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8
Jul

Price points for upcoming Samsung Galaxy Tab devices leak


Samsung-Galaxy-Tab-S-tablets-launched-in-India1

Source are reporting they have obtained pricing details about several Samsung tablet devices that should be hitting the market sometime this summer. It has been a year since Samsung released their Galaxy Tab S, the last major upgrade for the company’s high-end tablets. Samsung has several variants of a successor line of tablets, Galaxy Tab S2 devices, in the works along with an entry level Galaxy Tab E. This is the first word we have seen regarding pricing for the devices.

The new Galaxy Tab S2 devices are slated to come in either an 8-inch or 9.7-inch size. The smaller of the two, in a WiFi only configuration, is expected to be priced at €399 ($442 USD) while the larger screen will add an extra €100 bringing the price up to €499 ($553 USD). Adding in support for 4G LTE connectivity to the 9.7-inch version will result in a price tag of €589 ($652 USD).

Meanwhile, the Galaxy Tab E budget-oriented device running Android KitKat is expected to be priced at €199 ($220 USD) in international markets.

The Galaxy Tab S2 devices were expected to have been announced in June. Having missed that deadline, it is unclear when Samsung will actually launch the new line of tablets. The Galaxy Tab E was already announced in India and is expected on shelves in Taiwan before the end of the month, but availability in other markets has not yet been announced.

source: SamMobile

Come comment on this article: Price points for upcoming Samsung Galaxy Tab devices leak

8
Jul

Apple to Order Record-Breaking 85-90 Million Force Touch-Equipped ‘iPhone 6s’ Models


Apple plans to order a record-breaking 85 to 90 million units of its next-generation iPhone models combined by the end of the year from manufacturing partners including Foxconn and Pegatron, according to The Wall Street Journal. The report reiterates rumors that the so-called “iPhone 6s” and “iPhone 6s Plus” will feature both Force Touch and a new color option, likely rose gold or pink.

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The next-generation iPhones, which will reportedly enter mass-production starting next month, are expected to retain the same 4.7-inch and 5.5-inch screen sizes with the same display resolutions. Apple may add a third assembler, Wistron, to help fulfill the record-breaking amount of iPhone orders, which tops the 70 to 80 million units Apple ordered for the initial production run of the iPhone 6 and iPhone 6 Plus.


8
Jul

Samsung preparing a Snapdragon 808-powered flip phone for Chinese markets


samsung smg9198Samsung has been known to dabble in the Android flip phone market occasionally (I guess someone is buying these things?) and it looks like they’ll be testing a high end Snapdragon processor in one of their upcoming flip phones. Does that make any sense to you? No? Me either, don’t worry.

A new phone has appeared in a TENAA listing with the model number SM-G9198. It looks like it sports a clamshell flipping design and some seriously high-end hardware, including a Snapdragon 808 processor and a 16 megapixel camera. That’s roughly on par with LG’s flagship G4, for reference.

The flip phone features two 3.91-inch screens with 1280 x 768 resolutions, 2 GB of RAM, 16 GB of internal storage and a microSD card slot. On paper, this thing is competitive with some of the high-end devices being released this year, so apparently Samsung believes there’s still a market for cutting edge flip phones somewhere.

You can expect the SM-G9198 to be released in China sometime soon, but don’t hold your breath on seeing it anywhere else.

source: TENAA
via: Fone Arena

Come comment on this article: Samsung preparing a Snapdragon 808-powered flip phone for Chinese markets

8
Jul

The official Star Wars app brings the light side and dark side to your mobile device


Star Wars Google Play AA

If you’re looking for an easy way to stay up to date with all things Star Wars, you’re in for a nice surprise. Disney has just released an official Star Wars app to the Google Play Store that acts as your connection to a galaxy far, far away.

Once you jump in to the app, you can choose between Droid, Light Side and Dark Side themes that will change up the app’s interface. When you get to the application’s main screen, you’ll be presented with a slew of Star Wars related content including official videos, news, GIFs and much more. You can also take advantage of a few unique features like the ability to take a selfie with various costumes and backdrops, and even unlock 3D characters from The Force Awakens by using the special Augmented Reality camera feature. Seriously, there’s a lot of content available in this app, and you should definitely check it out if you’re a fan of the series.

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With that said, the app doesn’t perform all that well, even on some of the more capable devices out there. The interface is quite slow and can be a little confusing to navigate around at times. I’ve also run into some trouble with the camera when trying out the Star Wars selfie and Augmented Reality features on my Nexus 6. There are quite a few release day bugs, but we’re sure die hard fans won’t mind.

The app is now available for free in the Google Play Store. Be sure to check it out by following the link below.

Get it on Google Play

8
Jul

Verizon will release the Sony Xperia Z4v on August 13th


Sony Xperia Z4v 2

If you’re going to be late to the party, it’s best to make a grand entrance. Such is true in life, and indeed for smartphones as well. Sony’s latest flagship, the Xperia Z4/Z3+ has already seen release across the globe, with the solid exception being North America. Now granted the device can be had from some established marketplaces, but those looking for an on-contract deal have nowhere to turn. Thankfully, Sony itself has confirmed that Verizon Wireless is set to release the Sony Xperia Z4v in a little over a month. August 13th to be precise.

While the Xperia Z4/Z3+ has received more than its fair share of publicity (most of it not good), the Verizon-variant is quite possibly the feature flagship that Sony could have and should have released around the world. Included is the first – and so-far only – QHD (2560X1440) display on an Xperia smartphone at 5.2 inches, a slightly larger battery than the standard Z4/Z3+ at 3,000mAh, and dual-mode Qi and PMA wireless charging, also absent from the standard model. Aside from those three unique points, the Z4v also includes a Snapdragon 810 SoC, 3GB of RAM, 32GB of on-board memory, a 20.7 megapixel rear/5 megapixel front camera, IP65 and IP68 ratings for water and dust protection, and microSD card support.

Don't hate me because I'm beautiful: the Verizon Xperia Z4v has a gorgeous QHD display to offer its potential purchasers. Many Sony fans around the world look on it with immense envy.

Don’t hate me because I’m beautiful: the Verizon Xperia Z4v has a gorgeous QHD display to offer its potential purchasers. Sony fans around the world may look on it with immense envy.

Pricing on the device is still up-in-the-air, but Verizon will likely supply the cash-factor details as we get closer to the launch, as well as the possibility of any tie-in promotions or such that could theoretically be offered.

Given that Sony Mobile’s CEO has recently informed the world that his company has no plans to disappear, the Xperia Z4v looks like an even stronger offering. The question is, however, just how many takers it will get being carrier exclusive. At the very least Sony should have offered a device with similar specs for the global market, though perhaps that’s the plan for the Z5. Any Verizon customers planning to pick this up? Leave us a comment below and let us know!

 

8
Jul

Tidal is the latest streaming service to offer a family plan


TIDAL X: Jay-Z B-sides in NYC

Following in the footsteps of Spotify, Rdio and, most recently, Apple Music, Tidal has announced a family plan of its own. With this new pricing scheme, Jay Z’s music-streaming service will allow a primary account holder to have multiple people, up to four, under one roof. Tidal’s discount is fairly simple: you get 50 percent off for each person added to your main subscription, including both the Premium and HiFi options — which are $10 and $20 per month, respectively. A few weeks ago, Tidal also introduced student pricing, in an effort to match what competitors are offering. The real value to listeners, however, may ultimately come down to Tidal’s exclusive content, as evidenced by the recent news from Prince and Weezy F. Baby.

[Image credit: Getty Images for Live Nation]

Filed under: Home Entertainment, Portable Audio/Video, Internet, HD, Mobile

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Source: Tidal

8
Jul

‘Dragon Quest’ spin-off borrows a few blocks from ‘Minecraft’


Square Enix has just revealed Dragon Quest Builders, a version of its fantasy RPG set in a Minecraft-style world. The company didn’t provide many details other than the screengrab above, which bears a strong resemblance to Minecraft‘s Lego-like world. However, it did say that it’ll be a “block-building RPG” set in Alfegard, the (blocky) 8-bit playground from the original 1986 Dragon Quest NES title. That, plus the ‘Builders‘ title, definitely makes it sound like the spinoff will marry sandbox-type gameplay with Dragon Quest role-playing. If so, we’re not sure if that’s a brilliant idea or a cynical money grab, but it’ll be coming to PS4, PS3 and PS Vita at an as-yet unknown date.

Filed under: Gaming

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Via: Kotaku

Source: Square Enix

8
Jul

Future commercial satellites will be launched from New Zealand


New Zealand has been chosen as the home for what’s likely to be the world’s first private satellite launchpad. Rocket Lab, makers of the first 3D-printed rocket engine, has announced that it’ll build a facility on the Kaitorete Split near Christchurch. It’s a popular location for space launches and has been used by NASA to get craft into suborbital flight. Rocket Lab’s idea is that a permanent base in the area will enable it to offer satellite launches for a fraction of the going rate.

CEO Peter Beck told New Scientist that, if you want to launch a satellite into space, “you pretty much have to write a check for a billion dollars.” In addition, there’s normally anything up to a year’s wait should you wish to use a facility that’s owned and operated by the big boys of space exploration. By comparison, Rocket Lab wants to run 100 trips a year, using those economies of scale to bring the cost down to just $5 million per launch.

The company was originally founded in New Zealand, but it’s not home pride or a Lord of the Rings-based reason why the location was chosen. Instead, the country’s “high inclination and sun-synchronous orbits” make it ideal to get spacecraft up and away quickly. In addition, New Zealand doesn’t have excessive amounts of air and sea traffic, so the company doesn’t have to worry too much about imposing on the locals.

If everything goes to plan, the base will be up and running by the end of this year, after which point the company will start testing the Electron. That’s the launch vehicle that’s being powered by Rocket Lab’s Rutherford Engine, which uses 3D-printed components and a battery to increase the efficiency of its liquid fuel propellants.

Filed under: Transportation, Science

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Via: New Scientist, Bloomberg

Source: Rocket Lab

8
Jul

United grounds all its flights due to a network glitch


A United Airlines jet at its gate

We really, really hope you didn’t have to take a United Airlines flight this morning. The air carrier temporarily grounded all its flights due to a networking glitch that created “automation issues” across its fleet. United started returning things to normal around 9:20AM Eastern (initially for regional carriers), but not before it created serious chaos — there are reports of staff having to write boarding passes and baggage tickets, not to mention flight delays that will likely continue throughout the day. It’s not yet clear what exactly is at fault. However, this is the second time in as many months that the airline has had to bring everything to a screeching halt due to a network failure. That doesn’t mean that you’re looking at a systemic flaw, but it definitely underscores the importance of reliable transportation tech.

[Image credit: Shutterstock]

Filed under: Transportation, Networking

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Via: NBC News

Source: FAA

8
Jul

I played ‘Minecraft’ with Microsoft’s HoloLens


“Try to look straight,” a Microsoft employee tells me in a bright, cheery tone. I’m staring through an unusual pair of binoculars — the kind that’s normally used to test your eyesight in an optometrist’s office. My gaze is locked on the piercing white light inside, but I can feel my sleep-deprived eyes beginning to tire. “Oh, you’ve moved again,” my guide mutters with a hint of disappointment. I’m sitting in a small meeting room deep inside London’s Excel Exhibition Centre, waiting for the distance between my eyes to be measured. It’s not even 9AM, but already the first Minecraft fans are spilling through for the second day of Minecon — a fan convention that celebrates the blocky building game invented by Markus “Notch” Persson. Once an indie darling, the imaginative sandbox title is now a global phenomenon played by millions of children and adults around the world. But today, instead of queuing for pictures with creepers and famous YouTubers, I’m waiting to play Minecraft on HoloLens.

While Oculus, Sony and Valve are busy working on virtual reality (VR), Microsoft is focusing on something else entirely: augmented reality (AR). With the HoloLens headset, you can visualize and manipulate digital images overlaid on the physical world. One of its most impressive showings to date was at E3 in Los Angeles this year, where Microsoft demoed an AR version of Minecraft. The player was able to project the game onto a wall and later place the entire world on a coffee table. Unsurprisingly, the crowd went nuts. Now, here at Minecon, I’ve been given the chance to try the same demo for myself.

Once the distance between my pupils has been calculated, I’m guided into a second room that looks like a library. A comfy sofa is set up at one end, with a perfectly square coffee table in the center. The walls are painted to look like bookshelves, with a few hanging pictures and a clear space on one side where I’ll be projecting the virtual screen.

Key Speakers At The Microsoft Build Developer 2015 Conference

A rep demos HoloLens’ gesture control at Microsoft’s Build Developer Conference 2015.

HoloLens looks like a product that’s ready to be sold on store shelves. The design is sleek and lightweight, with arched plastic straps that wrap comfortably around your head. There are no wires, no loose-hanging components or anything that normally screams “prototype.” However, I’m unable to simply grab the HoloLens and strap it on. One of Microsoft’s employees is always at my side, telling me where I should be touching it, guiding it over my head and tightening the straps. The adjustments don’t take long, but later, one rep will swoop back in to readjust the device and make sure the visor is at the right height.

The assistance feels a little much, but in fairness, VR headset demos are usually the same. However, the attention to detail does make me a little concerned. Right now, HoloLens doesn’t feel like a device that’s ready for anyone and everyone to strap on themselves.

Holographic 3D makes the screen feel like a window into the Minecraft world.

When the demo kicks in, I can see Minecraft blocks tumbling into the room. As I glance left and right, they’re bouncing off the table, the walls and the Microsoft employees that are watching my every move with trepidation. It only takes a few moments for HoloLens to map everything inside the room — then the fun begins. For starters, I’m shown how to pin the game to a wall and resize it with a couple of voice commands. I’m then handed an Xbox 360 controller and shown how to play the game in a first-person perspective, just as you would in the regular game. Everything is bright, crisp and detailed, regardless of where I’m standing in relation to the wall.

I can use a command to switch to regular 3D, which adds a small amount of depth, or enable holographic 3D, which makes the screen feel like a literal window into the Minecraft world. In this mode, I can walk up to the screen and peek left and right, revealing parts of the level that would normally be obscured by the TV. The effect doesn’t change the gameplay in any meaningful way, but it does help to foster a sense of immersion.

The highlight of the demo is, unsurprisingly, the final gameplay mode where I can place Minecraft on a table. After muttering “place world,” the wooden surface transforms into a blocky sandpit, which quickly gives way to the level I was just playing in. As you probably saw at E3, this is basically a digital, interactive version of Lego. Minecraft is running just as it would on a console or PC, so I can see another player running around the map and interact with the environment. A crosshair sits in the center of my vision and as I adjust my gaze, the blocks become a little lighter to indicate that I’ve highlighted them. I can also shout “lightning strike” at any time to create gaping holes and turn piglets into lethal zombie pigmen. Other voice commands allow me to track fellow builders and change the magnification of the play area. They all work flawlessly and with no noticeable delay.

While I’m playing on the table, I don’t need a controller. In addition to voice commands, I can raise my right hand and extend my index finger to signal a “click.” Bringing my finger down is like clicking on a mouse button; a quick down-up motion selects a block or action, or I can hold my finger in position to drag the world around. Similar to Kinect, this type of motion control can be a little cumbersome. Sometimes HoloLens doesn’t notice my finger, or it fails to track my hand properly as I try to yank the world up for a better view. It doesn’t feel broken, but neither is it particularly accurate or responsive.

Once I had my Minecraft world on the table, I didn’t want to take it off.

At the moment, the sticking point for HoloLens is its narrow field of view: It can only project images into a small widescreen box in the center of the visor. So if you walk up close to the wall or the coffee table, parts of the projection will be cut off. If you glance left and right, you’ll see the images again, but everything in your peripheral vision is gone. It’s a disappointment and hampers the experience. I’m constantly reminded that the “holograms” are an illusion and, as I walk around the room, I find myself walking back and constantly adjusting my position to keep everything inside the box.

At one point during my demo, HoloLens crashes. One of the Microsoft employees quickly scurries into another room — to retrieve a new device or fix the current one, I don’t know — and, within a few minutes, I’m back up and running again. Of course, this is still early hardware and probably has no bearing on the final product, but for transparency’s sake, I think it’s worth noting.

Games E3 Microsoft

Minecraft demoed for HoloLens at E3 2015.

Make no mistake, HoloLens is an impressive piece of kit. Unlike most VR headsets, all of the AR processing is done onboard the device. Given its polished design, that’s a huge technical achievement. Sony’s Morpheus, for instance, needs a separate, smaller box connected to the PlayStation 4. But the narrow field of view desperately needs expanding. Inside that small frame, HoloLens can create unique and breathtaking experiences. Once I had my Minecraft world on the table, I didn’t want to take it off. But the images need to fill your entire field of vision. Before that’s achieved, I don’t think HoloLens should be sold to the public.

Microsoft has suggested that this is close to final hardware, and I think that’s a shame. Sony, Oculus and Valve’s VR platforms will all be available in 2016, so perhaps that’s put some pressure on Microsoft to release HoloLens sooner rather than later. Even as a “gen one” device for early adopters, there’s really no reason to rush it out the door. HoloLens is unique, and games such as Minecraft will only benefit from a refined user experience.

[Images: Microsoft (Minecraft/HoloLens top image); Bloomberg via Getty Images (HoloLens Build demo); Associated Press (Minecraft/HoloLens E3 demo)]

Filed under: Gaming, HD, Microsoft

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