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Posts tagged ‘Sony’

12
Jun

Sony Xperia Z3+ pre-orders begin in the UK, costs £549


Sony-Xperia-Z41

Following its announcement last month, the Sony Xperia Z3+ is now available to pre-order in the UK. A number of local retailers are offering the handset, with contracts beginning at £32 per month and unlocked handsets starting at £549.

High-street retailer Carphone Warehouse has managed to secure itself exclusivity over the Ice Green colour option. Other colors are limited to just black and white. Its contracts begin at £32.50 with a £50 fee or £40 each month if you want to avoid any upfront costs.

The company is also offering a “Hi-Res” bundle, which includes MDR10-RC headphones, a three-month subscription to Tidal and six hi-res audio album downloads for free. The Xperia Z3+ is available on EE, O2, Vodafone, and Carphone Warehouse’s own iD network.

If you are in the market for an unlocked smartphone, Clove if offering the handset for £549, Unlocked Mobiles has the Z3+ for £554, while Amazon has a similar price tag of £550. Most of these companies will ship the Xperia Z3+ sometime in mid-to-late June, while Amazon states that it will be released on July 13th.

In case you missed any of our launch coverage, the Sony Xperia Z3+ comes with a 5.2-inch 1080p screen, Snapdragon 810 SoC, 3GB of RAM, 32GB internal memory with expandable microSD slot, 20.7MP rear camera, 5MP front camera, and a 2,900mAh battery. Android 5.0 Lollipop is also included right out of the box.

Although it heavily resembles its predecessors, the Xperia Z3+ is still a worthwhile upgrade if you are coming from an older flagship or mid-range smartphone.

12
Jun

‘Battleborn’ seduced me with arcade spirit and role-playing style


Battleborn looked like it would be my kryptonite. When Gearbox Software showed the game to a group of reporters at a pre-E3 event, the roster of 25 characters looked like League of Legends clones, all of them clashing like a teenage anime enthusiast’s backup Tumblr. That the studio emphasized a 5-vs.-5 competitive mode, where players would hit and shoot each other in online matches, only further entrenched its cosmetic similarity to that game. What’s more, Gearbox promised that playing Battleborn would be all about the “ding” moment, when you level up your character in each match; again just like League of Legends. All those signifiers on top of a name that made it sound like an off-brand He-Man playset, and Battleborn came off like everything I detest about modern gaming. Then I played a co-operative story mission with four other people and never wanted to stop.

Orendi and Phoebe are two heroes with more character than you’d expect.

Don’t let the bad name and eSports marketing fool you: Battleborn is a delicious mix of old-school arcade spirit and Gearbox’s beloved Borderlands role-playing games. Battleborn utilizes the same mix of light cartoon art, snide humor and characters with complementary skill sets that invite players to experiment with how they destroy hordes of enemies in tight, tiered spaces. Unlike Borderlands, though, its challenges are compact. There are no huge worlds to explore, wandering from town to town and you don’t spend dozens of hours building your character up. In the campaign, which you can play by yourself or with up to four other people cooperating, you goals are refreshingly set and simple; it feels far more like a classic arcade game like Final Fight than it does League of Legends.

Battleborn feels far more like a classic arcade game like Final Fight than it does League of Legends.

Gearbox acknowledges that inspiration up front. The demo we got to play was just one section of a larger mission, where our crew had to fight against a bunch of angular monsters called Varelsi. (Those beasts work for some jerk vampire named Rendain, who’s trying to control the last planet in a dying universe. You and your pals are trying to do the same.) Our goal was to fight through an alien canyon, activate a beefy robotic tank and escort it to a giant set of doors so it could blow them up and the good guys could plumb farther into Varelsi territory. Before all that, though, we got to pick our characters from a colorful grid of portraits that looked, as Gearbox noted, like it was lifted straight out of Street Fighter. The simplicity of this setup was extremely welcome and its vivid, exaggerated characters were charmingly approachable rather than cloyingly trendy as they first seemed. Compared to other games at E3 this year, there’s a refreshing clarity in Battleborn when you play it that’s weirdly absent in its marketing.

Building your character in each mission is nice and simple in practice.

Only 10 characters were available in the demo and I tried three of them, each one providing a unique approach to the find-and-protect-the-‘bot scenario. Miko is a giant, sentient mushroom carrying throwing knives and who can toss out smaller fungi to heal companions or hurt enemies. Orendi, a four-armed demon in a witch’s hat and with a jack o’lantern grin, casts big, violent spells and shoots balls of purple fire from her hands. Rath is an iron-haired swordsman who looks like he’s on loan from Samurai Jack. He carries a big red sword and unlocks special moves that let him twirl around like a particularly sharp tornado.

The first thing that impressed me was how much character Gearbox has instilled in these weirdos even though you don’t see them on screen. Battleborn is played in a first-person perspective, but your field of view is full of each hero’s details. Orendi cackles and shouts nasty quips while her four spiky hands flit about the corners of the screen. A cloud of spores drift around you as Miko. Phoebe, another character I didn’t get to try, uses four rapiers simultaneously, and the way they’re angled on screen while you’re playing tells you everything about her; she’s poised and balanced with a flair to her sci-fi fencing skills. Vibrant personality is one of Borderlands‘ biggest strengths. It’s striking how swiftly Gearbox affects that level of soul in Battleborn in so short a period of time.

Gearbox has a knack for making games that feel like more than just another shooter.

The second thing I noted was how natural it makes an outwardly complex style of play. The idea that you have to build your character up from Level 1 to Level 10 in each mission, unlocking new skills and improving old ones as you dispatch enemies, sounds needlessly complex in the abstract. In execution, it gives Battleborn a wonderful thrust. It took about 20 minutes to play through the demo area, just enough time to fully build up each character. Each time they leveled up, a notice would flash on screen and you could pause to select from one of two upgrades. For example, do I want Rath’s sword to be stronger or do I want to be able to use his special moves faster? It adds just the right level of complexity to the rush while keeping the action propulsive, essential when you’re playing with a group.

It’s striking how swiftly Gearbox affects that level of soul in Battleborn in so short a period of time.

Each time through felt fresh thanks to the differences in the characters. While Orendi felt vulnerable and needed to keep a distance from the action, you could wade into the thick of a fight with Rath and just slice away. And although the stages themselves were just corridors leading to slightly more open areas, navigating them always changed depending on whom you were using. Some characters can jump twice, leading you to previously inaccessible platforms and hallways where you could snipe enemies from far away. It has everything old arcade action games needed to thrive; instantly satisfying action with multiple ways to approach and replay it.

Miko is probably gaming’s first truly badass warrior mushroom.

While I never had a chance to try out Battleborn‘s competitive options, I walked away more than impressed by just this fun-size piece of its campaign. Gearbox is making something with real potential that stands to broaden its success beyond the Borderlands games. If the generic name and oppressive trendiness of the messaging surrounding Battleborn have made this seem like a late-2015 game to dismiss, ignore that impulse. This is one to watch.

Filed under: Gaming, HD, Sony, Microsoft

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12
Jun

Japanese Sony Xperia Z4 owners complain of heat issues


In less than two days after its launch in Japan, the Sony Xperia Z4 already has suffered from heat issues. The Xperia Blog explains that users have taken to the likes of Twitter and forums, telling of and posting screenshots of benchmarks in relation to the problem. They have run benchmarks in order to get a sense of why their devices are throttling.

An NTT docomo retail store warning about the Snapdragon 810 processor

An NTT docomo retail store warning about the Snapdragon 810 processor

Japanese retail locations are warning potential customers about the commonly mentioned heating issues of the Snapdragon 810 processor. They mention to them that if they buy a device with this chipset that they should occasionally turn it off, particularly during charging, and backup often.

Since the heat issues of the Snapdragon 810 have been well documented, it’s intriguing that Sony decided to go with it in the Xperia Z4 over another alternative. It’s possible that this could impact sales of the device, no matter how small. For now, we’ll just have to see how Sony responds to the situation.

The post Japanese Sony Xperia Z4 owners complain of heat issues appeared first on AndroidGuys.

12
Jun

Explore ‘Everybody’s Gone to the Rapture’ on August 11th


The middle of August is looking mighty fine if you’re an indie game fan. Not only do we get the incredibly snazzy-looking Volume from Mike Bithell on the 18th, Everybody’s Gone to Rapture exclusively hits PlayStation 4 the week prior on August 11th according to the PS Blog. What’s more, the mysterious look at what happens after the world ends from the team behind Dear Esther and Amnesia: A Machine for Pigs has a new website that’ll be updated with fiction, music and more on the road to the game’s release.

If you’re worried about said fiction spoiling the game’s mystery, however, developer Dan Pinchbeck writes that those worries are unfounded as the stories will introduce characters and themes — not plot points. It’s likely helping build the world and adding to its mystique rather than pulling a Hollywood and cramming a two-hour movie into a 90 second trailer. And speaking of which, there’s a new one of those and a fresh song off the soundtrack below.

Filed under: Gaming, Home Entertainment, HD, Sony

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Source: PlayStation Blog, Gone to the Rapture

11
Jun

Sony’s Xperia Z4 Tablet now in stock in a number of European markets


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Unless you live in Hong Kong, odds are you haven’t been able to get your hands on Sony’s new Xperia Z4 Tablet quite yet. But now if you happen to live in Germany, Italy, Poland or a number of other European countries, you’ll be able to place your order for the tablet from the Sony Mobile Store starting today.

It seems as though only the Wi-Fi variants are available in most countries for now, and those who have the tablet listed as pre-order only have expected delivery dates set for the end of June. The LTE variant is only available for pre-order as of now. Expected delivery dates for these tablets start from June 17th. Take a look below to see if the Z4 Tablet is available in your country.

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France 

  • Wi-Fi variant: Pre-order (€599)

Germany

  • Wi-Fi variant: In stock (€579)
  • LTE variant: Pre-order (€679)

Italy

  • Wi-Fi variant: In stock (€599)
  • LTE variant: Pre-order (€699)

Netherlands

  • LTE variant with keyboard: Pre-order (€779)

Poland 

  • Wi-Fi variant: In stock (PLN 2,699)
  • LTE variant: Pre-order (PLN 2,999)

Spain

  • Wi-Fi variant: Pre-order (€579)
  • LTE variant: Pre-order (€679)

Sweden

  • Wi-Fi variant: In stock (SEK 5,490)
  • LTE variant: Pre-order (SEK 6,490)

UK

  • Wi-Fi variant with keyboard: Pre-order (£499)

If you live in one of these areas and would like to order yourself a new Xperia Z4 Tablet, follow the link below to head to the Sony Mobile Store.

11
Jun

Sony’s latest high-end superzoom shoots in 4K


The new Sony Cybershot RX10 II has huge boots to fill, as the original RX10 superzoom is one of the best cameras we’ve ever seen. To up the ante, Sony has piled on a lot of new features, with the splashiest being 4k video. Like the flagship A7R II and compact RX100 IV, the RX10 II now captures 3,840 x 2,160 video by reading out the entire 1-inch, 20.2-megapixel sensor. It then oversamples at 4K or 1080p to maximize sharpness and minimize moire and anti-aliasing. To top it off, you can shoot in nearly full HD at a stellar 240fps, or up to 1,000fps at an effective resolution of 800 x 270. Sony points out that it would take about 80 seconds to play back just 2 seconds of video shot at that speed.

The “speed” theme continues with other aspects of the camera, as well. The new “stacked” 1.0 type sensor has a built in DRAM chip, allowing five times faster readout than the previous model. That gives it a crazy maximum 1/32,000 second shutter, combined with a 14fps continuous shooting speed. Sony says the new tech also eliminates a lot of rolling shutter on fast moving subjects. Speaking of which, the RX10 II is equipped with a new XGA OLED electronic viewfinder (“Tru-Finder,” in Sony’s nomenclature) and an updated contrast detection autofocus system that can lock on in 0.09 seconds.

The new model keeps the same Zeiss 24-200mm (35mm equivalent) constant F/2.8 zoom lens, which is a good thing, because it’s superb. The body is nearly identical to the original with a decidedly DSLR look instead of the classic body of other mirrorless and fixed-lens models. If the RX10 II sounds like it’s up your alley, brace yourself, though. It arrives in July at a gasp-worthy $1,300, the same price as the original RX10 at launch. Still, Sony has updated it with a lot of really nice features, and for now, no other superzoom can touch it.

Filed under: Cameras, Sony

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Source: Sony

11
Jun

Unreal Engine 4 is (sort of) coming to Wii U and PS Vita


PSVita UE4

Long-time Castlevania producer Koji Igarashi is currently Kickstarting a spiritual sequel to the series called Bloodstained. Thanks to the overwhelming response to the campaign — it’s now the highest-grossing videogame Kickstarter ever — the game is coming to PS Vita and Wii U. While that’s great news for fans of the genre, the knock-on effect of the port could be huge. Bloodstained is being built using Unreal Engine 4 (UE4), and Armature Studio, the developer in charge of the Vita and Wii U versions, will be the first to port the popular engine to the platforms. Why’s that so important? Well, both consoles are currently unsupported, and Armature says it will share its Vita and Wii U code with any developer authorised to create games for the systems, potentially opening the door for many more ports of UE4-powered games in the future.

Before you roll your eyes at the idea of UE4 running on “underpowered” hardware, it’s worth taking a look at Armature’s pedigree. It was responsible for the Vita versions of Metal Gear Solid, Injustice: Gods Among Us and The Unfinished Swan. With a wealth of experience developing for the Vita — and experience with the Wii U as well — it’s unlikely the studio would be attempting the port if it didn’t think it was possible. If you want to know more about the effort, Armature’s technical director and co-founder Jack Mathews talked Gamasutra through the the company’s plans for porting the engine.

Filed under: Gaming, Sony, Nintendo

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Source: Kickstarter

11
Jun

Sony shifts to pricey game rentals in UK PlayStation Now beta


Sony kicked off closed beta testing of its PlayStation Now game streaming service in the UK a couple of months ago, and now it’s time to talk turkey. Beta participants previously had unrestricted access to the PS Now streaming catalogue, but Sony’s just started experimenting with rental pricing. A full-fat PS3 title now costs £5 to rent for two days, or £10 if you want to stretch that to a 30-day term; PS3-era PlayStation Network games are slightly cheaper at £3 and £8 for two- and 30-day rental periods, respectively. Bear in mind, PS Now is still in the early stages of beta testing in the UK, and Sony’s made it clear that it’ll be playing around with “different rental options at different price points.”

This means Sony can alter rental terms and their prices as much as it likes to get a feel for what works best. That said, these initial offerings give us at least a vague indication of what Sony would like us to pay for the convenience of on-demand gaming. Across the pond, where PS Now is fully launched, game rentals can last anywhere from four hours to 90 days, so you can expect more timespans to come to the UK beta in due course. In the US, you can also pay $20 per month (roughly £13) for unlimited access to the full PS Now library, and it’ll be interesting to see what Sony thinks us Brits are willing to shell out for the same privilege.

Filed under: Gaming, HD, Sony

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Via: Eurogamer

11
Jun

Amazon launches the Xperia M4 Aqua in the US


22_Xperia_M4_Aqua

Earlier today, Amazon listed Sony’s latest waterproof smartphone, the Xperia M4 Aqua, for purchase in the United States. The only model currently available, though, is the one with 8GB of internal storage, which retails for $349.

This listing is particularly interesting because Sony wasn’t planning to launch the M4 Aqua until the third quarter of this year, but Amazon has received inventory and has already set the product as live.

Just in case you need a refresher on its internals, the handset packs a 5-inch IPS display, a 1.5GHz quad-core Snapdragon 615 processor, 2GB of RAM, a 13-megapixel rear-facing camera and a 2,400mAh non-removable battery

At present, there are only 8 units left in stock — so if you want to be one of the first to get your hands on one, you better act fast.

Source: Amazon

Come comment on this article: Amazon launches the Xperia M4 Aqua in the US

11
Jun

Sony’s A7R II full-frame camera has it all, for a price


Sony’s full-frame camera family just got larger with a superb, but expensive mirrorless flagship, the A7R II. The new model is one of Sony’s highest resolution cameras ever at 42.4-megapixels, handily whupping its predecessor, the 34.6-megapixel A7R. It also has the “world’s first back-illuminated full-frame sensor,” according to Sony, giving it high sensitivity (up to 102,400 ISO) to go along with all those pixels. It gets the 5-axis stabilization system from the A7-II, but unlike that camera, shoots 4K video that’s sampled from the entire 35mm sensor.

Sony’s current ISO sensitivity champ is the mirrorless A7S, which can be pushed to an outrageous 409,600 ISO. However, that camera has a mere 12-megapixel sensor, making it more suited for 4K video than stills. Sony claims that the A7R II delivers both low-light performance and high-resolution thanks to the 35mm-sized back-side illuminated (BSI) sensor, with an ISO range of 100 to 25,600, expandable to 102,400. The full-frame, E-Mount camera also has a 399-point phase-detection AF that sports a 40 percent faster focus than the A7R, with up to 5fps continuous shooting.

The new model’s 5-axis image stabilization is borrowed from the 24.3-megapixel A7-II, but fine-tuned for much higher resolutions. It corrects pitch, shift yaw and rotational shake, especially useful for telephoto and video shooting. Sony claims the compensation is equivalent to shooting around 5 shutter-speed steps faster. To read out the 42.4 megapixels quicker, data speeds are also 3.5 times quicker than the original model. Also helping photographers deal with the resolution is a new XGA optical viewfinder (2,359,296 dots) that Sony claims has the world’s highest magnification (0.78x).

As for video, Sony may finally have the unicorn of DSLR/mirrorless camera video: 4K, reasonably high-bandwidth video with no pixel binning. The A7R II reads out the entire 35mm sensor and oversamples it before reducing to 4K or HD, resulting in sharper video with fewer artifacts and full-frame depth-of-field. It also uses reasonably high bit-rates: 100Mbps for 4K video, and 50Mbps for 1080p, using Sony’s new XAVC recording format. The camera also supports clean HDMI output in 4K or HD, but only at 8-bit 4:2:2, unfortunately.

As for the when, where and how much, the A7R II (which now has 12 native full-frame E-mount lenses) is coming to the US in August for bank-breaking $3,200. We haven’t yet spotted UK pricing and availability, but will let you know when we do.

Filed under: Cameras, Sony

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Source: Sony