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4
Mar

Microsoft bought ‘Minecraft’ after a single tweet by its creator


We’re only halfway through the decade, but it’s already obvious that Minecraft is the biggest game of the ’10s. Its creator, Markus “Notch” Persson has now been honored for his achievement with a cover story in Forbes. The piece reveals a few interesting tidbits about how he came to leave the game that made his name, including the fact that the $2.5 billion sale to Microsoft was prompted with a single tweet.

On June 6th, 2014, Persson was feeling exhausted with dealing with the Minecraft community, and ventured his frustration on Twitter. He asked if anyone would be interested in buying his share of Mojang so that he could “move on with [his] life.” According to the interview, it was mere minutes afterward that Mojang CEO Carl Manneh was being called by a Microsoft executive asking of Persson was serious. Other companies were bidding for control of Minecraft, including Activision Blizzard and Electronic Arts, although talks with the latter stalled because Persson, apparently, isn’t a fan of EA’s policies.

Unfortunately, Persson was less happy with the way his post-Minecraft life has been portrayed by the piece. There is a suggestion that he now spends his days running up $180,000 bar bills at Swedish nightclubs.It’s something he has denied, again, using his favorite medium of Twitter. In a series of messages earlier this morning, he said that he isn’t “dedicated to partying his life away,” and it would be difficult anyway, since the interest payments on his $1.5 billion fortune are going up faster than he could spend it on fancy vodka.

[Image Credit: GDC / Wikimedia Commons]

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Source: Forbes

4
Mar

Download and install latest Google Play Store 5.3.5 APK (Material Design)



The Google Play Store has just received a version bump, bringing it to version 5.3.5.

We’re still looking into what’s new with this version so stay tuned.

If like me you like to be on the cutting edge of developments, you can go ahead and grab the latest Google Play Store 5.3.5 APK from here.

Notice anything else different in the newest version of the Google Play Store? Drop us a comment below.


The post Download and install latest Google Play Store 5.3.5 APK (Material Design) appeared first on AndroidGuys.

4
Mar

HTC’s Vive made me believe in VR


It’s almost as if I’m in the Matrix. I’m in that same expanse of infinite white space that was also Neo’s training grounds in the movie. A pattern of hexagonal tiles appears underneath me. They start to rise and fall randomly and rapidly. Hesitantly, I step forward, slowly walking across the field of unstable tiles, trying to get a feel for this strange, foreign environment. Suddenly, I encounter a gridded wall. It seems the space isn’t so infinite after all. I was, of course, not in the Matrix. Instead, I was in a stark, windowless room inside the Fira Gran Via in Barcelona. On my head was the HTC Vive. And for the next 20 minutes, I was about to have a virtual reality experience unlike any I’ve ever had.

Before we get into that, let me tell you more about the Vive. It’s a VR headset made by HTC in partnership with Valve Corporation, a company perhaps best known for the Steam PC gaming storefront and titles like Portal and Half Life 2. The hardware itself looks like something from a science fiction movie. Its dark gray, plastic faceplate is pockmarked by multiple sensors, making the whole thing look like it’s clad in deep-set digital eyes. Look behind it and you’ll find all the trademark signs of a VR headset: thick foam padding, a pair of goggle-like lenses and, of course, the straps that hold it all in place. It has two discrete 1,200 x 1,080 displays that refresh at 90 frames per second, offering 360-degree views. On the top of the hardware are an HDMI port, two USB ports and a headphone jack.

It’s worth mentioning that the HTC Vive is not a mobile solution like the Gear VR — it connects to a computer like the Oculus Rift. The Vive is part of HTC’s “Re” line of connected devices and exists as a separate division from the company’s phones. As such, the Vive is competing less against Gear VR and more against the likes of Oculus and Sony’s Project Morpheus. The key difference between the Vive and the other two? It’s that it comes with a couple of SteamVR base stations that tell the Vive headset where you are via laser position sensors, thus tracking your physical location as you walk about the room. The whole thing only works in a space up to 15 x 15 feet, so you’d encounter that aforementioned gridded wall if you hit the edge.

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In the room where I had the demo, the two base stations were located where the ceiling meets the wall, about 90 degrees from each other. Attached to the Vive was a slew of cords; one was to a computer located at the far end of the room, while another led to a pair of controllers that look a lot like the Wii’s nunchuks, except in place of joysticks, there are touchpads. The left and right sides of the grips are clickable and there’s also a trigger button located where your index finger would naturally rest. A small shield of sensors that look similar to the ones on the Vive’s faceplate are located in front of each controller. An HTC spokesperson tells me that the final version of the controllers should be wireless instead of wired, but for now, I had to strap on a belt full of cords as well as the Vive to prevent the headset from weighing me down.

So there I was, with a headset strapped on my face, a controller in each hand, a belt full of cords at my waist and a large pair of headphones on my head, completely blind to everything around me. I felt awkward and skeptical, completely ready to be unimpressed.

And then the software clicked into place. A welcome screen appeared, filling my field of vision. I was instantly struck by how bright and sharp everything looked. I saw the animated versions of my controllers in front of me. The HTC spokesperson instructed me to move them around and get used to the controls. He told me to hold down my left trigger button to inflate a balloon, and I did. I then used the right one to bat it away. After playing with that for a while, the scene transitioned to the Matrix-like hexagonal tile demo I mentioned earlier. This tile intro, my guide told me, is to get me used to moving around the room. My movements were a little hampered by the amount of cords that I had to walk over, but I otherwise had no problem with balance or spatial awareness. I didn’t get any kind of motion sickness at all.

Next was a demo called “The Blu Encounter” by Wemo Lab. Everything went black. Soon, I found myself underwater, standing on the deck of a shipwreck. Schools of fish swam around me and I was able to swat them away by waving my controller-filled hands. It sounds terribly cliche, but everything was incredibly lifelike. It genuinely felt like I was there. Everything from the fish to the shipwreck was sharp and detailed. I walked around the deck, absorbing everything around me. Soon, a giant humpback whale swam right next to the ship, scaring the bejeezus out of me with its presence — I’ll admit I yelped and took a step back.

I then went from the deep blue sea to a cartoon-like kitchen, where I controlled a pair of animated hands. In a demo titled “Job Simulator” by Owlchemy Labs, my task was to add a list of ingredients to the pot on the stove before time was over. Of course, instead of doing that, I explored the kitchen. I picked up the rolling pin and the mushrooms and opened the refrigerator door. The controls were responsive for the most part — I only really used the trigger button — though there were a couple of times when the accuracy seemed a little off and I picked up the wrong thing by mistake.

The scene changed again and then I was a giant looking over a miniaturized tabletop battle. Called “Quar” by Steel Wool, the demo showed tiny soldiers fighting a rather epic battle, with tiny men riding on tiny horses and brandishing their tiny swords. I was able to crouch down, move around and look at the detail of the miniature figures from all angles.

Then, the HTC spokesperson said, it was time to get creative. I was suddenly in a demo of “Tilt Brush,” a 3D painting app that has already been around for a few months for other VR environments like on the Oculus Rift and Google’s Cardboard. The difference here, however, is that you could literally use the controller as if it was a brush, painting abstract scenes of fire and light. And then when you’re done, you can walk away from your creation and view another perspective of it, giving it an almost sculptural quality.

HTC and Valve saved their best demo for last. The spokesperson told me that he would keep quiet from then on and I was to follow the instructions given. As the scene faded from black, I found myself in a very familiar environment. I could feel myself smiling, grinning from ear to ear. I couldn’t help myself. I was in an Aperture Science testing facility. Yes, I was inside the world of Portal.

It looked as if I was in some kind of repair room. A disembodied voice came over the speakers and told me to open a drawer. I looked around me, saw some built-in drawers and walked over to them. I opened a drawer, only to see blueprints and tools. The voice said I opened the wrong one, so I tried again. This time, I saw a moldy cake. Apparently that was the wrong one also, so I opened another one. It contained tiny, little cut-out people at tiny, little office desks who went berserk at the sight of me. The disembodied voice told me that I had made a mistake and that I was now their god.

Suddenly, Atlas awakened, and lumbered toward the room. It was so imposing and realistic that I backed away instinctively from the door.

Giving up on me, the voice then told me to walk across the room and pull on a lever. I did that and a giant door opened. Behind it were two of Portal 2‘s androids, Atlas and P-Body, lying on the floor broken and in disrepair. Suddenly, Atlas awakened, and lumbered toward the room. It was so imposing and realistic that I backed away instinctively from the door. The voice then told me to press on a button to expand its components so that I could repair it. I did so, pulling on its front exterior to expose its electronic guts. The next thing the voice told me to do was so complicated and full of technical jargon that I knew it was impossible. The voice told me to keep calm while also warning me with increasing urgency that if I didn’t accomplish the task in time, I would fail.

And, of course, I did. Atlas collapsed on the floor with great noise and fanfare; the floor gave way and the room started to fall apart around me. I was told in a deadpan manner that I was now not qualified to do anything. Then, a familiar voice popped up. It was GladOS, Portal’s AI antagonist, wondering out loud how a robot could possibly fail this simple mission until a camera popped by and saw me, to which she responded, “Oh.” As the room started to get rebuilt around me, she said that I had done well as far as humans go, and that I was relieved of my duties. The demo then faded out to an outro and it was over.

But I didn’t want it to be. I wanted to stay in that world. I wanted to keep playing. I wanted now, very badly, to play Portal 2 in virtual reality. It was the most immersive experience, and frankly, the most fun I’ve had with a VR headset strapped on my head. The ability to walk around the room and directly interact with objects around me makes a huge difference. It’s made me a convert to VR.

Clearly, the HTC Vive used in the demo is just a prototype. Its design simply doesn’t inspire the same reverence as the company’s smartphones. But that’s going to change. “Our goal is to design something that can live in your house or on your nice desk,” says Claude Zellweger, HTC’s chief designer. “We don’t want to think of it as a geeky gamer accessory.”

“For me, there’s a triangle of elements that make the experience: the audio, the headset, and the controllers,” says Zellweger, on what makes Vive so special. “It’s amazing. You don’t need to see your hands at all, so long as you have fully tracked controllers, you have a full sense of yourself.”

Obviously, however, HTC still has some challenges. For one, all those cords make it really difficult to walk around the room without the fear of tripping and falling over. Even if the controllers will be cordless eventually, HTC says the headset itself would still probably be tethered to a PC due to latency issues with wireless connectivity. Plus, not everyone will have the room or space to hook up two laser base stations so that the Vive will work. We also have yet to know what the minimum PC requirements are for the Vive to work as smoothly as it did. If we’re to guess, we’d surmise it’s quite demanding.

Yet, I walked away from the demo a complete believer, not just in VR, but in HTC and Valve, and I can’t wait to see what’s next. HTC has said that the developer edition of the Vive will be available later this Spring, while a commercial retail version will be in stores by the end of the year. I’m not sure if I’ll be able to afford this yet, but if I can? Sign me up.

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4
Mar

Sling TV now offering AMC


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Hit television shows like Mad Men, The Walking Dead and the recently aired Better Call Saul (from the creators of Breaking Bad) can now be accessed on Sling TV. This channel will be available on their core $20 “Best of Live TV” package.

Since day one, we promised to develop a pay-TV service that a new generation wants,” said Roger Lynch, CEO of Sling TV. “Our customers are asking for access to additional popular shows and movies, which is why we are offering AMC, IFC and the ‘Hollywood Extra’ add-on pack. We are committed to meeting the needs of our consumers and will continue enhancing the Sling TV experience with even more programming options at an affordable price.”

This package also comes with ESPN, CNN, TNT, TBS, Disney Channel and a variety of other channels. Sling TV has also announced a new “Hollywood Extra” plan which will set you back by an additional $5 per month. This comes courtesy of EPIX and will also include content EPIX, EPIX2, EPIX3, EPIX Drive-In and SundanceTV. We reported on this a couple of weeks ago.

The addition of AMC will go a long way in making Sling TV a very attractive option for the customers.

Via: Business Wire

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4
Mar

What the tech world thinks about the Samsung Galaxy S6 and HTC One M9


samsung galaxy s6 26

HTC has longed been heralded as a leader in smartphone design, the company that pushes the envelope forward and gives us a premium experience paired with solid specs. On the other hand, Samsung has been lambasted for rehasing the same design year and after year with little new to set itself apart from Galaxies of the past. Now at MWC 2015, it seems that, in some ways, Samsung and HTC may have just swapped places in an instant.

While the One M9 is mostly a refresh of the M8’ design, the Galaxy S6 sees a much more noticeable push forward in aesthetic. Of course, design is only one part of the picture here. There’s also the specs and features both phones are packing, and the list goes on. So what exactly are tech publications, and web users in general, saying about the two phones?

HTC One M9: what we’re hearing so far

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HTC is falling under some pretty harsh criticism for sticking to the overall design of the M8 with its new One M9, both from everyday folks on the web and from some tech publications as well. While some of this criticism might be a bit unfair, considering HTC has at least somewhat polished the design, it’s a pretty minor step forward, and the kind we’d typically expect from one generation of the Galaxy S family to the next.

Turning to Android Authority’s own comment section from the M9 announcement page, we find responses like:

No optical stabilization, 1080 screen, pictures look terrible.. New HTC flagship? just a new processor.. don’t know, doesn’t look attractive to me as a 2015 flagship phone, it’s not too ahead and in some cases behind the 2014 flagship phones.

So basically the only thing new is the camera and the ill performing SD810? Nice.

You all can not talk about Samsung anymore. They barely improved anything on this phone. It looks just like the m8, m7, the desire, pretty much every phone they make. And their specs are average. Smh!

htc one m9 vs htc one m8 7

As you can see, it isn’t pretty. To be fair, the responses of the tech community don’t necessarily represent how the general public will receive the device, though with the M8 and M9 looking so similar, we suspect consumer confusion to ensue to at least some degree.

For all the negative comments, we are hearing, not everyone is responding to the One M9 in such a light. Not only did Engadget have a few nice things to say, we were pretty happy with the device as well when we got some time with in during our hands on.

Here’s a few of the responses from our user comments that further show not everyone is turned off by the M9:

I could care less if it doesn’t have a 2k display. 1080p and a Snapdragon 810 will make this phone FLY.

I’m still an owner of my M7 (with the crappy violet-cam-bug) and all i know is: i’m gonna buy this phone anyway. it’s the perfect replacement for M7 users… M8 users should stop hating and wait for 2016… or switch to appl…eeh samsung.

What are your thoughts, are you more than willing to overlook the One M9’s design changes (or arguable lack thereof), in favor of the many hardware and software improvements it brings to the table?

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Samsung Galaxy S6 (and S6 Edge): what we’re hearing so far

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Turning to the Galaxy S6 and S6 Edge, several tech publications have been lauding Samsung for its efforts with their latest flagship, including Android Authority, as we thoroughly enjoyed our time with the device ahead of MWC. Even The Verge had some nice things to say about the device. While far from perfect, melding glass and metal has given the Galaxy S6 a much needed infusion of premium materials. And yet, it’s not all sunshine and rainbows.

The media – and I suspect many general phone buyers once the device hits store shelves – may be somewhat enamored with the Galaxy S6, but this sentiment doesn’t apply to quite a few Samsung users and general tech enthusiasts that are very upset with Samsung’s decision to ditch microSD and removable batteries. And I can’t say I blame these folks.

While I personally like the look of the Galaxy S6 and S6 Edge, I’m a Nexus user that has long gotten used to the idea of non-removable batteries and a lack of expandable storage. For Samsung fans, this has always been one of the areas that Samsung had going for it and taking it away certainly could rub many folks the wrong way. Here’s just a sampling of the comments found in our Galaxy S6 announcement page:

No removable battery !? no Sd card slot ?? Com’on Samsung are you kidding me !!!

No removable battery? NO SD CARD???? ok no more samsung for me!!! switching to htc…

samsung galaxy s6 vs galaxy s5 aa 6

There’s many more comments like this, in fact, that’s the majority of the comments found. That said, there are some folks that say they feel the change isn’t that big of a deal, and is more in-line with the moves many other OEMs have taken:

No support for MicroSD sucks (I don’t care for the battery though, gotten used to it) but I believe the internal memory is going to make S6 a lot faster than any MicroSD card. (UFS 2.0 memory modules, remember?) SD Cards act as a bottleneck. Maybe, that’s why Samsung ditched it. TouchWiz doesn’t seem to lag anymore. Smooth Sailing from now on.

Duuude its 2015 cloud storage and streaming are a way better option then SD cards. Cards were great when high speed data wasn’t plentifull and cloud storage was weak. Swapping batteries is so 1990 we have way better battery tech now…

What are your thoughts, is the microSD and lack of a removable battery a deal breaker? Or are you excited that Samsung finally made a much needed change in design?

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One M9 vs the Galaxy S6

It’s obvious that both devices are drumming up some mixed reactions from our readers at AA, as well as from tech publications and readers all over the web. Whether it is the One M9 for not changing enough, or the Galaxy S6 for making a change so big that it moved away from two previous Samsung staples (microSD and removable battery) — neither device seems to have gotten everything just right. Whether that will matter when it comes to sales? Only time will tell.

If you had to choose between the One M9 or the Galaxy S6 (and/or Edge), which would you choose? What device do you find more impressive, putting aside any potential downsides to either device?

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4
Mar

Watch ‘Tomorrow’s World’ show off CGI, 1982 style


Tomorrow's World on early CGI

These days, CGI is everywhere, but in 1982 it was an emergent technology that signalled a new era for movie makers and broadcasters. Always on the cutting edge of technology at the time, popular BBC show Tomorrow’s World (we miss you, Phillipa!) documented some of the very first machines capable of delivering real-time effects. Back then, turning a 2D image into a three-dimensional cube wasn’t easy, it required a 900lb machine made by Hewlett Packard that relied on effects coded in Pascal. Certainly a far cry from the full-length movies we see being created on Macs today. It’s a nostalgic look back at what older generations would once have considered bleeding edge technology, but also to see how far we’ve come in a few decades.

Filed under: Software, Alt

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Via: Geek

4
Mar

‘Metal Gear Solid V: The Phantom Pain’ sneaks out in September


Metal Gear Solid V: The Phantom Pain, the latest in Hideo Kojima’s nearly 30-year-old series of melodramatic espionage games, finally has a release date. The PlayStation 4 and Xbox One versions of will arrive on September 1st for $60, and on the PlayStation 3 and Xbox 360 for $50. PC players have to wait just a bit longer to experience the next generation of hiding from armed soldiers in cardboard boxes. Metal Gear Solid V will be available on Windows via Steam for $60 on September 15th.

The Phantom Pain has made a long, strange journey since its initial reveal. Metal Gear Solid V: Ground Zeroes, a notoriously brief prologue to the Phantom Pain released in 2014, was first announced back in 2012 but it wasn’t clear if it was going to be the proper follow-up to 2008’s Metal Gear Solid 4: Guns of the Patriots. It was technically unveiled in a trailer during the Spike Video Game Awards that same year but in a characteristically (for creator Hideo Kojima) theatrical, bizarre way. Announced without the Metal Gear name, it was credited to a fictional Swedish game maker named Joakim Mogren of Moby Dick Studios, who appeared in an interview with his head totally wrapped in bandages. It was months before The Phantom Pain was confirmed to be the full version of Metal Gear Solid V and that actor Kiefer Sutherland would be playing Snake, the main character.

Anyone excited to hop into Metal Gear Solid V‘s open-world stealth action, which includes building your own G.I. Joe-style secret base and recruiting goats, will have other purchasing options when the game releases in September. Alongside the standard editions is a $100 collector’s edition of the game that comes with a making-of documentary on Blu-ray, a replica of Snake’s bionic arm, a physical map and a host of downloadable content extras for both the single-player game and Metal Gear Online, its included multiplayer component.

Filed under: Gaming, HD, Sony, Microsoft

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4
Mar

Get This Look: Strip UI (icon pack)




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Looking to refresh your Android up with a new app, widget, icon pack, or launcher? You’ve come to the right place; we love to help with that sort of thing. Our Get This Look column is designed to help highlight things that can have a really cool impact on your smartphone or tablet.

Today we’re showing you a new icon pack that’s come to the Google Play Store. Called Strip UI, it was created with Material Design elements in mind. With both light and dark options to choose from, the pack also features dynamic calendar icons. Indeed, the date changes on the icon to reflect the actual calendar.

dynamic_calendar_icons

If you’re thinking about downloading this one we suggest you do so quickly. At only $1.29 it’s on sale as part of a launch promotion and is definitely worth the money.

Features:

  • Over 3,075 beautiful icons created in the highest quality, cloud-based 4K Ultra HD Wallpapers, and material dashboard to easily use features.
  • Icon masking for any unthemed icons!
  • Use the material dashboard app to apply to your favorite launcher, search through icon pack categories, send a request, and much more! New requests are constantly added and updated.
  • Works with every popular launcher possible, and includes fully themed graphics support for any that support it.


The post Get This Look: Strip UI (icon pack) appeared first on AndroidGuys.

4
Mar

Shadow Fight 2 lands some kick-ass moves onto Windows PCs and tablets


Shadow Fight 2 is a popular title available on Windows Phones, which was made available late last year. Now the game has moved across to Windows 8.1 for use on PCs and tablets. Prepare to whoop some ass.

4
Mar

Mac Help: Should I buy the non-Retina 13-inch MacBook Pro?


The 13-inch non-Retina MacBook Pro (called the “mid-2012″ model, in Apple parlance) is still available from Apple.

It costs $1,099, making it cheaper than a Retina model by $200. Given that it’s an older, slower machine that hasn’t been updated since 2012, it’s easy to overlook. It’s also what makes it this week’s Mac Help question.

J.R. asks:

Is the standard 13-inch MacBook Pro still worth getting?

Inside the standard MacBook Pro is an Intel Core i5 “Ivy Bridge”-era processor — current for the model year, but one major generation behind compared to current Mac models. It’s clocked at 2.5 GHz. The MacBook Pro uses Intel HD Graphics 4000 integrated graphics. The older CPU isn’t quite as energy efficient as the Haswell processors found in newer Mac laptops, so it only gets about 7 hours per charge compared to 9 estimated hours per charge in the Retina models. The graphics are slower too.

$1,099 gets you 4 GB of RAM and a 500 GB hard disk drive, making the MacBook Pro the only Mac laptop left with an internal hard disk drive (the MacBook Air and Retina MacBook Pro use much faster, more durable solid state storage instead).

The standard MacBook Pro is also the only Mac left that packs an internal CD/DVD “SuperDrive.” If you need one for any other Mac, you have to buy an external SuperDrive for another $80.

So, it’s heavier, bigger, and slower than the Retina MacBook Air. Pass on it, right?

Not so fast. The standard MacBook Pro is the also only Mac laptop you can get that has user-upgradeable RAM. You can bump it up to 16 GB using aftermarket RAM from third-party resellers.

Putting RAM in this MacBook Pro model is not trivial, but at least the RAM isn’t soldered to the motherboard as it is with MacBook Airs and Retina MacBook Pros, so you can can upgrade it if you want to.

What’s more, the hard drive is a standard SATA-equipped 2.5-inch mechanism, which can also be replaced with a larger, faster drive, or with an SSD, which will make the MacBook Pro quite peppy. I’ve done SSD conversions on even older MacBook models, including a white polycarbonate plain old MacBook from 2009, and it makes a big difference in performance.

CD and DVD reading and writing capability isn’t really something high on a lot of our priority lists anymore, thanks to the use of cloud services that can handle huge amounts of data. If you fall into that category and you frankly couldn’t care less about using optical media, it’s interesting to note that Other World Computing sells a Data Doubler conversion kit that enables you to remove the internal SuperDrive all together and replace it with a second hard drive or SSD.

If I were buying a new Mac laptop today, I’d strongly consider buying a Retina MacBook Pro or a MacBook Air before I’d buy the standard MacBook Pro. It’s too long in the tooth to bother with at this point.

If I could find a really good deal on the regular MacBook Pro, or if I already owned one, I’d certainly be willing to put some money into upgrading it to keep it running well for a few more years before I sunk an investment into a brand new Mac.

Have a Mac question you need our help with? Email machelp@imore.com or drop it in our iMore ask a question forums, no registration required!