‘Henry’ is Oculus’ first, emotional step to making AI characters
If you’ve ever spent time in the company of young children watching colorful and cartoony TV shows geared to their innocence — say something on Sprout or Nick Jr. — then you’ll know what it is to live in the world of Henry. The computer-animated virtual reality short about a lonely hedgehog is only the second to come from Oculus VR’s newly founded Story Studio, an innovation lab of sorts for VR. But whereas most recent gaming- and entertainment-focused VR works have relied on cheap thrills, suspense and fear to dazzle viewers, Henry instead engages with empathy.
“That was the big question for me: How are people going to connect with him?” says director Ramiro Lopez Dau of Henry‘s emotional bent. “So we came up with this character who has an obvious problem: He wants to hug people and he’s super spiky. So that was the connection because everyone deserves a friend. And Henry doesn’t have a flaw. He’s just like that; he’s a hedgehog. … So it’s more about, okay, there’s some meaning here. You will find someone who will accept you for who you are, which is a very universal message. … There’s going to be a very strong point to feel empathy for this guy.”
But the Elijah Wood-narrated Henry wasn’t always meant to go for the heart. The short, one of five slated for release before the launch of Oculus’ Rift VR headset in the first quarter of 2016, was initially conceived as a comedy. Max Planck, Story Studio’s technical director, credits lessons learned at the Disney-owned animation house Pixar, where he, Lopez Dau and Creative Director Saschka Unseld were previously employed, for helping pivot the story. “It’s funny because, with Henry, we said it’s gonna be a comedy. And we learned from Pixar that to make a laugh really land you have to … really care about a character. And so I think Henry, for the most part, is more emotional on a sad spectrum. You feel for Henry. You want him to have a hug. It’s funny how most people come out of it saying, ‘I didn’t laugh a lot, but I was crying.’ And we’re like: ‘That’s it!’ We just wanted an emotional connection.”
To achieve that emotional connection with the viewer, the team behind Henry latched onto a key interactive aspect: having Henry look directly at you during moments of extreme emotion with his big, inviting eyes. It’s an idea that surfaced during a postmortem on Lost, the studio’s inaugural short that debuted at this year’s Sundance Film Festival. Save for some visual triggers, Lost, Planck explains, was mostly a passive experience, with the action unfolding around the viewer regardless of participation. But the team wondered what it could’ve been like had Lost‘s key characters looked into the eyes of the viewer.

Henry carrying his birthday cake
“There were moments in Lost where we thought it would be cool if the hand looked in our direction,” says Planck. “Or, it’d be cool if the giant at the end … if his eyes felt like they connected with me and not that there were these big eyes that were just sort of looking in a general direction. And so we started playing with, ‘What if Henry looks at you?’ And that’s when we started [production].”
“[Henry] is a glimpse of what the future holds: Characters that can share their emotions and adventures with us in a very different way than film.”
— Saschka Unseld
Lopez Dau continues: “I think of all the moments we have that [Henry] looks at you. … We came to the conclusion that the best moments that worked for that eye connection [were] when he was feeling something. When he’s happy at the beginning or when he gets sad. That’s when he’s sharing with you that emotion.”
The interactive hedgehog of today’s Henry is actually a scaled-back version of a much more ambitious design: a real-time character imbued with artificial intelligence that fully reacts to you, the viewer. Unseld admits as much, saying that “[Henry] is a glimpse of what the future holds: … characters that can share their emotions and adventures with us in a very different way than film.” Planck elaborates on this and explains that, at one point during production, the team had “put in a little logic” that had Henry tracking viewers’ eye movement. It was ultimately removed as the team felt it disrupted the flow of the narrative since the viewer isn’t a part of the story and wouldn’t impact its outcome.
“I think, eventually, we may want to go in that direction,” says Planck. “But that’s such a hard problem to have branching narrative or have artificial intelligence that can actually respond to you. We still wanted a director’s touch. The director is deciding when events happen and how Henry should act.”

Director Ramiro Lopez Dau
“We’re finding that VR has to feel like there’s a director who’s orchestrating.”
— Max Planck
While future shorts from Story Studio will touch upon different themes and continue to push the technical boundaries of VR storytelling — the upcoming, action-heavy Bullfighter will incorporate four instances of viewer teleportation or “teleports” — Henry‘s breakthrough is in its emotional core and deliberate pacing. The short is, quite plainly, slow-moving. But it’s that relaxed setting that lets viewers bond emotionally with Henry. So, too, does the decision to let viewers enter the world standing in Henry’s apartment, within a tree, taking in the space, and then gently transition to sitting eye-level with him at his dinner table. In fact, I was instructed by the Oculus rep on-hand to sit on the circular, yellow rug beneath me to sidle up next to Henry.
It’s all part of the rhythm VR storytelling requires, as the Story Studio team has discovered. Says Planck: “We’ve found something that Saschka’s calling the ‘in.’ … How do you get comfortable in VR? How do you realize, all right, I’m in this space and a director is now in control? … We’re finding that VR has to feel like there’s a director who’s orchestrating.”
Though Henry is finally ready for the public’s eyes, both Lopez Dau and Planck say it’s possible the short could be remastered to add teleports, camera tweaks and (potentially) support for Oculus’ new Touch controllers before it’s made available free-of-charge on the Rift next year. Palmer Luckey, Oculus VR’s founder, confirms this: “Lost and Henry and the other Oculus Story Studio films are going to be bundled with the Rift.” As for Morpheus support, PlayStation’s own VR platform, Luckey coyly admits that “it’s too early to say.” (Note, however, that is not a denial.)

Oculus VR co-founder Palmer Luckey
With an employee talent pool culled from Pixar and Industrial Light and Magic, and a focus on computer-animated, VR storytelling, Story Studio may seem like the next, big Hollywood animation house. But Luckey counters that presumption and, instead, holds up Henry as an educative guidepost for the industry; it’s further proof of the legitimacy of VR. “Our goal isn’t to make Story Studio into Warner Bros. We’re trying to stay in line with our goal, which has always been to give creators the tools that they need to build for VR no matter who they are. …That doesn’t necessarily mean we’ll never make money. It just means Story Studio is not the place we’re trying to monetize.”
“Our goal isn’t to make Story Studio into Warner Bros.”
— Palmer Luckey
But, despite Luckey’s protestations, the day where Story Studio turns a profit for parent company Oculus VR, however far out now, is firmly in Planck’s sights.
“I do think that short films will need to have a revenue model,” he says. “We’re thinking there might be a future project that might be designed with monetization in mind. And the thing that’s interesting to us — although we haven’t made a decision — is episodic. With VR, everyone needs to warm into it. So, here’s one short that is not too expensive. But if you love this, then you can buy the second episode. Much like how Telltale Games did with The Walking Dead. I think that’s a great model and something that’s inspiring for us, too.”
Images: Oculus Story Studio (top image; Henry character art)
Filed under: HD
Sony Concept for Android firmware leaked and available for download

Following the leaked screenshots ealier, the complete firmware for Sony’s Concept for Android has appeared online too. The file is available for Xperia Z3 owners, if you fancy unofficially joining the Swedish beta testers.
As the screenshots showed previously, the Concept OS is virtually a stock Android experience, with only a minimal number of Sony apps included to cater for necessities like music and camera functionality.
While this might please stock Android fans, it does come with its own set of trade offs. Installing the firmware means that you will lose most of the features that Sony added to the Xperia Z3 to make it more unique. These include double tap to wake, low brightness mode and Xperia Themes, as well as display and sound enhancements. Furthermore, the ROM apparently doesn’t add in anything of value above any other stock Lollipop ROM at the moment, so there isn’t a whole lot to be explored right now.
See also: New screenshots show off Sony’s Concept for Android OS
The software is only available for the Sony Xperia Z3 (D6603) model and must be flashed like other pieces of stock firmware, meaning that explorers will have to back up their data first or it will be lost. You can find the download instructions and files in the source link below.
If you do try it out, please let us know your thoughts. Otherwise, the video below should give you a good idea of what the concept is all about.
Deal: Double up with two Chromecasts for only $55

What’s better than a Chromecast? Why two Chromecasts of course. Especially when you can grab them at a reduced price. The current sale taking place over at the official Google Store will allow you pick up two dongles for just $55.
The offer will save you $15 over buying two separately. Google’s Chromecast retails for $35 each. Despite its age, the inexpensive little streaming stick is still hard to beat for streaming video content to your TV. Earlier in the year, Google announced that CBS, HGTV, FOX NOW, FXNOW, Pluto TV and Haystack TV all now support Chromecast streaming.
Google is also currently running an offer for $30 off its range of Chromebooks, as part of its back-to-school campaign. Although this offer excludes the Chromebook Pixel.
Click the link below to grab yourself a couple of discount Chromecasts.
Deal: iFixit Pro Tech Screwdriver Set and Jimmy 39% off

Have you ever tried to disassemble a laptop, smartphone or tablet? It’s no easy feat! This is why most of us usually take our gadgets to the shop and let the professionals handle it. That is OK in some cases, but many of us prefer to do things ourselves. As they say: if you want something done right, you gotta do it yourself. But the thing is, you also gotta have the right tools!
With the world full of cheap technology-focused tools, the guys at iFixit took it upon themselves to release their own Pro Tech Driver Set, as well as the Jimmy (used for prying glued devices open). These are usually priced at $100, but today the AA Deals Store can let you walk away with them for only $59.95, a 39% discount over its original listing price and a savings of about $6 over what you’ll find it for on Amazon.

But what do you get for your $60 bucks? The Pro Tech Screwdriver Set comes with 15 fixed-blade drivers, allowing you to easily work with about 90% of all electronic repairs. These are made with quality SVCM steel shafts, rubberized handles and spinning caps. There’s even a pentalobe driver in there, giving you the ability to work with Apple devices.
On the other hand, the Jimmy prying tool will help you take phones apart when they are assembled with adhesives. It has a thin steel blade that can fit into any gap, yet is strong enough to handle the pressure of opening a tightly sealed gadget.
#gallery-1
margin: auto;
#gallery-1 .gallery-item
float: left;
margin-top: 10px;
text-align: center;
width: 50%;
#gallery-1 img
border: 2px solid #cfcfcf;
#gallery-1 .gallery-caption
margin-left: 0;
/* see gallery_shortcode() in wp-includes/media.php */
Want in on this deal? Click below. Shipping is free and you may even get $10 if you share to social!
Buy iFixit Pro Tech Screwdriver Set & Jimmy Bundle for $59.95
That was quick: Concept for Android on Sony Xperia Z3 is available for download
(adsbygoogle = window.adsbygoogle || []).push();
Just earlier today, the first screenshots of the Sony stock Android trial known as “Concept for Android” were released, and already, a ROM of Concept for Android on Sony Xperia Z3 is being made available. Made for the Xperia Z3 with model number D6603, a review of Concept for Android was posted up by XDA Contributor, Jozinek, who also made a FTF file available for interested users to download and try for themselves. Check out his review video below:
As you can no doubt tell, Concept for Android appears to be as faithful to the stock Android experience as is probably noticeable by the average person. We were interested to know exactly how many proprietary Sony apps and functions have been left in there, however as XDA member user91 summarizes:
“By the way, the ROM itself is absolutely nothing to excited about. Take any stock Sony Lollipop ROM, take away all the reasons for buying this phone (no double tap to wake, low brightness, no display enhancements, no sound enhancements) – well the camera works, and that’s it.”
Clearly a glowing recommendation. Then again, for some, the possibility of going to stock Android on any phone is always an improvement, so if you’re still interested in trying this out, you’ll want to follow the instructions on the XDA forum page here. What do you think about Concept for Android? Let us know your thoughts in the comments below.
Source: XDA via XperiaBlog
The post That was quick: Concept for Android on Sony Xperia Z3 is available for download appeared first on AndroidSPIN.
New hamburger animation rolls out: Download and install the latest Google Play Store 5.8.8 APK
The Google Play Store has just received a version bump, bringing it to version 5.8.8 and few minor changes. You can probably guess by the small increase in version number that this one is a tiny update but is quite visually pleasing so is alone enough to warrant updating to the new version.
What’s New
– Hamburger-Arrow morphing animation
Of course, there could be more undisclosed under the hood performance enhancements not immediately noticeable.
Why download it?
If like me you like to be on the cutting edge of developments, you can go ahead and grab the latest Google Play Store 5.8.8 APK from here. Running the latest version of the Google Play Store always ensures you have the latest features and experience the changes first-hand into new developments within the APK. Often small incremental updates will lay the ground work for future, more substantial, changes and running the latest APK enables you to see these clues for yourself and experience the fixes Google are delivering to the Google Play Store app.
Notice anything else different in the newest version of the Google Play Store? Drop us a comment below.
The post New hamburger animation rolls out: Download and install the latest Google Play Store 5.8.8 APK appeared first on AndroidGuys.
Android users can now say ‘Ok Google’ to send messages via WhatsApp, and more!
As an avid user of Google Now, I am forever welcoming added additions to the service that make it more useful and especially those that add voice functions. What’s great about this latest update to Google Now is that I have been wanting this functionality for a very long time – you can send a Hangouts message with voice commands so why not WhatsApp, or any other social messaging client? Well, now you can.
Today, that Google Now functionality has expanded to messaging apps, including WhatsApp, WeChat, NextPlus, Telegram, and Viber. If you say, “Ok Google, send a WhatsApp message to John,” you’ll get a prompt asking you to dictate your message. Or, you can just say: “Ok Google, send a Viber message to Ted: What are you up to?”
You’ll need to update both the Google Now app as well as the associated messaging app to see this functionality work. If one is updated but not the other then it’ll error out.
Google continues to enhance their Google Now service having only recently allowed cards from third-party apps to appear in the dashboard. Expect to see further apps added to the supported list, as well as further functionality undoubtedly be introduced over the coming months as we approach Android M.
The post Android users can now say ‘Ok Google’ to send messages via WhatsApp, and more! appeared first on AndroidGuys.
Lexus will officially unveil its hoverboard on August 5th
On August 5th, Lexus will finally reveal its hoverboard, which has been in development for the past 18+ months, to the public. Let that sink in for a bit: Lexus has created a working hoverboard in 2015, the year Marty and Doc Brown jumped to in Back to the Future...! Unfortunately, we don’t know if you’d be able to buy one before October 21st — or at all, really — but even if it does become available for purchase in the next few months, you can’t ride it to a B2F anniversary screening. See, it can only levitate over metallic surfaces, so it’s pretty much useless in most places. That’s about the extent of what we know about the device, though Lexus is bound to divulge more info during the event.
Filed under: Transportation
Source: Lexus (YouTube)
GAME to host its own UK gaming tournament in stores
It’s not quite Evo or The International, but today British video game retailer GAME has taken its first tentative steps into the eSports scene. The company is holding a gaming competition called “The Great UK Game Off,” which will culminate in a tournament at the Insomnia gaming festival this November. Players can roll up to more than 30 stores next month and take part in six challenges based around FIFA 15, Forza Motorsport 5, Super Smash Bros, Trials HD, Mario Kart 7 and LEGO Jurassic World. The top scorers in each region will be put forward for the North and South quarter finals, with the eventual winners competing for the “ultimate champion” title and a £5,000 gift card at Insomnia.
The selected games suggest that this will be a casual, amateur-friendly event. While it’s nothing like Gfinity’s leagues, it does indicate how GAME could bring more competitive and community-based gaming into its stores. It acquired Multiplay, a specialist in gaming services, live events and eSports, for £20 million back in March and this is the first evidence we’ve seen of their new partnership. “We’ve been looking at ways of bringing grass roots eSports to our stores and this is the perfect opportunity to give one lucky gamer the recognition of a lifetime,” Fred Prego, marketing and insight director for GAME said.
GAME is one of the few dedicated video game retailers left on the high street. It faces growing competition from online-only businesses such as Amazon, so it needs a way to differentiate and keep customers walking through its doors. Doubling stores as eSports venues — the modern day equivalent of an arcade — could be one way forward.
Filed under: Gaming
Source: GAME
Microsoft has a trick for making holograms from live video
We’ve seen Microsoft’s HoloLens do an awful lot of different things so far, but Halo, Minecraft and even medical applications are just scratching the surface of what the augmented reality headset is capable of. In a new research paper, Redmond outlines how it plans to grab live video that’d work as fodder for the device’s holographic capabilities. Perhaps most importantly these holographic video feeds would be streamable over the internet, as Road to VR points out. By taking advantage of some 106 RGB and infrared cameras and a green screen, Microsoft says that it’s able to capture, compress and recreate pretty lifelike results.
Hands and faces (high-detail spots) get more polygonal attention, while other, not-as-important areas are a bit less precise. The video embedded below says that the current target is a 12 Mbps MPEG file, and the sample footage contained therein is actually pretty impressive so far. Here’s to hoping that Microsoft can expand the headset’s narrow field of view, though: As it stands, the illusion of an awkwardly dancing astronaut in your living room would break pretty easily.
Filed under: Gaming, Home Entertainment, Wearables, Microsoft
Via: Road to VR
Source: ACM Digital LIbrary









