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25
Mar

Telefónica’s deal to sell O2 to Hutchison Whampoa for £10.25 billion is finalised


O2_Offices_in_Leeds

It appears that the choice of mobile network providers in the UK will shrink yet again after confirmation that the owner of Three, the Hong kong based Hutchison Whampoa, has agreed terms to buy O2 from Spain’s Telefónica for £10.25 billion. This confirmation comes after the company performed 2 months of due diligence since the initial announcement on January 23rd.

The result of Hutchison Whampoa’s purchasing O2 will mean that the group will control more than 40 percent of the UK market with its 31 million subscribers, overtaking EE as the largest network provider. It’s believed that the O2 brand will continue to be run alongside Three, possibly as a premium brand while Three would carry on catering to consumers looking for value-for-money deals. There is the chance though that the O2 brand name might be discontinued as it was when Three merged with O2 in Ireland.

Hutchison Whampoa will make an initial payment of £9.25 billion with remaining £1bn to be paid once the company’s cash flow has reached certain benchmarks. The transaction basically means that there will only be 3 major network providers in the UK; O2/Three, EE (recently acquired by BT) and poor old Vodafone that has understandable complaints about the deal and how it affects both it and the British consumer. With this in mind, the deal still has to be ratified by the UK’s regulatory authorities although it’s thought that there are no major roadblocks to the transaction and it should be finalized in 2016.

What do you think of O2 being purchased by Hutchison Whampoa? Will you be looking for a new mobile service provider or will you wait and see what happens?

 

Source: Telefónica

Come comment on this article: Telefónica’s deal to sell O2 to Hutchison Whampoa for £10.25 billion is finalised

25
Mar

Tennessee sues the FCC to stop city-run internet


Chattanooga Gig City

By re-classifying broadband internet as a utility, the FCC has effectively declared that it’s a right, nay a necessity, for every American. That’s why it also dismantled laws in states like Tennessee that restrict municipalities from supplying broadband and competing against private companies like AT&T and Comcast — often with much better services. But on the same day that the broadband industry sued the FCC to stop net neutrality rules, the state of Tennessee also sued the wireless regulator to overturn its city-friendly decision. It claims that the FCC “has unlawfully inserted itself between the State of Tennessee and the State’s own political subdivisions,” calling it “arbitrary, capricious and an abuse of discretion.”

Residents in rural areas near cities who want faster internet might find that charge ironic, however. Legislators in Tennessee, North Carolina and 30-odd other states have tried to curb municipal internet expansion at the behest of private internet providers — even if that means rural constituents have poor or non-existent service. In fact, the broadband industry actually drafted much of the state legislation used to curb city internet services.

Meanwhile, the FCC is confident that any attempts to undermine its municipality ruling will fail. It told Ars Technica “we are confident that our decision to pre-empt laws in two states that prevented community broadband providers from meeting the needs and demands of local consumers will withstand judicial scrutiny.” If the agency prevails, the precedent could allow other municipalities facing state bans to proceed with broadband expansion.

We are confident that our decision to pre-empt laws in two states… will withstand judicial scrutiny.

In addition, other Tennessee politicians are lobbying to get rid of all city broadband restrictions independently of the FCC’s ruling. Bills filed today would allow city-run services like Chattanooga’s Electric Power Board (EPB) to offer high-speed internet in adjacent communities. However, similar bills supporting municipal internet have failed in the past. AT&T has also publicly opposed the bills, saying “we believe that this policy will discourage the private sector investment that has delivered the world-class broadband infrastructure American consumers deserve and enjoy today.” We wouldn’t call a 30th place global ranking “world-class” — if US internet from private industry wasn’t so terrible and expensive, the FCC and municipalities wouldn’t have needed to intercede in the first place.

[Image credit: Associated Press]

Filed under: Internet

Comments

Via: DSL Reports

Source: Scribd, The Tennessean

25
Mar

Getting a 1990 Mac on the 2015 Web


It’s been almost 25 years since Apple stopped making the Mac Plus. Can it still access the Internet?

The venerable Mac Plus was one of the most popular models of “classic” Macintosh. Many old-school Mac users remember it fondly. After two decades, can the Mac Plus still access the Internet? One intrepid fan decided to find out.

I was accessing dial-in bulletin board systems (BBSs) on my “Fat Mac” back in the 1980s, but a Mac Plus equipped with the MacTCP stack is when I really got online. It was the early 1990s, and I’d gotten the machine from friends of mine who’d upgraded and no longer needed it.

I set it up in a corner of the place I was sharing with my girlfriend (now my wife of 21 years) and regularly got online when I got home, accessing e-mail, downloading files via FTP, and chatting with friends over Internet Relay Chat. It was slow going, compared to the fractional T1 line we had at the office, but it was good enough.

Jeff Keacher has some fond memories of his Mac Plus as well — what’s more, it’s still around. He had his mother ship it out to him and he recently attempted to revive it for Internet access, a story he recounts on The Kernel:

Reviving an old computer is like restoring a classic car: There’s a thrill from bringing the ancient into the modern world. So it was with my first “real” computer, my Mac Plus, when I decided to bring it forward three decades and introduce it to the modern Web.

Keacher had to jump through a whole bunch of hoops to get his old Mac working on the modern web, but it finally worked. If you’re a Mac user of the same vintage as Keacher and me, you might get a kick out of the story. Check it out!

I have to admit that I still have a classic Mac in storage in my basement, waiting for some spare time to be restored. How about you? Have you held on to any machines from your younger days? Let me know in the comments.

25
Mar

HTC One M9+ to be launched on April 8 in Beijing


HTC will introduce a larger version of its M9 flagship on April 8 in China.

The company’s Chinese unit just published the image below on Weibo, along the #MoreThanOne hashtag, all but confirming the existence of the long rumored One M9+.

htc one m9+ teaser

The image matches the numerous leaks from the past weeks showing a circular camera module and a secondary depth sensor mounted above it, just like on the One M8. Other than that, the device teased in the image features the same two-tone design and brushed metal texture of the One M9.

So, what do we know about this One M9+? Various leaks point to a 5.5-inch display, though at least one claims it will be just 5.2-inch, and there’s a solid chance the M9+ will feature a Quad HD screen, as opposed to Full HD on the M9. According to @upleaks, HTC is going to swap the Qualcomm Snapdragon 810 chip from the M9 (which caused it quite a bit of trouble) with a high-end chip from MediaTek. Other specs are likely to stay the same, save for the necessary changes in the camera and battery capacity departments.

One big feature that will differentiate the M9+ will be a fingerprint sensor mounted, somehow awkwardly, on the front of the device. HTC has used a rear-mounted fingerprint sensor on the One Max, but moving it to the front should bring better usability. We don’t know if this is a swipe-based sensor or touch-based, like the new Galaxy S6 and the iPhones.

HTC One M9+

Our best look at the M9+ yet is this duo of images that leaked yesterday:

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Given that the M9+ will be unveiled in Beijing, there’s a solid chance the device will be exclusive to East Asia.

Thoughts on this “More Than One?”



25
Mar

Qualcomm pits its Quick Charge 2.0 tech against conventional chargers in this video


Quick Charge 2.0 technology has become an increasingly common feature of high-end smartphones this past year or so, offering faster charging speeds to get your phone back up and running ask quickly as possible. If you’re interested in just how much faster Quick Charge 2.0 is compared with regular chargers, you should check out Qualcomm’s latest video test (above).

Qualcomm took six Nexus 6’s, which feature a large 3,200mAh battery, and charged them from empty, using a regular 5 volt / 1 amp charger, 5 volt / 2 amp charger, and a Quick Charge 2.0 charger, which should be providing up to 3 amps of current, according to the specification.

As you might expect, the additional power available via Quick Charge 2.0 allows the device to reach 50 percent battery life rather quickly, which took just 40 minutes. The 2 amp charger managed to fill the battery up 32 percent, while the 1 amp charger struggled with just 22 percent after 40 minutes. This is pretty useful to know, given that some flagship smartphones struggle to provide a full day of heavy usage.

The specification supports a small range of different voltages and currents on different devices and chargers. You can find 2.5 and 3 amp compatible chargers and phones, capable of working with voltages from 5 to 12. Not every phone and charger combination will necessarily charge quite as fast as the Nexus 6 in this video and real world results will vary depend on the battery capacity, but it should be pretty close.

To make use of Quick Charge 2.0, you will require a compatible phone and a charger capable of pumping out enough current. Don’t worry about the branding, a Motorola charger will work fine with Quick Charge on an HTC phone or other branded handset, and vice versa.

If you would like a closer look at how Qualcomm Quick Charge 2.0 works, be sure to check out our technology breakdown.



25
Mar

Apple Continues to Tweak Emojis in Latest iOS 8.3 Beta [iOS Blog]


After introducing all new emoji with skin tone modifiers in iOS 8.3 beta 2, Apple continues to make minor tweaks to the emoji library in subsequent beta releases. The latest iOS 8.3 beta 4 released through Apple’s public beta testing program on Tuesday now separates default emoji from modified ones when holding them down on the keyboard, and each emoji skin tone now has a matching hair color.

Emoji iOS 8.3 Beta 4

The emoji keyboard also shows the Recently Added view as default again, making it easier to select from the emojis that you use most often for messaging. iOS 8.3 beta 4 also gains iMessage filtering that separates messages sent from unknown senders, removes the beta label from iCloud Photo Library and includes a number of bug fixes outlined within the MacRumors discussion forums.

We’ve been tracking all of the iOS 8.3 changes in our iOS 8 Features Roundup.



25
Mar

Qualcomm’s Quick Charge 2.0 technology charges ahead of conventional chargers in video test


Qualcomm QuickCharge 2.0

One of the things we’ve come to accept in the smartphone era is that after a full day’s use, our devices usually need to be charged daily. Being human, we often forget to attach said phones to the charger and then we are stuck having to disable most of the fancy smartphone functions to try and get eek it through the day, having reduced our smartphone to dumbphone status. Larger batteries just mean it takes longer to fully charge. Thankfully, Qualcomm has come to our rescue with its Quick Charge 2.0 technology and has prepared a video demonstration on the topic featuring three Nexus 6 handsets and 3 very different chargers.

As previously mentioned, the three identical Nexus 6 handsets are hooked up to two conventional chargers; a 5 volt/1Amp, a 5volts/2Amp charger and a Quick Charge 2.0 charger. Naturally the results are startlingly different with the conventional chargers managing to charge the handsets up to 16%/24% respectively and the Quick Charge 2.0 achieving 38% after half an hour. After 40 minutes, the Quick Charge 2.0 charger got up to the 50% mark while the other chargers had just reached 22% and 32%. Considering that the Nexus 6 has a monster 3,220 mAh battery, that’s a pretty quick way to reach the halfway point in charging the device as can be seen in the video below.

Some of the devices that are Quick Charge 2.0 compatible include:

  • Nexus 6
  • Sony Xperia Z4 Tablet
  • Motorola Droid Turbo
  • Samsung Galaxy Note 4/ Note Edge
  • HTC Desire Eye
  • New Moto X by Motorola
  • Sony Xperia Z3 Tablet Compact
  • Sony Xperia Z3 Compact
  • Sony Xperia Z3
  • HTC One M8
  • Sony Xperia Z2 Tablet
  • HTC One Remix

Click here to view the embedded video.

Source: Qualcomm

Come comment on this article: Qualcomm’s Quick Charge 2.0 technology charges ahead of conventional chargers in video test

25
Mar

Overcoming video game addiction in children


Video games are great. I love them. I podcast about them. But when it comes to my children, my husband and I have a strict system to help them maintain balance and learn moderation.

How your child or children react to playing video games can vary. It’s an intense experience and while some will do just fine and exhibit minimal behavioral changes, others will present with diminished focus, rudeness, or a loss of emotional control. The latter is something I saw in my own children, and something I knew I had to help them learn to overcome.

Video games and behavioural changes

As a psychotherapist I’ve worked with numerous families struggling with the effects unrestrained video games (and television) have had on their children. Since the problems are behavioral, I’ve come to realize the solution has to be behavioral as well.

To preface this, let me once again say that I love video games and that I recognize they have some beneficial elements to them, including the ability to help regulate aggression, build problem solving skills, and teach kids how to handle frustration. Playing video games (and board games) as a family can also be a terrific bonding experience.

If a child starts to display signs of addiction or other forms of negative behaviours after they play — if they get angry or agitated when they’re asked to stop, if they lose the ability to focus or if their manners, mood, and behavior devolve when they do stop — then it’s absolutely something that needs to be addressed.

Video games and addiction

Video games have addictive properties. They’re made not only to appeal to us, but to encourage us to play more. The most addictive are no different than casinos and use many of the same principles to get and keep engagement. It creates an intense desire to keep playing and and can make it extremely difficult to self-regulate, especially for kids.

Even games that don’t deliberately try to increase addiction still feed our need for instant gratification in a way the real world often doesn’t. They cause the release of the neurotransmitter dopamine, which is the body’s natural reward system. In fact, the amount of dopamine released playing some video games can reach levels found in stimulants such as amphetamine and methylphenidate.

Helping kids cope with video games

Teaching children how to handle video games and their own emotions while playing video games can be tough. Some parents see their kids happily playing video games and don’t want to upset or anger them by telling them to stop. Other parents use video games as a babysitter so they can get everything from cooking to cleaning to work done around the house. It’s understandable because getting something — anything! — done when you have kids can be a real challenge, and it can make the idea of limiting game time as painful for parents as it is for kids. But if that game time is adversely affecting your child, it’s a sacrifice you’re going to want to make.

Personally, I found that my children became “zoned out” while they were playing and the longer they played, the more agitated and curt they became when they had to stop. Seeing that, I knew we had to setup a plan for the entire family.

Currency systems

Know up front that this is difficult. It takes a lot of time and effort to set up and see through. Don’t think of it as the cost of parenting, though. Think of it as an investment in your children.

Every family is different and every child is different. Goals can also be different. For my family, I wanted my children to work on their manners and their ability to deal with disagreements in a pro-social manner. In order to facilitate this, I not only needed my children to spend less time interacting with video games, but more time interacting with each other.

So, I created a currency system that rewards my children for getting better at behaviors I wanted to encourage. We decided this as a family, so my children also had a say in which behaviours they wanted to work on.

There is some controversy with using currency systems as a way to improve behavior. In this case, some would worry the child wouldn’t keep up the behavior if the rewards stopped.

In my experience, however, behavioral improvements become habitual, and a secondary social reward — positive interactions with other adults and children — continue to reinforce them even when the planned rewards change.

Children also become proud of their improvements and accomplishments, and once they learn that feeling, it becomes its own motivator.

Also, currency systems are very similar to how the real world works and can have the side benefit of helping them learn how those systems work.

Reward charts

Since my children are in elementary school, I used a reward chart to manage the system. The first thing that I did was write down all of the behaviors or skills that I felt my children had to work on.

I have two children and so I made a separate list for each child. From that list I chose the three most important skills for each child. I also asked my children to talk to me about what they felt they needed to work on the most. This was an important step as I wanted to work together with my children to help them grow up stronger and more apt to deal with various situations.

The next step was choosing which skills were the most important and the easiest to moderate. Being polite, controlling their tempers, and keeping their voices down were the three we settled on to start.

I then created a montly calendar using some Bristol board and a marker, and I bought some stickers as well. (You could use checkmarks or stamps if you would rather.)

We then agreed upon which good behaviors, specifically, would be rewarded with a sticker on the chart. For my children, we started with saying please and thank you, helping with a chore, discussing a problem calmly, and maintaining good table manners.

So, if my child said “thank you” without hesitation or being prompted. If they used their napkin while eating, they would get a sticker. If they brought their plate to the sink. If they held the door open for others, they would get a sticker and a thank you for their use of such good manners and being helpful.

My children put the stickers on themselves. I watched them and kept count at first, to make sure extra stickers weren’t added by mistake, but they quickly learned to be accurate.

They also learned a real sense of pride. Each day they’d count their stickers and see the progress they made. Later, they paid less attention to the stickers and more attention to how other people would notice and comment on their manners, and how positive their reactions were. This was especially true when a waitress or parent at the school or someone else they didn’t know well would comment on their politeness. (They even managed to score a scoop of ice cream once from an especially impressed restauranteur.)

So how does the reward system relate to video games? Video games, at least superficially, are the reward.

Cashing in

My children are no longer allowed to play video games (or watch TV) on their own. If they want to play, they have to use their stickers to “buy” time.

We negotiated how many stickers would equal how many minutes of video games or TV at the very beginning, and settled on one sticker per minute. We also settled on them needing to cash in 20 stickers at a time, no less, no more. That meant they could only ever play 20 minutes of video games or watch 20 minutes of TV on any given day, provided they had enough stickers, and provided their homework was done.

As time went on, we slowly let them expand that to 40 stickers for 40 hours of video games or TV. Again, provided they had enough stickers and that their homework was done.

If it’s a birthday or a play date, we negotiate exceptions or make special allowances, but day in, day out, we stick to the system. Consistency is key for everyone.

My husband and I continue to evolve the system. The initial set of skills they were working on became habits, and so we moved on to new sets of skills. Now, they not only have to be polite but respectful. They not only have to help with chores but be organized.

Now, when they get enough stickers, and they’re allowed to play games, they’re not only proud of their accomplishment but appreciative of the time. They know they’ve earned it.

Success as its own reward

Because their video game and TV time is limited, it’s also encouraged them to spend more time playing and learning. They build huge lego creations and write and illustrate their own comic books. They help with the garden and home and car repair. And they read books. A lot.

Since they’re not getting instant gratification all the time from video games, and dopamine isn’t hitting their system like a freight train, they’re learning to be patient and invest their time rather than simply spend it.

I still love video games and so do my children, but video games have returned to being something they own, not something that owns them. We’ve empowered them to earn their play time, and to choose for themselves when they’re going to use it. It’s made for a remarkable difference.

A while ago, out of the blue, my eldest turned to my husband and I and thanked us. He thanked us, he said, for caring enough to help him learn discipline and control. He’d come to realize just how important those skills were, and to value them beyond stickers.

As parents, that was our reward.

25
Mar

HTC’s beefier M9 for China leaks with sharper screen and fingerprint reader


Rumor of a beefier HTC One M9 variant — aka “M9+” — had been floating around for some time, but we’ve remained skeptical until we came across the latest batch of leaks. Better yet, some of these are backed up by an official (poorly made but actually legit) Beijing launch invitation sent out earlier today; see for yourself after the break. What we’re seeing is that the Duo Camera feature on the M8 is here to stay, and there’s also the previously rumored front-side fingerprint reader which, sadly, reminds us of the home buttons on earlier Samsung devices.

Another leak shows that this “M9pt” device — the “t” means this is for China Mobile — packs a QHD (2,560 x 1,440) display, a MediaTek MT6795T 64-bit octa-core chipset (with PowerVR G6200 GPU), about 3GB of RAM and the same 20-megapixel camera as the M9 — albeit in a prettier circular shape instead of a squircle.

Little else is known about this M9+, but given the April 8th launch event in China, it won’t be long before we find out more. We must say, though, that HTC China really needs to hire better graphic designers.

Filed under: Cellphones, Mobile, HTC

Comments

Via: Nowhereelse

Source: Sina Weibo (1), (2)

25
Mar

Xiaomi teasing new products for March 31. Smartwatch incoming?


xiaomi march 31

Xiaomi is looking to continue its hot streak with a new product announcement scheduled for March 31.

The fast growing Chinese company has recently been in the news for an interesting collaboration with Microsoft, the release of new products in India, and the launch of a new Mi TV set. But Hugo Barra and company are not stopping anytime soon. To celebrate the company’s fifth anniversary, Xiaomi is teasing some “big surprises” coming on March 31, when CEO Lei Jun “will be having a conversation with some invited domestic tech media and launching new Mi product(s).”

From the sound of it, it looks that Xiaomi could be preparing to unveil one or more mid-range phones, with the Redmi Note 2 a likely candidate. In addition to the new Note, a device codenamed Ferrari has been recently spotted in benchmark databases with mid-range specifications and a 4.9-inch Full HD screen. With that said, we have no real clue that this device is coming next week.

Xiaomi may also be launching a new tablet, following the 7.9-inch Mi Pad introduced last May. Even more likely, Xiaomi could be extending in yet another category with new wearables. Talk out of China points to a circular smartwatch with health functions, as well as running sensors developed with local sporting goods company Li-Ning.

Regardless what will come out of Xiaomi’s March 31 press event, the company will probably celebrate its anniversary with some nice discounts and flash sales. Stay tuned for next Tuesday.