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9
Jun

‘Deus Ex Go’ makes puzzles out of hacking and augmentation


Square Enix Montréal is back with another touch-friendly “Go” puzzler for mobile devices. After tackling Hitman and Tomb Raider, the studio is taking on the futuristic augmentations of Deus Ex. Unsurprisingly, it’s called Deus Ex Go, and will be launching sometime this summer to coincide (roughly) with Mankind Divided, the next core entry in the franchise. It keeps the premise of the previous Go games — simple, stylized graphics and node-based stages that you have to traverse — but mixes up the formula with some new power-ups and enemy types. Success is dependent on understanding and manipulating every element on the board.

I was able to try an early build containing the first five or six levels. Swiping around with Adam Jensen, the hero of Mankind Divided, I could pick up items that granted invisibility for a couple of spaces. A terminal allowed me to disable a turret or tap into a node which was previously inaccessible or didn’t offer a safe path forward. Tracing a line with my finger meant I could activate the space, raise a platform and create some new pathways.

These basic mechanics were easy to grasp but quickly produced a few head-scratching problems. How do I trigger my invisibility in a way that will get me past the next turret? Can I change the map in a way that lets me hack the turret, thereby saving the power-up for a hurdle up ahead?

“We create complexity in a simple way,” Etienne Giroux, a game designer at Square Enix Montréal explains. “You’re not constantly learning new rules, it’s just that you realise these rules talk to each other. That they work together. And that’s really the complexity that we go for in these games, because they have to be simple, they have to be graspable, and we like that anyone can think that it’s easy for them to get into it.”

“We want to make the best experience possible in a level editor. One that people are going to remember.”

Deus Ex Go will be a larger game than its Hitman and Tomb Raider predecessors. Square Enix Montréal is designing more levels this time around and is also working on a level editor — a first for the Go franchise. It won’t be ready in time for launch though, as the team is still working on the “metagame” and mechanics — such as those found in Little Big Planet and Super Mario Maker — that will drive players to make new stages.

“One of the reasons why it’s coming later is that we don’t just want to put a button there that says ‘you can also make stuff.’ We want to make the best experience possible in a level editor. One that people are going to remember, that will be the best editor you see on the App Store, and that will be actually usable,” Giroux says.

The editor will also help the team to speed up its own level production. Before, creating a new level pack meant pulling developers away from other projects. Now, with the tools it’s developed for the community, the same work should require fewer people and less time.

“The idea was to make the decision easy for us,” Giroux says. “It’s easy to take a decision to create more levels when 30 puzzles takes a couple of weeks with two guys. That’s an easier decision for the studio than it is thinking about five or six guys working for three months.”

In the future, that could include not just new levels, but also mechanics. Giroux says he’s confident the community will find new, creative applications for these elements, far beyond what the developers originally intended. “We know for sure that it won’t be a long time before someone finds a way to use something in a way that we didn’t, but that’s cool!”

The Go games are designed for mobile devices, but their success has led to wider platform support. Hitman Go started on iOS and Android but has since come to PS4, Vita, PC and VR. Lara Croft Go has remained on phones and tablets, but that’s not due to lack of demand elsewhere. The team says countless people have asked for a Vita version — but similar to the new content conundrum, it has to decide when to move on and prioritize new projects. Deus Ex Go, at least at launch, will be mobile only too.

As for the future? The studio is staying tight-lipped for now. With Hitman, Tomb Raider and Deus Ex, the team has covered all of the main Western properties owned by Square Enix. The developer’s pedigree is attracting fresh talent too — last month it picked up Teddy Dief, who developed Hyper Light Drifter, and Renaud Bédard, one of the programmers behind Fez. If the studio wants to try something new, now would be the perfect time to do it. Or rather, as soon as it’s finished working on Deus Ex Go.

9
Jun

A high-tech spin class took me from San Francisco to Wonderland


I enjoy stationary bikes because they offer the exercise benefits of cycling without annoyances like bad weather and dangerous traffic. But there are times when I miss some of the benefits of being outside, like a cool breeze and changing scenery. While a gym’s AC unit can never really capture the magic scent of flowers and pine as you pass through a peaceful glade, workout designer company Les Mills has come up with a way to at least restore the sense of excursion with its new program, “The Trip.”

Instead of staring at a mirror for the duration of each spin class, riders sit on bikes in front of a giant screen and are enveloped in visuals that help create the illusion of motion. You may not physically leave the studio during the half-hour spin session, but thanks to some inventive imagery, you’ll mentally travel farther than a standard bike ride could ever take you.

The Trip made its debut in Santa Monica, California, last November and in March arrived at David Barton’s new gym in Midtown Manhattan, TMPL. That puts it in competition with ImaxShift, the immersive spin class introduced by the eponymous film company in May. Both classes feature a curved screen, booming sound system and an (overly) enthusiastic instructor. When I tried ImaxShift I found some positive aspects to the experience, but the sensory overload left me overwhelmed. On the surface it would seem that the Trip might induce the same feelings, but a series of small differences make it a more uplifting experience.

Though Imax is known for delivering larger-than-life cinematic experiences that can really draw you into the story and setting of your favorite films, Les Mills actually delivered a better narrative for an immersive exercise program. You start in a simulacrum of San Francisco, biking up and down the steep hills of the city until you cross the Golden Gate Bridge and enter a lush green forest. From there the scenery on the 30-foot screen gets increasingly whimsical, from a strange Wonderland-esque backdrop filled with rainbow mushrooms to a series of glossy neon-lined pathways reminiscent of Tron. Eventually you end up back where you started, gazing upon a sunset-tinged cityscape. It’s no wonder this particular program is called “The Rabbit Hole.”

Each ride has a specific playlist, making it possible to explicitly tie the visuals to the beat of the music. “The Rabbit Hole” starts with a cover of “Who Are You?” by the Travellers and closes with Nas’ “The World Is Yours” — perhaps an indication of how you should feel when you finish the 30-minute program. It’s an intense workout, requiring you to bike up steep hills for periods of between 15 and 60 seconds. Of course, these are merely virtual hills that you create by adjusting the resistance lever just below the handlebars on your cycle. The lever was a lot easier than the dials I’ve used on other bikes, which is just one part of why the Trip is as intuitive as it is. You see, when I tried ImaxShift I had an issue with following the instructor’s directions. The music would often drown out his voice, making it impossible for me to keep up and get the full workout. The Trip has the music at a more reasonable level. But even when I couldn’t hear the spin director, the screen provided plenty of visual cues as to my next action. A gentle slope? Increase the resistance slightly. A steep hill? Crank it up. Now we’re going back down the hill, so lower that resistance all the way down and enjoy the glide.

Les Mill 'The Trip'

The computer-generated scenery wasn’t even close to Academy Award-winning graphics, but the aesthetic cheesiness of it didn’t really matter — the need to react to the images I was seeing made me feel more involved. It became more immersive as a result, and I was able to imagine myself going up those hills because I felt it both physically and emotionally.

As the class biked back through the forest to end up back in the city where we started, I also experienced an acute feeling of satisfaction. Sure, I was riding high on the thrill of a good workout, but there was also that completion you get out of a good narrative. And, in a way, that’s what a bike ride is: It’s a simple story, in which you travel some distance and eventually return where you started, a little better for the experience. And isn’t exercise in its own way about making us better people?

Les Mills' 'The Trip'

If the the Trip is a journey of self-improvement you’d like to take, the program is currently available at 24 Hour Fitness Super Sport in Santa Monica and TMPL in New York City. Unlike ImaxShift, individual spin classes aren’t available for purchase; instead, you’ll have to sign up for a club membership, which runs $165 a month at TMPL. This gives you access to all of the gym’s facilities, not just the virtual reality studio. But why would you confine yourself to a stuffy weight room when you could be gliding through futuristic cities and sunset-lit canyons instead?

9
Jun

‘Watch Dogs 2’ takes over San Francisco on November 15th


Watch Dogs 2 takes place in the heart of the tech world, San Francisco, and it’s heading to PlayStation 4, Xbox One and PC on November 15th. Information about the game’s release date and setting leaked prior to Ubisoft’s big livestream this morning, but the reveal offered a few more details about the sequel’s main character and new tricks.

Watch Dogs 2 stars Marcus, a gifted hacker who hails from Oakland. He was once profiled and accused of a crime he didn’t commit, which led him to work with the anti-establishment hacking group Dedsec. Marcus isn’t just a hacker; he’s also skilled at parkour and fighting. He favors a DIY melee weapon that’s basically a billiard ball attached to a thin, strong rope. Players will be able to complete Watch Dogs 2 without killing anyone, using items like a taser to knock out foes.

Ubisoft promises Watch Dogs 2 offers more control and flexibility in hacking. Players can hack every character, every vehicle and most of the electronics in the city. Later in the game, Marcus will be able to hack groups of people, too. Plus, he can drive most vehicles.

Marcus has a few special hacking tools, including an RC car with an extendable arm and a quadcopter used mainly for scouting. Players can use the drone to fly over the Bay Area in a first-person view. Eventually, Marcus will get his hands on 3D-printed weapons, as well.

Players in single-player mode will occasionally run into other actual, live players running around the city — they’re all members of Dedsec, meaning they’re your friends. Ubisoft developers say hacking is a lifestyle and they want to respect that culture in Watch Dogs 2.

Source: Watch Dogs

9
Jun

LastPass is the first password manager extension on Edge


Microsoft is getting closer to releasing its big Windows 10 update this summer, but Windows Insider beta testers with the latest build have a new element to try out today. That’s because LastPass has officially released its first browser extension for Edge (after it leaked out temporarily a week ago), saying it’s the first password manager extension on the platform. Support for extensions is necessary if Edge will try to snag users from the Chrome or Firefox browsers they’re used to, and after AdBlock, password management is a big one.

LastPass running on Microsoft's Edge browser

Using a password manager makes it easy to create and access unique passwords for all of your accounts and avoid a Zuckerberg-type situation or password reset emails from Netflix. According to LastPass, the Edge extension should have all the usual features users expect, with the ability to autofill login information, generate random passwords, and check their vault for duplicates. If you’re not in the test program, you’ll have to wait a little longer for extensions to arrive on Edge, but password managers like LastPass, 1Password and more are widely available across other browsers and mobile platforms if you want to try them out now.

Source: LastPass Blog

9
Jun

‘Mr. Robot’ promo has you hacking a fake ATM


If you were planning a real-world promo for Mr. Robot, a TV show that’s all about hacking and the culture that goes with it, what would you do? Invite fans to do some hacking of their own, apparently. As part of the run-up to the series’ second season, New York City retailer Story has remade its store with a hacking-inspired game as its centerpiece. Clues littered around the store offer codes that let you ‘hack’ an Evil Corp ATM for real cash — if you’re astute, you can get as much as $50. It’s not the same as a real ATM hack (thankfully), but it’s very much in the spirit of Mr. Robot’s stick-it-to-authority ethos.

There’s more. You’ll also find an interactive version of Elliot’s desk that shows videos whenever you touch real-world objects, and there are nods to Fsociety’s home base that include real arcade cabinets and a Skee-Ball machine. Yes, it’s all there to convince you to watch the show and buy related merch. However, this may be one of the few physical promos that’s worth checking out for its own sake — especially since you might walk out of the store with more money than you had going in.

Via: Co.Create

Source: Story

9
Jun

Airbnb CEO addresses issues with racist hosts


Airbnb is hosting its annual OpenAir conference today, and CEO Brian Chesky kicked off the conference by addressing recent reports surrounding the phenomenon of racist hosts cancelling travelers’ trips. “First, let me make it clear that we have zero tolerance for any amount of racism or discrimination on our platform,” Chesky said.”Over the next couple months, we’re revisiting the design of our platform end to end and look at how we can revisit decisions we’ve made.”

VP of technology Mike Curtis also addressed the issue at the end of his keynote. “I want to stand here and tell you that we are commited to battling this with every tool at our disposal and with zero tolerance,” Curtis said. “Our goal is to create a world where everyone can belong everywhere…we’re taking it seriously and we’re taking action.”

Neither Curtis nor Chesky had specifics about what sort of things the company would look for on the Airbnb platform, but it sounds like the company will be soliciting feedback from its users — including those who may have been victims of racism or discrimination. “I myself have personally engaged with a number of people who have been discriminated against on our platforms, and I want everyone to know that we’re working on this,” Chesky said. His remarks were fairly brief, but it sounds like building a more inclusive community is a topic that’ll come up more than once in today’s event.

Following the keynote, Airbnb director of diversity David King kicked off a roundtable discussion with Slack’s Leslie Miley and Project Include’s Ellen Pao on the topic of diversity and inclusion. Before that conversation, King noted that he would lead a “top-down review of the entire community” to improve discrimination issues. He also said that the company would release the results of its study this September, with changes based on those learnings to follow.

These comments come a week after Airbnb removed a host from its service for sending racist remarks to a black woman who tried to book the host’s property. At the time, Chesky tweeted that “racism and discrimination have no place on Airbnb.” But this incident was just the most recent example of the company’s problems with racism — a study last year showed that guests with “African-American sounding” names were significantly less likely to find a rental on Airbnb.

9
Jun

Gene-edited organisms aren’t ready for the real world


Gene editing holds the promise of eliminating diseases and perfecting humanity, but is it truly ready for real life? Not by a long shot, if you ask the National Academy of Sciences. It just issued a report warning that organisms modified with gene drives (that is, genetic additions meant to propagate through reproduction) “are not ready” to be released in the wild. We don’t understand enough about how they work, the report says, whether it’s their inner workings, their ethical questions or their impact on the environment.

The consequences could be dire, the Academy says. You could accidentally wipe out an animal population (and not necessarily the one you were targeting), or inadvertently create a super-species that’s resistant to your attempts to shut it down. Even a field test could quickly spiral out of control.

And the solution? The committee involved in the report has a few ideas. It wants phased testing that gives scientists more opportunities to collect evidence before making decisions. It also wants more input from the public, and governance that’s both more flexible and takes gene drives into account. The Academy is in favor of gene editing — it just wants to be sure that the technology is used responsibly.

Source: National Academies

9
Jun

Airbnb makes it easier to find a place to stay with your friends


Airbnb addressed the problem of racist hosts at the beginning of its OpenAir conference today, but the event is primarily focused on new technology and products. As such, VP of technology Mike Curtis quickly took the stage to announce three new products: group collaborative wish lists, an improved booking process for business travelers and multi-party reviews for when a group of guests stay at a property.

To most users of Airbnb, the collaborative wish are probably be the most notable new feature. For a while now, you’ve been able to book a place on Airbnb and then invite other guests to view the details for the stay. But now, you can get your friends involved earlier in the search process and have multiple users save different homes to a shared wish list. From there, you can vote on your favorite option; once you book, the property will be shared with everyone’s account so your friends can see the details of your final choice.

The multi-party review system builds on the concept of group trips. Previously, hosts could only rate or review the single person who actually booked the property, even if multiple other people stayed at the house. Now, a host can write a review that applies to all the guests in your group; hopefully you stay with respectable friends, otherwise your reputation could take a hit. Of course, for both of these features, your friends will need Airbnb accounts to join in the fun.

The last new feature is more focused on business travelers, something Airbnb says is a core part of its business — in fact, the company says that business travel has tripled on Airbnb in 2016 so far. The new third-party booking feature will let another authorized individual (like a company’s travel manager) complete a booking on behalf of an Airbnb user. The company already sees 11 percent of Airbnb useres booking for another individual, so this feature should ease the friction there. All of these new features should roll out immediately.

Source: Airbnb

9
Jun

The PSVR expansion to ‘Volume’ will debut at E3


Mike Bithell, the developer behind Volume and Thomas Was Alone announced a PlayStation VR expansion to the former last year. With E3 fast approaching, he’s now ready to show the fruits of his labor to the masses.

Called Volume: Coda, the expansion uses the VR headset and DualShock’s motion tracking to allow you the freedom to look around an entire level. You’ll be able to scale and rotate the board by moving the controller while you attempt to stealthily achieve your goals.

As well as adding VR support, Coda will also feature 30 new missions and an all-new story. It’ll follow a fresh protagonist, picking up immediately after the events of the main game. It’s going to be entirely free for owners of the original game once the PlayStation VR launches in October, and we should hear more about it at E3 next week.

9
Jun

Apple’s App Store is changing, starting with subscriptions


At next week’s WWDC, Apple is set to unveil some major changes to the way developers and users interact with the App Store. According to Apple’s senior VP of Worldwide Marketing (and perennial WWDC keynote presence) Phil Schiller, Apple is working to improve everything from the app review experience to the discovery process. But the most notable change is a shift in the business models to allow for subscriptions from any kind of app.

As The Verge reports today, the 70/30 revenue split between developers and Apple will stay in place, but apps that keep a user subscribed for more than a year will see that split shift in their favor to 85/15. “Now we’re going to open up to all categories,” Schiller told The Verge, “and that includes games, which is a huge category.”

According to LoopInsight, developers will be able to choose “one of over 200 subscription price points” and will be able to create region-specific pricing. If a developer chooses to raise a subscription price, users will have to re-authorize the price increase. The new system will also effect current subscription-based apps.

The shift looks enticing for developers, who will now be able to offer their apps and games for a monthly fee rather than a single price up front. And with iPhone sales finally on the decline, the arrangement also allows Apple to turn existing users into even more lucrative revenue streams.

Also per Schiller, Apple will be introducing display ads into the iOS App Store search results for the first time. Although Apple has previously stated that Featured positioning in the App Store is “not for sale,” Schiller now feels confident they’ve built a system that will work for everyone. The auction system behind the ads, Schiller said, will be “fair to developers and fair for indie developers, too.”

As for the app review process, Schiller says that the turnaround time has dropped to the point where a full half of the apps submitted to Apple are reviewed in the first 24 hours and 90 percent are reviewed within two days.

Finally, Schiller is looking to drive even more traffic to the App Store, to the point where it becomes a daily visit for most users. One of the ways Apple plans to do that is to add a “Share” button to every app’s 3D Touch menu on the home screen. As you might expect, tapping the share button allows you to shoot off a download link on your social network of choice.