Apple introduces Home app to control your connected devices
Apple’s connected home platform HomeKit got its very own app today called Home. Apple’s senior VP of software engineering, Craig Federighi announced at WWDC that the new IoT application for iOS will give users quick access to all their HomeKit-supported devices.
The new app can control individual devices and groups of items called scenes. It also includes features like, access to connected cameras from the lock screen, access from Control Center, geofencing, automation, Siri commands and Apple Watch support.
Apple announced HomeKit back in 2014 with products finally making it to market in 2015. Since then third-party developers have created their own apps that control a home’s devices. With today’s news Apple is taking a larger leadership role within its own connected-home platform.
Get all the latest news from WWDC 2016 here!
Apple is getting serious with Messages
Apple announced at WWDC 2016 on Monday that it is drastically changing the way its Messages app operates. Don’t worry, it’s a good thing. Users will now be able to add a bunch more context to their conversations beyond colorful language.
You can add photos and live video feeds to the transcript or drop in rich links. And lo, the emojis. They now appear three times larger than before, so you don’t have to squint at the screen as hard. Apple is also integrating an emoji search engine directly into Messages’ keyboard, a la Google’s gBoard. What’s more, the keyboard will also automatically notice and highlight “emojiable” words so you simply tap on the word to replace it with an emoji. Hopefully, there’s a reversible process for parents so they can have some idea of what their kids are typing at them.
Additionally, you’ll be able to add scalable “bubble effects” that adjust the font size of your text, simulating whispers and shouts. Plus, you can now add your own handwriting as well as small special effects — think, fireworks or strobe lights — to individual texts that briefly take over the screen. Because that won’t get irritating after the first dozen times.
And, like Facebook’s Messenger app, Apple’s Messages now allows you to overlay text atop images. The difference here is that Apple allows you to add actual handwriting rather than fonted text, similar to what Snapchat does. You can expect more new features and functionality in the coming months as Apple is opening up the Messages platform to developers. This is going to be awesome.
Get all the latest news from WWDC 2016 here!
iOS 10 will transcribe voicemails and show calls made in apps
Not many of us send voice messages anymore, and most folks sure hate checking them. Apple’s trying to solve that with voicemail transcription, a new beta feature on iOS 10 revealed at WWDC 2016. Instead of listening to Aunt Edna drone on for 10 minutes, you can get the gist by scanning a transcript of the message in text form. At the same time, you can still listen to the message visual voicemail-style, call her back or delete the message.

Another related feature is an API for VoIP apps, which will help developers like Cicsco incorporate their apps into favorites, recents and the lockscreen. So if someone calls on a VoIP app when your iPhone is locked, for instance, you’ll see their picture on the lockscreen. Other than mentioning Cisco, Apple hasn’t said which, if any, apps will support it yet, but developers will soon get their hands on the API.
Get all the latest news from WWDC 2016 here!
Alienware banks on VR with the new Aurora desktop
Alienware’s last Aurora, the R4, is most (in)famous for the “ALX” option, which adds fins that flip open when the machine gets hot. Dell has just relaunched the Alienware Aurora desktop that sadly lacks that geeky option. In exchange, you do get a smaller, tool-less mid-tower that retains the minimalist gaming design flare that the original was known for. It also packs a punch with powerful CPU options and optional dual graphics cards, including NVIDIA’s latest GeForce GTX 1080.
Folks that build their own PCs may poo-poo such a machine, but many gamers and multimedia artists are more comfortable letting someone else do the assembly. Dell is also targeting the new, unknown VR market with the machine, and those folks — who may suddenly realize they need a powerful PC — likely want something ready-to-go. With the GTX 1080 option, it’ll support up to three 4K displays, making it more than capable of handling the HTC Vive or Oculus Rift headsets.
You can order it with any sixth-gen Core Intel chip (including the insane $1,723 Core i7 Extreme Edition), up to 64GB of DDR4 RAM and a 1TB M.2 PCIe SSD with 2GB of RAID HDD storage. If you think all that might get a bit hot in a mid-tower case, Alienware has a liquid-cooled option. The Aurora desktop starts at $799, though it’ll be several times more if you load it up with top-spec parts.

If you just want the best and hang the cost, Alienware has refreshed its Area-51 desktop model. It retains the frankly insane triangular design of the original, which is supposed to cycle air from front to back in order to keep components cool. The main update is support for Intel’s quasi-sixth-generation Broadwell-E Core processors, including the 10-core, i7-6950X Extreme Edition, which, as we mentioned, costs a cool $1,723.
That machine also supports 64GB of DDR4 RAM and high-end M.2 SSD disk options, but lets you install three graphics cards, including NVIDIA’s GeForce GTX1080. So, if you want 10 CPU cores and three insane graphics cards (but don’t want to build a PC yourself), the Area-51 is an option — just give your credit card company a heads-up, because you’ll be spending north of $5,000.

Another new Alienware offering is the Alpha R2, the successor to the Alpha that was originally pitched as the world’s first Steam Machine. As such, it’s more like a supercharged console than a PC, but is in fact “smaller than an Xbox One,” (at least for now) according to Dell. With support for the latest Intel Core CPUs, an NVIDIA GTX 960 with 4GB of DDR5 (or AMD Radeon equivalent) and an optional M.2 SSD and 16GB of RAM, it should solve the power problems of the original.
It’s still not quite enough spec to power a VR headset (you need an NVIDIA GTX 970 or higher), but no worries — you can now equip it with the Alienware Graphics Amplifier. That box lets you add any graphics card you want, including the GeForce GTX1080, to multiply the power. The Alpha starts at $599, but again, for any kind of an enthusiast configuration, you’ll need to pay a lot more. The Graphics Amplifier alone, for instance, runs $300, not including the card.

Rounding out the new E3 lineup is another formidable-sounding model, the Alienware 13 OLED notebook. Dell first teased the laptop at CES in January, but is now launching it officially starting at $1,299. The most striking part is the screen, a 2,560 x 1,440 OLED with a 1 millisecond response time, the company’s fastest ever. A close second is the angular carbon-fiber, anodized aluminum and copper case. Other parts are equally suited for gamers, including the Intel Core i7-6500U CPU, optional NVIDIA GTX 965M graphics card, M.2 512GB (max) SSD storage and Klipsch certified and tuned speakers.
Each of these interesting devices has its own niche, so we’ll try to get our hand on them at E3 over the next week. They’re all available starting June 14th at Alienware’s online site or Best Buy.
Apple’s Swift Playgrounds is an app that teaches kids how to code
Apple just introduced a iPad app that teaches kids how to code in its Swift programming language. It’s called Swift Playgrounds, and in it, you’re tasked to guide a character called Byte to collect gems. To do so, you essentially give the character directions using Swift code. The demo on stage at WWDC shows an app with bright colors and and big photos designed to make coding kid-friendly.
Instructions are on the left while the interactive world is on the right. Coding is as simple as dragging a command from the bottom — think of it as a QuickType keyboard but for Swift code — and dropping it in the coding area on the left. You can also select which lessons you want a Learn to Code drop-down. Some of the lessons have pre-prepped code to help you get started. This is interesting because it teaches kids actual real code, so when they become more comfortable with it, they can try experimenting with entering code manually.
Swift Playgrounds is available in the developer preview starting today, and it’ll be in the App Store when iOS 10 ships in the fall.
Get all the latest news from WWDC 2016 here!
Sling TV debuts its new look on Apple TV
Apple’s TV box is getting more internet TV friendly with the addition of Sling TV, but that’s not the end of the announcements today. Apple TV will be the first platform with Sling’s new “content-centric” UI. A big addition is the “My TV” section that lets users pick favorite channels, easily resume watching a particular show, as well as other overall improvements. Sling’s deal with Apple also means it will let subscribers buy a 32GB Apple TV for $89 — if they prepay for three months of Sling’s $20/month service. It’s an odd way to build in what amounts to three free months of Sling, but that’s what it will be when it goes live here.

There’s also new content on the way, with 12 Viacom networks added today (Comedy Central, Nick Jr., BET, NickToons, TeenNick, MTV, Spike, MTV2, Logo, CMT, TV Land and VH1). Comedy Central is now on the base $20 package whether you have single-stream service or the beta multi-stream pack. If you have the multi-stream version, you also can watch BET and Nick Jr. For a full breakdown of what channels are where, check out the PDF here.
Watch Ubisoft’s E3 press conference right here
Assassin’s Creed might have taken the year off (well, there’s a movie if you want to get technical) but Ubisoft still has plenty to show at E3 this year. Hacker adventure Watch Dogs 2 will no doubt be the centerpiece, expanding on its reveal from last week. We’re also expecting some details about South Park: The Fractured But Whole, a follow-up to the well-received Stick of Truth from 2014. Other probables include the historic brawler For Honor, Tom Clancy’s Ghost Recon: Wildlands and some DLC for The Division. If any of those pique your curiosity, you can watch Ubisoft’s livestream right here — fingers crossed there won’t be any laser tag.
AMD targets esports and HD gaming with new Radeon RX GPUs
After surprising us with the $200 VR-ready Radeon RX 480 at Computex, AMD has rounded out its new GPU lineup at E3. The Radeon RX 470 will offer “power-efficient HD gaming,” which means it’s targeted at people who just need things to run smoothly at 1080p. And at the low-end, there’s the Radeon RX 460, which is meant for less demanding esports titles. AMD is basically just teasing the cards at E3, so there aren’t any pricing or availability details yet. But given the RX 480 is starting at $200, I’d imagine they’d come in significantly less.
All of the Radeon RX cards are powered by AMD’s new Polaris architecture, which is built on a 14nm FinFET (a type of 3D transistor) process. That allows them to draw far less power than the company’s previous cards, while also packing in more graphical performance. AMD says the RX 480 will be able to run games at 1440p with high settings, and it’ll meet minimum requirements for VR headsets, both of which are things you’ve previously needed to spend upwards of $300 to achieve.
AMD’s new lineup isn’t just about desktops, either. Its new chips can be scaled down to ultraportable desktops to offer 1080p gaming experiences at 60Hz. Previously, gamers who wanted powerful laptop experiences only had NVIDIA GPUs to chose from.
By targeting lower price points, AMD is aiming to differentiate itself from NVIDIA, whose new GTX 1080 and GTX 1070 GPUs are now the go-to choices for high-end and mid-range gaming.
The Xbox One S vs. the original Xbox One: What’s changed?
It’s been three years since the Xbox One’s launch, which means we’re due for a console redesign. But rather than give us the same system in a slimmer case, the Xbox One S also features a few tweaks under its stylish hood. The inclusion of 4K video is a welcome addition, but what else has changed? We’ve gathered all the relevant specs right here so you can start planning that next console purchase.
Xbox One S
Xbox One (2013)
Price
starts at $299
starts at $299 (originally $499)
Dimensions
40% smaller (exact dimensions unavailable)
333 x 274 x 79mm (13.1 x 10.8 x 3.1 inches)
Weight
Not available
3.2kg (7.05 pounds)
Output resolution
720p, 1080p, 4K (HDR)
720p, 1080p
CPU
Not available
AMD Jaguar APU, 1.75 GHz 8-core (2 quad-core modules)
GPU
Not available
AMD Radeon GCN, 853 MHz
RAM
Not available
8GB
Internal storage
500GB / 1TB / 2TB
500GB / 1TB
Physical media
4K Blu-ray, DVD
Blu-ray, DVD
WiFi
Dual band, 802.11 a/b/g/n
Dual band, 802.11 a/b/g/n
Wired network
10/100/1000 Ethernet
10/100/1000 Ethernet
Ports
HDMI, USB 3.0, IR blaster
HDMI 1.4, S/PDIF, USB 3.0, Kinect port
Power supply
Internal
External
Controller
Redesigned wireless controller with Bluetooth support
Xbox One wireless controller
Specs in italics are unconfirmed, but no significant performance changes have been announced. We will update this post as more details become available.
While the specifications mentioned today for Project Scorpio are promising, we don’t have enough data to do a proper comparison yet. We’ll be sure to take a closer look as more information becomes available over the next year.
Follow all the news from E3 2016 here!
‘Superhot VR’ brings time-bending shootouts to Oculus Rift
Superhot, the first-person shooter that slows down time whenever you’re not moving, is coming to the Oculus Rift. The studio behind the game teased as much last month, but now we’ve got a trailer showing off how it plays. The biggest addition is the ability to dual-wield — two fists, two firearms or one of each, depending on your situation. You’ll be able to aim, fire and throw punches with the Oculus Touch controllers (which still aren’t out) while dodging bullets Matrix-style with the Rift headset.
Superhot’s creators say the new game “isn’t some port” but a “reimagined and redesigned” game built for VR. It’ll launch sometime later this year — there’s no word on pricing or whether it’ll come to other VR platforms in the future, such as the HTC Vive or PlayStation VR. If you’re curious, you can play the original Superhot on PC, Mac, Linux or Xbox One right now.



