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Posts tagged ‘Software’

15
Sep

[New Game] “Light in the Dark” is a light bending, blending Puzzler



A new puzzle game has been launched today from indie developers Dreamgate Studios. The studio comprises of developers that have worked on X-Com, Bioshock and Fallout. All of which are pretty outstanding games. Light in the Dark is the studios first release title that has been fired off across Android, iOS and Windows phones.

Light in the Dark

The back story places baby totems that have been separated from their adult totem parents. You are in charge of helping them navigate their way through dark and dangerous maze like puzzles to helps them get back. You will need to bend, bounce and blend light across more than 90 levels.


Light in the Dark also brings along 30 in-game achievements and a rather unique mode that will give color blind individuals the ability to play also. Future updates are already in the works with 24 more levels, additional level themes and a challenge mode.

Linght in the Dark 1Light in the Dark 2Light in the Dark 3Light in the Dark is out now and will set you back $2.49. There are in-app purchases as well, but the developer states that they are for buying hints when your brain ceases to function in a logical fashion. Feel free to check it out in the Play Store.


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14
Sep

Chrome for Mac will be a strictly 64-bit affair as of November


Google Chrome for Mac

Still surfing the web from an old-school Mac? You may want to upgrade shortly. Google has revealed that it’s launching the finished 64-bit version of Chrome 39 for OS X this November, and there won’t be a 32-bit fallback (like there is with Windows) from that point onward. As the search giant explained when it unveiled the Chrome 38 beta, the bulk of Mac users have 64-bit systems — it should be safe to move to the newer code without leaving too many people behind. That’s cold comfort if you’re hanging on to a first-generation MacBook Pro, but the upgrade should finally give most Mac fans a version of Chrome that’s as fast and secure as their computer will allow.

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Via: iMore

Source: Google Apps Updates, Chrome Releases

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13
Sep

With Tiiny, your incriminating pics and videos disappear after 24 hours


What if you didn’t have worry about people seeing that picture or video you post after 24 hours? That’s just what Tiiny, the latest effort from Digg co-founder Kevin Rose, offers: disappearing thumbnail-sized images and vids in a constantly refreshing grid. Snapshots and footage from your pals appear there and they can’t be resized to judge fine details. In theory, this means that you’ll be a lot more forthcoming about your activities since there’s a lack of permanence and reduced pressure to add the proper filters. So, in addition to the ephemeral nature that the likes of Snapchat and others offer, there’s the compact stature, too. There’s also a Popular page, so you can see what’s getting the most love across all Tiiny users. If you’re looking to give it a shot, the iOS app is available now.

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Source: iTunes

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12
Sep

Apple’s Continuity texting won’t arrive until after iOS 8 launch


On a page for iOS 8’s Continuity offering, Apple updated the section about SMS/MMS messaging to state that the feature won’t arrive when the new OS does on the 17th. Back at WWDC, the folks in Cupertino touted the new tool that would allow users to send texts and make calls from an iPad or Mac, but now it looks like the messaging bit it won’t go live until next month. Of course, OS X Yosemite is scheduled to arrive sometime this fall, and it’s quite possible you’ll be able to leverage Continuity’s texting by the time the desktop software starts to roll out. Apple doesn’t have the best track record for releasing cloud-based features though, as we saw with MobileMe’s issues in 2008, so we’ll let it take some time to work out the kinks.

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Via: 9to5Mac

Source: Apple

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12
Sep

A GIF is worth a thousand words thanks to an iOS custom keyboard


Admittedly there are some things better said with a GIF than with words. But the folks behind PopKey seem to think that everything can be said better with a short looped animation. The app is a custom keyboard for iOS 8 that swaps letters and numbers for your favorite reaction GIFs. Did your friend say something stupid? Why tell him he’s an idiot with old fashioned words when Scar can do it so much better. Once it’s available you’ll be able to bring up PopKey simply by tapping the globe icon in the bottom of your iOS keyboard. Then you can choose from a host of hand-selected GIFs or even upload your own for a custom keyboard. You can browse your options either as images, or search by keywords like “clapping” or “facepalm.” You will have to long press the image you want, then long press in the iMessage window to paste your GIF of choice, but it’s definitely a lot quicker then firing up Safari, doing a Google image search, finding what you want, copying that, then opening your text message to reply. Sadly (or thankfully, depending on your perspective) there’s no word on when PopKey will launch just yet, but you can sign up to be notified at the website.

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Source: PopKey

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12
Sep

Sony, the catch-up king


General Sony Images And Chief Executive Officer Kazuo Hirai Earnings News Conference

Sony’s not making PCs any more. It recently announced it wouldn’t be making new e-readers, either. The company’s also taking a long hard look at the TV business that it dominated for decades. In the ’90s, its TVs stood up alongside the Discman, Walkman and even that new games console that could play CDs. Sony was cool; it had cachet. But a narrow focus on proprietary technology and its slowness to adapt to the dizzying speed of consumer tech in the last two decades have taken their toll. While it’s created a new department solely dedicated to making the next big thing, it remains to be seen if the company can bounce back from decades of failures.

The Walkman, the PlayStation, all those TVs, countless radios in increasingly smaller sizes, studio cameras and equipment, the compact disc and (possibly) AIBO, the robot dog. These are old success stories.

For decades, Sony practically defined high-end TVs, and they were everywhere. The Trinitron series even won an Emmy in the ’70s. But success didn’t last. Flat-screen TVs killed chunky CRT sets. Around 1992, companies like NEC and Hitachi, both Japanese rivals, became some of the earliest companies to manufacture bigger LCD displays with decent viewing quality. By 1996, Samsung had also figured out its own techniques for flat-screen TVs and by the end of 2007, LCD TVs were outselling CRTs globally.

Sony was slow to adopt, confident in its then-popular Trinitron TVs. But by 1996, its patents on the design ran out, and cheaper competition emerged. Instead of moving into LCDs like other companies, Sony revealed its slightly flatter FD Trinitron series, which was unable to recoup the popularity of the original. In 2002, it finally launched its debut WEGA LCD TV, but by Christmas of 2004, despite a 5 percent increase in TV sales, it suffered a 75 percent plunge in profits. It’s been an increasingly tough market ever since. In the last decade, Sony’s TV arm has bled nearly $8 billion. The company, in its entirety, has also had a few rough years. Make that several rough years. Losses in 2013 totaled 128 billion yen, roughly $1.2 billion.

In 2007, Sony developed the first OLED TV: a tiny, (beautiful) 11-inch TV on an articulated arm, but the company ceased production in 2010 when it decided 3DTV was the next big thing. Not soon after, Korean rivals like LG and Samsung introduced 55-inch, actual TV-sized OLED screens that were deemed the future of television. And it happened again more recently with curved TV sets: LG and Samsung got there first and Sony came after.

Was the company unlucky? Nearsighted? Arrogant? Take its Blu-ray disc business. According to Sony’s own news alert earlier this year: “Demand for physical media contracting faster than anticipated” led to the company reducing its estimates even further. The alert later states, “The fair value of the entire disc manufacturing business also has decreased.” Sony totaled this loss at an incredible 25 billion yen. Blu-ray is a Sony invention — the latest, though not the last, proprietary technology it’s tried to sell. The idea was to keep us, its dear customers, close to where we were spending our money — on media, on content, on software. This myopic aim is partly to blame for why it’s been slow to deliver on new trends: It’s been trying to get value for money from its physical media inventions.

Tech’s history books paint an unflattering picture in that regard: Sony’s Memory Stick was beaten by USB and SD card storage; Betamax was bested by VHS; and while Blu-ray won the battle with HD-DVD, it looks like it’s losing the real war with downloadable, streamable content. We don’t need discs so much — something that also hit the MiniDisc. Remember ATRAC? Sony’s heavy-handed DRM music format? The other options won out. Sony likes control and relinquishing it — or changing with the times — has been a big problem. (Interestingly, after the failure of Betamax, Sony turned its knowledge there into crafting smaller videocassette recorders, adding cameras and ushering in the age of camcorders.)

Maybe the recent lack of a hit, and weak business performance has been due to arrogance. The company’s latest CFO, Kenichiro Yoshida, put it surprisingly bluntly earlier this year: Sony has been very slow to respond to consumer trends. But thanks to previously strong movie and financial arms (Sony sells health insurance in Japan), the poor performance of its electronics company had been buffered. That was until its movie business suddenly turned sour last year and a very harsh spotlight was thrust upon its electronics arm. Yoshida added that to strengthen the company, it was cutting down on pricey (prime) Tokyo real estate, likely to be seen as another dent to Sony’s battered pride.

Another sell-off, its VAIO PC business, was an “agonizing decision,” according to CEO Kaz Hirai. The machines even caught Steve Jobs’ eye at one point. Both its laptops and desktop PCs commanded premium prices, but underneath those classy exteriors were the same components you’d find in far cheaper machines. In the last few years, however, it hasn’t even been a price issue: PCs simply aren’t selling as well as they did 15 years ago. They’ve been taken over by the smartphone, by the tablet — and unfortunately for Sony, these now-ubiquitous gadgets aren’t Xperias. They’re iPads; they’re Galaxy S devices. While it was the fourth largest mobile phone maker in 2009, by 2010 it had dropped to sixth, and its smartphone sales dropped last quarter.

Many believe Sony should be right up there, battling for smartphone dominance with Samsung and Apple, but it isn’t. It may have defined big-screen TVs and the personal music player pre-iPod, but it’s struggled to grab another product category and dominate it like it did before.

Sony was an e-reader pioneer, however. The company launched the first e-ink reader, the LIBRIe (above), in 2004, but hamstrung it with an e-book rental system. The Sony Reader series followed in 2006, but a year later, Kindle arrived and Sony’s limited book selection (along with Amazon’s sales strength) decided the rest. It helped that Amazon continued to refine (and discount) its e-readers. Backlit displays arrived inside Kindles in the second half of 2012, but Sony’s latest (and last) e-reader — announced a year after — still didn’t have one. Sony was slow. Again. Kindle now dominates e-readers. According to the Codex Group, in the US it’s responsible for around 64 percent of all e-book sales.

And now, Project Morpheus, a VR headset, arguably the coolest Sony hardware we know about isn’t coming from its electronics arm, but from Sony Computer Entertainment. SCE has somehow managed to hold onto that Sony magic: The PS4 is off to a very good start, after the messy launch of its predecessor. Perhaps SCE maintains enough distance from the rest of the Sony corporation that it can react and develop faster — whatever it’s doing, it’s working.

Sony’s huge successes in the preceding decades have thrown the weight of expectations onto whatever it does. “The difficulty Sony faced was that we could not forget the success of the past,” Sony’s former CEO Nobuyuki Idei explained in Sea-Jin Chang’s Sony Vs. Samsung. “Sony’s success was based on the tape format, CD format and transistor TV.” In recent shareholder meetings, investors cried out for another hit and complained that it’s another Japanese company, SoftBank, that’s making headlines by selling humanoid robots, not Sony.

Can it get back on track? The company wants to show that it’s at least trying. Earlier this year, Sony announced a new business-development department, aimed at tapping into the creativity and ideas of its youngest employees and people with ideas for The Next Big Thing. Its head, who apparently has a degree of autonomy outside Sony’s chain of command, insists there are still a lot of passionate people inside the once-dominant Japanese multinational. However, the onus will be on delivering new businesses and products that people want — definitive ideas that beat the competition — if it’s to ever return to its influential peak. Then, it’ll have to keep doing it.

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12
Sep

Small update for Google Play Music brings back public playlist search for All Access [APK Download]



 

Play Music All Access APK download


Google has let loose a small update to Google Play Music this morning that adds back the ability to search for playlists in All Access. The file size for the app also shrunk just a touch, with the previous version weighing in at 8.49MBs and the latest update coming in at 8.47MBs. Not a huge difference, but I am sure it cleaned up some bugs and issues along with search returning.

As always, we have the latest APK for Google Play Music available for you to sideload if you have zero patience for waiting on the update from the play store. Hit the link below and have at it.

Google Play Music v5.6.1623P APK download


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12
Sep

Oculus co-founders donate $35 million to erect computer science wing at University of Maryland


New York City is a town of names: Rockefeller, Astor, Trump. Legacies of the vast wealth held by dynastic families in early 20th century New York City. America’s college campuses are littered with the same convention; wealthy alumni donate large sums to expand a university, and subsequently name that expansion after themselves. The University of Maryland, for instance, is getting a $35 million computer science wing from two of Oculus VR‘s co-founders. And what’s it named? “The Brendan Iribe Center for Computer Science and Innovation,” apparently, after Oculus VR CEO Brendan Iribe. Oculus chief software architect (and co-founder) Michael Antonov is footing another $4 million.

The new facility is planned to “feature state-of-the-art maker spaces,” says UMD’s Jayanth Banavar. Iribe describes it as, “designed for hackers, makers and engineers, which will help give rise to future breakthroughs, products and startups that will transform the way we live and interact with the world around us.” More bluntly, the space is being built to educate the next generation of virtual reality and other future computing platforms. “This gift positions Maryland to be one of the leading institutions for virtual reality in the world,” Iribe says.

And yes, your guess is at least partially right: Iribe has that kind of money to throw around because the company he most recently co-founded was purchased by Facebook for $2 billion. But his gigs before Oculus were similarly lucrative. First, Iribe co-founded Scaleform with Antonov, which sold to Autodesk for $36 million in 2011. Then, he worked as chief product officer at Gaikai before it was sold to Sony for $380 million. And now he’s CEO of Oculus. Not a bad run!

So, why the University of Maryland? It’s where Iribe and Antonov met, as well as their alma mater. It’s also what Iribe calls “the beginning of a long-term commitment toward transforming education”; not the first we’ve heard from him on the subject. Iribe’s mother is even in on the donating, adding another $3 million on top of Iribe and Antonov’s $35 million to establish two leadership positions for the new computer science wing.

UMD says the center will specifically target research in “virtual reality, augmented reality, artificial intelligence, robotics, computer vision and human interaction.” In so many words, it’s an attempt to build out education in burgeoning engineering fields. And that whole “getting your name on a building” thing doesn’t hurt either.

There’s a video with Iribe and UMD folks right here, if you’re into that kinda thing.

[Image credit: Oculus VR/University of Maryland (Brendan Iribe), Flickr/Matt Chan (University of Maryland)]

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Source: University of Maryland

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12
Sep

Square Enix brings the orginal Dragon Quest to Android



Dragon Quest

The original Dragon Quest that started the franchise has been delivered to the Android world today. You might have more fond memories of what it was originally titled in the states, Dragon Warrior. No matter which name you know it is as, it is a classic that devoured many hours back in the old days of the NES.


Dragon QuestDragon QuestDragon QuestThis isn’t the first Dragon Quest title to grace Android. Square Enix also has Dragon Quest VIII and Dragon Quest IV available. However, this one actually comes in at a more normal price tag of just $2.99. The title brings the classic 8-bit JRPG game to Android devices sporting 2.3 or above. Square does offer a warning about Android 4.4 though, seems if ART is enabled on your device, you might have some issues playing.


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12
Sep

HTC continues to shift apps to Play Store with HTC Lock Screen



I want to say Google was the one who first started to pull out system apps and putting them to the Play Store. I am probably wrong on that front, but it has been a long time. Manufacturers have been slowly, but surely, bringing core apps out of the main OS and placing them on the Play Store. With developers able to target specific devices, software versions and other aspects in a released app, it is becoming more and more common to see device and OEM specific apps more or less publicly available. HTC continues to migrate their deeply integrated apps out of the hardware OS and place them on the Play Store. The latest addition is the HTC lock screen app.

HTC Sense 6 Lockcreen 2HTC Sense 6 Lockcreen 2All of you with a HTC One M8 know all about this lockscreen. Those with other manufacturer devices don’t, and you won’t unless you buy an HTC device. Pushing the app out of the software to the Play Store will give HTC the ability to solve specific issues, implement new features and avoid lengthy update timelines due to carrier checks. The release doesn’t offer up anything fantastic with the only new item listed as a “Mechanism to prevent you from unintentionally triggering factory reset.” Apparently that has been an issue for people.


Any users out there install the app yet? Have you had any issues? The Play Store comments don’t seem to be very favorable at all.


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