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Posts tagged ‘Sony’

3
Jun

Logitech’s Harmony remotes can control your PS4 too


The PlayStation 4 is a lot of (mostly great) things, but easy to control without its DualShock 4 paddle isn’t one of them. That changes today so long as you have a Logitech Harmony remote sitting on your couch or coffee table. The company announced that the latest update to its hub-based wands, or the app, grants the ability to control not just the console’s system menus and Blu-rays via Bluetooth, but streaming apps like Amazon Instant Video and Netflix too. Pretty handy! There’s a caveat though, and it’s a relatively big one: You can’t use the remotes to turn your PS4 on. So, just remember to hit the power button (it’s the top one) on your system before investigating why everyone’s gaga for Daredevil.

Filed under: Gaming, Home Entertainment, HD, Sony

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Source: Logitech

2
Jun

JXE Streams: ‘Metal Gear?!’ We’re playing the 1987 original


Can love bloom on the battlefield? Metal Gear elicits more questions like these — from both players and its characters — than it ever answers. In the wake of Konami’s recent public relations meltdown and Metal Gear Solid 5: The Phantom Pain‘s impending release at the end of summer, Hideo Kojima’s bizarre war drama is looming large our world. Next week, Engadget will bring you some early impressions of The Phantom Pain. Today at 3:30PM ET/12:30PM PT, though, we’re going to the very beginning to stream the original Metal Gear.

Tune in right here to this post and Engadget.com/gaming to watch a solid 90 minutes of the MSX version of Metal Gear. That’s the OG Metal Gear, not the NES port from the late ’80s. If you want to chat with us about the game, watch over at Twitch.tv/Joystiq. Click that follow button while you’re at it.

[We’re streaming a PS3 retail version of The Metal Gear Solid Legacy Collection through an Elgato HD at 720p via OBS.]

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2
Jun

YouTube wants to be your one-stop shop for live E3 game videos


The Xbox and PlayStation booths at E3 2014

If you’ve ever followed the Electronic Entertainment Expo (aka E3) closely, you know that there are a lot of events taking place in a short space of time: press conferences, live booth presentations and legions of game premieres. How in the world are you supposed to watch it all? We’ll be on the ground, of course, but YouTube wants to help as well. It’s launching an E3 2015 hub that will stream “all” the big press conferences (such as Microsoft, Sony, EA and Ubisoft), the Nintendo World Championships, loads of booth events and first-time “let’s play” sessions. YouTube might not have the same lock on live game steaming that Twitch does, but it could get a lot of your attention when E3 kicks off in mid-June.

[Image credit: AP Photo/Jae C. Hong]

Filed under: Gaming, Internet, Sony, Microsoft, Google, Nintendo

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Source: YouTube Official Blog

2
Jun

‘Lego Dimensions’ has the toys, but ‘Disney Infinity’ is a better game


The toys came to life, and it was cool when they did. Almost four years after Skylanders: Spyro’s Adventure let kids place action figures on an NFC device to make them playable in a grand adventure game, what seemed like a goofy idea turned out to be a great one. There’s something undeniably wonderful about seeing your toy come alive. That idea is also an absolute gold mine. The Skylanders series broke $2 billion in 2014, just weeks after Disney Infinity became its first major competitor. Now Warner Bros. is releasing Lego Dimensions, a massive mash-up of different pop culture icons rendered as little toys to use in one of Traveller’s Tales popular Lego game series.

That’s a lot of toys vying for space and attention. After playing both the new Disney Infinity game, Star Wars: Twilight of the Republic, and Lego Dimensions, one thing is abundantly clear: The toys-to-life competition is now rooted in who can make the best game because the toys aren’t changing. By that measure, Disney is doing impressive work while Lego Dimensions demonstrates just how limiting the toys-to-life tech can be.

Lego Dimensions nails the feel of its characters’ worlds.

Consider Lego Dimensions. Particularly since this will be the first toys-to-life game with figures and vehicles that can literally be pulled apart and reassembled, it should be a fundamentally different beast than its competitors. Speaking at a pre-E3 event, Traveller’s Tales co-founder Jon Burton said that this was the game his studio had been building toward for 10 years, ever since it made the hit Lego Star Wars. Just like The Lego Movie — whose co-starring couple Batman and Wyldstyle join Lord of the Rings‘ Gandaflf as the game’s pack-in figures — Dimensions is a grand mix of pop icons. The Doctor from Doctor Who mingles with Marty McFly and Homer Simpson. Provided you have the toys, you can make Ghostbuster Peter Venkman drive Doc Emmett Brown’s DeLorean alongside Scooby-Doo and the robots from Portal.

Lego Dimensions still feels like a game from eight years ago when you actually play it.

Just like in the movie, it’s fun just to see these faces mingle. It helps that the game itself oozes with high production values. A stage where Scooby-Doo’s meddling kid friends try to break into a haunted house is accompanied by scratchy jazz and audio hiss-soaked dialogue that sounds like it was ripped right from the show in 1969. Like Scoob’s perfectly animated floppy walk, though, the audio is all new, just like the rebuildable toys you can place on a glowing platform to make them appear in the game. The toys feel good too. Batman’s Batmobile and the DeLorean are stubby, but accurate recreations that have three alternate forms you have to use to solve puzzles in the game. The game even shows you how to change them with an on-screen manual that looks like it just fell out of a fresh box of the bricks.

For all the polish and charm of its icons, though, Lego Dimensions still feels like a game from eight years ago when you actually play it. In a demo stage like Oz’s Yellow Brick Road and a new world that acts as a hub between all these characters’ realms, Dimensions is indistinguishable from every other Traveller’s Tales Lego game. The characters still trundle along at a cozy pace, collecting bricks and putting things together on screen that you hold a button to assemble.

Dimensions’ vehicles have three shapes for you to build. Your original won’t appear in game.

They try to incorporate the physicality of the toys, but it ultimately just feels like the game is slowing down. If the Wicked Witch puts Batman in a tractor beam, you can free him by moving the figure on the platform sensor, but in a game like 2010’s Lego Harry Potter you could get the same effect by just switching to another character. When you need to break a special box to free an item inside, you have to rebuild the Batmobile into a noise-powered drill, but in Lego Batman 2, you could solve an identical puzzle by just switching to Robin in a quick menu and using his demolitions costume.

The toy platform can’t even sense when you rebuild the vehicles into your own creation. Unless it fits one of the preset modes, the blocks won’t register on the screen. What the game is actually detecting is the NFC base the figures and vehicles are plugged into. Lego Dimensions toys can be mixed and matched to your heart’s content, but the game isn’t built around that quality. If you or your family goes into the game wanting a new style of toys-to-life game based around the mutability of Lego, this isn’t that. It’s more like very expensive fan fiction built using a nearly decade-old video game.

Like them or not, the Star Wars prequels make for fun fights.

By contrast, Disney Infinity is doing something truly invigorating with its new game playsets coming out later this year. There are no efforts to spruce up the toys themselves with what it’s calling Disney Infinity 3.0; just adding more and more of the characters Disney has spent billions on acquiring or creating in the past decade. Most notable among the new crop are George Lucas’ endlessly warring space soldiers and wizards. The little plastic Yoda and Anakin Skywalker you can make fight through the Clone Wars in Star Wars: Twilight of the Republic are appealingly rounded and cartoony, as with all the Disney Infinity toys. They are not nearly as inherently fun as Lego Dimensions’ little yellow brick people, which feel wonderfully distinctive even if they aren’t used to great effect in the game.

Disney is building a video game Exquisite Corpse, finding multiple styles of play to suit its panoply of characters.

Forget the toys, though: Disney’s strength is the games themselves. Twilight of the Republic was very simple in the demo on hand at Disney’s pre-E3 event, but no less fun because of it. Running through fields of gun-toting droids on Geonosis — that’s the planet of bugs from Star Wars: Episode II: Attack of the Clones if you forgot — you slice them up with lightsabers and force powers. Obi-wan Kenobi feels smooth, favoring defensive posturing, while Anakin Skywalker attacks with heavy blows and his apprentice, Ahsoka, feels speedy. Making them pull off slick aerial attacks with a PS4 controller is easy to grasp while also looking extremely stylish.

That the sci-fi sword fighting feels and looks so good isn’t terribly surprising considering who made it. Ninja Theory, the same studio behind such excellent combat games as DmC: Devil May Cry, is the studio making Twilight of the Republic. Not all of it, though. The podracing sequence in there is actually made partly by Sumo Digital, the development house behind the mighty fine Sonic & Sega All-Stars Racing. This is all using the core Disney Infinity 3.0 technology made by Avalanche Software, who created the original Infinity and makes the open-world Toy Box mode that lets you mix and match Disney characters in an original adventure.

Anakin Skywalker is still bitter about the nickname “Annie.”

What’s remarkable about Infinity is Disney’s recognition that no game development studio is a true jack-of-all-trades. The original Infinity‘s combat wasn’t so hot, so Disney brought in Ninja Theory to overhaul it in 2.0, which in turn led to its making Star Wars. And 3.0 needed racing in both Star Wars and the Toy Box, so it brought in another specialist with Sumo Digital. In order to make the best possible game it can, Disney is building a video game Exquisite Corpse, finding multiple styles of play to suit its panoply of characters.

The toys don’t need to change, and it would be difficult to force them to. Of course Lego Dimensions can’t just automatically sense the bizarre thing you’ve just made out of old Batmobile parts because it would require every little Lego piece to have an NFC chip in it. Is the game damned because it doesn’t harness the full creative opportunity of its new toys? Certainly not. What burns about Lego Dimensions is that beneath all the new toys and old faces is the same Lego fans have already played. Disney Infinity is exciting because the company has demonstrated that whether or not its latest game is full of brand-new or fondly remembered faces, it’s going to come up with a new way to play with them.

[Image credits: Disney (Star Wars); WBIE (Lego Dimensions)]

Filed under: Gaming, HD, Sony, Microsoft, Nintendo

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2
Jun

The PS4 will have a 1TB hard drive version very soon


Coming right on time after Microsoft’s leak a few hours ago, some pre-E3 Sony news just popped up. An FCC filing reveals two new versions of the PS4 are on the way, and one of them is its first to come stock with a 1TB hard drive inside, twice the size of the current one. PlayStation gamers have already been able to crack the system open and swap in a larger/faster storage unit, but if you’d prefer to skip the hassle the option of having one from the jump will be nice, and current games fill up a 500GB unit all too quickly.

Those with keen eyes have noticed that the new systems are also slightly lighter and use less power than the most recent PS4 revisions. While there’s some speculation that could mean they’ll arrive without a Blu-ray drive inside, it seems more likely that an improved design is simply making them more efficient. The only disappointment we have is that they still appear to lack support for 5GHz WiFi, a serious problem for gamers who live in apartment buildings or other areas flooded with wireless networks. Either way, the CUH-1215A and CUH-1215B (1TB) will probably be revealed June 15th at 9PM during Sony’s E3 2015 event, and of course we’ll be there to cover it.

Filed under: Gaming, HD, Sony

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Via: NeoGAF

Source: FCC

2
Jun

Sony Mobile cuts 1000 workers in Sweden


sony xperia z4 tablet 22

Sony Mobile has certainly dropped from its previous high atop the smartphone pile and the Japanese manufacturer has announced that almost 1000 of its Swedish workforce will be let go as part of a wider restructuring initiative, which is designed to push the handset maker towards profitability.

The layoffs – at one of Sony’s key manufacturing and R&D centres – consists of 575 staff and 400 contract positions, covering both administrative positions and technical staff. The cuts will mean that Sony’s Swedish workforce will be reduced by almost half, with only 1200 employees remaining in the Scandinavian country.

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Earlier this year, the company announced that the handset maker would lay off 2100 employees in its mobile division, bringing the total to around 5000 employees and last week, the company announced that its North West Europe President was also leaving the company as part of the wider restructuring shuffle.

In a statement to TechCrunch, the company confirmed the cuts were part of the wider restructuring efforts:

As part of its ongoing measures to drive transformation into a profitable and sustainable company, Sony Mobile will change its organizational structure effectiveApril 1st, aiming to increase its operational efficiency and transitioning it to a leaner, more agile organization.

In relation to these changes to its organizational structure, Sony Mobile announced today that approximately 1,000 employees and consultants in Lund will be affected by job closures. This number is included in the approximately 2,100 global headcount reduction announced at Sony’s earnings announcement on February 4th, expected to be completed by the end of FY2015.  Sony Mobile filed a redundancy notification (“varsel”) with the Swedish authorities today in this regard.

Lund will continue to be an important site for Sony Mobile, with its main focus on software development, and Customer Services.

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Sony have been widely reported to consider selling its smartphone division but the company has denied these claims. Earlier this year, Sony vowed to make the division profitable by next year and the company’s latest handset – the Xperia Z4 – was announced last month. The Xperia Z4 may be perfect for Japan but its European variant – which goes under the Xperia Z3+ moniker – is certainly not the flagship smartphone we were all waiting and hoping for.

Whether these improvements and changes are enough remains to be seen, but with the company dropping off the Top 10 global smartphone makers list, the immediate future certainly looks bleak.

1
Jun

Sony Mobile cuts almost half of workforce in Sweden


sony_logo_headquarters

Sony has confirmed media reports that the company’s mobile division in Sweden is cutting almost 1,000 jobs, which is close to half of the 2,200 jobs at their Lund, Sweden location. According to Sony, the cuts are impacting jobs in all areas of the division, both administrative and technical staff. Of the positions being cut, approximately 400 are contract positions while the rest are staff positions.

Sony Mobile has been a bit of sore spot for the company as it has struggled to be a profitable business center. Earlier this year Sony announced they would lay off about 2,100 people in the division in both European and Chinese locations. Once completed, the reduction will leave Sony Mobile with about 5,000 positions.

Last week, Pierre Perron who was president of the North West Europe division of the company announced he was leaving the company. It is not known whether that move and this latest layoff announcement were related.

source: TechCrunch

Come comment on this article: Sony Mobile cuts almost half of workforce in Sweden

1
Jun

Why ‘Rock Band 4’ got the gang back together


Walking onto the roof of the Shangri La Hotel in Santa Monica, California, I was nervous and curious to see Rock Band 4. After all it had been five years since Rock Band 3. Would it still feel good? Is this really the right time to bring back Harmonix’s brilliant karaoke video game, with its comfy plastic instruments and catalog of songs? After playing it and then talking with Greg LoPiccolo, one of the creators of both Guitar Hero and Rock Band, my fears were laid to rest. Under a thick smear of sweet rock and roll, of course.

Rock Band 4 feels familiar in all the best ways, with low-impact, welcome changes that just feel right. The instruments, mostly indistinguishable from Rock Band 3‘s drums and guitar, still feel approachable and toy-like, well-suited to the game’s cartoony musicians. Barring one intriguing new feature that we’re not allowed to talk about just yet, the other changes are goofy fun. Take the new intros: The screen prompts you to yell, “Hello, Boston!” Are you ready to rock?” Unless you do your best Steven Tyler at an ’80s Aerosmith concert, the whole shebang won’t start. It also feels great to seamlessly put together a playlist. If you finish a song and want to keep going, one player picks the next jam from a list and others vote, selecting from categories like “play a song from 1991.”

While the game still felt just right in my hands, I still wanted to know why Harmonix decided that right now was the time to bring it back. LoPiccolo expounded on that subject and more.

The last time we spoke was in March of 2013, just before Harmonix delivered the very last weekly downloadable update for Rock Band 3. My very first question for you then was, “Is the plan to bring Rock Band back in five years, otherwise known as the perfect window to hit the nostalgia market?” You said to me, “Well… we’ll see!” You sounded like a man with a plan. Now here’s Rock Band 4. Was this always the plan to bring Rock Band 4 out within a few years?

No. I can’t in good conscience say this was always the plan. It was way more improvisational.

What was the plan, then?

We didn’t ever want Rock Band to fade away. We love it! We love working on it; we love watching people have fun with it. It exceeded beyond our wildest expectations when it came out, but a lot of things have to line up if you’re going to drop seven or eight figures on developing a video game, you know? One of the things I think was true was that after the eighth-gen consoles came out, our usual sweet spot isn’t in year one. That’s when Halo and the hardcore games come out. Our thinking was, let’s wait to let these consoles establish themselves and then see what we got. Then we dipped our toe in the water and people got excited, so let’s do it!

Speaking of the survey Harmonix put out earlier this year asking what people want from a new Rock Band. What surprised you about people’s response?

I don’t know if we were surprised so much as it confirmed what we hoped was true. It confirmed that people actually still cared about Rock Band. Yeah, people still want to play this game and they were very specific about what they cared about being in it. Like, DLC should carry over! People don’t want to have to buy their songs again; they don’t want to have to buy their instruments again if they still have them. So we took that stuff seriously and worked on a plan to carry all that stuff forward. Which was a lot of work.

I don’t want to get too deep in the weeds on the business end, but I know that licensing these songs has always been the biggest hurdle. Has anything changed in the past five years since Rock Band 3 to make your lives easier?

Not really. We occupy this weird little corner of that ecosystem. The thing that makes us unique, where those streaming issues aren’t really relevant, is that we need track masters to craft our gameplay. You don’t stream masters. Someone’s got to go down to the basement, blow the dust off them and transfer them to us. That’s still true: We still hand build our gameplay from the original master recordings.

Has there been any change in how you produce a song or did you just go back to the old process because it works?

Well, we’ve had to change our authoring format for our new features. We have our freestyle vocal feature which means that the game needs to know what key you’re singing in at any given time. If you sing on hard or expert difficulty, you don’t have to stick to the authored notes. You can sing any chord and as long as it’s in tune with the song, you can score on that. That didn’t exist in the old songs so we had to redo that and go back to retrofit it into the old songs as well.

In April, I got to sit down with Guitar Hero Live and we discussed their turnaround time for getting a song into their game. The way they explained their pipeline was that if there’s a hit single making the rounds on YouTube, they can turn it around in a day and have it online. Have you changed your process at all to satisfy a faster pace?

Most of the material our players care about isn’t necessarily from last month; it’s from 10 years ago!

As far as I can tell, that’s not what’s driving our audience. New songs are always coming, but most of the material our players care about isn’t necessarily from last month; it’s from 10 years ago! Or 30 years ago! So we want to continue to add stuff to our catalog that’s current, and Rock Band 4 will have current songs, but it’s all about the catalog, having this huge library of material. We have 2,000-plus songs at this point. That’s awesome and that’s something we’re really proud of. We’ve made this huge effort to cover the breadth of rock history as best we can, across styles and decades.

Literally every person I talked to at Harmonix who worked on Rock Band told me that they had the same regret: That they never got Led Zeppelin. So tell me: Zeppelin?

I have no comment at this time!

That’s my favorite answer.

We would still like Zeppelin. Clearly. But I have nothing to tell you.

Mad Catz is helping publish Rock Band 4. How did that happen?

We worked with them on Rock Band 3 so our relationship does go back a ways. They made the Mustang guitar for us as well as the keyboard and did a terrific job. So when we got in touch with them about the idea of bringing back Rock Band 4, they were into it and they were an ideal partner for us.

We would still like Zeppelin. Clearly.

Was there ever a point that you weren’t going to call this Rock Band 4? Slapping a number on a popular video game series carries a lot of weight. It can push away new players unfamiliar with a series, but it also lets your most diehard fans know that this is the real deal, a full-on sequel.

There was a little bit of back and forth about that but everything else just seemed too gimmicky. Rock Band Reunion! That’s stupid. At the end we didn’t even argue about it. It’s Rock Band 4.

Filed under: Gaming, HD, Sony, Microsoft

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1
Jun

Nikkei reports that next Nintendo console could be running Android




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If I said that it were possible that the next Nintendo console could be running Android, I wouldn’t be surprised if you called me sacrilegious. Unusually, that is exactly the news that has dropped today according to Japanese financial paper, Nikkei, who claims that not only will the games giant develop games for Android, but also build hardware that will run Google’s operating system. This would be a huge change in direction for Nintendo who has up till now relied on their own proprietary hardware and software to power its video game consoles.

There are pros and cons for Nintendo if this does turn out to be true – an Android based console would definitely make Nintendo relevant again in a console war that is increasingly only about Sony and Microsoft. On the other hand, current Android games are hardly console-ready – a handful could pass for low budget games while others were console games 5+ years ago. Either way, it’s a tantalizing possibility, and we hope we find out more about this possible Nintendo-Android console sooner rather than later. E3 2015 here we come!


What do you think about a Nintendo console running Android? Let us know your thoughts in the comments below.

Source: Nikkei via BGR

The post Nikkei reports that next Nintendo console could be running Android appeared first on AndroidSPIN.

31
May

Android Authority this week – May 31, 2015


google io 2015 aa (3 of 13)

Android fans, it was an amazingly busy week in the Googleverse. At its annual developer conference, Google introduced Android M, which brings few visual changes, but many much needed improvements and refinements, including doze mode, better volume controls, Android Pay, app state back up, and Google Now on Tap. It wasn’t just M; Photos is now an independent app; Project Brillo was announced as Google’s new IoT operating system; updates were announced for Inbox, Google Maps, and the Play Store; and Google ATAP blew our minds with its new projects – Jaquard, Soli, and Abacus. In other news Lenovo showed off some crazy concepts; Sony introduced the Xperia Z3+; the Galaxy S6 Iron Man edition launched; and Microsoft unveiled Cortana for Android.

Inside AA HQ

It probably won’t be a surprise that we spent this preparing for Google I/O, and from Thursday, in a mad dash to bring you all the news coming out of Google’s announcement-packed conference.

We’re all pretty excited to try out Android M, and most of the team is already rocking the M developer preview on various devices. Google only touched on a fraction of the changes and new features in Android M, and we’ve been busy perusing the developer previews to spot all the new stuff. To keep up with everything, check out our Diving into M series, where we take a closer look at the smaller new features in Android M.

Android M Easter Egg Lol watermark

Google I/O is over, but the tech world is still revving at full speed. This week, Darcy attended Lenovo’s TechWorld conference and over the next days he will be reporting from Taipei, where Computex is about to start. Computex has always been Asus’ stomping ground, and this year is no different. We expect to see the Zenwatch 2 and some updated tablets come next week.

In celebration of Google I/O, we’re giving away a Nexus 9! Get your ticket for our weekly giveaway from here.

The stuff you shouldn’t miss

Top news of the week

And here are the top news in the Android world this week:

Microsoft loves Android

hi-cortana

Xperia Z3+ is here

sony xperia z3 + plus press renders (6)

Galaxy S6 Iron Man edition has landed

samsung galaxy s6 edge iron man

Android M: everything to know

Android M Easter Egg 1 Watermark

More Google I/O news

google io 2015 aa (2 of 13)

Google ATAP epic projects

project jacquard

Lenovo TechWorld

Lenovo-TechWorld-2015-highlights-aa-(16-of16)

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Happy Sunday!