Harmonix demos a music visualizer for Project Morpheus VR
Harmonix, the creators of the Guitar Hero, Rock Band and Dance Central franchises, is working on a new title for Sony’s Project Morpheus VR headset and… it’s odd. The company has basically created the VR equivalent of those gnarly music visualizers that people used to love in Winamp and Windows Media Player. Harmonix Music VR can take any song and generate a unique visualization. By choosing between a number of different “worlds,” you will have some control over what type of visualisation you see, but the idea is still for each track to look as different as they sound. “Sometimes fireflies show up to compliment a relaxing melody, and sometimes stars descend to engulf you in synthetic spirals of color,” explains creative lead Jon Carter. There’s no release date for Music VR just yet, but the Morpheus headset itself is set to launch in the first quarter of 2016.
Source: PlayStation Blog
My reactions to Sony Project Morpheus at E3 2015

I just can’t get enough of E3 2015! But you know what else has me going nuts? VR technology. Especially since I hadn’t experienced anything past glorified Google Cardboard headsets like the Samsung Gear VR and LG VR for G3 until today. Everyone was telling me how amazing these other virtual reality headsets really are, so I was excited to give Sony Project Morpheus a test drive.
Now I know this isn’t a product you’d expect on an Android site, but VR is already blurring the line between mobile and console, so who knows where Project Morpheus will be heading one day. Plus, it’s just a very cool gadget that I am sure many of you will love to know about.
I got to play a game called Rigs, which puts you inside a giant robot (similar to Titan Fall). You get to walk around and shoot missiles, jump super high and run extremely fast. The whole point of the game is to collect a bunch of orbs and take them inside a goal. Other players will, of course, shoot you and try to stop you from accomplishing this, which is where the fun begins. It’s a super exciting game, and it only makes it all that better to enjoy it through a VR experience as advanced as Project Morpheus.
This was literally the best VR experience I have ever had (aside from the Virtual Boy… not!). It’s super immersive and takes you right into the battlefield. The experience was smooth and seamless, but I do have one complaint. This game, specifically, is a bit hard to get used to in terms of the controls. This is mostly because you aim by moving your head and it can be a bit too sensitive. It was a great time, nonetheless, and you get used to it in a few minutes.

We know this wasn’t exactly an Android-related post, but VR is an important part of the future of both gaming and mobile. It’s were things are headed, and we want to make sure you get a good look at what is to come for the VR market. Anyways, these are just my first impressions and I hope you can get the gist of it. Sadly, we weren’t allowed to film during the demo, but you can be sure we will be there digging our faces right into that headset when we can bring it all to you live.
Stay tuned for more E3 coverage and let us know what you think about Project Morpheus in the comments. Are you going to invest in it?
E3 Streams: ‘Divinity: Original Sin’ and ‘Cosmic Star Heroine’
We’re at the halway point of E3 2015 and the hits keep coming. We’ve got an awesome interview with Sony’s Shuhei Yoshida covering everything from Morpheus to Shenmue 3. We even chatted with Keiji Inafune about ReCore, his new Xbox One exclusive. That’s cool and all, but wouldn’t you like the chance to talk to the creators at E3? JXE Streams has your back. Join us starting at at 2:30PM ET on Twitch.tv/Joystiq for a chance to chat with the developers behind Divinity: Original Sin and Cosmic Star Heroine.
Where can you watch these streams? Right here in this post! Want to chat with us? Go to Twitch.tv/Joystiq.
If you want to follow along with our E3 streams, here is our complete schedule for Wednesday, June 17th:
2:30PM ET/11:30AM PT: Divinity: Original Sin with Larian Studios. Larian’s RPG was a cult hit on PC in 2014. It’s making its way to PS4 and Xbox One this year.
3PM ET/12PM PT: Cosmic Star Heroine with Zeboyd Games. Zeboyd’s been making classically styled RPGs for years, but Cosmic Star Heroine looks like its most ambitious work yet.
[We’re playing all games in 720p via OBS.]
Robot dinos, archery and mystery in ‘Horizon: Zero Dawn’
Horizon: Zero Dawn was a bright spot of Sony’s E3 press conference, largely because it was so unexpected. It broke through the monotony of sequel and remake reveals, and it was surprising to see a new IP from Guerrilla Games, a studio that’s been dedicated to the Killzone franchise since 2004. Horizon is a post-apocalyptic action, survival and crafting game starring Aloy, a huntress and expert archer who lives in a world where nature has overrun everything man ever built — except for the robot dinosaurs. The violent, hulking, terrifying robot dinosaurs. During the game’s reveal at Sony’s conference, Aloy crouched through the brush, shot arrows through the metallic hearts of sleek silver beasts and absolutely dominated a gigantic, robotic monster. Turns out, that was only the half of it.
Aloy is special. She’s a master craftswoman and an agile hunter. She understands things about this strange, post-apocalyptic world that no one in her tribe does, and she understands physics in a way that no one else can. This means there’s an emphasis on crafting in her world, Guerrilla Games explains during Horizon‘s first-ever live, public gameplay demo.
When Aloy kills a robotic beast — whether by setting traps and tripwires, shooting it with arrows or taking it down hand-to-hand, silently — she can loot its remains for parts. She doesn’t love slaughtering these animals, even though they’re composed of metal and electricity that she needs to survive. During the live demo, Aloy creeps up on a beast called a “Watcher” and takes it down stealthily; as it dies she says, “Sorry little one.” She cares for these robots as if they were alive, and they very well might be. Aloy resides in a tribal society that knows nothing of the skyscrapers, vehicles and technological feats of humankind’s past, and these beasts are, by all appearances, sentient. In Aloy’s mind, she just slaughtered something akin to a gazelle or a deer.

There are specific types of robot animals: Watchers guard the herd and send out a screech if they see a threat, while Grazers travel in groups and carry glowing green canisters on their backs (these cans are hugely important to Aloy’s society and, in the demo, she is on a mission to collect them). Each of these creatures is roughly the size of a velociraptor, and they’re mostly harmless. Most of the Grazers, for example, will simply run away from a threat, though a few will stay behind to defend the herd. Aloy takes two down by diving away when they charge and shooting them from afar.
And then there’s the Thundermaw. Guerrilla Games breaks down some numbers for this gigantic, angry animal: It’s 80 feet long by 30 feet tall (roughly the size of an adult blue whale); it has 93 destructive elements along its body, all of which Aloy can shoot to reveal weak points; and it has 12 attacks, including a tail swipe and long-range projectiles.

The Thundermaw is huge, but Aloy is faster and she’s able to shoot arrows directly into some of its weak points. She also has electrical ammo that stuns the beast, plus trip wires that can hold it in place for a while. Aloy can also pick up weapons that fall off of the Thundermaw as she fights it. It’s a big, fierce battle. When Aloy wins, it’s truly triumphant.
There’s much more mystery in Horizon. Guerrilla has crafted an expansive, fully explorable world — Aloy can travel to every point she sees, including to the tops of distant mountains, the studio says. By the time Horizon launches in 2016 for PlayStation 4, we’ll probably have more answers about Aloy’s role in her society, the world in which she resides and the robot dinosaurs that she’s fighting — but we probably still won’t know the half of it.
Sony Xperia Z3+ India launch scheduled for June 26

Sony’s latest Xperia Z3+ handset, also known as the Xperia Z4, has been gradually making its way out to a few territories since its launch in Japan back in April. Next on the list is India, where the handset will be launched on June 26th.
The launch will take place at a dedicated media event in New Delhi, which Sony has just begun sending out invitations too. The Xperia Z3+ isn’t mentioned by name on the invite, but the company has planned a global launch for the handset. We’ll also be keeping a close eye on the event to make sure there aren’t any regional changes, such as the QHD display added to the Xperia Z4v that is heading to Verizon Wireless in the US.

Despite the similarities with Sony’s previous generations of Xperia Z smartphones, the Xperia Z3+ remains a competitive modern flagship. Featuring a Snapdragon 810 SoC, 3GB of RAM, 20.7MP rear camera, IP68 certification for water and dust resistance, and Android 5.0 Lollipop installed by default.
But with price competition a key factor in the busy Indian smartphone market, we’ll have to see if Sony can price and market the Xperia Z3+ to appeal to consumers.
Sony has been eager to launch a range of handsets in India lately, no doubt to capitalize on the booming smartphone industry over there. Last month the company unveiled the Xperia M4 Aqua Dual and C3 Dual in India, which are competitively priced at Rs. 24990 and Rs. 29490 respectively.
I’d better go and jot June 26th down in my diary.
The Sony Xperia Z4v is everything the Z4/Z3+ should have been
Verizon has found itself the receipient of the only QHD Xperia in the world with the newly announced Z4v. It also supports wireless charging and has a larger battery than the standard Z4/Z3+. How did this happen?
Once upon a time, Sony could do no wrong. It had a venerable army of top-notch tech ranging from Walkmans, VAIO computers, the Playstation, Bravia televisions, AIBO… the list goes on and on. Lesser companies would be happy to have just a couple of successful products. For many of us who like tech, myself included, Sony was the epitome of the industry. A bastion of inventiveness, innovation, and creativity. It was also consistently in the black, and revered the world over.
Fast forward to 2015, and the Sony that exists today is of a rather different nature. VAIO has been sold off, the OLED division sold to JDS, some PMP Walkmans are now retailing for over $1000, the company is still trying to stay out of the red, and has diversified into insurance sales and banking (here in Japan, at least).
Sony designs used to be an inspiration for Apple’s Jony Ive
Sony has also just released the Xperia Z4 (Z3+ in global markets), amid much outcry among the fans who felt betrayed: the design and specs were almost an exact clone of that which released last fall, the Z3.
Perhaps the biggest issue was the inclusion of a standard, Full HD display amid a sea of OEMs who are opting for QHD panels, domestic rivals Sharp and Fujitsu included. Jonathan Lin, General Manager of Sony Mobile Taiwan, even went on record to openly proclaim that, “At the moment, making the move to 2K technology on 5- to 5.5-inch screens does not seem able to achieve market segmentation, so we have no plans to launch 2K phones… [we won’t do so until there are] significant improvements in display quality and digital image processing technology.”
A confusing turn of events
Curious then, how the just announced Xperia Z4v throws everything into contention. It’s a smartphone that has significant changes, not the least of which is, in fact, a QHD display, along with wireless charging, and a slightly larger battery. (It’s also slightly thicker and heavier, yes).
The Verizon-exclusive is everything that the standard Z4 should be, yet it’s not.
It’s also a product designed for a country where Sony has an extremely small market share, rather than the only one where it has a major stake: Japan.

This graph, from December of last year, offers several important metrics with respect to Sony in Japan: (1) it has the largest market share of all Android OEMs, (2) the market share peaked in July when new handsets released and then dropped, and (3) it began to recover slightly in October.
Japan is the only country where mainstream consumers actively seek to buy Xperia phones, and actively seek to avoid Samsung (the S6 and S6 Edge reportedly failed to impress the Japanese). Perhaps even more importantly, Japan’s market also has the likes of Fujitsu and Sharp, both of which have products available with QHD displays, and in the case of Fujitsu, with iris-scanning technology as well.
A bit of background
The Verizon Xperia Z3v was also a bit different from the global Z3.
Before continuing, let’s just establish that in many cases, carriers dictate what and when things happen when it comes to OEMs. Look no further than last year’s Xperia Z3v to understand just how much influence Verizon had on the appearance of the device, which some were quick to accuse made it a visual clone of the Z2 that came before it. (The global Z3 had some design changes). Given that Sony is releasing the Xperia Z4 internationally as the Z3+, one might argue that only Big Red was able to (or perhaps interested in) making changes.
The reason for this could be any of a multitude of possibilities, though it’s possible Verizon sought to negotiate with Sony to bring a device that would feature truly cutting-edge specs on par with rival phones, as well as craft a device that is superior to those from rival carriers. This may – or may not – have involved guarantees, financial compensation, stipulations, or various other arrangements.
At the very least, it’s clear that Verizon, more so than any of the other carriers, seems to have considerable sway in having Sony see its way, curiously even more so than among any of the Japanese carriers (though again, we can only speculate as to why Japan’s largest provider, NTT docomo, didn’t make similar demands).
A question of logic
Don’t hate me because I’m beautiful: the Verizon Xperia Z4v has a gorgeous QHD display to offer its potential purchasers. Many Sony fans around the world look on it with immense envy.
This entire situation is a confounding one at best, and one that doesn’t seem at all logical. There are three main points of contention here:
1. Sony is snubbing its home market. We have already established that the Xperia brand has the largest Android market share in Japan, and with more and more OEMs releasing products of increasingly impressive specs, Sony really needs to bring its “A” game if it wants to remain Android’s top dog. If any country deserved to have a QHD product, it’s Japan.
2. Sony is angering many of its core fanbase. When the Xperia Z4 was first announced, the outcry of outrage was quite obvious. One of our own staff members scribed a piece calling out Sony for its ways (though another piece was presented to postulate the predicament). The design was lamented, as was the retention of the same screen and camera module seen in the Z3 that had released some months earlier. Even the most die-hard fan can only take so much similarity, and in pulling an “HTC M9″ Sony inevitably burned a few bridges. Having a product like this, with a QHD display, would have definitely made the Z4 less of a contentions topic.
With financial results like this, Sony can’t really afford to be angering anyone.
3. Sony is backtracking on the divisive, clear-cut statements it has been offering. Granted we’ve already seen how the company’s global PR team has some consistency issues to work out earlier this year. But when the General Manager of an entire country’s business operations goes on record issuing comments about use of QHD technology in smartphones, there is a major problem when just weeks later, those words are proverbially eaten. If I were a shareholder of Sony stock, I’d sure as heck be ticked off from the misleading remarks out of Taiwan (and then, of course, from the failure to implement the Z4v changes to the Z4/Z3+ model).
“We have no plans to launch 2K phones without significant improvements in display quality and digital image processing technology” – Jonathan Lin, GM of Sony Taiwan, May 27, 2015
A look at the future
Let’s hope Japan’s leading tech company can finish with the pretending and start getting serious with substantial product releases on a global scale.
The future of Sony Mobile’s smartphone products is truly up-in-the-air it would seem, at least with respect to specs. Now that a QHD device has been produced, it would seem clear that the next Xperia, the Z5, will make use of such a display. This would, in theory, at least give it a cause for legitimacy should Sony opt not to update many of the internal components. Then again, there seems to be clear consistency issues in terms of what the company says, and what it does. This is, of course, all among the overall backdrop of controlled crisis as problems continue to mount.
One thing is clear as crystal however: Sony Mobile needs to get its act together, and do so immediately. It needs comprehensive, cohesive leadership that can put out a top-notch product on a global scale, and do everything in its power to retain the core market segment is currently has in Japan. People can forgive and forget, but even the most promising set of patience won’t last forever.
‘Kerbal Space Program’ is coming to PS4
Imaginative rocket designers have good news out of E3 tonight, as the Kerbal Space Program team revealed that its quirky construction and space flight simulation is coming to the PlayStation 4. There’s no release date yet, just the announcement, but it’s yet another notable score on Sony’s list of indie developer wins. Considering it took a couple of years for the original to go from Steam Early Access star to official release we wouldn’t hold our breath, but hopefully the team has enough resources to make a quick transition to the console.
Devnote Tuesday: #Kerbal Space Program is coming to #PlayStation4! pic.twitter.com/rBFnIqZjf8
– Kerbal Space Program (@KerbalSpaceP) June 17, 2015
Yes, we’re going to PS4.
– Maxmaps (@Maxmaps) June 17, 2015
https://www.youtube-nocookie.com/embed/7kTbo1wmN-w?rel=0
Source: Kerbal Dev Team (Tumblr)
E3 Streams: ‘The Long Dark,’ ‘Yooka Laylee,’ and more!
E3 2015 is officially underway and the gaming world’s been set ablaze. Xbox One backwards compatibility! A Final Fantasy VII remake for PlayStation 4! There’s also a metric ton of brand new games. JXE Streams is giving you the opportunity to chat directly with the developers from the E3 show floor starting today at 1PM ET. We’re going to have the devs behind The Long Dark, Zodiac, The Banner Saga 2, and Yooka-Laylee live on Twitch.tv/Joystiq.
Where can you watch these streams? Right here in this post! Want to chat with us? Go to Twitch.tv/Joystiq.
If you want to follow along with our E3 streams, here is our complete schedule for Tuesday, June 16th:
1PM ET/10AM PT: The Long Dark with Hinterland Games. A brilliant survival game, The Long Dark was just confirmed for Xbox One.
1:30PM ET/10:30AM PT: Zodiac with Kobojo. Featuring the talents of Final Fantasy Tactics composer Hitoshi Sakamoto and Final Fantasy VII writer Kazushige Nojima, this is a brand new RPG.
2PM ET/11:00AM PT: The Banner Saga 2 with Stoic Studio. The sequel to one of 2014’s most fascinating strategy games.
3PM ET/12PM PT: Yooka-Laylee with Playtonic Games. A spiritual successor to Banjo Kazooie made by many of the former Rare developers behind that series.
[We’re playing all games in 720p via OBS.]
Sony at E3: a recap of a surprisingly safe showcase
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Sony’s E3 press conference kicked off with a bang — The Last Guardian is on its way to PlayStation 4 in 2016. After that, the rest of the show was gravy, including a fantastic-looking remake of Final Fantasy 7 and the fairly shocking announcement of Shenmue 3‘s $2 million Kickstarter (which is totally funded by now). We took a minute right after the showcase to break down the major announcements; join us in the video above.
Check here for everything happening at E3 2015!
Verizon launches the Sony Xperia Z4v as an exclusive this summer
There must be a multi-device agreement between Verizon and Sony because the carrier has received another exclusive device. The two worked together late last year on the Xperia Z3v and today Verizon introduced the Xperia Z4v. The device is very similar to the global Xperia Z4; however, the Xperia Z4v has some very noticeable changes. The display, while remaining the same size, has seen its resolution increase and the size of the battery has been altered to compensate for the display. Sony also included special charging technology just for Verizon’s Xperia Z4v.
Key specifications:
- 5.2-inch, Quad HD display (2560×1440)
- Qualcomm Snapdragon 810 octa-core processor
- 3GB of RAM
- 20.7MP rear camera, 5MP front camera
- 3000mAh battery with Qualcomm Quick Charge 2.0, wireless charging (Qi, PMA)
- 32BB internal storage, microSD card slot for an additional 128GB
- 144.4 x 72.3 x 8.8mm measurements
- Android 5.0.2 Lollipop
There seems to be a heavy focus on battery life since the Xperia Z4v features a bigger battery, quick charging capabilities, and wireless charging support. The 3000mAh battery should allow for “up to a full day of charge” and device owners will have access to the STAMINA modes to lower device performance and extend battery life. Then, when charging is necessary, use the Quick Charge 2.0 technology to get going in less time. The Xperia Z4 even supports Qi and PMA wireless charging standards for those that want to ditch wires. The high resolution display should cause not any major issues considering all of these options.
Sony develops camera technology worldwide and has the luxury of featuring much of it in its own devices. The Xperia Z4v has a rear camera of 20.7MP with an Exmor RS image sensor and 4K video recording. The 5MP front-facing camera has a 25mm wide-angle lens with Sony’s SteadyShot technology. Sony’s expertise in imaging should equate to crisp shots and beautiful selfies (and gorgeous videos).
Another area in which the company has an advantage over the competition is gaming. This year’s flagship supports PS4 Remote Play to mirror games from the video game console right on the Xperia Z4v.
On the audio side, yet another area Sony has experience in, the Xperia Z4v has a Digital Sound Enhancement Engine (DSEE HX). Basically, the Xperia Z4 supports audio of a very high resolution and tailors it based on the the speakers or headset being used.
Like other flagship devices from Sony, the Xperia Z4v features a dust-tight and waterproof design with tempered glass. Verizon did not share specific certifications for these, so just assume that the Xperia Z4v can handle being dropped into a puddle on a rainy day.
The Xperia Z4v will be available exclusively through Verizon this summer.
Come comment on this article: Verizon launches the Sony Xperia Z4v as an exclusive this summer









