Skip to content

Posts tagged ‘Sony’

20
Jul

Sony starts software beta for a refreshed take on Android


It would appear that Sony is prepping a brand new skin of Android for their Xperia devices.

‘Sony’s Android concept’ is a new initiative for Sony users that have a passion for innovation and the latest technology. As a Sony user you have the opportunity to trial a new concept Android software build for Xperia Z3. The initiative is all about letting you – our users – evaluate the software, so we can acquire feedback to improve the experience based on what you like and what you don’t.

Sony’s Android concept appears to be an entirely new OS, not just a bump of their current Android skin to the latest Android version.

Sony is starting a beta test of this ‘Sony’s Android concept’ in Sweden. The beta is only for Z3 users in Sweden currently and can fill out a form to apply for a spot in the beta group.

It is also noted that this software beta will only be open to Sony Z3 owners and not compatible with compact model.

This beta will run from July 27th to September 13th. Signs point to this new Android concept to ship out with Sony’s newest flagship expected soon if the betas go well!

What do you think? Will this Android concept be the fire starter that Sony needs to get their devices into the limelight?

You always hear about Samsung’s Touchwiz or HTC’s Sense, but you never hear about Sony’s Xperia. Maybe this is what Sony needs to pick up sales and brand recognition.

And hopefully in a good way. People always talk about Touchwiz being the worst skin out there, but I find Xperia to be the worst OEM skin being shipped to customers.

Xperia is just looks awful and runs even worse than it looks in my opinion. Hopefully this sees Xperia brought into the modern age and the archaic design that it currently has is left behind for good.

Source: Swedroid via: Xperia Blog

The post Sony starts software beta for a refreshed take on Android appeared first on AndroidGuys.

17
Jul

Sony creates ultra violet mural using Xperia Z3 in London


Xperia-Z3-Low-Light-Mural-London1

Smartphone cameras are always improving and over the past few years, we’ve seen them achieve the levels that were previously only achievable using a professional camera. To showcase its Xperia Z3 smartphone, Sony took to the streets of London to bring to life the low light capabilities of its handset.

In partnership with a series of street artists, the murals are designed to bring to life the ability of the Xperia Z3 to capture crisp images in low light conditions. The first mural (which you can see above) was created by Dan Kitchener, who is known for impressionistic street scenes at night.

The mural went live this past weekend adorning the Hat and Feathers Pub at 2 Clerkenwell Road and will be joined by further murals across London’s streets over the next seven weeks, with the second set to created by artist Zina and live on the Great Eastern Bear Gallery in Shoreditch from July 20.

Sony Mobile in Video:

.rvs_wrapper
width: 350px;

.rvs_wrapper.align_left
float: left;

.rvs_wrapper.align_right
float: right;

.rvs_wrapper.align_center,
.rvs_wrapper.align_none
width: 100%;

.rvs_wrapper.align_center
text-align: center;

.rvs_wrapper.align_center.cbc-latest-videos ul li
float: none;
display: inline-block;
vertical-align: top;

.rvs_wrapper.cbc-latest-videos:not(.align_none) ul li:nth-child(2n+1)
clear: both;

.rvs_title
font-weight: 600 !important;
margin: 0 !important;
font-size: 24px !important;

.rvs_wrapper.align_right .rvs_title
padding-left: 20px;

.rvs_title a
font-family: ‘Roboto Condensed’;
color: #3a3a3a;

.rvs_wrapper.cbc-latest-videos ul
padding-top: 10px;

.rvs_wrapper.align_left.cbc-latest-videos ul li,
.rvs_wrapper.align_none.cbc-latest-videos ul li
padding: 0 15px 0 0;

.rvs_wrapper.align_right.cbc-latest-videos ul li
padding: 0 0 0 15px;
float: right;

.rvs_wrapper.align_center.cbc-latest-videos ul li
padding: 0 7px;

.rvs_wrapper.cbc-latest-videos ul li > a
font-weight: 400;

.rvs_wrapper.cbc-latest-videos ul li > a .yt-thumbnail
margin-bottom: 0;

@media only screen and (min-width : 480px)
body #page .rvs_wrapper.cbc-latest-videos ul
width: 100% !important;

@media only screen and (max-width : 480px)
body #page .rvs_wrapper.cbc-latest-videos
width: 100%;
float: none !important;
overflow-x: auto;
overflow-y: hidden;

body #page .rvs_wrapper.cbc-latest-videos ul
overflow: auto;
max-height: none;

body .rvs_wrapper.cbc-latest-videos ul li
float: left !important;
clear: none !important;

The project sees artists create murals using the theme of “I Can See in the Dark” and the project forms part of Sony’s latest “I Can” advertising campaign for its smartphone. The Xperia Z3 has been available in the UK for several months now and amongst its specs list, it includes a 20.7MP G-Lens camera and the ability to shoot images at up to ISO 12800 sensitivity, which helps capture stunning low light pictures.

The murals are just one of a range of marketing campaigns and projects that Sony has dreamed up to help promote its smartphone, with others including sponsorship of the UEFA Champions League (which was previously sponsored by HTC but expired at the end of last season) and its Arctic Enema 2.0 obstacle at Tough Mudder London West 2015. The question is whether Sony’s marketing campaigns will be enough to right its product strategy and this remains to be seen.

The smartphone’s successor is also set to launch in the UK with the Xperia Z3+ bringing a range of tweaked features including a newer processor, extra RAM and slightly modified build. Building on the Xperia Z3, Sony is hoping its latest smartphone delivers the best experience possible but with concerns over its processor, it remains to be seen whether it truly delivers.

For more on the Xperia Z3, check out our full review while you can find out more about its successor in our Xperia Z3+ review. Have you spotted any of the murals in London? What did you think of them? Let us know your views in the comments below guys!

17
Jul

Sony E5606 leaks packing a Snapdragon 808 chipset


Sony_Logo_01_TA_CES_2014

According to a new report out, Sony is preparing to launch a second smartphone alongside its much-rumored Lavender next month. The handset has been internally codenamed the E5606 and is expected to launch under the branding ‘C5 Ultra’.

The report also contained a full list of the E5606’s specifications, which you can see below:

  • 5.8-inch Full HD display (1920 x 1080 pixels)
  • Snapdragon 808 chipset
  • 3GB of RAM
  • 16-megapixel rear-facing camera
  • 8-megapixel front-facing camera
  • Android 5.1.1 Lollipop

It certainly looks like this device is set to pack some pretty serious power under the hood, but, for now, none of these rumors have been officially confirmed, so best take them with a pinch of salt.

Are you eager for Sony’s announcement of the Lavender and E5606? Be sure to let us know your thoughts down below.

Come comment on this article: Sony E5606 leaks packing a Snapdragon 808 chipset

17
Jul

Snapdragon 810 v2.1 ships in most smartphones


More OnePlus shenanigans. In their announcement of the OnePlus Two, OnePlus claims that their phone will be running a Snapdragon 810 v2.1 in order to avoid the overheating issues that reportedly plague most smartphones.

Although there have been reports that the 810 runs warmer than its predecessors, we assure you that we have taken all the necessary precautions and beyond to prevent this from occurring in the 2. We worked very closely with Qualcomm’s engineers to integrate an improved version of the chipset (v2.1) in the OnePlus 2, and fine-tuned both hardware and software. The 2 will be “cooler than ever”.

Throughout the announcement of the OnePlus Two CPU, OnePlus refers to its processor as the ‘810 v2.1′ to differentiate itself from the other smartphones using the Snapdragon 801 SoC.

Unfortunately, this is all just a marketing ploy. According to HTC’s Jeff Gordon, Qualcomm has stated that virtually all OEMs with Snapdragon 810 devices are shipping their devices with the Snapdragon 810 v2.1.

Screenshot 2015-07-15 at 15.20.30

Android Central has shared unconfirmed reports of the same 810 v2.1 processor is packed in the Xperia Z3+ and Z4 tablet.Xperia-Z3-Heat-Issues

While the HTC One M9 doesn’t overheat excessively in most peoples experiences, the Z3+ has had some serious issues.

All this amounts to is that almost all Snapdragon 810 SoC phones are shipping with the v2.1 of the chip, but only OnePlus is insecure enough about their device to make it abundantly clear that they are using the v2.1 810.

Now, this isn’t really a bad thing. Just be assured that your 810 phones are using the v2.1 chip and OnePlus isn’t the only manufacturer that is using the supposedly cooler version of the chip.

The post Snapdragon 810 v2.1 ships in most smartphones appeared first on AndroidGuys.

16
Jul

‘Goat Simulator’ headbutting its way to PS4 and PS3 August 11th


Your wildest caprine fantasies are about to come true, PlayStation owners. How’s that? On August 11th, Goat Simulator hits PlayStation 3 and PlayStation 4. From the sounds of it all the irreverence from the PC and Xbox One versions will be present (wild glitches, taking to the skies, head-butting all the things) as well as something developer Coffee Stain Studios calls GoatVR. It’s dubbed “the most authentic simulated GoatVR experience” and it apparently doesn’t require Project Morpheus. A post on the PlayStation Blog notes that the team “still needs to do that part where it connects to an actual headset” but it isn’t actually required for the version present in the game. We’ve reached out to Coffee Stain for some clarification and to see if it’s just another example of their absurdist humor; we’ll update this post should we hear back.

Filed under: Gaming, Home Entertainment, HD, Sony

Comments

Source: PlayStation Blog

15
Jul

Snapdragon 810 v2.1 ships in most smartphones


More OnePlus shenanigans. In their announcement of the OnePlus Two, OnePlus claims that their phone will be running a Snapdragon 810 v2.1 in order to avoid the overheating issues that reportedly plague most smartphones.

Although there have been reports that the 810 runs warmer than its predecessors, we assure you that we have taken all the necessary precautions and beyond to prevent this from occurring in the 2. We worked very closely with Qualcomm’s engineers to integrate an improved version of the chipset (v2.1) in the OnePlus 2, and fine-tuned both hardware and software. The 2 will be “cooler than ever”.

Throughout the announcement of the OnePlus Two CPU, OnePlus refers to its processor as the ‘810 v2.1′ to differentiate itself from the other smartphones using the Snapdragon 801 SoC.

Unfortunately, this is all just a marketing ploy. According to HTC’s Jeff Gordon, Qualcomm has stated that virtually all OEMs with Snapdragon 810 devices are shipping their devices with the Snapdragon 810 v2.1.

Screenshot 2015-07-15 at 15.20.30

Android Central has shared unconfirmed reports of the same 810 v2.1 processor is packed in the Xperia Z3+ and Z4 tablet.Xperia-Z3-Heat-Issues

While the HTC One M9 doesn’t overheat excessively in most peoples experiences, the Z3+ has had some serious issues.

All this amounts to is that almost all Snapdragon 810 SoC phones are shipping with the v2.1 of the chip, but only OnePlus is insecure enough about their device to make it abundantly clear that they are using the v2.1 810.

Now, this isn’t really a bad thing. Just be assured that your 810 phones are using the v2.1 chip and OnePlus isn’t the only manufacturer that is using the supposedly cooler version of the chip.

The post Snapdragon 810 v2.1 ships in most smartphones appeared first on AndroidGuys.

15
Jul

Sony’s PlayStation Now UK beta is now open to everyone


Until now, only a select few Brits have been invited to try out Sony’s PlayStation Now game streaming service. That changes today, however, as Sony has now opened up the beta trial to anyone wanting to take it for a spin. If you own either a PlayStation 4 or a compatible TV from Sony’s Bravia range (and at least one DualShock 3/4 controller), you can fire up PS Now and rent any of a selection of PS3 games for two- or 30-day periods. And since it’s a steaming service, you can play them immediately, no download required.

While that sounds great and all, you do have to pay for privilege, and the rental charges aren’t exactly forgettable. Old PlayStation Network games cost £3 for a two-day rental and £8 for a month, with proper PS3 titles priced at £5 and £10, respectively. For now, anyway, as Sony said previously it’ll be playing around with rental terms and pricing during the beta. Loading the PS Now app onto your PS4 or Bravia TV doesn’t cost a thing, though, so you could always have a look at the game selection and test how persuasive a force nostalgia can be.

Filed under: Gaming, HD, Sony

Comments

Source: Sony

15
Jul

The Sony Lavender may be released publicly as the Xperia C5 Ultra


Sony_Xperia_Z3v_Back_Xperia_Logo_TA

According to popular tipster @Upleaks, Sony’s upcoming selfie-focused smartphone, previously known by its internal codename Lavender, may be released publicly under the branding ‘Xperia C5 Ultra’.

With regards to its specifications, the handset is rumored to sport a super-narrow bezel, a FHD display, 2GB of RAM, a 1.7GHz octa-core MediaTek chipset, a 13-megapixel rear facing camera and a 5-megapixel front-facing shooter.

Sadly, we don’t have any information with regards to an official launch date just yet, but judging by the frequency of leaks, we presume that Sony will take the wraps off this device sometime next month.

Source: @Upleaks (Twitter)

Come comment on this article: The Sony Lavender may be released publicly as the Xperia C5 Ultra

14
Jul

PlayStation Now is a tech miracle, but it’s no Netflix for games


Sony wants you to want PS Now, its Netflix-like game-streaming service. The problem is, the company doesn’t seem to know how to build that desire. Though the recent app relaunch has seen the service’s user interface improve considerably, the same can’t be said for the user experience. I used PS Now on the PlayStation 4 almost exclusively for a week and by the time my seven-day trial was set to expire, I still couldn’t find a compelling reason to pay for the service — let alone recommend it to a friend. With Netflix, the value is apparent: $8 per month for on-demand access to thousands of movies and TV shows. Sure the visual and audio quality of that streaming library might not be on par with its Blu-ray counterparts, but the convenience outweighs any cons. For PS Now, that same trade-off isn’t quite worth it.

I typically get between 50 Mbps and 80 Mbps download speeds (with 25 – 46 ms ping) through Comcast on my home internet connection. It’s more than enough to stream House of Cards in 4K. But getting a 720p stream of The Last of Us (with a wired connection to the modem) on my 65-inch plasma to look like it didn’t have a film of Vaseline over it? Well, in my week of testing, that just wasn’t possible. And, yes, I realize that even getting the streaming-game tech to function at the level it does now is nothing short of a miracle. It’s just baffling to me that Sony’s charging between $15 and $20 per month for what, in all fairness, is an incredibly long beta test.

As I mentioned before, the new PS Now interface is a lot easier on the eyes, but it hasn’t changed how some key elements of the service function. Both before and after the video-on-demand-service-styled refresh, the split between a game actually launching without a hitch and it erroring out on me was about even.

General maintenance (or nefarious hackers) taking the PlayStation Network offline is one thing, but should that happen, you can at least still play disc-based or downloaded games. It’s an inconvenience, but not a total loss. The same can’t be said for PS Now. For example, one afternoon I went to the PS Store to look for the new subscription app, but since PSN was down for maintenance, I couldn’t. “No biggie,” I thought. “I can still race a few laps in Grid 2 before work.” Nope. PSN being offline naturally meant I couldn’t play any of my previously streamed PS Now games at all.

PlayStation Now Hands-on

When I fired up The Last of Us on PS Now the other night, I wasn’t expecting to have to start over from the very beginning. I’d hoped that since my friends list had carried over from my PSN account, so too would my cloud-saved progress from my PS3 play-through of the game. Wrong again. Sure, I could start playing the streamed version on the TV in my living room and then continue playing from my bedroom on another Now-compatible device (even a PS Vita); the saves would carry over. But the same doesn’t apply to anything I’d created before subscribing to Now.

And sure, that stable of over 125 games available to PS Now subscribers sounds great on paper, but it seems that for every overlooked gem like El Shaddai: Ascension of the Metatron or Darksiders 2, there are duds like Dead Island Riptides. By and large, PS Now’s best games are those you’ve likely already played before, own or will be playing on PS4 very soon.

According to Sony, the PlayStation 4 and its 20 million-plus install base is where PS Now thrives at the moment. But remember when President of Worldwide Studios Shuhei Yoshida said that HD remasters were the perfect way to appeal to the half of the PS4 user-base that didn’t own a PS3? Well, it seems that messaging hasn’t carried over to the greater PS Now staff. When I spoke with Jack Buser, PS Now’s senior director, and Robert Stevenson, chief product officer at Gaikai (the company Sony acquired for PS Now’s streaming tech), both repeatedly mentioned first-party titles like The Last of Us, and the Uncharted and God of War series as PS Now’s main attractions. But all three of those franchises share one common characteristic: They’ve either already been remastered for the PlayStation 4, or will be by year’s end. Surely, that HD availability would detract from the appeal of streaming those same games at a lesser quality on PS Now, right?

PS Now’s best games are those you’ve likely already played before, own or will be playing on PS4.

Apparently not. Stevenson said that introducing a new title to Now’s subscription lineup creates conversation around a game that then drives people to check it out. Average play-times for the service are reportedly around 45 minutes — a result of the library of games on offer. That sampling behavior’s also complementary to the forthcoming re-releases. “[Subscribers are] saying, ‘Wow, this is so awesome and I want to play the HD remastered version of it on my PS4,’” said Stevenson. But while PS4 might be the most popular platform for the service, it isn’t Sony’s target audience.

No, the company’s after lapsed gamers playing through a Sony Bravia or Samsung smart TV, not the PS4 console. It’s a demo that’s likely not worried that a streamed version of Batman: Arkham City may not look as good as it did on PS3. Buser said he knows there’s room for improvement in terms of PS Now’s audio and visual fidelity, but added that current customers are “extremely satisfied” with the quality of what’s on tap at the moment.

PlayStation Now's Loading Loop

There’s another plus in going after that demo: People playing through an internet-connected TV don’t see Now as a form of backward compatibility; it’s just on-demand gaming. “We’re servicing a different audience with PlayStation Now,” Stevenson said. “The service is largely designed around making sure that this audience [lapsed gamers] can be satisfied with the experience.” In other words, it’s not necessarily designed as a replacement for people that previously owned PS3s, but sold them off to finance a PS4.

“There is going to be a difference in fidelity, especially to those who play a lot of games,” he said. “There’s probably some point in the future — five years, 10 years away. I don’t know … when it might be exactly the same or very similar [to a disc-based experience], but we’re always going to be dealing with a compressed stream over the wires to you and taking your input back.”

PS Now’s target audience might not see it as a natural addition to Sony’s premium-level online-gaming service, PlayStation Plus, either. But a bundle with the PlayStation-Vue streaming TV service under the Plus umbrella would likely make a lot of sense. The problem is that Vue costs between $50 and $70 per month and Now is a minimum of $15 per month when bought in a three-month subscription block. PlayStation Plus is $18 for three months or $50 for a year. Subscribing to all three of these services separately would be incredibly expensive for the average PlayStation user.

“There is going to be a difference in fidelity, especially to those who play a lot of games,” Stevenson said.

Though it seems logical Sony would bundle PS Now, PS Plus and PS Vue all together for one convenient subscription price, so far the company hasn’t. Buser said PS Now has its own sort of packaged offering that is different from the aforementioned services, and that while there weren’t any current plans to offer all of the subscription services at one rate, that could happen in the future.

20150714024556

But let’s bring it back to the present reality of Now.

See, there was a brief moment when I was testing the streaming version of Uncharted 3 where I thought to myself, “Hey, this is surprisingly pretty solid.” The game-engine cutscene had some compression here and there, sure, but like when it appears in most Netflix movies, the artifacting wasn’t enough to bother me. “It’s actually working,” I thought. Then the action kicked into gear. I had to start syncing button presses with onscreen prompts to defend myself from a crowd of British thugs and the game started to perform poorly. The lag wasn’t so bad as to make the game unplayable, but the experience wasn’t nearly as smooth as it would’ve been with the disc-based game on my PS3. In its PS Now incarnation, Uncharted had been robbed of some of its trademark cinematic flair. The streaming illusion had fallen to pieces. I was reminded that this was very much still a beta — and just when PS Now was starting to win me over.

Filed under: , , ,

Comments

13
Jul

A closer look at Sony’s first crowdfunded products


A closer look at Sony's first crowdfunded products

It could be the start of a new Sony — a company that’s trying to recalibrate its new product compass by throwing nascent ideas and projects to the public… and asking for money. Perhaps Sony’s most interesting move might be launching First Flight, its very own crowdfunding platform-slash-online store expressly for its employees’ pet projects. These projects have passed auditions in front of senior execs: In fact the Seed Acceleration Project (SAP) has even been granted a fair amount of autonomy from Sony CEO Kazuo Hirai. Even if it still feels a little odd for a firm this size to be asking you to fund its next hit, some of those seeds are now taking root. We visited the company’s “Creative Lounge,” where employees and outsiders work on pitches as well as prototype products. We got to take a look at three of the most developed projects. Here’s what we thought.

MESH Creative DIY kit

MESH raised its funds through Indiegogo, surpassing its goal back in March. It’s a DIY smart project maker that Sony reckons can be up and running in mere minutes. The team created a simple, clean “visual design” app to combine and tie together inputs and outputs. Those inputs and outputs are realized through tags: brightly colored bricks that look like stumpy USB drives. At the moment, the set includes an accelerometer, button, LED and slightly more complicated GPIO (General Purpose Input Output) tag, which has digital and analog input/outputs that can connect other detectors or actuators such as light sensors, motors and circuit boards.

It’s geared toward kids, and at Sony’s seed event we saw brightly colored combinations that tied the tags to tabletop games, or smart notification systems that ping your smartphone. It’s now up for preorder on Amazon in the US, as well as Sony’s First Flight. But the building blocks of invention don’t come with an entry-level price: Each tag is currently priced at $50 (and up) apiece. In its favor, designing and programming the tags was straightforward, and at least from a cursory play, the learning curve is a shallow one. You’ll get out of the kit what you put in, and while it may not have the depth of a Raspberry Pi or BBC’s new tiny computer, it has a breezy design and simple interface. The system also reminds us of SmartThings‘ smart home-centered collection of sensors and connectivity. (That’s a company now owned by Samsung.)

FES Watch

The FES watch houses an e-paper display in the watch face, which then stretches across the watch strap too. Users can cycle through 24 different combinations of watchband designs, all monochrome, and a lot of them oddly cartoony, with big, bold faux-stitching or outlines. Does it look familiar? We reported on the watch when it launched on Japanese crowdfunding site Makuake. It may not be a smartwatch, but it’s pretty darn smart looking. It will apparently run for two months on a single charge; your mileage will obviously vary depending on how many times you’re cycling through those designs. The screen refreshes and displays the time as you lift your wrist. The watch is described as a canvas — apparently that’s the design inspiration. It’s meant to show what users wants to show — on both the face and strap, although at the moment, that only ranges from block monochrome to black-and-white patterns. The watch is on sale to Japanese backers for 30,000 yen (around $245), but it won’t be dispatched for a few months.

The price could be a sticking point, but as outlined by SAP’s head Shinji Odajima as he showcased the devices and how the accelerator program will work, one of its aims is to drum up support from early adopters: a crowd willing to pay a price that may seem excessive to others. Depending on the reception of the watch, however, the possibilities don’t have to stop there. As seen above, the same e-paper technology could be easily transferred into other wearables: from smaller bracelets and rings to an eye-catching pair of glasses — our top pick for a sequel FES product.

HUIS custom remote

Universal remotes are nothing new. However, the HUIS remote (pronounced “haus”) is a thoroughly modern take, with barely a button on it, even if there’s something a little bit “OG iPod” to that e-paper touchscreen. The primary feature here is a very customizable interface, one that not only simplifies your Blu-ray remote control down to a handful of buttons, but also includes another remote “page” a swipe away that offers up switches for everything that the HUIS connects too — and that includes fans, air-con and compatible lights. There’s also haptic feedback as you interact with the touchscreen, which is as responsive as the e-paper touch display on a Kindle. It worked well in the demo situation, and while the controller has a fair bit of junk in the trunk at the base (It charges through micro-USB; no more batteries!), we reckon it could benefit from being a little slimmer. The team also says it’s working on a charging dock — which sounds very Sony.

Through a PC interface, you can transfer new remote layouts: an accessibility-friendly one with giant channel buttons and a giant off switch, or maybe a monochromatic teddy holding a single button. The crowdfunding round, done exclusively on Sony’s own platform, has raised over 17.5 million yen as of writing — that’s around $142,000 from Japanese early adopters willing to pay roughly $200 for a programmable controller. It’s also the most traditionally “Sony” device we’ve seen so far. Despite its prototype status, the function, feel and look of it struck a chord with this editor. That price, however, didn’t.

Filed under: Cellphones, Peripherals, Wearables, Sony

Comments