Messaging’s mission impossible: One inbox to rule them all
My phone buzzes. I glance at it and see a text message from my husband, who wants to know if I can pick him up from work. Later that day, my phone buzzes again. This time, it’s a Facebook Messenger notification from my mother, who wants to chat about an upcoming trip. At the same time, a friend pings me using Twitter’s Direct Messages. Next, a colleague strikes up a conversation on Google Hangouts. Realizing it would be easier to handle all of these with a computer, I flip open my laptop so I can chat with everyone simultaneously. Within the span of a few hours, I’ve chatted with four different people on four completely different messaging platforms. And the juggling doesn’t stop there.
It used to be that sending an SMS was enough. Now there’s a seemingly endless number of ways to stay in touch with someone. And it’s not just dedicated messaging apps like WhatsApp or Line either. Instagram added direct messaging this past December; Vine followed suit earlier this April; and even Pinterest joined the bandwagon recently by letting pinners chat with other pinners. And, of course, Twitter has had direct messaging for almost eight years now. While variety and choice are generally good things, all of these messaging services introduce a perplexing problem: We have too many inboxes.
Being able to send messages within different applications isn’t all bad, of course. If I think of an interesting photo or video I want to share with just my friends on Instagram, I can do so within the app easily. The same with Pinterest — I can continue the collaboration process of pinning designs and planning a home remodel, for example, without having to use another messaging service. And, of course, messaging apps like WhatsApp and Facebook Messenger are a lot cheaper to use than traditional SMS — for US users at least, there’s no need to fork over exorbitant messaging fees every month or, if you’re on a limited plan, cough up pennies with every text.

But the problem is all of these messaging services and apps are siloed experiences. Messages can’t be shared outside of their respective ecosystems. Worse still, I have an obligation to use all of them because different people in my social circle use different apps. When I travelled to Malaysia earlier this year, WhatsApp was the app of choice amongst my friends. A couple of my other pals use Snapchat, so I have that installed on my phone too. A few other early adopter friends (most of whom are admittedly tech writers like myself) use Slingshot, Facebook’s Snapchat alternative, so I’ve got that as well. I also installed Path’s Talk app and Line to chat with a few people, though they were mostly to exchange fun stickers. I even downloaded that silly Yo app, even if I only ever use it in jest.
Forrester researcher Thomas Husson said in a report on messaging apps entitled “Messaging Apps: Mobile Becomes The New Face Of Social” that the “fragmented nature of the social media ecosystem is inherent to the fact that individuals have multiple identities.” Basically, people use different apps and networks for different reasons. For example, people tend to use LinkedIn to talk with potential business partners, while they might use Facebook Messenger only with friends or family. Further, some messaging apps tend to be more popular in certain parts of the world — Line, for example, has a stronger following in Asia — which, if you have friends all over the globe, would mean you’re constantly switching between services.
What’s the big deal, you might ask? Our smartphones and computers are certainly more than capable of handling these disparate systems, and besides, it’s not that difficult to switch between apps, right? Well, sure, but that doesn’t make it any less annoying. I shouldn’t have to have a dozen different messaging apps on my phone to talk with all the people in my life. Chris Heuer, a longtime social media user and CEO of Alynd, a social business startup, expresses the same frustration over too many apps: “I think what’s missing in this whole discussion on messaging now is that the messaging is now often done within the context, instead of messaging being the context.” It’s the reason why he dislikes the fragmentation of Facebook Messenger away from the core Facebook app. “Now I have another app I have to open and that will waste more time I don’t have … I’ve got enough apps. I want less, not more.”

Several years ago, there was a similar problem with too many instant-messaging protocols. I used all of them — AOL, Yahoo, MSN, GChat and, yes, even ICQ. I remember installing all of these apps on my computer and keeping them all logged in at the same time because, for some reason, my friends and coworkers just couldn’t agree on the same IM platform. Then, something wonderful happened. All-in-one apps like Trillian and Adium came along to unite most of the disparate IM services under one program. At last, I could launch just one app to chat with everyone.
What we need, then, is an equivalent universal inbox for messaging. No, not just for all your email and text messages. For everything. We need a smart inbox that’ll sort messages by service, label them appropriately and will let you continue conversations within just one app.
There are a few solutions out there that come close to solving the problem. The Hangouts app for Android, for example, is able to handle both Google’s IM system and text messages. If you’re a loyal BlackBerry fan, you already know that the OS from Waterloo has a unified inbox that can house emails, texts and messages from Facebook and Twitter in one place. Disa.im is an Android app currently in alpha that promises to combine SMS, WhatsApp, Hangouts and Facebook messaging in one place as well. There’s also an app called Messages+ that promises to do the same thing, though it seems to fall short — it doesn’t support incoming messages for WhatsApp and we weren’t able to use it to send a message on Facebook.

Still, none of these really live up to the dream of that one, true universal inbox for everything. Which is, sad to say, probably more fantasy than reality. Not only because most of these apps are walled gardens, but also because some, like Snapchat and Slingshot, are based around messages that are meant to disappear after you’ve read them. Further, new messaging features and apps crop up all the time, making it tough to keep something like a universal inbox up-to-date.
The alternate solution, of course, is to insist on just one communication method for people to contact you. You probably won’t be able to keep in touch with as many people in your life, and it might be harder for people to reach you. But, perhaps, that’s the price to pay for sanity.
Hold on, my phone’s buzzing again.
Filed under: Software, Mobile, Facebook
.CPlase_panel display:none;
Google’s app for presentations, Slides, launches on iOS
It took quite a while to get here, but Google has finally brought its Slides app to Apple’s mobile platform. Roughly three months ago, the search company introduced standalone apps for creating/editing documents, spreadsheets and presentations, but Slides didn’t arrive until weeks later, and only on Android. As of today, Google’s application for PowerPoints presentations is now also available on iOS. Those of you who own an iPhone, iPad or iPod touch can use Slides to make, edit and view files, which shouldn’t come as a new experience if you’re already familiar with the Docs and Sheets apps. Speaking of which Docs and Sheets as well — Google notes it’s now easier than ever to work on projects from any of your devices, anywhere, thanks to enhanced saving and offline editing features.
Filed under: Cellphones, Tablets, Software, Mobile, Google
Source: App Store
.CPlase_panel display:none;
Happy accident: Sphero makes the move from toy to teaching
Orbotix, now simply known as Sphero, had the world in awe when it introduced its smartphone-controlled, ball-shaped toy back in 2010. Back then, we were still getting used to the concept of “connected” things. Today, nearly four years after making its debut at the Consumer Electronics Show, Sphero is one of the most popular peripherals around, on iOS and Android alike. But while the robotic ball may have started off as a knickknack for kids, or adults, to play with, it has recently started to break into another, more serious field: education. In an effort to boost that, Sphero launched an initiative called SPRK about five months ago, with the goal of letting schools adopt its product into education curriculum. Simply put, kids could not only learn about programming, but also have fun doing so.
The SPRK program, short for Schools Parents Robots Kids, is divided into two main segments: Core and Stem. Core is a series of lessons designed to help kids build their coding skills, both visual- and text-based. Stem, on the other hand, is the next step up for those who have mastered Core, offering a number of different challenges that let students experiment and build contraptions for Sphero. To assist with this, Sphero has two programming applications, available for iOS and Android; MacroLab uses visuals to get kids started with the learning process, while orbBasic is a more advanced, text-based language tool. By using MacroLab and orbBasic, students can, for example, program the Sphero ball to follow a number of custom commands, among other things.

Naturally, SPRK isn’t only about the young ones, as parents and teachers also play a big role in the program. “Any teacher can teach this, even if they don’t know robotics,” Ross Ingram, Sphero’s community manager, told Engadget. “It’s easy for teachers to adopt it into a curriculum. It’s instant gratification for kids — they are able to see their progress instantly.” And although SPRK is geared for third, fourth and fifth graders currently, Sphero’s idea is to expand beyond those levels, all the way up to high school and college. As Ingram puts it, “Sphero can grow up with them. There’s an SDK for iOS, Python, Ruby, so they can keep coding as they grow up.”
“Any teacher can teach this, even if they don’t know robotics.”
At the moment, 250 schools have integrated Sphero as part of their education syllabi, both here in the US and around the world. One of the reasons so many schools have decided to do so is because they can buy Spheros in bulk for a low cost — the company says it can sell them “at a cost of goods,” which is likely a lot less than the $80–$130 each sphere costs via retail channels, depending on which generation it is. “We’re already making money through our consumer channel, so it’s easy for Sphero to explore,” Adam Wilson, founder and chief software architect, explained. “As a robotics company, we can create other things to integrate them with this educational program. Our main goal is to teach kids stuff. This isn’t our main line of business.”
“It was a happy accident. We want to make a difference.”
Sphero told us there were never any plans to make its robot an educational tool, but the approach from many parents paved the way to eventually follow that path. Essentially, the grown-ups thought it would be a great idea to take advantage of Sphero’s fun attributes and, consequently, turn it into a training tool for robotics and programming. With SPRK now underway, Sphero wants to just embrace it, grow it and use it to make a dent in the educational world.
“It was a happy accident. We want to make a difference,” said Wilson.
[Image credits: Sphero Education; Edgewater Echo]
Filed under: Peripherals, Robots, Internet, Software, Alt
.CPlase_panel display:none;
Amazon buying Twitch, expanding video empire to live streaming
It’s official: after plenty of rumors about both Google and Amazon buying massively popular video streaming service Twitch, Amazon announced it as official this afternoon. Amazon is buying Twitch for $970 million in cash, though it’s yet to go through government approval. Amazon head Jeff Bezos is pretty excited about the deal and, apparently, about gaming:
“Broadcasting and watching gameplay is a global phenomenon and Twitch has built a platform that brings together tens of millions of people who watch billions of minutes of games each month – from The International, to breaking the world record for Mario, to gaming conferences like E3. And, amazingly, Twitch is only three years old.”
Yes, the head of Amazon did just shout out Valve’s annual “The International” game tournament. Sure. Anyway, Twitch released its own statement about the deal. In it, CEO Emmett Shear thanks the Twitch community for believing in his company. He also details why he and his executive team chose Amazon:
“We chose Amazon because they believe in our community, they share our values and long-term vision, and they want to help us get there faster. We’re keeping most everything the same: our office, our employees, our brand, and most importantly our independence. But with Amazon’s support we’ll have the resources to bring you an even better Twitch.”
Earlier this year, reports from a variety of publications cited ongoing talks between Twitch and YouTube-owner Google about an acquisition. VentureBeat even went as far as to “confirm” the deal; reports surfaced this morning about the Amazon deal, which Bezos and co. confirmed this afternoon.
Today’s news isn’t Amazon’s first foray into gaming. The company previously purchased game dev studio Double Helix and hired up a sizable staff of game industry veterans to operate what’s now known as “Amazon Game Studios.” Heck, Amazon released a gamepad with its Fire TV set-top box and launched one of its own games (Sev Zero) alongside the box.
Twitch is the most widely-used live game streaming service, besting competitors like Ustream and even the mighty YouTube. The service, previously known as Justin.tv, primarily hosts livestreams of gaming content, though it’s also used for live events and other broadcast functions. The service is built into both the PlayStation 4 and Xbox One, though it originally gained popularity with the PC gaming crowd. As of late, it’s become the go-to service for livestreamed gaming events, from the aforementioned annual Valve tournament to the major press conferences at the game industry’s annual trade show, E3.
Filed under: Gaming, Internet, Software, Amazon
.CPlase_panel display:none;
[Deal] 3 year VPN Unlimited Premium plan for 70% Off
VPN stands for Virtual Private Network. In a nutshell it encrypts your transmissions over the web so that you can access sites and content that may other wise be blocked. Beyond the uses of accessing region specific websites and content, it is also an excellent way to protect yourself and your information while online. Having a solid VPN service can certainly make your life a little bit better and more secure. Check out this little video to get a better understand. (Sorry about it being iOS geared)
TOP FEATURES
VPN Unlimited – 3-Year Premium Plan
- Secure Public WiFi Connection – No matter where you are or what network you’re using, when you connect to VPN Unlimited server, your data and activities are 100% safe
- Protect Online Activities – Hackers are no longer a problem because your internet activity and all data remains hidden and encrypted
- Unlimited Traffic Bandwidth – VPN Unlimited doesn’t limit your traffic bandwidth, so there’s no need to worry about your data usage
- Unlimited Connection Speed – VPN Unlimited provides you with a high-speed connection
- Connect to Territory-Restricted Web Resources – Connect to a VPN Unlimited server in the country of your choice and get access to all local web sites, meaning you can be in China and access US websites no problem
- Select the server in the country you want – VPN Unlimited provides a growing selection of servers in the most popular countries with the most demanded web resources
- Prevent Interceptions of Data – Encrypts your data right on your electronic device, using the powerful encrypting algorithms
- Access VPN Service From Any Device – Pay once and use VPN Unlimited on apps for iPhone, iPod and iPad as well as Macs, PCs, and even Linux
The top features list doesn’t mention Android, but Android is supported. The usual price tag for VPN Unlimited on a 3 year plan is $65. However, you can pick up the same package from Stack Social right now for the next 10 days for $19. That is a pretty good savings and considering that the service will work on a number of devices, they mention up to 5, it seems well worth the nominal fee.
As with anything, do a little research before you buy. You can check out their services at the VPN Unlimited website ahead of time. If it looks and sounds like something you are looking for, then direct yourself over to Stack Social and pick up the package. Don’t forget to grab the associated app for your various devices afterwards.
VPN Unlimited 3 year plan for $19.
The post [Deal] 3 year VPN Unlimited Premium plan for 70% Off appeared first on AndroidSPIN.
.CPlase_panel display:none;
What you need to know about Amazon’s fight with e-book publishers
Unless you’ve been living in a book-free cave, you may have heard that retail giant Amazon and book publisher Hachette are having a little tiff. It’s all about digital versions of books — so-called e-books — and it boils down to this: Amazon wants to sell most of them for $10, and Hachette wants to set its own prices depending on the title and author. In the latest volley, Amazon tightened the screws by listing Hachette’s printed titles as unavailable on its site, halting pre-orders and pulling some product pages completely. In a blog post, Amazon claimed it was trying to do well by consumers and (confusingly) invoked George Orwell. Meanwhile, 900-plus authors — including household names like Stephen King and J.K. Rowling — said they were innocent victims and took out a $104,000 ad decrying Amazon’s hardball tactics. The dispute shows no sign of abating.
So, who’s right and, more importantly, who will win?
WHAT’S IT ABOUT?

Amazon and Hachette’s fight erupted when negotiations broke down, but how did it go so wrong? Amazon is far and away the largest e-book retailer, with Kindle e-reader sales of around $4 billion last year, and e-book earnings estimated between $265 million and $530 million. While that might not sound like a lot for a $74 billion company, Amazon has nurtured e-books over time and makes large margins on them (unlike other goods it sells, often at a loss). Hachette, meanwhile, isn’t exactly David to Amazon’s Goliath: French parent company, Lagardère, raked in 7.2 billion euros ($9.5 billion) last year.
Once Amazon got big enough to dictate terms, it declared $9.99 to be the de facto price for e-books. Simon & Schuster, Penguin, Hachette and other publishers wanted to set their own prices, but had no leverage against Amazon’s dominance. To change that, they struck a deal with Apple to create the “agency” model, which let them set retail prices while giving Apple and other retailers a fixed, 30 percent cut. Amazon was forced to take those terms, but it promptly complained to the US Department of Justice (DoJ). A judge eventually ruled that Cupertino and the publishers conspired to raise prices — a cardinal sin in the US. The court forced publishers to tear up all the agency e-book agreements and renegotiate terms with Amazon.

Once those negotiations started, Hachette and Amazon quickly found themselves at loggerheads. Hachette wants to set wholesale prices at about 70 percent of retail and pay authors whatever cut they can negotiate — usually about 10 percent. That leaves 30 percent or less to Amazon, depending on discounts. It’d be a pretty rich deal for the publisher, which takes less profit on printed volumes. Amazon, on the other hand, is willing to keep its e-book margins at 30 percent but is adamant that the price for most titles be the pre-agency rate of $9.99, 30 to 50 percent lower than what they are now (depending on the title). It also proposed that publishers split the 70 percent balance with authors, rather than taking so much of it.
When Hachette wouldn’t budge, Amazon curtailed supply of its 5,000 titles by halting pre-orders, delaying shipments (despite plentiful supply), eliminating discounts and removing titles entirely. Hachette said it wouldn’t back down either, adding that “Amazon … considers books to be like any other consumer good. They are not.” Without taking sides, the 900 members of Authors United (many not published by Hachette) decried Amazon’s order-stalling tactics, saying they’re being used as pawns. Amazon — which also has a publishing arm — trotted out its own scribes, along with the “me-too” Readers United group.
WHAT’S THE ARGUMENT?

Amazon grinds suppliers to keep its competitive edge, and publishers are no exception. It claims that reduced e-book prices actually result in higher sales and more money for all the players, not less. The online giant further argues that high e-book prices are unjustified since publishers have no printing, returns, resales and warehousing to deal with. It believes high prices are hurting the book industry, which must compete against video games, movies, television and other rival forms of entertainment. That was where it quoted Orwell, who said in the 1930s that publishers should “suppress” the new menace of paperbacks (he was joking).
Meanwhile, Hachette thinks a one-size-fits-all pricing model is unworkable; it wants the ability to set pricing for its own books, both higher and lower than the $10 standard. It said that it would only settle on an agreement that valued the publisher’s role in “editing, marketing and distributing” books. As a final dig, it accused Amazon of harming authors with its current actions, and believes it — not publishers — should compensate them for losses once the dispute is settled.
Amazon has received a lot of bad press of late. Not necessarily because of its negotiating position, but due to its tactics: slowing Hachette sales (see Stephen Colbert’s rant, above) is a prime example. Publications like the New Yorker have argued that, despite Amazon’s high-road arguments, it only cares about profits, not consumers. Some authors have also sided with Hachette: they say that publishers often lose money developing talented writers until they’re finally successful. But one WSJ pundit believes that the publishing industry is dying and that higher prices are the last thing it needs. And Forbes argued that the free market will ultimately decide who wins anyway.
But is it a free market? Some antitrust experts think that Amazon is now a monopoly, since it controls about 65 percent of the e-book trade (and 30 percent of printed titles). For instance, author Douglas Preston told the New York Times that his e-book and paperback sales were down around 60 percent since Amazon began slowing Hachette orders. Pundits say such consequences prove that Amazon has an iron grip on retail book sales — something they believe the DoJ may look into, just as it did with “agency” price-fixing.
WHY SHOULD I CARE?

Assuming you do believe that books are just boilerplate consumer goods, lower prices win every time. Amazon says you’ll pay less for books and more money will go into author’s pockets if it prevails. And while publishers contribute plenty toward the production of books, it’s hard to see why they deserve 60-70 percent profits on e-books, which are virtually free to distribute. Amazon, on the other hand, does offer clear consumer benefits like bulletproof customer service, “look inside” previews, millions of titles and deep discounts (in most countries). Amazon arguably deserves its large share of the e-book market too, since it was largely responsible for creating it in the first place with the Kindle.
However, let’s be clear: lower prices will make Amazon even more dominant in the e-book market. It could then put more more competitors out of business, and we know what happens to companies with few rivals — take Comcast (please). If you hold the position that books are culturally and socially important, unlike t-shirts and banana slicers, you may feel even more strongly. If publishers lose influence, literature could be ruled primarily by the forces of the economy, reducing the number of interesting or cutting-edge books. Finally, Amazon and Hachette can afford a long fight, but imagine the plight of a newly-published Hachette author right now. That’s why I’ll still use Amazon, but if I need a Hachette title, I’m heading to another retailer — I hear that Barnes & Noble has a new Nook.
WANT EVEN MORE?

Amazon and Hachette’s dispute has dominated the tech news, but the New York Times has a nice take on how it’s hurting authors. The WSJ has an in-depth argument as to why it supports Amazon, while Forbes thinks the free market will sort things out. The Guardian is neutral, but believes that the battle was overdue and that publishers need to change their business model anyway. Hachette has presented its side of the story here and Amazon has a mini-essay on its Reader’s United site. If you’re looking for alternatives to Amazon’s Kindle ecosystem, Barnes & Noble has the Galaxy Tab 4 Nook, now made by Samsung — and plenty of Hachette titles. And don’t forget Apple, which arguably started the whole thing. It took a dig at Amazon by discounting Hachette pre-orders.
[Image credits: Joe Klamar/AFP/GettyImages (Lede/Jeff Bezos at Amazon 2012 event); AP Photo/Mark Lennihan, File (Hachette trade show); Matt Cardy/Getty Images (Amazon Warehouse); Alamy (woman browsing books)]
Filed under: Handhelds, Tablets, Software, Amazon
.CPlase_panel display:none;
Huawei boss says Tizen has ‘no chance’ of success
Fans of mobile operating systems not called “Android” or ‘iOS” might be sad to hear what Huawei’s head honcho just told the Wall Street Journal. In an interview, Richard Yu spoke about the company’s plans regarding Tizen, Windows Phone and a long-rumored homegrown OS, and basically said they were all doomed.
According to the executive, unnamed mobile networks had asked Huawei to make Tizen smartphones, but Yu feels that the platform has “no chance to be successful.” It’s a bit of a u-turn, since the company has previously had a research unit looking into the Samsung-made software, but Yu said that he shut it down.
On the subject of Windows Phone, Yu conceded that Huawei had spent two years losing money on its W series handsets, saying “it has been difficult to persuade customers to buy a Windows phone.” That’s why, at least for now, a follow-up to the promising, yet flawed W1 and W2 is off the table.
That leaves the company with Android as the only thing its handsets can run, and when asked about this potential over-reliance on Google, Yu admitted that he’s concerned, but has “no choice.” On the upside, he did emphasize that he has a “good collaboration” with the search engine, before swiftly moving on to other matters, like writing off any plans for a homegrown operating system of its own. In his own words, Yu feels that “it’s easy to design a new OS, but the problem is building the ecosystem around it.”
Filed under: Cellphones, Software, Mobile, Samsung, Microsoft, Google
Source: Wall Street Journal
.CPlase_panel display:none;
China’s government-backed operating system should hit desktops in October
China’s next try at a government-supported operating system may soon become a practical reality. The Chinese Academy of Engineering tells the People’s Post that a desktop version of China Operating System (COS) should be ready by October, with mobile device support coming later. That’s pretty quick considering that we first heard about the software in January, although there’s a chance it could slip. Xinhua claims that the project is suffering from both a lack of funding and developers “pulling in different directions” — not totally surprising if true, since it’s the work of a public-private alliance that might not always share the same vision.
Still, the team is optimistic that its efforts will eventually bear fruit; it believes COS could replace existing desktop operating systems within two years, and their mobile counterparts within three to five. It may have a realistic shot at this when the Chinese government has lately been giving both Apple and Microsoft platforms the boot in response to fears about American surveillance. However, that could still be a daunting task in at least some situations. Right now, the Chinese smartphone market is dominated by Android devices, many of which come from local manufacturers like Xiaomi. There isn’t exactly a rush to replace Google’s platform with something brand new, no matter how well-made it might be.
Filed under: Desktops, Laptops, Software, HTC
Via: Reuters
Source: Xinhua
.CPlase_panel display:none;
Is Android L’s official name going to be ‘Lemon Meringue Pie’?
With each new build of Android comes the game where we try and guess what the official name of the build is going to be. For this next build, which we currently only know as Android L, we’ve had assertions that it called ‘Lollipop’, however the answer might actually lie in the Android L preview code, and its name could be “Lemon Meringue Pie“. According to Android Police, the Android SDK refers to the preview builds for Nexus 5 and Nexus 7 as the “lmp-preview-release”:
<!– From: file:/usr/local/google/buildbot/repo_clients/https___googleplex-android.googlesource.com_a_platform_manifest.git/lmp-preview-release/frameworks/support/v7/cardview/res/values/colors.xml –>
<eat-comment />
<color name=”cardview_dark_background”>#FF202020</color>
<color name=”cardview_light_background”>#FFFAFAFA</color>
<color name=”cardview_shadow_end_color”>#03000000</color>
<color name=”cardview_shadow_start_color”>#37000000</color>
<!– From: file:/usr/local/google/buildbot/repo_clients/https___googleplex-android.googlesource.com_a_platform_manifest.git/lmp-preview-release/frameworks/support/v7/cardview/res/values/attrs.xml –>
<eat-comment />
<declare-styleable name=”CardView”>
<!– Background color for CardView. –>
<attr name=”cardBackgroundColor” format=”color” />
<!– Corner radius for CardView. –>
<attr name=”cardCornerRadius” format=”dimension” />
</declare-styleable>
<!– From: file:/usr/local/google/buildbot/repo_clients/https___googleplex-android.googlesource.com_a_platform_manifest.git/lmp-preview-release/frameworks/support/v7/cardview/res/values/dimens.xml –>
<eat-comment />
<dimen name=”cardview_default_radius”>2dp</dimen>
<dimen name=”cardview_elevation”>2dp</dimen>
<dimen name=”cardview_shadow_size”>2dp</dimen>
<!– From: file:/usr/local/google/buildbot/repo_clients/https___googleplex-android.googlesource.com_a_platform_manifest.git/lmp-preview-release/frameworks/support/v7/cardview/res/values/styles.xml –>
<eat-comment />
And in yesterday’s leak of the HTC Nexus’ Wi-Fi certification (see the leak here), we can clearly see “LMP” as part of the firmware version for the device. So it seems pretty likely that “LMP” actually refers to the Android build name, which we’re guessing stands for Lemon Meringue Pie. Keep in mind though that the last build of Android, which we now know as Android KitKat, was actually called KLP, or Key Lime Pie, in the Android SDK and it seems it was a relatively last minute deal by Google to partner with Nestle for the launch.
Do you think LMP, or Lemon Meringue Pie, is the real name of the next Android build? Let us know your thoughts in the comments below.
Source: Android Police
The post Is Android L’s official name going to be ‘Lemon Meringue Pie’? appeared first on AndroidSPIN.
.CPlase_panel display:none;
ComScore: Most people in the US don’t download apps on a regular basis
While smartphone apps come in handy for a variety of uses from sharing photos to navigating a new locale, it appears that most folks in the US barely download them at all. According to ComScore, 65.5 percent of those users 18 and above who wield a handset in the US go a full month without visiting their respective app store for new material. This means that 34.5 percent load up at least one new selection every 30 days, and figures indicate that the top 7 percent of users are responsible for around half of a month’s total. What’s more, the iOS crowd primarily focuses on news, radio, photos, social networks and weather, while the Android faithful fire up Google Search and Gmail most often. And to the surprise of no one, Facebook is tops in terms of popularity and amount of time spent on its app. All of that said, most folks seem to load up their phones with the usual suspects early on, and don’t tend to divide their attention too often thereafter.
Source: comScore
.CPlase_panel display:none;










