ZTE Axon review: a powerhouse that punches above its weight
A few weeks ago, I got a look at a curious kind of mobile marketing head-fake: A new company called “Axon” no one had ever heard of promised the moon and stars in the form of a shiny, seemingly impressive $450 smartphone. As it turned out, Axon wasn’t an upstart smartphone maker taking on stodgy giants — it was a sub-brand of Chinese OEM ZTE trying to make something cooler than it’s normally known for. The ruse worked in that it got a bunch of jaded nerd journalists to an event in the middle of Manhattan in the rain, but is the phone itself actually worth that trouble? Did ZTE finally figure out how to make a phone that wary US consumers might flock to? The answer might surprise you.
Hardware

The model we’re working with has a full-on champagne finish, and despite the color, it feels a little less ostentatious than the blingy black-and-gold version I played with a few weeks back. It’s a dense, solid-feeling little handset since the body is crafted out of metal but isn’t hewn from a single slab. The main section of the Axon’s back is one plate, flanked on the top and bottom by metallic caps that form the phone’s edges. Turns out they’re a potential point of failure, too. I — ever the klutz — dropped the Axon from about two and a half feet up onto hard bathroom tile, and while it survived the drop, the corner of one of those edges popped out of place and had to be snapped back into position. I don’t think this thing will take a beating; just know that less than a week’s worth of jamming it in and out of my trusty blogger bag left the gold Axon with a lengthy vertical scuff I can’t rub away. Minor mishaps aside, the Axon’s thicker 9.3mm waistline is offset by a gently arching back that settles comfortably into the hand. I get the stylistic reasons why other companies (here’s looking at you, Sony) don’t make contoured phones, but man: curves make a world of difference.

As is often the case, that metal construction also means there’s no way to remove the 3,000mAh battery, and you’ll need a paperclip to pry the nano-SIM card out of the slot on the side. This might take a little more effort than you’d think since the tray has a nasty habit of sticking sometimes when I tried to pull it out. That’s really it as far as slots go, too, so you’d better know for sure you can squeeze the entirety — or at least all the really important bits — of your stuff into the 32GB of built-in storage, especially since only about 24GB of that space is available to you out of the gate. Speaking of what’s inside, the phone is powered by a Qualcomm Snapdragon 810 clocked at up to 2GHz. Throw in a whopping 4GB of RAM and you’ve got a spec sheet that’s primed to take on the Axon’s pricier rivals.

Before you notice any of that stuff, though, your eyes will likely lock onto one of two things: the 5.5-inch Quad HD screen sitting front and center, or all the tiny little triangles festooning the phone. We’ll dig into the screen in greater detail shortly, but its spacious dimensions mean the Axon will be a little too big for everyone to comfortably use. Just south of the display lives a trio of capacitive buttons that’ll sit just fine with some of you and drive the rest up a wall. I’m not terribly miffed by the lack of on-screen buttons; my only gripe is that the “Back” and “Recent apps” keys are denoted by dots instead of more informative icons. At least you can swap those two options in the Settings menu. Meanwhile, it turns out the grid of triangles above and below the screen are a little misleading.
Given the Axon’s audio chops, you’d be forgiven for thinking they covered a pair of front-facing stereo speakers, but there’s only one, tiny speaker lodged in the phone’s bottom grille — the details are mostly just for show. The triangular motif got plenty of play around the rest of the phone too, as it adds a bit of texture to the shutter button and volume rocker. There’s a teensy patch of triangles separating the main 13-megapixel camera from the 2-megapixel secondary shooter above it, but it’s basically just a decal under some protective plastic. All told, it’s a neat little visual flourish that helps the Axon stand out from the crowd of conservative-looking flagships.
Display and sound

The jury’s still out on whether our phones really need super high-resolution screens (our eyes certainly can’t tell the difference past a certain point), but you won’t hear me complain about how tightly packed the Axon’s 5.5-inch screen is. ZTE chose an LCD panel that uses what it calls Continuous Grain Silicon (CGS) tech, which, in a nutshell, makes for a thinner high-density display… not that it made much of a difference for the Axon’s waistline.
Anyway, the whole thing is punchy and saturated, but not quite as overblown as what you’d experience with Samsung’s Galaxy S6 or S6 Edge. In fact, it’s not too far off from the screen packed into LG’s G4 (which strives for more accurate colors than impactful ones). The biggest difference is a slightly warmer, almost redder undertone. I’m the sort of guy who prefers some extra oomph in my screens and the Axon strikes a solid balance here. Brightness and viewing angles were mostly great too, the former being especially important under the pounding summer sun. Thankfully, the auto-brightness setting kept things nice and legible throughout my week of testing. Seeing as we all have our own persnickety screen preferences, I can’t guarantee everyone will be as fond of this as I was, but for what it’s worth, I haven’t spotted any outright dealbreakers.

ZTE apparently tapped the wisdom of the crowds to figure out what it had to nail with the Axon, and high-quality sound was near the top of the wishlist. As such, the company squeezed a digital-to-analog converter that lends the phone the ability to play 32-bit audio; rival smartphones like the Galaxy S6 only support up to 24-bit files. That might sound pretty impressive, but c’mon: Is your music collection filled with 32-bit audio files? Yeah, didn’t think so. Factor in where people tend to listen to music on their phones — traipsing down streets, on subways and so on — and it feels this 32-bit audio push is more an academic achievement than a practical one. However! There’s a bit of preloaded software that will actually change up how your audio sounds.
The Dolby Audio is installed and on by default, which computationally tweaks your tunes in the hope they’ll sound deeper and more powerful than they normally would. After throwing my usual slew of test tracks at the Axon, my natural urge to disable anything that wasn’t stock Android quickly evaporated. The meandering synth intro of Capital Cities’ “Kangaroo Court” sounded brighter and more expansive on the Axon and the included pair of JBL earbuds than it did on the G4 and the iPhone 6. As the album wore on, “Farrah Fawcett Hair” took on a more spacious feel and highlighted little bits of aural texture I never noticed before. The thing is, Dolby’s solution won’t be perfect for everyone from the get-go. The default equalizer settings try to punch up the mids a little too much, leaving those highs and lows a little wimpier than I’d like. It still makes songs meatier and more satisfying than they would be otherwise, though, and if you’re really picky, you can jump into the Dolby settings and tweak things exactly the way you’d like. What’s really depressing is the lack of stereo speakers à la the One M9 — it seems like an odd decision considering how important good audio is to the Axon, but we’ve got the laws of gadget economics to blame for that omission. At least that lone speaker is plenty loud.
Software

The Axon comes loaded with Android 5.1.1, and thankfully ZTE didn’t feel the need to paint over it too much. Aside from some different icons and a custom time/weather widget that greets you upon first boot, you might even mistake this for a stock Android phone. Not quite. First, the interface has some other personalities if the stock-ish default isn’t your thing. Long-pressing the screen brings up two alternate themes to load up, called Fancy and Sports. I honestly couldn’t tell you what’s so fancy about the Fancy look; it changes the default wallpaper to some red feather and axes the app launcher entirely; all your software lives on your home screens instead. And Sports? I don’t get why this needs to be here. It makes your icon set round and… that’s really it. If you’re anything like me, you’re better off just ignoring these other options. Unlike other flagships — the S6 twins and the One M9, for example — there’s no theme store here, which is fine with me. Thankfully, all of Android Lollipop’s most important features are just where you’d expect to find them, and there are a few comforting flashes of Material Design peppered throughout the mix.
Since the ZTE isn’t coming to you thanks to an arcane carrier agreement, there’s hardly any bloatware. In fact, I almost hesitate to call the apps here “bloatware” since most of it is genuinely useful. There’s Dolby Audio, for one, and a bunch of apps dedicated to sports and fitness. Yahoo Sports is the most inexplicable addition, but it’s handy if you want to keep tabs on certain pro teams. Beyond that, an app called RockMyRun offers curated playlists for those marathon-training sessions, along with an activity tracker called Argus that’s more solid than you might expect. It nags you to create an account to squeeze the most use out of it, but it’ll still track and display your day’s steps in what ZTE calls the Z-Tray. When the phone is locked, a little arrow icon will appear at the bottom of the screen — tapping on that brings up music controls and a quick rundown of your activity so far. Most of the time, the Z-Tray is a useful thing to have, but when the notification shade is full, it’s all too easy to open that when you mean to swipe to unlock. Oh, and speaking of the notifications on the lock screen, it hides all but the topmost one, so it requires an extra two taps to see what’s been going on. Sort of defeats the purpose, no?
Camera

I’ll be real with you: I wasn’t expecting much out of the Axon’s rear-facing camera duo. The novelty of using a second sensor for kooky post-production effects on phones like the One M8 never worked for me; it just seemed like a way to distract from the hit-or-miss quality of the primary shooter. My worries were mostly misplaced. The 13-megapixel camera lodged in the Axon’s back is a capable performer, and the Camera app doesn’t lean on that secondary sensor for very much at all. There’s a Bokeh mode available by swiping to the left of the main camera view (spoiler alert: The results are sometimes cool, but often screwy), and that’s really it.
So, that main camera. You don’t need me to remind you that most phone cameras live and die by the light they’re used in, so I’m not blowing any minds by saying the Axon’s daytime photos were sharp and nicely detailed. Color reproduction could’ve been better, though; sample shots were often washed out, undersaturated and lacked the punch you’d see in photos taken with the LG G4 or Samsung Galaxy S6 series. HDR mode mitigates the issue a bit, but man, I hate the idea of requiring HDR for nicely saturated photos (the fact that you’ve got to physically freeze for it to work well stinks too). The same saturation issues plague the Axon in video recordings, even when shooting in 4K; the camera picks up a respectable amount of detail, but colors often seemed a touch blander than in real life. Things naturally take a turn for the worse when it’s dark out; shots were flat and smudgy at best. While I’m griping, I wish holding down the shutter button while the phone is locked would automatically fire up the camera. I guess we can’t have everything for $450.
On the upside, ZTE’s Camera app strikes a fine balance between simplicity and feature bloat. Remember that Bokeh mode? It lets you fiddle with depth of field (down to faux-apertures of f/1.0) and play with the focus after you’ve already taken the photo. Once you’re done there, a quick tap brings up a slew of funky picture modes like multi-exposure to spice things up for an eventual upload to Instagram. My favorite bit? There’s an exposure-control slider that appears when you tap to focus on a subject, just in case the camera doesn’t adapt as fast as you’d like. Throw in a full manual mode that lets you control ISO, white balance and shutter speed and you’ve got a well-designed system that only provides as much control as you want it to. If you’re a straight-up camera buff, there are better phones out there for you, but most people won’t mind the Axon’s photo chops.
Performance and battery life

Right, it’s no surprise that the Axon has plenty of power to play with — we’ve got the Snapdragon 810 and the Adreno 430 GPU to thank for that. That combination (along with 4GB of RAM) catapults it into the upper echelons of mobile computing along with phones that cost considerably more, so let’s just turn to the tale of the synthetic benchmark tape:
| ZTE Axon | Samsung Galaxy S6 | HTC One M9 | LG G4 | |
|---|---|---|---|---|
| AndEBench Pro | 7,961 | 10,552 | 7,404 | 8,352 |
| Vellamo 3.0 | 3,086 | 3,677 | 2,874 | 4,065 |
| 3DMark IS Unlimited | 24,802 | 21,632 | 21,409 | 18,572 |
| SunSpider 1.0.2 (ms) | 1,489 | 674 | 706 | 725 |
| GFXBench 3.0 1080p Manhattan Offscreen (fps) | 25 | 25 | 22 | 15 |
| CF-Bench | 62,117 | 62,257 | 53,579 | 71,260 |
| SunSpider 1.0.2: Android devices tested in Chrome; lower scores are better. | ||||
Hardly any surprises here: The Axon’s Qualcomm silicon usually performed a little better than the 810 seen in HTC’s One M9, but still left room for Samsung’s custom chipset to pull ahead. The Axon’s SunSpider performance and Vellamo scores are the biggest question marks since they lag behind some of the others, but benchmarks only tell part of the story. Indeed, the Axon is more complex than the numbers might let on. When it came to graphical performance, it was right on par with other big-name flagships on the market. Games like Dead Trigger 2, Asphalt 8 and my new favorite, The Talos Principle, ran like a charm, even with graphical settings maxed out. The combination of a Snapdragon 810 and a metal body does mean that the Axon gets noticeably warm when you start pushing it.
More concerning than the warmth were some unnerving moments of flakiness I experienced during my week of testing. Opening a folder of apps took slightly longer than it ought to, even if the folder was relatively empty. Swiping through pages of apps was mostly fluid, except for moments of stuttering when I was in a rush to find something. Once, while shutting down all my running apps, the screen went dark for about five seconds and refused to heed my touch for a few seconds even after it came back to life. Bizarre. I eventually had to restart the phone to get everything running normally again. It’s these annoying little bits — in fairness, things that could probably be fixed through software updates — that ultimately dull some of the Axon’s shine. ZTE tried to keep things light with its custom approach to Android, but the experience of using it doesn’t always feel as fluid as it should.

Of course, pure power doesn’t mean much without the juice to make everything go. The Axon’s sealed, 3,000mAh battery performed worse than I thought it would in our standard Engadget rundown test. (We loop a 720p video with the screen at 50 percent brightness with the phone connected to WiFi). The official numbers: The Axon lasted for eight hours and 23 minutes before finally dying on me. That might not sound too bad (it’s better than the eight hours and 19 minutes I squeezed out of the One M9), but the G4 and its Quad HD screen stuck around for just over 11 hours. Good thing the Axon packs Qualcomm’s quick-charging tech. Thankfully, that battery fared fine with my daily grind, including email and Slack messages, the occasional YouTube video and an odd game or two. All told, it managed 13 hours before needing a top-up. If you’re the sort of person who isn’t glued to your phone, this thing will hang in there for nearly two days without much trouble.
The competition

The top of the smartphone heap is already a war zone, and if you’re in the market for high-end hardware, be sure to keep these other choices in mind. The HTC One M9 immediately leaps to mind because it too runs a Snapdragon 810 and manages to squeeze a memory card slot into its slim, handsome, all-metal chassis. It also has a nifty after-care angle in the form of Uh-Oh Protection, under which the company promises to swap your busted M9 for a replacement. ZTE’s own complimentary Passport program is a little different: It comes with a two-year warranty and a 30-day return policy. The icing on the M9’s cake is its impeccable build quality (the BoomSound speakers are a nice get, too), but it’ll set you back $649 unlocked — $200 more than the Axon.
Then there’s LG’s G4, which also features a 5.5-inch Quad HD display, albeit one that’s more restrained and color-balanced than the Axon’s. Performance can be pretty close between these things, but the G4 has some crucial benefits: a microSD card slot and one of the best cameras in its class. It’s available with a beautiful leather finish, too, and it won’t weigh down your pockets nearly as much as the Axon. I’d choose the G4 over the Axon if money weren’t an option, but it’ll still cost extra depending on where you look; eBay recently had a European version of the phone for $499, and prices online still hover around $550 for a new-in-box model.
And then we’ve got that other high-end smartphone that’s expected to go easy on our wallets: The OnePlus Two. The Two is expected to make its debut very soon, and it’s said to feature similar specs as the Axon, from the same Snapdragon 810 to the 4GB of RAM to what some rumors suggest is a 5.5-inch Quad HD screen. The kicker: OnePlus CEO Pete Lau already confirmed that it’ll cost less than the $450 the Axon sells for. Resist the temptation to be an alarmist: The OnePlus Two just might stop Axon sales cold, but we’ll see how quickly the Oppo spinoff can churn those things out.
Wrap-up

I’ve got to hand it to ZTE: The Axon is the sort of powerful, budget-friendly phone I never thought the company would, or could, make. It’s got gobs of power. It’s mostly well-built. The camera isn’t half-bad. And that tantalizing $450 price tag currently represents the floor — the least amount of money you could spend on a phone as well-specced as this. So why won’t I buy one? First, the software isn’t as polished as it should be. Secondly, I need memory. I need room for files and photos and tracks and videos, and the widespread availability of cloud storage just doesn’t cut it for me. The fact that ZTE made an actual contender of a phone, stuck it with only 32GB of storage and left out any expandable memory options is ridiculous. Samsung offers the Galaxy S6 line with more storage (for a pretty penny, but still). The Axon, then, isn’t a perfect handset. It is, however, a mostly great smartphone that makes me strangely excited for a sequel.
Filed under: Cellphones, Mobile
Apple Appears to Have Ditched Plans for 4-Inch ‘iPhone 6c’ in 2015
While several reports since last December claimed that Apple was planning to release a new 4-inch “iPhone 6c” as a low-cost option alongside the so-called “iPhone 6s” and “iPhone 6s Plus” later this year, Cowen and Company analyst Timothy Arcuri recently told investors that supply chain evidence of the rumored smartphone has seemingly disappeared since around March.
Arcuri, in a research note obtained by Business Insider, speculates that Apple may have delayed or dropped plans to release the “iPhone 6c” due to concerns that the budget smartphone would cannibalize the iPhone 6, which has experienced record-breaking sales and could continue to be a hot product for Apple if given a price reduction alongside the “iPhone 6s” and “iPhone 6s Plus” in September.
“I think one of the reasons is because the iPhone 6 has sold so well,” Arcuri said. “And they said, ‘Look, why would we want to cannibalize? If we came out with an iPhone 6C, we would essentially cannibalize a price-reduced iPhone 6.’”
Arcuri believed that the “iPhone 6c” would essentially be iPhone 6 hardware shrunken down to the size of an iPhone 5s, including an all-metal unibody that would differentiate itself from the plastic iPhone 5c released in 2013. Investment banking firm Jefferies predicted in late June that a 4-inch metal “iPhone 6c” will be released in early 2016, but that timing appears questionable.
KGI Securities analyst Ming-Chi Kuo issued a note to investors in April that claimed a new 4-inch iPhone was unlikely in 2015, and a few weeks later said that Apple is instead likely to release a new 4-inch iPhone with Apple Pay compatibility in 2016. Kuo said that Foxconn will be the primary manufacturer of the low-cost handset, but Apple’s product roadmap could have changed since that time.
Apple frequently tests new products and services internally that are never released, so it is entirely possible that the company never planned to make the “iPhone 6c” available to the public. Sketchy rumors and leaked images of the purported “iPhone 6c” shell — notably plastic — began picking up in December, but few concrete details about the rumored smartphone have surfaced since that time.
T-Mobile Galaxy S6 and S6 Edge update rolling out, battery improvements
Folks who have either variant of the Galaxy S6 on T-Mobile are getting a treat this morning, in the form of an update. It’s not a huge update, but there’s something significant in changelog: “Battery improvements”.
If you’ve been tracking the Galaxy S6 at all, I’m sure you’ve heard that its battery life is nothing to write home about. Actually, it’s quite poor for a flagship these days. Therefore, any said battery improvement stands out like a sore thumb.
In addition, the ~ 103 MB update is bringing “Various bug fixes and device improvements” to both models. The S6 Edge is receiving a Cocktailbar error fix on top of that, which pertains to a “Unfortunately, Cocktailbar service has stopped” issue in the Edge Screen settings.
It was reported that the phones had a recurring battery drain bug with VoLTE, so hopefully the battery improvements address this. Hit up your Software update button (Settings>About Device) to see if the OTA update has reached you. For the impatient folk, you can grab the download via the source links below.
Source: T-Mobile 1, 2
The post T-Mobile Galaxy S6 and S6 Edge update rolling out, battery improvements appeared first on AndroidGuys.
CEO and co-founder Julie Uhrman leaves Ouya as Razer confirms an all-cash acquisition
Back in April we reported that Ouya needed to find a buyer fast due to its failure to restructure its debt repayments to an investment company called TriplePoint. This was despite receiving a $10 million investment received from the Chinese company, Alibaba. Shortly after, there were rumours that the computer and gaming accessory maker, Razer, were interesting in acquiring Ouya. Confirmation that Razer had indeed acquired Ouya was posted and then swiftly removed on the website of the investment bank, Mesa Global.
.@Razer Can’t wait to see what you do. Take care of my incredible team and community…I know you will.
— Julie Uhrman (@juhrman) July 27, 2015
Now, we have Ouya’s co-founder and CEO, Julie Urhman, announcing her departure from the company via Twitter, as well as asking Razer to look after her people and community. In all, she spent well over an hour on Twitter thanking everyone involved.
.@juhrman OUYA was a once in a lifetime experience. Now, I’m off to find the next…stay tuned!
— Julie Uhrman (@juhrman) July 27, 2015
As for Razer, the company has confirmed to TechCrunch that it has purchased Ouya, although no numbers were mentioned. Razer founder, Min-Liang Tan did reveal the acquisition was a cash deal, though, with the result that Ouya’s venture capital investors have been repaid.
So what exactly is Razer getting for its undisclosed sum of cash? Well, it has acquired Ouya’s technical and developers relations teams as well as Ouya’s software assets. Razer did not, however, opt to purchase Ouya’s hardware division. Razer plans to integrate Ouya’s games, controllers and accounts into its Cortex TV gaming platform, re-branding Ouya’s store as Cortex for Android TV along the way.
Owners of Ouya units will be pleased to find out that Razer plans to support the console for at least another 12 months, offering freebies, giveaways and other promotions to Ouya owners to tempt them over to its Forge Android TV device.
Let us know your thoughts about Razer acquiring Ouya in the comments below.
Source: Julie Urhman (Twitter)
Via: Engadget, TechCrunch
Come comment on this article: CEO and co-founder Julie Uhrman leaves Ouya as Razer confirms an all-cash acquisition
Security firm uncovers another far-reaching Android vulnerability

A team of mobile security experts at research firm Zimperium have recently discovered an exploit in Android that could let hackers gain access to your mobile device much easier than you’d think. Normally when reports surface regarding Android malware or security flaws, the user would need to either download the affected application or file for the exploit to reach their devices. However, that might not be the case with this recent finding.
According to Joshua Drake, security researcher at Zimperium, here’s how it would work: a hacker creates a malware-laden video, sends you the file through MMS, and that’s it. Depending on which messaging application you’re using, the video could trigger the vulnerability right away. For instance, Hangouts processes videos instantly which allows users to view the media content right away, no waiting required. For most stock text messaging apps, though, you’d need to open the message and play the video in order for the hackery to take place. When talking about messaging apps, Drake notes that “it does not require in either case for the targeted user to have to play back the media at all”.
For the most part, details on the exploit are being withheld from the public until Zimperium’s BlackHat even in Las Vegas next week. We’ll know more specifics on the exploit itself when that event takes place.
Drake sent in security patches to Google when he uncovered the exploit back in April
Drake sent in security patches to Google when he uncovered the exploit back in April. Google quickly accepted Drake’s patches and has already sent out a fix to all of its hardware partners. In order to get the fix, though, you’ll need to wait until your phone’s manufacturer or carrier sends it out to consumers. The researchers who discovered the flaw tell NPR that they don’t believe this exploit is currently at use in the wild. But even though it may not be currently affecting our devices, a fix needs to happen sometime soon – this exploit is, according to Drake, able to run on any Android device running Android 2.2 or later.
Just because these devices are potentially at risk, doesn’t mean the attack will be 100% successful, though. Google tells Forbes, “Most Android devices, including all newer devices, have multiple technologies that are designed to make exploitation more difficult. Android devices also include an application sandbox designed to protect user data and other applications on the device”.
At this time it’s not clear as to which manufacturers will send out security fixes to their devices, if at all.
Moto X (2015) Preview: What to expect

The mobile industry is congested with a long list of available devices, but there are those smartphone series that have earned their spot in our hearts and pockets. The Moto X is definitely a phone we have begun looking forward to every single year.
Smack in the middle of 2015, the time for the new Moto X successor is getting nigh. As it goes with any major release, we have been following the internet murmurs very closely. There’s now enough details to get a relatively clear idea of how the Moto X (2015) will stack up against the competition.
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We expect Motorola to unveil the Moto X (2015) tomorrow, July 28, along the third generation of the Moto G, during its events in London, New York, and Sao Paulo. Unlike the Moto G, which has been leaked extensively, the Moto X has been the star of fewer reports, which could mean its launch won’t happen tomorrow. But that’s not very likely, as the absence of big leaks could be due to Motorola keeping its cards closer to the chest when it comes to the Moto X.
Let’s review the information we have so far on the Moto X (2015).
Design

Motorola is not known for changing its Moto X (and Moto G) designs very drastically, which is why this year seems to be a little special. While Motorola’s iconic aesthetics seem to remain true to previous iterations, the latest rumors and leaks suggest the manufacturer is looking to further streamline its new releases, making them look more like a Nexus 6.
In recent leaks we have seen images that display that metal edge and plastic back that resembles the over-sized Google phone. Even the 3.5 mm headset jack seems to be located in the same spot (at the top). The power button and volume rocker adorn the right side.

The main difference is that Motorola is now adopting that metal strip with the logo at the end, which we have also seen in leaks of the Moto G (and others). This same area houses the camera lens and a dual LED flash.
Other than slight differences, the new Moto X should really look like a smaller Nexus 6. We do have good news for those who are fans of golden hues, though, as there is rumored to be a gold/white version of the phone.

Display

Exact details on the upcoming Moto X’s display are very scarce, but what we do know seems to be a bit polarized. Some images and rumors suggest this phone will be equally sized to its predecessor, while others suggest it will be a much larger phone.
Recent reports say the new Moto X could have a 5.5-inch display, but others are set on the idea they will stick with the more traditional 5.2-inch size.
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Regardless of the size, odds are the Moto X (2015) will see a substantial increase in screen quality. More specifically, the phone is said to have a Quad HD (2560 x 1440) display that will prove to be much crisper than previous iteration. We expect Motorola to keep utilizing AMOLED technology, and that should result in one of the finest display experiences on the market.
The first Moto X only had a 4.7-inch 720p screen. Motorola then improved the 2nd-gen Moto X with a 5.2-inch 1080p display. If the rumors pan out, the Moto X (2015) will see the biggest screen upgrade in the series.
Hardware features and specifications

We can’t say we have much faith on the rumors we have seen on Moto X (2015) specs. Most of what we can gather is summarized by rumors from May. These state the phone should come with a Qualcomm Snapdragon 808 processor, 4 GB of RAM and a hefty 3280 mAh battery.
We are sure the official specifications will at least get close to the one mentioned above, but that is just because we expect the new Moto X to come with high-end hardware. These rumors do mention high current industry standard, so at least some of these details will probably be true. But if the Moto X is expected to be one of the best phones in the market, why conform with a Snapdragon 808?

Remember the Snapdragon 808 chipset is not really a bad processor… it just happens to be a bit inferior to the almighty 810. Remember the LG G4 also carries Qualcomm’s Snapdragon 808 SoC, yet it performs very well and is not really considered to be under any other high-end competitor.
Furthermore, the Moto X hasn’t been about carrying the latest and greatest in the past. They went with a Snapdragon S4 Pro on the first-generation Moto X, while everyone else was moving to the Snapdragon 800. Furthermore, Motorola opted for installing a Snapdragon 801 chip on the 2014 Moto X, when everyone else was moving towards Snapdragon 805.

This didn’t make any of the Moto X handsets inferior to the competition. They were fast, powerful and offered very unique features. Remember, you don’t need the absolute best processor out there to make an amazing handset.
I am also very interested in other Moto X (2015) rumors we have seen hit the internet. The new smartphone is expected to come with a fingerprint sensor, and a recent leak from Perú Android displays it right in the lower front speaker. This is a very interesting placement for a sensor, and it’s the first time we have seen any major smartphone manufacturer do this. It does seem to effectively get rid of the usual space hassles that a fingerprint reader brings, though.

However, a leak of the purported Moto X 2015 chassis reveals that the fingerprint scanner could be located on the back beneath the camera, similar to the implementation by Chinese manufacturer Huawei in the Ascend Mate 7. This could easily be something else however, even an additional feature related to the camera so both may yet prove to be accurate.
Camera

We know little to no information on the camera, but honestly we are not getting our hopes too high here. The Moto X series has never been known for outstanding camera quality. These phones produce fair pictures, but nothing above the ordinary, and this is a pattern that will likely continue with the 2015 iteration.
Older murmurs do tell us the phone may come with a 16 MP rear camera and a 5 MP front shooter. Meanwhile, more recent rumors suggest the new Moto X will be quite unique, sporting a 21 MP rear sensor and a front-facing flash that will take your selfies to a whole other level. Motorola also says that the company is taking camera quality very seriously with its next line of smartphones, though we’ll have to wait and see if that’s true.
Software

Most recent Moto G and Moto X handsets have run on a version of Android that’s close to Pure Android with the addition of a few small interface tweaks and it’s likely that the Moto X (2015) will follow in the same vein. One benefit to this approach is that Motorola is able to provide timely updates for its handsets and the Moto X (2015) is likely to run Android 5.1.1 Lollipop at launch with a timely update to Android M after it launches towards the end of the year.
Some of the software additions in the Moto X (2014) included an ever-present Google Now screen to the left of your home screen (similar to how it is on the Google Now Launcher), a persistent search bar when swiping between home screens, an improved notifications and quick settings centre and the unique multitasking carousel. All of these features should be present on the latest update and there’s likely to be further additions which will be revealed during the launch.
Moto G (2015) rumors

Alongside the Moto X (2015), Motorola is also expected to launch the Motorola Moto G and thanks to a series of leaks, we have a pretty good idea of what to expect from Motorola’s mid-range handset.
A previously leaked promo video revealed most of the specs for the handset and one of the biggest changes is that Motorola have bumped the display up to Full HD resolution (from 720p HD). Based on that video and other hands on images, we know the display will measure 5.0-inches (which will deliver a density of 441 pixels per inch) and the handset will be powered by a quad-core 1.4GHz Qualcomm Snapdragon 410 processor with 2GB RAM.
Under the hood, there will also be 4G LTE connectivity, a choice of either 8GB or 16GB internal storage and the usual plethora of connectivity options. The handset will run on Android 5.1.1 Lollipop – with presumably the same features as the new Moto X – and the rear camera will have a 13MP camera while the front will be a 5MP unit. A further leak revealed the Moto G (2015) will be IPx7 rated meaning it should be dustproof and water resistant up to 1 metre and 30 minutes underwater.
As we exclusively revealed just an hour ago, the Moto G (2015) will launch in just two days’ time – at least in the UK, although it should launch in other countries around the same time – while press images and live shots have pretty much revealed what the handset will look like. Another leak revealed the Moto G will also launch with Moto Maker and will be available with a choice of different accents as well as housing colours and alternative back shells. At an expected cost of just $179.99, the handset could prove to be as popular as the original was.
Release date and pricing

Motorola has confirmed that it is holding events in New York City and London on July 28th (tomorrow) where the Moto X (2015) is expected to be announced, possibly alongside the Moto G (2015) and a new Moto 360 smartwatch. If past devices are any indication, the Moto X (2015) could launch at a competitive price point, possibly in the $450-$550 range.
Wrap up

While the Moto G has made many appearances in the rumour mill, the Moto X has been less featured and it looks like there is still plenty for Motorola to surprise us with tomorrow. We will be on the ground at the company’s USA and UK events bringing you all the information that Motorola announce – is there anything in particular you want us to find out? Are you going to buy either of the two handsets? Let us know your views in the comments below!
OUYA CEO Julie Uhrman leaves the company she co-founded
Julie Uhrman, CEO of OUYA, has announced that she’ll be leaving the Android gaming company that she co-founded. The executive took to Twitter to make the statement, spending the better part of an hour thanking employees, developers and backers. Her tweets also confirm the long-rumored purchase of the company by gaming PC specialist Razer that, until now, had only been hinted at by third parties. The firm was one of the biggest early hits on Kickstarter, but when the micro-console was released to backers in July 2013, received plenty of criticism. Critics and users both attacked the build quality of the controller, game library and UI, and attempts to remedy the issue proved unsuccessful. Razer still hasn’t spoken about what it plans to do with the hardware, but its plans will now be run without the input of the console’s guiding light.
.@juhrman OUYA was a once in a lifetime experience. Now, I’m off to find the next…stay tuned!
– Julie Uhrman (@juhrman) July 27, 2015
.@Razer Can’t wait to see what you do. Take care of my incredible team and community…I know you will.
– Julie Uhrman (@juhrman) July 27, 2015
While Uhrman was making her speech, Razer was confirming to TechCrunch that it had, indeed, purchased the company. Nobody’s revealing how much was paid, but Razer founder Min-Liang Tan has revealed that the deal was done in cash. Most notably, he has picked up OUYA’s software assets as well as portions of its staff, but left the hardware portion of the business on the table. Instead, those assets will be folded into the team that’s behind Razer’s living-room gaming platform (itself another Android micro-console) the Forge TV.
If you currently own an OUYA, you’ll continue to have your device supported for another 12 months as a goodwill gesture on Razer’s behalf. It’s likely that you will, however, be encouraged to ditch the device in favor of a Forge TV as the year rolls on, with various “freebies, giveaways and promotions” planned.
Filed under: Gaming
Source: Julie Uhrman (Twitter)
BT’s broadband prices are going up this September
Stick with the same phone, broadband or TV provider for long enough and eventually your bills will go up. It’s just a matter of when and by how much. BT is the latest in the UK to announce some price rises, which will be coming into effect on September 20th. Broadband packages are going up “by no more than 6.94 percent” — you can check your own plan here, and BT is keen to stress that some won’t be changing at all. Line rental, meanwhile, is going up by a pound — making Standard Line Rental £17.99 and Line Rental Plus £19.99 per month — and its call plans will be rising between 14 and 50 pence.
BT’s TV packages are being bumped up too — perhaps to offset its Champions League and Premier League splurge. The Entertainment Starter pack (20 premium channels) is rising from £5 to £5.30 per month, while Entertainment Plus (25 premium channels) climbs from £10 to £10.65. Its most expensive tier, Entertainment Max, will cost £16 rather than £15 per month. Higher bills are never welcome, but with some lead time you can at least be prepared and, if needed, weigh up the competition for a potential provider switch. BT is sending letters to its customers now to make them aware of the changes, and if you contact them within 30 days you can cancel your plan without paying a penalty fee.
Filed under: Home Entertainment, Internet
Via: The Guardian
Hawking, Musk and others call for a ban on autonomous weapons
If you don’t like the thought of autonomous robots brandishing weapons, you’re far from alone. A slew of researchers and tech dignitaries (including Elon Musk, Stephen Hawking and Steve Wozniak) have backed an open letter calling for a ban on any robotic weapon where there’s no human input involved. They’re concerned that there could be an “AI arms race” which makes it all too easy to not only build robotic armies, but conduct particularly heinous acts like assassinations, authoritarian oppression, terrorism and genocide. Moreover, these killing machines could give artificial intelligence a bad name. You don’t want people to dismiss the potentially life-saving benefits of robotic technology just because it’s associated with death and destruction, after all.
There’s nothing legally binding in the letter, but it lends weight to the United Nations’ preliminary talk of a global ban on deadly automatons. If officials, academia and the tech industry are all against removing humans from the equation, it’s that much more likely that there will be rules forbidding lethal bots. While that doesn’t preclude rogue nations and less-than-ethical companies from forging ahead with their own equipment, you might not see a world full of AI-driven warriors.
[Image credit: AP Photo/Massoud Hossaini]
Filed under: Robots
Via: CNET
Source: Future of Life Institute
UFO Flight: Unpolished or unfinished?
After a few minutes of playing UFO Flight, there’s a bit of nostalgia that began to creep in. At first I wasn’t sure what it was, but I soon remembered my old rival: Flappy Bird. There’s no denying that UFO Flight, albeit probably unintentional, steals some gameplay from the old classic. Unfortunately, the same cannot be said about the addictive and entertaining gameplay.
Setup
To put it bluntly, there is no setup. For such a basic game, it simply doesn’t require it. There’s a big ‘Play’ button next to the leaderboard/Google Play Games button and a mute button, which actually stays on the screen even when you’re not at the main menu. The tutorial, which always shows when you open the game, tells you which sides of the screen to tap on to duck or jump. It’s very basic, and while you could argue that it’s all what’s necessary, it took me a couple of runs to realize that I could double-tap to jump even higher.
Gameplay
Do you remember how, in Flappy Bird, you had to avoid the pipes and fly in-between them? To sum the game up, replace the bird with a UFO, and the pipes with obstacles such as birds, bees and a few vicious blocks of LEGO. Jump, duck and double-jump to make your way past these. One of the highlights was that I could have a decent game with no lag and adverts while playing. This, however, was not enough to make up for the repetitive obstacles that sometimes glitch, leaving you stuck between two obstacles and inevitably making you lose the round. The user interface was rather nasty, as buttons were oddly placed with half an advert showing at the end of the round. And the graphics? They could’ve been better. But hey, at least there’s a highscore for you to beat.
Is it for me?
Probably not. Unless you don’t mind a few glitches and lame graphics, you’ve probably got better things to do. If you have a child, they probably don’t care too much about what they play and might enjoy the obstacles. Excuse the birds and the bees pun.
What we liked
- Ability to play anywhere, anytime
- Simple gameplay
And not so much…
- The user interface
- Being trapped between obstacles as a glitch
- Ugly graphics
While it’s not a bad game, some elements create a stronger negative impression that did not leave me begging for more, namely the combined lame graphics and not-so-great user interface. The gameplay simply weighs less than the negatives.
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