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8
Jul

United grounds all its flights due to a network glitch


A United Airlines jet at its gate

We really, really hope you didn’t have to take a United Airlines flight this morning. The air carrier temporarily grounded all its flights due to a networking glitch that created “automation issues” across its fleet. United started returning things to normal around 9:20AM Eastern (initially for regional carriers), but not before it created serious chaos — there are reports of staff having to write boarding passes and baggage tickets, not to mention flight delays that will likely continue throughout the day. It’s not yet clear what exactly is at fault. However, this is the second time in as many months that the airline has had to bring everything to a screeching halt due to a network failure. That doesn’t mean that you’re looking at a systemic flaw, but it definitely underscores the importance of reliable transportation tech.

[Image credit: Shutterstock]

Filed under: Transportation, Networking

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Via: NBC News

Source: FAA

8
Jul

I played ‘Minecraft’ with Microsoft’s HoloLens


“Try to look straight,” a Microsoft employee tells me in a bright, cheery tone. I’m staring through an unusual pair of binoculars — the kind that’s normally used to test your eyesight in an optometrist’s office. My gaze is locked on the piercing white light inside, but I can feel my sleep-deprived eyes beginning to tire. “Oh, you’ve moved again,” my guide mutters with a hint of disappointment. I’m sitting in a small meeting room deep inside London’s Excel Exhibition Centre, waiting for the distance between my eyes to be measured. It’s not even 9AM, but already the first Minecraft fans are spilling through for the second day of Minecon — a fan convention that celebrates the blocky building game invented by Markus “Notch” Persson. Once an indie darling, the imaginative sandbox title is now a global phenomenon played by millions of children and adults around the world. But today, instead of queuing for pictures with creepers and famous YouTubers, I’m waiting to play Minecraft on HoloLens.

While Oculus, Sony and Valve are busy working on virtual reality (VR), Microsoft is focusing on something else entirely: augmented reality (AR). With the HoloLens headset, you can visualize and manipulate digital images overlaid on the physical world. One of its most impressive showings to date was at E3 in Los Angeles this year, where Microsoft demoed an AR version of Minecraft. The player was able to project the game onto a wall and later place the entire world on a coffee table. Unsurprisingly, the crowd went nuts. Now, here at Minecon, I’ve been given the chance to try the same demo for myself.

Once the distance between my pupils has been calculated, I’m guided into a second room that looks like a library. A comfy sofa is set up at one end, with a perfectly square coffee table in the center. The walls are painted to look like bookshelves, with a few hanging pictures and a clear space on one side where I’ll be projecting the virtual screen.

Key Speakers At The Microsoft Build Developer 2015 Conference

A rep demos HoloLens’ gesture control at Microsoft’s Build Developer Conference 2015.

HoloLens looks like a product that’s ready to be sold on store shelves. The design is sleek and lightweight, with arched plastic straps that wrap comfortably around your head. There are no wires, no loose-hanging components or anything that normally screams “prototype.” However, I’m unable to simply grab the HoloLens and strap it on. One of Microsoft’s employees is always at my side, telling me where I should be touching it, guiding it over my head and tightening the straps. The adjustments don’t take long, but later, one rep will swoop back in to readjust the device and make sure the visor is at the right height.

The assistance feels a little much, but in fairness, VR headset demos are usually the same. However, the attention to detail does make me a little concerned. Right now, HoloLens doesn’t feel like a device that’s ready for anyone and everyone to strap on themselves.

Holographic 3D makes the screen feel like a window into the Minecraft world.

When the demo kicks in, I can see Minecraft blocks tumbling into the room. As I glance left and right, they’re bouncing off the table, the walls and the Microsoft employees that are watching my every move with trepidation. It only takes a few moments for HoloLens to map everything inside the room — then the fun begins. For starters, I’m shown how to pin the game to a wall and resize it with a couple of voice commands. I’m then handed an Xbox 360 controller and shown how to play the game in a first-person perspective, just as you would in the regular game. Everything is bright, crisp and detailed, regardless of where I’m standing in relation to the wall.

I can use a command to switch to regular 3D, which adds a small amount of depth, or enable holographic 3D, which makes the screen feel like a literal window into the Minecraft world. In this mode, I can walk up to the screen and peek left and right, revealing parts of the level that would normally be obscured by the TV. The effect doesn’t change the gameplay in any meaningful way, but it does help to foster a sense of immersion.

The highlight of the demo is, unsurprisingly, the final gameplay mode where I can place Minecraft on a table. After muttering “place world,” the wooden surface transforms into a blocky sandpit, which quickly gives way to the level I was just playing in. As you probably saw at E3, this is basically a digital, interactive version of Lego. Minecraft is running just as it would on a console or PC, so I can see another player running around the map and interact with the environment. A crosshair sits in the center of my vision and as I adjust my gaze, the blocks become a little lighter to indicate that I’ve highlighted them. I can also shout “lightning strike” at any time to create gaping holes and turn piglets into lethal zombie pigmen. Other voice commands allow me to track fellow builders and change the magnification of the play area. They all work flawlessly and with no noticeable delay.

While I’m playing on the table, I don’t need a controller. In addition to voice commands, I can raise my right hand and extend my index finger to signal a “click.” Bringing my finger down is like clicking on a mouse button; a quick down-up motion selects a block or action, or I can hold my finger in position to drag the world around. Similar to Kinect, this type of motion control can be a little cumbersome. Sometimes HoloLens doesn’t notice my finger, or it fails to track my hand properly as I try to yank the world up for a better view. It doesn’t feel broken, but neither is it particularly accurate or responsive.

Once I had my Minecraft world on the table, I didn’t want to take it off.

At the moment, the sticking point for HoloLens is its narrow field of view: It can only project images into a small widescreen box in the center of the visor. So if you walk up close to the wall or the coffee table, parts of the projection will be cut off. If you glance left and right, you’ll see the images again, but everything in your peripheral vision is gone. It’s a disappointment and hampers the experience. I’m constantly reminded that the “holograms” are an illusion and, as I walk around the room, I find myself walking back and constantly adjusting my position to keep everything inside the box.

At one point during my demo, HoloLens crashes. One of the Microsoft employees quickly scurries into another room — to retrieve a new device or fix the current one, I don’t know — and, within a few minutes, I’m back up and running again. Of course, this is still early hardware and probably has no bearing on the final product, but for transparency’s sake, I think it’s worth noting.

Games E3 Microsoft

Minecraft demoed for HoloLens at E3 2015.

Make no mistake, HoloLens is an impressive piece of kit. Unlike most VR headsets, all of the AR processing is done onboard the device. Given its polished design, that’s a huge technical achievement. Sony’s Morpheus, for instance, needs a separate, smaller box connected to the PlayStation 4. But the narrow field of view desperately needs expanding. Inside that small frame, HoloLens can create unique and breathtaking experiences. Once I had my Minecraft world on the table, I didn’t want to take it off. But the images need to fill your entire field of vision. Before that’s achieved, I don’t think HoloLens should be sold to the public.

Microsoft has suggested that this is close to final hardware, and I think that’s a shame. Sony, Oculus and Valve’s VR platforms will all be available in 2016, so perhaps that’s put some pressure on Microsoft to release HoloLens sooner rather than later. Even as a “gen one” device for early adopters, there’s really no reason to rush it out the door. HoloLens is unique, and games such as Minecraft will only benefit from a refined user experience.

[Images: Microsoft (Minecraft/HoloLens top image); Bloomberg via Getty Images (HoloLens Build demo); Associated Press (Minecraft/HoloLens E3 demo)]

Filed under: Gaming, HD, Microsoft

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8
Jul

Sprint adds wallet-friendly Samsung Galaxy Grand Prime on July 10


Sprint on Tuesday announced its next Android smartphone, the Samsung Galaxy Grand Prime, will be here later this week. Arriving in retail stores and online starting from July 10, the phone consists of mid-range hardware at best. But, that’s quite alright, though as this one carries a price tag to match.

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Powered by Android 5.1 Lollipop, the key specs include a 5-inch qHD display (540 x 960 pixels) and an 8-megapixel/5-megapixel camera combo. Internally, the Galaxy Grand Prime houses a quad-core 1.2GHz processor with 8GB storage and a 2600mAh battery.

Sprint will offer the Samsung smartphone for $30 with a two year service agreement or $240 outright. Qualified buyers who might prefer to spread costs out can do so for $10 per month over two years.

The post Sprint adds wallet-friendly Samsung Galaxy Grand Prime on July 10 appeared first on AndroidGuys.

8
Jul

Fleksy is now free for everyone, previous buyers get $8 worth of gifts


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Popular keyboard replacement Fleksy is now free, forever! This move will enable the developer to make the keyboard more accessible to everyone, and consumers will get to see just how fast and slick Fleksy really is.

“We want every smartphone user to have the opportunity to experience fast, expressive, and intuitive typing,” said our Co-Founder and CEO, Kosta Eleftheriou. “We believe the best way to do this is to make the app free for everyone.”

The developer says that by making Fleksy free, they’ll be able to focus on more improvements across many languages. However, Fleksy understands the frustration that past buyers will have by making the app free. That said, Fleksy is giving away $8 worth of themes and extension slots for free.

Coming alongside this news of this new business model is an update that aims to improve rich content with a new feature called Highlights. Instead of fumbling around looks for stickers and GIFs, all you need to do is tap the recommended Highlight, and it’ll take you to an integrated page of relevant sticks and GIFs. It makes the user experience much more seamless and more intuitive. If you haven’t gotten it yet, be sure to scan the QR code or hit the download link below.

qr code

Play Store Download Link

source: Fleksy

Come comment on this article: Fleksy is now free for everyone, previous buyers get $8 worth of gifts

8
Jul

Judge Drops Apple’s $533M Fine in iTunes-Related Lawsuit, Sets New Damages Trial


newitunes122logoThe U.S. District Court for the Eastern District of Texas on Tuesday voided $532.9 million in damages awarded to patent licensing firm Smartflash LLC in February in an iTunes-related patent lawsuit, per Reuters.

The report claims federal judge Rodney Gilstrap has set a new damages trial on September 14 after ruling that “his jury instructions might have ‘skewed’ jurors’ understanding of the damages that Apple should pay.”

Apple was initially ordered to pay $532.9 million in damages to Smartflash LLC after a federal jury in the Tyler, Texas courtroom found certain iTunes apps to be infringing upon the company’s patents related to digital rights management, data storage and managing access through payment systems.

Apple countered that Smartflash LLC was exploiting the patent system to collect royalties.

“Smartflash makes no products, has no employees, creates no jobs, has no U.S. presence, and is exploiting our patent system to seek royalties for technology Apple invented,” said Kristin Huguet, an Apple spokeswoman. “We refused to pay off this company for the ideas our employees spent years innovating and unfortunately we have been left with no choice but to take this fight up through the court system.”

Smartflash LLC was originally seeking $852 million in damages, and claimed it was entitled to a percentage of sales of Apple products used to access iTunes, such as iPhones, iPads and Macs. Apple argued that $4.5 million was fair at most, claiming it does not infringe upon any of Smartflash LLC’s inventions and that its patents are invalid.

Apple likely still faces a fine of a different amount pending the results of the new damages trial scheduled for September, but the iPhone maker plans to appeal the decision.


8
Jul

6 problems with the LG G4 and how to fix them


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While the upgrades to the LG G4 have been mostly evolutionary in nature when compared to its predecessors, what LG has managed to achieve by sticking to their winning formula is a flagship device that attempts to offer everything. The LG G4 retains elements of both its previous flagships, the G Flex 2 and the G3, with its subtle curve to the display, and of course, LG’s signature rear button layout, along with the device continuing to come with features that are not available with quite a lot of current flagships such as a removable battery and expandable storage. LG’s attempts at uniqueness come in the form of a slew of back cover options, including leather in a variety of colors, making for a device that really does seem to have it all.

That said, the LG G4, like any other smartphone or tablet out there, is not without its issues. Which is why, we’ve rounded up some of the common problems that plague LG G4 users, and offer potential solutions on how to fix them.

Disclaimer: Not every LG G4 owner will face these issues, and it is actually more than likely that you won’t come across any of the problems listed below.

SEE ALSO: 


Problem #1 – Touchscreen issues

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Touchscreen issues with the LG G4 are quite the prevalent problem, with the device often not registering taps and swipes, sometimes happening with a delayed response, creating problems with using features like Knock Code. Some users have even complained of whole sections, mostly up top, not working at all, making it difficult to access the notification dropdown. Users have also found the default LG keyboard to be very laggy.

Potential solutions

  • To see whether you are facing any issues with the touchscreen, open the Dialer and enter 277634#*# or 3845#*Model# (where model is the version of the device, e.g. 811, 815, etc.) to enter the Service Menu. Go to Device Test – Service Menu – Manual Test – Touch Draw Test – Manual. Now you can touch, tap, and swipe on the test area and watch for any missed touches, indicated by the lack of a red mark in that area.
  • If you cannot access the service menu, you can also download an app like Multitouch Test from the Google Play Store, and see if there are any issues with the touchscreen.
  • As far as the LG Keyboard lag is concerned, LG is rolling out a software update to tackle this problem, and this seems to have alleviated the issue. If you haven’t received this update, you can try a third-party keyboard from the Google Play Store, but some users have reported similar problems with these as well.
  • Some users have found the issue to reduce or go away completely by using “Force GPU Rendering” in the Developer Options. To unlock these settings, go to Settings – General – About Phone – Software Info and tap on the build number continuously until you see the “You are now a developer” message. Now go to Developer Options in the Settings menu, and activate Force GPU Rendering.
  • For some users that have used screen protectors, the fix has been as simple as just removing it.
  • For those users finding whole sections of the screen unresponsive to touch, this is likely a hardware fault, and picking up a replacement may be your only option.

Problem #2 – Notification LED issues

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Some users have reported that the notification LED of their LG G4 keeps flashing randomly, even when no notification has been received. Others have also found that it continues to blink even after dismissing the notification.

Potential solutions

  • This was actually a relatively common issue with previous generation LG flagships as well, following their official update to Android 5.0 Lollipop. A member of the XDA Developer forums has outlined a workaround that fixes the problem using the Clock application which you can find here. Keep in mind that this is not an issue with the Clock app itself, but rather provides a way to fix it.
  • Some users have found the problem to occur after receiving notifications from third-party messaging apps like Whatsapp. You can try removing any such app and see if the problem persists. Of course, you will need the app eventually, so this isn’t really a fix, but a way to test if that is the cause. A future update from LG or the app creator should then help resolve the issue.
  • If nothing else works, you do have the option to turn off the LED completely, by going to Settings – Sound & Notification – Notification LED.

Problem #3 – Performance issues

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While a lot of LG G4 owners are happy with the performance of the device, some users have reported that the device takes a few seconds to start when using double tap to wake or Knock Code, and there is a noticeable stutter when switching between apps.

Potential solutions

  • As far as the wake unlock issues go, download the Greenify app from the Google Play Store, that will show you a list of applications that are active on waking the phone, and you can then change the settings for these apps, which should help with the slowdown.
  • A rogue app could be the cause for any stutter or lag. Boot the device into Safe Mode (you can find the instructions on how to do so below) and see if the problem persists. If not, an application is the issue. You can then either delete the last few apps you have may have installed before the problem started, or perform a factory reset and start over, even though that is recommended only as a worst-case scenario, since you will lose all your data.
  • LG packs a lot of features into the software experience like Dual Window, the QSlide apps, Smart Bulletin, Smart Notice, and more. Disabling these, only if you don’t use them often of course, could provide a boost in performance.

Problem #4 – Charging issues

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Some users have found the LG G4 to be charging a lot slower than expected, and others have had issues finding the right charger to take advantage of the device’s quick-charging capabilities.

Potential solutions

  • While it was announced that the LG G4 comes with Qualcomm QuickCharge 2.0 support after all, the available AC charger in the box is not compatible, so you may feel like the device is charging slower than it is.
  • Some users have found the LG G4 to not charge fast even with chargers that support QuickCharge 2.0. To be able to take advantage of the LG G4’s fast charging ability, you can check out this thread on XDA Developers forum to see which third-party chargers have worked and which don’t.
  • The charging seems to slow down significantly when the screen is on, so it might be best to not use the device while it is plugged in, and instead wait for it to be fully charged.
  • While not a problem but an annoyance, some users have found the fact that the LED light of the device flashes while it is charging, and that it vibrates when charging is complete, can get annoying. There is a workaround in place to avoid this if needed, which you can find here.

Problem #5 – Overheating issues

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While not as common as is the case with devices out there that are powered by the Snapdragon 810, some users of the LG G4 have noticed the device getting uncomfortably warm, even while not performing any processor-intensive activities.

Potential solutions

  • Using a power saver mode when the device is heating up helps to cool it down faster.
  • If you have a case on, it might help to take it off before doing anything processor-intensive, such as gaming.
  • Let the device cool down for a while when it starts to get uncomfortably warm, before continuing anything you may have been doing.
  • A rogue app may be the cause for concern. Boot into Safe Mode and see if the problem persists. Uninstall the last few apps you have downloaded before the problem started, and see if that fixes it. Otherwise, in extreme cases, you may have to perform a factory reset.

Problem #6 – Connectivity issues

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Connectivity issues are quite common when getting a new device, and below are the general steps you can follow when facing problems with connecting to Wi-Fi or Bluetooth devices.

Potential solutions

Wi-Fi Issues

  • Turn off the router that you’re using and the phone, and wait for a while before turning them back on.
  • Go to the Wi-Fi settings on the device and forget the preferred network, before entering the details again from scratch.
  • Check the level of activity on your current channel with the Wi-Fi Analyzer application. If necessary, simply switch to a different channel.
  • Disable Power Saving Mode through Settings. 
  • Find the MAC address for the phone by going into Settings – About Phone and ensure it is recognized by your router.

Bluetooth Issues

  • Make sure that no power saving mode is enabled.
  • Start by turning the Bluetooth on your device off and back on again.
  • If the problem continues, clear the cache for Bluetooth by going to the Bluetooth Settings.
  • Restart the phone after clearing the data and cache.
  • If the Bluetooth device saves multiple profiles, you might have reached the limit for the number of profiles it can save. Delete old and unused profiles, and try setting up the connection once again from scratch.

Soft and hard resets, booting in safe mode, and more

lg g4 color comparison aa (1 of 11)

When all else fails, sometimes troubleshooting requires extra measures like booting into safe mode, soft resetting the device, or even doing a hard reset. Below are the guides on how to perform some key functions on the LG G4, including soft reset, factory reset, booting into Safe Mode, and how to access the hardware key control mode.

Soft reset

  • When the screen is not responsive, press and hold the power button for 10 seconds, until the device restarts.
  • Alternately, you can also pull the battery to shut down the phone.

Hard reset

  • Turn the device off.
  • Press and hold the power button and the volume down key simultaneously, and when the LG logo is displayed, release only the power button, and then immediately press the power button again, and wait till the factory reset menu comes up.
  • Press the power button to continue, or the volume keys to cancel.

Booting into Safe Mode

  • Turn off the phone and restart it. When the LG logo appears, press and hold the volume down key until you see the home screen, which should take it into Safe Mode.
  • When the phone is on, press and hold the power button till the shutdown options appear. Press and hold the “Power off” option till a confirmation pops up and tap OK. This will boot the device into Safe Mode.

Hardware control mode

If the display of the phone is broken or damaged, you can still perform some basic functions using the hardware buttons.

  • Turn off the phone.
  • Press and hold the power button and both volume keys together for more than 10 seconds to enable the hardware key control mode.
  • Press the volume keys to scroll to the option you want, and press the power button to confirm.
  • To answer a call, you can now press both volume keys at the same time to do so.
  • to end a call, press the power button during the call.
  • To stop the alarm, press and hold the volume keys together when the alarm rings.

So, there you have it for this roundup of some of the common problems that plague LG G4 owners, and some potential solutions on how to fix them. Do let us know if these solutions have worked for you, or if you’ve had any other problems come up, and we will update the list above.

If you need more help with troubleshooting your LG G4, or have any questions related to the device, you’ll also want to be sure to check out our official forums!

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For those on the fence about getting an LG G4, don’t let any of the above problems deter you. Most of these issues are rare, and can often be fixed with a little patience. It’s also worth noting that you may run into similar scenarios with just about every new device you get, as these kinds of issues are often common, especially shortly after a device first launches.

8
Jul

Deal: Pogoplug Personal Backup now only $49 for 3 years of unlimited cloud storage


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Still looking for the right cloud storage solution? If what you need is a service that will offer you the most storage capacity for the least money, look no further. The AA Deals Store is currently offering a 3-year subscription to Pogoplug Personal Backup for only $49.

It won’t be easy to beat this deal, considering Pogoplug offers truly unlimited backup storage. Google Drive is known to be among the cheapest alternatives, and their most reasonable plan for power users would be the 1 TB option, which costs $10 a month ($120 a year). Now Pogoplug is sounding like a much better deal, right?!

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This service supports all your devices, too. You can backup your computers, smartphones and tablets with one click. The fun doesn’t end there – streaming your backed up music and movies straight from any of your devices is also possible, and you can share any file without size limitations.

Add in the fact that Pogoplug features military-grade encryption (by the way, check out our SplashID deal if you care about security and privacy) and you should feel pretty confident about  joining Pogoplug. Pogoplug is a beauty to use, with simple applications and straight-forward functionality.

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We believe it’s definitely a good investment, so click the button below to learn more about it. By the way, this deal is only available for one more day, so you need to act quickly! There’s also a 1-year subscription available for $19, just in case you are not sure about making a larger investment in it.

Buy Pogoplug Personal Backup 3-year subscription now for $49!

8
Jul

Fleksy Keyboard drops price tag, now available for free with in-app purchases


Fleksy Keyboard AA

In an effort to bring its wonderful text prediction to more users, Fleksy, one of the best third party keyboard apps on Android, has just dropped in price from $1.99 to free. The Fleksy team will still offer premium content within the app, but using the keyboard with its basic functionality will now be free for all users from here on out.

If you’ve previously purchased the app, the developers didn’t forget about you. Previous buyers of the app will have access to a handful of new themes and extension slots that are normally worth $8 if purchased separately.

Not only is the keyboard going free, but it’s also receiving quite the update that will bring along with it some new functionality. There’s a new feature called Highlights, which means that Fleksy will now better assist with GIF, sticker and other content discovery based on what you’re typing. Now you’ll only need to tap on the auto-recommended hashtag and Fleksy will show you content that it thinks you want to see, instead of manually searching for stickers and GIFs.

Speaking from experience, Fleksy offers up some of the most unique features and best word prediction available on a third party Android keyboard. It was well worth a download when it was $1.99 in the Google Play Store, and now that it’s free, everyone should give it a shot. If you’re interested, head to the Play Store link below to try it out.

Get it on Google Play

8
Jul

More details emerge about the Galaxy Note 5 and Galaxy S6 edge Plus


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The closer we get to the IFA trade show being held in Berlin in September, the more leaks we are seeing about the Galaxy Note 5 and Galaxy S6 edge Plus handsets. Today’s news gives up some more details about specifications and model numbers. Join us after the break for more.

According to SamMobile, the Galaxy S6 edge Plus (Project Zen) will have the following specifications:

  • Model Number: SM-G928
  • Android 5.1.1
  • 5.67-Inch dual-edge display with 2K resolution (2560  x 1440)
  • Snapdragon 808 hexa-core processor
  • 32GB Internal storage
  • 16MP Rear camera with OIS, 4K video recording
  • 5MP Front camera
  • 3,000mAh battery
  • Possibly come with option to store RAW images

The Galaxy Note 5 (Project Noble) on the other hand, will alleged sport a flat 5.67-inch Super-AMOLED display with 2560 x 1440 resolution, an Exynos 7422 processor that is Samsung’s first all-in-one (ePoP) solution. This means that the Exynos 7422 chip has a 64-bit octa-core CPU, as well as the GPU, RAM, storage and its home-grown Shannon LTE modem in one neat little package. The Note 5 model number is SM-N920.

Both the Note 5 and S6 edge Plus are believed to have flat, glass rear panels, which could well mean that neither phone will offer MicroSD card support or removable batteries. Which would be a first for the Galaxy Note series of phones. Both handsets will be offered in black, gold, silver and white.

The more we hear about the Galaxy S6 edge Plus, the more it seems it is the direct replacement for last year’s Note Edge, sans S Pen. What do you make of today’s leak? Would the lack of MicroSD card support and removable batteries put you off buying the Note 5 or Galaxy S6 edge Plus? Let us know your thoughts in the comments.

 

Source: SamMobile

Come comment on this article: More details emerge about the Galaxy Note 5 and Galaxy S6 edge Plus

8
Jul

Unlocked Moto G LTE now getting Android 5.1 in the United States


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Motorola has begun pushing out Android 5.1 for the Unlocked Moto G LTE in the United States. Those sporting the device should begin seeing a prompt to download the OTA update shortly.

Motorola earlier released the kernel source code for the update, and many have been able to flash Android 5.1 ROMs on their devices because of that. Unfortunately, if you’re running root or your device is modified in anyway, Motorola’s OTA update will fail.

Keep in mind that updates like these do take some time to get to everyone. Motorola rolls out the update to a small group of people, then a larger group, and so on until everybody is running Android 5.1 on their devices. If you can’t wait for the official over-the-air update, be sure keep an eye on the XDA forums for an OTA image. The build version for this update is 21.11.56.peregrine_retus.retus.en.US

The update brings with it a load of cool features, such as the Material Design UI, improved notification controls, a better battery saver, improved security, and more.

Motorola has been updating all of its Moto devices with the latest flavor of Android recently. There’s still a few devices for it to hit, such as the Moto X (2013) on AT&T, but it shouldn’t be long before everyone has access to Lollipop.

Has anyone received the update just yet?

source: Joshua Worth (Google+), XDA Forums
via: Android Police

Come comment on this article: Unlocked Moto G LTE now getting Android 5.1 in the United States