Microsoft adds a cheaper Surface Book option with NVIDIA graphics
If you’re like most of us, Microsoft’s Surface Book looks like an incredibly attractive laptop, however adding on all the fixin’s (like a powerful NVIDIA GPU embedded in the keyboard) can make it a bit pricey. TechRadar notes that the folks from Redmond have slid one more variant into the store, allowing buyers to essentially choose between upgrading the base ($1,500) model’s graphics instead of its hard drive. For $1,700 you can either have a version with a Intel Core i5 CPU, 8GB of RAM, 256GB storage and no NVIDIA discrete GPU, or the new version — a 128GB model with dGPU. If you keep your larger-capacity files in the cloud or an external drive, that cuts $200 off the previous cheapest dGPU-equipped version without losing any power, but we won’t blame you if only the $3,200 1TB top-of-the-line powerhouse will suffice.
Via: TechRadar
Source: Microsoft Store
Update Facebook on iOS now to keep it from draining your battery

Facebook users on iOS have had a sneaking suspicion that the app was starting to misbehave, to the detriment of their phone’s battery life. After saying it was looking into the issue, Facebook has now confirmed the problem and pushed out an update to the iOS app to help offer some relief. Facebook engineering manager Ari Grant said as much in a post today on (where else) Facebook, saying that the company “found a few key issues and have identified additional improvements, some of which are in the version of the app that was released today.” While there’s more Facebook says it can do to lessen battery draing, updating the app today should provide some immediate relief.
Source: Facebook
Get an explosive taste of the ‘Doom’ multiplayer mode
Doom is upon us. The closed alpha for id Software’s Doom launches tomorrow, October 23rd (at midnight ET) and runs through October 25th. The alpha is available to those who pre-ordered the game online before May 24th and people who redeemed beta codes found in some physical copies of Wolfenstein: The New Order. But even if you aren’t one of the destined few, fear not — you can get a taste of Doom‘s multiplayer in the gameplay video below. Doom is due out in spring 2016 for PC, Xbox One and PlayStation 4.
Source: Bethesda on YouTube
Minimalistic puzzle game Prune comes to the Google Play Store
If you’re a fan of minimalistic, relaxing mobile games, we’ve got a treat for you. Prune, the simple, award-winning puzzler from Joel McDonald has finally made its way to the Google Play Store. The game not only won the Best Upcoming Game during the 11th International Mobile Gaming Awards, it’s also achieved the runner-up spot in Indie Plus’ “Make Something Great” contest.
So, what’s this game about? With Prune, the object of the game is to grow and shape your tree into the sunlight while avoiding the dangers of the hostile world around you. You can do this by trimming the tree with a simple swipe of a finger. You’ll progress to the next level by growing a certain amount of flowers on your tree. It also features soft, calming music, which I’ve actually found to be extremely relaxing, as well.
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You’ll find no in-app purchases in Prune, and it also has Play Games support so you can sync your progress across multiple devices. It’s available in the Play Store for just $3.99, and to be honest, I’d say it’s worth every penny.
Download Prune from Google Play
See also: 14 best Android puzzle games
Alphabet announces Google’s Q3 2015 results – revenue up 13% year-over-year
Alphabet has just posted Google’s financial results for the quarter ending September 30th, 2015. Google saw tremendous overall revenue growth year-over-year, as well as a substantial increase in mobile search revenue.
Google earned a total of $18.7 billion in revenue from the beginning of July to the end of September, which is a substantial 13% year-over-year increase from last year’s $16.5 billion. The company also achieved a total net income of approximately $3.98 billion, which is up from the $2.74 billion Google earned this time last year. Sites owned by Google generated $13 billion, which is a 6% increase quarter-over-quarter and a 16% increase year-over-year. Paid advertisement clicks have seen a 23% year-over-year increase, and paid clicks on Google’s websites saw a 35% year-over-year and 7% quarter-over-quarter increase.
Ruth Porat, CFO of Alphabet and Google, comments:
Our Q3 results show the strength of Google’s business, particularly in mobile search. With six products now having more than 1 billion users globally, we’re excited about the opportunities ahead of Google, and across Alphabet.
“Other revenues”, the portion which includes both Google Play and the Nexus program, generated $1.89 billion in revenue, which is up an impressive 11% both year-over-year and quarter-over-quarter. Google’s operating costs totaled $6.93 billion, up from $6.1 billion this time last year. Google also hired a little over 8,400 new employees since last year, which certainly contributes to the company’s operating costs.
For more information on the financial reports, head to the Investor Relations link attached below.
How to use Tasker’s Variable Split command – Android customization

I hope you got to the bottom of the time card project we’ve been working on here on our Android customization series. The concepts and tools we covered are great pieces of Tasker that can be used for many may projects.
This week we are going to keep it really simple, we won’t even be building a project, we just want to look at how to use some of the more advanced Tasker variable tools.
Before we begin
Tasker – Google Play StoreI would tell you that you need to drop $2.99 on Tasker in the Google Play Store to follow along today, but if you are here, you probably already have it installed. With today’s piece, I presume you are working on a Tasker project and are looking for info on advanced variable management.
Variable Split
Let’s use that time card project as our starting point. Two weeks ago we created a variable called %WORKTIME, which simply stored the amount of time between our starting and stopping point on the time card. %WORKTIME stored that time in seconds. We want to clean that up a bit today.
So, in short, today we will be taking the value of one variable, stored as 27590 seconds, manipulate it and output a much more friendly “7 hours, 39 minutes and 50 seconds.” Or 7:39:50, if you’d prefer.

Disclaimer, we are looking to learn the Variable Split command today, which you do not actually need to solve these time conversions. Alternatively, you could just use straight math and create a new variable for each hours, minutes and remaining seconds. Also, I will be creating a new variable for each step of the way, this will extend the tutorial, but I hope it helps you to better see and practice each step of the project.
I’ll leave you to recap the previous project to get to this point, time card part 1 is right here, and part 2 is here. Also, I recommend duplicating the variable, instead of working on your live %WORKTIME variable, at least for now. Finally, I will create a brand new Task for this project, I presume you will eventually work the actions into your other Tasks.
In Tasker, head over to the Tasks tab to get started.
Start a new Task and give it an appropriate name, I’ll call mine “SecondsToTime“.
Action 1.
Tap the “+” button to add your first action.
(As mentioned, I would want to work on the side before implementing the changes below into a live project, so the first action is just a quick variable assignment to work from for today.)

Select Variables.
Select Variable Set.
Name: “%worktme“.
To: “27590“. Or any number you would like to work with.
Hit the system Back button to save and exit this task.
OK, now that we have a time value saved into a variable, let’s start tearing it down.
Action 2.
Tap the “+” button to add your next action. This action will create a new variable and perform the math to reduce the time in seconds down to time in hours.

Select Variables.
Select Variable Set.
Name: “%worktmeH“. (“H” is for hours, keep that in mind when we do “M” and “S” for respective minutes and seconds later.)
To: “%worktme / 60 / 60“.
Turn on Do Maths.
Hit the system, Back button to save the action.
You’re good with the math up there, right? 27590 seconds = 7.663889 hours.
We are now finally about to learn the new concept, we want to basically extract the 7 from the number and save the rest for continued conversions.
Action 3.
Tap the “+” button to add a new action.

Select Variables.
Select Variable Split.
Name: “%worktmeH“.
Splitter: “.” that’s just a decimal.
Hit the system Back button to save.
I’ll save you the research, what you’ve just done is create two new variables, the first is named %worktmeH1 and has a value of 7. The second is named %worktmeH2 and has value 663889.
Good work, we have our hours saved now, we just need to take that remaining value and do some more math. Remember that the new %worktmeH2 is actually 0.663889 hours, so we will have to convert that over to minutes now.
Action 4.
Hit the “+” button to add your next task. We are basically repeating the last action, just with the new numbers.

Select Variables.
Select Variable Set.
Name: “%worktmeM“.
To: “0.%worktmeH2 * 60“. (That’s the number 0 at the beginning there.)
Turn on Do Maths.
Tap the system Back button to save.
Let’s look at that a little closer. We took our saved %worktmeH2 variable and turned it back into a decimal value by preceding it with “0.”. Then, with 0.663889 (hours) we multiply by 60 to get minutes. That’s 39.833333 minutes.
You know what comes next, we need to split that variable to get our full minutes value and the remaining decimal value.
Action 5.
Tap the “+” button to add the next action.

Select Variables.
Select Variable Split.
Name: “%worktmeM“.
Splitter: “.“.
Tap the system Back button to exit.
Just like before, we now have two new variables, the first, %workmeM1 has value 39 and the second, %worktmeM2 has value 833333.
Time to take that 833333 (minutes) and turn it in our remaining seconds.
Action 6.
Tap the “+” button to add this next action.

Select Variables.
Select Variable Set.
Name: “%worktmeS“.
To: “0.%worktmeM2 * 60“.
Turn on Do Maths.
Hit that system Back button to save.
Walking through once again, we see that we turned 0.833333 minutes into 50.4 seconds.
If that is good enough for you, go ahead and pump it out to your other projects, or flash it to the display to see how it looks. Me, I’ll play the part of the perfectionist, I don’t want to see a fraction of a second there, let’s split that just one more time.
Action 7.

Select Variable, then select Variable Split. Name: “%worktmeS” and Splitter “.“.
Woohoo, we did it. Let’s pump that out to the screen to see our results.
Action 8.
Tap the “+” button to add our last action for today.

Select Alert.
Select Flash.
Text: “%worktmeH1 hours, %worktmeM1 minutes and %worktmeS1 seconds.” (Alternatively, you can just put “%worktmeH1:%worktmeM1:%worktmeS1” to get the 7:39:50 format.)
Hit that system Back button and then hit the Task play button to see your work in action.

What’s next
Ignoring the repetition of our approach today, and how confusing the process may sound the first few times through it, I hope that you see how the Variable Split command works. The idea is pretty simple, looking at a variable that has a definite breaking point in it, this variable tool splits your value into multiple new variables at the breaking points.
We used the Variable Split tool to pull apart numbers, but you could pull apart variables filled with names, locations, or really anything. And your Splitter can be any character, or set of characters, that you desire. For example, you could reverse our work today, if you used the alternative output and saved it to a variable itself, use the Splitter “:” to get three variables with the hours, minutes and seconds saved in each.
Next week
I know our Android customization this week feels like it has no purpose, but I promise when you need the Variable Split, you’ll be happy for at least this rough idea of how to use it. Next week we will take Tasker to an entirely new level, it is beyond time that we took a look at Scenes. That is, creating completely new windows on your Android device.
Do you have a nifty project where you put the Variable Split tool in Tasker to good use?
YouTube tries to explain selection of ‘Red’ for new service
YouTube launched their new subscription service yesterday, called YouTube Red, and almost immediately the name started drawing some virtual side-eye looks from around the web. For those who have paid attention to the search results when they accidentally searched on the wrong term, there is another video service out there called RedTube that is dedicated to porn videos. YouTube appears to be playing a dangerous game in selecting a name so similar to a porn site for their own premium video service.
In response to the feedback surfacing around the Internet, YouTube is trying to explain their choice of name. On the surface, a YouTube executive says, “As we talked to users and fans in our studies, the term ‘red’ is often associated with YouTube. It has a lot of meaning in terms of love and the red carpet.” That does make some sense.
However, there seems to be decent odds that this decision may have been influenced by the SEO pros, and YouTube should have access to a few of them. If a user out there just happens to do a search on terms like “red,” “tube,” and “videos” there is a chance YouTube’s new service may pop up in results that would otherwise be dominated by RedTube links. Effectively, Google may be hoping to squeeze out a few more hits by riding on the back of porn searches.
As upset as people have been about the name of the new service, another point of contention has been the extra $3 per month expense for the iOS version. According to YouTube, they are just passing on the 30 percent premium that Apple charges them.
source: TheNextWeb
Come comment on this article: YouTube tries to explain selection of ‘Red’ for new service
Android Marshmallow supports fingerprint authentication for Play Store purchases
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Google obviously has a grand plan for fingerprint authentication on Android, and part of that plan has started to become obvious. Discovered now that the Nexus 5X and Nexus 6P are now available, it appears that Android Marshmallow supports fingerprint authentication for Play Store purchases. Should you decide to purchase something that would normally require you enter your password, the purchase dialog now gives you the option to authorize the purchase with your fingerprint signature. Obviously your phone has to have a fingerprint sensor in the first place, so most of us will be out of luck, but this will no doubt be a convenient feature for lots of Android users going forward.
All you need to do to enable this feature if you do have a Nexus 5X or Nexus 6P right now is enter your Settings menu and navigate the User Controls. In this menu, you’ll find the option to enable “Fingerprint authentication”, which is disabled by default, because reasons. After that, you’ll be able to use your finger to pay for anything from the Play Store, but a word of advice – you might want to check that your child’s fingerprint isn’t also recognized as your own.
What do you think about Android Marshmallow supporting fingerprint authentication in the Play Store? Let us know your thoughts in the comments below.
Source: Android Police
The post Android Marshmallow supports fingerprint authentication for Play Store purchases appeared first on AndroidSPIN.
Google continues to grow thanks to strong mobile and YouTube ads
Google is now Alphabet, but the company has one more quarter of results to report under its old business structure. As usual, Google’s advertising business made up the lion’s share of the company’s revenue, totaling 89.9 percent of the money Google pulled in. And this was another quarter in which the company’s strong mobile advertising and YouTube advertising units led the way — Google’s recently-apopinted CEO Sundar Pichai continually referred to the strength and potential of mobile throughout his remarks on today’s investor call, saying “internally all of our objectives are focused on mobile.” He also said that mobile search now outstrips desktop — more than 50 percent of Google searches come from mobile phones.
Source: Google
Google’s redesigned Play store starts rolling out
After being teased last week by Google engineer Kirill Grouchnikov, the redesigned Play store has apparently started showing up on some Android devices. Android Central says the new mobile shop for apps, books, music, movies and more, which features a simplified tab-based interface, hit one of its smartphones last night. We checked ours to no avail, so you shouldn’t freak out if it’s not on yours either. Now that it’s out there for certain people, it won’t be too long before everyone can begin using it. Patience is a virtue.
Source: Android Central














