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2
Oct

Motorola confirms Marshmallow plans, no love for US carriers’ Moto X (2014)


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After Google announced Marshmallow and the new Nexus family, HTC was the first 3rd party OEM to chime in on its plans for Android 6.0. Now it is Motorola’s turn. In an official blog post, Motorola detailed some of the best features found in Marshmallow and also gave a list of the devices confirmed to be getting the update.

Motorola is known for being pretty good when it comes to software updates, and so the devices omitted from the update list come as at least a little of a surprise. Most notably, the US carrier versions of the Moto X (2014) are being left out of the fun, as is the Motorola Moto E (both the original and the 2015 version). The original Moto X and Moto G are also being left out, though that’s a little less surprising given their age.


editor-choiceSee also: Motorola Moto X Pure Edition (Moto X Style) review87

Now it is important to note that Motorola says “right now we have plans to upgrade the following Motorola devices. Things may change, so please refer to our software upgrade page for the latest, and specifics by country.” That means that they could still be negotiating with carriers and don’t want to get our hopes up, or it could mean they are really leaving US Moto X (2014) devices in the dark.

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Here’s the full list of devices that are confirmed to be getting the Marshmallow update:

  • 2015 Moto X Pure Edition (3rd gen)
  • 2015 Moto X Style (3rd gen)
  • 2015 Moto X Play
  • 2015 Moto G (3rd gen)
  • 2014 Moto X Pure Edition in the US (2nd gen)
  • 2014 Moto X in Latin America, Europe and Asia (2nd gen)
  • 2014 Moto G and Moto G with 4G LTE (2nd gen)
  • DROID Turbo
  • 2014 Moto MAXX
  • 2014 Moto Turbo
  • Nexus 6

In addition to announcing its Marshmallow plans, the blog post also revealed that Motorola is retiring Moto Assist and will no longer be offering Migrate and Moto Connect as a preload on new devices.

What do you think of Motorola’s Marshmallow plans? Let us know your thoughts in the comments.

2
Oct

AT&T says competitors launched WiFi calling without FCC clearance


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While Sprint and T-Mobile have already flipped the switch on WiFi calling for the iPhone, AT&T continues to wait it out on the sidelines. And now we may know why. As reported by The Verge, the carrier recently sent a letter to FCC chairman Tom Wheeler accusing competitors of launching the feature without legitimate approval from the government agency. AT&T’s Legal Senior Vice President, James Ciccioni, claims Sprint and T-Mobile started offering WiFi calling even though the FCC hadn’t granted a support waiver for teletypewriter communications, also known as TTY — which are typically required for providing accessibility services.

As a result, Cicconi says, AT&T had to make the choice of a) doing what the other networks did or b) come up with an alternative. That eventually led the company to add support for a real-time-text solution, but the FCC hasn’t yet accepted it as a proper replacement for TTY; it was AT&T’s goal to have WiFi calling ahead of the iOS 9 launch. In the letter to the FCC, Cicconi said: “Because the commission has not granted AT&T’s waiver petition we are not in a position to provide WiFi calling services to our customers even while our competitors provide those services in defiance of the commission’s rules.”

Once the FCC grants said request, if it does, AT&T should be able to bring WiFi calling to compatible iPhones.

[Image credits: Getty Images]

Source: The Verge

2
Oct

‘Super Mario Maker’ crushed my dreams of making video games


“Isn’t this supposed to be fun?” I asked myself over and over again. I knew the answer was “yes,” but I still wasn’t having any. I’d been playing Super Mario Maker, a video game that lets you make your own Super Mario Bros. levels and play them on a real Nintendo console, and I was completely miserable. It didn’t make any sense. I’d dreamed about making Nintendo games since I was 6 years old, but when the company gave me the chance to prove a game design genius lived under my skin, I flopped. It was then that a shocking and heartbreaking realization washed over me: I hate making video games.

My ego didn’t take this realization well. As both a hobbyist gamer and a journalist that covers games, I’ve always humored the little voice in the back of my head that said, “I could do this if I wanted. I could make games.” No, Super Mario Maker has shown me, I can’t — not really. Yes, technically I can construct a stage from set pieces I’ve seen in other Mario games, but I’m not really creating anything. My by-the-numbers Mario levels (a few power-ups to start, some pipes to leap over, maybe a Hammer brother or two and a flagpole at the end) feel more like light plagiarism than original content. Why do I suck at this so much?

Objectively, I knew that my failure to fall in love with Super Mario Maker’s level editor is little more than a simple mismatch with my own creative sensibilities, but the reality of it still bothered me to the core. My self-image has always revolved, in some fashion, around the idea that I am a creative person; Super Mario Maker contradicts that in a way that other DIY game builders never have. When Minecraft’s building mode failed to garner my attention, I easily dismissed it as just “not my thing.” When Disney Infinity‘s sandbox world didn’t spark my interest, I blamed it for having “convoluted” tools that weren’t “straightforward.” I can’t apply these excuses to Super Mario Maker. I love Nintendo’s platforming games and Maker‘s creation toolset is as intuitive as they come. I’m the problem, not Super Mario Maker.

Coming to terms with this was like getting punched in the gut. If I’m not having fun making Mario levels, is that proof that I’m not really the creative-type I see myself as? I couldn’t accept that. “I’m a dang writer,” I told myself. “I’m not going to let some video game throw my personal identity into question.” I scoured the game’s online Course World mode for inspiration from highly rated level designers and poured over Nintendo’s official Super Mario Maker Idea Book, but still wound up with terrible, boring levels that weren’t fun to make or play. In a last-ditch effort, I turned to the internet for help. There, scattered across Reddit, Twitter, Facebook and a dozen gaming forums, I found my answer. This is a skill, not a talent.

My soul settled as I realized my failure wasn’t a lack of creativity, but another belief that closely orbits my fragile sense of self: There’s no such thing as effortless, natural talent — only the gumption to learn and master a skill. Online, I found level designers who had spent hours carefully planning out their stages before they ever touched the Wii U GamePad. They drew them on graph paper; they brainstormed ideas with friends and told stories through level design. My childhood dreams of creating games was merely romantic, but for these people it had been a practical passion. They drew levels on paper; they used other game-making programs; they built up their love for game design as a skill. I didn’t. It’s as simple as that.

It took me awhile to figure out, but Super Mario Maker taught me that game design is a lot like writing. On the surface, it sounds easy — but the truth is that it’s a skill that needs to be pursued, learned and developed. There are unspoken rules that have to be followed, and good writing (or design) requires planning and forethought. Nobody sits in front of a blank sheet of paper unprepared and writes the next great American novel (despite our egotistical assumption that we can), Pulitzer prize-winning essay or, well, award-winning Super Mario Bros. game. It takes practice, experience and passion. I have all of those as a writer, but none of them as a game designer.

I may never be a great game designer, but thanks to Super Mario Maker, a mild reality check and a little more thought than I ever expected to dedicate to a Japanese-Italian plumber, I now have a much better idea what it takes to be one. I think I’ve always known, but it’s nice to be able to consciously recognize it and give the folks who have put the effort into cultivating their skills the respect they deserve.

Playdate: Building the Mushroom Kingdom in 'Super Mario Maker'

2
Oct

Apple’s late to the car game and that’s okay


There have been Apple Car (or iCar) rumors since at least 2007. They usually involve the company teaming up with an automaker to design an iPod- or iPhone-ready vehicle. Nothing has ever come of all the speculation and it’s probably for the best. When Apple teams up with another company, the results are rarely satisfying. Remember the train wreck known as the Motorola ROKR? Now it looks like Apple is finally forging ahead with its automotive plans according to reports. But it’ll do so on its own and there will reportedly be a production vehicle ready in 2019. If true, it’s a bold plan. Not because launching a vehicle in that short of a time frame is impossible. It’s that the electric, semi-autonomous vehicle market will be pretty crowded come 2019. But Apple should be fine with that because entering a crowded market with its own twist on a product is what it does.

In 2004, DARPA held a robot-car contest in the Mojave Desert. Autonomous cars would attempt to wind their way through a 150-mile route for the chance to win $1 million. All the vehicles failed. The next year, with the purse doubled, five teams finished the route. While Stanford officially won, the real winner was Google. The director of the university’s team, Sebastian Thrun went on to found Google [x] and the company’s driverless-vehicle initiative.

The company’s research and lobbying in the field has been aggressive. Four states, a town in Idaho and Washington, DC, now allow driverless cars on the road thanks in part to Google’s efforts. All that work has been laying the foundation for a world where autonomous and semi-autonomous vehicles will be commonplace on the road.

Thrun left Google in 2014. But what he and his team accomplished set the groundwork for a 2020 launch of its own vehicle and paved the way for Apple and major automakers interested in getting humans out of the driver’s seat. While Google is already showing off a prototype car, Apple isn’t in a hurry. It’s more than happy to wait in the wings and see what’s learned during the testing process.

This is how Apple operates. It didn’t invent the MP3 player, the GUI or the smartphone. It saw what others had done and improved on it for maximum profit. Sure the company makes technology more palatable for the masses, but it does so while making a substantial profit on its products. This is why you haven’t seen a 4K TV with the Apple logo on it. Television sales offer slim profit margins. There’s no need to make a TV when a set-top box that points users to your digital rentals will suffice.

In the mobile world, Android dominates the market. But, Apple still makes huge waves when it launches new iPhones. The company sold 13 million new iPhone 6s and 6s Plus handsets during the first three days of availability. The only handset maker that’s even remotely close to having Apple’s mindshare is Samsung.

If Apple can get a tiny fraction of those people to buy its new vehicle, it’ll be doing pretty well. It doesn’t need to beat Toyota, Ford or Honda in car sales; it just needs to make a profit. Yes, a car is far more expensive than a phone or a computer, but that Apple brand could be enough to get folks to buy a car from a tech company.

It’s something that’s actually already happening.

Tesla started as a Silicon Valley car company, but it’s currently more than that. Incorporated in 2003, it introduced its Roadster prototype in 2006. Since then it’s become a technology that just happens to sell cars and giant batteries for your home. It’s even building a battery factory in Nevada to produce the packs needed for those vehicles at large scale. It makes the whole widget — something Steve Jobs was fond of saying about Apple.

But while Tesla is diversifying, its first mission was cars. The Apple car, on the other hand, will be a side business. New ventures are expensive and even if the company hires all the car engineers it can find, there’s always the chance the iCar (or Apple Car or whatever it’s called) will be a flop.

While Silicon Valley moves quickly, Apple tends to wait and see before it goes full bore so it doesn’t end up with another Newton on its hands.

The robot-driving future is uncertain. But what is certain is that if Apple participates, for better or worse, there will be people lining up to be the first to drive the car that starts when the drivers says, “Hey Siri!”

2
Oct

Samsung to partner with Qualcomm again for Galaxy S7 chipset


When Samsung left Qualcomm behind this year in favor for its house-made Exynos chipset, the move could’ve been seen as the nail in the coffin for the relationship. Fortunately, it appears like next year they’re going to kiss and make up.

According to a report today, Samsung is going to yet again be offering a mix of Galaxy S7’s with either Snapdragon or Exynos SoC. Like usual, which chipset you get will depend on your region. It is expected that phones with Qualcomm’s top-end Snapdragon 820 will be found in the U.S. and China (two of the largest smartphone markets).

The Snapdragon 820 is supposed to be Qualcomm’s redemption to the troubled 810 chipset this year. Off the bat, it faced overheating controversy and continual bad reception. We have yet to see the 820 replace it.

snapdragon_820

This isn’t the first time we’ve heard about the possibility of the Snapdragon 820 in the upcoming Galaxy S7. But more evidence to any rumor is always a good thing. As for other markets, the latest rumors of the Galaxy S7 peg it with an updated Exynos 8890 SoC (from the current 7420 chip).

How do you feel about Samsung’s decision? Would you prefer to stick with Exynos?

Source: etnews

The post Samsung to partner with Qualcomm again for Galaxy S7 chipset appeared first on AndroidGuys.

2
Oct

ConnectSense HomeKit-Compatible Smart Outlet Available for Pre-Order


Now that HomeKit has been available for several months, additional HomeKit-connected products are beginning to trickle out. ConnectSense is the latest company to announce a launch date for HomeKit-compatible product, and its Smart Outlet was today added to Apple’s list of HomeKit products.

Priced at $79.95, the Smart Outlet plugs into an existing outlet and offers two Wi-Fi connected sockets that can be controlled independently using Siri or an accompanying ConnectSense app. Like the Elgato Eve Energy, the Smart Outlet also includes tools for monitoring the power usage of connected appliances.


As with all HomeKit devices, the Smart Outlet can be controlled with voice commands and linked to other compatible HomeKit products to create Scenes and automated timers to turn appliances on or off. The Smart Outlet also includes a 2.4A USB port for charging iPhones and iPads and two LEDs for determining the status of plugged-in devices at a glance.

Smart plugs have been one of the most popular HomeKit products thus far, and in addition to the Smart Outlet from ConnectSense and the Eve Energy from Elgato, both iDevices and iHome have released connected outlet options.

The ConnectSense website is accepting pre-orders for the Smart Outlet, but the website lists a shipping date of September. Smart Outlets do not appear to be shipping yet, but will likely be going out soon given their addition to Apple’s website.

Amazon.com is also accepting pre-orders for the ConnectSense Smart Outlet.


2
Oct

Samsung Gear S2 has landed: where to buy


Samsung-Gear-S2-Hands-On-AA-(18-of-50)

As expected, the Samsung Gear S2 has now arrived to the US market, with the standard model priced at $299 and the more premium Gear S2 Classic set at $349. While the Gear S2 isn’t an Android Wear-powered device, it is pretty feature packed and marks the first time that Samsung has offered a smartwatch with a circular display.

To recap, the Gear S2 is powered by Tizen and utilizes a 1GHz dual-core Exynos processor with 512MB RAM and 4GB storage. The circular display is 1.2-inches with a resolution of 360 x 360, and the watch offers extras like NFC for use with Samsung pay. Unlike past Gear devices, the Gear S2 isn’t restricted to working with only Samsung devices, as just about any modern Android device should play nice this time around.


Samsung-Gear-S2-Hands-On-AA-(18-of-50)See also: Samsung Gear S2 hands-on36

Of course, the Gear S2 has some pretty stiff competition with devices like the new Moto 360 and the LG Urbane 2. These watches also have the advantage of having more optimized apps out of the gate, though Samsung seems eager to catch up, and for what it is worth,the Tizen-powered UI actually is quite impressive.

Gear S2 and the competition

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For those that are interested in picking up the Gear S2 today, you can do so from the following retailers:

The watch is also expected to make its way over to Amazon, though the listing isn’t live just yet.

What do you think, anyone planning on picking up the Gear S2? How do you feel it compares with other watches currently on the market?

2
Oct

Elon Musk’s SolarCity has the world’s most efficient solar panels


Residential Solar Panel Installation Ahead Of SolarCity Corp. Earnings Figures

SolarCity, the company co-founded by Elon Musk, now produces the world’s most efficient rooftop solar panels with a module efficiency of just over 22 percent. That bests the X-Series panels built by SunPower, which top out at around 21.5 percent. The results were confirmed by the Renewable Energy Test Center, a third party California photovoltaic testing company. SolarCity CEO Lyndon Rive told Fortune that the company is shooting for a cost of around 55 cents per watt. It plans to build the 360 watt panels its 1GW solar panel plant in Buffalo, New York, set to open next year.

If 22 percent doesn’t sound particularly great, you may be thinking of the (extremely expensive) panels used by NASA in space, which have nearly double that efficiency. However, the slight improvements made by SolarCity with its new panels will still have a big impact, bringing more power, less waste and a smaller footprint to consumers. The company said that a smaller pilot line is already producing the panels, which it will sell in select areas to start with. Once the main line is running, SolarCity will build enough of them to equip up to 200,000 homes per year.

Via: TechCrunch

Source: SolarCity

2
Oct

The best cheap vacuum


This post was done in partnership with The Sweethome, a buyer’s guide to the best things for your home. Read the full article here.

After scoping out 160 models over 42 hours of research and testing, we found the $160 Shark Navigator Lift-Away NV352 cleans most kinds of debris from most common surfaces, needs relatively little maintenance, and should last at least five years. That’s a combination of benefits we couldn’t find with any other vacuum cleaner in this price range.

It won’t last as long or clean as deeply as the best high-end vacs, and it may not be as convenient as a cordless vacuum, but the Shark NV352 represents an effective, affordable, simple-to-use compromise that will work well in most homes in the US and Canada.

How we decided

Experience tells us that the best cheap vacuums are bagless uprights that cost between $130 and $200. We’ve learned that after speaking with about a dozen experts, reading at least 1,000 user and editorial reviews, and testing all shapes and prices of vacuums over the past two years.

We narrowed the field down to a few models that fit those criteria, and then we tested how well they resisted clogs (and how easily we could clean them), how they handled in tight spaces, and whether they could clean up debris like powder, pet hair, and crumbs on bare floors and carpets.

Our pick

The NV352 comes apart in more places than most vacuums do, which makes clearing clogs or replacing individual broken parts especially easy.

The Shark Navigator Lift-Away NV352 is the best cheap vacuum because the sum of all its features and abilities is greater than that of any of the other 160 vacuums in this price range.

It will clean up pretty much any kind of debris (including pet hair) from almost any kind of bare floor or carpet in your home. And with its washable filters and durable moving parts, you won’t have to put much time, effort, or money into its upkeep, so it will run better, for longer, than most of its peers. If parts break, they’re covered under the five-year warranty, and Shark will ship replacement parts for free as long as you bought the vac from an authorized retailer.

Handling is smooth and light thanks to a 12-pound body and a swiveling joint between the chassis and cleaning head. The lift-away canister, the pull-out wand, and the mini brush attachment give it more versatility and reach than is common at this price. People who own it tend to love it, comparing it favorably to their old vacuums in user reviews.

Any cheap vacuum has to make some trade-offs. This Shark model tends to push large particles, such as pieces of cereal, in front instead of sucking them up, and its accordion hose is prone to cracking, though replacement is free under warranty. We think that among all the sub-$200 vacuums out there, the NV352 makes the wisest set of compromises that anyone could hope for.

If the NV352 is sold out, note that Shark makes a ton of models that are essentially identical. As an alternative, we suggest the Shark Navigator Lift-Away NV356E; we love it for all the same reasons, but it has a larger dust cup and usually costs more.

A canister-style alternative

The Panasonic MC-CG902 has an adjustable-height cleaning head (pictured here on the highest setting), which allows the vacuum to smoothly clean pretty much any type of surface in any home.

If you prefer canister-style vacuums, or if your home has lots of thick carpet that a Shark would choke on, check out the Panasonic MC-CG902. It’s a perennial favorite at Consumer Reports, consistently sitting near the top of the testing house’s canister-vacuum rankings and earning Best Buy status (a step up from Recommended). The build quality has some known issues, and lots of people won’t be able to abide its bagged, canister-style design. But in a few homes, it’s the best affordable option.

Wrapping it up

If you’re floored by how badly your current vacuum sucks, get the Shark NV352. It’s a pleasure to use, and it cleans well—and with the warranty, there’s no reason you should get any less than five years of reliable service for the purchase price.

This guide may have been updated by The Sweethome. To see the current recommendation, please go here.

2
Oct

Tell us how you really feel about the iPhone 6s and 6s Plus


iPhone 6s

It’s been a week since the release of the iPhone 6s and 6s Plus, and while this is an “s” year — meaning a lot of subtle changes instead of a big redesign — there’s still a lot to like about this year’s models. We appreciated the speedier Touch ID fingerprint sensor, and the optical image stabilization in the 6s Plus proved handy with video recording. But our reviewer Chris Velazco came away most impressed with 3D Touch, a “tremendously useful tool” that he “wanted to use all the time.” And now we’d like to know if our readers agree. Plenty of you have upgraded to one of Apple’s new phones in the past week, and now we’re giving you an opportunity to tell us what your experience has been so far. Write a review in our product database for the 6s or 6s Plus and we’ll feature some of the best ones in a future post.

We are not accepting reviews in post comments; please go to the iPhone 6s or 6s Plus page to write your review. If you don’t have a database account, sign up here!