LG G4 vs LG G3: LG’s flagships compared
The LG G3 was one of the best smartphones of 2014, but that doesn’t meant the company didn’t have anything to improve upon for its followup flagship. The brand new G4 brings some of the best specifications we’ve ever seen on a smartphone, but so did last year’s G3. So are the two different enough to warrant an upgrade? Did LG push the boundaries enough this time around? We find that out, and more, in our in-depth look at the LG G4 vs LG G3!
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Design

LG has made it clear that its iconic design language and large form factor of the G3 is here to stay, which isn’t a bad thing in the slightest. The G3 brought the very first Quad HD display to the forefront while keeping the same rear-mounted button layout that first appeared on the G2. With the power button flanked by the volume rocker, this design cue on the G3 quickly became one of the most distinguishable LG features that would in turn end up sticking around for some time.
A brushed plastic design gives the phone a stylish and sleek profile, with some of it bleeding into the bezel on the front of the device. With that said, the bezels on the G3 are pretty respectable, so handling is mostly dictated by the larger form factor. The G3’s back cover and battery are both removable, which many consumers tend to prefer.

The G4, on the other hand, keeps the larger size but adds in a slight curve, not only for durability, but also for handling. The curve is most pronounced on the back, so the phone sits very comfortably in the hand. In turn, the very subtle curve on the front affords this device a bit more durability than what can be found on any of its flat-screened competitors. The iconic back buttons return once again, as expected, but this time around the power button is a tad thinner and not quite as easy to feel as the larger circle that’s found on the G3.
Despite being just a bit narrower, the G4 is noticeably taller, but thankfully the curve tries to even this out in the handling department. The plastic backing doesn’t quite have the clean look of the brushed texture on the G3, as the subtle grid pattern seems just a bit more odd as a design cue. Still, the main story on the G4, of course, is the vegetable-tanned leather back plate. Sourced from actual cows, these leather backs provide much more grip and give the phone a profile more unique than last year’s offering.

Handling is largely the same between these two devices, but we mostly enjoy the curves of the G4. LG definitely brought some design cues from the curved G Flex 2, which makes the G4 the overall winner in the handling department.
The G3 is a bit simpler in its design philosophy without being too generic, so the changes in the G4 might seem like their reaching a bit, especially if you factor in the new leather back plates. Still, these are two of the more unique offerings from their respective release years, because LG has stuck to their signature design language in creating an attractive yet accessible line of devices, considering their larger screen sizes.
Read and watch: LG G4 color comparison
Display

While it’s still debatable as to whether or not these new Quad HD displays are necessary, Quad HD is basically considered a requirement in a high-end flagship these days. Although the G3 was the first widely available smartphone with a Quad HD panel, it didn’t come without its quirks. Sure, the higher resolution brought a better overall pixel density, but LG made compromises in how the elements were displayed on the screen. There’s a noticeable smoothing effect that can be found on the G3 when scrolling quickly through text – a problem that isn’t as apparent on the G4. Colors on the G3 also lack a bit of a punch, despite LG’s software overlay exacerbating this with its lighter and warmer tones. Nonetheless, having a larger screen with this kind of resolution turns out to be pretty fun for both work and play. The nuances found on the G3’s panel aren’t necessarily heavy offenders, just small quirks we notice from time to time.

This is why the G4 needed to improve on the display found on last year’s model, and LG absolutely delivered with its new Quantum Display. With science aside, the point of this new version of LG’s IPS panel is to meet a standardized level of quality – the DCI film standard. The G4’s panel is missing the kind of saturation found on the G3, but it remains within the DCI levels of color, rather than the slight over-saturation that’s found on Samsung’s new panels. Though we do still notice some slight smoothing when scrolling through text, it’s definitely a lower amount than what’s found on the G3.
It shouldn’t be a surprise that the G4 screen is an improvement from last year’s panel, but the comparison still feels necessary. The enhancements make this a proper flagship offering for this year, but all in all, both panels will likely please anyone looking for a larger screen size.
Performance

LG continues to offer Qualcomm processors in its flagship devices, and that’s not a bad thing in the slightest. Last year’s LG smartphone brought the Snapdragon 801 and the Adreno 330 GPU, with the RAM capacity depending on how much storage the device offered. The 800 line is quick and capable, and despite the G3’s feature-packed software, the processor is still able to move along without many issues. Multitasking via the recent apps screen or the Dual Window feature allows for the power user to get done what they need, in an impressive amount of time, and that’s thanks in part to the G3’s beefy internals.
The G4 offers top of the line performance through and through, largely because of its improved software and bump up in specifications. Instead of opting for Qualcomm’s flagship chipset, LG went with the Snapdragon 808 processor with 3GB of RAM this time around. As a result of the toned down UI and capable CPU, fluidity and easy navigation are the cornerstones of this LG UX. Despite not really fulfilling the desires of the overly spec hungry, most power users should get the kind of performance from the G4 that they really need out of a smartphone.
When it comes to overall performance, the G4 takes the cake again. Both devices are a joy to use, but all in all, we just experienced less stutters on the G4.
Hardware

Despite changes on the outside, subtle or otherwise, much of what comes underneath the shell remains the same, and that matters more now than it did a year ago. LG currently finds itself in a landscape where plenty of manufacturers are omitting certain features that many users view as essential to their smartphone experience, which is exactly why many are favoring the G4 over other smartphones currently on the market. Both devices feature removable back plates, removable batteries and expandable storage. The option to expand the storage amount is probably the most important aspect considering the space-grabbing RAW capture in the camera of the G4, but otherwise remains simply a nice feature to have as a buffer.

The G3 was our first example of how a higher resolution display might disrupt battery life, though all in all, last year’s flagship has done a great job at offering sufficient battery life. Though the battery capacity remains the same this year, the G4’s optimizations keep longevity exactly where it should be. With a bit more moderate usage along with some work to keep background apps from running, users can stretch battery life on the G4 past the day and a half mark.
Though it might not have been a huge deal last year, the inclusion of a removable battery and expandable storage on this year’s flagship flies in the face of other manufacturers that have decided to go the other route.
Camera

LG hasn’t been shy when rolling out new ideas in the camera department, and that’s absolutely true with the G3. In hopes to continue its pursuit to make the best smartphone camera available on the market, LG added in both optical image stabilization and a handy laser guided focus feature in the G3. In turn, the G3 offered one of the fastest camera experiences available on the market at the time of its release. The speediness of the camera paired with the phone’s much simpler camera application pulled in many consumers who wouldn’t necessarily carry a G3 as their main device. Last year we really only docked the G3 for its noise reduction and post processing, but other than that, the G3’s camera produced otherwise detailed and beautifully-colored photos.

This year, LG bolstered the G4 by upping the megapixels from 13 to 16 and lowering the aperture to an impressive f/1.8. The front-facing camera was also slightly strengthened for the selfie generation with a wide angle lens and 8MP sensor. The front shooter can be controlled by a number of gestures, most notably the ability to easily check the picture by simply bringing the device down after the picture has been taken. And along with the laser auto focus and the larger sensor comes the Color Spectrum Sensor, a beefed-up IR that analyzes the scene in order to achieve proper white balance levels and more accurate colors. The G4’s camera app also includes a manual mode for those who are a bit more finicky with their photos. In the manual mode, you can use a histogram, leveler, and change very minute values – everything from the shutter speed to the kelvin levels of the white balance. You also have the ability to shoot RAW photos, allowing you to edit your images in post production if need be.
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The G4’s post processing is really the only misstep that we could find in LG’s newest flagship, as the smudgy noise reduction takes away from what are otherwise really great photos. Overall a better depth of field is observed in this lower aperture camera, and the colors are a tad clearer compared to the images produced by the G3’s camera. The lower aperture is also somewhat helpful in low light situations, though we can’t really complain when it comes to the G3’s larger sensor.
Again, we shouldn’t be surprised that the G4 is an improvement from the G3, but what is important to note is that in this year’s high quality offerings the bar is getting set pretty high – and the G4 stays with the pack, providing a package that is as great for common users as it is for more experienced shutterbugs.
LG G4 camera samples
It’s easy to see, judging by the few camera samples we’ve provided here, that the G4 is an obvious improvement over last year’s camera. We never really had many problems with the G3’s camera, but somehow LG largely improved the overall experience, in turn making the G4’s camera one of the best shooting experiences available in a smartphone to date.
LG G3 camera samples
Taking a look at the G3’s photos, it’s clear that LG needed to make a few improvements in the camera department, though admittedly not as many as other flagships from last year. Still, the G3’s camera provides clear photos with vibrant colors, which is an impressive feat for a smartphone that launched over a year ago.
Software

When it comes to software, LG didn’t add too many new features in its newest flagship, though a few improvements have been made to keep the G4 feeling new. LG’s UX often gets slammed by users for its abundance of features that tend to bog down the system, and that’s exactly true for the G3. Last year’s flagship has many features that most users don’t ever touch, particularly the QSlide apps that take up a lot of space in the quick settings menu. After the G3 got its Lollipop update, many of the software annoyances were fixed, but some still remained. Since the phone’s launch, the UI has been cleaned up a bit, and the Knock Code and Dual Window features have been improved as well.

The software experiences on both devices are largely the same, only with a few notable differences. The G4 features an improved calendar app that can save just about anything with ease, as well as a more powerful gallery app that categorizes pictures and videos. The G Flex 2’s Smart Notice feature has made its way to the G4 as well, though it now gives better weather notifications and warnings about battery draining background applications. Overall, though, the software has been toned down enough to where performance is improved, making the G4 a joy to use. Jumping out of the recent apps screen, Dual Window and the app drawer allow the device to move along without much stutter, which is very important in this year’s crop of flagships.
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If you want fast and reliable performance, the Lollipop update with the G3 helps a bit, but the G4 is a much better performer in the software section, overall.
Specs comparison
| LG G4 | LG G3 | |
|---|---|---|
| Display | 5.5-inch Quad HD Curved Quantum display | 5.5-inch Quad HD IPS LCD display |
| Processor | 1.8 GHz 64-bit hexa-core Qualcomm Snapdragon 808 processor | 2.5GHz Qualcomm Snapdragon 801 processor |
| RAM | 3GB | 2GB of RAM or 3GB of RAM with 32GB model |
| Storage | 32GB, expandable up to 128GB | 16/32GB, expandable up to 128GB |
| Network | 4G/LTE/HSPA+ 21/42 Mbps | 4G/LTE/HSPA+ |
| Connectivity | Wi-Fi 802.11 a/b/g/n/ac, Bluetooth Smart Ready (Apt-X) 4.1, NFC | Wi-Fi 802.11 a/b/g/n/ac, Bluetooth Smart Ready (Apt-X) 4.1, NFC |
| Camera | Rear 16MP with OIS+ Front 8MP |
Rear 13MP with OIS Front 2.1MP |
| Software | Android 5.1 Lollipop | Android 5.0 Lollipop |
| Battery | Removable 3,000mAh | Removable 3,000mAh |
| Dimensions | 148.9 x 76.1 x 9.8mm 155 grams |
146.3 x 74.6 x 8.9mm 149 grams |
Gallery
Pricing and final thoughts

Though the G3 is increasingly becoming available for lower prices, you will be buying a year-old phone. Although many don’t feel comfortable spending their hard-earned cash on a smartphone that was released in 2014, software updates have been doing a good job at keeping the phone from feeling like a fossil. The G3 is still a great value considering its lower price point, solid camera and speedy performance. However, the G4 has proven itself worthy in this year’s crop of flagships, and offers enough improvements across the board that make it worth the extra dough. The camera is more powerful and robust than ever, the user experience is as smooth as it should be at this point in the game, and the signature LG style continues to impress. Save some money, or don’t – that’s what it ultimately comes down to. But if you go for the G3, you might feel like you’re missing out on one of the most powerful smartphones available to date.
What are your thoughts? Do you think the G4 is worth the extra cash? Let us know your thoughts in the comments!
Adidas’ RBZ baseball bat can boost your swing speed and power
There are plenty of gadgets out there to help you improve your baseball skills, including motion-sensing connected sensors. But Adidas wants to take that to a whole different level, for recreational players and college-level athletes alike. Meet the EQT X3 RBZ, a bat designed to increase the speed and power behind a player’s swing. To make that possible, the sporting goods company is relying on materials like carbon composite and precise weight distribution throughout the bat, while a new EQT grip tape control aims to provide a tighter fit in players’ hands. For being a baseball bat, the EQT X3 is as sleek as it gets — and it would probably look great next to your Nike Vapor 360 glove. Availability and pricing details are unknown as of yet, but we do know the RocketBallz bat will be making its debut tonight during the College World Series of Omaha.
Filed under: Misc, Home Entertainment
Source: Adidas
Translogic 178: Lightning LS-218 electric motorcycle
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With the high cost of battery technology, electric vehicle owners are asked to pay a premium for greener transportation. That’s a hard sell for enthusiasts, who are most interested in performance per dollar. Perhaps the tipping point for EV adoption exists at the intersection of increased power and decreased emissions relative to gas alternatives.
Lightning Motorcycles seeks to test this theory with its all-electric LS-218. At $38,888, the price tag is steep, but the performance is unprecedented. With a verified top speed of 218 miles per hour, the Lightning LS-218 is the fastest production bike in the world, electric or otherwise. Its 150-kW electric motor produces 200 horsepower and 168 pound-feet of torque, making it one of the most powerful superbikes on the market today.
While the Lighting LS-218 is winning races and setting records, this electric motorcycle is not without its faults. Tuned for the track, the ride is a bit harsh and the available power is overkill on public roads. The 150-kW electric motor contributes to a nearly 500 pound weight, despite carbon fiber components throughout. Most troubling, however, were the technical glitches we encountered during our test that unfortunately cut down on our saddle time with the bike.
Bumps in the road are to be expected, though, when you’re pioneering new technology.
“There’s been, basically, ten years of development of electric motorcycles compared to a hundred years of evolution of internal combustion engine bikes,” said Lightning Motorcycles Founder and CEO. “I think we’re at the beginning of where these could go.”
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Filed under: Transportation
Apple Shares Humorous ‘Backstage’ Video Shown During WWDC Opening
To kickoff its 2015 Worldwide Developers Conference, Apple shared a humorous “Backstage” video starring Saturday Night Live alum Bill Hader. Hader took on the role of David LeGary, WWDC’s director, prepping for the big show.
As of this afternoon, Apple’s uploaded the “Backstage” video to YouTube, giving those who missed the WWDC keynote live stream a chance to watch the opening act.
The video makes references to several apps like Angry Birds and Tinder, with several app mascots on hand. There’s a guy in a bird costume for Angry Birds, and a goat for Goat Simulator. Community’s Danny Pudi raps a silly song during the video, and it ends showing just a water bottle and a laptop after a power failure. “All right, we’ll work with it,” says Hader. “I’ll tell you what, whoever walks out there better have something incredible to say.”
Apple’s Worldwide Developers Conference is wrapping up later this week. During the keynote event, the company debuted iOS 9, OS X 10.11, watchOS 2, and Apple Music.
Threes intends to regain its crown by going free on Android and iOS

A simple search of ‘2048’ will show so many games of almost the exact same name, it’s hard to distinguish which came first. The most popular 2048 games have been downloaded more than 10 million times, but all of them were based off of one game, and that game is Threes! Threes is a simple puzzle game about matching numbers and adding them together to create subsequently larger numbers. It’s a game that’s quite addictive, and across Android and iOS it has been installed more than a million times.
Up until now, Threes has suffered from the paywall handicap. Surely Threes would have been downloaded many more times if it didn’t carry the $2.99 price tag. That’s the exact formula that was taken by 2048 and other similar clones. These games were completely free, but utilized ads to make a lot of money. Another example of a game that has benefited from the inclusion of ads is Flappy Bird, which became massively popular for a time.
With all that in mind, today the developer behind Threes have released a new free-to-play version of their game. Asher Vollmer and Greg Wohlwend have realized their ‘mistake’ in making Threes a paid game, and hope that this new free version will both increase the popularity of the game and yield more revenue. It took them quite a while to figure out how to make the game as seamless as possible. They recognised the mentality of the player to try to get the most out of a game without paying anything.
What they ended up doing is giving the player a limited amount of games, then forcing the player to watch an ad if they want to play more games. They hope that this new method will garner better results. Vollmer stated that: “There’s a chance that the free version will totally cannibalize our revenue and we will start earning zero dollars a day. I will consider this launch a success if that does not happen.” It seems like a small price to pay in order to support the developers, but unfortunately, when I ran out of games and wanted to watch an ad, a sponsor could not be found. Hopefully it is a problem they fix soon.
To download the free game click here and let us know what you think about this new system in the comments.
Google Slides score Chromecast and AirPlay support
In more Chromecasting news, Google Slides gets an update giving it Chromecast and AirPlay support.
In a bid to make your life easier, Google announced that Google Slides has been updated to allow you to present your Slides without the hassle of setting up wires. Wires everywhere.
Now, all you have to do is go through the hassle of setting up a Chromecast or AirPlay device.
While your slides are displayed on the bigger screen, you can use your phone’s screen to control what slide your presentation is on.
On top of this, you can view speaker notes and a timer to keep you on track and moving along.
Where was this built-in timer when I went over my presentation time by 2 minutes and 50 points got deducted from my final grade because of it?
The casting option should now be availible on the Play Store app, iOS app and from the desktop! Although, in my personal opinion, it would be eaiser to hook up an HDMI cable from your laptop/desktop to your TV/projector than it would be to set up the Chromecast, but it is the thought that counts!
The post Google Slides score Chromecast and AirPlay support appeared first on AndroidGuys.
LG G4 root is coming, just not yet
The LG G4 has been out for over a week and most users have just started to try and tweak their devices. For some users, rooting the phone is a logical step to gain extra privileges and remove any unwanted applications. Unfortunately, users of the LG G4 will have to wait a little longer to gain those extra privileges.
According to XDA, Senior Recognized Developer jcase in collaboration with autoprime and thecubed successfully rooted the LG G4, but it came with a cost. Although they were successful, it took two devices to gain root access. The first device was a killed in action, but root was successful on the second device.
Since there is always a chance that a user’s device may not survive the rooting process, there is no point to release the method. Here’s what jcase had to say, “I don’t believe this one will ever be released, it is not easy, not safe and I am unable to package it in a way to protect it. I do plan to release a safer option when possible however there is no ETA on that at the moment.”
This isn’t jcase’s first time on the block, so if you are a G4 user waiting for root access, just be patient and it will come. This is his career and he will continue to work at it. If you would like to stay informed about the LG G4 and it receiving a root method, keep checking XDA regularly.
The post LG G4 root is coming, just not yet appeared first on AndroidGuys.
Oculus and Microsoft sitting in a tree, R-I-F-T-I-N-G
Microsoft and Oculus are leaping into the future of virtual reality hand-in-hand. Oculus CEO Brendan Iribe today announced that the Rift will be packaged with a wireless Xbox One controller, native support on Windows 10 and the ability to play Xbox One games inside the headset itself, in a sort of virtual cinema, via Xbox-to-Windows streaming. Microsoft’s Head of Xbox Phil Spencer took to the Oculus stage to lay out his plans for the Rift and Windows gaming going forward — and there’s a reason he looked so happy while doing so. In fact, there are a few reasons the Microsoft-Oculus deal should be gangbusters for both companies.
First, the Rift is Microsoft’s answer to Sony’s Project Morpheus. The Oculus Rift is ready-made, has super-high brand recognition and is poised to offer a finely tuned VR experience to a horde of anxious, hungry gaming fans. Morpheus could very well walk into a similar situation when it launches, but there’s one major difference between the two systems: Sony has to finish developing and then continually support Morpheus on PlayStation 4; Microsoft has to trust Oculus to handle most of that work.
Of course Microsoft will have to deal with compatibility and software issues on its own end, but the company doesn’t have to build and maintain a VR headset for itself — Oculus is doing that. Handing off hardware production is a calculated risk on Microsoft’s end, considering Oculus has a solid track record of producing stellar, industry-standard VR experiences, plus it has the financial backing of Facebook. As far as trusting a VR company, Oculus is a good bet.
Getting cozy with Oculus also frees up Microsoft to work on its own, new projects, such as HoloLens. With this partnership, Microsoft is free to focus on developing a product in a field that is currently devoid of competitors: augmented reality. Whichever way the industry turns — in favor of either VR or AR — Microsoft is prepared.
And then there’s the gamepad. Shipping the Rift with an Xbox One controller puts Xbox at the forefront of VR developers’ minds. Even after years of production without a consumer release, Oculus remains the highest-profile VR headset in the industry — and now it’s linked directly to the Xbox One. Microsoft suffered a blow to its gaming cred with the bungled announcement of the Xbox One in 2013, heightened by corporate backpedaling and the console’s top-of-the-market price point. All the while, Sony emphasized games — indie games, AAA games, free games and discounted games.
Now, it’s time for Microsoft to change the narrative. Xbox used to be the place for new, innovative and wild games — before the current console generation, the Xbox 360’s Indie Games and Arcade sections provided marching orders for the industry. With the PS4, Sony is king, and Oculus might be Microsoft’s best chance at reclaiming that crown. Oculus’ $10 million initiative to help indie developers make games for the Rift is a great start.
Besides, there’s a sly kind of mic-drop in all of this: Oculus founder Palmer Luckey said in 2014 that Morpheus was not an open system, and just a few months later Iribe told us that he wasn’t intimidated by Sony’s push into VR. In fact, he’d invited Sony to see early Rift prototypes, and Sony in turn invited him to check out Morpheus. All the while, Microsoft kept quiet, worked on HoloLens and integrated the Rift into Windows 10.
This is all well and good for Microsoft, but what does Oculus get out of this deal? Simple: The Xbox One controller. Plenty of gaming hardware companies have tried, and failed spectacularly, to create the perfect traditional gamepad. Oculus has its own, two-hand controller system that might be great — but if it isn’t, the Xbox One gamepad is something that most players already know and love.
Ah, love. On the surface, the Microsoft-Oculus deal looks like an ideal match, but we’ll see how perfect it truly is when both the Rift and Morpheus launch in early 2016.
FTC starts cracking down on crowdfunding fraud
Hang around the crowdfunding scene long enough and you’ll hear tales of campaigns that were too good to be true, or creators who simply took the money and ran. It’s scary stuff, we know — but you’ll be glad to hear that the Federal Trade Commission now has your back when the host sites’ safeguards aren’t enough. The government body has taken its first action against a crowdfunding fraudster, reaching a settlement with Erik Chevalier after he cancelled a Kickstarter board game project and reneged on promised refunds. The culprit won’t pay restitution, unfortunately (he’s allegedly unable to pay), but he’s barred from any deceptive crowdfunding practices and obligated to honor whatever refund policies he sets. A slap on the wrist, then? Maybe, but it’s still a shot across the bow of scammers who are only interested in padding their bank accounts.
[Image credit: Getty Images]
Filed under: Internet
Source: FTC
Motorola starts 5.1 soak test for the 2013 Moto X in the US
David Shuster dropped some good news to those people still hanging on the the aging Moto X (2013) today on Google Plus. He also probably shared the news on other social media sites too, but I don’t frequent other sites.
According to our friend Shuster, the soak test for 5.1 are starting in the United States, Brazil, and Canada. He expects for full release of 5.1 for the first generation Moto X to start in a few weeks.
It is worth nothing that Schuster notes that Motorola Update Services need to be at version 4 or higher in order to get the 5.1 updates, so make sure to hit the Play Store and make sure your Motorola apps are all up to date!
Hopefully the soak test goes alright and we can bask in 5.1’s glory sooner rather than later!
It might have taken a while, but it should be well worth the wait. Hold on tight, 5.1 is coming soon!
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