Watch Conan O’Brien make E3 2014 into an even bigger spectacle than it already was
As if the game industry’s annual trade show weren’t enough of a spectacle on its own, massively tall comedian/talk show host Conan O’Brien took to E3 2014‘s lavish booths and talked with swaths of attendees for a hilarious recap video. He makes the rounds: luging at Sony’s Project Morpheus, high-speed driving in Forza, and making childhood fantasies a reality with Nintendo’s gang of ladies (not quite “booth babes,” but not quite not either). Sadly, we can’t get away with asking crowds of people to applaud our rock-solid run through Hyrule Warriors, but Conan does it and makes it funny. Head below for the full video, but be prepared to set aside about 10 minutes. He’s thorough!
Filed under: Gaming, Wearables, Software, HD, Sony, Microsoft, Nintendo
Via: Joystiq
Source: Team Coco
Sony Action Cams are ready to stream live internet video
Sony Action Cam owners: if you’re eager to share your sporting adventures with the world, your moment has come. The company has just rolled out a firmware update for the AS100V (installable on Macs or Windows) that lets you broadcast live video on Ustream, complete with social network alerts when you’re on the air. The higher-end camera also gets a new Motion Shot Mode that composites several photos into one, while burst shooting and self-timer modes are useful for both action-packed images and self-portraits.
You won’t get live streaming or high-speed photography if you’re using the more modest AS30V cam, but you’re not out of luck. It’s getting its own upgrade (available on Macs and Windows) that delivers multi-camera control through an optional remote, better automatic exposure and the use of WiFi without a memory card. Hit the source links if you’re ready to expand your cinematic repertoire.
Source: AS100V update (Mac), (Windows)
You can preload all your new PS4 games starting next week
One of the roadblocks to really enjoying an all-digital game collection is that it’s a lot faster to drive to the store and buy a new PlayStation 4 release at midnight than it is to snag it off of the PSN Store. Sony’s been prepping a fix for this for awhile now, but we thought it wouldn’t be starting until this fall. That changes today, with a post on the PlayStation Blog stating that any purchases made on or after May 20th this year will take advantage of the games automatically downloading and installing in advance, and the first big title to do so is next week’s Transformers: Rise of the Dark Spark. Next up after that is the DLC pack for Infamous: Second Son, dubbed First Light, and then holiday season heavy hitters like LittleBigPlanet 3 and Dragon Age: Inquisition. Curiously missing, however, is the remastered version of The Last of Us due out next month. This feature is coming to digital preorders made on the PS3 too, in case you haven’t upgraded just yet, too. Pretty handy, right?
Filed under: Gaming, Home Entertainment, HD, Sony
Source: PlayStation Blog
‘No Man’s Sky’: the game that ‘won’ E3 2014
Ever heard of Joe Danger? That’s okay, you’re not alone — most folks haven’t heard of the motocross-based platformer, despite it receiving glowing praise from critics and earning healthy sales from gamers. That said, if you followed last week’s annual game industry trade show, E3, you’ve likely heard of No Man’s Sky. The same small team of scrappy Brits that created the cartoony Danger series, Hello Games, is applying its years of game industry experience to a much more ambitious project in No Man’s Sky. This is how Hello Games lead Sean Murray described the game at Sony’s E3 2014 press conference:
“We’ve created a procedural universe. It’s infinite, and it’s one that everyone can share. We’re gonna start every player on a different planet so no two people will have the same experience. This universe we’ve created…it’s so vast, it’s so boundless, it’s actually infinite, and we don’t even know what’s out there.”
So, how in the world did a team of four game developers transition from indie hit makers to triple-A rogues? We asked Hello Games just that, late last week in an evening demo session for No Man’s Sky.
” I couldn’t picture myself turning around and working on a game that’s the same scale of Joe Danger.”
The last time I saw Sean Murray and David Ream, they weren’t quite so serious. The previous games from their 10-person studio, Hello Games, are great in their own way, but not anywhere near the scope or scale of No Man’s Sky. Not by a long shot. Let’s run a quick comparison, just so you’re clear. Here’s Joe Danger for PlayStation 3:
Here’s No Man’s Sky for PlayStation 4:
Pretty major difference, no? Murray says it was an intentional move to go bigger, but not their only intention. “We were really pleased with the success and stuff, but our ambitions were much bigger, I think. I couldn’t picture myself turning around and working on a game that’s the same scale of Joe Danger,” Murray says.
Beyond that, Murray and co. wanted to break out of the game-development formula. They were tired of beginning development by asking, “What type of game are we making?” and going from there. “You start to have conversations like, ‘We’ll make a platformer next! We’ll make a point-and-click adventure,’ or something like that. And you’re not pushing yourself as a developer. We wanted to try and do something really landmark,” Murray says.
Sound arrogant? That’s a measure of text not conveying tone. Every time Murray made a statement like that during our half-hour meeting, he’d couch it with a statement like, “But we didn’t talk about it [in] that kind of arrogant way or cocky way,” abashedly looking away. Even in his statements above, he can’t help but add caveats like, “I think,” as he goes (I’ve cut out most, for your sake). This is a man with grand ambitions and, thankfully, a sense of self-awareness.

I begin our piece on No Man’s Sky with this profile of Murray and co. for good reason: There’s pedigree, heart and passion backing up the seemingly too grand plans for the space-exploration game. It’s important to understand not just the background of the team in terms of resume — Criterion, Kuju, Sumo Digital — but also the people that make it up. These are the kind of guys who appear on a podcast late at night after a long day of showing their game on a loud conventional hall show floor. It’s for all these reasons I have tremendous faith in their ability to pull off No Man’s Sky as they describe it.
“Can I see myself doing this on that indie circuit? Going to PAX every year and killing myself on something that long-term isn’t … am I gonna look back on it? Will they all blur into one?”
Hello Games is an indie studio. There are 10 staffers. Four of them went dark internally to concept No Man’s Sky (including Murray and Ream), and even now, the four-person team that initially created the project works closely together. They’re not scaling up for No Man’s Sky, either; the game was built around the concept of a small team creating a massive project. It’s procedurally generated and it’s made of voxels. But what does that mean?
For one, it means that the usual army of artists required to create the artwork of a massive game aren’t required. Murray explains: “Our artist, just like on any normal game, builds something like this: a tree. And he would have to build dozens, or maybe a hundred of these, to create a forest. And then if you had another forest with a different type, then you have to build a different type of tree. Another several dozen.”

All of those trees take time and money! While third-party solutions like SpeedTree exist (which creates a whole bunch of virtual trees), small teams aren’t exactly flush with cash for extra software. So, instead of the standard operating procedure for game development, Hello Games built a system to create all that time-intensive stuff — known as “assets” — for them. Even better, that system creates on the fly, based on a variety of parameters, meaning no two planets/creatures/ships/trees are exactly the same. The system solves two problems at once: producing all the assets of the game (music included) and making the game infinitely explorable.
If no two planets are the same, then the world is infinite — there’s no reason to stop exploring, which is exactly what Murray wants. There aren’t defined goals or conflict in the game just yet, nor a quest log or some form of points/scoring. He’s only vaguely hinted at the gameplay of No Man’s Sky beyond exploration; your ship has a weapon to fire, and the dinosaur-like creatures in the E3 demo could absolutely stamp you out with a single step. There are resources to gather, and Murray sent out a pulse to scan for said resources in the demo we were shown. What you’ll do with those resources is another question; there are many, many questions about the game of No Man’s Sky, though we’ve got a pretty clear picture of what its world will be.
“If you play it, I want you to play it not because you’re interested in indie games. I want you to play it because you prefer it to Call of Duty, not because it’s more ‘legitimate’ or ‘credible’ or something like that, but because it’s more entertaining.”

No one I spoke to at E3 2014 said, “No Man’s Sky looks pretty great for an indie game.” They all just said, “That game looks crazy!” This is an important distinction, and one that Hello Games says it’s glad to hear. This was also intentional. “That’s really meaningful to me,” Murray says. “I wanted to make games, and have spent a long time being ‘the indie dev.’”
Not that there’s anything wrong with that, of course. Indie devs make great games, and even some of the world’s most popular. Minecraft was created by a single man. Rovio was a small studio when it stumbled on a hit with Angry Birds. Hell, Oculus VR mostly exists from Palmer Luckey tooling around in his spare time.
But there’s still a separation. The three aforementioned indies all broke out of that world into the mainstream, and Murray’s aiming to repeat that success for Hello Games. It’s not the only goal, of course, but it is a concern to Murray personally with No Man’s Sky. “We don’t actually want the story to be, ‘Oh they made it with a handful of people,’ or whatever. We just want it to be good.”
The good news for Murray and co. is that all of us — the folks who play games — also “just want it to be good.” With an unannounced release date and only PC and PlayStation 4 platforms named thus far, Hello has the flexibility with expectations to impress us all. Now all they have to do is do it.
Sony Sirius Viv (D6503) is Verizon’s Sony Xperia Z2?

Earlier this month we saw a leaked Xperia Z2 Tablet with a Verizon logo; now we have a new leak on the Sony Xperia Z2 smartphone for Verizon Wireless.
According to @evleaks the reason we have not seen this handset in the U.S. yet is due to the fact that this is a specific variant of the phone (LTE-Advanced). Reportedly, the device will come under the Sony Sirius Viv (D6503) name and it should arrive during the middle of next quarter.
Verizon customers: your wait for the Sony XPERIA Z2 will not have been in vain. The delay, if you want to call it that, is due to the fact that a very specific variant, one that supports LTE-Advanced, must wind its way through the certification and testing processes. Look for the Sony Sirius Viv (D6503) during the middle of next quarter.
Are you interested in either the Sony Xperia Z2 or the tablet variant of that phone?
SOURCE: @evleaks
The post Sony Sirius Viv (D6503) is Verizon’s Sony Xperia Z2? appeared first on AndroidGuys.
Live on YouTube app lets you stream videos straight from the Sony Xperia Z2
So, you want to go on a trip and be able to livestream your epic adventures to friends at home or even to fans, eh? We’re sure you’ll find a way to do so, but if you live in one of the countries where the Sony Xperia Z2′s available (US folks might have to wait a bit more), you can pick it up and download the Live on YouTube app. As the name implies, the app gives you the power to broadcast to an audience via YouTube, whether it’s the whole world or just a select few on private mode. To be able to use it, though, you need to enable the feature on YouTube’s features page and you need to have an Xperia Z2 — while it’s an app for Xperia devices in general, it’s exclusive to this particular model at the moment. Of course, you’ll also need a power source to charge often and a steady internet connection, so don’t count on it to keep you company during nighttime treks across the wilderness.


Filed under: Internet, Mobile, Sony
Via: Phandroid
Source: Xperia Blog, Google Play
Weekends with Engadget: E3 2014, getting sweaty with Sony’s Project Morpheus and more!
This week, we stormed the floors of E3 2014, interviewed Shuhei Yoshida and Phil Spencer, took Sony’s Project Morpheus for a test-run and watched Amazon launch its Prime Music streaming service. Read on for Engadget’s news highlights from the last seven days. Oh, and be sure to subscribe to our Flipboard magazine!
Getting sweaty with the future of Sony’s virtual reality
Sony wants to be the one to take VR mainstream, but according to its senior director of R&D Richard Marks, that push won’t happen in 2014. Read on as our own Joseph Volpe investigates the company’s plans for Project Morpheus and, of course, takes the headset for a spin.

What you need to know about commercial drones
Drones have the potential to fundamentally change certain businesses and industries, so why aren’t the skies filled with commercialized UAVs? Well, mostly because they’re illegal. Read on as our own Steve Dent discusses the ABCs of drone flight in the US.
Xbox at E3 2014: an interview with the head of Xbox, Phil Spencer
This week’s Xbox press conference was 90 minutes of games and more games, but that’s not to say Microsoft doesn’t have other irons in the fire. Watch our interview with Xbox head Phil Spencer as we discuss VR, Xbox 360 gaming on the One and more.
Open-world ‘Zelda’ game heading to Wii U in 2015
This week at E3, Eiji Aonuma announced that Nintendo’s reviving the exploratory essence of the original Legend of Zelda with a new, open-world title. This time, Link has new duds, better weapons and can go wherever he pleases.
Honeywell’s Lyric thermostat has the looks and smarts to take on Nest
Honeywell, the original thermostat manufacturer, announced this week that it’s taking on Nest with a brand new model called Lyric. The cylindrical device packs a proximity sensor and full connectivity via its own Android and iOS apps. What’s more, it will be available at the start of August for $279.
What you need to know about the Electronic Entertainment Expo (E3)
Earlier this week, we joined thousands of developers, publishers and video game fanatics in Los Angeles, California for one of the biggest industry trade shows in the world: the Electronic Entertainment Expo. Read on for everything you need to know about this gigantic three-day event.
PlayStation at E3 2014: an interview with Worldwide Studios head Shuhei Yoshida
This week at E3, our own Ben Gilbert sat down with Sony’s Shuhei Yoshida to discuss PlayStation Now. Launching as an open beta later this summer, the game-streaming service is just the beginning of Sony’s initiative to bring PlayStation games to many devices.
What you need to know about Amazon Prime Music
It looks like the glut of rumors were true: Earlier this week, Amazon launched its very own music streaming service. Exclusive to Prime members, Prime Music brings adless access to over a million tunes via the Amazon Music app.
How I got stabbed in the chest at E3 2014 (an Oculus Rift tale)
Demos are a thing of the past: Oculus Rift’s second development kit was running full-on games at E3 2014, and Ben Gilbert was there to take part in the action. He also got (virtually) stabbed in the chest by an alien.
Powerbeats2 are Beats by Dre’s first wireless earbuds
Beats by Dre is now in the wireless headset business. Dubbed the Powerbeats2, these cord-cutting $199 buds feature an adjustable hook-over-the-ear design and boast six hours of battery life. What’s more, you don’t have to worry about getting overly sweaty at the gym thanks to its IPX4 water resistance.
Engadget Daily: Amazon Prime Music, getting sweaty with Sony’s VR headset and more!
Today, we demo Street Luge on Sony’s Project Morpheus VR headset, break down Amazon’s new Prime Music streaming service, go hands-on with Beats’ new Powerbeats2 wireless buds and learn about Sony’s plan for the PlayStation TV. Read on for Engadget’s news highlights from the last 24 hours.
What you need to know about Amazon Prime Music
It looks like the glut of rumors were true: Earlier today, Amazon launched its very own music streaming service. Exclusive to Prime members, Prime Music brings adless access to over a million tunes via the Amazon Music app.
Getting sweaty with the future of Sony’s virtual reality
Sony wants to be the one to take VR mainstream, but according to its senior director of R&D Richard Marks, that push won’t happen in 2014. Read on as our own Joseph Volpe investigates the company’s plans for Project Morpheus and, of course, takes the headset for a spin.
Powerbeats2 are Beats by Dre’s first wireless earbuds
Beats by Dre is now in the wireless headset business. Dubbed the Powerbeats2, these cord-cutting $199 buds feature an adjustable hook-over-the-ear design and boast six hours of battery life. What’s more, you don’t have to worry about getting overly sweaty at the gym thanks to its IPX4 water resistance.

With the PlayStation TV, Sony’s going after families with kids
Between the PS Vita, PS3 and PS4, where exactly does PlayStation TV fit in? Well, according to Sony’s Sharon Kapitula, the $100 media streamer/console hybrid is targeted toward “this new audience of families with kids that can play [PlayStation TV] together.”
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Filed under: Misc
With the PlayStation TV, Sony’s going after families with kids
The PlayStation TV is a curious oddity. The $100 device, a rebranded Vita TV that’s slated to launch in North America and Europe later this fall, is Sony’s direct answer to the Apple TV, Roku and Amazon Fire TV streaming boxes currently flooding the market. It’s also the only box of the bunch capable of offering a video game experience that goes beyond just casual gaming. In fact, the PlayStation TV’s library of titles spans several platforms: the PS Vita, PSP, PS One, PS3 (via PS Now’s cloud streaming) and PS4 over Remote Play. It’ll also offer consumers the ability to stream video content. But with the PS4 occupying the top spot in the PlayStation totem pole, we have to wonder: Just who is the PlayStation TV for?
“We’re really going after this new audience of families with kids that can play [PlayStation TV] together, with games that are accessible.” That’s what Sharon Kapitula, platform planning manager for PlayStation, had to say about Sony’s plan to launch the tiny streaming/gaming box in the US. In fact, you can see this approach in the company’s decision to offer a bundle with The Lego Movie Videogame and a DualShock 3, the controller that shipped with the PS3, in the box. “[We] feel like that’s the easiest and most accessible [way] for people just coming into the PlayStation ecosystem,” she said. “We figure the guys or girls that already have a PS4 will already have a DualShock 4, so they can transfer it… if they’re buying the standalone hardware.”

The PlayStation TV is a Trojan horse of sorts for PlayStation; it’s a low-cost way for non-gamers to enter the ecosystem. Sony’s hoping the device will help reintroduce consumers who may have lost interest in gaming back into the fold with familiar experiences.
The company’s also making sure to educate developers working on PS Vita titles so that controls remain compatible when played with the DualShock 3. That said, Sony’s not mandating developers tailor every experience to the PlayStation TV. Kapitula said that most are “keeping that in mind … when they’re building their titles. And most games, if it makes sense, they’ll have it on both. But that’s not to say that if we did happen to have another amazing title like Tearaway that needs to be Vita exclusive, then it wouldn’t happen.”
There’s just one major unknown in Sony’s announcement of the PlayStation TV and that’s what third-party streaming-video apps it’ll launch with, if any. Kapitula wouldn’t directly comment on which apps we’d see make their way to the device, but she did say Sony is “looking to partner with the different companies [it] partnered with on other platforms.” It’s the strongest hint that we’ll be seeing the likes of Netflix, Hulu, Amazon and even HBO Go arrive on PlayStation TV. Whether they’ll be around on day one, though, is an entirely different matter.
[Image credit: Sony PlayStation]
The Sony Xperia Z2 is the official smartphone of the World Cup 2014
Samsung was a big winner at the Winter Olympics earlier this year with its branding slapped everywhere at every event, going so far as to release a special Samsung Galaxy Note 3 Olympics Games Edition, unveiled just before the competition started. Probably to Samsung’s behest, there is only one event that is arguably more watched than the Olympics and that event is the FIFA World Cup, for which the Official Partner is none other than Sony. And earlier this week, Sony released a commercial to celebrate that the Sony Xperia Z2 is the official smartphone of the World Cup 2014:
With an emphasis on “feeling every detail”, something that should be very possible with the Z2′s Triluminos display, Sony’s commercial tries to sell the Z2 on the basis that not everyone is going to be at the World Cup, though from the reports that are coming out of Brazil recently, it seems like most of us are better off not being there at all. Relatedly, Sony is also hosting the Sony Football Challenge, for which Sony is offering some very generous prizes. All you have to do is correctly guess the scores of all 64 World Cup matches. Easy, right? For more details, check out Sony’s website here.
Are you going to be watching the World Cup? What nation are you supporting? Let us know who in the comments below.
Source: YouTube via Phone Arena




















