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7
Jul

Deal: Purchase a Galaxy Note 4 at full price and receive a $200 rebate through 7/26 (US only)


samsung-galaxy-note-4-first-look-aa-6-of-19

We may still be a few months off from getting our first look at the upcoming Samsung Galaxy Note 5, but the company still wants you to purchase its 2014 phablet, the Note 4. If you happen to live in the United States and have been waiting for the price to drop on the Note 4, now may be your chance to score the device for cheap.

From today at 12pm ET until Sunday, July 26th, Samsung will give you a $200 rebate if you purchase a Galaxy Note 4 at full price from a participating carrier or national retailer. Sprint and U.S. Cellular purchases are not permitted for this offer, unfortunately. Once you purchase your device, head to this link to enter in your contact information, device details and a picture of your receipt to receive your $200 rebate.

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Just like most other rebate offers, the company says it will take anywhere from 8 to 10 weeks to mail your rebate. If you’re thinking of taking advantage of the offer, you may want to skim through the Terms & Conditions to make sure you know about all of the details.

Will you be taking advantage of the deal? Or are you holding off for the Note 5?

7
Jul

I won’t be playing ‘Halo 5: Guardians’ and here’s why


Microsoft 343 Industries Halo 5

In the early 2000s, four-player, split-screen Halo was a revelation for my then-girlfriend Jenn (who would later become my wife), her two sisters and me. It was amazing, frantic, swear-filled fun. Controllers were thrown; tempers flared. But that’s all sadly in the past. Last week, Halo‘s current custodian, 343 Industries, revealed that it’s abandoning local split-screen multiplayer and native LAN support for this fall’s Halo 5: Guardians. We knew from earlier reports that local campaign co-op was out of the question, at least at launch, but the Ars Technica report confirms we won’t see any split-screen multiplayer modes or native LAN support. Allow me to repeat: No local multiplayer. None. In a Halo game. For me, and likely many other longtime Halo fans, the news is a bitter pill to swallow.

Look, I get it. I spent a year and a half as a game tester — working alongside some great folks who are actually now part of the hard-working team at 343. Incorporating something like split-screen mode isn’t as easy as flipping a switch. Everything needs to be tested to make sure no single aspect brings the whole game down. It would require an intense amount of resources from engine optimization to level design to tweaking the UI to testing. It’s a big investment to make for something comparatively few Halo players likely utilize these days; for something so niche. And if any studio knows the danger of promising the moon and failing to fully deliver, it’s 343 — the launch of four full games under the umbrella of Halo: The Master Chief Collection proved to be a bit too ambitious and the studio spent months post-launch addressing issues. To successfully launch Halo 5: Guardians, it needs to focus on delivering the most popular and most lucrative aspects of the franchise. And in this day and age of widespread broadband access, split-screen local multiplayer just doesn’t make the cut.

With 343’s goal of fluid, 60fps gameplay, it’s unlikely two-player, let alone four-player split-screen would have been possible without some serious compromises — compromises the studio is evidently unwilling to make. And reports of uneven split-screen performance in Halo: The Master Chief Collection likely made 343’s decision to forgo it a bit easier.

Halo 3

In one Halo 3 match, I brought a sniper rifle to a Brute Chopper/Warthog fight and immediately regretted it.

Beyond all that, I understand the notion that local, offline multiplayer doesn’t give developers the sort of real-time stats and telemetry that online matches provide — data that can be used to improve the existing game and provide insight for future titles. Split-screen multiplayer, in some ways, is a vestige, a throwback to a simpler time when we played games with our friends in person because we didn’t have much of a choice. In my gaming heyday, we didn’t have broadband access. We had to invite our friends over to our house to play Halo… and we liked it. A lot.

Split-screen multiplayer is a throwback to a simpler time when we played games with our friends in person because we didn’t have much of a choice.

2001’s Halo: Combat Evolved was more than a game for me; it was a bonding experience like no game I had played to that point. During one typically intense 2v2 local match, I calmly explained to Jenn that perhaps she should switch from the shotgun during a long-range shootout since it’s a close-range weapon. I considered it a sensible suggestion. Her reply? “Fuck you!” It was a visceral, in-the-moment reaction to a logical, practical suggestion — the kind of impassioned reaction split-screen Halo reliably provided. And it was the kind of interaction that worked so much better in person.

When Jenn’s youngest sister eventually bought her own Xbox, we dabbled in two-screen/multi-room LAN play, a cumbersome setup that amped up the excitement even more (it’s amazing how much more intense Team Slayer gets when you can’t screencheat!) As the years rolled on, we still enjoyed the occasional split-screen and LAN multiplayer session with each successive Halo release. But the Halo of today is a much different beast than the one we grew up with. It’s now a multibillion-dollar machine and 343 Industries is understandably more concerned with a return on investment rather than nice-to-have, but ultimately expendable features.

Halo 3

Using local split-screen co-op and Xbox Live, my wife (right, with rocket launcher) and her sister ride in to save the day.

For the first time in 14 years, Jenn and I are sitting this Halo out.

It’s a decision, however, not without consequences. Case in point: I still don’t have an Xbox One, but I was planning to pick one up in time for Halo 5. It seemed like good timing considering the many, many, many kinks 343 Industries had to work out after Halo: The Master Chief Collection‘s troubled release. I would be jumping back aboard Master Chief’s bandwagon in time to enjoy a mostly functioning collection of all-time favorites and the latest entry in the series. Jenn and I could explore co-op together and occasionally invite friends and family over to pile up on the couch and enjoy some good, ol’ split-screen fun. But last week’s news threw a UNSC Infinity-sized wrench into those plans.

I’m sure Halo 5: Guardians will be a polished, highly acclaimed entry in this long-running series with enough content and features to lure in new fans and keep most longtime disciples happy. But I’ll likely just have to read about it. For the first time in 14 years, Jenn and I are sitting this Halo out.

[Image credits: Microsoft/343 Industries (Halo 5 teaser video)]

Filed under: Gaming, HD, Microsoft

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7
Jul

Sony’s Shuhei Yoshida reacts to the ‘Nintendo PlayStation’


Not long after our last intimate chat with Shuhei Yoshida, the President of Sony Computer Entertainment’s Worldwide Studios at E3, a Redditor managed to dig up a prototype of the never-released “Nintendo PlayStation” that eventually led to the birth of Sony’s very own gaming console. Naturally, when we caught up with Shuhei-san again at a Project Morpheus event in Hong Kong, we showed him our article on the priceless gem and asked for his thoughts. After some reminiscent giggles, the exec gave a brief account on the time he spent with a device with matching description, as you can see in our interview video after the break.

Shuhei Yoshida Talks About the Nintendo PlayStation

“When I joined Ken Kutaragi’s team [in 1993], there was a system called ‘Play Station’ that had both Super Nintendo cartridge support and some disc game support. Actually, I played some games [on it] as well.”

It’s worth pointing out that Shuhei joined Sony back in 1986, which was five years before Kutaragi’s division unveiled — and pretty much instantly canned — the SNES-CD add-on.

Alas, the exec made it very clear that he couldn’t confirm whether the recently surfaced “Nintendo PlayStation” device was legit, but he did give a cool reason.

“Somehow, I think it’s more fun to keep it kind of a mystery.”

Fair play, Shuhei-san, fair play.

Filed under: Gaming, Sony

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7
Jul

Engadget giveaway: win a smart home starter kit courtesy of Wink!


The changeover to smart homes seems inevitable, but you do have to make a reasonable investment in networked gear or you’ll be stuck building a smart(ish) home one lonely, Bluetooth item at a time. This week, though, one lucky Engadget reader is going to get a boost into the future with a selection of Wink and other compatible smart home items. There’s a Wink Relay so you don’t always have to dig out your phone to control settings and a Wink Hub to unify the system — compatible with WiFi, Z-wave, ZigBee and Bluetooth frequencies. That will cover the lamp dimmer, LED lightbulbs, connected lock and sensor pack in this prize bundle as well. If you get hooked, it’s easy to expand your smart home’s abilities by adding more items to the network as you go. All you need to do is head to the Rafflecopter widget below for up to three chances at winning this IoT starter pack courtesy of Wink.

a Rafflecopter giveaway

  • Entries are handled through the Rafflecopter widget above. Comments are no longer accepted as valid methods of entry. You may enter without any obligation to social media accounts, though we may offer them as opportunities for extra entries. Your email address is required so we can get in touch with you if you win, but it will not be given to third parties.
  • Contest is open to all residents of the 50 States, the District of Columbia, and Canada (excluding Quebec), 18 or older! Sorry, we don’t make this rule (we hate excluding anyone), so direct your anger at our lawyers and contest laws if you have to be mad.
  • Winners will be chosen randomly. One (1) winner will receive one (1) Wink Relay (PRLAY-WH01, one (1) Schlage Connect (BE469WK V CAM 619), one (1) Wink Hub (PWHUB-WH01), one (1) Quirky Smart Window / Door Sensors (PTRPP-WH02), two (2) GE Link Connected LED Bulb (60W replacement, one (1) Lutron Plug-In Lamp Dimmer.
  • If you are chosen, you will be notified by email. Winners must respond within three days of being contacted. If you do not respond within that period, another winner will be chosen. Make sure that the account you use to enter the contest includes your real name and a contact email or Facebook login. We do not track any of this information for marketing or third-party purposes.
  • This unit is purely for promotional giveaway. Engadget and AOL are not held liable to honor warranties, exchanges or customer service.
  • The full list of rules, in all its legalese glory, can be found here.
  • Entries can be submitted until July 8th at 11:59PM ET. Good luck!

Filed under: Announcements

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7
Jul

Withings’ fitness watches automatically track your swimming


Swimming with Withings' Activite watch

Most activity trackers and smartwatches won’t monitor your swimming, and those that do usually require that you kick in a swimming mode before you dive in. Withings doesn’t think you should have to switch things up just because you’ve left dry land, though. The health tech firm has added automatic swim detection to its Activité and Activité Pop watches, so you only need to start that breast stroke for it to register as a workout. You probably won’t want to take your tracker on a deep scuba dive (both wearables are resistant down to 164 feet), but this could be very helpful if you’d rather hit the beach this summer than roast during a run.

Filed under: Wearables, Mobile

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Via: Withings (Twitter)

Source: Withings

7
Jul

Watch thousands of unseen British films released by the BFI


For decades now, Brits have been shooting amateur movies about their holidays, personal celebrations and experiences at huge, historic events. They’re valuable snippets of UK history, but often they’re never seen by the wider public. Today, the British Film Institute (BFI) is launching a project called “Britain on Film,” which offers free online access to thousands of archived videos. Some were shot by amateurs, while others, such as this tour of Edinburgh by Sean Connery, were commissioned for professional projects. Roughly 2,500 film and TV titles are being released today, with 90 percent of them being free to watch. Many have never been seen before, or not since their first showing, and reveal unique, personal perspectives of how British life has changed over the years.

To support the initiative, BFI will be holding 85 screening events in 46 locations, from Belfast to Canterbury. Highlights of specific cities will also be shown on large screens in town centres and Caffe Nero has agreed to set up 10 special viewing pods in some of their coffee shops. If you’re wondering where to start, BFI has built a handy search engine that lets you look up clips from specific locations. Maybe give your hometown a try?

Filed under: Home Entertainment

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Source: Britain on Film

7
Jul

Wave generator supplies US electrical grid for the first time


A prototype wave generator called Azura is supplying grid power to Hawaii, the first time such a feat has been officially verified, according to the US Department of Energy (DoE). Though it can only produce 20 kilowatts, the DoE said that similar devices could eventually provide large amounts of clean power to coastal cities. The project is co-sponsored by the US Navy and was developed by an Oregon-based company called Northwest Energy Innovations (NWEI). It’s located at the Navy’s Wave Energy Test Site in Kaneohe Bay in Oahu, at a depth of about 30 meters (100 feet).

The prototype consists of a 45-ton wave energy converter that can capture energy from both the heave (up/down) and surge (front/back) motions of waves. It has an onboard generator to convert kinetic motion to electricity, which is transferred to the grid via an undersea cable. The device first went online last month, bringing an unknown quantity of power to Hawaii’s electrical grid. Researchers from the University of Hawaii recently confirmed its performance, marking the first time that US cities and homes have officially been powered, in part, by waves.

Following further tests on the current system, the NWEI and DoE plan to ramp things up considerably. They’ll use the result from the current trial to design a new generator that will operate in bigger waves at 60-80 meter depths (100-150 feet) and generate up to 1 megawatt, enough energy to power several hundred homes. That system could come online as early as 2017, but meanwhile, researchers will continue testing Azura over the next year.

Filed under: Science

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Via: Network World

Source: US Department of Energy

7
Jul

Jolla hopes to ‘focus’ its mobile plans by splitting in two


Jolla Tablet

Jolla’s mobile efforts have barely begun, but it’s already shaking things up by splitting into two companies. From now on, Jolla Ltd. is focused solely on developing and licensing Sailfish OS, its custom mobile platform. It’s forming a new, as yet unnamed firm this summer for its hardware business, which sees demand from the pro-privacy crowd. As newly appointed CEO Antti Saarnio puts it, the division is all about establishing a “clear focus” — Jolla believes that it’ll require total concentration on software to take advantage of “large opportunities” for licensing its mobile platform.

This doesn’t mean that Jolla is leaving hardware fans completely in the lurch. It still plans to deliver the Jolla Tablet to crowdfunding backers, but Saarnio says that there are “supply issues” for some parts that are holding things back. While that won’t do much to assuage supporters (you were supposed to have it in your hands back in May), this at least addresses some of the uncomfortable silence in recent weeks.

So who’s licensing the software? Jolla isn’t offering a list, but it says its biggest successes so far have been in India and Russia. We know that some rumors of big deals aren’t true, though. Saarnio recently denied claims that Russia is developing its own mobile OS based on Sailfish, and Yota has shot down talk of Sailfish-powered YotaPhones. As such, this is more likely about the overall business than one or two major customers.

Filed under: Cellphones, Tablets, Mobile

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Source: Jolla (PDF)

7
Jul

Sony’s 1TB PS4 priced at £350 in the UK


Sony will soon launch its 1TB PS4 in Europe and now, we’ve got a price-tag for the UK: £349.99. That’s the same price as Microsoft’s 1TB Xbox One, which should make an interesting head-to-head this autumn. To sweeten the deal, Sony will be bundling its PlayStation TV microconsole with the new, larger capacity PS4 for a limited time, meaning you can easily stream your games to another room. It’s unclear, however, if this “Ultimate Player” will also include the revisions made to the 500GB PS4 in Japan. An internal redesign made that console 10 lighter and 8 percent more power efficient, which I’m sure PlayStation fans in Europe would appreciate too. Regardless, this is a hefty storage upgrade that should give you space for those free PS Plus games every month.

Filed under: Gaming, Sony

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7
Jul

MailDroid provides a feature-rich email experience – App Review


The most used app on our Android devices has to be the email app. Even though these are the times of instant messaging and social exploration, email will always remain as important as it was, be it for official or personal communication. I came across this app called MailDroid, as I was looking for a change from the regular ‘Gmail‘ app.

Flipdog Solutions, LLC has developed a very feature-rich email application which can give a tough competition to any email app. MailDroid contains some special features which makes it one of the more desirable apps to switch to for all your email needs on your Android device.

MailDroid Screenshot 1
MailDroid Screenshot 2
MailDroid Screenshot 3

Starting with the look and feel of the app, it’s very simple. No snazzy animations or material inspired transitions but a plain design. There are also some theme combinations that you can try from within the app. The developer also has an app for theming of MailDroid, but as of now it’s incompatible with devices running Android version 5.0 and above.

Now, coming to the main features. Like any other email app, MailDroid has all the standard features like compose, delete, archive, unified email account view, etc. MailDroid also supports all types of email accounts as well, even Exchange. That’s all for the basic things. What I saw different in this app was certain features like the option to save the mail for viewing later, even when you’re offline.

The other thing I really liked about MailDroid, is the ability to choose whether to delete the mail from the device or from the device and server. This really saves up a lot of time and confusion. Emails can also be encrypted thanks to MailDroid’s built-in encryption capability. It also claims to have full WYSIWYG (What you see is what you get) editor when composing an email and MailDroid surely lives up to it. This is one great feature to have for those who like to compose designer emails from their mobile devices.

MailDroid Screenshot 4
MailDroid Screenshot 6
MailDroid Screenshot 7

The app interface is fairly simple to use and navigate around. I enjoyed using this email app and it gave me a different taste over other email apps available in the market. One more thing I would like to see in future updates, is the integration of GCM (Google Cloud Messaging) notifications in MailDroid.

It’s one of the most important requirement for me for any productivity app I use, since it keeps my notifications coming on time. Also, Greenify users will find it very useful. Saves up a ton of battery.MailDroid really urges you to ditch your current email client for good, but it’s still not perfect.

I found some things that the developer can still work with. The email notifications do not feature any options like delete, reply, mark as read etc, and the notifications are also not expandable. It means you have to open each and every e-mail to read and perform your desired action on it. I use TypeMail as my daily email grabber, and the lack of this important feature in MailDroid draws me away from it.

What we like:

What needs improvement:

  • Clean, simple interface
  • Ability to save mail for offline viewing
  • Mail deletion options
  • WYSIWYG editor
  • Email encryption
  • Material Design
  • Expandable notifications
  • GCM Notifications

MailDroid is free in the Google Play Store and is ad-supported. They can be removed by the purchase of the pro version, which comes with a few added features. MailDroid is the email app you should try for once at least, before you decide what’s the best email client for your Android device. Click on the link below to download the app and share your experience in the comments below.

The post MailDroid provides a feature-rich email experience – App Review appeared first on AndroidGuys.