HTC launches the HTC One M9 Pink Edition to support Breast Cancer awareness
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HTC has made some pretty questionable decisions when offering their flagship smartphones in unusual colours, but this is one colour and cause that we can’t argue with. HTC has just launched the HTC One M9 Pink Edition to help awareness of Breast Cancer – and in case the name wasn’t enough to give it away, the HTC One M9 Pink Edition is bright pink. There are actually two versions of the Pink Edition available, one in plain ol’ pink and the other in pink with the Breast Cancer ribbon emblazoned on the back of the device.
The news comes as HTC has pledged $25,000 to the Breast Cancer Research Foundation – though it’s not clear if buying one of these limited edition devices will contribute any more to this amount. However, if you are interested in supporting this fantastic cause, HTC is sweetening the deal (if contributing to charity ever needs sweetening) by throwing in $100 Google Play credit and a Pink Dot View case for $49.99. The device itself is $649 USD unlocked, but will only work on T-Mobile or AT&T networks.
What do you think about the HTC One M9 Pink Edition? Let us know your thoughts in the comments below.
Source: HTC via Phones Review
The post HTC launches the HTC One M9 Pink Edition to support Breast Cancer awareness appeared first on AndroidSPIN.
Samsung predicts that it had a killer third quarter, shares jump accordingly
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It’s been no secret that all Android manufacturers, even Samsung, have been struggling to turn a profit in the premium flagship category, a category that has traditionally netted companies the most profit. After some very average, even lackluster, financial quarters, it looks like Samsung is about the return to the major profits region, if only for a quarter – the Korean manufacturer has revised its forecast for the third quarter, predicting it will make an operating profit of 7.3 trillion won (or about $6.3 billion USD) which is 80% year-on-year.
The news is so good that it has also energized investors, seeing the company’s shares rocket 8.7% higher, its highest gain in a single day in almost 7 years. While it is still down 5.7% for the year, things could finally be looking up for Samsung. Analysts suggest that this turnaround is mostly thanks to revenue, not in smartphones, but in chip and display manufacturing. Naturally, launching the Galaxy Note 5 and Galaxy S6 Edge+ a month earlier than expected will more than likely have helped Samsung’s revenue and profits as well.
What do you think about Samsung’s predicted financial performance in the third quarter? Let us know your thoughts in the comments below.
Source: Samsung via Reuters, engadget
The post Samsung predicts that it had a killer third quarter, shares jump accordingly appeared first on AndroidSPIN.
GameMaker: Studio tutorial for beginners
Developing a game for Android can be difficult and time consuming. Fortunately, YoYo Games has created a tool that allows everyone, from complete novices to seasoned developers, to create Android games in an easier way than using Android Studio. The only downside is the price, the Android Module is $299.99, and to use it GameMaker: Studio pro is required, which is $150. But with the recent Humble Bundle deal, GameMaker: Studio pro and the Android module could be had for $12. Keeping that in mind, here is an overview of GM: Studio and how to make a simple game. This tutorial is not Android specific, and can be applied to any operating system with little to no modification. Let’s get started.
What is GameMaker?
GameMaker is a tool for users to make their own games, created in 1999, the tool has had great success in letting people make amazing content. But until 2012 when GameMaker: Studio came out, users could only develop for Windows and OS X. With the release of GameMaker: Studio, YoYo Games added a bunch of modules that allow development from desktop operating systems to Android, iOS and Tizen. GameMaker and GameMaker: Studio both have a drag and drop interfaces that make game development fairly easy. If a developer wants to get more technical then GameMaker has its own language known as GML that allows for infinite possibilities.
Setting up GameMaker: Studio for Android
GameMaker: Studio will not work with Android right out of the box. The first thing to do is to download the Java 7 JDK. After that, install the Android SDK. Note that you need to just install the SDK, not Android Studio, as it is not needed here. After installing the Android SDK open the SDK Manager and install the SDK-Platform Tools and the Android versions 2.1 (API 7), 2.2 (API 8), 3.2 (API 13), 4.0.3 (API 15) as well as the latest version of Android. Make sure to click the “obsolete” checkbox to be able to install 2.1 and 3.2.
GML is not difficult to learn and is much easier than Java or C++. This is because GML is not an Object Oriented Programming language and therefore doesn’t include things like classes or methods.
Next is the Android NDK, which can be found here for 64 bit computers and here for 32 bit computers. Once all of that is installed and ready to go open GameMaker: Studio and enter your login information, this will activate the product. Then go to File>Preferences>Web Server and enter your computer’s local IP address. This is only needed if you do not want to connect your phone to your computer every time to test applications. Instead you can connect the phone wirelessly through Wi-Fi. Next go back into preferences and click on the “Android” tab. Add the paths of the SDK and NDK in their respective locations and then click “Check Android …” to check each one and to make sure that GameMaker can find them.
Once completed then click the “keystore” tab and fill out the basic information on the page. You can name the keystore to whatever you want, but when making a password, make sure it is one you will remember, you will need this password to update apps on the Play Store, if this password is forgotten, a new keystore will have to be generated and Google will not let apps be updated if the updated version has a new keystore. Once all of the information is completed, click “Generate” to generate a Key Hash. That’s it for set up!
The basics
The image above breaks the main window into 3 parts differentiated by the colors blue, green and orange. The orange selected area is the task bar, this is where most of the run commands are. The most important items on the task bar are the green play button, which will run the program on the specified platform, and the target drop down, which will let the developer specify which platform they want the app to run on. In this article we will be focusing on Android as the target platform. The next color is blue, this is the sidebar; this is where the magic happens. Each folder handles different parts of the game. The folders include:
- Sprites
This folder handles all of the images for the game except for backgrounds, which will go in the backgrounds folder. Creating a sprite, or anything for a specific folder, all that is required is to right click on the folder and click “Create …”, this will create a new instance of whatever folder is selected. Once a new sprite is created, the sprite properties box pops up. From here you have the ability to load a sprite externally or there is also the option to create one in GameMaker. Creating a sprite using GameMaker is extremely limited and is no substitute to an actual graphics program like Photoshop. GameMaker has the ability to do animations as well. To do this, just create multiple images in the same sprite instance, this can be done by clicking the blank piece of paper with a green plus in the image view screen. You can add as many frames as you want, or even make an animation in a third party program like Flash and import it into GameMaker.
Side note: always center the origin by clicking “center”, this will ensure that spawning and collisions work properly.
- Sounds
Sounds are an important part of any game, and this is where you add them. GameMaker supports any file type and that file can be uncompressed or compressed depending on the developer’s needs. Sound files must be imported and can not be created in GameMaker by itself, however there is a simple sound editor.
- Backgrounds
This is where background images will go, ideally they need to be the same as the room’s width and height. Doing this will ensure that everything scales properly.
Creating a background is basically the same as creating a sprite, with the ability to load and edit the background. You can access the backgrounds and apply them in the room settings under “background”. The background will always be behind everything in the room.
- Paths
The basic idea behind paths is that at some point in the game, the developer may want an object to follow a certain path in a room. Creating a new path opens the path editor that allows the creation of said path, once created then in the creation event an action or code can be called for an object to follow a given path. To create a path just click in the gridded area where you want the first point to be, then the second point and so on. Getting a rough outline of the path then going in and modifying the coordinates to the precise locations after is the recommended method, this way you don’t have to search around for the X and Y values. On the left side of the pane “add” will add a new point at the bottom of the stack and “insert” will add a point at the location selected in the stack, and of course “delete” will delete the selected point in the stack. There are also options to flip the path on either axis, rotate the path, and scale the path. To make an object follow a path go into the object properties pane and in the “move” tab there will be four options. “Set Path”, “End Path”, “Path Position” and “Path Speed.” The first option sets a path for an instance. The next option will end the current path that an instance is following. Path speed will set the speed of the path, negative numbers will make the instance move backwards while zero will stop the instance on this path. Path position sets the location of the object on the path from 0 – 1. For example, if you set the position to “.5”, the object will be moved to the middle of the path.
- Scripts
This is where things can get pretty complicated. Scripts enable the use of custom code to do certain things. For example, if the game has an options menu, all of the options’ values once selected in the menu would be stored in a file externally from the game. To do this a script could be made that would make the file and fill it with the correct values. That is what this script code does:
//Load the default options file...
if file_exists('Options.ini')
ini_open('Options.ini')
fullscreen=ini_read_real('Settings','Fullscreen',1)
music=ini_read_real('Settings','Music',1)
volume=ini_read_real('Settings','Volume',1)
ini_close()
else
//If the file was deleted...
ini_open('Options.ini')
ini_write_real('Settings','Fullscreen','1')
ini_write_real('Settings','Music','1')
ini_write_real('Settings','Volume','1')
fullscreen=ini_read_real('Settings','Fullscreen',1)
music=ini_read_real('Settings','Music',1)
volume=ini_read_real('Settings','Volume',1)
ini_close()
show_message('The options configuration file was not found. A new one was created.')
window_set_fullscreen(fullscreen)
- Shaders

Shaders are comprised of two parts, the vertex shader program and the fragment(pixel) shader program. These programs run directly on the GPU to free up CPU cycles so the CPU can handle more complex tasks. A shader, in the general sense for GameMaker, is a program that controls the way the GPU displays the graphics on the screen. Shaders are not required for a game to be made, but can be added to add special effects and the like. An example of a simple shader is converting a color image to black and white (like the image above), the shader code used for that effect is below.
//
// Simple passthrough vertex shader
//
attribute vec3 in_Position; // (x,y,z)
attribute vec4 in_Colour; // (r,g,b,a)
attribute vec2 in_TextureCoord; // (u,v)
//attribute vec3 in_Normal; // (x,y,z) unused in this shader.
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
void main()
vec4 object_space_pos = vec4( in_Position.x, in_Position.y, in_Position.z, 1.0);
gl_Position = gm_Matrices[MATRIX_WORLD_VIEW_PROJECTION] * object_space_pos;
v_vColour = in_Colour;
v_vTexcoord = in_TextureCoord;
- Fonts
This is where you can define fonts, this includes the font itself as well as the size and what characters are needed. If the app doesn’t use all the characters, you can select a range to free up space. Color and alignment do not need to be defined here, they will be defined in whatever object calls them. For example, this code defines what font and color to use as well as the vertical alignment:
draw_set_color(c_white)//sets color to white
draw_set_valign(fa_top)//aligns vertically
draw_set_font(fHUDSmall)//sets font to fHUDsmall
- Time Lines
When developing a game, sometimes you may want something to happen at a certain time, this is where time lines come in. After creating a time line a properties box pops up. To add a an event click “Add”, then type in how many steps after the game starts to execute the action. A step is basically a frame, so if the room speed is 60 frame a second, there are 60 steps per second. If you want to have something happen five seconds after the game starts, just multiply 5 by 60. All of the events and actions from creating an object are present and act the same. An object needs to initialize timelines, they do not start when the game starts.
- Objects

These are the actual objects that will show up in the game. While many of the objects in the game will use the sprites created earlier, some may not and may just be used to initialize variables and set game preferences. GameMaker: Studio is event based, which means there needs to be an action for a reaction. To add an event click “Add Event”, this brings up a screen that let’s you choose what type of input or event will cause the action specified to happen. This may include when the room starts the GUI is drawn, or when the screen is touched something happens. The possibilities are endless. Each panel in the image above has a bunch of different actions that can be dragged and dropped into place with specified values. The best way to learn what each action does is to go in and experiment, most of the actions are self explanatory, while others need a lot of practice to use correctly. The sample game that will be explained later in this article will not be using any of these actions and will be coded using GameMaker Language, since it is easier for Android and other touch screen operating systems.
- Rooms
This where the actual game UI is made. Each screen, including levels and menus will be in a room. Creating a room is the same as everything else in the sidebar, just right click and click new. Once a room is created you can place objects in the locations needed. This could include building the platforms for a platformer as well as objects that draw the GUI or the main character. The room settings pane has six tabs: backgrounds, physics, objects, views, settings and tiles. The most used ones are background, objects, views and settings. The backgrounds tab is where you can set the background for that specific room. The object tab is where objects can be selected and placed in the room. Views can be tricky, the basic understanding of how this works is if the target device has a screen resolution of 1080×1920 in portrait but the room size is 1080×3000 the game will just show the specified dimensions relative to the y value set in the views tab. This enables a scrolling effect that can follow an object or just stay stationary. This can be useful for games that have enemies coming from above or for platformers. The object following part of the views tab allows the game to follow a given object, this is not a replacement from a standard view setup because it dynamically changes the camera to follow the object and can be kind of wonky without coding something better/custom.
- Included Files
GameMaker is not limited to files that are created in the program itself. Using this option the developer is able to add any other files needed to make the game work properly. These files may include bundled items with *.exe and HTML files. This shouldn’t be needed for Android.
- Extensions
These .GMEZ files can add a lot of functionality to GameMaker: Studio including adding GameMaker Language functionality. The most important thing that pertains to Android is the ability to add ads to the application. YoYo Games offers a few tutorials on how to add ads here.
- Macros
A macro is something that holds a constant value globally in GameMaker. Some built-in examples include “vk_…” variables for the keyboard and “c_…” variables for colors. The developer is able to define constant global variables as macros in this section. To create a new macro right click on the folder like you would on any other folder in the side bar then once the box pops up click “add” to add a new macro, then just type in a name and a value.
The green area in GameMaker: Studio is just open space dedicated to showing the latest YoYo Games news when the app first opens to other things like rooms or object properties. It all depends on what you are working on at that specific moment.
A brief intro to GameMaker Language
GameMaker: Studio offers it’s own programming language for more control than the basic drag and drop actions. To add code into the game, do as you normally would to add an action, but instead of adding one, go to the “control” tab on right and go down to code and drag in the white piece of paper. This brings up the code editor. GML is not difficult to learn and is much easier than Java or C++. This is because GML is not an Object Oriented Programming language and therefore doesn’t include things like classes or methods. This leads to simpler code. Also, there is no need to declare data types in GML. For example if I wanted to declare a few int types and Strings in Java, I would have to explicitly define the data type, where as in GML this is not the case.
Java:
int x = 0;
int y = 42;
String s = "Android Authority";
String str = "Alex";
GML:
x = 0;
y = 42;
s = "Android Authority";
str = "Alex";
Another side note is that the semicolon “;” is not required after each statement like it would be in Java or C++. Even so, it is good practice to use the semicolon after each statement, not doing so may lead to errors later on that can be avoided. Assuming basic knowledge of Java and the like, GML will not be difficult. Pretty much all the the basic logic from those languages apply here, including “=”, “==”, “+”, “-” and so on. The program structure is also basically identical with “” starting blocks and “” closing them. The sample game will go into a lot more detail when it comes to GML. For basic games that do not require anything special, there is no need to use or even think about GML, as most of the functionality is available with the drag and drop interface.
Creating a basic game
To help you get started with game development, I have uploaded a complete game to GitHub. It is a basic game based off Fruit Ninja complete with sounds and animations. This game was originally made by YoYo Games, but it has been modified to include comments on why everything is set up the way it is. The font used is “Gang of three” which is a free font. This isn’t necessary to download unless you want to modify the in game text. This game has been tested to work on both Windows and Android. Almost every line of code in each action is explained in each code file.
Exporting the GameMaker file to an apk file
Creating an .apk file is very simple, just go to File> Create Application. This will make an .apk that you can upload to the Play Store. However, there are a few steps that need to be taken before the app should be made. First, go into “Global Game Settings” in the sidebar then click on “Android”. From here there are four tabs that need to be completed, this includes the name, version and package name of the application in the General tab. In the Graphics tab the app icons, texture size and screen color depth can be chosen. The social and permissions tabs handle leaderboards and permissions respectively. Once all of this is filled out, the application can be exported as an apk and uploaded to the Google Play Store.
Wrap-up
Developing for Android is hard, especially when it comes to beautiful games. Thankfully engines like GameMaker: Studio exist that make game development a lot easier. With its drag and drop interface, creating games for Android has never been easier. With the addition of GML, the possibilities are endless and there should be no limit to what is possible. If you have any questions on the game feel free to comment below.
Loads of discounts with Amazon Student Days deals
If you’re a student looking to decorate your dorm, build a new entertainment system or just planning to pick up some minute study supplies, you might want to check out the latest selection of Amazon deals available exclusively for students. A range of offers will be running between October 7th or 9th, covering everything from electronics and tech, to bed sheets, clothes and even snacks.
For a starter, Amazon is offering students a 25 percent discount on a range of clothing shipped by Amazon. There’s also 25 percent off on mattresses, backpacks and a selection of bath products. For entertainment, Amazon is offering 20 percent off its new Fire TV by bringing the price down to just $79.99 or you can grab a 32-inch 720p TCL Smart TV for just $199.99 (20 percent off). The AmazonBasic Mini Bluetooth speakers are also discounted, and you can save $30 on the Fire HD 6 tablet.
I can’t list any more, there are simply too many things on sale right now. So here’s another screenshot.

To take advantage of these offers, you will need to be signed up to the Amazon Student program. There is currently a six month free trial available, after which your membership is upgraded to a 50% discounted Amazon Prime membership, which grants access to Amazon movies and music. Don’t worry, you can cancel any time, including in the 6 month free period, and save those precious extra dollars.
Touchy turns you into a over-friendly, clingy human camera
“Hold my hand for ten seconds and I’ll take a picture of you.”
That’s what you get to say to people when you’re wearing Touchy. The idea’s simple: You put on this camera-shaped helmet, and the shutters will keep you blind until you get help from someone by just touching him or her. As a bonus, if you manage to hold onto your new — and maybe slightly terrified — friend for ten seconds, the helmet will then automatically take a photo and display it on the back. This is the work of Hong Kong artist Eric Siu, who created Touchy in 2012 as a way to heal social anxiety, though we can’t say we were entirely convinced when Siu approached us at CEATEC. That said, we now have a new idea for our Halloween costume. Slideshow-326623
Deal: buy a new Samsung Galaxy S6 Edge for only $549.99
Looking for a new phone? Samsung currently sells some of the hottest high-end devices in the market, of which the Galaxy S6 Edge is among the most enticing. This flagship smartphone touts superior specs and an interesting design languages that gives it the edge over the competition.
The only downside is that this phone happens to be rather expensive – the 64 GB version is sold for over $700 from most retailers. Lucky for you, plenty of deals on the edgy smartphone have been showing up, with today’s being one of the most exciting we have seen.

eBay seller 232tech is currently selling new Samsung Galaxy S6 Edge devices for only $549.99! To make the deal even sweeter, the retailer is offering a free bundled Samsung clear cover case, which has a value of $59.99.
Samsung Galaxy S6 Edge videos!
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margin-bottom: 0;
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You will be hard pressed to find a better deal on this phone at this point, especially considering it is unlocked and can be used with any GSM carrier. Aside from ample internal storage, the device comes with specs to throw around. The Galaxy S6 Edge packs a 5.1-inch QHD (2560×1440) Super AMOLED display, an Exynos 7420 processor, 3 GB of RAM, an industry-leading 16 MP camera, a 5 MP front shooter and a 2600 mAh battery.

You can learn more by reading our full review on the Samsung Galaxy S6 Edge, just in case you need some convincing. If you realize this is the phone for you, just head over to eBay and get your own handset. You should make the decision quick, though, as we are not sure how many available devices the seller may have. Are any of you signing up for it?
Buy the Samsung Galaxy S6 Edge for $550!
Also read:
Samsung’s Q3 2015 guidance report: big money maker

Samsung is predicting a pretty positive profit picture for Q3 2015: it will stand as the company’s “first year-on-year rise in seven quarters” according to Bloomberg. This news is sure to be a major boon to investors, and at the time of writing this story the conglomerate’s share value has already jumped as high as 8.6%.
The Past’s Problematic Profit Picture
2014 stood as a very bleak year for Samsung in terms of making more money due in no small part to the poor sales of the Galaxy S5 handset. Its efforts to change things were widely publicized and included everything from lowering salaries to phasing out services that were once deemed integral parts of the Galaxy experience, such as ChatOn.

Thus far in 2015, Samsung has managed to both shock and awe its consumer base with its flagship products, and in many ways at that. The Galaxy S6 spawned a sibling and both were made of metal (and glass) yet lacked a removable back, battery, and microSD. Initial reactions were extremely positive, with some predicting sales would reach 70 million units. As time progressed, some things became evident: the Galaxy S6 Edge was outselling the standard model, and there was not enough production capacity to meet Edge demands. These two factors helped to contribute to a rather unexpectedly underwhelming second quarter earnings estimate.
The “campaign” continued as August arrived, and the Galaxy Note 5 and Galaxy S6 Edge+ were announced and subsequently released to a rather mixed reaction. Despite the press and media largely praising these products, vocal critics again condemned the missing creature comforts. Added to the perceived problem was the limited availability of the S-Pen packing phablet: Europe would not be getting it, possibly at all.
Perfecting the Present: all is not as it simply seems

With this in mind, it is perhaps both impressive and slightly surprising that Samsung is expecting to report its largest operating profit since the beginning of 2014. According to Reuters, operating profit will come in at 7.3 trillion won ($6.25 billion) for the period of July to September this year, representing a 79.8% increase over the same period last year.
According to Bloomberg however, a major part of the profit power comes semiconductor sales, which earned close to $3 billion this quarter, a 54% increase over the same quarter from last year. “The result was a surprise and the biggest help was its component businesses,” according to Song Myung Sup, an analyst at HI Investment & Securities Co, who added that, “the chips and display units outperformed the product divisions, largely helped by the weaker Korean won.” As reported “the U.S. dollar was about 12 percent higher against the won at the end of the quarter compared with a year earlier” which definitely goes a long way to boosting profits.
Samsung Galaxy J5
Also included in said report is the fact that Samsung’s sub-$200 smartphones are driving the major device sales and not the expensive Galaxy S6 hardware. Specifically, “operating profit from mobile devices probably rose 24 percent to 2.2 trillion won, the first year-on-year rise in seven quarters, according to the median estimate of six analysts surveyed by Bloomberg News. Sales are estimated to be 27 trillion won.”
This budget-friendly focus is reiterated by Lee Seung Woo, an analyst at IBK Securities Co. in Seoul who commented that, “The below-$200 devices largely contributed to the overall smartphone shipment increase in the third quarter…S6 shipments have dropped significantly.” Bloomberg then adds that, “the average sales price is expected to have dropped by 14 percent to about $198 in the September quarter, Lee said. Samsung shipped about 81 million phones in the third quarter, according to a Bloomberg News survey of five analysts. The company shipped 72 million units in the previous quarter.”
Good for business but “doom” for darling devices?
That Samsung was chosen as a supplier of Apple’s new iPhone 6S’s SoC, the A9, is clearly having a positive effect on the Korean company’s business, as are other related component contracts. The foreign exchange rate is also prominently designated as having contributed to this positive financial news. Perhaps the only thing that isn’t being cited as a medium in the profit picture are Samsung’s flagship devices.
Companies like Xiaomi are making the price wars in Asia very difficult for Samsung, who still seeks to charge a premium.
Lee Seung Woo’s comment about the average sales price for a Samsung device now ringing in at $198 means that it’s devices like the Galaxy J series or even the Z1 that are really stealing the show, not the S6 or Note 5. It shows the sheer spending power in play in large sections of Asia, where the average consumer does not have the financial surplus to entertain the idea of an $800+ flagship. This is especially true as Chinese-based companies like Xiaomi, Huawei, and even OnePlus have consistently been offering products with excellent cost-to-spec ratio, a value proposition game that Samsung has been unwilling to play.
The question will now become where does Samsung begin to focus its efforts? Will the company double down on the developing world – where the greatest growth is – or will it continue to prioritize projects like the Galaxy S6 which are no longer commanding the authoritative dominance among spending in the developed world thanks to increased competition, including that from Apple. Even if the company itself wants to remain committed to pushing premium images, the shareholders may have a very different plan in mind in a pursuit of (lasting) profits.
Wrap up

Without a doubt, today’s news is sheer gold for Samsung. The company has not only beat expectations, but has even outperformed its own performance over the prior 6 quarters. Pretty impressive given that many were quick to write the company off as past its prime and put-out-to-pasture. Even if the flagship products are no longer the clear captain of the ship, the vessel itself is more buoyant than ever.
What do you think of the news? Are you pleased with Samsung’s performance? Does the large element comprised of component sales surprise you? What market do you think the company will ultimately decide to pursuit in full-force as time goes on? Leave us your comments below!
Google Translate works within apps for Android Marshmallow users
When Android Marshmallow arrives on your device, you can also get a really handy update for Google Translate. Instead of having to switch between apps to translate text, you’ll be able to do some language switching right within the app you’re using. Simply highlight the text you want to read or write up and click Translate when it pops up. You can use it, for instance, to read reviews on TripAdvisor about a hotel overseas, scan the LinkedIn profile of a person from another country or talk to someone who’s not that fluent in your language on WhatsApp. Mountain View says the feature is ready to use with any app that takes advantage of Android’s text selection behavior, and developers can easily update their applications to support it. It’s already rolling out within this week, but you might get the latest version of Android itself later than that, depending on your device’s manufacturer.


[Image credit: Shutterstock]
Via: Droid-life
Source: Google Translate
Argos takes on Amazon with UK-wide same-day deliveries
In the past couple of years, Argos has unveiled a number of new initiatives aimed at differentiating itself from its retail rivals. We’ve seen it open click-and-collect stores on the Tube, partner with eBay to let online users pick up their deliveries, set up digital stores inside Sainsbury’s branches and recently let customers trade in their old smartphone or tablet. Those perks are certainly useful, but they still require customers to visit an Argos store, which is often easier said than done. The company does recognize that deliveries still play a big part in its overall business, so today it’s turning up the heat on Amazon with the launch of same-day deliveries across the whole of the UK.
Argos says its Fast Track Delivery service lets customers order up to 20,000 products by 6pm and have them delivered before 10pm on the same day. That’s roughly the same number of items that Amazon offers customers in London and Birmingham via its Prime Now service. Argos is creating 3,300 jobs for delivery drivers, who will drop off packages in one of four available delivery slots available seven days a week: 7-10am, 10am-1pm, 2-6pm and 7-10pm.
On top of that, Argos is ramping up its collection service too. Fast Track Collection is now available in 800 stores, letting customers pay for their items ahead of time and pick it up within a couple of minutes (skipping the queue in the process).
Like Amazon, Argos won’t expedite deliveries for free. Its rival offers one-hour deliveries for £6.99 or same-day evening drop-offs for £9.99, but customers in select areas can select free two-hour delivery. Argos, however, covers the whole of the UK with the same standard £3.95 charge per shipment. It will only cover items that can be delivered from a local store by one person, so things like furniture will be covered by the normal express next-day delivery service instead.
Pink HTC One M9 – support breast cancer awareness and get an awesome phone while you are at it

Cancer Awareness Month is going full throttle and HTC simply couldn’t stay out of the loop. The Taiwanese manufacturer is not only donating $25,000 to the Breast Cancer Research Foundation in an effort to eradicate breast cancer. As it goes with these social struggles, though, they are not trying to do it all alone. HTC urges its customers to support in a few ways.
For starters, the phone maker is trying to lure its customers into donating whatever cash they can to the Breast Cancer Research Foundation. They have a link for it in their dedicated web page, where you can also find a few other goodies. Customers can help promote awareness by buying one of HTC’s pink cases, which are all offered on a 30% discount right now.
Those itching for something a little more interesting can also purchase a limited edition, all-pink HTC One M9. These devices will definitely stand out in the crowd, and if you want to make your support more visible it’s also possible to get a phone with a pink ribbon painted on the back.

Either version of the device is priced at $649. This is not exactly a deal, but you would be putting your money behind a good cause. And it’s a plus if you just so happen to like the color! If that’s not enough of an incentive, you should also consider that HTC is throwing in a free pink Dot View case and $100 in Google Play Store credit. That would be a $150 value! Of course, you also get free ground shipping. The offer is available only until the end of the month and sales close on October 31st at 11:59 PT (while supplies last).
Are any of you thinking of getting one of these? The HTC One M9 may look awesome in pink, but that is not its only lure; it happens to be a great handset. The device features a 5-inch 1080p display, a Qualcomm Snapdragon 810 processor, 3 GB of RAM, 32 GB of internal storage, a 20 MP rear camera, a 4 MP front shooter, a 2840 mAh battery and a design that is second to none.
You can read our full review of the HTC One M9 if you need more convincing. Now, if you are ready for some your dose of breast cancer awareness, just head over to HTC’s website to help out.
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