Samsung is working on Marshmallow for these devices

Now that Google has released the Marshmallow update for Nexus devices, our attention turns towards other manufacturers and when they plan to release the latest update to the Android OS. Samsung isn’t known for being particularly speedy at releasing updates but the company has reportedly begun working on the Marshmallow update for some of its more popular devices.
The folks over at SamMobile have got some inside information about which devices Samsung has begun testing the Marshmallow update for. Naturally, it’s worth remembering that none of these details have been confirmed by the Korean manufacturer and the list is preliminary, which means if you phone isn’t on the list, it doesn’t mean it won’t be getting the Marshmallow update.
With that in mind, here’s the list:
| Model name | Model code | Provider |
| Galaxy S5 | SM-G900F | EUR OPEN |
| Galaxy S5 | SM-G900V | VERIZON |
| Galaxy S5 | SM-G900H | EUR OPEN |
| Galaxy S5 | SM-G900FD | |
| Galaxy S5 LTE-A | SM-G901 | EUR OPEN |
| Galaxy S5 neo | SM-G903F | EUR OPEN |
| Galaxy S5 LTE-A | SM-G906L | LG U+ |
| Galaxy S6 | SM-G920FD | |
| Galaxy S6 | SM-G920F | EUR OPEN |
| Galaxy S6 | SM-G920D | NTT DOCOMO |
| Galaxy S6 | SM-G920T | T-MOBILE |
| Galaxy S6 | SM-G920D | NTT DOCOMO |
| Galaxy S6 | SM-G920A | AT&T |
| Galaxy S6 | SM-G920P | SPRINT |
| Galaxy S6 | SM-G920V | VERIZON |
| Galaxy S6 | SM-G920I | |
| Galaxy S6 | SM-G920R4 | US CELLULAR |
| Galaxy S6 | SM-G920AZ | CRICKET |
| Galaxy S6 | SM-G920R7 | |
| Galaxy S6 | SM-G920T1 | T-MOBILE |
| Galaxy S6 | SM-G920R6 | |
| Galaxy S6 | SM-G920W8 | BELL MOBILITY |
| Galaxy S6 | SM-G920S | SKT |
| Galaxy S6 | SM-G920K | KT |
| Galaxy S6 | SM-G920L | LG U+ |
| Galaxy S6 edge | SM-G9250 | CHINA |
| Galaxy S6 edge | SM-G925F | EUR OPEN |
| Galaxy S6 edge | SM-G925I | |
| Galaxy S6 edge | SM-G925Z | SOFTBANK MOBILE |
| Galaxy S6 edge | SM-G925D | NTT DOCOMO |
| Galaxy S6 edge | SM-G925J | KDDI |
| Galaxy S6 edge | SM-G925T | T-MOBILE |
| Galaxy S6 edge | SM-G925A | AT&T |
| Galaxy S6 edge | SM-G925P | SPRINT |
| Galaxy S6 edge | SM-G925R4 | US CELLULAR |
| Galaxy S6 edge | SM-G925R6 | |
| Galaxy S6 edge | SM-G925W8 | BELL |
| Galaxy S6 edge | SM-G925R7 | |
| Galaxy S6 edge | SM-G925V | VERIZON |
| Galaxy S6 edge | SM-G925K | KT |
| Galaxy S6 edge | SM-G925S | SKT |
| Galaxy S6 edge | SM-G925L | LG U+ |
| Galaxy S6 edge + | SM-G928A | AT&T |
| Galaxy S6 edge + | SM-G928P | SPRINT |
| Galaxy S6 edge + | SM-G928R4 | US CELLULAR |
| Galaxy S6 edge + | SM-G928F | EUR OPEN |
| Galaxy S6 edge + | SM-G928V | VERIZON |
| Galaxy S6 edge + | SM-G928T | T-MOBILE |
| Galaxy S6 edge + | SM-G9287C | |
| Galaxy S6 edge + | SM-G928I | |
| Galaxy S6 edge + | SM-G928C | |
| Galaxy Note 4 | SM-N910V | VERIZON |
| Galaxy Note 4 | SM-N910F | EUR OPEN |
| Galaxy Note Edge | SM-N915V | VERIZON |
| Galaxy Note 5 | SM-N920C | |
| Galaxy Note 5 | SM-N920V | VERIZON |
| Galaxy Note 5 | SM-N920R4 | US CELLULAR |
| Galaxy Note 5 | SM-N920P | SPRINT |
| Galaxy Note 5 | SM-N920A | AT&T |
| Galaxy Note 5 | SM-N920T | T-MOBILE |
| Galaxy Note 5 | SM-N9208 | |
| Galaxy Note 5 | SM-N920C | |
| Galaxy Note 5 | SM-N920I |
As you could probably expect, Samsung’s flagship Galaxy S6, Galaxy S6 Edge, Galaxy S6 Edge Plus and Galaxy Note 5 from this year will all be treated to the Marshmallow update. Also on the list is last year’s Galaxy Note 4 and Galaxy Note Edge (albeit only the Verizon model) as well as the Galaxy S5 and indeed, the mid-range feature-packed Galaxy S5 Neo.
It’s unsurprising that no devices from 2013 are mentioned on the list but as we mentioned, this list is preliminary so we may yet see other devices get the update. Like always, there’s no known ETA for the update but hopefully it won’t take Samsung too long to bring the update to our devices.
AT&T rolls out OTA update to LG G4 with bugfixes and performance enhancements
Owners of AT&T’s LG G4 will soon be receiving an OTA firmware update containing tweaks, bug fixes and the usual performance enhancements. Join us after the break for the change log.
The update brings a host of enhancements to the following areas:
- Calendar
- Battery
- Keyboard
- LG Backup
- Camera
- GPS
- Exchange Active Sync
- Security
- Touch improvements
If you haven’t received the update notification yet, just go to Settings/ General/ About Phone and tap Software Info to see if the update is available for your device. It comes in at 420MB, so if you have a data cap, you might want to think about connecting to WiFi before installing the update that will bump your firmware to build #LMY47D. Let us know if the update improves your experience with the G4.
Source: AT&T
Via: AndroidCentral
Come comment on this article: AT&T rolls out OTA update to LG G4 with bugfixes and performance enhancements
NASA’s studying how zero gravity affects the brain
Because there’s no up or down in zero gravity, the way our brains calculate 3D space stops working. As it turns out, that can be problematic, with astronauts finding it hard to complete basic tasks. It’s a phenomenon that NASA wants to learn more about, which is why the agency has started to test a crew’s spacial awareness before, during and after their trips to space. Whilst on the ground, participants are subject to MRI scans, and on the ISS they’re asked to complete various tests requiring thinking and co-ordination. The reason that this is so interesting isn’t just because the testing is going on above us right now, but because of what conclusions have already been drawn.
For instance, researchers are increasingly certain that humans can’t think as well in space as they can on a planet. In which case, Star Trek’s idea of just beaming down to a strange new world was missing the bit where they struggled to stand up. In addition, any crew that’s sent to Mars might have difficulty conducting emergency repair work after a landing, especially if they can’t pick up a wrench. The study will also have real-world consequences, too, since people undergoing treatment for chemotherapy can suffer a similar reaction — so it’s not just astronauts who’ll benefit from its findings.
[Image Credit: University of Michigan]
I lost my friend, but his voice and music live on in my game
The desert shouldn’t exist. At the very least, people shouldn’t live there. We did, only not by choice.
When I decided to develop a virtual reality game based on my simultaneous repulsion and nostalgia for my hometown of Dewey, Arizona, I asked my friend and business partner Cody to score it. Cody and I met almost 10 years ago as young, bored kids who shared a love for punk and hardcore music; kids who also shared a mutual disdain for our desert roots. While I eventually escaped Arizona, moving to California for college and finding an outlet in art, Cody stayed in Phoenix, becoming a fixture in the local music scene, and blossoming into a writer, poet and killer guitar player. I knew he would be the perfect person to make sense of it all: the desolate landscape, the hilarious rednecks, the ramshackle towns and the searing heat. I was ecstatic when he agreed and couldn’t wait to get started.
The project took root over the next six months, with Cody working on the music as I began piecing together the game world. But then, just a few days before we were meant to debut Dead Bug Creek at SIGGRAPH, an annual conference dedicated to the latest in computer graphics, a close friend of ours called me at work. She was crying. “I don’t know how to tell you this. Cody killed himself,” she said. It’s hard to recall exactly what was going through my head at that moment. I knew if my friend was calling at a random hour something had to be wrong, but I didn’t think it could have been this. After all, Cody and I had only spoken a few days beforehand. I’d had trouble getting ahold of him, but that wasn’t unusual. I was angry at myself for not sensing his struggle somehow, for being too busy to be paying attention. I guess it felt like I was responsible at first. How could I have been this stupid? My immediate reaction after I got the news was simply, “Are you fucking kidding me?” I sat on the floor with my head in my hands and tried to calm myself down. I went back to my desk to try and compose myself, but I didn’t last long, bursting into tears a few minutes later. I didn’t know what else to say to anyone but, “My friend killed himself.”

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I took a few days off. Most of it was spent staring at the ceiling, lost in my own head. I talked to some friends, listened to some of Cody’s music and generally felt somewhere between numb and horrible. One friend asked if he’d left a suicide note. I knew he had posted one on Twitter, but I didn’t read it until I felt I had to — just to know. Cody had ups and downs over the last few years. He’d joked about taking his life the last time I visited him in Phoenix. I still feel a pang of guilt about that. He was a troubled, but beautiful person. I thought he was feeling better. What could I have done differently? Did he know that we loved him and wanted him to stay? Because we did. After a while, all my questions devolved into me thinking over and over, “This is so fucked up.” I read his book and cried. If I had looked harder at those words before, could I have done something to help?
“Despite how fresh the news of Cody’s loss was, I decided to exhibit Dead Bug Creek at SIGGRAPH. … I had to follow through.”
The first few days after it happened, I felt like I was outside my body. I couldn’t feel much of anything except small moments where I was reduced to manic fits of crying, sitting at stoplights in my car or on my floor trying to get my shit together. I even emailed Henry Rollins, one of our personal heroes. “It sounds like he ran out of ideas on getting through,” he had said. It was the first time he had replied to one of the handful of emails I’ve sent over the years. I think I reached out because he had been such an inspiration to Cody. For me personally, I just wanted Henry to see what Cody did and how much he cared about making great art. I was really emotional when I did it, so the decision-making wasn’t 100 percent clear. It just seemed like the right thing to do at the time. I hadn’t known anyone who’d committed suicide. All I could think was that he is unlike anyone I’ve ever known or will again. (I’m not sure whether I should change present tense to past tense in the previous sentence.)
Despite how fresh the news of Cody’s loss was, I decided to exhibit Dead Bug Creek at SIGGRAPH. I felt awkward feigning excitement for the project when having to focus on it made me both scared and uncomfortable. But I had to follow through either way. The best thing I could do was hold up my end of the bargain. When my boyfriend Antonio and I went to set up for the conference, Cody’s name was on the list below ours. It was all so fresh that I just stared at the ink on the page: Cody Conrad. The woman asked if I had anyone else coming. I could only mutter, “Not right now.” I stared into space for a few hours as Antonio unpacked our booth.

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It was shocking to receive the praise we did at SIGGRAPH. I found myself torn between feeling excited yet guilty, knowing Cody was missing this. That’s mostly how I’ve felt since. I’m proud of our work together, yet if I allow myself to enjoy it, it feels like I’m disrespecting the situation. I’ve considered shelving the project — I know I won’t, but the idea’s been entertained in the darker corners of my mind during late-night QA (quality assurance) sessions. I’ve been avoiding adding NPCs (non-playable characters) with his voice, and following through with our joke of putting his name on an in-game gravestone. All that dark humor now just feels so macabre. And of course it does. That’s what it is. It’s laughing at the absurdity of death and finding the humor in sorrow. It’s a sentiment that’s always been a part of our friendship. Except now, that same darkness is what’s driving me away from completing the project.
It’s hard to avoid waxing nostalgic when someone you know dies. This past spring, Cody drove 400 miles to deliver his soundtrack to me in person. Over the course of one weekend, we recorded all the game’s voice acting, using a small mountain of equipment we’d shoved into my tiny closet. I was nervous, but Cody coached me through it all. We fed off one another’s energy that way. He even made up voices and personalities for my in-game characters on the fly and nailed it on the first try. When we’d implemented everything he’d written, I saw how he’d taken ideas I had about atmosphere, ambiguity and absurdity to the next level with his musical compositions. Cody said he struggled to find the right sounds, but it was nowhere in the music he gave me. He was too modest.
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Somehow, Cody reached a point in his life where he felt he was out of options, and that breaks my heart. I’m overwhelmed, and probably still in shock. But through all of this, I feel lucky to have known him. He gave my game a voice, a sound and a soul. Thanks, Cody. I miss you.
Ashley Pinnick is a Los Angeles-based artist, designer and VR game developer.
Click the media players featured throughout this piece to listen to Cody’s music for Dead Bug Creek.
NASA details its plans to reach and explore the red planet
NASA once said that no private company’s reaching the red planet without its help. If that’s true, then private space corps should be thankful that the agency has a solid plan to get us there. America’s space agency has published a document that details the steps it’s taking to reach Mars. In it, NASA outlines the three phases of its journey, starting with a step called “Earth Reliant,” which is comprised of conducting experiments aboard the ISS and studying how long-duration missions affect the human body. This phase is already ongoing, with the agency testing out different materials and 3D printing on the space station and conducting appropriate research on human behavior and health for the first batch of lucky astronauts.
The next phase is called “Proving Ground.” As the name implies, it’s the stage when NASA needs to put its technologies to actual use and prove that they work. SLS’ and Orion’s first flight together (scheduled for 2018) is part of it, along with the 2020 Asteroid Redirect Robotic Mission. The latter aims to take an asteroid chunk to the moon’s orbit in order for the agency to test the new technologies, like Solar Electric Propulsion (SEP), it plans to use for future Martian missions.
For the third and final stage called “Earth Independent,” NASA wants to apply the technologies it’s developed and tested to send astronauts near the vicinity of Mars and its moons before (finally) landing on the planet’s surface. The agency expects to have developed the technology needed for humans to live on the Martian surface by then and to harvest resources from the planet, such as oxygen, water and fuel. You can see an overview of the three-stage plan below, but if you need something long to read this weekend, you can find the full document (PDF) on NASA’s website.

Source: NASA
Toyota’s hydrogen concept car could power your concept home
While we’re stuck working out the mpg of a practical family sedan, Toyota’s off playing with our dreams (or nightmares) with cars like the above. The latest round of concepts from the Japanese auto-maker are being shown at the Tokyo Motor Show, and include a diminutive, sporty-looking Scion S-FR (reverse-world FR-S?), the hot rod-esque Kikai and the hyper-futuristic FCV Plus (pictured). Slideshow-327688
While the S-FR and the Kikai are cool (I’d love to roll up to work in the latter), it’s likely the FCV Plus that speaks to us most. Not only does it look exactly how cars from the future should, it’s designed to run on hydrogen. Like its predecessor, the FCV Plus can also be used as a general-purpose electricity generator (by connecting external fuel cells), and used to power, well, anything really.
It’s not just about cleaner power, the design of the FCV Plus puts the fuel cell and tank at either end of the car, and the four individual electric motors are embedded inside each wheel. This means our ride of the future might only measure 150″ x 69″ x 60″, but pretty much all the interior space is for you (and your robot butler).
Via: Auto Blog
Source: Toyota
You can buy a OnePlus 2 without an invite for one hour on October 12th
OnePlus announced in an apology last month that consumers would get a chance to buy the OnePlus 2, their second flagship killer, without an invite at some point. Now we know when.
On October 12th, invite or not, you’ll be able to grab a OnePlus 2. The only model currently available is the 4gb/64gb variant and will run you a cool $389. OnePlus is still going full steam ahead with their invite system, but as an apology for “screwing up” the launch of the OnePlus 2, they’re giving everyone a chance to pick two up for a limited time.
Here are the times you’ll be able to buy one:
- North America: 3:00-4:00 pm EDT
- Asia: 12:00-13:00 HKT
- India: 12:00-1:00 pm IST*
- Europe: 12:00-13:00 CEST
*India’s sale will take place on Amazon so add your phone to your cart now and you’ll be able to check out during the sale.
You’ll only be able to order two phones per order, but you can make more than one order if you are interested in picking up more than two phones. In my experience, shipping times will take anywhere from one to two weeks, but with the glut of orders, it make take a bit longer. If you don’t want to wait on the sale or long shipping times, check out swappa where you can get a new OnePlus 2 for as low as $390.
CEO Carl Pei also made a post on Weibo with a teaser for upcoming OnePlus X. The OnePlus X has been leaked fairly heavily recently. It looks like the X will be a smaller, cheaper little brother to the OnePlus 2. It has been suggested that it will be powered by a Snapdragon 801, which was the powerhouse behind the OnePlus One and feature a smaller 5″ screen, USB Type-C and a dual camera set up.
Are you going to buy a OnePlus 2 during the one hour window? What do you think of the “2015 Flagship Killer” and the rumored OnePlus X? Let us know in the comments
Source: Phandroid
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Google Play offers discounted games at just 10¢
Google has been known to throw the occasional sale for users, giving big discounts on some popular titles. This time they’ve got thirteen games that have been marked down to only $0.10 each. Even if you aren’t a big gamer, it’s hard to pass up some of these games when they’re nearly free. We’ve compiled a list of those games below, along with individual links to each game’s Google Play page, in case you want to take advantage of the great discount. Here are the gaming titles you can get for just a dime:
- Monopoly
- Spider Jack
- Need for Speed: Most Wanted
- Wake the Cat
- Dead Space
- In Fear I Trust
- Fleece Lightning
- Harry the Fairy
- Robbery Bob 2: Double Trouble
- Power Ping Pong
- Bloodstroke
- Incredible Jack
- Contre Jour
It’s worth noting that we haven’t found any indication of when the sale ends, so if you want to snatch one of these games up, time is limited!
Source Google Play
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QUICK LOOK: Ventev portable power solutions
In the market for some new accessories to enhance your mobile experience? You’ve got a really sweet Android phone and now it’s time to add a few goodies.
There are a ton of companies out there offering up portable batteries, external power sources, cords, and other general smartphone accessories. We’ve played with a bunch of ’em over the years and have come to appreciate a handful of brands. One such company, Ventev, has been putting out one solid product after another; we have always been impressed with its offerings.
We recently had the chance to check out a number of newer items from the Ventev and think you’d enjoy learning a little bit about each. Let’s get to it!
The Ventev wall charginghub 200 plugs into your existing outlet and adds a 2.4A output as well. Essentially, you’re adding a USB output to an existing outlet without giving up that existing plug in the wall. It takes up about twice as much space (width) as a normal plug however it’s practical and provides a convenient place to plug in your phone or tablet.
If you need to charge up on the go there are two options we reviewed: The powercell 3015c battery charger with micro usb cable and the powercell 10000+ battery charger. As the names likely tip you off, the former provides 3000mAh of juice that can be taken with you on the go. Not much thicker than, say, a small stack of credit cards, this guy comes with an integrated Micro USB port, on/off button, and an LED battery level indicator. You can push the power button to find out how much do you have left based on four indicator lights. We liked how shiny and sleek this one was, and appreciated the orange accents found in the sides.
For those who need more, the powercell 10000+ gives you 10,000mAh battery and features built in cords (a few inches) for both micro USB as well as lightning ports. Simply peel out the one you want or need and plug it in.
The top of the unit has an LED power display which tells you how much juice is left using a scale of 0-100%. There’s a battery check button sitting directly next to it that can be pressed to pull up the current read out. A nice, albeit handy feature that we appreciate is that you can plug this one directly into the wall. No dock, no extra cords.
Note, you do have to push the power button to get this one enact charging. Don’t forget – when you plug your phone in, it wont start charging until you literally turn it on.
If you are like me, then you tend to charge two or three devices at a time, perhaps on the nightstand or office table. The usbcharginghub 400 takes an existing outlet and turns it into four USB ports. The cord is 5 feet long so there’s plenty of length to tuck this one behind the desk or in a moderately hard to reach place.
One of the four outlets is 2.4A while the other three are your standard USB outlets. If you need to charge a tablet or a quick charge-capable device, you will want to use the 2.4A port, however overnight charges work just fine on all four.
When it comes to charging devices at the wall, on the desk, or out and about, we need to make sure we have the right cables. To that end Ventev offers a variety of options. On the absolute short end of things is a Universal 6-inch USB cable. On one end you have the standard USB port, on the other hand you have your micro USB port. Indeed, it’s 2.1A compatible so you can use it to charge up or sync your information to and from a laptop and a phone.
On the other end of the spectrum, we have a six foot cable that is also tangle-free. Not quite ribbon-like, it is still a flat cable that is offered in a variety of colors. We’ve played with gray, blue, and the traditional orange from Ventev. These are stylish and easy to identify. If you plug in a variety of devices, my recommendation is to choose different colors for different devices.
Head over to Ventev’s website and you’ll find a whole host of products that work with general smartphones and iPhones. Some are device-specific while others cast a wider net and work for just about anything you’ll use.
The post QUICK LOOK: Ventev portable power solutions appeared first on AndroidGuys.
The OnePlus X may have been spotted being certified in China, could launch October 12
It’s been rumoured that the OnePlus X could launch in October, with the handset maker even sending out invitations to its ‘Next Big Step’ event in India for October 12. If October 12 seems familiar to you, it’s also when OnePlus’ Open Sale is occurring, where you’ll be able to pick up a OnePlus 2 without an invite. Back to the OnePlus X though, and it’s believed to have been spotted being put through its paces on China’s Quality Certification website, with model number OnePlus E1001.
While it isn’t confirmed that the OnePlus E1001 is, in fact, the upcoming OnePlus X, it’s quite the coincidence. Especially considering the OnePlus CEO, Liu Zuohu, posted a teaser on his Weibo page that oddly enough had the letter ‘X’ written on it. The Oneplus X is believed to use either the Snapdragon 801 or MediaTek’s Helio X10 MT6795 processor, have a display that’s around 5-inches in size and a price tag of around $249.
It’s just a couple of days to wait until all is revealed, does the thought of a ‘Mini‘ OnePlus handset appeal to you? Let us know in the comments.
Source: cnBeta,
Via: GizmoChina, 2
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