The Sony Cosmos could actually be the Xperia C4
Recently, a Sony device codenamed Cosmos, has recently leaked in not one, but two different leaks. Well another one has serviced today from device leaker upleaks. This rumor suggests that the Sony Cosmos will be introduced as the Xperia C4.
Last year, the Xperia C3 was unveiled in July. The C4 is expected to have 4G LTE support and will be an incremental update to last year’s C3. It will come with Sony’s lightweight UI on top of Android 5.0, though we’re not sure if it’ll be Android 5.1 instead.
Everything else is up in the air on the device in terms of specs, pricing and availability. But we’ll keep you posted as we find out more. Stay tuned.
source: Twitter
via: GSM Arena
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The maker of ‘Eve’ is betting big on VR and it might pay off
It’s been a very rough 18 months for the makers of Eve Online, CCP. The company has lost money, canceled the long-delayed World of Darkness MMO, laid off well over 100 employees and said goodbye to two high-profile execs. It also hasn’t released any financial statements or subscriber figures since revealing a drop in revenues in June 2014 — in this case, no news is unlikely to be good news. But there’s a plan to turn things around at CCP. It’s making substantial changes to Eve Online in an attempt to attract new players, and has poured money into research and development with a big focus on virtual reality. Now, it’s gearing up to release Eve Valkyrie, a AAA, competitive multiplayer shooter for Oculus Rift and Sony’s Morpheus PS4 headset. The stakes are high, but this big bet on VR might just pay off.
At its annual fan convention, CCP showed off two things from Valkyrie: a playable multiplayer demo, and a gameplay trailer from a dynamic, truly gorgeous single-player training mission. If you haven’t seen that video yet, you should watch it right now:
Leaving the single-player mission to one side — CCP isn’t letting anyone play it, unfortunately — the multiplayer demo showcases the core of Valkyrie: dogfighting. Gameplay, at its simplest, involves flying around and shooting any ship that’s flagged as hostile. Of course, there are variables and additional layers like turrets and drones that will aid you in battle, but the objective is almost always to destroy enemy spaceships. It’s definitely not the type of game I’d usually be drawn to, but playing a few rounds of Valkyrie with a VR headset was enough to win me over.
OMG I’m in a spaceship
Valkyrie‘s strength is in its presentation. There’s no real standard for what VR games should look or feel like, and CCP has put a lot of work into getting things right. You’re given a first-person view, looking out through the cockpit of a spaceship. There are no overlaid maps or radar readouts crammed into the corners of your display. Instead, the interface is the spaceship. Shield levels and ship health are displayed through bars of light projected onto your ship’s front window. Details on your chosen target can be found on a dedicated screen above the (virtual) flight controls. Readouts on additional, less crucial equipment sit elsewhere in the cockpit, at the periphery of your vision. It’s a system that wouldn’t make sense if this game wasn’t played on a VR headset, but because it is, it works really well.

This is what you see looking straight out of the cockpit.
The carefully considered UI had me fully immersed before I’d even launched into outer space. Every battle starts with a countdown to launch inside a larger ship. If you want to, you can look all around your ship in relative safety, including what’s directly behind you. There are some neat little details there, like a little “clean me” message etched into the dirt of one of the side windows.
Playing on a PC with the Oculus Rift and a wired Xbox controller, piloting the ship is dead simple. If you’re even a casual gamer, you’ll be flying around with ease in no time at all. Actually shooting and targeting ships takes a little longer to get used to. In the ship class I chose (Wraith, the standard fighter) I had two options for destroying my foes, both based on line of sight. The standard weapon is a machine gun, and because your crosshairs are centered, you need to move your head around while steering the ship in order to effectively target enemies. The secondary weapon is harder to use, as you have to keep the enemy firmly in your crosshairs for a few seconds in order for your systems to lock on and fire away high-damage missiles.

Here, the player is aiming at an enemy to the left of center, which puts half of the UI out of view.
Once I grasped this line-of-sight offensive gameplay, the interface turned from beautiful into genius. I was either aiming at a fighter or checking if my defensive turret was ready to shoot down an incoming missile. I was barrel rolling away, looking helplessly for an aggressive enemy I couldn’t see, or keeping tabs on my rapidly depleting shield levels. Just like in real life, you can’t focus on multiple things at once. It’s captivating.
CCP wants to build the world’s first AAA-quality game for VR.
Granted, I’ve only experienced a single game mode, and a single map, but for what’s described as a “pre-alpha build,” Valkyrie is ludicrously polished already. CCP is aiming to make the world’s first AAA game for VR, perhaps not in budget, but certainly in terms of quality. Now that the core mechanics are in place, the task is to add all the progression and game modes needed for long-term success, and it’s reaching out to eSports professionals to build in the addictive hooks and balanced gameplay necessary for competitive multiplayer games to thrive.
From demo to game
On its own, the demo is impressive. It’s definitely the best VR experience I’ve had in the three years since I put on the first Oculus Rift prototype. But it still felt like just that: an experience, a fragment of a potential game (albeit a very good one) to add to a long list of cool stuff that VR can do. It wasn’t until I saw the single-player footage, and talked to the team behind the demo, that I truly understood the potential for Valkyrie, and what CCP wants to achieve with this game.
The footage from the gameplay trailer is from the first single-player level that introduces the world and its characters. It’s one of a number of training missions that are being created to orient players in the game’s intricacies, rather than throwing them straight to the wolves.
“For me, the new player experience is more about that awesome ‘wow’ moment and the excitement without them being totally nailed by other players straight away,” explains Owen O’Brien, executive producer for Valkyrie. There’s some continuity between the early single-player missions and the multiplayer experience as well: The aftermath of the battle shown in the gameplay trailer, for example, becomes the debris-strewn map I tried in the demo.

Right now, the official line is that the game’s multiplayer modes will be competitive and simple, much like the demo I played. But O’Brien’s team has more ambition. They’re trying to bring those early game “wow” moments to the multiplayer modes, as well. “We’re trying to work out how to make that work,” says O’Brien. I retort: “But that’s not going to be ready for launch, right?” To which he replies, “We’ll see; I want it pretty bad.”
I want it pretty bad too. I’d buy Valkyrie regardless, for sure. The single-player training missions look solid, as do the multiplayer dogfights, but a title that encompasses both is a way more compelling proposition.
Banking on success
While Oculus Rift has been by far the loudest voice in VR so far, it could be argued that Sony has the best shot at bringing VR to the mainstream right now. There are already over 20 million PlayStation 4 owners out there who only need to buy one of the company’s Morpheus headsets to be VR-ready. It’s a low bar of entry for an already captive audience, but gamers will only buy into Morpheus if great experiences are there to be had. CCP wants Valkyrie to be that experience. “We want to be the Halo or Mario for the Morpheus and Oculus,” says O’Brien. “I’m biased, obviously. … Time will tell.”
“We want to be the ‘Halo’ or ‘Mario’ for [VR].”
I ask O’Brien how CCP will achieve that goal. Will we see Valkyrie bundled with headsets? “I would love as many people as possible to have access to Valkyrie. Whether that’s an option or not at this stage I can’t really say, but we have a very good relationship with Sony; we’re a launch title with Morpheus. … We’re going to be very prominent.”

Sony’s Project Morpheus headset.
CCP could be launching Valkyrie from stronger footing. CEO Hilmar Pétursson describes Eve Online subscription numbers as “stable now.” Not growing, not boisterous, but stable. And “now,” implying that, for a while at least, they weren’t. Subscriptions are CCP’s primary source of income, and with the cancellation of World of Darkness (and the resulting write off), one thing that definitely isn’t boisterous is the company’s bank balance.
CCP has learned a lot from past failures, says Pétursson. Rather than throwing all of its resources at Valkyrie, it’s being made by a team of around 30 people, “a similar size” to the whole of CCP when it first built Eve Online over a decade ago. I ask Pétursson if CCP can afford another failure, or if Eve Online‘s future is tied to Valkyrie‘s success. He says that it can, that CCP has “a good financial standing to take some risks.” It’s hard to believe there won’t be some knock-on effect if everything falls apart.
The importance of Valkyrie could be seen at the company’s Fanfest, an annual event that invites players and press alike to see what’s new from CCP. While Eve Online was still the focus of most of the smaller developer roundtables, it’s Valkyrie and the promise of VR that owned the opening keynote, and it’s Valkyrie that attendees were encouraged to play on-site.

Fanfest attendees queue for the opportunity to play ‘Valkyrie.’
CCP admits the game will act as a gateway drug to Eve Online, and that Eve Online players will also pick up Valkyrie. This time last year there were around 500,000 active subscribers. Who knows what that figure is now, but it’s clear that the opportunity to drive paid subscriptions is far more valuable than having a few Eve Online players pick up Valkyrie.
The gamble
The problem with this big bet on VR is Valkyrie‘s fate isn’t entirely in CCP’s hands. While the potential market is demonstrably huge — quite literally anyone with a PS4 or gaming PC could pick up a headset — we really have no idea if mainstream gamers will actually be willing to put down an as-yet-unknown amount of money for a VR headset.
VR needs well-considered, purpose-built games like Valkyrie to succeed, and vice versa, but history has proved that great games are not always enough to sell systems. Shenmue and Skies of Arcadia didn’t save the Sega Dreamcast, and Nintendo’s big names haven’t stopped the GameCube and Wii U from being eclipsed by their competition.
Valkyrie may be shaping up to be a great game, but if Sony can’t convince its users to buy into Morpheus, no one will buy the games made for it. CCP can’t just predict the market. If any game can push this to the masses, though, if any game is going to be VR’s “system seller,” then right now it looks to be Eve Valkyrie. And CCP needs that to happen way more than it’s letting on.
Sony Xperia Z4 specs purportedely show up on GFXBench
Rumors and leaks surrounding Sony’s next flagship, the Xperia Z4, have been relatively quiet. We saw the Galaxy S6/S6 edge, HTC One M9, and now the LG G4 being leaked, but nothing too revealing on the Xperia Z4. Yesterday, some specs of a device, purportedly to be the Xperia Z4, leaked out on GFXBench.
According to the leaked specifications, nothing seems too extreme for the next Sony flagship. Among other things, it will feature the same size 5.1 inch display with 1080p resolution, a Snapdragon 810 processor, and is backed by 3 GB of RAM.
It was expected that the Xperia Z4 would be a marginal upgrade over the Xperia Z3 and that seems completely on point. For those who were hoping Sony would jump up to QHD resolution and 4 GB of RAM, you may have to wait until September.
Now that the specs for the Xperia Z4 have leaked out, what are your thoughts? The device is expected to be debuted some time this month or next, so we will know if these are true pretty soon.
The post Sony Xperia Z4 specs purportedely show up on GFXBench appeared first on AndroidGuys.
Netflix button coming to TV remotes across Europe
For a large group of people, Netflix has become the primary platform for watching TV shows and movies on a big screen TV. Digging into a menu and launching the app every day can be a pain though. The solution? TV remotes that offer a dedicated Netflix button, of course. They’ve been available in the US for years, but finally they’re coming to Europe too. For starters, Netflix is partnering with Sony, Panasonic, Toshiba, Philips and Vestel to offer the new remotes with several of their smart TVs, Blu-ray players and set-top boxes. The company says the move is part of its larger mission to work more closely with hardware manufacturers and optimize its service for subscribers. If that leads to a reduction in the time spent between switching on the TV and watching Bloodline, count us in.
[Image Credit: AP Photo/Neflix Inc.]
Filed under: Home Entertainment
Sony teases Android Lollipop for the Sony Xperia Z
With every release of Android software, phone owners of devices two years and older get a little nervous because of the possibility that their manufacturer of choice is going to ignore their device in the next round of updates. Not so for Sony, who has started teasing Android Lollipop for the Sony Xperia Z even after only rolling out the […]
The post Sony teases Android Lollipop for the Sony Xperia Z appeared first on AndroidSPIN.
The winners of the 11th Annual Engadget Awards: Editors’ Choice
We trotted out some truly precious puppies to announce the winners of this year’s Readers’ Choice Awards, but now it’s time to get down to business. As we do every year, we tasked our editor’s with the monumental feat of sifting through the previous year’s biggest innovations to select the absolute best in show. While there’s some crossover with our Readers’ Choice winners (sorry Fire phone), there were a few notable exceptions. But you’ll have to check out the gallery below to find out what made the cut.
Filed under: Cellphones, Gaming, Home Entertainment, Household, Laptops, Tablets, Transportation, Wearables, Software, HD, Mobile, Apple, Sony, Microsoft, Google
The (damn cute) winners of 11th Annual Engadget Awards: People’s Choice
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The votes for the 11th Annual Engadget People’s Choice Awards have been tallied and the winners are in. As is always the case, there were some very polarizing products on the ballot and many of the honorees won by a very small margin. But the real winners this year were the cute and adoptable puppies at the San Francisco Animal Care and Control (SFACC) shelter. The only thing we love here at Engadget more than true innovation is man’s best friend, so we teamed up with the SFACC for a special awards ceremony. Early last week, a set of the most eligible animals in San Francisco accepted “trophies” on behalf of the companies that created your favorite gadgets and software of 2014. To find out who took top honors check out the video above, and to take home one of our special guests, please visit the SFACC for more information.
And check back this afternoon to find out what won this year’s Editors’ Choice awards.
Filed under: Cellphones, Gaming, Home Entertainment, Household, Laptops, Tablets, Transportation, Wearables, Software, Samsung, Sony, Microsoft, Google
Worldwide Android Lollipop rollout announced for Sony Xperia Z3, Z3 Compact and Z3 Tablet
Sony is on a push to update their flagship line across the globe. The company made an announcement this morning that a number of devices worldwide would be seeing Android Lollipop updates today. According to the tweet the Sony Xperia Z3, Xperia Z3 Compact and Xperia Z3 Tablet will be seeing Lollipop updates appearing today […]
The post Worldwide Android Lollipop rollout announced for Sony Xperia Z3, Z3 Compact and Z3 Tablet appeared first on AndroidSPIN.
Sony confirms Android 5.0 Lollipop to Xperia Z3, Z3 Compact and Z3 Tablet Compact
Posted today, Sony announced that their flagships Xperia Z3, Z3 Compact and Xperia Z3 Tablet Compact will be receiving Android Lollipop 5.0 this week. Timing of when you will get the update is dependent based on market and carrier which is usually the case will all Android devices.
Sony has been a bit slower than some of the manufacturers, but nonetheless their devices are still getting the upgrade which is a nice change from Kit Kat 4.4. Now that I have been using Android 5.1, Kit Kat 4.4 seems very dated, so hop on the update as soon as you can.
The post Sony confirms Android 5.0 Lollipop to Xperia Z3, Z3 Compact and Z3 Tablet Compact appeared first on AndroidGuys.
Possible Sony Xperia Z4 benchmarks reveal the flagship’s specs

A number of alleged Sony Xperia Z4 images have been leaked recently, showing off the device’s chassis. Although we’ve gotten a pretty good look at what we think is the device so far, up until now, we have yet to hear much about the device’s internals. But according to a listing on GFXBench, a new Sony device has made an appearance toting flagship-level specifications.
The device, code-named Sony E6553, could potentially turn out to be the company’s new Xperia Z4 flagship. Previously, the Z3 carried the code name D66XX, while the Z2 was named D65XX. Moving back to the first Xperia Z, that device was named C6603. The jump from ‘D’ to ‘E’ in this case represents the year in which the device was manufactured. And while it’s not confirmed information, the specifications revealed in the benchmark are consistent with what we’d expect a 2015 flagship device to have.
According to the listing, the Sony E6553 has a 5.1-inch 1080p display, a 1.9GHz Qualcomm Snapdragon 810 processor (4xCortex A57 + 4xCortex A53), an Adreno 430 GPU, 3GB of RAM and 32GB of internal storage. There’s also a 20MP rear-facing camera, a 5MP front-facing camera, and the device is running Android 5.0.2 Lollipop.

We need to remember that no matter how probable the clues are, nothing has been confirmed by the company. But if these specs turn out to be correct (along with the alleged leaked images that you can find here), has Sony created just another iterative device? Or are the new specifications enough to justify an upgrade? Let us know in the comments below!








