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29
Apr

The best universal remote control


By Darryl Wilkinson and Grant Clauser

This post was done in partnership with The Wirecutter, a buyer’s guide to the best technology. Read the full article here.

If you’re looking for an easy-to-use universal remote to control up to eight devices, we recommend the Logitech Harmony 650. Seventy-five years after Zenith introduced the first remote control, we’re still waiting for someone to make the perfect one, but the 650 is the best option for most people looking to simplify the operation of their home theater or media system. It’s easier to program than any non-Harmony remote. Its backlit hard-button layout makes it simple to use, and it’s way cheaper than other systems that are equally comprehensive.

Who needs a universal remote?

If sitting down to watch TV or a movie requires shuffling between several remotes, switching inputs, and powering multiple components at the same time, then a universal remote is for you. Though a bad universal remote simply combines the functions of several remotes into one device, a good universal remote not only eliminates coffee table clutter and the remote shuffle but also eliminates button pushes by combining multiple actions into one button press.

For example, instead of having to push separate buttons to turn on your TV, switch HDMI inputs, power on your AV receiver and change inputs there, turn on your Blu-ray player, and then—finally—press the play button to get your movie started, a good universal remote can reduce all of that to one command (“Play Movie”) that you can access at the touch of a single button. Though this functionality used to be reserved for high-end professionally programmed systems, these days a few relatively inexpensive remotes can do the same complex jobs.

How we picked

Something from Logitech’s Harmony lineup is your best option for a universal remote control these days.

A universal remote control has to be universal, meaning able to control all the components an average audio/video enthusiast could throw at it. A typical system will have five or six devices, including a TV (or projector), DVD/Blu-ray player, DVR, surround sound receiver, and maybe a media player (such as a Roku or Apple TV). It might also include a game system or two. A remote that can juggle eight devices at once will cover most systems. And because most devices rely on IR (infrared) control, an IR remote will be sufficient for most people.

The remote should also have a well-organized button layout or on-screen display, with the most important buttons (such as volume, pause, and play) easily accessible. An activity-based design, as described above, is also preferred. Finally, we wanted a remote that was easy to program. If you need a certificate in C++ to program it, that’s too difficult.

If you scan Amazon and other online retailers for universal remotes, you’ll find a lot of low-end replacement remotes. Philips used to sell a series of programmable remotes called Pronto, and Sony previously offered a couple of nice, now-discontinued universal remotes. The company called Universal Remote Control used to lead the pack with remotes like the URC-R40, but the company now focus almost exclusively on control systems for professional installation. We also tried out two app-only remotes, but concluded that a dedicated handheld remote works better for everyday control than a smartphone or tablet app. These days, selecting the best universal remote seems largely a matter of choosing the best Logitech Harmony device.

Our pick

We can’t find anything that beats the Harmony 650 in capability or user friendliness in this price range.

The Logitech Harmony 650 can coordinate the functions of up to eight components, is relatively simple to program using its MyHarmony software, and uses a smart, activity-based interface that simplifies control of your whole home theater. It can control IR (infrared) devices only, but it can’t communicate over Wi-Fi or Bluetooth, so it isn’t compatible with some recent devices.

Although the competition among good universal remote controls is relatively nonexistent, two of the key features that put the Harmony 650 above its challengers are an easy-to-read, backlit, color display and a built-in Remote Assistant function for troubleshooting. The display tells you what activity mode you’re in (such as Watch TV, Watch Blu-ray, and Listen to CD) and displays icons for your favorite channels, so you don’t have to remember the channel number every time you want to watch SyFy. The Remote Assistant feature is like a built-in help desk. If the remote fails to perform a task you expect it to (such as turn up the TV’s volume), you can follow the Remote Assistant’s guided suggestions to quickly resolve the problem.

For complex setups and non-IR devices

The Harmony Companion is for more advanced home theaters.

The Logitech Harmony Companion (previously called the Harmony Home Control) is a little harder to set up and use than the 650 due to its lack of an LCD display or backlit buttons, but it offers Wi-Fi and Bluetooth control (which many newer devices like Sonos wireless speakers and Amazon’s Fire TV use) plus infrared blasters so you can hide your components in a cabinet and still control them. You can also use a smartphone or tablet app to control your system.

The Harmony Companion is made for tech-savvy people, and you can integrate it with several do-it-yourself home-automation hubs and smart devices, such as lights, locks, thermostats, and motorized shades, which is something few other universal remote controls can do. Further, the Harmony mobile app on a smartphone or tablet provides remote control and access to your system and smart devices from anywhere via the Internet. No other remote control we can find offers this much control, connectivity, and compatibility for the money.

For theater enthusiasts and serious smart-home tinkerers

The full-featured Harmony Elite.

The Harmony Elite is Harmony’s flagship remote, and its standout feature is its built-in color touchscreen. Instead of pressing hard buttons for movies, TV, or music, for instance, you scroll up and down on the screen for your activity and tap that. The screen then switches to pages customized for that activity, and the control options can go satisfyingly deep. And you can even customize all the activity names. This is also the remote for you if you have a lot of gear—it can control up to 15 devices, potentially replacing up to 15 other remotes.

Although the Elite is a pleasure to use, it also costs around $200 more than the Companion. It’s the king of do-it-yourself remotes, but it comes with a kingly price.

A cheap universal remote

The Harmony 350 controls eight devices at a cheaper price than the 650.

We think the 650 is a great value for what it offers, especially for something you’ll be using multiple times per day, every day. If its price is too much of a stretch, the Harmony 350 also controls eight devices and is very similar to the 650. However, the loss of the screen means it isn’t as simple to use. Plus, its buttons aren’t backlit and it also lacks the interactive help feature.

This guide may have been updated by The Wirecutter. To see the current recommendation, please go here.

29
Apr

Samsung brings nightly storytime into VR for busy parents


Parents don’t always have a chance to read to their kids at night — especially if they’re traveling, or working late. Samsung is working on a potential solution for this modern dilemma: BedTime VR Stories, a new Gear VR app that lets parents experience a story together with their children. At first, it might seem like a dystopian realization of a sad, disconnected future (especially when the mother and daughter in Samsung’s video try to hold hands, only to reach out into nothing). But there’s certainly potential, especially for busy parents who want to do more than just video chat with their kids before bed.

Of course, you’ll need two Gear VR headsets to use the app, as well as two Samsung phones to shove inside them. (Check out the entire story in 360-degree video on YouTube). It’s only being tested in the UK right now, and there’s no word on how the company plans to release it on a wider scale.

There’s one major problem with Bedtime VR Stories, though. After testing the Oculus Rift and HTC Vive for several weeks, I noticed they wreaked havoc on my sleep cycle. It’s bad enough staring at blue light from your computer screen or phone at night — shoving a bright OLED screen against your eyeballs right before bed is a recipe for sleepless nights. That’s not the sort of thing parents would welcome for their children.

Source: Samsung

29
Apr

The curious case of ‘Quadrilateral Cowboy’


Game developer Brendon Chung is an easygoing guy when it comes to the creative process. He doesn’t make elaborate plans regarding the scope of his projects; instead he goes wherever the flow takes him. It’s been working out for him: His completed games — namely, Gravity Bone and Thirty Flights of Loving — are quirky experiences heralded for their punchy, emotive narratives, and they each took about six months to complete. Chung assumed his latest game, Quadrilateral Cowboy, would take roughly the same amount of time.

That was in 2012.

“This game has been six months away from completion for about three years now,” Chung says.

He’s been working on Quadrilateral Cowboy for years, but it’s finally, actually going to hit PC, Mac and Linux later in 2016. Chung is in the final stages of fixing bugs, tweaking features based on feedback from playtesters and setting up Steam integration. It’s his biggest project to date.

“This is going to sound kind of artsy-fartsy, but I get this feeling sometimes when I start writing, that it’s not me anymore,” Chung says. “The piece that you’re writing just starts to kind of steer itself, in a way. The game did that to me.”

Eager fans have been messaging Chung, asking when Quadrilateral Cowboy will finally be done or wondering if it’s dead. There’s demand for this game, and not just because Chung has a history of developing rich narrative experiences. He took Quadrilateral Cowboy on a whirlwind press and demo tour in 2013, earning the IndieCade Grand Jury Award, an honorable mention in the IGF Excellence in Narrative category, a spot at the prestigious E3 Horizon conference and a ton of attention from the media.

A lot of the buzz stemmed from Quadrilateral Cowboy’s unique gameplay mechanic: coding. It’s set in the clunky cyberpunk world of 1980s computer hacking, and players complete missions using a “top-of-the-line” rig with a 56.6k modem and a “staggering” 256K RAM. You’ll solve puzzles by lugging the portable hacking deck to various locations and typing in lines of code to switch off alarm systems, open doors, deactivate lasers and generally sneak around collecting sensitive intel for clients. It’s a mixture of a puzzle game and a quick-and-dirty programming lesson, set in a blocky, retro-tech world.

During Quadrilateral Cowboy’s Great 2013 Press Tour, Chung really thought he would finish the game within six months. With a supposed launch imminent, he wanted to drum up excitement and ensure he had some sort of marketing presence — aspects of game development that Chung underestimated when he first entered the industry.

“I find that making people know that I exist is one of the more difficult things to do,” he says. “You can make something really cool and you can make something people will like, but if people don’t know how to find it and support you with money and income, then you’re not going to make a second project.”

Chung was spending nearly half of his time handling media requests and making sure people knew Quadrilateral Cowboy existed, which made it difficult to actually finish the game. Eventually, he took a break from marketing and went heads-down on development. That’s when he realized it was a much larger project than he’d anticipated.

“The way I work is very organically, I guess is the nice way to put it,” Chung says. “I don’t really plan out what I want to do. I’ll just make something and put it on the screen and see how it makes me feel, see how it plays, see how it feels.”

Quadrilateral Cowboy felt big. As he worked, hype around the game crescendoed and then fell to a low hum. Suddenly, three years passed and Chung found himself answering inquiries about the game’s death from fans. (The first question in the game’s FAQs tries to head off those emails and tweets: “Is Quadrilateral Cowboy still being worked on?” Answer: “Yup!”)

Aside from growing in size, the game hasn’t changed too much from what Chung showed off in 2013. But, that year, his working situation shifted in a big way: He used to program at home, in his living room, but his personal and professional worlds started to bleed together in unhealthy ways.

“After a few years of doing that, it kind of started to — ah, what’s the word? — it started to destroy me,” Chung says. “It was all jumbled up in this big spaghetti pile. I just couldn’t turn it off. Work was always available and thus I was always working.”

A handful of his developer friends in Los Angeles found themselves in similar situations, so they pooled their resources and rented out a space in Culver City that they called Glitch City. It’s now a hub of independent development and collaboration, churning out games like Hyper Light Drifter, Donut County, Last Life and, of course, Quadrilateral Cowboy.

“It pulled me out of that hole that I was falling into and now I have these very clear lines between work and not work,” Chung says.

With an actual release approaching in 2016, Chung will probably try to get the Quadrilateral Cowboy hype train rolling again in the coming months. He built up buzz once, but that doesn’t mean he’ll be able to do it again.

“There are some things that I have control over in my life and some things I don’t,” Chung says. “I can control how good this game will be. I can control how much effort and energy I put into it, but as to how will people like this thing? Argh.”

Chung has a clear picture of his audience, at least. He knows some people are intimidated by a game that asks them to code, but he’s confident that anyone can pick up Quadrilateral Cowboy and have a great time with it. Really, anyone.

“My favorite thing at these shows is when kids come up to play it — like 10, 11, 12 years old,” he says. “They don’t have these preconceived notions that programming is this thing for geniuses or brilliant people….They’ll just sit at the keyboard, they’ll start banging on it, and they get it. They pick it up because they don’t have all this baggage about what programming is. It’s amazing. That’s what I want.”

29
Apr

‘Doom’ creators pull ‘Blackroom’ Kickstarter after four days


That lasted long. John Romero and Adrian Carmack, founders of the Doom and Quake developer iD Software, have already pulled the plug on their new Kickstarter project. The Blackroom campaign had been running for four days when the pair decided to press “pause,” citing the need to make a gameplay demo. That’s most likely so that their new, rebooted campaign can adhere to Kickstarter’s own rules, which require “explicit demos of working prototypes” for any proposed physical product. The pair say finishing an early slice of Blackroom will take longer than the current campaign, which is why they’ve decided to end it so prematurely.

“We believe, however, it is the right choice,” Carmack and Romero explain on the Blackroom Kickstarter page. “We know you do, too.”

Blackroom was pitched as a “visceral, varied and violent shooter” inspired by the games both men worked on at iD Software. The Kickstarter had some early concept art, but otherwise it was just Carmack and Romero explaining what it would be about. You would take on the role of Santiago Sonore, an engineer at a fictional company called Hoxar. In the future, this firm develops a technology that can create ultra-realistic holographic worlds. When the simulations begins to mesh with our reality, it’s up to Sonore to investigate and vanquish increasingly horrific aberrations.

While Romero and Carmack say they’ve decided to “suspend” the campaign, that’s not technically possible on Kickstarter. They will, therefore, need to start again with a brand new campaign once their initial gameplay demo has been completed. The developers promise to honor backer achievements in their next campaign and say they’ll be offering an extra something for those that decide to carry their pledge forward.

Via: Rock Paper Shotgun

Source: Kickstarter

29
Apr

Fiat Chrysler Adds Siri Eyes Free to Equipped 2013-2015 Vehicles


Fiat Chrysler Automobiles (FCA) has released a free software update that enables owners of properly equipped 2013-2015 Chrysler, Dodge, Jeep, and Ram vehicles to add Siri Eyes Free capability to the Uconnect 8.4 system.

The new software update is available in nearly 2 million vehicles equipped with a Uconnect 8.4 touchscreen system:

– 2013-2015 Ram 1500, 2500, 3500
– 2013-2015 Dodge Viper
– 2014-2015 Dodge Durango
– 2015 Dodge Challenger and Charger
– 2014-2015 Jeep Cherokee and Grand Cherokee
– 2015 Jeep Renegade
– 2015 Chrysler 200 and 300

Siri Eyes Free is also supported on 2016 Chrysler, Dodge, Jeep, Ram, and Fiat vehicles with properly equipped Uconnect 8.4 or 6.5 systems. FCA previously announced that Uconnect will support CarPlay in compatible 2016 vehicles later this year.

After entering a 17-digit Vehicle Identification Number (VIN) on the Uconnect website, owners of the eligible vehicles can download the update to a USB drive and then install it on their Uconnect system, a process that takes about 30-45 minutes.

Siri Eyes Free, compatible with iPhone 4s or later, is designed to help minimize driver distraction by using Siri voice recognition and spoken responses to allow drivers to interact with an iPhone without needing to look at the in-dash screen.


Drivers can activate Siri Eyes Free by pushing and holding the voice recognition button on the steering wheel to, for example, place phone calls, send text messages, play music, set reminders, set calendar entries, access turn-by-turn directions, and more, while keeping their eyes on the road ahead.

Ford also equipped nearly five million 2011 and newer vehicles with Siri Eyes Free with a SYNC software update in December 2015.

Tags: Siri Eyes Free, Fiat Chrysler
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29
Apr

Masquerada: Songs and Shadows Release Date, Price and Specs – CNET


masquerada-4.jpg


Witching Hour Studios

Singapore-based developer Witching Hour Studios may be a humble indie studio, but it hopes to make a big splash with Masquerada: Songs and Shadows. And if the newly released Steam demo is anything to go by, it may do just that.

Masquerada is an isometric cell-shaded role playing game that plays like a cross between the action-heavy Diablo and old school roleplaying of Neverwinter Nights. In it, the player controls a party of characters with different skills and explores large semi-open arenas.

It takes place in a world called Ombre, a Venetian-inspired land that has just recovered from a brutal civil war between the Masquerada, people who have access to powerful magical objects known as Mascherines, and the proletariat Contadani.

In the midst of this you play as Cicero Gavar, a disgraced former detective that has been called back for a clandestine mission to uncover the truth behind the kidnapping of an important diplomat. The demo stage takes place somewhere in the middle of the game.

The first thing you notice while playing is just how polished combat is, especially considering this is an indie title. Each of the three characters — warrior-like Cicero, a water-based support paladin and a fire-based fencer — has a distinct and unique combat style.

The game will be available on both PC and PS4. On PC, the mouse and keyboard control style lends itself to a more tactical style of play, where you pause the action and direct your party. However, playing with a PS4 controller makes the game more action-oriented. It’s follows games like Dragon Age: Origins, which offered different control schemes for different platforms to great effect.

Each character has four skills, similar to a multiplayer online battle arena (MOBA), with the first three being basic skills and the fourth being an ultimate attack that requires a long cooldown. The difficulty curve is initially quite steep, but the game becomes plenty of fun once you find your rhythm.

The game’s visuals are inspired, but it’s audio presentation may be even better. Masquerada has an impressive voice acting cast, including Matthew Mercer (Fallout 4), David Fenoy (Starcraft II) and Jennifer Hale (Mass Effect), who lend their voices to the 15-plus hour campaign.

Singapore’s game development scene is nascent but quickly rising. However, studios in the country focus mainly on casual and mobile games. If Masquerada is a success, it will serve to remind indie game developers and publishers in developing nations that they don’t need sneaky in-app purchasing systems or micro-transactions to succeed.

It’s set to be released in the third quarter of this year on, with Witching Hour launching a Kickstarter campaign to help fund the last leg of development.

29
Apr

2016 Ram 1500 Rebel review – Roadshow


The Good Off-road-minded alterations don’t wreck the fantastic ride quality of this Ram’s air suspension system. Rebel styling changes add a lot of visual attitude. The available Hemi V-8 engine is powerful, and features a seamless cylinder shut-off system to help deliver respectable fuel economy.

The Bad The Rebel’s tailgate doesn’t have a soft-opening feature. Its otherwise solid Uconnect infotainment system isn’t Apple CarPlay- or Android Auto-compatible.

The Bottom Line The Ram 1500 Rebel delivers better off-road capability without sacrificing on-road comfort, while offering aggressive looks to boot.

I’m not particularly a truck guy, but every now and then, saddling up in one is a lot of fun. In particular, special higher-performance pickups like the Ford F-150 SVT Raptor are undeniably entertaining, and I can now add the Ram 1500 Rebel to my personal list of cool trucks.

Rebel yell

Why is the Rebel one of my favorite trucks? No, it’s not because its name gets a certain Billy Idol song stuck in my head (and now yours; sorry about that). It’s not even the flashback images of then-long-haired tennis star Andre Agassi from ’90s Canon camera commercials. It’s because it checks all the boxes necessary for being a really good all-around truck. Oh, and the fact that it looks badass doesn’t hurt, either.

The Rebel’s meaner look is most apparent up front, with the Ram having ditched its traditional crosshair grille, replacing it with a blacked-out grille with a large badge. Additional styling elements visually popping against my test truck’s arresting Flame Red paint job including black powder-coated bumpers, silver front skid plate, black wheel-arch moldings and billboard-sized “RAM” letters stamped into the tailgate. The 17-inch aluminum wheels with matte-black insets and twin-snorkel hood also add to the Rebel’s more aggressive appearance.

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The blacked-out grille gives the Rebel a meaner, more aggressive appearance.


Nick Miotke/Roadshow

Before you dismiss the Rebel as just a cosmetic package for the Ram 1500, think again. While this isn’t a full menu of modifications, there’s been some purposeful tinkering to make this truck more off-road worthy. These changes start with a recalibrated air suspension that gives the truck a 1-inch increase in ride height over other similarly suspended 1500 models. Other changes include unique Bilstein shocks, a unique steering calibration and meaty, 33-inch Toyo Open Country A/T tires. No, the changes aren’t as extensive as Ford’s Raptor, but they give the Rebel better approach and departure angles to up its mud-plugging credibility a smidge.

Capable everywhere

The standard Ram 1500 with the air suspension system is without question the best riding half-ton pickup truck on the market. The fact that the Ram has an independent rear suspension also helps, while competitors like the class-ruling Ford F-150, Chevrolet Silverado, GMC Sierra, Toyota Tundra and Nissan Titan all work with traditional solid rear axles.

Does the Rebel’s higher ride height and large, knobby tires change the Ram’s ride behavior? Surprisingly, no. This Big Red Machine still gets around town and hurtles down expressways in impressive comfort. What’s more, the tires don’t make a huge racket, nor do they squeal when thrown quickly around a turn — something that can’t always be said about the Raptor.

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Instead, the Rebel takes corners with composure similar to a normal Ram 1500. There’s no excessive body roll, and it’s easy to navigate surface streets with responsive steering that features a satisfying amount of heft tuned into it. Brake performance is stout and easily slows the Rebel down in a confident manner.

On washboard dirt roads, the Ram’s suspension takes all the dips and ruts in stride, letting the truck continue down the road in a brisk manner without rattling the living daylights out of those in the cabin. A trip to an off-road park to tackle some trails is on the docket in the future to better assess the Rebel’s off-road chops. Simply put, a regular dirt road isn’t going to truly test this truck’s four-wheel-drive system, nor its optional anti-spin rear differential, both of which are undoubtedly capable of so much more.

Hemi or Pentastar power

Power isn’t a problem on pavement or dirt roads with the optional 5.7-liter Hemi V-8, as it brings 395 horsepower and 410 pound-feet of torque to the party. From a standstill, the Rebel gets moving without breaking a sweat, and mid-range pull is strong, for easy expressway merging and passing. Through it all, the eight-speed automatic transmission cracks off crisp and quick shifts, and it also helps the big V-8 return respectable fuel economy. Aided by the Hemi’s seamlessly undetectable cylinder shut-off system, the Ram nets reasonable EPA fuel economy ratings of 15 miles per gallon in the city and 21 mpg highway.

If a Hemi under the hood isn’t necessary, or if spending the additional $1,650 on top of the model’s $45,200 base price isn’t in the cards, the Rebel comes standard with the Fiat Chrysler’s Pentastar 3.6-liter V-6 workhorse, tuned for 305 horsepower and 269 pound-feet of torque. The smaller engine yields slightly better fuel economy ratings of 17 mpg city and 25 mpg highway.

Of course, if you’re looking for the most affordable way to get into a Rebel, seek out the 4×2 model wearing a base price that’s nearly $2,000 less than the 4×4 V-6. The two-wheel-drive Rebel starts at $43,270, but the kicker is that it’s only available with the Hemi V-8 engine. So, the cheapest Rebel gets the bigger engine as standard equipment…sounds good to me!

29
Apr

You can pre-order Will.i.am’s standalone smartwatch at Three UK


If you’re sick and tired of carrying your smartphone with you when out and about, Will.i.am’s standalone smartwatch, called the Dial, is now ready for pre-order and could well be the answer to your cries. Here in the UK, Three has revealed that the Dial is available on a two-year contract from £24 a month with an upfront fee of £49 for the wearable itself. You’re provided with 500MB of data and 100 minutes of talk time per month for your new phone-watch-combo-thing.

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So what’s included inside this apparent smartphone replacer? The Dial has 32GB of internal storage, is powered by Android 5.0.2, has a 1.63-inch touch screen, 800mAh battery, 2MP front-facing shooter, as well as a free music streaming service from the get go, powered by 7Digital. There aren’t any adverts, no subscription fees and listening to tunes on the go won’t eat into your data allowance. There are also some Bluetooth earphones included.

As noted by The Verge, there’s also a handy built-in digital assistant called AneedA. This helpful assistant can send messages, play music, call contacts and even set alarms.

See at Three

29
Apr

Galaxy S7 is available in silver titanium at Carphone Warehouse


The Samsung Galaxy S7 and S7 edge are available at the Carphone Warehouse in silver titanium, an exclusive option with the UK retailer. If black and gold do not represent you as an individual and you prefer a lighter smartphone, silver titanium should be right up your alley. Available with 32GB of internal storage, the Galaxy S7 will set you back £39 a month, or £36 for the S7 edge with an upfront fee of £129.

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If you’d rather not be locked down into a contract, the retailer will happily sell you either smartphone for £549 and £639, respectively. Interestingly, EE is also offering an exclusive variant in pearl white. Be sure to read through our in-depth review of the Galaxy S7 for our thoughts on Samsung’s latest flagships.

See at CPW

Samsung Galaxy S7 and S7 edge

  • Galaxy S7 review
  • Galaxy S7 edge review
  • Here are all four Galaxy S7 colors
  • Should you upgrade to the Galaxy S7?
  • Learn about the Galaxy S7’s SD card slot
  • Join our Galaxy S7 forums

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29
Apr

HTC 10 pre-orders kick off at Verizon


Should you be eagerly awaiting for Verizon HTC 10 pre-orders to kick off, you’ll be pleased to learn that the switch has been flipped and you’re now able to place an order. What makes HTC’s latest flagship stand out are the 5.2-inch QHD Super LCD display, 3000mAh battery, USB-C connector, Android 6.0.1 out of the box, and Snapdragon 820 processor paired with 4GB of RAM.

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You can either purchase the handset outright or on contract. Opting for the former will set you back $648, while going for the two-year contract will cost you $548 for the phone, spread across 24 months at $22.83. This is also a discounted offering, saving you $100 or just under $6 a month. See our full review of the HTC 10 for more details. Verizon states deliveries will hit customers by May 5.

See at Verizon