LG Nexus with 3D camera allegedly being readied in the shadows
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When LG came out with the LG Optimus 3D four years ago, the 3D camera that adorned its back was deemed to be actually pretty good, however it was let down by disappointing internal hardware and performance. Since then, LG has almost become a byword in performance and the manufacturer of some of the best devices we’ve seen in recent years. So it might not be a surprise that rumours are saying Google has asked LG to revisit the 3D camera on its Nexus device, which with today’s hardware would be a tantalizing prospect.
The same report says that such a LG Nexus with 3D camera would also have dual infrared sensors on the front of the device which would give it 3D display capabilities a la the Amazon Fire Phone. While the Fire Phone was famously a dud for Amazon, we’d be interested to see where it would go on a Nexus device. The report goes on to say that this LG Nexus would ship with Android M in October, and frankly anything but would be a disappointment. Of course, we’ll have to wait and see if any of this ends up being true, but to imagine that Google is interested in exploring more niche technologies in its Nexus devices is pretty exciting.
What do you think about a LG Nexus with 3D camera? Let us know your thoughts in the comments below.
Source: iNews24 via Phone Arena
The post LG Nexus with 3D camera allegedly being readied in the shadows appeared first on AndroidSPIN.
Reality check: rumors shouldn’t get your blood pressure up (Opinion)

When was the last time you read a post about a leak or rumor or heard about some new feature or product that was “in the works” and seemed too good to be true? Once upon a time (i.e. about 20 years ago) these kinds of stories were few-and-far-between, if only for the fact that traditional newspapers couldn’t make a habit of reporting gossip less they be devalued and branded as tabloids. When you heard something, it was usually a big deal, and seemingly of a more legitimate nature. Today however, there is no end to the waterfall of leaks and rumors. Everyone from an industry analyst to a factory worker wants to make a name for themselves and tell the world just what kind of R&D dream is being cooked up behind the scenes.
Here are a few of the stories and rumors that surfaced in the recent past:
Rumor: The Galaxy S5 Prime would have a QHD screen and be made of a liquid metal alloy. What actually happened: All the hoopla was arguably over the Galaxy Alpha, a device which had neither feature going for it, but instead had a 720p display and a metal frame to go with the plastic rear. Granted South Korea received a Broadband LTE-A Galaxy S5 which did in fact have a QHD screen resolution, but save for the Snapdragon 805, everything else was literally just as it was in the standard S5.
Rumor: Google would unveil Glass 2.0 at I/O 2015. What actually happened: unless there was some kind of behind-closed-doors presentation that no one has mentioned, the reboot of the wearable line has yet to occur.
Rumor: Samsung was going to acquire Blackberry (or HTC, or any other random company), What actually happened: Despite some investors arguably making some quick cash over the stock surge, absolutely nothing came to light.
The Galaxy S6 and S6 Edge were the subject of endless conjecture and speculation prior to their actual official announcement, yet continue to create rumors even months after release.
Rumor: The Android 5.1.1 update for the Galaxy S6 would include the ability to shoot in RAW (not unlike the LG G4 allows). What actually happened: the update has landed and RAW settings are nowhere to be found. The new rumor is that Samsung is saving it for an unveiling with the Galaxy S6 Edge Plus.
Rumor: The Galaxy S6 Active would include a bigger battery and microSD card support. What actually happened: the product was finally launched, without card support, but indeed with a bigger battery.
Rumor: The Snapdragon 810 has major overheating issues. What actually happened. LG opted not to use the SoC for its recent G4, NTT docomo started offering safety warnings to its customers, and Qualcomm has been on damage control seemingly 24-7. Meanwhile, several OEMs are shipping products with Snapdragon 810 inside, with more to come.
Rumor: Samsung is planning a 5.7 inch Galaxy S6 Edge called the Galaxy S6 Edge Plus. What actually happened: Nothing yet, as word has it the device won’t be announced until the fall.
Rumors are rumors
These are but a few of the countless rumors that circulate around the internet on a daily basis. Some include pictures, some come from alleged “interviews with sources”, some come from well-established leakers, some of which come from children of employees. In truth we often don’t know just who starts these claims: are they insiders, are they individuals, or are they deliberate corporate-sponsored plants used to serve marketing purposes?
One thing that we do know for certain, is that people believe these rumors, and are often very disappointed when they don’t pan out. Now, there’s nothing wrong in trusting unconfirmed reports – there are countless examples when rumors have indeed turned out to point to real products. And rumors are fun! Even when stories don’t pan out (either because there was no grounds to them in the first place, or because something changed), they create engagement and buzz. We’re social creatures and we love to gossip. And tech rumors are ultimately, just a form of gossip.
The problems start when people confuse rumors with actual developments and create expectations based on them.
Let’s stop for a second and think about this.
[Over]reacting to rumors
Samsung’s Galaxy S5 Broadband LTE-A was most certainly not what the rumor mill was suggesting, though the Korean version did at least have a QHD screen and Snapdragon 805. The all-metal body and such? Nowhere to be found.
When a random friend tells you that “so-and-so will happen” and it seems illogical, chances are you tend to write it off on-the-spot. The problem with the internet is two fold: on the one hand the news is written, and many people seem to put more stock in written words than they do on verbal communication. On the other hand, there is the more insidious problem of coverage. All takes is for one legitimate website, news organization, or individual to report a claim, and literally within minutes there could be a thousand-and-one mentions of it: Facebook posts, memes, subreddits, blogs… you name it. And that’s normal – the nature of the internet means that people are always connected, and always eager to learn, share, and discuss.
Even if something is totally off-the-wall crazy online, chances are it will snowball into a major point of discussion and/or someone will alter the story along the way to make it more interesting. Just try and get to the bottom of Michael Jackson’s involvement in Sonic the Hedgehog 3 for example. The biggest problem with these rumors, the Blue Blur included, is that we will never get an official answer, and as such the myth can grow and grow until it becomes a warped urban legend. The Snapdragon 810 issue in particular comes to mind, as even to this day (months after the chip was first available in the LG G Flex 2) the debate is still going on.
The image that started the Snapdragon 810 overheating controversy
Regardless of if you choose to believe it or not, some websites (Android Authority being one of them) don’t make it a point to publish and disseminate every single rumor that floats by their digital door. I, for example, have on many an occasion suggested stories that were turned down due to a lack of legitimacy, the biggest offender being those associated with benchmark scores for unannounced products, largely because they can be easily faked. Here at AA, we make a concerted effort to consider the source of the rumor, the nature of the leak, and the plausibility of the possibility. In the end, even we can’t be right 100% of the time, but we will always make sure to keep you (the reader) aware of the fact that the topic at hand is unconfirmed and therefore should be taken with a pinch of salt.
What does this mean for you?
Evan Blass (evleaks) shared this “leak” of the HTC One M9 long before the official unveiling.
The biggest problem with rumors is that they can damage the very things we actively seek to learn about, discuss, and enjoy. Anyone who was smitten with the idea of a Galaxy S5 Prime may have bashed Samsung for not coming out with the real thing, and for all we know that disappointment may have contributed to the relatively poor sales the device had. LG may have wanted to include the 810 on its G4, but after seeing the outcry over the alleged problems with the chip, made the decision to swap for an 808. Better yet, let’s consider the alleged leaks that Evan Blass shared for the HTC One M9 and how the final product was absolutely nothing like them whatsoever.
The latest scandal involves one of the rumors mentioned earlier, the ability to capture images in RAW with the Galaxy S6’s Android 5.1.1 update. This affair seems to stem from a tweet of a camera benchmark from MWC this past March , which was then given mass exposure via a tip covered in a blog post which was then reblogged all across the world. So just to be clear, Samsung itself made absolutely no claims or promises of anything. Still, this belief that the Galaxy S6 would be getting RAW support was so firmly vested among some individuals that they actually sought to criticize Samsung for not including it.
The camera on the S6 is already capable of taking some awesome pictures as is.
Let’s stop for a second and think about this. Commentators around the world are attacking a company for not including a feature it never promised in the first place, and then “failed” to deliver. I’m all for giving more to the people, but this just smacks of absurdity. Since when can we hold someone or something accountable for issues they aren’t responsible for, especially when we’re not even dealing with a bug fix here but instead a totally extra feature and one that has never been included in past Galaxy phones?
In truth, the only people we really need to be upset with is ourselves. Not the tips that started this, not the website(s) that reported the rumor, and certainly not Samsung. The blame is solely on our shoulders, for failing to remember that rumors are just that: rumors. No matter how legitimate they might seem, no matter how trusted a source might be, until a company officially goes on record and makes a statement, they really can’t be held accountable for issues like this. (Now when it comes to saftey concerns and such, that’s an entirely different situation).
Why we can’t always get what we hear (and want)
Instead of using a past example, let’s consider a recent report: Samsung is working on a dual-screen, foldable device going by the codename, Project Valley. As was correctly pointed out in the original story, there is absolutely no guarantee this supposed project will be shown outside of test labs at Samsung let alone ever see the light of day. And this is assuming it exists period, as we have no way of knowing who tipped SamMobile off to this story or how accurate said information was.
There could be a dozen reasons why Samsung might ultimately choose not to launch something like Project Valley. Perhaps it’s too similar in concept to the Sony Tablet P (and with all the usage problems as well). Maybe there are hardware or manufacturing issues. Perhaps the battery life isn’t sufficient. Maybe it was just a proof-of-concept type thing that was used to advance the current technology the company has. Heck, for all we know it could be because management would rather go with a different design.
The point is, we will never know if Samsung’s rumored folding devices will come to light, until some hard evidence that a physical product has been produced. We need not write them off completely, as there is a lot of discussion that is warranted about the future of form-factor, but let’s not jump ahead of ourselves quite yet.
Remember to relax

Save for a few rare examples, companies are primarily out to make money, and at the end of the day, it’s important to remember we are their source of income and our demands should be what they seek to meet. There is nothing wrong with wanting something, discussing our wants and needs, or even writing letters to complain when they aren’t met. A good product is only as good as the decisions and work that went into making it.
Still, we need to remember that all things must be taken in the context with which they exist: the Galaxy Note 5 simply won’t have a 4K display if the technology isn’t ready this fall and nothing will change that. For that matter, there might not be a Galaxy S6 Plus either, as Samsung itself hasn’t actually announced it yet, and until that point comes, technically speaking there is no obligation the company has to provide us with one.
I would have loved a liquid metal S5, I would have loved a Glass 2, I would have loved RAW support, I would have loved an Android Blackberry. To this day I still think HTC would have been better off using the Evleaks render of the M9. Still, I have learned to accept that rumors are just that: stories that are unconfirmed and may-or-may-not have had some truth to them. While it’s great to dream big, we must keep our expectations in-check less they dominate our thinking, our expectations, and our manner of processing that which we see and do. Now if you excuse me, I will go back to my corner and continue to lament the death of the ATIV Q, a product that was sadly anything but a rumor.
Sharp in-cell display promises thinner smartphones

Sharp has announced that it has begun mass production of its in-cell type touch displays for smartphones this month. This design technique promises thinner, lighter displays, which could reduce the thickness and weight of upcoming smartphones.
Typically, smartphone displays are constructed from two layers. One layer for the actual light emitting parts, such as the LCD, with a separate touch recognition layer placed on top to detect user inputs. Sharp’s in-cell display technology integrates the two parts into the same layer, with touch sensor circuitry and LCD drive circuitry sitting side by side in the LCD module.
An example (not to scale) of how in-cell saves on display thickness.
Integrating the two parts into the same layer means that Sharp’s displays will end up being slightly thinner than before, enabling manufacturers to produce smaller devices or use the additional space for extra hardware, such as larger battery capacities.
Sharp has been at the cutting edge of several recent developments in mobile displays. As well as consistently pushing the limits of pixel density with a range of small form factor 4K panel prototypes, the company has also been pushing the use of IGZO backplane technology, resulting in lower power consumption and a wider range of possible free-form design shapes and sizes.
However, the company recently cut 6,000 jobs as part of this year’s restructuring plans, necessitated by Sharps’ third annual net loss in four years and a large bank bailout to keep the company afloat. Sharp’s LCD business accounts for the majority of its sales, thanks to orders from Apple and a number of Chinese manufacturers, so the company has been reluctant to make changes to this part of its business. Sharp seems to be hoping that new technologies will help increase orders from customers.
The first batch of in-cell displays to leave Sharp’s production line are destined for future smartphones. However, the company is also in the process of developing medium-sized in-cell touch displays for use in tablets and notebook PCs, where a little less bulk and weight will no doubt be even more appreciated.
Fallout Shelter on Android is coming “in a few months”
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In case you haven’t heard, E3, the biggest games expo of the year, is on at the moment and there have been quite a few exciting announcements for Android. However, one of the announcements that was missing was Fallout Shelter on Android after Bethesda announced its new mobile game only for the iOS platform. The iOS version is now live on the Apple App Store, but thankfully, Bethesda has at least come out of the woodwork to confirm that Android won’t be left out and will be getting Fallout Shelter. Eventually.
Yes, we’re also working on Fallout Shelter for Android. Hopefully out in a few months.
— BethesdaGameStudios (@BethesdaStudios) June 16, 2015
For those not up to speed, Fallout Shelter takes the appearance of a 2D base building game that sees you take control of a vault in the Fallout universe. Basically assuming the role of the Overseer, you’ll build up and maintain your vault to survive through what is presumably a nuclear winter outside. It’s good to know that there will be a version of Fallout Shelter on Android, however we’re genuinely surprised big publishers like Bethesda are still happy to allow iOS and Android games to be released at different times.
What do you think about Fallout Shelter on Android? Let us know your thoughts in the comments below.
Source: Twitter via Kotaku Australia
The post Fallout Shelter on Android is coming “in a few months” appeared first on AndroidSPIN.
Samsung’s made an app that lets you record your mobile gaming
Recording games on your console or PC is pretty easy these days. But, what if your game of choice is on mobile? Search Google’s Play store, and there’s a bevy of apps promising to record your screen with ease. Sadly, most of them require you root your device, or simply look a bit dodgy. If you’re a Samsung user, there’s a legitimate choice that won’t require you meddling with your device — it’s called Game Recorder+. The app lets you record any game (along with your grinning mug, and commentary as you play it), and captures the game sound direct from the device, too. We’d find it even more useful if we could just record whatever we wanted, but this seems like a good start.
There are other features that should smooth out the whole experience. A “game boost” feature reckons it’ll optimize your phone’s memory while you play, and a floating menu widget lets you start recording without having to pause the game and go back into the Game Recorder+ app if you were already playing. Clips can be recorded in 1080p, edited/trimmed afterwards and uploaded to YouTube direct from the app. There is, of course, a massive catch: as alluded to already, you have to have a Samsung device to join the fun (currently Galaxy S6, S6 Edge, Note 4, S5, Note 3, S4 and Note 2 handsets).
Filed under: Cellphones, Gaming, Mobile, Samsung
Source: Samsung Tomorrow, Google Play
‘Volume’ is a Robin Hood origin story for modern gaming
“Honestly? Volume is my inner 12-year-old,” gushes Mike Bithell one evening.
The game in question is a futuristic stealth-puzzler; a non-violent Metal Gear Solid played to the rhythms of Hotline Miami. Its protagonist is a man named Robert Locksley who, after stumbling over a military training program, decides to televise simulated robberies against Britain’s most well-to-do — an audacious move that soon garners the attention of a powerful enemy. If all this sounds a little familiar, it’s because folklore had Robin Hood doing the same for 800 years already.
The British developer makes no secret of his affection for the benevolent outlaw. Volume is openly branded as a “near-future retelling” of the British folk hero’s tale. Its protagonist is named after the brigand himself, while the antagonist and the game’s sapient AI share a name with his romantic rival and minstrel respectively. The game even includes a modern-day version of the bugle that the bandit uses.
But, Volume isn’t just about the Robin Hood mythos. The game draws inspiration from all the things a young Bithell loved. “I have so many memories of my dad sitting me down and going, ‘Mike, you’re going to watch Blade Runner. You’re going to watch Predator.’ I remember there was one point where he was like, ‘Right, we’re gonna watch all of the ’80s action movies, because this is the thing you need to do.’ And they just blew me away.”
Chuckling, he confides: “A lot of the surface-level stuff in Volume is very much me as a teenage boy loving all of that stuff and kind of just making the game that I know I would have thought was cool when I was a teenager.”
Bithell talks quickly and without reservation; a spill of eager ideas that parallels his approach to games. Thomas Was Alone — his first title and a BAFTA Games Award winner — surprised players with its juxtaposition of simple geometrical shapes, clever storytelling and engaging narration from British comedian Danny Wallace. Then, he raised a few eyebrows by opting to make Volume instead of a sequel.

Bithell comes across as a man with a clear sense of vision. Even the thought that goes into Volume’s underlying motifs is evocative of that clarity. For example, Bithell believes the Robin Hood and steampunk aesthetics used in the game share more roots than most people think. They both represent a generation’s longing for a conceptual ideal.
Where cyberpunk is “almost mid-century futurism” longing for a period that did not exist, steampunk, he says, was devised by people who yearned for weight and brass of the Victorian era despite being surrounded by clean, invisible technology.
“What’s really, really interesting to me is that Victorians totally had steampunk. They called it romanticism. They basically were in a period where they’re like, ‘Oh, all these bloody factories and technologies moving on. Why can’t it be like the old days when you had Knights of the Round Table and Robin Hood?’ And all these kind of heroic medieval fantasies that they made up.”
“Victorians totally had steampunk — they called it romanticism.”
Bithell believes the literary sentimentalities of the Victorian era helped shape the Robin Hood legend over the years, by stealing characters from different tales, changing details, and revising the outlaw’s very nature — all to make it more beautiful and romantic.
“I mean, he was never real, but the stories that were told early on were basically a guy who ran around the forest beheading people,” laughs Bithell. “Not a friendly story.”
This metamorphosis is, in part, what appeals to him as a game maker. “I’m basically doing an adaptation of the story that’s been adapted for 800 years. To me, that’s exciting.”
While Bithell has hopes of exploring other aspects of the vast mythos, Volume is focused on the beginning — the pivotal moment when the protagonist decides to become the everyman’s hero. According to Bithell, the game spans the last three hours before Locksley is captured, and much of that time is used to explore the interplay of relationships between its characters.
The tautness of the narrative bellies the game’s depth. Creating Volume is difficult, so much so that Bithell hired an entire level team to assist him. “It’s daunting. Really daunting. Scary.”
“With Thomas Was Alone, the matrix of relationships between things was really simple,” he explains. “Like, every character has to jump high. Some have different abilities, but every puzzle was basically some twist on these things.”

Volume, on the other hand, is a veritable smorgasbord of overlapping systems, comprised of everything from player abilities to environmental interactions to enemy behaviors. Bithell relates how his designers can send him a level, and he can respond with five different solutions, none of which would be the one originally devised, but would still feel “cool and creative,” nonetheless. “I think it’s a more open-ended approach to game design. It’s not just like, ‘Here is an idea I had; you have to try and come up with what’s in my head.’ It’s more setting a scenario up that the player can have fun messing with.”
While the internet seems unanimously excited about Volume or, at the very least, optimistic about what it has to offer, that wasn’t always the case. Despite their popularity, stealth games can be a difficult sell. Especially if you’re known for two-dimensional indie platformers.
“I struggled, yeah.” chuckles Bithell. “Like mates were telling me, ‘Don’t go and try and do a big stealth game. Make a sequel! Make another game about rectangles! Make it about circles if you have to, but keep it on that level’ And I was like, ‘No! I want to make something awesome and big and massive!’”
Bithell held onto his optimism despite the affectionate objections and the heckling of strangers. He recounts an incident at Indiecade East when he first presented an extremely early prototype of Volume, which only allowed players to “place walls, make a level and run around as the character.”
“I said, ‘No, dude. Two years. Trust me. It’s gonna be cool.’”
“A dude was, like, genuinely laughing at me at Indiecade,” he recalls. “I didn’t know who he was. Just a dude who was like, ‘Oh, is that your game? Really, is that your game? You just made a room with some cubes in it. Well done.’ And I said, ‘No, dude. Two years. Trust me. It’s gonna be cool.’”
But even if it isn’t, Bithell still wants to carry on making games.
“If Volume comes out and sells two copies to, like, my mum and my girlfriend, that would obviously be horrible,” he says. “But the way we’ve budgeted means that I get another go at it. Basically, we have enough money in the bank. We can make another game for a couple of years and see if that works instead. I’ve not bet the entire Thomas Was Alone money on this.”
While it might sound otherwise, his caution isn’t born from lack of faith in the game, but pragmatism. Bithell is quick to point out that no creative ever has a completely successful run. “Your favorite filmmaker, your favorite musician, your favorite … whatever has all made some awful stuff,” he says. “Everyone has flops. So, that’s kind of why we planned for that, to an extent. We know that some of our games aren’t going to be as well-received as others and we plan accordingly that we can soak that up.”
That’s all that really matters — that we keep on making video games. Because it’s the best thing ever.”
“We’ve got an out,” he stresses. “[If] it doesn’t work, we’ll be okay. We’ll be able to keep making games. And that’s all that really matters — that we keep on making video games. Because it’s the best thing ever.”
Volume is due out August 18th on Steam, PlayStation 4 and Vita — we’ll also bring you our impressions of the game from E3.
[Image credits: Mike Bithell Games]
HTC One M9+ and One E9+ land in the US via Amazon

Although HTC has no plans to sells its increasingly wide range of One smartphones outside of Asia, third party Amazon retailers have taken the job upon themselves to bring the One M9+ and One E9+ to the shores of US.
The two handsets caused a bit of a stir following their launch, as they were first HTC models equipped with a QHD (2560×1440) display, besting the One M9 flagship’s more standard 1080p resolution. A fingerprint scanner also debuted on the One M9+. There are a couple of other hardware differences too, so here’s a quick recap of the specifications.
The One M9+ features a 5.2-inch QHD display, 2.2GHz octo-core MediaTek X10 processor, 3GB of RAM, 32GB of internal storage with support for a microSD card, a fingerprint scanner, a Duo 20.7MP rear camera and 4MP Ultrapixel front facing camera. The M9+ is a feature packed device and comes with quite a hefty price tag of $799 in the US.

The One E9+ is a larger 5.5-inch QHD handset, with the same X10 SoC, 3GB of RAM, same internal memory and front camera setup. Both smartphones also feature dual-SIM compatibility, Boomsound speakers and the usual array of wireless connections. However, this model loses the fingerprint scanner and duo camera configuration, and is also made of plastic rather than metal. Hence it’s cheaper retail price of $499.
A rather large word of caution before you run off to buy the One M9+ or One E9+ though. Neither of the handsets work with LTE in the US, as they are international models that do not support the correct frequency bands. Furthermore, the One M9+ model specifically states that it won’t work on Sprint or Verizon networks at all, but others should be fine.
This might not be a problem if you’re a regular international traveller. Otherwise, it is certainly worth cross checking your carrier and the handset’s supported network bands, which can be found on the official specification pages for the M9+ and E9+.
If that hasn’t put you off, here is the list of available products:
- One M9+ gunmetal grey – $799
- One M9+ silver gold – $799
- One E9+ grey – $499
- One E9+ rose white – $499
Are there any takers out there?
Gogo’s internet TV service debuts on Brazilian airline’s planes
It looks like Gogo’s speedy 2Ku internet technology for international flights is ready for a wider launch. The company is outfitting all the planes in GOL’s fleet — a budget Brazilian airline — with the technology, which promises 70 Mbps peak speeds. If 2Ku can truly deliver, passengers will have internet access with around 20 times the bandwidth of Gogo’s first-gen air-to-ground internet. Since the tech can theoretically handle more load than other, notoriously slow in-flight connections, GOL is also installing Gogo’s Vision video-on-demand service and Gogo TV on its planes. It’s actually the first airline ever to order the company’s Internet Protocol television (IPTV) product, which was designed to stream live TV shows to people’s smartphones, tablets or laptops. Gogo will be done installing all these upgrades for GOL’s passengers by mid-2016. It might also bring 2Ku to other airlines in the near future, seeing as it had always planned for a full-scale launch to happen this year.
[Image credit: Igor Santorsula/Flickr]
Filed under: Transportation
Source: Gogo
Police face-scanned 90,000 people at Download music festival

Unbeknownst to Download attendees, Leicestershire Police were using facial recognition software last weekend to identify known crooks. Roughly 90,000 people descended on the music festival, and strategically placed cameras were used to scan their faces and cross-reference them with a European database. Privacy advocates weren’t best pleased when Police Oracle first revealed the police’s plans, and now the force has come forward to defend its actions. It says the cameras didn’t take or store anyone’s photograph, and that the software only compared faces against a list of people known to commit crimes at festivals. In addition, all of the data was destroyed at the end of the weekend.
“The software provided an efficient and effective way of picking known offenders out of a crowd — something that officers would previously have done using paper briefings,” chief superintendant Chris Haward says. Leicestershire Police has been trialling NEC’s NeoFace software for some time now — it was the first UK force to adopt the technology last summer and plans to use it for suspect identification and developing new lines of enquiry. The sticking point at Download, of course, is not just that the technology was used in the first place, but that attendees weren’t told about it either before or during the festival.
[Image Credit: Ollie Millington/Redferns via Getty Images]
Filed under: Misc
Via: Gizmodo
Source: Leicestershire Police
Makers of Pushbullet push out Portal, a new app to help larger file transfers between phone and PC
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At first, I was confused when I heard that the developers of Pushbullet had released a new app, Portal, to help transfer files between phone and PC. Pushbullet is probably already the best option for this, so what’s different with Portal? Well, as Pushbullet’s blog post details:
“We built Portal with a sole purpose—to make getting files onto your phone effortless, even if those files are very large or you have lots of files you want to transfer.”
While Pushbullet functions as long as you have an internet connection (mobile or Wi-Fi), Portal only works if both devices are on the same Wi-Fi network. This is potentially really useful for those who like transferring large media files to their mobile devices for viewing, or transferring a bucketload of photos off their phone to their PC. Check it out in motion below:
We’ve yet to try the app ourselves, but we’re really interested to see how quick it is to do transfers. Pushbullet also says that Portal will have native integration within Android, which could make it just as indispensable as Pushbullet. If that sounds like your cup of tea, hit the link below which will take you to its Google Play Store page.
What do you think about Pushbullet’s new app, Portal? Let us know your thoughts in the comments below.
Source: Pushbullet via TalkAndroid
The post Makers of Pushbullet push out Portal, a new app to help larger file transfers between phone and PC appeared first on AndroidSPIN.






