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22
Jan

Google paid Apple $1 billion to be the default search on iOS


$1 billion. That’s how much Google paid Apple in 2014 to be the default search app on the iPhone, according to court transcripts obtained by Bloomberg. As you might imagine, neither company is too happy about their business deal being made public, and as the publication notes, the court transcript “vanished without a trace” late yesterday. But whether that was because the court in the ongoing litigation between Google and Oracle eventually bowed to the whims of Cupertino and Mountain View’s requests for redaction isn’t clear.

One of the witnesses narrowed the revenue numbers down further, saying that the split between Apple and Google was 34 percent, but which company received which side of that figure wasn’t revealed before one of the search juggernaut’s lawyers made the request to have it sealed. Why? It wasn’t a publicly known number. Until now. Whoops.

Perhaps the big takeaway here, as Bloomberg notes, is that even though Apple is quick to call out Google for questionable privacy practices, so long as the money keeps flowing its way, Tim Cook and Co. will keep doing business with their rival. Talk is cheap, but a billion dollars is still a billion dollars.

[Image credit: ChinaFotoPress via Getty Images]

Source: Bloomberg

22
Jan

France wants to fix the terrible AZERTY keyboard


When I first encountered a French AZERTY keyboard as an ex-pat, I thought “this isn’t so bad.” The letter layout is similar to QWERTY, so I reckoned that typing in français would be a snap. I soon came to hate it, however. As the English-language Parisian site The Local points out, the keyboards lack both logic and consistency — they actually differ from manufacturer to manufacturer. Even locals can’t stand AZERTY, due to the difficulty in finding accented characters and commonly used symbols like “@.” As a result, the government has launched a new plan to standardize the keyboard in an effort to protect people’s sanity and the French language itself.

The Ministry of Culture, always wary of English encroachment, feels that the AZERTY system is contributing to a grammar malaise. “It’s nearly impossible to write French correctly with keyboards sold in France,” it said. For instance, accented characters like “é” and “à” are difficult to type in uppercase, so people often don’t bother. Since French documents frequently use all-caps, it said that a word like INTERNÉ, a psychiatric patient, can be confused with INTERNE (a hospital intern). The Académie Française, the ancient high-and-mighty language guardian with “immortal” members, called inconsistent use of accented characters “deplorable.”

“A standard keyboard for French residents will ideally respond to all their needs,” according to the ministry. It wants to make it easy for people to find “chevron” quote marks, accented characters, joined characters (ligatures) and more. In addition, it hopes that the keyboards will work with regional European languages, letting folks easily type British pound symbols or German characters, for example. It has tasked a standards group called AFNOR with fixing the problem, and is inviting the public to participate.

Though the government referenced open-source keyboard projects like bépo, which uses a completely different, modified Dvorak keyboard layout (above), AFNOR isn’t likely to go that far. “This project can be carried out without disrupting the AZERTY layout that most users are accustomed to,” said the organization. It will likely present its proposal this summer, with a final layout (or layouts) to be selected later. Though it won’t force manufacturers to use the system, it will require that all government agencies adopt it. Since the French bureaucracy is enormous, the government hopes that those numbers will persuade keyboard makers to offer them to the public, too.

Via: The Local

Source: French Minister of Culture

22
Jan

DEAL: Nexus 5X going for $312 on Ebay, today only


nexus 5x second opinions aa (6 of 10)

If you’re in the market for a new phone, and you’re looking for an absolutely pure Android experience, you just got lucky. As part of a daily deal, 16GB Nexus 5Xs are going on sale at Ebay for $312. That’s almost $40 off the normal price, which makes this a pretty solid deal.

The Nexus 5X isn’t quite a flagship-tier device, but nevertheless, you get a lot of bang for your buck with this smartphone. Although it’s priced as a mid-ranger, it runs Android 6.0 Marshmallow right out of the box and has a very impressive camera. The 5X is somewhat of a reimagining of the Nexus 5, which some regard as the best phone of the Nexus line for its time to date.

REVIEWS OF THE NEXUS 5X

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Spec-wise, we’re looking at a 5.2-inch LCD display with Gorilla Glass 3. The processor is a 2.0GHz hexa-core Qualcomm Snapdragon 808 MSM8992 riding on top of 2GB of RAM. The device comes in 16GB and 32GB variations, but the one on sale right now is the smaller 16GB version. The battery is so-so with 2700mAh, but the rear-mounted fingerprint scanner is top-notch and highly responsive. The 12.3MP main camera is phenomenal with its laser-assisted auto-focus and high quality low light capabilities.

The casing is plastic, so if you’re coming from a device made from metal and glass, you might note that the 5X doesn’t have quite the “premium” feel that you’re used to. Nevertheless, its construction and design are very solid, and even if it’s a little light in your hand, it by no means feels cheap. Plus, that pure, vanilla Android means that you’ll be getting absolutely zero bloatware. You’d really be hard pressed to get this much cool tech crammed into a handset for a lower price.

LG Nexus 5X Unboxing-29

Click the button below to buy one from Ebay. This sale is today only, so you’ll have to act fast if you want to grab one of these puppies at this reduced price. Oh, and hey: free expedited shipping too.

Are you an Nexus 5X owner? Let us know how your experience with the device has been in the comments!

Next: Best cheap Android phones

Buy it on Ebay!

22
Jan

Japan Display reignites rumors of an OLED iPhone


OLED displays are better than their LCD counterparts, thanks to their lower power draw and much greater picture quality. Despite this, Apple is one of the few companies that’s remained staunchly in the LCD camp, but that may change in the near future. One of the firm’s suppliers, Japan Display, has told Reuters that it’ll begin mass-producing OLED panels by 2018. That dovetails nicely with rumors saying that Apple will abandon LCDs in the same year. It makes plenty of sense, especially if the company maintains its two-year device refresh cycle, with a spec bump model released in between. That would make an OLED screen the headline feature of the iPhone 8, should all of these theoretical notions become reality in time.

Source: Reuters

22
Jan

California lawmakers working to ban phone encryption by 2017


smartphone privacy security 2 Shutterstock

California State Representative Jim Cooper (D-Elk Grove) is touting a bill that would force mobile devices to come with encryption off by default starting January 1, 2017. Any phone sold after that date would also have to be “capable of being decrypted and unlocked by its manufacturer or its operating system provider.”

As it stands, modern iOS and Android devices have full-disk encryption that prevents even Apple and Google from accessing them. Law enforcement agencies want to be able to more efficiently harvest evidence from confiscated devices rather than go about it the hard way via hacking or brute force. If the AB 1681 passes the Assembly and State Senate and is then signed into law, then any smartphone not meeting these requirements would result in the manufacturers being fined $2,500 per offending device.

california-bill-encryption

The bill’s wording is suspiciously reminiscent of another bill currently pending in New York, but someone has run a find-and-replace on all the arguments supporting it that swaps every instance of “terrorists” for “sex traffickers.” Whereas the New York bill wants to give law enforcers full access to confiscated devices to prevent terrorist attacks, the California bill wants to do it to track down pimps.

In an interview with Ars Technica, Cooper claimed that 99% of Californians would never need to worry about having their phones searched by police officers, because the vast majority of phones are never implicated in law enforcement operations. This is basically a rephrasing of that “if you haven’t done anything wrong, you have nothing to fear” crockery. Cooper went on to say that “human trafficking trumps privacy, no ifs, ands, or buts about it.”


WazeAppLogoSee also: Law enforcement wants to shut down Google’s Waze for ‘stalking’ police69

In the bill’s presentation, Natalia Luna, the Sacramento County Asst. Chief Deputy District Attorney, described smartphones as tools of the trade of pimping. She says they actively use phones “to traffick, exploit, and sell our children.” Engadget accuses these lawmakers as using sex trafficking as a “bogeyman” to force smartphone manufacturers to do the work of the police for them. As one congressman advised law enforcement agencies seeking to overturn cell phone encryption in New York: “ to me it’s very simple to draw a privacy balance when it comes to law enforcement and privacy: just follow the damn Constitution.”

apple-samsung-usa-judge

“As for the protect the children argument, I am sympathetic, but there are always limits on law enforcement’s power to investigate crime,” said Andrew Crocker, an attorney at the Electronic Frontier Foundation. “No matter how terrible the crime, we don’t allow the police to disregard other important values like privacy and security, and this is a law that would make us all less secure. Meanwhile the police have access to lots of other tools to get at this evidence, from hacking or brute forcing the device to getting cloud backups to forcing the owner to unlock the phone. Moreover the sophisticated bad guys will resort to third-party tools to cover their tracks.”

What are your thoughts regarding this proposed bill? Is it a necessary bypass of privacy to ensure that justice is served, or is it an unconstitutional breach of 4th amendment rights? Let us know what you think in the comments below!

Next: 10 best antivirus Android apps and anti-malware Android apps

22
Jan

Smart mat can help diabetics prevent amputations


A Jackson State University professor challenged his engineering students to develop a technology that solves a problem for their senior project. And one particular group decided to create a smart mat that can help diabetics save their lower limbs from amputation. The mat detects the temperatures of both feet if you step on it, and it beams the results to an Android app.

One of the students, Jann Butler, has an aunt who loss a foot after developing foot ulcers due to the disease years ago. He said the group “uncovered an issue with temperature” during their research: The high glucose levels in a diabetic’s blood affects circulation in their lower limbs, making them colder than the rest of their bodies. “If there’s a four-degree difference between the two [feet] over a period of time,” Butler said, “the lower one would be at greater risk of ulceration.”

As you know, diabetics lose feeling in their limbs, so something like this could be used as an easy and straightforward way to detect ulceration early on. It cost the team $500 to develop the mat, so if ever this makes it to market, it’ll be around that price range. That might take a while if it ever happens, though, as the team still needs to refine it further and to develop the app for other platforms.

22
Jan

For VR to be truly immersive, it needs convincing sound to match


I’m staring at a large iron door in a dimly lit room. “Hey,” a voice says, somewhere on my right. “Hey buddy, you there?” It’s a heavily masked humanoid. He proceeds to tell me that my sensory equipment is down and will need to be fixed. Seconds later, the heavy door groans. A second humanoid leads the way into the spaceship where my suit will be repaired.

Inside a wide room with bright spotlights I notice an orange drilling machine. “OK, before we start, I need to remove the panel from the back of your head,” says the humanoid. I hear the whirring of a drill behind me. I squirm and reflexively raise my shoulders. The buzzing gets louder, making the hair on the nape of my neck stand up.

Then I snapped out of it. I removed the Oculus Rift DK2 strapped on my face and the headphones pressed on my ears and was back on the crowded floors of the Consumer Electronics Show in Vegas. But for a few terrifying seconds, the realistic audio in Fixing Incus, a virtual reality demo built on RealSpace 3D audio engine, had tricked my brain into thinking a machine had pulled nails out from the back of my head.

“There’s a little map in your brain even when you’re not seeing the objects,” says Ramani Duraiswami, professor of computer science at the University of Maryland and co-founder of VisiSonics, the startup that licensed its RealSpace 3D audio technology to Oculus in 2014. “If the sound is consistent with geometry, you’ll know automatically where things are even if they’re not in your view field.”

The premise of VR is to create an alternate reality, but without the right audio cues to match the visuals, the brain doesn’t buy into the illusion. For the trickery to succeed, the immersive graphics need equally immersive 3D audio that replicates the natural listening experience.

There are a couple of ways to capture and play back 3D audio. By making binaural recordings on a dummy head with microphones for ears, one can create a clear distinction between left and right sounds. Musicians like Beck and Bjork have experimented with the format. Meanwhile, a YouTube community has been using binaural audio for the sound of whispers and hair snipping since 2010, a brain trick that has reportedly helped some of its followers overcome insomnia and anxiety. But live-action 360-video creators have been toying with “ambisonics,” a technique that employs a spherical microphone to capture a sound field in all directions, including above and below the listener.

But in simulated VR—like gaming, for instance—where the visual setting is predetermined, 3D audio is best created on a rendering engine that’s capable of attaching sound to objects as they move through the setting. So, a drilling machine that’s out of sight can feel like a torture tool when it’s at the back of your head.

This object-based audio technique uses software to assign audible cues to things and characters in 3D space. But it isn’t a new invention. Dolby Laboratories has been employing the same technique for Atmos, a four-year-old adaptive sound technology that brought immersive audio to cinemas.

Back in the ’70s, when Dolby first launched a multiple-speaker setup called surround sound, the technology was based on fixed audio channels. The idea was to direct audio to speakers placed at prescribed locations. So if someone in a scene screamed on the right side of the screen, the sound was sent to a speaker in that area of the theater—or living room, even. This changed the way people experienced movies in their homes.

Indeed, movie audio has been mixed specifically for this way for decades now. While it led to the rise of 5.1 and 7.1 home theater systems, the same technique didn’t always work for cinemas that didn’t follow the same speaker locations. For movie theaters, then, Dolby needed a more flexible format.

“The content creators wanted more freedom in terms of where to place the sound. They didn’t want to think in terms of channels,” says Joel Susal, director of Dolby’s virtual reality and augmented reality business. “Dolby Atmos gives sound designers a 3D canvas to design a soundscape that they want.” It offers object-based audio that isn’t tied down to fixed speakers. It’s also a scalable technology, meaning it can be used for movie theaters, home speaker systems and even headphones. And while Atmos’s flexible sound environment was intended for movie theaters, its immersive capabilities also make it a natural fit for VR.

The premise of VR is to create an alternate reality, but without the right audio cues to match the visuals, the brain doesn’t buy into the illusion.

With more players now tackling the problem of 3D audio, everyday consumers might soon have the chance to experience it for themselves. But there’s a lingering challenge: Maintain the cues that the brain needs to localize the sound so the illusion remains intact. The human ears pick up audio in three dimensions. The brain processes multiple cues to spatialize that sound. One of the most basic indicators is proximity. The ear closer to the source picks up sound waves before the other; there’s a gap in the time that it takes to travel from one ear to the other. The distance also changes the audio levels. Together, these differences help the brain pinpoint the exact source of the sound.

But the same cues don’t apply to all directions. Sounds that emerge from the front or the back are more ambiguous for the brain. In particular, when a sound from the front interacts with the outer ears, head, neck and shoulders, it gets colored with modifications that help the brain solve the confusion. This interaction creates a response called Head-Related Transfer Function (HRTF), which has now become the linchpin of personalized immersive audio.

Capturing a person’s HRTFs is the equivalent of fingerprinting. Everyone’s ears are unique, so the imprint of one person’s anatomy on a sound is completely different from the other. It’s the reason generic dummy head binaural recordings don’t have the same effect on everyone. Likewise, they don’t always work for VR either.

To solve the VR audio problem, scientists have been experimenting with ways to measure individual audio modifications so that the brain can localize simulated sounds with immaculate precision. So far, the norm has been to place small microphones inside the ear to pick up modifications. Then, a technician plays a sound from a specific point in space. The thing is this process essentially covers only one position. To cover an entire soundscape, the speaker would need to be placed in hundreds of different spots and the sound variations would need be recorded for each location. As you can imagine, the technique is tedious and can take hours. But VisiSonics, the startup behind the Oculus Rift’s audio technology, found a solution: Swap the speakers with microphones.

At the company’s research lab at the University of Maryland, there’s a sound booth covered in 256 tiny, disc-shaped microphones. The researchers place an earbud-shaped speaker inside your ear to play the sound of birds. The chirping hits the array of microphones that record the audio modifications. Unlike other testing methods, which account for each possible location one by one, VisiSonics’s patented technology picks up all the audio cues simultaneously, allowing them to measure a person’s unique audio imprint within seconds. “We can [do this] in a lab but we want to … set it up in every Best Buy,” says CEO Gregg Wilkes.

A bespoke 3D audio experience feels like putting on prescription glasses for fuzzy eyesight. Unlike stereo sound that’s designed to stay trapped inside your headphones, personalized sound feels far enough outside your head for you to forget that you have a headset on. This kind of realism is essential to VR, but apart from a few musical experiments and obscure art projects, 3D audio has largely lived inside research labs for the last few decades.

Similar to older binaural recordings, the newer 3D audio format is best suited to headphones. It doesn’t convert easily into a realistic soundscape over speakers. In the absence of a head-tracker, the listener is required to sit fairly still to stay inside the illusion. The restriction has held the technology back from reaching movie watchers at home. Now, with VR headsets about to hit shelves, immersive audio is moving to the forefront of sound technologies. At CES earlier this month, Sennheiser brought out a suite of 3D audio technologies called Ambeo, which included a VR microphone that captures ambisonics and an upmix algorithm that converts stereo tracks into a high-quality 9.1 sound experience.

Innovation in this space isn’t limited to big audio companies either. Ossic, a San Diego-based startup, has a set of 3D audio headphones, which will make their debut on Kickstarter next month. The company claims to have sensors that can automatically calibrate the headphones to your ears for personalized audio. In addition to the hardware, Ossic also has a rendering engine that creates object-based sound for virtual experiences like the HTC Vive demo Secret Shop, which relies heavily on audible cues to guide the viewer through the game.

Despite the high-quality demos available now, audio for VR is still a work in progress. But for now, the combination of 3D audio and head-tracking makes VR complete. Without accurate audio cues, if you strap on a headset and look in one direction, you run the risk of missing the humanoid on your right. “Audio, from an evolutionary perspective, is the thing that makes you turn your head quickly when you hear a twig snap behind you,” says Susal. “It’s very common that people put on the headset and don’t even realize they can look around. You need techniques to nudge people to look where you want them to look, and sound is the thing that has nudged us as humans as we’ve evolved.”

[Image credit: VisiSonics]

22
Jan

Happy third birthday, Vine, here’s what’s trending


Vine celebrates its third birthday on January 24th, and in just three years the platform has become a cornerstone of pop culture. These days, memes just don’t happen unless they got their start on Vine, and the service is embracing its reputation as a taste maker. That’s why the Twitter-owned network is launching Trends on Vine, a site that enables you to keep up with what the kids are doing — without having to sit through all those Curtis Lepore clips. In addition, the outfit has revealed the five most popular trends of Year Three, as well as the clips that inspired them.

What are Those?

https://vine.co/v/ei5qdEijTAm/embed/simple

Why You Always Lying?

https://vine.co/v/eIegupteHvd/embed/simple

Duck Army

https://vine.co/v/eIXejbQ2utM/embed/simple

Iridocyclitis

https://vine.co/v/ebIwVtMnK15/embed/simple

John Cena

https://vine.co/v/ebTUFvzlFj7/embed/simple

Source: Year Three on Vine

22
Jan

Microsoft’s 1TB Surface Book and Surface Pro 4 now available


If you’ve been holding out on a Surface Book or Surface Pro 4 with more storage, you’re in luck. Microsoft announced 1TB versions of both are now up for sale in its web store. The duo also packs in a Core i7 processor and 16GB of RAM, so if you’re looking for a laptop, or a tablet that can replace your laptop, these certainly pack a punch.

Of course, you’ll have to shell out some funds for all that power. The new 1TB options are available in the US and Canada today, with the Surface Book priced at $3,199 and the Surface Pro 4 at $2,699. While the Surface Book will only be available online, the Surface Pro 4 will make it to Microsoft stores. What’s more, the company also has a new gold Surface Pen. It keeps the $60 price tag and 1,024 levels of pressure sensitivity, working alongside the Surface 3, Surface Pro 3, Surface Pro 4, and Surface Book. If you’re in Canada, Denmark, Finland, Italy, Norway, Poland, Portugal, Spain, Sweden, or the US, you can snag one now.

22
Jan

Honda’s hydrogen car costs $500 a month, if you can find one


Hydrogen vehicle technology still faces many technical hurdles, but there’s a slight chance early adopters can buy Honda’s latest model. The company revealed that it will start selling the Clarity Fuel Cell sedan by the end of the year for around $60,000, though it will only be available under a retail lease for “under $500.” That’s the same price and terms as for Toyota’s Mirai and Hyundai’s Tucson Fuel Cell vehicles. However, the pool of potential buyers will be small. The vehicles will only be offered in Los Angeles and Orange counties, the San Francisco Bay area and Sacramento.

Honda also emphasized that it will only produce “limited volumes” to start. To give you an idea as to how limited, Honda only leased 45 of its previous Clarity FCX vehicles in the US between 2008 and 2014. However, the company has committed resources to a public-private California refueling station network called H2USA, so it will no doubt produce more cars this time around.

There are considerable pluses to the vehicles compared to EVs (and some minuses). The car will go 300 miles before needing an H2 fill-up, and that process only takes five minutes compared to a half-hour, minimum, for a Tesla-style supercharge. The downside is that an EV can be charged up nearly anywhere, and the power is free at many charging stations. Honda hasn’t said whether it will offer buyers hydrogen for free like Toyota and Hyundai have, but if not, the fuel will likely run $1-3 per GGE (gasoline gallon equivalent).

There are other downsides to hydrogen cars compared to EVs at the moment, mainly due to the cost (and pollution) generated in creating hydrogen, and the lack of efficiency compared to batteries. (For a deeper dive, read about that in Engadget’s hydrogen vehicle explainer.) The best way to improve the technology is to test it in the real world, however, and that’s exactly what Honda is doing with the Clarity Fuel Cell.