Survey shows boys think women are underrepresented in video games
A recent exploratory study conducted by Time has found that 47 percent of middle-school and 61 percent of high-school-aged boys believe that female characters in video games are too often treated as sex objects. The survey was conducted to examine issues of sexism in video games and asked over 1,400 students about their feelings surrounding how women are depicted in the medium. What’s more, 70 percent of girls surveyed said that the gender of a protagonist doesn’t factor into them playing a game while a surprising 78 percent of boys said the same. And 58 percent of boys who identified as gamers think there should be more female heroes in game, like Bayonetta up above, for example. Oh, and reassuringly “very few” of the respondents knew what Gamergate was. Phew.
Like Time writes, as interactive entertainment grows and becomes more and more mainstream, it’s important to note the changing attitudes of the future audience. The findings also help dispel the notion that gamers are just horny boys looking for fleeting titillation when a joystick’s in-hand. Looking back at this E3’s bevy of announcements regarding female representation in big-budget games, it seems like the industry is paying attention too.
Filed under: Gaming, Home Entertainment, HD
Source: Time
Serif’s Image Editing App ‘Affinity Photo’ Launches for Mac [Mac Blog]
Professional image editing app Affinity Photo, created by the same team that’s behind the award-winning Affinity Designer app, is today launching in the Mac App Store. Affinity Photo is designed to allow photographers to enhance, edit, and retouch images and is the culmination of five years of work.
The app includes a huge range of photo editing tools for everything from minor manipulations to drastic edits that alter shapes and remove objects from images. It’s been in beta testing since February and has been updated with features and improvements that beta testers have requested.

As an app oriented at professionals, Affinity Photo includes features like lens and exposure corrections, live filter layers, controls for channels and masks, advanced layer handling, RAW support, 16-bit channel editing, ICC color management, detailed EXIF info, Photoshop PSD import and export, and frequency separation editing that separates color from texture for retouching skin. According to Affinity Photo‘s developers, the speed at which it completes tasks and the app’s ability to show edits in real time are the most notable features to be aware of.
“The performance of the product is what we are most proud of,” said Tony Brightman, head of Affinity development. “We take full advantage of all the latest Apple technologies like OpenGL, Grand Central Dispatch and Core Graphics. What this means to the user is whether it’s a 100 megapixel image or a complex composition with 1000s of layers, you can still pan and zoom at 60fps and see live views of all adjustments, brushes, blend modes and filters with no compromise. It’s this speed and depth of features which really makes Affinity Photo a joy to use, and sets it apart from anything else out there.”
Affinity Photo also includes specific task-focused workspaces for developing, post-processing, liquify, and export, plus it has customizable toolbars with drag and drop panels. It offers vector drawing and text editing tools, an advanced brush engine with custom brush options, unlimited layers, a snapping system with pixel alignment, and an undo history for undoing changes.

For retouching and making corrections to photos, there’s an Inpainting brush for removing unwanted objects, a selection brush for selecting detailed elements in an image, a tool for removing blemishes and red eye, single-plane and dual-pane perspective correction, and a Liquify tool for manipulating images with warps, pinches, twirls, and more. There are also quite a few effects for adding features like tilt-shift, shadows, glow, blurs, and distortions.

In addition to taking advantage of features like OpenGL and Core Graphics, Affinity Photo is compatible with Macs that have a Force Touch trackpad, enabling pressure sensitivity. It supports Retina displays, is fully optimized for 64-bit and multi-core processors, and includes iCloud Drive support.
To celebrate its launch, Affinity Photo is available from the Mac App Store for $39.99 until July 23. After that time, the price will increase to $49.99.
LG unveils the G4 Beat with a Snapdragon 615 SoC
Earlier today, LG took the wraps off its latest mid-range smartphone, the G4 Beat. The handset fits neatly into its ‘G4′ lineup, sporting the same design as the company’s flagship handset.
In terms of specifications, the G4 Beat packs a 5.2-inch Full HD display, a Snapdragon 615 chipset, 1.5GB of RAM, 8GB of expandable internal storage, an 8-megapixel front-facing camera and 5-megapixel front-facing shooter.
The device will run the latest build of Android 5.1.1 Lollipop with LG’s UX 4.0 custom user interface plastered over the top straight out of the box. It will also support 4G LTE, Wi-Fi 802.11 b/g/n, Bluetooth 4.1, NFC and GPS.
The G4 Beat is set to hit the shelves across Europe and Latin America first where it will be available in Metallic Silver, Ceramic White and Shiny Gold colorways. Following a successful launch in these regions, it will reach Canada, India, Russia, Singapore, South Africa and Turkey.
Unfortunately, right now, there’s no official word on pricing, but we expect the handset to retail somewhere in the region of $300 (€270).
Source: LG
Come comment on this article: LG unveils the G4 Beat with a Snapdragon 615 SoC
Amazon discounts the 16GB Wi-Fi model of the Nexus 9 in the UK
If you live in the UK and have been searching for a great deal on the Nexus 9, look no further as Amazon has today kicked off a great deal on the slate. For a limited time only, residents in the region can bag themselves the 16GB Wi-Fi model of the tablet for £200. That’s a whopping £119 off its retail price!
Just in case you need a refresher on its specifications, the Nexus 9 is a very capable device, packing an 8.9-inch display with a resolution of 2048 x 1536 pixels, a 2.3GHz NVIDIA Tegra K1 processor, 2GB of RAM, an 8-megapixel rear-facing camera, a 1.6-megapixel front-facing shooter and 6,700mAh non-removable battery.
If you like the sound of the Nexus 9 and would like to pick one up from Amazon for the reduced price, hit the source link below.
Source: Amazon
Come comment on this article: Amazon discounts the 16GB Wi-Fi model of the Nexus 9 in the UK
Amazon Echo updated with support for Wink-controlled smart home products

Amazon has just updated its Echo voice assistant with support for a handful of Wink-controlled smart home products, including the Belkin WeMo and Phillips Hue — so now users can, for example, say “shut off the lights” and they will instantly turn off.
Configuring the Wink hub with your Amazon Echo is extremely easy. All you have to do is make sure all of your smart home devices are powered on and connected to the same Wi-Fi network, then open up the official Echo app on your smartphone and hit the ‘Pair’ button.
We’re pretty impressed by the inclusion of this functionality as it means we are one step closer to a home that can be controlled by our voice.
Source: Amazon
Come comment on this article: Amazon Echo updated with support for Wink-controlled smart home products
The LG G4 Beat is a mid-ranger with a few flagship tricks

The growing LG G4 range has just received another new member, following the launch of the G4 Stylus and G4 C earlier in the year. Today the company announced the G4 Beat, which LG says will offer value but won’t compromise on performance.
The G4 Beat is a little smaller than the high flying G4 flagship, shrinking from 5.5-inches down to 5.2 with a Full HD (1920×1080) resolution, rather than QHD (2560×1440). This is a very minor trade-off and the phone also seems to have retained the G4’s subtle curved display.
There’s also a downgraded 8 megapixel camera on the back and a 5 megapixel camera on the front, but the flagship laser auto-focus module and manual shooting mode remains. Interestingly, a 13MP camera will be available in the Latin American market.
“Too often, mid-tier phones sacrifice overall usability in order to include that one killer feature … Our goal with the LG G4 Beat was to create a phone that was not only well- balanced in terms of display, camera, performance and design but delivered terrific value and satisfaction.” – Juno Cho, CEO of LG Mobile
An octa-core Qualcomm Snapdragon 615 powers the handset, which is a commonplace chip in today’s mid-tier market, along with 1.5GB of RAM, half of that available with the G4. The battery is also chopped down from 3,000mAh to 2,300mAh, but with less power hungry components the phone’s battery life should still be adequate.
Overall, the LG G4 Beat looks like it does a pretty good job at bridging the gap between the mid-range market and LG’s latest flagship.
LG’s mid-range product portfolio has been instrumental in helping the company secure share in emerging markets such as Latin America. Its range of handsets has also kept LG more competitive with China’s low cost manufacturers. As a result, the company made a £475 million profit last year.

The LG G4 Beat is scheduled for an initial launch in Europe and Latin America, although exact dates are yet to be announced, followed by a global rollout shortly afterwards. Pricing is expected to fall somewhere around the €400 mark (~$440), but will vary slightly depending on the market.
What do you think about the LG G4 Beat?
ARM’s CEO reveals his IoT wishlist

There is a 99 percent chance that your smartphone is using a processor based on a design from ARM. Qualcomm, Samsung, MediaTek, even Apple all make processors based on ARM’s designs and/or compatible with the ARM Architecture. But ARM isn’t just into complex CPUs and GPUs. It also designs a range of microcontrollers, and they are proving to be just as popular. In 2014 alone, ARM’s partners shipped some 4.4 billion microcontrollers based on ARM’s Cortex-M designs.
Microcontrollers are used for the jobs which don’t require a full microprocessor. They don’t have GPU, they only have a few K of memory and they run at much lower speeds. As a result they consume much less power. As well as being used to control the display on your oven or as the brains in wearables like the FitBit, ARM’s microcontrollers are also perfect for the Internet of Things.
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ARM’s chief executive Simon Segars was recently at the Imec Technology Forum where he shared his wish list for the IoT. His wish list isn’t about what he wants to see from the clever folks at ARM’s R&D labs, but rather what we would like to see for IoT in general.
The first thing he would like to see is new non-volatile memories. “Flash is great, but for IoT devices it’s not so good — it’s power hungry, its area is too big and it’s unreliable,” said Segars. “We need high density with reliability and low-voltage operations that involves not just scaling today’s flash down, but a really low-cost process with fewer steps to integrate into devices.”
A jet engine produces 20 terabytes of data per hour during flight.
Another area where Segars would like to see new innovation is in “Fog Computing.” You have probaly heard of Cloud Computing and if you use any of Google’s services you will be using it (even if you don’t know what it is called). With Cloud Computing all the services are provided via servers and storage somewhere on the Internet. It is cloud in that it is amorphous.
However there is an IoT data onslaught coming and the volumes of data that will be produced by billions of IoT enabled devices is too large to be handled by the cloud. As a result some of the bandwidth, storage and processing of these data needs to happen closer to the actual data source. For example there are some 46 million smart meters in the U.S. at the moment and they are producing 5 terabytes of data per day. Even worse, a jet engine produces 20 terabytes of data per hour during flight. The combined data produced by homes, office, factories, and machinery will far exceed what the abilities of the Cloud.
So the next paradigm is Fogging where some of the bandwidth, storage and a processing is handled locally. This job won’t be handled by a single server, however it will be done piecemeal by the IoT devices themselves and/or by the supporting gateways and hubs. Once the data has been processed locally, the important data will be sent further up into the cloud. “This is what 5G networks are all about — network providers are looking at the equivalent of set-top boxes in the neighborhood,” said Segars.
We’re at one of the most interesting points in the history of computing.
He also mentioned that IoT is pushing the boundaries on component density. The industry needs to develop new packaging technologies focused on enabling a new class of highly integrated, small, low-cost components.
In closing Segars said, “We’re at one of the most interesting points in the history of computing – it’s been about high performance, but it will become much more about distributed resources.”
This last comment is really key to understanding IoT. Before it was all about performance, the fastest CPU, the fastest GPU, and so on. And that will always be true to a point, however the real power of IoT is in getting lots of low energy devices to work together to produce something that is bigger than the sum of all its parts.
Engage Halo hype train: Microsoft introduces Halo Channel on Android
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Halo 5 is still a few months away, but Microsoft has decided that we need something to help us get hyped up for the upcoming video game. Today, Halo Channel on Android was launched so that we have some kind of Halo even on our mobile devices. For those who aren’t Halo fanatics, Halo Channel was introduced prior to the release of Halo: The Master Chief Collection on Xbox One, and aimed to be a hub for Halo fans to enjoy both officially created Halo content, like the Forward Unto Dawn mini-series, and community created content as well.
While it’s not everyone’s cup of tea, if you’re a Halo fanatic on an Android device, you’d be hard pressed not to download this free app today. Unless of course you’ve already exhausted all the available Halo material out there, in which case you should maybe go outside and enjoy the sunlight.
What do you think about Halo Channel on Android? Let us know your thoughts in the comments below.
Source: Android Police
The post Engage Halo hype train: Microsoft introduces Halo Channel on Android appeared first on AndroidSPIN.
‘Uber for kids’ car service runs afoul of California laws
Shuddle, an on demand driver service that lets strangers drive your kids around, billing itself as the “Uber for kids”, is in trouble with California regulators. The company received a cease and desist letter from the California Public Utilities Commission last November after regulators noticed that Shuddle had yet to register with TrustLine, the state agency that fingerprints and runs background checks on adults working in child care. USA Today reports that so far, Shuddle has yet to comply with the CPUC’s demand, opening the company to further regulatory action that could include its halting operations via court order. “Safety is our top priority,” CPUC director of news and information Terrie Prosper told USA Today.
Shuddle has responded to the allegations by citing its own internal hiring processes, one that CEO Nick Allen touts as a faster alternative for state regulation, which can take a few weeks to fully process. Because if there’s one thing you want to do when certifying your workers to care for children, it’s rush the background check. The company does performs its own checks, interviewing applicants and running their driver’s licenses and SSNs through a national database.
Shuddle CEO Nick Allen told USA Today that his company’s hiring practice “exceeds current requirements, including TrustLine, which is outdated, approves applicants to the registry prior to background check completion, and is limited to the state of California.” In fact, only five percent of applicants actually get contracted as drivers. “We are not opposed to legislation around the transporting of minors,” Allen continued. “Everyone here is coming from the same place.”
Filed under: Internet
Source: USA Today
BP oil wells connect to the internet through GE’s sofware
British Petroleum (BP) remains controversial to this day, but this isn’t about oil spills or the company’s questionable practices to cover them up. Nope, this is about BP and GE teaming up to connect the former’s oil wells to the internet. The oil-and-gas giant has connected 650 of its wells to GE’s Predix data gathering and analytics platform for the partnership’s pilot project. See, each well has up to 30 sensors that measure its pressure and temperature, among other data. Now that the company is using GE’s software, it can access those information in real time and even upload data to the Predix cloud for further analysis.
All the data BP collects will help it see trends, allowing it to predict well flows, plan its extractions and even prevent downtime. To be clear, BP has been using well-monitoring software that the company itself developed for a long time, but it’s old and quickly becoming outdated. Predix is easy to use and install: “Previously we had four or five ways of doing it and now have a much more consistent approach,” BP strategist Peter Griffiths told Fortune. If this pilot goes well, the British oil corp plans to connect all the 4,000 wells it owns around the globe to the platform sometime in 2016.
[Image credit: Wikipedia]
Filed under: Misc
Via: Fortune
Source: BP












