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Posts tagged ‘Sony’

8
Jun

Sony adds ‘Tethered’ to its PlayStation VR launch lineup


A gaming company called Secret Sorcery Towers has revealed that its lovely-looking Tethered will be one of the launch titles for Sony’s Playstation VR. The company says it was influenced by Studio Ghibli animated films, and the game certainly has a delightfully quirky look, judging by the (pre-alpha) video, below. “We’ve been working with an incredibly talented concept artist called Espen … and our art team have been tirelessly replicating his incredible concept pieces and bringing them to life in VR,” the studio says.

The sandbox-style gameplay is pretty straightforward. During the day, you get your “Peeps” to work chopping wood and doing other chores to build up the “Heavenly Archipelago” settlement. At night, you have to beat back waves of worm-like scavengers using clubs, crossbows and other weapons. “With a simple premise at its core –- gather and prepare by day, survive by night –- our goal is to strike balance between comfort, simplicity, beauty and challenge,” says the team.

Secret Sorcery Towers launched in April 2015 specifically as a VR-focused company and says that “comfort and fun gameplay are paramount” for the title. “During a typical play session, you can expect to spend around 30 to 40 minutes building up your village, gathering Spirit Energy, discovering ancient artefacts and learning new skills for your Peeps, not to mention fighting off the denizens of the night.” From what we’ve seen of virtual reality headsets so far, anything beyond that might get tiring, given eyestrain and headset weight. Hopefully, we’ll get a better idea if that applies to the PlayStation VR at Sony’s E3 presentation on June 13th.

Source: Sony

8
Jun

‘Psychonauts’ is available today on PS4 after all


PlayStation Blog editors are either confused or playing a tricky little prank on Psychonauts fans this week. Double Fine’s celebrated PlayStation 2 adventure game is available today on PlayStation 4, even though on Sunday Sony’s blog announced Psychonauts was “coming out soon, but not this week.” The PS4 version of Psychonauts is $10 on the PlayStation Store, available right now as a PS2 Classic.

We first heard about Psychonauts heading to PS4 back in January.

Double Fine successfully crowdfunded Psychonauts 2 earlier this year to the tune of $3.8 million (the goal was $3.3 million). The studio didn’t use Kickstarter, the platform that propelled Double Fine to prominence in 2012 with a record-setting campaign for Broken Age. Instead, it turned to Fig, a crowdfunding system that allows unaccredited people to actually invest in a project, rather than simply throw money at it. Former Double Fine COO Justin Bailey founded the platform in 2015 and studio founder Tim Schafer is on Fig’s board.

Via: Polygon

Source: PlayStation Store

7
Jun

‘World of Final Fantasy’ coming to PS4 and Vita this October


World of Final Fantasy, the upcoming RPG from Square Enix, is coming to PlayStation 4 and Vita this October. The worldwide releases are almost simultaneous: October 25th in North America, October 27th in Japan and October 28th in Europe.

If you’re unaware of what World of Final Fantasy is, or why Cloud Strife looks so damn cute in the image above, it’s essentially a chibi-fied take on the Final Fantasy games. It’s being pitched at both long-term fans of the series and youngsters, blending kid-friendly visuals and storytelling with classic Final Fantasy combat.

World of Final Fantasy is set in Grimoire, a mysterious world that has sucked in both the new protagonists and various characters and creatures from the series. Visually, everything is cute and approachable, and the game feels much closer to the Final Fantasy titles of old than new. If you’re a Final Fantasy fan, it sounds like there’s a lot to pique your interest here. But then again, with a release date less than a month after Final Fantasy XV, you might already have your hands full.

Source: PlayStation

7
Jun

‘Persona 5’ delayed in the US until February 2017


Unlike Final Fantasy XV, which will be released simultaneously in Japan and the US, Persona 5 will have a split release, and the English translation won’t come until February 14th, 2017. That’s five months after the Japanese release date of September 15th, 2016.

Persona 5 is the latest in the long-running Persona series, itself a spin-off from developer Atlus’ Shin Megami Tensei games, which date back to the ’80s. Originally due out in 2014 for PlayStation 3, it was pushed back to 2015 and also announced for PlayStation 4. That plan slipped, with Atlus promising a release “in Japan and the Americas in 2016.” The company formally announced the Japanese release date last month along with a new trailer.

Together with the US release date we also got news of some limited editions. The “Take Your Heart” Premium Edition will arrive with a soundtrack CD, a 4-inch Morgana plush, a 64-page hardcover art book, a steelbook copy of the game, a school bag, and a “colossal collectible box.” That’s actually pretty great for $89.99.

English-speaking fans can console themselves with the fact that Tokyo Mirage Sessions ♯FE, a Shin Megami Tensei / Fire Emblem crossover game, is coming out in the US and Europe at the end of the month for Wii U. Although it’s not Persona, it does have a very Atlus battle system, relationship building and some great music.

Neither a European release date nor the availability of the collector’s edition in the region have been confirmed by Atlus. We’ll update this article if we hear anything regarding the international release plans.

Via: Kotaku

Source: Atlus

6
Jun

Remastered ‘Final Fantasy XII’ comes to PS4 in 2017


Add Final Fantasy XII to the next batch of Square RPGs getting a major facelift. The company announced today that a revamped version, titled Final Fantasy XII The Zodiac Age, is heading to the PlayStation 4 next year. And before you start worrying, yes Sony has confirmed that it’s headed to North America and Europe in 2017 as well. As usual, you can expect it to run in 1080p and it’ll feature an upgraded music mix. There will also be a revamped job system and some interface tweaks originally seen in the international version of the game.

FFXII was originally released in 2006 for the PlayStation 2, so you could think of this version as a belated anniversary release. The game was one of the last major releases for that console, and it looked surprisingly great considering the PlayStation 3 was right around the corner. Judging from the trailer below, the revamped version should hold up well against today’s RPGs.

Source: Sony

3
Jun

Sony will trade sweet PS4 game clips for swag


Sometimes you’re just sitting at home, dialed into your favorite online game, when suddenly you pull off a ridiculous play that makes you feel like a closet professional. It’s only natural to want to broadcast your moments of genius, which the PlayStation 4 makes incredibly easy thanks to the DualShock 4’s dedicated Share button. While cool points are great and all, Sony’s announced it’s also going to start rewarding these multiplayer feats with swag. Each month, Sony will set Brits a selection of challenges across three games, with prizes awarded for the best shared clips.

These #PLUSMOMENTS will be showcased on a dedicated site, with Uncharted 4, FIFA 16 and Call of Duty: Black Ops III this month’s chosen games. All you need to do is get a sweet headshot or insane volley goal while playing online and upload proof to YouTube, including a note of your PSN ID as well as a couple of required hashtags. Potential prizes this month include a three-month PS Plus voucher, a DualShock controller, a Juggernog mini-fridge for CoD submissions, and signed Uncharted 4 artwork specifically for that game’s challenges.

While the monthly competitions are only available in the UK for now, Sony has a habit of rolling things out in specific regions before expanding them elsewhere, so it might not be exclusive for long. And remember Brits, you might wanna think about using the new features in Sharefactory to try and sway the judges with a lovingly edited clip… of you blowing someone’s face off.

Source: Sony (1), (2)

3
Jun

Sony adds picture-in-picture editing to PS4 Sharefactory app


For a growing number of people, it’s not enough just to play a video game anymore. They also want to record and share their favorite moments, whether as a walkthrough, highlight reel or humorous “let’s play” experience. Sony’s answer to this — Sharefactory, a video editing app for the PlayStation 4 — has now been updated to facilitate more complex videos. The biggest addition is Track 2, formerly the Commentary Track, which now lets you add a second piece of footage from the Capture Gallery. With this, you can show two different clips simultaneously, side-by-side.

That’s useful if you want to show how a particular move or strategy (think Overwatch) will affect different parts of the map. Or how tackling an objective in different ways — a freedom offered in games like Hitman, Deus Ex: Human Revolution and Dishonored — will change your experience.

As part of the update, Sony has also increased the app’s export limit to 60 minutes — useful if you like making “let’s play” videos — and added Chroma-key support, which lets you edit footage shot with a green screen. Sharefactory will never match professional software like Adobe Premiere, but these new features should make it a more competent alternative.

Source: PlayStation Blog

31
May

Sony’s Xperia X hits the US on June 26, but you don’t need one


After a confusing introduction at Mobile World Congress earlier this year, Sony is finally gearing up to bring its new Xperias — the Xperia X, X Performance, XA and XA Ultra — to the US this summer. Alas, the Xperia X is set to land here first (on June 26th for $550), though it’s arguably the least interesting of the bunch. It’s a handsome little phone and channels many of the Xperia Z5’s design and construction strengths, but after a week of using it, one thing is clear: There isn’t a great reason to actually buy one.

I’ve been playing with the 32GB Lime Gold version, because really — how often can you go out and buy a cute green phone? The correct answer: “Not often enough.” Sony went all out with the color too. In fact, the only splashes of not-green you’ll find are the silver Sony logo, a silver sleep/wake button and a sticker indicating the NFC touchpoint is next to the 13-megapixel front-facing camera. There’s a micro-USB port on the bottom edge (sadly, not everyone has embraced the USB Type-C revolution yet) and a nano SIM tray that also has a spot for microSD cards as large as 200GB.

Expandable memory is always a nice touch, but it doesn’t make up for the Xperia X’s two most troubling omissions. Unlike global versions of the Xperia X, the US model’s power button doesn’t double as a fingerprint sensor. And unlike the Xperia X Performance, which will hit the US on July 17th, the bog-standard X isn’t waterproof either. D’oh.

Speaking of mild disappointments, the Xperia X’s main rear shooter is a reminder that it takes more than just megapixels to make a good camera. The 23-megapixel sensor is quick to shoot and there’s virtually no downtime between snapping photos, but there’s some noise to be found in detail-heavy pictures — it seems like Sony’s software goes a little heavy on the processing. While there is a full Manual mode and camera effects like an AR mode and artificial bokeh available for download, most of the time you’ll be shooting in the Superior Auto mode.

As usual for smartphone cameras, the Xperia fares best in bright shooting conditions. Though colors are usually punchy and expressive, they can get washed out in harsh lighting. As you might expect, the Xperia X also suffers from blur and muddiness in dimmer light; indoor shots on a cloudy day came out a little hazy. On the flip side, though, the 13-megapixel front camera consistently churned out detailed selfies.

Those selfies look great on the Xperia X’s 5-inch, 1080p IPS LCD screen, by the way. That shouldn’t come as a surprise: Just about everything looks great on this display. More importantly, it’s absolutely fantastic in direct sunlight; the sweltering summer weather we’ve had in New York these past few days couldn’t keep the Xperia X from letting me see all the sweet, sweet social updates that make modern life a waking nightmare. Colors (including Sony’s custom wallpapers) look vivid, and blacks are surprisingly deep by default, too. Not your style? Fair enough: You can make colors look even more vibrant, or turn off image enhancements entirely. Nicely done, Sony.

So far the Xperia X feels like a mixed bag, but surprisingly enough it’s the mid-range Qualcomm Snapdragon 650 that makes the phone feel so premium. It’s a hexa-core chipset in the vein of the classic Snapdragon 808, albeit with two cores clocked at 1.8 GHz and four clocked at 1.4GHz. Throw in 3GB of RAM, an Adreno 530 GPU and a relatively uncluttered version of Android 6.0.1 Marshmallow, and we’ve got a slick little package that never stuttered or felt sluggish during my week of testing. A brief aside: My only beef about Sony’s Android skin is that swiping down to search for apps from the launcher brings up a list of apps the phone thinks you should install, including a few sponsored options. Get. Out.

Anyway, there’s enough horsepower here to satisfy most people’s daily routines, but the Xperia X still lags behind last year’s Xperia Z5 when it comes to graphical performance. It feels a little weird to recommend a months-old phone over a brand-new one for mobile gamers, but that’s the long and short of it. On the other hand, though, battery life has been surprisingly good so far — I’ve been getting over a full day of pretty frequent usage out of the X, and it sat patiently on my desk for nearly three days waiting for me to do something with it before dying.

It’s easy to write off Sony as a smartphone also-ran, a company that could’ve been a mobile giant if not for years of questionable decisions. The Xperia X stands as a reminder that, even after all that, Sony still knows how to make a fine handset. That doesn’t, however, mean you should rush out and buy this thing. While there might have been production and supply issues at play, I’m a little disappointed we’re getting this model instead of the far more interesting Xperia X Performance, which comes out July 17th.

The price feels a little silly too: You could spend $549 on the really-rather-nice Xperia X, but the Z5 Premium and its heartbreakingly nice 4K screen will set you back just as much. Frankly, the argument to buy an Xperia X is pretty flimsy, but hopefully, it does well enough that Sony doesn’t change its mind about launching the phone(s) we really want later this summer.

31
May

Watch PlayStation’s E3 2016 event in a movie theater


It’s almost E3 time, and that means something big for theater-going PlayStation fans: Sony’s PlayStation E3 Experience is back. This year, you can watch the company’s gaming presentation on June 13th at over 85 theaters in not only North America, but Latin America as well. Everyone who gets in will walk out with some obligatory swag, including a currently-mysterious digital “gift basket.” Tickets will be free when they’re up for grabs on May 31st at 1PM Eastern, so you’ll want to move quickly — there will be plenty of gamers curious to see Sony’s future products on the biggest screen possible.

Source: PlayStation Blog

28
May

‘No Man’s Sky’ is delayed until August 9th


The rumors are true: No Man’s Sky isn’t coming out in June, as originally planned. Instead, the world will have to wait until August to play developer Hello Games’ ultra ambitious space-exploration game. Writing on the PlayStation Blog, lead developer Sean Murray says that the game will now launch this August 9th domestically and August 12th in the UK. The reason? He says a few bits weren’t up to snuff. “We understand that this news is disappointing,” he writes. “Making this game is the hardest thing I’ve ever done in my life, but we are so close now, and we’re prepared to make the tough choices to get it right.”

Originally announced back in 2013, No Man’s Sky only got a firm release date a couple of months ago. But the June 21st promise couldn’t be kept.

If you don’t know anything about the game, it’s a PlayStation 4 and PC title that allows players to explore a giant, procedurally generated universe. You’ll be able to fly around roughly eighteen quintillion (that’s a lot) planets, and disembark from your ship to explore each, cataloguing flora and fauna and completing challenges along the way. It’s being made by Hello Games, a small UK-based developer previously known for the Joe Danger stunt games.

Aaron Souppouris contributed to this report

Source: PlayStation Blog