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Posts tagged ‘Sony’

28
Jan

Sony will be selling the E6603 variant of the Xperia Z5 in the US


Sony_Xperia_Z5_Colour_Range

Just a few weeks ago we reported that Sony would be releasing the Xperia Z5 here in the states on February 7th, albeit without the fingerprint sensor. Now today, we have information indicating exactly what version of the device Sony will be launching stateside, the E6603 variant.

This model includes most of the bands required to work on the AT&T and T-Mobile networks. The only small issue that may arise is for those of you on the T-Mobile network. This model lacks the band necessary to run 3G on the 1700MHz frequency, which is not really an issue because that spectrum is being rerouted over to LTE anyway.

One downside to this US variant is that it only supports LTE Cat 4 speeds, limiting download speeds to 150 Mbps. The international variant, the E6653, supports LTE Cat 6, allowing for download speeds up to 300 Mbps. If having that extra download speed is an absolute must for you, according to the Xperia Blog’s Z5 buying guide, the E6653 variant is capable of connecting to AT&T and T-Mobile’s networks, just like the E6603, so that may be the move for you.

Source: Xperia Blog

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27
Jan

Ride along with Apollo 11 astronauts on launch day


David Whelan, lead developer for the kickstarted Apollo 11 VR Experience, announced on Wednesday that the game will be a launch title for three upcoming VR systems: the Oculus Rift, HTC Vive and PlayStation VR. The team is also reportedly working on a version for the Oculus DK2 dev set, however they have no current plans to port the game to the Samsung Gear.

“We are working very hard to ensure that we hit the submission deadlines and quality checks for each platform,” Whelan wrote on the project’s Kickstarter page. “But we are now getting to a place with development where we feel quite confident that we should hit these targets barring any changes requested from the main platform providers.”

[Image Credit: Getty]

Via: VR Focus

Source: Kickstarter

26
Jan

Altair Semiconductor purchased by Sony for $212 million


altair_lte_chip

Sony announced today that they reached an agreement to purchase Altair Semiconductor, an Israel-based company that owns and produces LTE modem technology. Sony purchased Altair for $212 million USD with an expected closing date in early February.

With the acquisition, Sony will likely shift to using Altair produced LTE modems in their smartphones as they will be an “in-house” source. Sony notes that the impact on their business will extend well beyond smartphones though. Sony is looking ahead to growth in two big areas – the Internet of Things (IoT) and wearables – where they see increasing demand for LTE connectivity.

Sony says Altair’s designs are already low power consumption solutions. Sony hopes to combine their modem designs with Sony sensing technology like GNSS (Global Navigation Satellite System) and their image sensor technology to produce cellular-connected component devices.

Besides incorporating Altair’s technology into their own products, there is a good chance Sony sees an opportunity to produce chips for use by other manufacturers. Sony already has a robust image sensor business and sees their sensors used in cameras by many other companies. They would likely welcome the chance to build a similar business in the market for wireless modem chips.

Altair was founded in 2005 by former Texas Instruments employees. They only produce LTE chips which they say makes their solutions cheaper as they are not burdened with additional costs to support 3G.

source: Sony

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26
Jan

The Twitch app is down for some PS4 players


The Twitch app on PlayStation 4 has been down since Friday for some users under the error code CE-34878-0. But, fear not, live-streaming PS4 fans: Twitch is on the case.

“Our team is aware of it and working to get it fixed as soon as possible,” a Twitch spokesperson tells Engadget. There’s no word on how widespread the issue is, how long it should take to resolve or what’s causing it.

A Reddit thread about the error went live on Friday. Users have posted a few potential workarounds for the issue, though the easiest one is to open Twitch via the PS4’s web browser. Competitive Call of Duty player Daniel Loza tweeted about the error and some of his followers confirmed they were having the same issue, while others said the app was working fine on their ends.

Amazon bought Twitch in 2014 for nearly $1 billion. Twitch has since streamlined its processes, held its first-ever convention and launched the careers of a handful of livestreamers (including Deadmau5). The service regularly hosts popular eSports tournaments.

We’ve followed up with Twitch about the error and will update with additional information as it comes in.

26
Jan

Sony buys a chip maker to boost its Internet of Things


You probably don’t think of Sony as an an Internet of Things company (unless you count light bulb speakers), but it might change your mind soon. The Japanese tech giant just bought Altair Semiconductor, a chip maker focused on LTE hardware, to put always-available internet connections into more of its devices. It’s not saying much about what that future hardware will look like, but the $212 million deal should meld Sony’s existing sensor tech (such as camera sensors and navigation) with 4G data to create a “new breed” of gadgets. Don’t be shocked if many of Sony’s future electronics are always online, even when you’re nowhere near a WiFi hotspot.

[Image credit: AP Photo/Gregory Bull]

Via: TechCrunch

Source: Sony

26
Jan

Sony creates a new company to run everything PlayStation


Okay, so this is kind of weird: Sony just announced that it’s spinning off PlayStation into its own separate company, dubbed Sony Interactive Entertainment LLC. It combines Sony Computer Entertainment (basically any and all PlayStation-related hardware and software) with Sony Network Entertainment (services like PlayStation Vue and the PlayStation Store) and will be led by Andrew House as president and global CEO. Head of Worldwide Studios, Shuhei Yoshida, retains his title, but will now report to Shawn Layden.

The release states that the new company’s main focus is to:

“Retain and expand PlayStation user engagement, increase Average Revenue Per Paying Users and drive ancillary revenue. SIE will vigorously expand the PlayStation business by delivering an integrated experience built around best-in-class games and network services to consumers worldwide.”

Okay, so in layman’s terms, don’t really expect much to change in terms of how PlayStation and its connected services work; this appears to be essentially a shuffling of papers. The company will be headquartered in San Mateo, California; it has $2 million in working capital and will count April 1st this year as its first day of business — no foolin’.

It’s no secret that Sony’s been in dire financial straits for some time, selling off its line of VAIO computers; its mobile division continues to struggle . But Sony’s cameras (both standalone and built-into smartphones), and of course its PlayStation division, have helped keep the company afloat.

On the lighter side of things, Yoshida is taking the internet’s reactions to the company’s name change in stride, as evidenced by his retweet embedded below. Maybe this means I will get to change my PSN ID in the near future.

Source: PR Newswire

25
Jan

‘Street Fighter V’ creator says his game is meant for pros and noobs alike


Street Fighter IV was a textbook case of how to breathe new life into an aging franchise. Led by Capcom’s enthusiastic and passionate Yoshinori Ono, the 2008 release was designed to be a spiritual successor to Street Fighter II, the classic ’90s game that practically defined the genre. But Street Fighter IV was far more than just a retro retread: The game was updated with 3D models and a host of new moves, play styles and robust competitive options, including a comprehensive online battle system. It brought the Street Fighter series back into the public mind in a big way and also gave Capcom a perfect title that let the company participate in the growing eSports world.

That’s a lot for one game to pull off — and it also make the stakes for a sequel pretty high. After a total reinvention of the series, what do you do for an encore? Luckily, Ono is particularly well-suited to continue guiding the franchise. He’s finally almost ready to show off his work — Street Fighter V will launch on February 16th. A passionate Street Fighter fan who basically joined Capcom for a chance to work on the series, Ono believes that there’s plenty this new game can do to improve the experience for all players, whether they’re competing in tournaments or just trying the series for the first time.

[Note: All of Ono’s responses came via his translator and Capcom associate producer Brian Oliveira, and the interview has been condensed and edited for clarity.]

Street Fighter IV was a big leap forward over the games that came before it. Graphically, it improved so much that it was obvious what was new. But now, a lot of those changes aren’t as immediately apparent to more casual players. How do you explain to them why Street Fighter V is worth their money?

Yoshimori Ono: As you said, there isn’t a huge graphical leap, but there have been some improvements in terms of how everything looks. When we were making Street Fighter IV, we were working very hard to take these classic 2D pixels and convert them into a very beautiful 3D model. With Street Fighter IV — and our art director in the past might get a little mad at me for saying this — I don’t think we did the most perfect job at doing that. I think we’ve been able to make some improvements in that regard with Street Fighter V.

Also in Street Fighter IV, sometimes the motion didn’t look as smooth [as we’d like] because the consoles weren’t as powerful in terms of handling motion and processing all of that information. This time around, the motion looks very, very smooth, and that’s just because the console’s power has increased.

On the other hand, there’s some stuff that’s happening on the back end, specifically talking about the network experience. We’re working very hard to make a stress-free online experience that everyone can enjoy, and we’ve also been able to bring together the PS4 and PC community. We feel, with the way we’re handling online network play, people can enjoy it very seamlessly and have a very stress-free, awesome online experience so they can play this game for hours on end.

How does Capcom think about eSports? Specifically, when developing Street Fighter V, how important was thinking about that competitive community?

The quick answer is we really thought about it a lot. We’ve got the Capcom Cup and the Capcom Pro Tour; we have this top-level player pool who are very much into this and their livelihoods depend on it. We’ve developed this really nice system that’s in place right now in terms of an eSports infrastructure.

However, with Street Fighter V, we’re really considering eSports in that we really wanted to reset the community. We want to reset the entire game so that we can reset the playing field and let lots of new people jump in and start competing. Of course, we want everybody from the previous generation to join, but we want to create an environment where everyone can start fresh and be very welcoming to new players as well. We feel that’s really important in terms of building [Street Fighter] out as an eSport.

My goal is to really make Street Fighter as an eSport [more] mainstream. When you look back just two years ago, in 2014, we had the Capcom Cup right here at the Warfield Theater in San Francisco, and just recently we had the Capcom Cup 2015 take place at the PlayStation Experience Event. We teamed up with Sony to do that, and we had a $500,000 prize pool there. In comparison with some of the bigger eSports titles out there, this may be like a quarter of what League of Legends is doing in terms of the prize pool. But in comparison with other console games, there’s really no one else doing what we’re doing right now. As a company, what we want to do is keep this pace, keep that momentum going as we proceed forward into the eSports realm.

“You can look at [competitive] ‘Street Fighter’ [matches] like baseball. Yes, there’s Major League Baseball, but there are also neighborhood baseball leagues where people can get together and play on the weekends.”

For players who aren’t at this level of competitive gameplay, how do you make sure the game is still fun for them and encourage them to go online and keep them from getting their butts kicked by more experienced players — or even just provide a good single-player experience? How do you balance those goals?

With Street Fighter V, there will be a tutorial for beginners in there that teaches the very basic stuff. From there, people can go into the [arcade mode] and play the character stories and immerse themselves in the world of Street Fighter V.

After that, they might feel like “OK, I want to test the waters in terms of online matches. Like you said, there might be some concern about getting your butt whipped the first time you go online. But this time, we built a league system where you have to have a certain level win rate and a certain amount of points built up to proceed to the next league. We’re basically segregating people between leagues so you’re only playing with people in the same league to help balance out the win rates.

Looking toward the future — it’s not going to happen this year, but we’re looking into creating tournaments geared more toward the casual player. In Asia, we’ve already started something where we’re going to have college students compete with each other; that’s one of the things we’re doing. We also have plans — it’s still in the planning phase — but we’re talking about maybe a parent/child tournament where the parent and their kid enter together.

You can look at [competitive] Street Fighter [matches] like baseball. Yes, there’s Major League Baseball, but there are also neighborhood baseball leagues where people can get together and play on the weekends. We’d like to create an environment for Street Fighter where people can do that at a casual level and get together and just play.

“With ‘Street Fighter IV,’ we had a huge turnout of old-school players who came back, and we also gained an entire new generation of players.”

In that same vein, the Street Fighter games have always felt like games that you can just pick up and play and get the basics quickly, but mastering it is a major challenge and takes a lot of commitment. As you go forward and make new games, how do you add new gameplay features without complicating that “pick up and play” mentality?

With Street Fighter IV, we had a lot of people come back to the series. I can’t say that we did a very extensive analysis of who came back to the game who used to play Street Fighter II, but I can say we had a huge turnout of old-school players who came back, and we also gained an entire new generation of players.

However, when looking at Street Fighter V and examining who didn’t join the Street Fighter scene with Street Fighter IV, we realized it was people who weren’t necessarily able to do what they wanted to do with their characters in terms of actual physical execution of the game’s moves. With Street Fighter V, we’ve added a thing called input leniency — moves just come out a little easier than you might expect. A lot of the higher-level, hardcore players might wonder, “Is this OK?” And yes, we think it’s fine. Those guys are going to figure out how to use it to their advantage.

The whole idea there is just so people have a feel-good experience with the game. We want people to feel like they have full control over what’s going on and make things a little easier for them. Even if you’re getting beat up left and right — that might happen, but even despite that, at least you’re able to do a really cool move in the game relatively easily. Yes, we do have input leniency now, but we just want to make the game feel good, and it’s a good way to bring in as many people as possible. We’re trying to make the game feel awesome so players have a very good, comfortable experience playing Street Fighter.

Were you surprised at how many people really wanted a single-player story mode? [Ed. note: Street Fighter V will feature a story mode for the first time — you can get the details on it here.]

I don’t know the exact number of people who are actually asking for this, but I can say that after we announced the game, left and right when I was meeting with press and media, they’d be asking, “What are you going to do with the story mode?” And then my Facebook and Twitter accounts were getting bombarded with people asking me what’s going on with the story. Honestly, I was expecting people to ask about new battle mechanics, but really the main voice was asking, “What’s going on with the story?”

Street Fighter is almost approaching its 30th year, and I’ve been working on the brand for a very long time, and so … I reached this point where I had two feelings in terms of the story. One, it’s like there’s some regret for not maybe paying a little more attention to this in the past. But the second feeling is, “Wow, this many people are really interested in the story content!” It’s a mixed bag of feelings.

Also, just giving a little more background to how all this went down — Matt [Dahlgren, Capcom director of brand marketing and eSports] and the Capcom USA team have been pestering me for a long time, saying, “We really need this story content!” And now those folks can say, “See, I told you!” And now I have to say to them, “Yes, you were right!” But they seem pretty pleased with how the story expansion is turning out, so I’m pretty confident that, once this finally is released in June, the story content that fans have been longing for will finally be delivered.

23
Jan

Sony Xperia M5 finally makes way to Europe


Sony_Xperia-M5

Sony’s Xperia M5 launched midway through last year. The problem was that the device was very limited in terms of availability. Today, Carphone Warehouse decided to accept orders. People in Poland, the Netherlands and now the UK can get a grasp on a unit.

Carphone Warehouse has begun taking pre-orders and agreed to ship the device in time for a February 8th delivery. The retailer is also offering a limited edition gold color model of the M5 that can’t be purchased anywhere else nearby. In case you forgot, here’s a spec roundup:

The Xperia M5 sports a Full HD 5-inch display powered by a MediaTek Helio X10 processor with 3GB of RAM. On the rear side, there’s a crisp 21MP camera with LED flash for taking high detailed shots. The front side houses a 13MP camera for selfies and video chats. Onboard is 16GB of internal storage space that can be expanded via a built-in microSD card slot. Android Lollipop is the star of the show and a 2,600 mAh battery will try to withstand the lengthy day.

Pricing will depend on your choice of carrier and cellular data needs. For an in-depth price comparison, tap the source link below the article.

Source: Carphone Warehouse
Via: Xperia Blog

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29
Dec

Today’s best-selling unlocked Android phones at Best Buy (December 29)


The $99 Moto G (Gen 2) still leads the pack

So you got yourself some money over the holidays and now you’re looking to spend some. Why not start the new year out right with a new phone?

Purchasing a new smartphone can be quite the expensive endeavor. Moreover, it can also be a bit of a headache as you try to consider which phone, which carrier, and which rate plan is right. We’re here to help you with at least one of those segments: the phone. And, more specifically, we’re going to help nail down one place to check for your handset needs.

Why unlocked?

The benefit of an unlocked smartphone, for those who aren’t aware, is that it can be used on a variety of wireless service providers. Going this route ensures you don’t have to worry about contracts or long-term obligations. Want to hop from T-Mobile to AT&T or vice-versa? That’s no problem when you’re using an unlocked GSM phone.

Moto G 2nd

We’ve gathered up the 10 best-selling unlocked Android devices from Best Buy so you can get a sense for what’s available. Indeed, you’ll see a nice mix of big-name vendors and devices from other, scrappy players. Note that we’ve omitted color variations; you might find other colors available.

So, the next time you need to replace your existing phone, consider scooping up one of these. It’s often a heck of a lot cheaper than going through your carrier in the long run.

 

The post Today’s best-selling unlocked Android phones at Best Buy (December 29) appeared first on AndroidGuys.

29
Dec

Japan Display Inc starts production on Pixel Eyes 2, might come to next gen Xperia phones


Japan-Display-2nd-generation-Pixel-Eyes

Japan Display Inc. has started building the 2nd generation “Pixel Eyes” touch LCD display modules. The new modules are designed with high performance phones in mind.

The new materials used in the 2nd gen modules produce much deeper blacks, shave off border edges (0.5mm versus 0.8mm previously), and bring the ability to use a finer stylus (1mm versus 2mm previously). They also bring wet finger support.

Although Sony hasn’t come right out and said it, they have said there is a high chance these displays will be used in the next Xperia Z phones.

Source: Japan Display Inc.
Via: Xperiablog

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