NSA can keep quiet on internet flaws it discovers in ‘clear national security’ cases
When news of the Heartbleed internet security bug broke last week, Bloomberg reported that the NSA may have known about the OpenSSL flaw for years, using it to gain info instead of warning the public. The government agency was quick to deny that story, saying that it found when the rest of us did. But as it turns out, if they had kept the discovery secret in the interest of a national security threat, that would’ve been okay thanks to a January decision by President Obama. The New York Times reports that although details were never publicly reported by the White House, info about the choice began to surface after Friday’s advance knowledge of the Heartbleed situation. The President determined that unless there’s “a clear national security or law enforcement need,” it’s better for the government to publicly disclose those internet flaws that it uncovers — in the interest of getting them fixed. Of course, this wording is quite vague, leaving quite a bit of room for interpretation.
[Larry Downing/AFP/Getty Images]
Filed under: Internet, Software
Source: New York Times
Advantages of Using CAD Software
Computer Aided Software is an abbreviation of CAD, which refers to Software that helps professionals to design architectural designs and industrial designs. The criteria of using CAD are not limited to design only industrial designs. In fact, professionals can use it in designing residence structure and electrical structure designs as per their needs. There is huge demand of these kinds of software packages. Depending on the requirements, people choose type of software they need. The proper selection of software is highly recommended because most of the times people get disappointed by having wrong type of software. Therefore, start with determining your preferences and requirements. The online stores are the best place to search for CAD modeling software.
Here are some advantages that professionals avail using CAD software:
Enhance Productivity:
The most significant reason behind selecting this software is enhancing the productivity of the organization. This software facilitates faster project completion, lesser efforts and lower costs. Moreover, this software has animation feature that enables the designer to check how the product will look in real life. Thus, after evaluating the look of the product, designer can implement required modifications to make it better and flawless.
Quality of work:
Certainly, the work quality aspect will be increased with the implementation of CAD software in process. Meticulous and flawless designs are always appreciated in market. Therefore, all efforts are exerted to produce immaculate designs. Here comes the importance of this software, which enables designers to produce flawless design. There is a huge set of pre-installed tools in this software, which allows the designer to prepare designs accurately. Moreover, the accuracy level of this software is very high. Quality work doesn’t only produce the best results but reduces waste also.
Ease of work:
It has totally simplified the designing work of the professionals. Now even novice person can also draw some designs and structures because this software has preinstalled templates and instructions to help the designers. This software tremendously saves the time and efforts of the personnel producing design complying with guidelines in no time. Therefore, it is regarded as the must have software in industries where structural designs are frequently required.
High Standard Design as per guidelines:
Through this software, designer can draw high standardized designs meeting their requirements of projects. It increases efficiency to produce designs with fewer errors. Designing structure complaint with guidelines of the project is strongly recommended.
Document creation:
One of the most important tasks during product designing is creating detailed response. Hence the best design CAD software must offer detailed project report consisting of material specifications and geometrics of products. Moreover, this software provides strong database to the designers in regard with the design. Thereafter, saving and storing database of design is another vital feature that this software provides.
Can you avail this software at lower price?
As above mentioned this software has several advantages to your business. If you are looking for the easy CAD software at very nominal rates, you first have to find sources that offer this software. Nothing is better and easier than Internet to explore and accumulate relevant information of your quest. After compiling data, you can compare prices and services offered by the company before selecting the one.
Don’t forget that due to the competition in market most of the agencies are offering free trail. You can take advantage of free trail software to check compatibility of software with your requirements. It is something that benefits you in selecting the appropriate type of software because there are numerous types of free cad software packages available. Therefore, while selecting the CAD software, first determine your requirements and needs.
Chrome Beta 35 for Android Update Brings in Chromecast Video Support
Chrome Beta 35 became available yesterday for desktop PC users and brought a heck of a lot with it. It is full of more developer control over touch input, new javascript features and unprefixed Shadow DOM. Basically a lot of great stuff for those that know what is going on, for the average user, you are better off with sticking to the regular Chrome browser build. Following up with the Chrome Beta 35 build release is a new update for Chrome Beta for Android.
Chrome Beta for Android is the app where Google gives you a sneak peak at features they are working on for the standard Chrome for Android app. Sometimes they work, sometimes they fail and other times they eat your neighbors dog. (Which might not always be a bad thing.) Needless to say, the Chrome Beta for Android is one you might want to install along side the traditional app for experimenting purposes.
In today’s update there are the usual stability and performance fixes to make it faster and more stable. It also has an “Undo Tab Close” which will let you restore and accidentally closed tab. I know you have done it, I certainly have. You will also find fullscreen video with subtitles and HTML5 controls, support for some multi-window devices (Samsung primarily) and, probably the most notable change, support to directly cast some videos to your Chromecast.
If you want to poe around the new build then head into the Play Store and pick it up. Just click the “Get it on Google Play” button below.
Source: Google Blogspot
Via: 9to5Google
Bloomberg: NSA used Heartbleed exploit for ‘years’ without alerting affected websites, the public
The United States National Security Security Agency reportedly used the recently uncovered “Heartbleed” security exploit to access information, Bloomberg reports. According to two unnamed sources, the NSA exploited the flawed security standard for the past two years without alerting affected companies and the public at large. It’s unclear what the exploit was used to access, but the flaw affects a huge portion of the web: something like two-thirds.
Major services like Google are already acting, updating services and patching the issue. For those services, we suggest updating your passwords ASAP. For the still affected sites? Sadly, your best option is to wait it out.
Regarding the alleged NSA action — if true — the security community has yet another reason to mistrust the US government agency most well-known as of late for massively overreaching surveillance tactics. It’s also far from the first accusation that the NSA intentionally overlooked security flaws affecting millions of people: late last year, documents revealed that the NSA intentionally inserted a security “backdoor” into a widely used data encryption system (RSA).
Heartbleed affects a similarly huge group of people, and works (at a high level, at least) in a similar way. One of the internet’s most widely used security systems — OpenSSL — has a flaw in it that enables hackers (and allegedly the NSA) to access private information. Worse, the flaw exposes security keys that enable continued access for the illicit user in question. The good news is that there’s an update to the OpenSSL system which patches the flaw. The bad news is that many websites still haven’t updated (Mashable has a list here).
Filed under: Internet, Software
Source: Bloomberg
An oral history of the last 20 years of gaming, as told by PlayStation’s Shuhei Yoshida
The three weeks out of every month that Shuhei Yoshida’s in Japan, he has the same routine every day. He wakes up, opens a tablet, and gets back to work on PlayStation consumer feedback via his favorite interaction tool: Twitter. The man who heads Sony’s PlayStation group is incredibly, perhaps detrimentally, accessible on social media. It’s not his job, but a role he’s taken on. “It’s my personal time, but since lots of people tweet to me, I’m doing this almost official customer service,” he says.
After 20-plus years working on PlayStation, Yoshida’s beyond overqualified for customer service. He’s been with Sony’s PlayStation arm from its creation, and helped shepherd franchises from idea to mainstream norms: Gran Turismo, Crash Bandicoot, Uncharted. The list goes on.
Yoshida spoke with PlayStation 4 lead architect (and other game industry legend) Mark Cerny last evening in California, where he detailed his storied history in the game industry.
Before we get to that, though, it’s important to establish that Yoshida is an incredibly prolific gamer. He owns two of every game console. Why? So he can play Japanese and US games alike. He also says that he’s been banned from Nintendo’s MiiVerse social network. Twice. “The first time was because I had my Twitter account in my profile and that’s against the rules,” he says. “The second time is because I wrote, ‘I love PS.’ You’re not supposed to promote a commercial product in MiiVerse, so they correctly interpreted ‘PS’ as ‘PlayStation,’” he says with a laugh.

Life Before Sony
Prior to joining Sony, Yoshida flirted with studying physics and the work of Einstein, but his dad quickly shot that down, pushing him to a more practical major. So in college he studied economics and business — when he actually went, that is. He says that in Japan, business students don’t really attend class, and that the four or five students who would, took notes and shared them with everyone who wasn’t there. He spent six months working in Australia at the time, and when he got back to Japan he had all the answers to the tests waiting for him. “In my senior year in Japan, I didn’t go to any classes at all.”
Immediately after graduating, Yoshida joined Sony. In hindsight, his reasoning is a little selfish, though. Because his dad more or less forced him to switch majors, he wanted to get out of the country. “I wanted to run away from home as soon as possible because of that,” he says, half-joking. “When I say this, it might sound incredible… but I was thinking, ‘maybe Sony will make games in the future and when they do, I’m going to join that group.’”
Sony being an international company helped Yoshida make his decision, too. The firm sent him to study at UCLA for two years, and only then did he finally start learning about business principals like statistics and microeconomics. Since he was getting a paycheck, Yoshida had the resources to spend time traveling around the Western states and even Europe during summer break, when other students were typically working.
After graduating, he traveled back to Sony HQ in Japan where he spent nine months working with the PC group on a project that was ultimately cancelled. He bounced over to the corporate strategy group after that. It was here that he met then-Sony chairman Ken Kutaragi and work on the PlayStation began.
The formation of Sony Computer Entertainment
Sony Computer Entertainment, Yoshida says, started in Japan as a joint venture between Sony’s hardware division and its music wing. In the team’s early days, it approached signing and curating development teams much like it would a band — something that Parappa the Rapper mastermind (and J-pop singer) Masaya Matsuura loved. The scrappy PlayStation team had a lot to learn from the game industry, Yoshida admits, but it wanted to create something new at the same time.
“We believed that a game could become entertainment for everyone,” he says — not just kids. “The reason the company was named Sony Computer Entertainment instead of Sony Game Company or something like that is because we believed that games could be bigger than they were.”
Four years later, SCE had all of Japan’s major publishers signed on to make games for the platform. Yoshida explains that the big thing for the market was getting the Final Fantasy and Dragon Quest franchises on PlayStation, but after he’d achieved that goal he lost interest a bit. “What’s next? We got all the support from the industry, where do we go?” he asks. It was then that he moved from business development to a producer role on the product side.
The Birth of Crash Bandicoot
If it wasn’t for Nintendo, Crash Bandicoot might have been too difficult to play. Yoshida says that one of the benefits of being new on the scene was that Japanese publishers were keen to pass wisdom Sony’s way. The Mario-house “really helped others” by using test feedback generated from consumers play-testing in-development games. “As soon as I moved into game production, I was the heaviest user of the (testing) group,” he says.
Up to that point, Cerny says, his Crash Bandicoot team was making a game for seasoned gamers like themselves and it was too difficult for the average consumer or kid. “You (Yoshida) were not familiar with games, so you thought you had to do testing,” Cerny says. “We were familiar, so we thought we didn’t have to, ironically.”
Cerny taking his input seriously and using Yoshida’s testing more made Yoshida “so happy,” he says. One of his associate producers would count every player-death and send it to Cerny, who’d then realize where a checkpoint should be added. “We started to think about difficulty. Are our games something consumers play?” Cerny asks. “The idea was you had to find real consumers, study their real behaviors and report back in.”
Working with “The Father of PlayStation”

Yoshida spent 10 years working under Ken Kutaragi, and he admits that without him that PlayStation wouldn’t have happened. Humbly, Yoshida says that without Kutaragi, he wouldn’t have a job, either. “I have nothing but respect for what he has done for me,” he says. At dinner once, Kutaragi turned to him and said that he knew Yoshida didn’t necessarily like him, but he knew that Yoshida liked working for him because he could do exciting work as a result. “I said ‘yes, exactly.’“
Working with Kutaragi was incredibly difficult, Yoshida says, because he could do an immediate 180 in terms of what he wanted. On the engineering team, trying to predict where he might alter direction was “a very difficult job,” Yoshida says. “Every week his direction and instructions could change.”
Also tough was that he struggled to give compliments to coworkers. “I was complimented by Ken twice!” says Yoshida. “When I say this to my colleagues, they say ‘twice? That’s a lot!” Those flow much more freely from Yoshida. “For me, giving a complement is free, it’s like a smile from McDonald’s,” he says. “But still, we all love Ken.”
Working with Kutaragi was incredibly difficult, Yoshida says, because he could do an immediate 180 in terms of what he wanted.
After Kutaragi’s sudden departure in 2006, Yoshida felt threatened by internal conversations at Sony that questioned the need for its worldwide studio team’s existence. After consulting then-chairman Akira Sato, he pitched Kutaragi’s successor Kaz Hirai on leading Sony Worldwide Studios. A few years later, work began on the PS Vita and PS4 — with direct involvement from Yoshida’s army of developers.
Enough digital ink’s been spilled about the partnership between developers and the new PlayStation hardware team, though. What’s notable in this story is that Worldwide Studios went from teetering on the brink of extinction to becoming the backbone of Sony Computer Entertainment in a few short years.
Sean Buckley and Ben Gilbert contributed to this post; Image Credit: AP Photo/Kevork Djansezian.
Filed under: Gaming, Home Entertainment, Software, HD, Sony
Chrome beta for Android makes it easy to send web video to Chromecast
You no longer have to engage in some hidden setting gymnastics just to send web videos from Chrome for Android to your Chromecast. Google has rolled out a Chrome 35 beta that lets you deliver “some” clips from the browser to a Chromecast-equipped TV. The company hasn’t said just which videos are compatible, but it notes that YouTube support is rough around the edges. Even if your favorite media site is broken, you can check out a few other notable upgrades: Chrome now does full-screen videos with both HTML5 controls and subtitles, and it boasts improved support for multi-window devices. Head over to Google Play to grab the update if you’re a regular web movie watcher.
Filed under: Cellphones, Home Entertainment, Internet, Software, HD, Mobile, Google
Source: Chrome Releases, Google Play
How PlayStation Move shaped the PS4

The PlayStation Move has been called a lot of bad names. It’s the PlayStation peripheral that’s least used by game devs, least purchased by console owners, and least spoken of by Sony itself. Some of that sentiment’s been turning lately, ever since Sony showed off Project Morpheus a few weeks ago and demonstrated what an impact something like Move has on virtual reality immersion (the controller works for both PS3 and PS4). And the guy who heads up PlayStation’s worldwide game studios, Shuhei ” Shu” Yoshida, says Move is responsible for far more than it’s given credit.
“This project was one of the very first hardware projects formed with three groups: the software engineering team at SCEA, the hardware engineers at SCEI in Japan, and the Worldwide Studios team making games using the motion controller,” Yoshida told attendees of a presentation tonight at the Computer History Museum in Mountain View, California. He and PlayStation 4 lead architect Mark Cerny explained that this trifecta was the first in a string of major collaborations: PlayStation Vita, PlayStation 4, and now Project Morpheus.
The Move was originally called the “Y-con” (we’re checking on the spelling). Cerny highlighted the name on purpose: it’s representative of the trio of groups coming together on a single device. Three points in a Y, three groups at Sony — thus, the Y-con. Sony R&D engineer Richard Marks may be the man debuting new PlayStation peripherals (he’s based at SCEA), but his team’s work is the product of a collaboration with the folks actually making the games.
More than just three groups coming together, it was three groups at Sony working as one. It signaled a change from the previous approach to hardware in the gaming world. Yoshida offered an example by contrast: PlayStation 3′s Sixaxis controller.
Yoshida: I was managing the west development group at the time and I get a call from a product manager in Japan, like, three weeks before E3. And she told me that we should know that the new controller we’re developing, it has motion sensors in it. And I’m like, Oh, okay, great! So, look at that!
So she said, “We have a prototype we’ll send you, so can you make something to show at E3.”
Cerny: So they’d managed to develop a new controller without ever involving the person who made games for a consumer.
Yikes, right? Thankfully, the concept of “Y” solidified as time went on, and now we’ve got great devices like the PlayStation 4 and Vita to enjoy as a result. It won’t change our opinion of the Move’s lacking software library, but we can’t say we won’t look a bit more fondly on the poor old Move as the years roll on.
Filed under: Gaming, Handhelds, Peripherals, Software, HD, Sony
Amazon buys popular comic book app platform Comixology

There’s nothing quite like taking a massive, heavy library of beloved books and shrinking it into an e-reader. Amazon, having already accomplished that with its tremendously popular digital book service, is now targeting the comic book market. The company is purchasing Comixology, a digital comic book service with hundreds of millions of users and apps for all of your devices.
Comixogy CEO David Steinberger is quite fond of the agreement, the terms of which were not disclosed (we’re assuming it’s at least $3.50 — comics these days are awfully expensive). “There is no better home for comixology than Amazon to see this vision through,” Steinberger says in the announcement. “Working together, we look to accelerate a new age for comic books and graphic novels.” It’s just a wild guess, but we’re expecting the first such “acceleration” will involve integrating Amazon payments and the Comixology userbase over to Amazon. It’s not yet clear if Comixology brand will stand on its own (Amazon already sells single issues and graphic novels on Kindle), but we’re asking the company for more, but don’t expect to hear much — the deal hasn’t closed just yet, but it’s expected to in the next few months.
Update: We heard back from Amazon — join us below for more.
As expected, Amazon’s only saying so much about its plans for Comixology. We asked whether it’s potentially headed to Amazon Prime, and were given a no comment. As far as Kindle integration though, that’s a given. “We expect we’ll find ways to make both comiXology and Kindle work better together,” a rep said. Amazon will retain the comiXology branding as well.
Filed under: Software, Mobile, Amazon
Source: Amazon
NikeFuel integration is coming to MyFitnessPal, RunKeeper and Strava
Nike’s line of FuelBand wearables has been a popular choice for those looking to keep tabs on daily activity, but Fuel tallies haven’t meant much outside of the company’s own apps. Now, with the launch of the Nike+ Fuel Lab in San Francisco, the athletic outfit is looking to expand through partnerships and collaboration. Through the initiative, the Fuel platform will soon team up with “industry-leading companies” that include the likes of MyFitnessPal, RunKeeper and Strava. According to Nike, this means that over 100 million new participants will have access to its “common universal currency to monitor and evaluate” all kinds of activity. “The demand for simpler data-powered experiences is soaring, and all-day sensing is more available on mobile and wearable devices than ever before,” said Nike VP of Digital Sport Stefan Olander. “Nike is committed to broadening the use of NikeFuel through collaborations with industry leaders to create smarter products and services.” Unfortunately, there’s no word on when the integration will begin just yet.
Filed under: Wearables, Software
Source: Nike
The PlayStation 4 is getting a game you can play using your voice
Voice-controlled gaming isn’t quite as easy to pull off on the PlayStation 4 as it is on the Xbox One (that Kinect comes in handy), but Iridium Studios is out to prove that it’s no big challenge. The developer has revealed that it’s bringing its crowdfunded squad strategy title, There Came an Echo, to Sony’s console. As on the PC and Xbox, you can order your team around using little more than your voice. While the gamepad is very much usable, it’s not completely essential to finishing your mission.
The game’s voice system isn’t elaborate. Whether you’re on the PS4, PC or Xbox, you’re using canned (though expandable) commands to get people moving. However, that also means a consistent experience across platforms. And no, you won’t need a PlayStation Camera to get the full experience — the earpiece that came with your PS4 will do the job.
As to when you’ll get a copy? That’s the tricky part. While Iridium explains to us that development has been “remarkably easy” on the PS4, including early voice programming, it isn’t certain just when the game will reach the PlayStation Store. The PC version’s planned October release on Steam (with support for Intel’s RealSense voice technology) takes priority. There’s a chance that the PS4 and Xbox One editions will come out at the same time, but the studio says it’s willing to delay their launches if necessary. In the meantime, you can always check out the trailer below.
Source: Kickstarter, PlayStation Blog










