Skip to content

Posts tagged ‘Sony’

9
May

Creative pushes for US bans on several smartphone makers


Creative has a long history of wielding its patents against other tech companies (just ask Apple), but its latest effort might top them all. The US International Trade Commission is investigating Creative’s complaints that seven smartphone makers (BlackBerry, HTC, LG, Lenovo/Motorola, Samsung, Sony and ZTE) violate its patents. Allegedly, all of the companies are imitating Creative’s hierarchical menu system for media playback, much as the iPod supposedly duped Zen players a decade ago. If successful, the ITC dispute would ban the sale of at least some of these companies’ devices… and given the sheer scope of the complaint, you’d probably notice the absences on store shelves.

None of the companies involved have commented on how they’ll respond to the move. Also, it’ll be a while before there’s a conclusion — as with any other ITC case, the Commission will have to review any initial decision. However, Creative’s strategy is already fairly clear. It’s gambling that at least some of its targets will settle rather than risk seeing some of their most important products banned in the US. It’s not as though there’s a simple fix, either — the media interface that Creative describes is both very generic and near-ubiquitous, so avoiding it would require a major software redesign.

Via: Reuters

Source: US ITC

8
May

Sony developing movie based on internet meme ‘Slender Man’


Sony’s said to be working on a horror film about “Slender Man,” the paranormal character who rose to internet fame in recent years. According to The New York Times, Screen Gems, a studio that’s part of Sony Pictures, is currently in talks to develop a movie based on the chilling meme. The report claims this future adaption doesn’t have a complete script yet, but there’s a chance production could start before the end of 2016.

It’ll be interesting to see how the story turns out, especially since Slender Man played a major role during a crime investigation in 2014. Back then, two 12-year-old girls were accused of stabbing a friend as part of a dark admiration for the fictional figure — an outrageous and gruesome act, to say the least. Further details on the purported movie are scant right now, but we will likely find out more over the coming months.

Via: Variety

Source: The New York Times

6
May

‘Uncharted’ swings onto smartphones as a free puzzle game


Ready for another adventure with Nathan Drake? While you wait for Uncharted 4: A Thief’s End to hit store shelves, Sony hopes you’ll check out its new mobile game featuring the plucky explorer. And no, it’s not another endless runner. Instead, Sony has made a grid-based puzzled game called Uncharted: Fortune Hunter, which has you pulling levers and shooting barrels to find hidden treasure. It’s available on Android and iOS, and the aim is to complete each puzzle in a limited number of moves, thereby gaining keys to open chests discovered by Victor “god damn” Sullivan.

The game has a colorful, cartoonish art style and some interesting puzzle mechanics. If nothing else, the high production values bode well for the ForwardWorks company that Sony set up specifically to develop mobile games. For Uncharted fans, Fortune Hunter is also an opportunity to unlock some multiplayer goodies in A Thief’s End. As Kotaku reports, you can link your Sony Entertainment Network account and grab special outfits, weapon skins, relics and boosters for the new game. They’re small, but useful bonuses if you want to look good or grab a slight edge online.

Source: Uncharted: Fortune Hunter (iOS), (Android)

5
May

Traveling the world in Uncharted 4’s ridiculous photo mode


Aside from minor tweaks for brightness and contrast, everything in this National Geographic-inspired gallery was captured entirely within the photo mode of Uncharted 4: A Thief’s End. While the images don’t contain any story spoilers from the first 11 chapters of the game, if you’re looking to go in completely blind, you should avert your eyes.

Amazing visuals are part of the Uncharted series’ DNA, and Uncharted 4: A Thief’s End is no exception. The difference here is that the previous three installments didn’t feature a photo mode when they debuted on PlayStation 3. And to be clear, this isn’t even the first PS4 game with a photo mode — that would be Infamous: Second Son — but this is the first one that I want to keep playing. That’s because taking screenshots here is as fun as working through the narrative itself.

Photo mode lets you pause the game at any time and play with camera settings like depth of field, motion blur, film grain and an assortment of filters. Imagine putting a DSLR and Adobe Lightroom into a video game and you’re basically there. I found the opportunity to use almost every option at some point, all in ways that complemented the shot’s composition. Yep, even the “blorange” filter, which, as the name implies, blows out the blue and orange hues in a given scene.

Photo mode has been included in each of developer Naughty Dog’s PS4 releases so far (including Uncharted: The Nathan Drake Collection of new-gen remasters), and lead programmer Christian Gyrling says it’s something the studio values for several reasons. For one, it gives people a different way of playing rather than just guiding Uncharted protagonist Nathan Drake around ancient ruins in search of long-lost treasure.

The problem is, I’m kind of addicted to it. If the in-game list of statistics kept track of how much time I spent adjusting stuff like field of view and camera angle instead of just overall play time, I’d probably be embarrassed. That leads me to the second reason Naughty Dog puts this feature in its games: Gyrling says that it allows players to further appreciate the work that went into making the game.

I’m inclined to agree. Making progress in the game has been a little slow for me because I’m dropping into photo mode seemingly every time I enter into a new area or spot something cool. The game’s absurd vistas seemingly stretch on for miles, and there’s so much detail at every turn that I can’t help myself.

While I’d love to have a completely user-controlled camera in photo mode and be able to position it anywhere I want, Naughty Dog says that isn’t feasible. Things like mountains or other environmental objects were designed to be seen exclusively from the perspective of the gameplay camera to maintain the illusion that you’re in a living, breathing world.

“If you have a free-form camera,” game programmer Artem Kovalovs says, “you would be able to move the camera to see places that were never actually created, and be exposed to things like holes in the environment [and] ugly seams.” In other words, it’d be like looking at a Hollywood studio’s backlot. The camera limitation isn’t all that restricting, though, as I was able to get creative with the field of view and zoom levels to achieve some truly gorgeous shots. All it takes is a little patience.

Despite the amount of freedom and options photo mode offers, though, Naughty Dog says there are still elements the team wishes it could have included. Chief among them: a Vine-style short-video tool that would allow you to capture an animation and play it back from any angle — something like what last fall’s Tearaway Unfolded offered. Kovalovs says that would have taken a “very large” engineering effort and simply wasn’t doable.

So does photo mode cheat and pump extra processing power into the game’s graphics when you access it? According to Naughty Dog, no. “We don’t do anything special in photo mode outside of making sure everything is visible when you move the camera around,” Kovalovs says. “We didn’t write new rendering techniques specifically for photo mode.”

Based on what I’ve seen, he’s right. Shadows are still a little fuzzy around the edges (a typical tough spot to smooth out on consoles). Conversely, straight lines — another difficult thing to render smoothly — on overhead power wires and the like are free of jagged edges. In short, the game simply looks great at seemingly every turn.

“We don’t expect our artists to make things that will only ever be seen in photo mode,” Kovalovs says. “On the other hand, our artists tend to go crazy with the details regardless.”

12
Feb

Study links North Korea to Sony hack and malware campaign


Cyber-security firms Kaspersky and Alienvault Labs announced at the Kaspersky Security Analyst Summit that they had uncovered new evidence linking the massive Sony Pictures hack of 2014 with an ongoing malware attack directed at South Korea. The security firms believe that the same group has perpetrated both attacks and, though they did not specify where the attacks were coming from, their evidence does point to the group most likely operating out of North Korea.

Kaspersky and Alienvault collected nearly 500 malware samples over the course of a year that they believed to be related and after analyzing them discovered a number of striking similarities. Beyond sharing common user agent lists and attack structures, the two campaigns used the same password for their respective “dropper” programs and the chances of that happening coincidentally are miniscule. What’s more, programs for both attacks were written in the Korean Hangul alphabet. There’s no word on what, if any, recourse either Sony or the South Koreans have at this point.

Via: Verge

Source: Wired

12
Feb

Google will reportedly enter the VR fray with a stand-alone headset


According to a report in the Wall Street Journal, sources close to Google have indicated that the tech giant is working on a stand-alone Virtual Reality headset that will be independent of a phone, computer, or gaming console. Google is apparently ready to take on the likes of Oculus, and offerings from Sony, HTC, and Samsung with their new headset that may debut later this year. A VR headset that works independently of another system would be a first in the VR field, and possibly give Google a leg up on its competition.

Since the beginning we’ve been about making VR available for everyone. We’ll have some more to share later in the year

Clay Bavor, Google’s new VR Chief

A source familiar with Google’s plans has indicated that the new headset will include a screen, high-powered processors, and outwardly facing cameras. Google will reportedly use chips from Movidius Inc. to power the headset. The chips will tap into the cameras on the headset to check the camera’s feeds and check the position of the user’s head. This would be different from other VR headsets that use an accompanying computing device, like a desktop computer or gaming console, to track the movements of users’ heads.

Nothing has been confirmed yet, and we’re only getting information from sources close to the project. This isn’t uncommon for an unreleased device. We see leaks almost every day for devices like the Samsung Galaxy S7 and the LG G5 that have yet to see the light of day. What is different about this situation is that we’re talking about an entirely new device from Google.

Virtual Reality is an area where Google has dipped their toes in the water (Google Cardboard), but has yet to commit to go swimming. It’s entirely possible that Google begins to go down this path, and either finds it too difficult or too costly and cancels the project. It could turn out similarly to projects like Google Wave or Google Buzz that saw limited beta releases, then were shuttered.

cardboard-01

There are also reports coming out that Google is working on an updated version of Google cardboard. The new version would be made out of plastic, and while it would continue to rely on a user’s smartphone screen, it would include computer chips and sensors. Cardboard started as an experiment for Google, but after 5 million units shipped, the project may have convinced Google that Virtual Reality is a revenue stream waiting to be tapped.

Keep your eyes peeled to Google I/O 2016 for a possible announcement.

Source: Wall Street Journal via The Verge

The post Google will reportedly enter the VR fray with a stand-alone headset appeared first on AndroidGuys.

11
Feb

Sony expands its ‘Xperia Beta Program’ to new regions, adds Xperia Z2 support


android_6-0_marshmallow_falling

Sony just expanded its ‘Xperia Beta Program.’ In case you don’t know, it’s designed for users to test the latest version of Android on Sony devices before the official public rollout. The program will help Sony discover bugs and issues that may be embedded in the operating system. This ultimately spotts the issues so that Sony can fix what needs to be fixed before rolling the update out to the public.

Just yesterday, Sony expanded the program to incorporate its Xperia Z2. Other devices that work on the program consist of the Xperia Z3 and Xperia Z3 Compact. Up until this point, the program has been active in several European countries including Sweden, Ireland, Norway, Denmark, Finland, Latvia, Lithuania, Iceland, the United Kingdom, Estonia, and Germany. The program will also be active in Italy, Spain and Netherlands, which are Sony’s latest additions.

If you live in one of Sony’s newly added countries, and want to be a tester, you’ll need to download the ‘Xperia Beta Program’ app from the Play Store. From there you’ll be able to access a pre-release version of Sony’s software running Marshmallow. This is a smart approach; hopefully it’ll make the interface free of issues time come the official release.

We’re assuming that the official release isn’t too far off. We can’t wait till it arrives!

Sony_Xperia_Beta_Program_screenshot_021116_2
Sony_Xperia_Beta_Program_screenshot_021116_1

Source: Xperia Blog

Come comment on this article: Sony expands its ‘Xperia Beta Program’ to new regions, adds Xperia Z2 support

11
Feb

Microsoft apps now come with Android devices from 74 companies


If finding Microsoft apps on the Galaxy S6 caught you off-guard, you’re in for a real surprise this year. Microsoft has announced that its apps are now bundled with current and future Android devices from 74 companies, including newcomer Acer as well as ASUS, LG, Samsung and Sony. That’s a healthy boost from 31 vendors last year. There are bound to be gaps in coverage, but the odds are now fairly high that you’ll find the Office suite, OneDrive, Skype and other Redmond-made tools on your brand new smartphone or tablet.

As is usually the case, though, this isn’t coming out of sheer eagerness to embrace Microsoft’s vision. The Windows maker notes that “IP alignment” is a key factor here — to put it another way, these companies are bundling Microsoft apps in part to avoid patent disputes over their use of Android. They do stand to profit from the deal, but it’s clear that Microsoft is using its leverage to get its apps and services on as many gadgets as possible.

Source: Official Microsoft Blog, Microsoft News Center

11
Feb

Sony launches a new Marshmallow beta program, as stable release nears


sony marshmallow android 6.0 logo

Sony was one of the first Android manufacturers to detail their Marshmallow update plans and the first to launch a beta program for Android 6.0, called Concept for Android.

Now Sony is launching a new beta for the Xperia Z2, Xperia Z3, and Xperia Z3 Compact. The initiative is called Xperia Beta Program (how creative) and is only available for users of the aforementioned phones in Italy, Spain, and the Netherlands.

.rvs_wrapper
width: 350px;

.rvs_wrapper.align_left
float: left;

.rvs_wrapper.align_right
float: right;

.rvs_wrapper.align_center,
.rvs_wrapper.align_none
width: 100%;

.rvs_wrapper.align_center
text-align: center;

.rvs_wrapper.align_center.cbc-latest-videos ul li
float: none;
display: inline-block;
vertical-align: top;

.rvs_wrapper.cbc-latest-videos:not(.align_none) ul li:nth-child(2n+1)
clear: both;

.rvs_title
font-weight: 600 !important;
margin: 0 !important;
font-size: 24px !important;

.rvs_wrapper.align_right .rvs_title
padding-left: 20px;

.rvs_title a
font-family: ‘Roboto Condensed’;
color: #3a3a3a;

.rvs_wrapper.cbc-latest-videos ul
padding-top: 10px;

.rvs_wrapper.align_left.cbc-latest-videos ul li,
.rvs_wrapper.align_none.cbc-latest-videos ul li
padding: 0 15px 0 0;

.rvs_wrapper.align_right.cbc-latest-videos ul li
padding: 0 0 0 15px;
float: right;

.rvs_wrapper.align_center.cbc-latest-videos ul li
padding: 0 7px;

.rvs_wrapper.cbc-latest-videos ul li > a
font-weight: 400;

.rvs_wrapper.cbc-latest-videos ul li > a .yt-thumbnail
margin-bottom: 0;

@media only screen and (min-width : 480px)
body #page .rvs_wrapper.cbc-latest-videos ul
width: 100% !important;

@media only screen and (max-width : 480px)
body #page .rvs_wrapper.cbc-latest-videos
width: 100%;
float: none !important;
overflow-x: auto;
overflow-y: hidden;

body #page .rvs_wrapper.cbc-latest-videos ul
overflow: auto;
max-height: none;

body .rvs_wrapper.cbc-latest-videos ul li
float: left !important;
clear: none !important;

The difference between Concept for Android and Xperia Beta Program is that the latter is a “Quality beta test of official software,” while the former is “Experimental consumer driven software.” In other words, the builds in Xperia Beta Program should be very close to the final versions that will roll out to Sony devices in the close future. While the company did not specify when we should expect the official update rollouts, we think it’s a matter of weeks at most.

To sign up for Xperia Beta Program, head over to the Play Store and install this app. Sony promises that your feedback will reach its mobile development via an “open channel.” Regardless of what that means, you get a chance to make Xperia software a little better.

xperia beta program marshmallow (2)

Openings are limited, according to the Play Store description, so if you live in one of the three countries we mentioned above, hurry up and sign up for your place.

Sony has confirmed the Marshmallow update for 14 devices released over the last couple of years, including the Xperia Z5, Z4, Z3, and Z2.

As for Concept for Android, which we reviewed here, users who signed up should expect a new update in the following weeks, bringing their devices to Android 6.0.1.

10
Feb

Sonic to star in a ‘live-action and animation hybrid’ movie


If you’ve played the most recent Sonic the Hedgehog games, you might be wondering how life can get any worse for the blue blur. Sonic Boom: Rise of Lyric was universally panned by the press, and previous efforts such as Lost World and Unleashed didn’t fare much better. How could his reputation be dragged any lower? Well, perhaps with a film. Not just any film though — a worrying “live-action and animation hybrid.” The project, which is currently still in the planning stages, was revealed by Sega president and CEO Hajime Satomi in an interview with The Worldfolio.

“Sega Sammy Group is currently planning with Sony Pictures to create a live-action and animation hybrid ‘Sonic the Hedgehog’ movie scheduled for release in 2018. Like with this CG animation production, we would like to expand our business into other entertainment areas beyond what we are currently involved.”

Now, a Sonic the Hedgehog movie could be done tastefully. In 1996, a two episode animated OVA was dubbed and released in the West as Sonic the Hedgehog: The Movie. The voice acting was terrible, but the animation itself was fine. More recently, the Sonic Boom TV show has been quite successful (despite its terrible video game counterpart) and picked up for a second season. But it’s the “live-action and animation hybrid” part that has the alarm bells ringing. Remember that kiss scene from the 2006 game simply titled Sonic the Hedgehog? Yeah, we don’t need to see that again.

Via: Den of Geek

Source: The Worldfolio