LG G4 vs Samsung Galaxy S6 / S6 Edge
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The first half of the 2015 flagship season brought high-end releases from all the major players in the Android world, and, while many of the upgrades were iterative, these latest offerings are all compelling in their own way. LG and Samsung had very different approaches this time around — the former maintained their winning formula, while the latter attempted to rethink the game altogether.
How do the current flagships from the two Korean giants fare against each other? We find out, as we take a closer look at the LG G4 vs Samsung Galaxy S6/Edge!
Design

Looking at the two phones, it’s obvious that while LG stuck to their guns, only adding new tricks to their existing formula, Samsung took things in a pretty different direction from before.
The Samsung flagships are no longer made of plastic, a much-needed change for a lot of users who weren’t happy with the existing standard, but the move was unfortunately not without sacrifices. Previously staple features like the replaceable battery and microSD card expansion were omitted in favor of the metal and glass unibody design, and that’s still a point of contention among Samsung fans. While the regular Galaxy S6 retains the flat design of its predecessors, in the case of its Edge counterpart, Samsung went all in with the curved display, putting edges on both sides of the display. This turns out to be a great choice in terms of handling, as the screen coming down to meet the palm makes for an accessible device. A prominent metal lip plays a role here of course, so that the screen isn’t all you are touching on the sides.

Despite the significant departure from the norm, there’s no mistaking either the Galaxy S6 or the S6 Edge as anything other than a Samsung device, with both devices retaining key signature elements, with classic layout of a physical home button flanked by Back and Recent Apps keys still found up front, along with the power button and volume rocker found on their usual sides, to the right and left respectively. Finally, colors are translucent behind the glass, giving every version of the device a very glossy look. It’s definitely a new direction for the Samsung Galaxy S line, and one that we’re actually quite pleased about, with the device now offering the premium look and feel expected from a high-end flagship, even if that means giving up some features.

On the other hand is the LG G4, with a design language that is very similar to LG releases of the past year. Despite being the larger of the two flagships, a few key aspects do help with the overall handling experience. The button layout on the back falls squarely where index finger would rest, a signature LG element that remains a unique and functional take on the typical button placement. Curves are also a part of the LG G4, but to a lesser extent when compared to the LG G Flex 2. The curve on the front is subtle, but is far more pronounced on the back, which gives a comfortable feeling in the hand, and makes the device more durable compared to normal smartphones.

Of course, the main addition when it comes to the LG G4 is the new leather back covers, with numerous options available in a variety of colors and a few textures. If you have a problem with the source of the material though, plastic options are also available. What is more important, however, is that the back cover is removable, something that is rarely seen in high-end devices nowadays,which enables the inclusion of a removable battery and a microSD card slot.

Both devices leverage the curved display to a certain extent, with the Galaxy S6 Edge focusing on features, compared to the G4, that prioritizes durability. The Samsung flagships understandably offer more when it comes to the handling experience, mostly due their comparatively smaller sizes, and the drastic departure from the norm in terms of build quality and design are a welcome change. On the other hand, while the LG G4 does get style points for the leather backings, the device can otherwise be best described as a worthwhile update to previous editions of LG’s high-end models. If you’re looking for phones that have moved forward from past design iterations, these two have definitely made the right steps forward.
Display

Both Samsung and LG are well-known for their display prowess, and each company brings their pedigrees to these phones, with very specific, but different, focuses.
Starting with the S6, the Super AMOLED panel builds on Samsung’s years of improvements, boasting a Quad HD resolution despite being just 5.1-inch in size and that high saturation Samsung has been know for a long time. Very high pixel densities are found here, so all the elements on this screen are really sharp. What sets the Edge variant apart is the ability to use the two curves on the sides of the display for a handful of interesting features: the sides can show a ticker-like information stream, they can glow a certain color when your favorite contacts are calling, or they can stay on to function as a night clock. It’s still up for discussion how useful these features are, but that doesn’t take away from the fact that both the Galaxy S6 and S6 Edge are some of the finest smartphone displays around.

The LG G4 brings an update to one of the first Quad HD displays on the market, found on last year’s LG G3, and goes in a very different direction compared to Samsung’s screens. To ensure color accuracy, LG adhered to the DCI color standard, which is commonly used in the TV industry; the G4 supposedly hits 98% of that standard, rather than going way over it, as Samsung routinely does. This is achieved by enhancing the IPS panel into what is called a Quantum Display, giving LG’s typical panel a boost in color gamut and saturation. The G4’s 5.5-inch size is great for media consumption, and with the very high pixel density, text and other elements are very sharp as well.
The claims about color saturation might be a bit too specific for common users, but it’s not difficult to see that the Quantum Display definitely is significantly less saturated compared to the Super AMOLED screens on the S6 and S6 Edge. It comes down to whether sensory overload, for lack of a better term, is important to you or not, as we’ve found the Super AMOLED display to be just that little bit more pleasing than other displays. The LG G4 does bring more real estate with it though, which is great for media consumption and gaming, and it certainly manages to make up for the ground lost in the color department.
Performance

Again, the G4 and S6/Edge go in different directions when it comes to performance.
Samsung decided to move away from the Snapdragons of the world, instead using the Galaxy S6 as the global coming-out party for the Exynos 7420 processor, aided by 3 GB of RAM. What is most important here is how Samsung optimized the latest iteration of TouchWiz UI with their in-house processing package, making for a device that flies through the various elements of the user interface. You can see this in action when double pressing the home button to launch the camera incredibly fast. Gaming is an absolute breeze as well, as everything from 2D games to more processor-intensive ones like Dragon Quest VIII running smoothly and easily. Multi-tasking is smooth even when using features like Multi-Window or S Window, and the Recent Apps screen is just as fast as you’d expect from a current generation flagship.

LG, on the other hand, strengthened their relationship with Qualcomm, and adopted the Snapdragon 808 processor. Like Samsung, LG focused on optimization this time around, resulting in a fast version of the LG UI. Backed by the Adreno 418 GPU and 3 GB of RAM, the 808 may not sound like the best processor available, but it certainly feels like one. The LG UI continues to be quite saturated with features, but the optimization seems to have worked well to make this a very reliable and snappy daily driver. Multi-tasking is quite smooth, and LG’s own shortcut for launching the camera is fast as well, even if it doesn’t always work as expected. There were a few instances of stutter when playing games like Dragon Quest VIII, but it’s not clear if this is due to the processor or some other issue.
Performance issues are, for the most part, a non-issue with either of these devices, and you’d be hard pressed to call one that much faster than the other. Disparities that occur in situations like gaming are still minor, and they can probably be attributed to software, as the LG UX is certainly more bloated when compared to the more spartan iteration of TouchWiz. As daily drivers, you’re still getting the best that either of these companies can offer this year, and 2015 certainly feels like a bit of a renaissance in Android performance.
Hardware

Like with displays and design, there are significant differences in terms of the hardware features of the LG G4 and Samsung Galaxy S6 and S6 Edge, which hasn’t always been the case with previous generations.
LG decided to retain two key features that many people were disappointed to see removed from Samsung’s flagship phones. Out of these two features, expandable storage is probably the main point of contention, though the 32 GB base option that the Galaxy S6 comes with should be more than enough. (Of course, there are higher storage capacity options available as well, for those that are willing to shell out more.)

The battery is no longer removable on the Galaxy S6, so those who appreciated the convenience of swapping batteries on the go should look elsewhere. That said, the battery can offer a full day of use with moderate usage, but power users may need to keep additional charging options on hand. Wireless charging is built into the Galaxy S6 and S6 Edge, and the devices are compatible with the two major wireless charging standards, something you don’t see on other devices. There’s also support for fast charging, which should make it easier to cope with the average battery life of the S6.

Samsung does manage to pack something extra into their devices every time though, and on the S6 it’s a heart rate monitor and a fingerprint scanner. The heart rate sensor, found on the back next to the camera unit, work better this time around because of the change to a vertical orientation. The fingerprint scanner, embedded into the physical home button up front, allows for some convenient security, as you just have to press the button and hold it to unlock the device. That’s a far better implementation compared to what was on the S5.
There’s no fingerprint scanner or hear rate monitor on the LG G4, but you do get a removable battery and expandable storage. Knock Code returns to help with the security side of things, but it simply isn’t as easy as Samsung’s fingerprint reader. 32 GB of on-board storage is also standard, but the ability to use microSD cards is a big bonus, especially for those looking to take advantage of the RAW photo capture capabilities of the G4 camera. Finally, the LG G4 packs a 3,000 mAh unit that offers long battery life even for heavy users, but it’s still hard to get a second day of usage. While the option to carry around a spare battery is always available, there’s no fast charging and getting wireless charging requires buying a special cover fitted with the necessary coil.

Despite the lack of two hardware features plenty of users have taken for granted, the Galaxy S6 still brings something different to the table, with a couple of unique features. The LG G4, on the other hand, doesn’t stray from the standard, but it makes it up by including features that most other manufacturers are phasing out.
Camera

When it comes to the camera, LG is trying to one-up the f/1.9 aperture of the Samsung cameras by offering a f/1.8 aperture and a large sensor, which means more light can be captured from a scene, resulting in more accurate rendition. The fast laser-guided autofocus also returns, this time backed up by a color spectrum sensor, which analyzes the scene for proper white balance interpretation.

The one-upmanship continues with the manual mode: the G4 camera app provides everything from a histogram, to a full Kelvin white balance gamut, along with plenty of ISO stops and shutter speeds. The camera interface is pretty intuitive, and any seasoned photographer will feel at home in. That said, pretty much anyone can get some great photos with the fast and responsive simple mode, where you can snap a picture just by tapping on the subject.

The front-facing camera is another case of LG trying to get the edge, with its gesture-based shots bolstered by an 8 MP sensor, compared to the 5 MP sensor found on the front of the Samsung flagships. The picture quality is quite good with either though, and the wide-selfie feature of the Galaxy S6 is a little more useful than the gesture shot of the G4. It’s nice to be able to easily check the selfie you just took by simply bringing the phone down to a normal viewing angle though.

Coming to the Samsung camera, the f/1.9 aperture is still good for some nice depth-of-field shots, and doesn’t lose its footing to the G4 in that regard. The manual mode in the Samsung camera app isn’t nearly as robust though, and while some manual controls are available, they are certainly not in terms of minute adjustments. HDR can be kept on auto at all times, like in the G4, but this is also true for the front facing camera, which also comes with an f/1.9 aperture.
Samsung Galaxy S6 camera samples
A more in-depth camera shootout is coming, but we can say that these two cameras are high up on the list of best Android shooters. It looks like Samsung finally understood that post-processing can make or break an image, and in looking closer at the Galaxy S6 photos, the grain is largely left alone. These photos also get a bump up in saturation, making for some really vivid photos in almost any situation.
LG G4 camera samples
While the saturation isn’t quite as high for the LG G4, the device does a good job of interpreting proper white balance levels, resulting in pretty accurate photos most of the time. The f/1.8 aperture doesn’t make it that much better in low light situations, but we prefer it over Samsung in these cases. The LG G4 has a bit more post processing and noise reduction going on though, and that can result in smudgier images. That said, this can be countered by shooting in RAW format, allowing for post production work using programs like Lightroom, which is a great feature for the budding shutter bug.
As already mentioned, these are two of the best Android cameras we’ve used and either of these phones will be great companions to have in the pocket. The G4 might be a bit faster in its auto mode, but the Samsung pictures are just that bit more pleasing to the eyes with their punchy colors.
Software

When it comes to the software side of things, once heavily bloated operating systems finally get the optimizations needed to create speedy and reliable daily drivers.
In the case of the LG G4, some of the features that felt overwhelming on previous generations can still be found, but they are hidden in this iteration of the UX, based on Android 5.0 Lollipop. Certain features like Smart Bulletin still need to be turned off from the get go, and Smart Notice, despite its rather simple look, doesn’t prove particularly useful. The QSlide apps are tucked away from the Quick Settings menu, unless you really need them. Even the enhanced calendar application and the categorized gallery don’t really add up to big additions.

Certain elements that have been retained, such as Knock Code and the ability to customize the softkey layout, do add to the overall experience though, with features like Dual Window helping with multi-tasking. Ultimately, this is a typical LG take on Android, that manages to not be very harsh on the eyes. What is most important, though, is that even when jumping among recent apps, sliding menus to and fro, and scrolling between the various elements, the experience remains smooth and snappy, which is great, and a testament to LG’s optimization work with Qualcomm. The relationship with Google also shines through — Google Chrome is the default browser, and users get 100 GB of free Google Drive storage for two years.

On the other hand, Samsung not only optimized their OS for the Exynos processor, but also slimmed it down. Most tutorial screens that used to be particularly annoying are not to be found anymore, and certain software features can easily be hidden if you don’t need them. Multi-Window continues to be as useful as ever, but that cannot be said for the S Finder and S Window capabilities, so it’s great that the latter can be turned off. Samsung’s own applications have been updated as well, including S Health, which looks better and takes advantage of the heart rate monitor. The curved sides of the Galaxy S6 Edge house a few features as well, like a quick notification view, and information tickers for things like Twitter and news feeds. Their best usage though is still as a night clock, which displays a faint clock during user-defined hours.

At the end of the day, the main story here is that, while both the G4 and the S6 offer a lot of features, they are as quick and smooth as they need to be. Both companies have received a lot of flak for stutter and lag on previous iterations of TouchWiz and LG UX, but complaints are few and far between this time around, and that is a wonderful development.
Specs Comparison
| Samsung Galaxy S6 / S6 Edge | LG G4 | |
|---|---|---|
| Display | 5.1-inch Quad HD Super AMOLED display 577 ppi |
5.5-inch Quad HD Curved Quantum display 534 ppi |
| Processor | 2.1 GHz octa-core Exynos 7420 processor Mali-T760 |
1.8 GHz 64-bit hexa-core Qualcomm Snapdragon 808 processor Adreno 418 GPU |
| RAM | 3 GB | 3 GB |
| Storage | 32/64/128 GB not expandable |
32 GB, expandable up to 128 GB |
| Network | 4G / LTE / HSPA+ 21/42 Mbps | 4G / LTE / HSPA+ 21/42 Mbps |
| Connectivity | Wi-Fi 802.11 a/b/g/n/ac, Bluetooth 4.1, NFC, A-GPS / Glonass, USB 2.0 | Wi-Fi 802.11 a/b/g/n/ac, Bluetooth Smart Ready (Apt-X) 4.1, NFC SlimPort, A-GPS / Glonass, USB 2.0 |
| Camera | Rear 16 MP with OIS. Front 5 MP wide angle lens |
Rear 16 MP with OIS+ Front 8 MP |
| Software | Android 5.0.2 Lollipop | Android 5.1 Lollipop |
| Battery | 2,600 mAh – S6 Edge 2,550 mAh – S6 |
3,000 mAh |
| Dimensions | 142.1 x 70.1 x 7 mm 132 grams – S6 Edge 143.4 x 70.5 x 6.8 mm 138 grams – S6 |
148.9 x 76.1 x 9.8 mm 155 grams |
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Pricing and final thoughts
The LG G4 and Samsung Galaxy S6/Edge will both come in at a premium price on-contract or unlocked, and will be available from all the network carriers in the US.

So there you have it, for this in-depth look at the LG G4 vs Samsung Galaxy S6/S6 Edge! If you want the best Android flagships available right now, both of these phones tick a lot of the right boxes.
Those who want a larger device will go for the LG G4 with its 5.5-inch screen, that provides the real estate needed for work and play. The Galaxy S6 and S6 Edge are still fun in their smaller size, but it is at the expense of expandable storage. For a unique looking device, the S6 Edge is clearly a head-turning device, but the leather back of the LG G4 gives it a real measure of style. Either camera will bring the kind of quality users will want for capturing the moment. As daily drivers, these are speedy Android phones that are less bogged down by gimmicks compared to previous generations.
Ultimately, your needs will dictate which one is better for you, but what’s great about these Korean powerhouses is that, where one doesn’t succeed, the other likely does.
MEElectronics Air-Fi Touch Advanced Bluetooth Wireless Headphones Review: Touching is allowed
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I love wireless Bluetooth headphones, but one of the things that bugs me the most about them are unintuitive controls mounted on the headset themselves – too often, I find myself feeling around for the right button to press, which can become a real pain if you’re doing it day in and day out. MEElectronics Air-Fi Touch Advanced Bluetooth Wireless Headphones aim to do away with all these buttons and simply use touch to manipulate your audio experience, which sounds great, in theory. Which is why we’ve been taking them for a spin – let’s check it out.
What’s in the box
In the box of the Air-Fi Touch you will find a capsule-shaped hard case containing the headphones and an assortment of accessories. With the Air-Fi Touch, you will get a 2.5mm to 2.5mm audio cable (for when your battery runs flat) and a microUSB charging cable to charge your headphones back up. As always, I’m extremely happy that MEElectronics has included a case to house the headphones (and accessories) as their Air-Fi range has always been versatile travel companions.
As you can probably surmise from the title of this review, the Air-Fi Touch headphones are wireless via Bluetooth. With no cables attached, the headset is incredibly light even with the controls mounted on the left side, which brings us to the name of the headphones and its secret party trick: Touch. Yes, the Air-Fi Touch employs the use of touch gestures to control your music, and we’ll cover how it is to use a little later on in the review.
Objectively, I quite like the way the Air-Fi Touch looks, particularly as the form factor reminds me of the VOXOA headphones I reviewed last year. There is an element of class though with the Air-Fi Touch, particularly with the glossy black finish and gold highlights. The headset itself is fully collapsible which makes it a snap to pack up and remains compact even when in its case.
How do they perform
The thing that keeps me coming back the MEElectronics’ products is that they not only have great sounding headphones for a great price – they have great audio quality period, and the Air-Fi Touch is business as usual. The high and mid ranges are extremely clear and crisp, while there’s enough bass to keep everything in balance. Those of you who listen to lots of EDM or house music may find the native bass a little lacking, but this can always be modified with an equalizer.
On to those touch controls, for which these headphones are named. There are four directional commands the Air-Fi Touch can take which are two volumes (up and down) and skipping tracks (back and forward). Unlike a smart device’s display, the controls aren’t quite as responsive so you’ll need quite a large movement and more pressure than you’d expect to get a swipe to register – for example, you would swipe up to increase volume and down to decrease volume. It takes a bit of time to get used to the motion, but once practiced, it’s easy enough to manage while the headphones are on your head.
Comfort-wise, the Air-Fi Touch headphones are very similar to the VOXOA headphones I mentioned earlier, but I would say that these ones are a little bit tighter. Unfortunately, that does mean that after an extended period of listening (probably around 4 hours), my ears did start to ache a bit, but I generally do have more issues with headphones as my head is quite large – if you have a smaller head, your experience may vary. Even so, I would say overall, the Air-Fi Touch is quite comfortable, and the leather padded ear pads are extremely comfortable and set gently on your ears. The headband is likewise generously padded and works well, especially considering how light the Air-Fi Touch headphones are.
What I like about the MEElectronics Air-Fi Touch Headphones
I really love how versatile the Air-Fi Touch headphones are – being able to be folded up and stored in a protective case is a big plus for travellers, and the fact that they still function with an audio cable is also really useful too when you don’t know when your next charge up is.
I am also incredibly impressed by the battery life of the Air-Fi Touch – while I don’t want to make it sound like hyperbole, I honestly don’t remember needing to charge them all that often over the course of my review. MEElectronics claims that they will last 24 hours of playback, and I’m pretty certain you’ll be getting at least that, if not a little bit more.
What I don’t like about the MEElectronics Air-Fi Touch Headphones
Typically, when you adjust the volume using your headset controls, you expect it to change the volume on your device. Unfortunately, this is not what happens with the Air-Fi Touch as it appears to have a volume setting for the headset independent of the volume your device is outputting – in fact, I went through most of this review thinking they were too soft until I realized this was the case. It’s a small annoyance, but it’s a bit frustrating if you alternate between changing volume on the headset and your device frequently.
This one almost pains me to say but I don’t think touch gestures belong on headsets – note that this has nothing to do with the Air-Fi Touch in particular but just touch controls on headphones in general. While the controls themselves work well enough, they still possess the same problem that normal wireless headset buttons have which, to me, is that they’re never quite intuitive enough and you always end up thinking about which direction to swipe. Volume, in this case, was fine as it makes sense to go up and down, but skipping tracks was always an ordeal for me. And with touch in particular, if you’re using the Air-Fi Touch in public and you’re swiping away at your headset, I can only imagine what it might look like to other people. But keep in mind that this is just my opinion and as I said earlier, there’s nothing wrong with how the controls themselves work so if this is your cup of tea, swipe away.
Final Thoughts
The MEElectronics Air-Fi Touch Advanced Bluetooth Wireless Headphones ticks all the right boxes – it’s versatile, portable, and has great audio quality, which is basically what you want from any set of headphones. As for the novelty of its party trick i.e. touch gestures, there are a few little things that irk me personally, but none that I would call dealbreakers or anything that takes away from the fact that these are a fantastic pair of Bluetooth headphones.
If you’re interested in checking out more about the MEElectronics Air-Fi Touch Advanced Bluetooth Wireless Headphones, they retail for $99.99 USD on the MEElectronics site here.
Gallery of Photos
The post MEElectronics Air-Fi Touch Advanced Bluetooth Wireless Headphones Review: Touching is allowed appeared first on AndroidSPIN.
LG quietly launches the G4c in Europe
Earlier today, LG quietly launched a new variant of the G4 in Europe. The handset is called the G4c and is essentially a scaled-down model of the flagship with a smaller display and more refined internals.
This European variant carries the model number LG-H525N and sports a 5-inch 720p panel, a Snapdragon 410 chipset with a 1.2GHz quad-core CPU, 1GB of RAM, an 8-megapixel rear-facing camera and 8GB of expandable internal storage.
If you like the sound of the G4c you can pick one up via eBay for €249 ($275), you can do so, by hitting the source link below.
Source: eBay
Come comment on this article: LG quietly launches the G4c in Europe
NTT Docomo will launch the Xperia Z4 this Wednesday, June 10
Japanese operator NTT Docomo has just announced that it will launch the Xperia Z4 on Wednesday, June 10, and it will set you back 93,312 Yen ($750). The device will be available to purchase in all four colorways — Black, White, Aqua Green and Copper — from the network’s online portal and its bricks-and-mortar stores.
For those unaware, the Xperia Z4 is a Japan exclusive smartphone. European markets will, however, be receiving an upgraded model of the Xperia Z3, dubbed the Z3+, which will pack identical specifications to the Z4 — a 5.2-inch Full HD display, a Snapdragon 810 processor, 3GB of RAM and a 20.7-megapixel rear-facing camera.
Are you excited for the launch of Sony’s next-generation smartphone? Let us know your thoughts in the comments section below.
Source: XperiaBlog
Come comment on this article: NTT Docomo will launch the Xperia Z4 this Wednesday, June 10
Dallas Cowboys become the first NFL team to go all-in on VR
When an old-school coach like Mike “Da Bears” Ditka gets behind virtual reality as a football training device, you know there’s something there. And now, the Dallas Cowboys are the first NFL team to adopt VR tech from a Stanford-based company called StriVR Labs, according to ESPN. The franchise dedicated a new room at its training facility to the tech, which it’ll use to help quarterbacks, linebackers and safeties. Players will put on an Oculus Rift or other headset and then watch scrimmages recorded by 360-degree cameras attached to players’ helmets. Compared to watching regular films, Dallas coach Jason Garrett said, “this allows you to get a little closer (to the action) so you can coach better.”
The Cowboys were among the teams that saw a demo of the tech at the NFL Combines in February, according to Fox Sports. One coach at the preview said “I was expecting something kinda cheesy… and when I was about to write them off, they put the headset on you and shoot, it’s real.” Other teams are also considering the tech, which is so far only a visual, and not an interactive tool. But it’s the immersive quality that makes it work, according to StriVR’s founder, ex-Stanford Cardinals kicker Derek Belch. “Even the best Madden characters just kinda hover across the screen,” Belch says. “They don’t bump into each other and (tell) your brain, ‘This is real.’”
To develop the system Belch and his adviser, Stanford VR guru Jeremy Bailensen, worked with his alma mater team. They shot test plays from a helmet-cam that “was like eight GoPros rubber-banded together,” according to Stanford coach David Shaw. But after refining the technique, they immediately saw the benefits with quarterback Kevin Hogan, who studied plays with the Oculus headset about 20 minutes a day before games. “When you’re just watching film, you don’t get the sound, you don’t get that real-life feel of the game. With this, I can see what the structure is,” Hogan told Fox.
Source: ESPN
DJI’s experimental drone will help prevent collisions
DJI has just made its UAV platform a lot more developer-friendly with a new test drone and collision avoidance system, along with an SDK for its current DJI Inspire 1 and Phontom 3 models. The Matrice 100 (M100) is a new quadcopter made specifically for developers to help them test new sensors, processors and other tech. The bare-bones looking craft will fly for 20 minutes with a 2.2 pound payload or longer using an extra battery. The company said it “includes everything needed to fly with minimal assembly and no need for tuning or programming.”
Perhaps more intriguing is DJI’s “Guidance,” which it calls “the first commercially-available collision avoidance for aerial platforms.” Using stereo cameras and ultrasonic sensors, the system can detect objects anywhere around a UAV within 65 feet, or stabilize it with “centimeter” accuracy above the ground. Developers can mount Guidance to the Matrice 100, which will also accept any robotic system with USB or UART ports. In a video (below), DJI manager Navjot Singh said with the system aboard, “the Matrice 100 is always aware of its surroundings, and will automatically adjust its flight path when closing in on objects or obstructions.”

The drone also works with DJI’s Lightbridge live video tech using its Inspire 1 Zenmuse X3 camera and gimbal, or any third party camera with HDMI input. Beta-testers have already put the new technology through its paces; for instance, a Shanghai team paired with Intel to develop tech that uses Guidance’s depth sensors to detect illegally parked cars. The drones have also flown with FLIR’s Lepton infrared cameras, which sense temperature differences as small as a tenth of a degree.
The M100 and Guidance system are obviously aimed at serious developers with $3,299 and $999 price tags, respectively. However, the FAA and potential commercial operators like Amazon have emphasized the importance of collision avoidance and other safety features, so the demand is no doubt there. Pre-orders are now open, with both devices set to start shipping by the end of the month.
Filed under: Robots
Source: DJI
Oppo announce Neo 5 (2015) and Neo 5s

Oppo has just officially announced two new midrange smartphones, the Neo 5 (2015) and the Neo 5s, which offers the style of the more premium Oppo R1x in a more affordable package. The key difference between the two new devices is the processor, with the Neo 5 (2015) powered by a MediaTek chipset and the Neo 5s powered by a Qualcomm chipset.
The Neo 5 (2015) is not to be mistaken with its sibling from last year as it brings updated specs. The handset is powered by a MediaTek MT6582 chipset with a quad-core 1.3GHz Cortex-A7 processor and daul-core Mali-400MP2 GPU. The Neo 5S meanwhile uses a 64-bit Snapdragon S410 processor paired with a quad-core 1.2Ghz Cortex-A53 processor and Adreno 306 GPU and comes with a few additional features to the Neo 5 (see below). The main reason for the different chipsets is that the Neo 5s comes with support for regional LTE bands while the Neo 5 (2015) comes without LTE support.
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The R7 – Oppo’s latest premium smartphone
Other than the processor, both models are near identical and feature a 4.5-inch IPS display of 854 x 480 pixels resolution, which offers a lowly density of just 218 pixels per inch. Under the hood, they come with 1GB RAM and 8GB internal storage, which can be expanded by up to 32GB or 128GB depending on the model you buy. On the back, the handsets have an 8MP primary camera with an f/2.2 aperture lens and a single LED flash, while the front has a 2MP snapper and f/2.8 aperture lens. Other notable specs include a 2000 mAh battery, Wi-Fi, Bluetooth v4.1 and the usual array of sensors.
Both handsets come with support for gestures, with Oppo adding a feature that allows you to take a screenshot at any time with a three finger on screen swipe. On top of this, gestures will allow you to perform commands or launch applications – such as wake up the screen or access the camera – using gestures even when the screen is off.
Oppo in video:
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On the Neo 5s, Oppo have added a few extra features thanks to the 64-bit Snapdragon processor. As covered above, the microSD card slot supports cards up to 128GB in size (versus up to 32GB on the Neo 5) and Oppo have also developed their own eye protection system. Built into Color OS, the system filters out harmful blue light to create a screen display that is easy to look at for long periods of time and offers enhanced health benefits. The last feature Oppo added to the 5s is the “Colorful Night Shot” which combines multiple frames with smart algorithms to produce an image that’s brighter with more clarity and less noise.
Both smartphones run Android 4.4.2 KitKat with Oppo’s ColorOS v2.0.1 on top and we may see them updated to Android Lollipop in the future. We’re yet to hear more about exact pricing or availability but we will of course, let you know when we have more info.
Samsung patents automatic ejectable stylus design for a Galaxy Note

A new Samsung patent has appeared at the U.S. Patent & Trademark Office which shows that the company has been working on an automatically ejectable touch pen system for its Galaxy Note series of smartphones. Although far from confirmation that such a design will be making its way into future products, it’s an interesting look at the type of features that Samsung is thinking about.
Driving right on into the patent, it appears that the ejection system makes use of small electromagnets, both within the stylus and the docking slot, to push the pen up and out of the handset when required.
Two magnets are used inside the handset with the same polarity as the magnet in the pen, to push it away from the handset, rather than having the user manually have to dig it out. The second magnet has the opposite polarity, so the pen with tend to protrude from the end of the handset without flying out and potentially getting lost.
The patent also suggests that the ejection method would be tied into software, as the design has sensors that can detect when the pen is ejected from the phone. This would then display a message to the user to inform them that the stylus was loose.
“Since it is possible to automatically eject the touch pen only with a simple manipulation and/or command, it is easy to manipulate the electronic device with one hand, and since a separate locking device for confining the touch pen isn’t needed, it is possible to enhance the usage convenience of the electronic device.”
Furthermore, Samsung’s patent shows a new locking mechanism to keep the stylus in place when not required. There’s a small motor and arm lock located inside the device which hooks into a groove around the edge of the pen. Again, this suggests that the unlocking mechanism would be software based, perhaps allowing the user to eject the pen with a voice command, swipe action, or button press.
The real question is whether this design is actually more convenient for users, and it’s probably something that existing Galaxy Note users would take some getting used to. This is certainly a feature of convenience rather than necessity, but an auto-eject pen does sounds quite cool.
Ascend Mate 7 running Lollipop shown off on video

Huawei isn’t known for updating its handsets to the latest Android OS but the company is trying to change this and its flagship Ascend Mate 7 phablet looks set to be updated to the goodies that Android Lollipop. A new video has shown off exactly what the update to Lollipop will bring for Ascend Mate 7 owners and although it doesn’t confirm when the update will land, it’s nice to see that Huawei hasn’t forgotten about its customers.
The video shows that the Mate 7 will gain a new split-screen multitasking mode – similar to the feature offered by LG and Samsung – which allows you to run two applications side-by-side (or on top of each other depending on the orientation of your device). Other notable additions include the ability to quickly minimise the display and improvements to the one-handed interface mode, which makes it easy to use the large 6 inch display in one hand.
The Ascend Mate 7 was expected to be the first of Huawei’s existing devices to be updated to Android Lollipop last month but the update was seemingly delayed. One possible reason for the delay is that Huawei have skipped Android 5.0 and gone straight to Android 5.1 from Android 4.4 KitKat. However, the other reason could be the issues that have plagued the company’s Huawei P8 flagship, which is also running on Android Lollipop with Emotion 3.1 UI on top.
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In its flagship – which hasn’t been released yet so the company has time to fix the issues – Huawei have used Google‘s latest OS but failed to adopt material design properly so there are several interface features that don’t quite work (such as the status bar being a different color to material design in applications). Other notable issues include Android Wear not working with the flagship and problems with the display of notifications but the company should have fixed these as part of the Android 5.1 update.
It’s unknown exactly when Huawei will begin rolling out the update to Mate 7 users but the video suggests its nearing rollout; like most devices, the update rollout is likely to be staggered across regions and carriers. We’ll keep an eye out for the update and let you know when it begins rolling out.
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Meizu’s MX5 Pro to launch in July with 6-inch 2K display and Exynos 7420 processor
It’s no surprise that traditional Android device manufacturers such as Samsung, HTC, Sony, et al. are under immense pressure to maintain market share while facing the onslaught of China’s Android handset makers producing smartphones with high-end specifications for mid-range prices. One such manufacturer is Meizu, whose upcoming MX5 Pro smartphone is rumoured to carry a 6-inch display and a processor produced by Samsung.
The 6-inch display will sport a 2K resolution while the Samsung-made processor is thought to be the same chip that powers the Galaxy S6, the Exynos 7420 Octa-core. On the multi-tasking side of things, the MX5 Pro will feature 4GB of RAM to take help take advantage of the 64-bit capability of the CPU (and Android). The Meizu MX5 Pro will also have an oval-shaped home button with a built-in fingerprint scanner.
On to the rear camera, and here we should see Sony’s 20MP sensor. Such a large display with such a high resolution will use a fair amount of juice, but that should be no problem with the MX5 Pro’s battery thought to have a capacity of over 4,000mAh. With a rumoured launch date of sometime in July, there isn’t too long to wait until the Meizu MX5 Pro’s secrets are known.
Source: GizmoChina
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