Sony’s Xperia M4 Aqua rolls out to the US via Amazon

The Sony Xperia M4 Aqua has been rolling out slowly, initially in the UK, and Sony has also announced a Canadian launch sometime later this month. That leaves the question of: when will the US get it? Sony has not issued any information about a US launch, but Amazon has different plans. For $349, US customers can now buy the Xperia M4 unlocked.
Note that the model being sold on Amazon (E2303) by well-reviewed retail Canguro is only the 8 GB variant, and of that space, only 1.26 GB is actually usable. Luckily, the M4 supports a microSD card, and the cost of a card wouldn’t be too outrageous. And for $349, the M4 has a lot to offer.
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The Xperia M4 Aqua is a fitting name because it is IP68-certified, meaning dust and water resistant, a feature that often isn’t even found in higher-end smartphones. It packs a 5-inch display that is only 720p. But that screen is powered by an octa-core Snapdragon 615 processor with 2 GB of RAM. By far, the most impressive aspect of the M4 is the battery life. Sony has promised two day battery life.
This attractive battery life and IP68 certification means that the M4 is meant for those who need or want a rugged phone that can survive a dunk. Would you be willing to sacrifice a nicer screen for two days of battery life?
‘Brothers: A Tale of Two Sons’ coming to PS4, Xbox One and mobile
At this point in the PlayStation 4’s and Xbox One’s lifecycle, they almost seem more like “in case you missed it” machines than those offering brand new experiences. That isn’t always a bad thing though, and especially not where the excellent Brothers: A Tale of Two Sons is concerned. Starbreeze Studio’s heartbreaking indie hits Microsoft and Sony’s latest consoles “this holiday season” according to a press release. Furthermore, IGN reports that it’ll feature a few new additions as well, including a director’s commentary track, a concept art gallery and a soundtrack. And if you’ve heard your console-owning pals raving about the game but don’t own one (or a PC) yourself, Brothers will hit the App Store and Google Play later this year as well. Just make sure you’re not playing in public toward the end — trust us.
[The screenshot above is from the game’s Xbox 360 version]
Filed under: Cellphones, Gaming, Home Entertainment, HD, Mobile, Sony, Microsoft
Source: IGN
No USB Type-C ports for Sony phones in near future
USB Type-C ports may be the future of mobile devices but Sony doesn’t think that the market is ready for them yet. While the Japanese company is investigating the viability of USB Type-C, it is not planning to put them in its phones or tablets any time soon.
“Of course we’re investigating (USB Type-C),” said Takeshi Nitta, Sony’s program manager, during a technology workshop in Taipei on Tuesday.
USB Type-C is considered superior to the current USB technology as it can play multiple roles including data transfer, faster charging, charging external devices and even doubling up as HDMI port for video output.
Since USB Type C connectors provide all-in-one functionality, they allow devices to be slimmer and sleeker. However, Nitta said that instead of using USB Type-C Sony is focusing more on reducing the thickness of camera modules and displays to cut down the flab.
Source: Focus Taiwan
Via: Xperia Blog
Come comment on this article: No USB Type-C ports for Sony phones in near future
Sony’s new point-and-shoot is the point-and-shoot to end all point-and-shoots
A well-worn techie cliché asserts the best camera is the one you’ve got with you, and that usually means the smartphone sitting in your pocket. Not so fast. Sony just pulled back the curtain on its latest pocket-friendly camera — the RX100 IV — and it’s basically the point-and-shoot to end all point-and-shoots. Just know that you’ll have to shell out some serious cash for the privilege: This thing’ll hit store shelves in July for a hefty $969. If you’ve fiddled around with Sony’s pint-size RX shooters before, you won’t find any dramatic design changes; the RX100 is a still a tiny, dark aluminum box with a 24-70mm f/1.8 lens that leaps out with gusto when you turn the thing on. It’s plenty light and squeezes into even a tight pair of jeans without trouble, just watch out for the lens’ telltale bulge. Really though, you’re not buying this thing for its looks. Sony drew at least a little inspiration from smartphones when it plopped a 1-inch, stacked CMOS sensor setup into this thing — it allows for smaller camera bodies (not that the Mk.IV is tinier than its predecessor) and captures photos at resolutions up to 16.8 megapixels.
Now, I’ve been referring to this thing as a point-and-shoot, but that’s a comparison based more on size and shape than it is on performance; you won’t find another pocketable camera that can shoot with shutter speeds as quick as 1/32,000th of a second. The shutter action is oddly quiet too (especially to a guy who does 95 percent of his shooting on an SLR), which Sony seems proud of. Your next barbecue won’t sound like a paparazzi war zone. The whole thing feels tight and snappy, too, thanks to the internals — whipping through menus was quick if a little unintuitive, and more importantly, there was basically no downtime between photos.

So yeah, it’ll fit in your clothes and takes photos that’d make your phone cry (had some macabre device maker kitted it out with tear ducts). The really neat stuff comes into play once you start using the thing as a video camera. Sony claims it’ll shoot near-broadcast-quality 4K video for five minutes at a time, and can record slow-motion video at up to 960 frames per second. This is the part where I wanted to dump a gallery of test photos or slo-mo video taken with the Mk. IV, but — surprise, surprise — Sony was having none of that. Still, seeing exactly how a bald, sleight-of-hand artist pulled off his card tricks in startlingly crisp slow motion was probably the highlight of my morning. The rest of us might have written off tiny cameras that aren’t smartphones, but Sony’s sensor and design chops argue pretty strongly that we’ve been too hasty. Obviously, there’s still plenty more to dig into here and I’ve had all of a half hour to play with the thing — stay tuned for more nuanced impressions once we get a little more review time in.
No USB Type-C for Sony phones in near future
If you’re a Xperia fan, you might need to wait a bit longer for that fancy new USB Type-C port. At a technology workshop in Taipei this week, Sony responded to questions about the adoption of the newly-standardized connector on their future smartphones.
The program manager at Sony Mobile’s Tokyo project office, Takeshi Nitta, reaffirmed that they are currently investigating USB Type-C, but that they need more time to migrate over from the older USB standard.
According to Focus Taiwan, “Nitta admitted that using USB Type-C port will not contribute in the near term to Sony Mobile’s target of achieving thinner and lighter smartphone designs, which he said count more on reducing the thickness of camera modules and displays.”
So, fashion over function? And isn’t Sony’s flagship thin enough?
USB Type-C is said to bring faster charging, faster data transfer, reversible connecting, and a unified port that handles power, data, and display. It is assumed that the new connector will debut on upcoming Android M devices, as it was discussed at Google I/O this year.
Do you agree with Sony’s stance to put USB Type-C on the back burner while they make more substantial components thinner?
The post No USB Type-C for Sony phones in near future appeared first on AndroidGuys.
‘Abzu’: a scuba diving game that’s part Zen, part ‘Journey’
Abzû, the debut game from game development house Giant Squid, may as well have the subtitle Journey 2 or maybe even Flower 3. Studio founder Matt Nava, the former thatgamecompany art director of those aforementioned art house gaming touchstones, is making yet another emotionally bald, deeply pretty game about communing with nature through fluid controls here. In playing Abzû, though, any cynicism born out of its similarity to Nava’s past work floats away like so much foam on a wave.
This undersea adventure is immediately familiar, clearly of a piece with Journey‘s nomadic wandering and Flower‘s breezy environmentalism. Even in just a brief demo session, though, Abzû is equally transcendent. Of all the games from E3 2015 I got to play at early events, Abzû is the one I didn’t want to stop playing. Even in a pre-alpha state, Giant Squid’s game makes you feel like you’re somewhere else.

Rather than Journey‘s desert or Flower‘s verdant pastures, Abzû drops you into the middle of the ocean as a young woman sporting a black-and-yellow wetsuit as well as some miraculous scuba gear. During a brief introduction at a pre-E3 event, Nava explained that he and his team want your time as a submariner to be totally uninterrupted by onscreen displays or a pressing need to fill up on oxygen. Abzû‘s heroine can stay underwater indefinitely, peering into submerged caves and kelp fields as she moves forward. Rather than break the illusion of exploring the ocean floor, the unreality of your scuba gear is freeing, letting you come to terms with the diver’s initially tricky, but ultimately silky swimming controls.
What Abzû lacks in terms of technological realism, it makes up for with ichthyology accuracy. The elegant icy caverns and sun-dappled reefs you swim through are heavily populated, with what Nava describes as “tens of thousands” of fish. Not only are they modeled to look like their real-world selves, but also they behave like actual fish, flowing in tight schools. The effect of swimming smoothly into an open, shallow area after sneaking through a cave only to find it teeming with fish ranging from teensy to enormous is mesmerizing. The fish can also lead you farther into the sea you’re exploring.

Holding the PlayStation 4 controller’s trigger — the pre-alpha build on hand was running on Sony’s machines — the diver automatically schools with whatever creature’s closest. In a large horde of silvery fish, she’ll merge into the center and follow along as they loop and pirouette in the current. When I caught up with a sea turtle lackadaisically tooling around a giant rock, the schooling button made the diver do a little flip before she lightly clung to the amphibian’s shell. While I didn’t catch up to any in the demo, Nava told me that I could even meet up with whale pods later on.
The effect of swimming smoothly into an open, shallow area after sneaking through a cave only to find it teeming with fish ranging from teensy to enormous is mesmerizing.
Schooling with the fish is an odd gaming reward. More often than not, video games reward action with more action. Shoot a red drum; it explodes. Complete a row of Tetris blocks; the blocks disappear and a bright noise sounds. In Abzû, merging with a school following its movements is a passive act, but deeply affecting. You give yourself over to the simulation of nature and seeing your almost abstract, minimally detailed diver merge with the hyper-detailed fish elicits a catharsis startlingly similar to actually exploring the natural world. Like all moving art, it exaggerates and imitates the real world to evoke something fundamental. Sitting in the basement of a hotel surrounded by humming computers, I couldn’t help but get swept away by Abzû.
It’s not all reenacting the final scene of Tom Hanks blissfully swimming off with Daryl Hannah in Splash in Giant Squid’s game; there is a steady sweep forward. Unfolding in a similarly linear fashion to Journey, the demo did indeed have goals, even if they were simplistic. In exploring the caves, I ran into passages blocked by sand or frigid water that I couldn’t get past. While a solution to the cold wasn’t on hand in this version, there was an answer to the sand. Periodically you’ll find small, yellow submersible drones that can be reactivated.

As long as you have at least one with you — Nava said that there’s currently no limit on how many you can have with you, but there will be a cap in the final version — it will vacuum up any sand blocking passages into new areas. Being tiny, the drones can be easy to miss, and they’re vulnerable to the ocean’s less friendly elements. A nosy great white shark destroyed one of my companions after I cleared the way into the final area of the demo. (I asked if you’d even have a chance to make friends with the shark later in the game. Nava, answering me very specifically, did confirm that the shark will be “less of a dick” later on.)
After the shark messed up my drone, the demo took control of the diver as well. She swam out and out into the open sea as the camera pulled back revealing an even wider swath of creatures than I’d seen to that point. Manta rays, whales, giant schools of luminescent fish in a panoply of colors. While Abzû won’t be released until 2016, its fundamentals are already well in place. Nava has made yet another game about peaceful exploration and observation that conjures up intense emotion. Whether it feels as complete as Journey and Flower will depend entirely on how it comes together over the next year. With this demo, though, his studio has produced something that made me all too reluctant to get out of the water.
No USB Type-C phones in the near future, says Sony

In Taipei, Sony’s mobile unit has been having a discussion about support for the up and coming USB Type-C standard in its future smartphones and tablets. While the company is certainly considering the technology, it doesn’t have any plans to switch over to the standard right away.
According to Takeshi Nitta, a program manager at Sony Mobile’s Tokyo project office, the industry needs more time to migrate over to the new connector type, presumable before it’s a feature worth including in future mobile products. Sony doesn’t seem to see much point in being a first adopter.
Speaking specifically about its mobile products and the Xperia Z3+ flagship, Nitta suggested that despite the smaller form factor of USB Type-C’s reversible socket, it would not contribute to Sony’s near term goal of producing thinner and lighter smartphones. Instead, the company is more concerned about reducing the thickness of camera modules and display components in order to achieve its target.
Type-C USB is being talked up not only for its potentially faster USB 3.1 data speeds and reversible plug connector, but also for its improved power delivery and support for a wide range of different video output types, including DisplayPort and HDMI. You can read more about the ins-and-outs of the standard here.
The reversible plug is just one of the benefits heading our way with USB Type-C.
USB Type-C devices support power currents of 1.5A or 3A at 5 volts, which is substantially higher than hundreds of milliamps offered by older connections. This means that mobile devices could charge faster from your laptop or share its screen to your TV via HDMI, providing that they both support Type C connections, which is perhaps Sony’s point after all.
The new USB standard has already appeared in a small selection of laptops and the Nokia N1 smartphone. Google has declared that it is “very committed” to pushing the standard in future Chromebook and Android phones. Sony is likely to make use of USB Type-C at some point the in future, but these comments seem to rule out adoption of the new connector type in the company’s near term product launches.
Is it a big deal that Sony doesn’t want to be on the cutting edge of USB technology, or is the company right to focus on other components and wait for broader adoption?
The Bluetooth Keyboard and Style Cover accessories are now in stock for Sony’s Xperia Z4 Tablet
Sony’s Xperia Z4 Tablet may only become available from June 29th in the UK, thanks to another delay, but there are some signs at least that it will happen, at some point. This sliver of hope is derived from the listing of a couple of accessories for the tablet on Sony’s website.
The first accessory listed is the Bluetooth keyboard attachment (model BKB50) with a price tag of £149 ($230), although it should be noted that the keyboard will be bundled with official stock of the Xperia Z4 Tablet at time of purchase.
The second accessory is the Style Cover SCR32 that offers adjustable viewing angles as well as the auto on/off function as you open and close the flap. The Style Cover is available for £38.99 ($60). Hopefully, the Xperia Z4 Tablet will be available to order by June 29th, as Sony have promised.
Source: XperiaBlog
Come comment on this article: The Bluetooth Keyboard and Style Cover accessories are now in stock for Sony’s Xperia Z4 Tablet
PlayStation’s Vue TV streaming app hits iPad in limited release
We’ve known that PlayStation Vue would hit iPad sooner or later and now Sony’s TV streaming service finally has. PlayStation Vue Mobile’s available in Chicago, New York and Philadelphia (the same cities the service launched in earlier this year) at the moment, and it’s basically the same as what’s on your PS4 in terms of functionality. So, video on demand, live TV and access to your favorite shows and channels as long as you’re in one of the three aforementioned cities. You still need a PS4 to sign up, of course, and blackout restrictions can occasionally block streaming, just like we’ve seen with Sling TV. Usually, that means sporting events blacked out for various reasons, but it’s worth keeping an eye on.
Of course, Vue’s availability could be expanded upon during E3 next week and we’ll be there to tell you about it. For full details on the application, hit the source link and for our video walkthrough of the service check the clip below.
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Filed under: Gaming, Home Entertainment, Tablets, HD, Mobile, Sony
Source: iTunes
Samsung Smart TVs get PlayStation Now game-streaming service
We knew PlayStation Now support was coming to Samsung Smart TVs, but now it’s finally here. If you have a compatible 2015 set in your home (or office), you can now start streaming games directly from Sony’s subscription service. However, do keep in mind that you’ll need a DualShock 4 controller to get started — which is much better than needing an entire console. Up until now, PlayStation Now had only been compatible with Sony hardware, including the PS4, PS3, PS Vita and some TVs, so it’s great to see the service become more widely available. Unfortunately, this is only available to users in the US and Canada, at least for the time being.
Filed under: Gaming, Home Entertainment, Internet, HD, Samsung, Sony
Via: VentureBeat
Source: PlayStation








