Skip to content

Posts tagged ‘Sony’

19
Sep

‘Jackal Assault’ is all I ever wanted in a seated VR game


There’s already plenty to look forward to in Call of Duty: Infinite Warfare due out on November 4th: Space, futuristic weaponry, rifle customization, enhanced multiplayer modes and a bit of Jon Snow. While I missed the opportunity to try the game at the Tokyo Game Show this week, I did come across Jackal Assault which is a PlayStation VR freebie that comes with the CoD title, and it didn’t take long before I fell in love with this space dogfight demo. More importantly, I didn’t feel sick at all, which is surprising given the speedy maneuvers I managed to pull.

There’s no gameplay footage of Jackal Assault at the time of writing this article, but most part of the demo I tried was very similar to what’s shown in the above CoD footage (from 1:35 to 3:05). The game puts you inside a Jackal fighter jet, you have a bit of time to look around the launchpad, and moments later you’re shot into cold space behind a fellow Jackal, with Planet Earth staring right back at you. You’re then tasked with a simple debris removal job to get you familiarized with the controls, which are straightforward on the PS4 controller.

Suddenly, an anomaly is detected nearby, and you’d end up being ambushed by a fleet of similarly-sized enemy spaceships plus their large but stationary battleship. That’s when the game really begins. Soon I found myself taking full advantage of my 360-degree view to track down enemies while flying smoothly at full speed, and occasionally braking to make sharp turns in the debris field. There was certainly no shortage of adrenaline throughout the game. Interestingly, at no point did I notice any nausea even while moving my head around, so I could simply focus on pointing my Jackal at the damn things to shoot them down with my rounds and missiles. Every explosion put a smile on my face.

That was until the demo got cut short by a black hole that came out of nowhere and sucked everything in. Given how simple yet thrilling Jackal Assault is, I wouldn’t mind a longer demo, but then again, it was a good time for me to wipe away my sweat.

17
Sep

Sony’s Shuhei Yoshida ‘understands the criticism’ of ‘No Man’s Sky’


The vast and ambitions No Man’s Sky didn’t have the smoothest of launches. Even after pushing out a huge day-one patch, some players still encountered glitches and crashes, and some players even feel like the game didn’t deliver on what the marketing campaign promised. Speaking to Eurogamer, Sony Studios president Shuhei Yoshida said he understands complaints from players who don’t feel like they’re getting what was promised to them.

“I understand some of the criticisms especially [creator] Sean Murray is getting, because he sounded like he was promising more features in the game from day one,” Yoshida said.”It wasn’t a great PR strategy, because he didn’t have a PR person helping him, and in the end he is an indie developer.” Indeed, No Man’s Sky is one of the most massive “indie” releases of all time, and it’s plausible that Murray simply got overwhelmed with the work as his game got bigger and its release became more and more anticipated by players.

Regardless of some unhappy players, Yoshida is still happy with the game overall and is glad it’s on Sony’s platform. “I am super happy with the game actually, and I’m amazed with the sales the game has gotten,” he said. But Yoshida has also had to deal with lots of customers unhappy with the game who wanted to return it, so even if it’s selling well, it’s far from a runaway success for Sony.

Source: Eurogamer

17
Sep

The best of the Tokyo Game Show 2016


The biggest gaming show outside of the US, the Tokyo Game Show has a different atmosphere that;s all its own. While it’s contracted and shrunk over the last few years, the heat and interest in virtual reality has reinvigorated the show — despite the lack of an official Xbox or Nintendo presence. Sony may have already revealed two new consoles in the last month, but it wanted to remind everyone that it’s got a VR headset coming out. In short: lots of VR, PlayStation and domestic-centered games, sprinkled with just enough weird.

16
Sep

PlayStation platformer ‘Shu’ has Vita-exclusive goodies


Sony isn’t showing the PS Vita handheld any love, but indie developers sure are. The latest example is the 2.5D platformer Shu. “Shu feels right at home on the handheld and is a great experience, especially since it’s running at 60 FPS,” a post by developer Coatsink on the European PlayStation Blog reads. More than that, the Vita version will have some exclusive bits and bobs when the game comes out sometime later this year. Coatsink says that supporting the handheld is something that the team feels “very strongly about” and it’s been hard at work ensuring that the portable version isn’t a lazy port.

Which probably explains the lack of a firm release date. The game will release October 4th on PlayStation 4, and buying it for the home console will net you a free copy of it for Vita. Maybe one of those handheld-exclusive goodies will be an avatar modeled after Sony’s head of worldwide studios, Shuhei “Shu” Yoshida. It’d be fitting, no?

Source: PlayStation Blog (Europe)

16
Sep

HBO Now will soon arrive on PlayStation 3 and 4


Cord cutters who own PlayStation consoles: Now is your time to shine. Sony has announced today that HBO Now, the channel’s standalone on-demand service, will soon be available on all PS3 and PS4 systems, (This includes the recently announced PlayStation 4 Pro). What’s more, both HBO and Cinemax are coming to PlayStation Vue, Sony’s streaming TV service, for $15 a month each. This is an especially big deal for cord cutters, as this marks the first time either network has offered live programming as a standalone service. That’s right: live programming, and not just the on-demand shows like you would get on HBO Now.

And here’s a nice bonus. If you do subscribe to HBO through PS Vue, you’ll be able to access the aforementioned HBO Now on Sony’s game consoles completely free of charge. Existing HBO subscribers could already access the channel’s content through HBO Go, which launched for the PS4 last year. The PS Vue service is available through not just the PS4, but also through Roku, iOS and Android apps.

These streaming offerings will launch prior to October 2nd, which coincides with the launch of a new HBO series called Westworld.

15
Sep

‘Gravity Rush 2’ expands a portable adventure to PS4 scale


The original Gravity Rush was a key launch title for the PlayStation Vita — a (rare) original adventure that wasn’t a portable iteration of something that already existed. But when it came to the sequel, Sony’s Japan Studios wanted to bring it to home consoles and Gravity Rush 2 was announced alongside a PS4 remaster of the first game. I got to play the latest demo of the sequel here at the Tokyo Game Show, and it looks and feels like a bigger game in nearly every way — exactly what GR2 needs if it wants to stand out on Sony’s main console against stiff competition.

In Gravity Rush 2, you still play as Kat, wielding gravity-warping powers that let her tumble up, sideways and (boringly, realistically…) down. Combined with a surprisingly intuitive control scheme, you’re soon soaring around towns and locales, while the relatively simple fight system lets you fight back against invading inter-dimensional blobs of black stuff.

Said blobby aliens (with handy glowing red weak spots) are still around, with some sort of dimensional disaster occurring between the end of GR and the start of GR2. For not-fully-explained reasons, there are now a few powerful upstarts with powers of their own (self-healing brawlers, crystal-winged angels), as well as military forces with both giant mechs and high-tech battle suits built to go toe-to-toe with anyone with gravity powers. This already sounds like it will help alleviate some of the battle tedium that I felt when playing the original game — everyone likes a good boss battle.

It was even cooler when Raven — the gravity-powered antagonist from the first game — started fighting alongside me. She would often team up alongside Kat as I charged up my most powerful attack, ensuring I did more damage to the giant mech robot attacking us. Both fighting and exploration is made even more interesting by the introduction of two new gravity power styles: Jupiter (slow, hard-hitting) and Luna (light as a feather, but weedier in a fight).

Luna style was the most fun for me, at least during my short play-through. Kat skates along the ground as if it’s ice; she even can stand on water or thin branches. She can also leap pretty damn high without even needing to tap into her gravity mojo. Both styles add a change of pace mid-battle, and you can interchange between the new styles and your normal power-set by swiping up and down on the DualShock touchpad. By the way, slamming into the ground with the Jupiter style is so, very, very satisfying:

You can further augment abilities through a new talisman system (you’ll find them in side-quests as well as during the main campaign), which will let you boost and fine-tune your skills. You will be able to swap between talismans in-game, meaning you can equip yourself better for whatever particular task you’re trying to complete. Harder kicks, longer lasting powers, more things to magically throw with your gravity powers were all outlined during my briefing, but this is just scratching the surface. Combine this with the three power styles mentioned above, and Gravity Rush 2 looks like a deeper game — the kind that PS4 owners would expect.

As the sequel was built for the home console, it all looks predictably far gorgeous and grander than handheld-bound Gravity Rush. There’s a heavy stylistic tone to the series, but Sony’s console has the power to deliver the vision on a bigger scale; to add fluffy cloud surroundings to the skies, to fill street markets with a bunch of people without choking on the graphical fumes. Stand somewhere high, and you can see for (possibly) miles.

There’s a learning curve to both navigating the skies and nailing the black blobs with your kicks and gravity skills. New players will be introduced to Kat’s existing skill set gradually throughout the start of the game, but if you’ve played the first title on Vita, if not the PS4, you’ll be soaring and falling in no time. And to those that didn’t get what they wanted from the original story-wise, Director Toyama ensured the audience during a Q&A session that many of the game’s mysteries, including the origin of Kat, will be answered in the game.

The in-game world will be at least twice, if not three times, as big as the original, with each region having a particular flavor, delivered through building and character design and through the soundtrack. The music is rich, big-budget orchestral pieces, while in-game characters are still talking in something nonsensical that sounds like a language from both North Europe and South America all at once. The attention paid to both audio and design was what helped make the original stand out, so while it’s nice to see the game take a slightly more exotic twist on design, it looks like Japan Studios have also given the sequel just as much attention, perhaps more. The demo I played showed a world that was busier than the original, and as I said before, just grander.

While more places to explore is great, there will still be extra missions and challenges to help you power up your character, with a new mining side-quest letting you challenge other players online. This challenge system existed in the first game, but the introduction of customizable talismans suggests canny item management could trump raw gaming skills. Inside the mining areas, you’ll also be able to find gems and upgrades, as well trinkets from players who died in that area. Which is a bit morbid. And if mining sounds a bit like glorified grinding for new powers and cash, Toyama insisted that it will not be necessary for finishing the game, but more like an extension for those who want to play more.

Gravity Rush 2 launches in the US and UK on December 2nd, and November 30th in the rest of Europe.

15
Sep

Playing ‘Rez’ on PlayStation VR made me fall in love again


I haven’t been able to find someone at Engadget who doesn’t enjoy Rez. (Although now that I’ve written that I’m sure I will.) And if anyone does dislike it, they should play it in VR, because they’re wrong and they need to be corrected. Yes, Rez Infinite, in high resolution, 60 frames-per-second loveliness, comes to the PS4 with PSVR compatibility and it cranks the already addictively immersive experience up a notch. I played it yesterday, and this is definitely what I’ll be playing on my PlayStation VR come October.

The game is a well-established critical hit, originally released on the Dreamcast a whole 15 years ago, that’s been retooled and tailored to VR. But the interesting part is that it already feels made for VR: Anachronistic “hacking the mainframe” concept, “immersive experience” back-of-the-game-box sales pitch. The music! The addiction! Oh no, not again!

Your targeting reticule (gameplay summary: you shoot down pretty much anything that moves) is in the center of your vision, so you can look at what you want to shoot, tap or hold the ‘X’ button, and it (usually) goes down. This, coupled with the simple game mechanics (like the lack of movement controls), make it the most accessible launch game I’ve played on PSVR. No motion sickness, no confusing controls. You sit down, strap in and play Rez. And chill.

I bopped my head as I (effortlessly!) cleared the demo level. Some people stared, while others recorded awkward gifs — but I didn’t care. I can’t wait to play the whole game all over again. And if you’ve never played it, well there is (probably) no better way to play it.

15
Sep

Sony will have an Ultra HD Blu-ray player — next year


The PS4 Pro is launching with 4K streaming and only a standard 1080p Blu-ray disc player, but Sony is ready to announce its first Ultra HD Blu-ray device. The UBP-X1000ES will ship in the spring of 2017, however, even then it will be tough to get one since Sony says it will be exclusively available through custom installers at first. The player is ready for “virtually any optical disk format” as well as Atmos and DTS:X audio tracks. From the sounds of things, it will be similar to Panasonic’s $699 DMP-UB900, although we can only guess at the price since it has not been announced yet (if you have to ask…).

Still, if you’re really ready to dive into the highest quality video (and given the tastes of people who pay attention to the CEDIA custom installer show where it’s being announced, you probably do) it also has a new high-end projector. The VPL-VW675ES continues the tradition of Sony’s SXRD projector technology, and will support not only the latest 4K HDR content, but is one of the first devices to support Hybrid-Log Gamma HDR. That will allow content to be compatible with both standard def and HDR-capable technology, but it’s not widely available or supported yet.

Projector fans should note that it’s capable of up to 1,800 lumens of brightness and a claimed 350,000:1 dynamic contrast ratio. It will be available in November 2016 for a mere $14,999.99. Otherwise, check out the latest additions to Sony’s ES receiver line, which will be ready to deliver high-end audio and video in spring 2017.

STR-ZA5000ES (current model), $2,799.99 msrp, 9 x 130w, 11ch Decode, HDMI (6/2), Dolby Atmos/DTS:X, HDR/HDCP2.2, 8 port switch (2 POE), Pre out, Aluminum panel, Crestron Connected, Supporting ihiji
STR-ZA3100ES (new in 2017), $1,699.99 msrp, 7 x 110w, 9ch + Phantom 2ch Decode, HDMI (6/2), Dolby Atmos/DTS:X, HDR/HDCP2.2, 8 port switch (2 POE), Pre out, Crestron Connected, Supporting ihiji
STR-ZA2100ES (new in 2017), $1399.99, 7 x 105w, 9ch + Phantom 2ch Decode, HDMI (6/2), Dolby Atmos/DTS:X, HDR/HDCP2.2, 1 Ethernet, Crestron Connected, Supporting ihiji
STR-ZA1100ES (new in 2017), $999.99 msrp, 7 x 100w, 7ch + Phantom 2ch Decode, HDMI (5/2), Dolby Atmos/DTS:X, HDR/HDCP2.2, 1 Ethernet, Crestron Connected, Supporting ihiji
STR-ZA810ES (new in 2017), $799.99 msrp, 7 x 100w, 7ch + Phantom 2ch Decode, HDMI (6/2), Dolby Atmos/DTS:X, HDR/HDCP2.2, 1 Ethernet

Source: Sony

14
Sep

‘Final Fantasy XV’ slim PS4 bundle hits the US on November 29th


Did you look on wistfully as Sony Japan unveiled a special edition slim PS4 to mark the launch of Final Fantasy XV? You don’t have to anymore. Sony has confirmed that the console will reach GameStop stores in North America on November 29th for $449 US, or $549 Canadian. Besides the conspicuous moon decal on the system, you’re getting a 1TB hard drive, a branded DualShock 4 controller, Square Enix’s role-playing game (plus downloadable extras) and the Kingsglaive: Final Fantasy XV movie on Blu-ray. It’s a tempting deal if you can’t get enough Final Fantasy into your life, although we have to ask: do you get this, or would it be wiser to spring for the more powerful PS4 Pro plus a separate copy of the game?

Source: PlayStation Blog

13
Sep

‘Final Fantasy XV’ claims the first limited-edition slimline PS4


In a never-ending tale of limited editions, spin-off movies, anime and more, the makers of Final Fantasy XV have also laid claim to the first limited-edition thinner, lighter PS4. The “Luna” edition (did the giant moon decal give it away?) will land alongside the game (finally) on 29th November in Japan, priced at 40,000 yen — the same as the higher-capacity version of the slimline console. Sony also announced two new VIta colors, launching (in Japan for now) on December 1st. Take a peek at those after the break.