The making of FiftyThree’s beloved Paper app for the iPhone
By John Paul Titlow
This article originally appeared on Fast Company and is reprinted with permission.
FiftyThree could have launched its new iPhone app three years ago and quickly amassed millions of users. But the New York-based company decided to take the scenic, more thoughtful route. Instead of shrinking down Paper—the sketching app chosen by Apple as its iPad App of the Year in 2012—and cramming it onto the iPhone, they reinvented it entirely. That process, as you might imagine, posed no shortage of challenges amidst what CEO and cofounder Georg Petschnigg says were the “thousands of decisions” that needed to be made. No wonder it took so damn long.Slideshow-322271
“There are super feature-heavy products,” says Petschnigg. “And then there are super-pared-down, simple products. We felt there wasn’t a good balance in between. We wanted something that’s simple, fast, and beautiful.”
Paper’s iPhone app, which finally launched last week, does feature the familiar functionality of its tablet-based predecessor: ultra-smooth digital sketching, painting, and coloring tools packed into a delightful-to-use, thoughtfully designed interface. But it also takes a step back and considers how people prefer to capture ideas using their smartphones, as opposed to tablets. The resulting app combines drawing and diagramming tools with photo capture, and then layers on text entry that dares to rethink how people have worked with words on screens for decades.
If that sounds audacious, it’s worth remembering the company’s roots: Petschnigg and FiftyThree’s three cofounders came from Microsoft, where they worked on products like PowerPoint, Word, and OneNote, and helped reimagine the ubiquitous Office suite of productivity software for tablets. After launching its inaugural iPad app to massive fanfare in 2012, FiftyThree has gone on to ship a stylus (whose name was recently, uh, borrowed by Apple), launch a sketch-sharing community called Mix, and even bridge the analog-digital divide with Book, a print-on-demand Moleskin notebook of your Paper-produced sketches. Along the way, they’ve raised $45.1 million in three rounds of funding from well-known investors.
So wait. With all that tech industry street cred, why not just push an iPhonified version of the Paper app out the door?
“Three years ago, a phone product would have been a small version of Paper,” says Petschnigg. “We ran it. And we were like, ‘That’s cute.’ But it wasn’t the right thing.” Instead, Petschnigg and his team wanted something that considered not just the disparity in screen size, but the wildly different contexts in which people use these devices: Tablets are lean-back-and-relax gadgets that we usually leave at home. Our phones are always with us, always connected. And they’re already being used to take notes and capture ideas—Paper’s iPhone app didn’t want to be a mini-sketching app, but rather what the team likes to refer to as an “idea processor.”
“We realized, whoa, we’re not where people are developing their ideas,” Petschnigg says. “We must figure out how the phone fits into this. How can the phone become a creative tool?”
To do Paper’s mission justice on the iPhone, the team would have to rethink the entire concept, investors and impatient users be damned.
“At that point, we knew we were opening the entire patient again,” says Petschnigg. “That’s uncomfortable because it means the development timeline could be longer. It means there’s a lot of risk that’s being introduced. People can perceive the product very differently. You already knew there were thousands of decisions you had to make. Now there are even more.”
To get a better idea of how people already use their phones to record ideas and other notes, FiftyThree used a platform called Ask Your Target Market to quickly conduct market research into people’s mobile note-taking behaviors by polling thousands of smartphone users. As it turned out, most people record reminders and ideas on their phones using photos and other images. “That’s a huge behavior change,” says Petschnigg, who recalls the days of working closely with the OneNote team at Microsoft, which focused almost entirely on text input.
Armed with this insight, the team decided to make their first major departure from Paper’s beloved tablet interface: Paper for iPhone would bring the camera front and center (literally, it’s right in the middle of the app’s three-option navigation), making it dead simple to take photos, highlight important parts, and annotate them using Paper’s virtual drawing and coloring tools.
Rethinking Text
When we’re not making note of things by snapping photos with our phones, we’re launching an app like Apple’s virtual notepad or Evernote to tap them out the old fashioned way: with words. To account for this, the FiftyThree team decided to incorporate text into its new app in a prominent way. The only question—a huge one—was how. They wanted to let users format text, for instance, without turning Paper into a full-blown word processor littered with buttons and drop-down menus. The coders on the team pushed for Markdown, the text formatting schema popular with many developers and bloggers. But was that too geeky? Designers played with different layout options and type treatments. Paper’s approach to text input and formatting soon became a topic of internal debate.
“My contribution to that was that I kept my mouth shut,” says Petschnigg, who was eager to ship a long-overdue product and placate impatient investors. “Let’s please just get two lines of text in there!”
Finally, a breakthrough happened. Ian Curry, a visual designer at FiftyThree, blurted out: “Why don’t we visually format the text?” After some back and forth, the team settled on what they now call swipe-to-style, a way of formatting text using gestures instead of interface buttons. Over the next 48 hours, a developer coded up a prototype called Text Trial, an internal app that would allow them to test out different methods of formatting text with touch gestures. The possibilities here were practically endless: You could rotate your fingers to change the typeface, swipe this way or that to make text bold, italicized, or underlined.

In the interest of simplicity, the team finally settled on two key gestures: Swipe left to turn a line of text into a bold subheading. Right to turn it into a bulleted list item. Reasoning that the most popular use case for text entry would be the creation of shopping lists and other to-do lists, they chose these two gestures to start with. Users can also hold their finger down on an item to “grab” it and change the order of the list, eliminating the need for traditional (and far more tedious on a touchscreen) copy-and-paste functionality. Other gestural formatting, they figured, could come in time, once people were used to the new gestural formatting paradigm. It is, after all, an admittedly ballsy move to tinker with how people have worked with text since the dawn of personal computing.
“If you know how something works, you need to present something that’s 10 times better because people will be like, ‘Hey, why are you making me learn something new?’” Petschnigg explains. Adding functionality that requires users to relearn behaviors is a tall order, not just because it asks the user to do something new, but because it forces the product to interject new points of friction up front, usually by adding some kind of explanatory onboarding process. User experience designers know that even the most innocuous-seeming extra step can turn off some users, who may close the app and never return. “We decided to take the risk on swipe-to-style,” Petschnigg says.
When Moving Forward Means Axing Features
Porting an app like Paper from tablets to a smaller form factor is as much about axing features as it is about adding them. In this case, the team was forced to reconsider some popular elements of its interface, a bold move when your app has piled up the accolades that Paper has.
On the iPad, Paper relied on the skeuomorphic notebook-style interface, wherein each collection of drawings quite literally resembles a digital Moleskin. But on the iPhone, which is smaller than a standard notebook, this paradigm didn’t make as much sense. Instead, it uses the sticky note for what Petschnigg calls the app’s “spiritual guiding post.” Indeed, using Paper for iPhone feels very much like using some kind of newfangled, digital sticky note with photos and state-of-the-art doodling tools built right in. In the new version of the app, notes are stored in stacks instead of in virtual notebooks. This new interface worked so well on iPhone that they decided to use it on the iPad as well.
“We literally tore up the book,” says Petschnigg. “We just removed one of our signature UI elements.”
While some users will be sad to see the virtual notebook concept get tossed, others will appreciate that its death is simply a casualty of the sometimes messy evolutionary process of product development.
We’re not lean startup people. But we’re also not chubby. We really just want to get it right.
In other cases, the team was forced to ax features before they even saw the light of day. At one point, a multifinger twisting gesture was used to “rewind” to the previous state—a modern, multitouch take on the”undo” button. Clever as this was, it didn’t meet one of the team’s user experience requirements for the smartphone version of Paper: Every key action should be possible with one hand. It’s for this reason that the main navigation controls were moved to the bottom of the interface (the bigger iPhones require too far of a stretch for one’s thumb to reach the top of the screen). On that navigation bar, you’ll notice that one of the buttons features an old-school “rewind” button. That’s the “undo” function that the team had to settle on after scrapping the original gesture. “I’m still sad about the fact that rewind is not in the product as it used to be,” says Petschnigg.
“Sometimes we work on things for two or three months and then we have to throw it away,” says Petschnigg. “And that’s okay. It’s better that we did that because it allowed us to hone in on the other solution.”
How FiftyThree Tests And Prototypes
As you might guess, FiftyThree’s product development process is packed with with extensive sketching, prototyping, and testing. From whiteboards and paper sketches to digital renderings and one-off prototype apps developed in-house (the Text Trial app used to refine Paper’s text formatting features is just one example), no tool is off-limits when it comes to prototyping and mocking things up. At FiftyThree, prototyping is an intensive, cross-discipline process that relies heavily on tools like Interface Builder and Scout, the prototyping engine used by the team’s designers, coders, and product managers.

“You want to use different tools,” says Petschnigg. “You want to talk to many people. That’s why we started this company in New York City. It’s much easier to have a diverse set of customers around you here.”
That diverse, decidedly non-Silicon Valley population came in handy as the product started to get more polished and ready for real-world beta testing. In addition to in-the-flesh app testers, the team relied on a service called UserTesting.com, which automates and distributes the process of conducting usability tests for apps and websites. It was through this process that they learned which details still needed some polish. The instructional onboarding video, added to help users get the hang of Paper’s new text formatting features, was confusing some users because it lacked audio. In trial after trial, beta testers would try to adjust their phone’s volume when the video started playing. So they added some ambient-sounding music to the onboarding videos. A tiny detail, but one that’s very easy to miss without a rigorous testing process.
“We’re not lean startup people,” says Petschnigg. ” But we’re also not chubby. We really just want to get it right.”
[Photos & Illustrations: courtesy of Fifty-Three]
Malware-ridden apps found in Apple’s Chinese App Store
The iOS App Store is usually a trustworthy source of software. But as hackers tend to do, they found a way to get their nefarious wares into the China version of the software supermarket. By using altered versions of Apple’ development tool Xcode they were able to slip malware into apps being built by unaware devs. The problem started when developers downloaded altered versions of Xcode (named “XcodeGhost” Alibab researchers) from third-party sites. When apps built with the modified compiler are launched, they collect the phone’s name, UUID, language and country, current time and network type. That data is then encrypted and sent to servers. Not a huge breach, but no one wants to be tracked by unknown sources.
The bigger issue is that these apps made it into Apple’s App Store in China. While only a handful of apps have gotten past Apple’s strict security, all it takes is one app with an aggressive piece of malware to destroy the trust customers have put in Apple. Fortunately, the apps have only been seen in the App Store in China.
Also, developers shouldn’t be downloading their tools from random third-party sites. Just a thought.
Apple has not responded to requests for comment about XcodeGhost and the infected apps.
Via: Wired
Source: Palo Alto Networks
ICYMI: Worm mind control, a creepy new Barbie and more
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Today on In Case You Missed It: A new $75 Barbie with speech recognition software can talk to your kids and give them career advice, as well as store previous conversations to refer back during girlfriend chats. Holy hell, yes? Meanwhile, some scientists figured out how to use mind control on worms in a lab with an ultrasonic pulse that gets the slimy suckers to change course. And a group of friends gathered in the desert in Nevada to build a scaled seven mile solar system. Bummer alert: They left off Pluto.
Digg gives us all a solid by super cutting some of the best animals attacking drones videos into one and it is a fun watch.
If you come across any interesting videos, we’d love to see them. Just tweet us with the #ICYMI hashtag @engadget or @mskerryd.
Samsung’s S Health app now supports all Android phones
With an endless stream of fitness wearables hitting the market, it’s easy to forget that your smartphone comes packed with sensors that can do exactly the same job. Samsung makes smartphones and smartwatches, so building a dedicated wellbeing app, known as S Health, to collate everything made complete sense. While the app hit the Play Store back in April, the company only made it available to select Galaxy handsets. Luckily, that changes today, meaning anyone with an Android device to see what it’s all about.
S Health primarily serves as an activity tracker that will monitor your steps, offer tips to reach goals and help set programs to get you off the couch and pounding the streets. It supports heart-rate monitors and blood oxygen measurement too, but you will need a phone capable of recording them. Much like Apple’s Health app, it supports partner apps, allowing you to connect a third-party wearable and siphon all of its data into the S Health dashboard — useful if you’re wanting to pair the Gear S2 with your non-Samsung branded phone.
Via: Android Central
Source: S Health (Google Play)
Why Apple News isn’t available in the UK yet
So you’ve backed up your apps and data to iCloud and updated your Apple device to iOS 9. The new font, smarter Siri and slicker multitasking will probably take some getting used to, but did you notice that one feature was missing? Yes, Apple News is not available to UK users — at least not yet. So how do you get it? The official answer is: you can’t, unless you’re willing to change the default language on your device. According to reports, UK publishers were made to wait a little bit longer because Apple wanted to put all of its focus into making sure the US launch went off without a hitch.
It won’t be long until Brits will be able to get their hands on the app, though. How do we know? Well, Apple has already started development of iOS 9.1 and is currently seeding beta releases to developers. Inside these builds are, you guessed it, an Apple News app which features UK-specific content. Sure, it’ll take time for Apple to test and ship the next update, but when it does, you’ll finally get the app you’ve been so cruelly deprived of. Last year, the company took around a month to release its first iOS 8 update, so we’d expect the same will happen this time around.
Filed under:
Cellphones, Tablets, Software, Mobile, Apple
Tags: app, apple, apple news, ios, ios9, mobilepostcross, news, uk-feature
Amazon’s selling its $50 Fire tablet in six packs
It was rumored and now the 7-inch $49.99 (£50) Amazon Fire tablet is here. The content peddling device is cheaper than dinner for two at a medium nice restaurant (without drinks but probably including appetizers). While it’s cheap, it actually looks better than other sub-$100 tablets on the market with an IPS display with a wide viewing angle and a nice rich contrast level. It’s powered by a 1.3GHz quad-core processor, 1GB of RAM and has 8GB of storage. But like the new Fire HD tablets it has a microSD card so you can add up to 128GB of space. It’s cheap, durable and Amazon offers them in a six pack. Slideshow-320582
No really, you can buy a six pack of Fire tablets from Amazon. It’ll cost you less than $250 (£250) so you’re buying five tablets and getting the sixth one free. For less than the price of the cheapest iPad you can have a Fire in every room in your house.

The Fire will run the latest Fire OS 5 and still has the same features found on other Amazon tablets: X-Ray, ASAP, Mayday, the new Word Runner and FreeTime for kids.

Speaking of kids, Amazon also introduced a new Fire Kids edition for $99.99 (£100). It’s just the 7-inch Fire in in a thick pink or blue bumper with a two-year warranty that covers any damage your kid does to the tablet. Knock it off the table and shatter the screen. Get new one for free. Drop it in the toilet. Get a new one for free. Launch if off the second story of your house… Well you get the point.
It comes with a free year of FreeTime Unlimited Amazon’s kid-friendly OS so parents don’t have to worry about their offspring wandering onto 4chan. Both the Fire and Fire Kids Edition are available for pre-order now and will ship on September 30th.
Filed under:
Tablets, Software, Amazon
Source:
Amazon
Tags: amazon, Fire, FireKidsEdition, FireTablet
ICYMI: Tour a warzone in VR, champ rock-paper bot and more
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Today on In Case You Missed It: A Syrian news agency is giving viewers a chance to nearly walk the ground of a bombed out city center with a virtual reality tour. Rock, paper, scissors champs would cry themselves to sleep after taking on a Japanese robot that wins the game every time, thanks to high-speed tracking tech. And OpenROV’s underwater drone is being heavily funded on Kickstarter, bringing maps of the sea floor to everyone with some spare cash and a penchant for the ocean.
Next up, please laugh at this parody with us: It’s for a fake app called “Nickleblock” that plays a Nickelback song each time a user tries to look at an ex on Facebook.
If you come across any interesting videos, we’d love to see them. Just tweet us with the #ICYMI hashtag @engadget or @mskerryd.
Filed under:
Misc, Meta, Peripherals, Robots, Transportation, Internet, Software
Tags: engadget, engadgetdaily, engadgetdailyshow, engadgetvideo, highspeedtrackingtech, icymi, incaseyoumissedit, iOS9, Japaneserobot, O, OpenROV, robot, rockpaperscissors, RPS, RPSLeague, Syria, SyriaSmartNewsAgency, SyriaVR, underwaterrover, video, VRSyria, warzoneVR
Microsoft’s email/texting app Send is available on Android
Earlier this summer Microsoft debuted Send, an app which aimed to combine the most usable features from instant messaging and email into a unified experience. It debuted as an iOS-only app but on Wednesday the company released Send (beta) for the Android OS. Its availability is also expanding — while it was previously limited to the US and Canada, now UK, Brazil and Denmark users (with an Office 365 business or education account) can try Send out on either platform, complete with GIFs. Windows Phone is still the odd one out, but Microsoft say it is “currently working” on a version for its own mobile platform.
Filed under:
Cellphones, Tablets, Internet, Software, Microsoft
Via:
TechCrunch
Source:
Google Play
Tags: Android, Brazil, Canada, Denmark, iOS, messaging, microsoft, Office365, Send
Apple’s ‘Move to iOS’ app is ready to help Android users jump ship
We knew it was coming, and now it’s here. Before the new wave of iPhones make their way to your hands, Cuperino’s app that’ll help you switch from Android is now available at Google Play. The “Move to iOS” app will transfer images, messages, contacts, calendars, mail accounts and more to one of Apple’s devices. That new iPhone or iPad will create a private WiFi connection with your Android device (4.0 and later) to handle the transfer, promising to put all of the gathered content “in the right places.” We’ll be curious to see how well it actually works. Oh yeah, when you’re all finished, Apple even offers to recycle your old phone at any Apple Store.
Filed under:
Software, Mobile, Apple
Via:
PhoneArena
Source:
Google Play
Tags: android, app, apple, ios, mobilepostcross, movetoios, software
Fanboys unite! Apple releases ‘Move to iOS’ app to the Play Store
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At the end of the day, it is all about the consumer. The beauty of the smartphone market is choice. While we are an Android focused blog, we try not to bash on Apple and iOS unless it really deserves to be said. In this instance, I am quite happy about what Apple has just released to the Play Store. The app is called ‘Move to iOS’ and does, or is supposed to do, exactly what the title states. Which is allow you to move all your photos, messages, Google Account info, contacts, bookmarks and free apps from your Android 4.0 running device to a compatible Apple iPhone device (iOS9). Any paid apps will land in your iTunes/App Store wishlist to re-purchase. It is like Samsung Smart Switch, which is another great tool to pull everything off an iPhone to a Samsung phone, or go from Samsung to Samsung. Similarly, Move to iOS creates a device-to-device Wi-Fi network connection to migrate all the data over. Simply install the app, open it up and pull out your iPhone. You should get a screen pop-up to enter the security code that appears on the Android phone.


I am sure the fanboys, and fangirls, will be all over flaming the app and rating it low. That is the nature of the beast. I for one, am happy to finally see a simple app to make it possible to switch back and forth fairly seamlessly. At the very least, this app will give retail sales associates another way to make the customer transfer experience pleasant. If you are a dual OS wielder and have some time, give it an install and let us know how it works out.
http://playboard.me/widgets/pb-app-box/1/pb_load_app_box.js
The post Fanboys unite! Apple releases ‘Move to iOS’ app to the Play Store appeared first on AndroidSPIN.









