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Posts tagged ‘Software’

31
May

Spotify is my new running mate, even if it doesn’t know me well


Apparently, after all these years, Spotify still doesn’t really get me. I’ve used the service since 2010. Technically I was a subscriber since before it hit US shores. And yet, Spotify clearly has no idea what kind of music I like. I say this because I recently traded in my carefully curated running playlist for Spotify’s dynamically generated ones and, not to spoil the rest of the story, it really failed. But let’s start at the beginning.

I got up nice and early Sunday morning, left my house and began the slow slog up hill past Silver Lake Park. When I started to hit my stride I pulled out my iPhone and found the new Running option in sidebar of the updated Spotify app. The first stop on my journey was the running specific Hip Hop and R&B playlist. A pleasant female voice instructed me to start running and let me know that it was using the phone’s sensors to detect my pace. Then, as promised, it spat out songs perfectly matched to the tempo of my run.

The first batch of tracks got me up the steep slope, but almost none of the artists were recognizable to me. And honestly, most were not particularly good; there was a reason I had never heard most of these songs before. The final nail in the playlist’s coffin was Immortal Technique’s The Cause of Death. Whether you’re a fan of his or not, I think we can all agree that listening to the Harlem-based MC rap about how 9/11 was an inside job doesn’t make for an enjoyable run.

The trouble is that, while Spotify supposedly takes my taste into account when building these playlists, you’d never know it. Neither the Upbeat Run or Mood Booster Run playlists fared any better. And, after suffering through Bleachers and Demi Lovato’s Unbroken, I gave up. It seems that the combination of Spotify’s beat matching algorithm and its human curators just couldn’t make me happy.

There was one other place I might find running nirvana, however. Spotify has a selection of running specific original tracks. These aren’t collections of songs, they’re long pieces of instrumental music designed specifically for you to listen to and zone out while you keep those legs moving. There are six pieces to choose from: The Chase, Blissed Out, Lock the Flow, Seasons, Epic and Burn. Honestly, those first five aren’t great. In fact they sound like they were pulled from a library of nondescript royalty-free music. But, like the playlist options, if you’re just looking for something to help you keep pace, they do the job.

Burn is different. It’s created by Dutch DJ and producer Tiësto, and it’s pretty much perfection. I’m not normally a huge fan of Tiësto; he’s the sort of artist that plays best in a club when you’re pumped full of ecstasy… or so I thought. Burn, once it locks into your rhythm, ebbs and flows with the right amount of energy to keep you running for about 45 minutes, uninterrupted. In that way, it’s not unlike LCD Soundsystem’s 45:33. But where that song is about simply locking into a groove, Burn is constantly building and shifting to keep you moving and engaged. It feels like it constantly wants you to go faster. When it finally reaches a crescendo, however, it backs off to let you enjoy that runner’s zen for a bit before pushing you again with filtered drum buildups. It’s cheap shot after cheap shot, but it works beautifully for a nice long run.

Spotify definitely has some work to do with its running feature. I never want to hear Demi Lovato again, and songs about government conspiracies aren’t really motivating me to push myself. That being said, the technology part works quite well. I do wish that the running originals and playlists would sample your pace multiple times over the course of a run, rather than stick to a steady pace (I can’t help but start to slow down around mile five). But the songs selected rarely failed to lock to my tempo. If the company can get more expertly crafted originals like Tiësto’s Burn, it will have something truly special on its hands. For now, I’ll be putting my running playlist on the shelf and sticking to Spotify, exclusively because of that track.

Filed under: Software

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31
May

Just so we’re clear, Android M won’t be Android Milkshake; but what will it be?






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When Google VP of Engineering Dave Burke was spotted at Google I/O 2015 with a milkshake themed watch face on his Android Wear smartwatch, the Android world lost their collective mind – is Android M going to be Android Milkshake? Since then, Burke has shot down the rumours, saying that Android M won’t be Android Milkshake, so unless he’s outright lying, we’re going to have to go back to guessing what the ‘M’ in Android M stands for.


Here’s a list of desserts we’ve come up with so far:

  • Marshmellow
  • Marzipan
  • Milk Chocolate
  • Mooncake
  • Mint

And if Google feels like cutting a deal with a confectionery maker again, we could have Android:

  • Mars
  • Malteaser
  • M&M

My personal favourite is Android M&M, but it’s probably a long shot. What do you think Android M’s official name is going to be? Let us know your suggestion in the comments below.

Source: Phone Arena

The post Just so we’re clear, Android M won’t be Android Milkshake; but what will it be? appeared first on AndroidSPIN.

30
May

Google’s Hiroshi Lockheimer on the present and future of Android and Chrome OS


Google's Hiroshi Lockheimer on the present and future of Android and Chrome OS

In 2005, software engineer Hiroshi Lockheimer got a call from Andy Rubin, his former boss at Danger Research, the creator of the Sidekick (aka Hiptop), the first truly web-savvy smartphone. Rubin was now at Google, which had recently acquired his new startup. Lockheimer was working on Internet TV software for Microsoft, after stops at Palm and Good Technology.

Hiroshi Lockheimer

“He knew my interest in consumer devices, and specifically wireless devices,” Lockheimer remembers. “He called me up and said, ‘Hey, you know, we’re doing this thing at Google now, we got acquired. I can’t really tell you what we’re doing, but I think you’re really going to be excited about it. You should come talk to us.’”

Lockheimer did talk to Rubin, and ended up joining Google in January 2006 to contribute to a new mobile operating system. It didn’t ship on a phone for nearly two years. But Lockheimer is still working on Android today as a Google VP of engineering, a position that includes oversight of both it and Chrome OS, the operating system that powers Chromebooks such as Google’s own Pixel.

Android as it appeared in 2007, long before the first Android phone shipped

On the eve of Google’s annual I/O developer conference, I visited Lockheimer at Google’s headquarters in Mountain View, Calif. to talk about the current state of Android and Chrome OS-and why Google thinks it’s logical, rather than inefficient, to have two operating systems.

A Billion Phones A Year, And More

The mystery project that Lockheimer joined Google to work on in 2006 is now by far the world’s dominant mobile operating system in terms of market share. Android shipped on more than a billion smartphones in 2014-and powers much of Google’s ever-expanding ambitions when it comes to consumer electronics of all sorts.

“I had no idea that this is where we would be nine-plus years later,” he says. “Maybe we should have been dreaming bigger dreams, but this has far exceeded my expectations, and it’s kind of really humbling, actually. I’m wearing a watch that’s running Android now. I have a TV set at home that’s running Android. I’m trying out cars that have Android running in them.”

Android TV running on a Sony HDTV

Even though Android still feels like it has plenty of new frontiers ahead of it, it’s also feeling increasingly mature: At this point, it’s an operating system without much in the way of glaring flaws or major missing features. You can see that in the slowing pace of big updates. The Cupcake, Donut, Eclair, Froyo, Gingerbread, and Honeycomb versions were released at breakneck speed over a total period of less than two years between 2009-2011. Today’s Android upgrades can still be substantial-last year’s Lollipop version introduced an extremely ambitious aesthetic makeover called Material Design-but they arrive at an iOS-like annual pace.

“As we’ve grown as a platform, we realize that to some extent predictability is important for the whole industry: developers, manufacturers, operators, and consumers, frankly,” Lockheimer explains. “So we’ve landed with sort of a yearly cadence of big releases, so, for instance, one year we release J, the next year we release K, and then the year after that L, and then this year we’ll launch M, and so you can predict what will happen next year.”

Android Wear in action

But he pushes back against any notion that it’s getting harder for Google to figure out how to improve Android. And its evolution isn’t just about putting it on new types of devices. “The trick is not to think about them in isolation,” Lockheimer says. “It’s really about thinking about these different screens, if you will, holistically. How do they work with each other? A watch, and a phone, and a TV, and a car, and a tablet, how can they coordinate, and how can they actually enrich our lives, and make things that were harder before more useful?”

He provides an example: “Before you get in your car, maybe you’re planning your trip, you’re planning whatever restaurant you’re going to, and you do this on your computer, at your home or at your office. Then you get into your car, and then you have to do that search all over again to find the address, and put it into your car.”

“Well, shouldn’t your car know that you just looked this thing up, and guess that that’s probably where you’re going to want to go? These are things that we can now enable by having a common platform.”

A Less Fractured Operating System

Android’s defining characteristic-as conveyed in its “Be together. Not the same” ad campaign-is that it’s available on a multitude of devices from hardware makers who can tweak it to their liking. For years, most of them did a lot of tweaking, not always to the operating system’s benefit. Recently, though, major phones such as Samsung’s Galaxy S6 have used it in something closer to its unvarnished state. I asked Lockheimer for his thoughts on this trend away from customization for customization’s sake.

Samsung’s Galaxy S6

“As part of my job, I do meet with many of our partners, including manufacturers and operators and so on, and silicon vendors and the whole stack,” he told me. “And I have noticed the same thing, which is that the manufacturers seem to have reached a new type of equilibrium around the customization that they do on top of Android. One of the core principles of Android has been, it’s open source, and amenable for manufacturer differentiation. We didn’t want to build an operating system where the manufacturers just didn’t have a way to differentiate, because we didn’t think that would help adoption. I’m talking about 10 years ago, nine years ago.”

Material Design-a defining aesthetic not just for Android but for Google products in general-has left hardware makers less inclined to put their own stamp on Android, Lockheimer says. “Manufacturers realize that design has a name, and it has a name because it’s a big, huge investment from Google and the developer ecosystem rallying around this one design guideline. We’ve worked very closely with their design teams and update them on roadmaps and take their feedback, so that they’re a part of the process, so that they feel invested in it. I think it’s been a huge success for us.”

New Bosses, New Responsibilities

Lockheimer was once part of a triumvirate that ran Android, along with Rubin and Hugo Barra. It was dissolved in 2013, when Rubin stepped down as the operating system’s chief and Barra left Google for Chinese smartphone kingpin Xiaomi. Now the OS falls into the large percentage of Google operations reporting to senior VP Sundar Pichai, along with search, Gmail, Chrome, Apps, Maps, Google+, and more.

When I asked Lockheimer about his working relationship with Pichai, he didn’t explicitly contrast it with the Rubin era. But he did describe an organization that isn’t siloed off from other Google offerings and corporate goals. “We don’t really talk about org charts, per se,” he says. “We talk about what are the products that we want to build, and then we get into the details-‘Okay, what is the best way in which to build those products’-but it always starts with the first principle, which is great user experiences.”

In October of last year, another round of reorganization put Lockheimer in charge of Chrome OS as well as Android, bringing Google’s operating systems closer together than ever before. The move led some observers to wonder if Google intended some sort of unification of the two OSes. Lockheimer, not surprisingly, isn’t talking about any such plan-which, with Android devices selling by the billion and Chromebooks doing well in niches such as K-12 education, doesn’t feel like an urgent matter in any case.

Google’s Chromebook Pixel

Instead, he emphasizes the value of having different platforms for different sorts of devices. “At some very base level, an operating system is an operating system,” he says. “There’s silicon and there’s software, and those two things need to talk to each other. But where they do start to diverge-or maybe specialize is a better word-is as you get closer and closer to the user experience.” Laptop-style Chromebooks, for instance, have always paid attention to keyboard shortcuts; touchscreen-oriented Android devices, not so much.

Still, with the OSes under joint management, it’s easier to share knowledge-which is helpful even in the case of keyboard shortcuts, now that more people are using Android tablets with Bluetooth keyboards. Implementing support for technology standards can be done with both Android and Chrome OS in mind: As Lockheimer puts it, “Wi-Fi is Wi-Fi.” And bringing the teams closer makes it easier to implement cross-platform features such as the ability to use an Android phone to unlock a Chromebook.

Toward the end of our conversation, I asked Lockheimer how much time he spent thinking about Android’s and Chrome OS’s future past the next release or two, and what they might look like a few years from now. I thought I was giving him an opportunity to wax eloquent on pie-in-the-sky stuff. Instead, he stayed practical, and said that developing operating systems can’t be done in isolation from the components they use and the devices they’ll run on. Running engineering for these two operating systems requires him to think about everything from chips to merchandising.

“It’s not just the technology,” he told me. “It’s about the go-to-market. It’s about the retail. It’s about the manufacturing. It’s about the chipsets. What are the capabilities of a display two years from now? Maybe there are new technologies that are in the roadmap for a display company, and maybe we can incorporate those things.”

“It’s a very wide view that we need to take, and I try my best to do that.”

Filed under: Software, Google

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30
May

No Android 5.1 in sight: Minor update to the LG G3 improves “phone usability and functionality”






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LG was one of the quickest manufcaturers to update its flagship at the time, the LG G3, to Android 5.0 after its release, however since then, there’s been no hide nor hair of any update to the latest version, Android 5.1. Naturally, LG’s latest flagship, the LG G4, ships with Android 5.1, so LG’s other customers have been left in the dark wondering when it will be their turn. Which excited me greatly when I saw a 110MB software update being uploaded to my LG G3 yesterday, only to be let down when I realized it was only a minor update to the LG G3, citing improvements in “phone usability and functionality”.


Minor update to the LG G3This update increments the software version from V20f to V20i, but unfortunately the Android version has not changed from Android 5.0. The only difference that I have seen in this latest version is that a new launcher function has been added to allow you to add homescreen windows on the fly (by swiping inwards, a la some custom launchers) – if you’ve also got this update and can see any differences, feel free to drop us a line in the comments below. And the wait for Android 5.1 continues…

What do you think about this minor update to the LG G3? Let us know your thoughts in the comments below.

The post No Android 5.1 in sight: Minor update to the LG G3 improves “phone usability and functionality” appeared first on AndroidSPIN.

30
May

Google Spotlight Stories introduces first live-action story by Fast & Furious Director Justin Lin






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During ATAP’s breakout session this morning they demonstrated a slew of amazing technology. Many of which I will get to as time allows. Yes, they showed Project Ara booting nearly instantly along with hot swapping the camera module and taking a photo. Among the myriad announcements of amazing tech was a smaller, but very exciting, announcement. The Motorola Spotlight Player has become Google Spotlight Stories.

While not a milestone announcement, it is still one that is quite fun. The Spotlight stories app brings immersive story telling to users around the world. In a nutshell, you launch the story you want to watch and interact with and you are able to hold your phone up and look in different directions.It really lets you get mixed in the story and gives you the feeling that you are part of the story.

Google Spotlight Stories (2)

ATAP partnered up with Justin Lin, the guy that brought us all the Fast & Furious movies, to bring a pretty outstanding Spotlight Story that is real life video in the form of a short movie called Help. He used a specialized set of cameras that caught the story in full 360 degrees.

Google Spotlight Stories (3)


At their booth they showed the Epic RED 6k cameras, as seen above, and it was actually live streaming to a TV. You could grab the Xbox controller and spin the view around. The interesting thing was it didn’t spin the camera, just what was displayed. They had a set of computers behind a wall that was handling all the real-time stitching of the imagery.

Google Spotlight Stories (4)

It is a pretty thrilling visual adventure. They took the experience one step further and created a complete new audio experience for Help that delivers the sound from the movie and the environment to your ears based on where you are looking. Technical terms they talked about were ambisonics and binaural rendering.

If your device is supported you should really head off to the Play Store and get the new Google Spotlight Stories app installed and pick up Help. it is a really unique experience.

The post Google Spotlight Stories introduces first live-action story by Fast & Furious Director Justin Lin appeared first on AndroidSPIN.

29
May

Path’s social apps get sold to the company behind KakaoTalk


Remember Path, the social network for keeping in touch with your closest friends and family? Unless you live in Indonesia, probably not. And that’s part of the reason why it ended selling its social networking apps to Daum Kakao, the Korean parent company of the messaging app KakaoTalk. Path was founded five years ago with a more intimate and well-designed take on social networking, and it snagged 10 million users in that time. But aside from some initial pickup in tech centers like San Francisco and New York City, most of its growth ended up being in Latin America and Southeast Asia (more than half of its users are based in Indonesia). Specifically, Daum Kakao is picking up the core Path app and Path Talk, a standalone chat app it launched last year. Path the company will live on with its animated GIF app Kong, and it likely has some other projects in the works too.

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Source: Path

29
May

Google Cast picking up new API tricks to bring multiscreen and multiplayer gaming to you






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At Google I/O I swung by the Google Cast booths to see what they had in store for the Chromecast. Speculation had pegged the announcement of a Chromecast 2 device, but I have yet to get a solid word on succh a device. Not that one isn’t still on the way, it just wasn’t making headlines at the show. What the Google Cast team did have to show was still very news worthy though.

First up is a new Games Manager API’s as part of the Google Cast SDK. These new API’s will allow game developers to build shared and multiplayer games that will work with Google Cast senders, Android and iOS, and play them through to the TV on Google Cast ready receivers, like the Chromecast. To simplify all that, you can pull out your Nexus 6 and gaming in the living room with your buddy on his iPhone 6 Plus at the same time.

Next we have Google Cast Remote Display which will also be for Android and iOS devices. This function gives app and game developers the ability to take advantage of the multiscreen Google Cast model. In doing so, developers can create a complete experience on your Cast receiver while delivering a user interface or second set of abilities on your phone or tablet. I watched a demo of how this works out where a the game utilized the devices front facing camera to see you. Think Xbox Kinect. On the phone screen you only saw yourself , but on the game screen on the TV you saw your character emulating your motions. In this case it was flapping your arms. Another use case was utilizing your phones screen as a touch screen controller while the game is playing on your TV.


Google Cast (2)

The final addition includes Autoplay and Queuing abilities. This will give developers the ability to create and use content queues and pull a second video and begin buffering it prior to the first video ending. Think Netflix, Hulu and Plex. These apps let you queue up videos, or keeps a series playing back to back. However, they don’t seamlessly switch without a screen, or delay between content. With the new addition a video would just start at the end of the first one played.

I didn’t catch a launch date for the new developer abilities, but I do know that the Google Cast team will be having two session talks about it all today. I assume that means it will be available today, or very soon

The post Google Cast picking up new API tricks to bring multiscreen and multiplayer gaming to you appeared first on AndroidSPIN.

29
May

A fight is brewing over ads in the ‘open-source Photoshop’


Far from just being that character in Pulp Fiction, GIMP is also an open-source alternative to Photoshop that’s given away freely for all to use. Unfortunately, there’s been a kerfuffle between the project’s creators and SourceForge, one of the places that the software is available to download. The latter stands accused of adding for-profit adware to its version of GIMP, which is a big no-no amongst the free and open-source software community. In a posting to Google+, SourceForce is alleged to have frozen out GIMP for Windows rep Jernej Simončič and subsequently injecting malicious code into the build to trap unwitting users.

It’s an accusation that SourceForge quickly refuted, with its public response titled “GIMP-Win project wasn’t hijacked, just abandoned.” As far as it’s concerned, the project was dumped more than 18 months ago, and SourceForge charitably “stepped-in to keep this project current.” The rebuttal also claims that previous concerns over misleading third-party ads were discussed and addressed well before this controversy began.

The piece goes on to say that while GIMP for Windows was no longer being maintained, SourceForge opted to establish a mirror of releases that are “hosted elsewhere.” These mirrored releases, however, are “sometimes used” to push “easy-to-decline” adverts, adding that the untainted versions are also available to download, if you can find them. Which, roughly translated, sounds like if you’re upset over downloading a version of GIMP seeded with adware, it ain’t SourceForge’s fault. For its part, GIMP is advising users to point their browsers only toward its official downloads page, and we can expect plenty of passive-aggressive broadsides on this topic in the near future.

Filed under: Internet, Software

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Source: GIMP (Google+), SourceForge

29
May

Sup son: Android M easter egg is amusing, for now






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Google likes easter eggs, and the ones that are the most interesting are the ones that come with each new version of Android. Android KitKat had the KitKat-inspired Android page and Android Lollipop had its Lollipop page and Flappy Bird-esque game. Android M will undoubtedly have something like this when its official name is released, but for now in the Android M Developer Preview at least, this is your Android M easter egg:

Android M easter egg

Image courtesy of Droid-life

It’s not particularly insightful, but it is amusing – as far as ascii emojis go, that’s not a bad one at all to go with.


What do you think of the Android M easter egg? Let us know your thoughts in the comments below.

Source: Droid-life

The post Sup son: Android M easter egg is amusing, for now appeared first on AndroidSPIN.

29
May

Uber’s driver app now serves the hearing impaired


More often than not, most features released by Uber are designed for its customers, not drivers. Today, though, the ridesharing firm is making some changes to help a specific group of people behind the wheel: those who are deaf or hard-of-hearing. These updates, planned in tandem with the National Association of the Deaf, lets drivers access an Uber Partner app that offers tools created particularly for the hearing impaired. For example, contractors are now able to modify their app to have the flashlight turn on when a trip’s being requested, along with the existing audio notification. They can also set it so that riders receive a message directly on the Uber app, prompting them to enter a destination or to provide special instructions for a pick-up.

Uber’s currently testing this in Chicago, Los Angeles, San Francisco and Washington, DC, but the company says a broader rollout will be happening “soon.”

Filed under: Transportation, Software

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Source: Uber