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Posts tagged ‘Software’

19
Mar

34 games and apps free today thanks to Amazon App Store birthday gifts


I love that Google’s Play Store and the Amazon App Store came about around the same time. Not literally, as the Amazon App Store was around before Google changed the name, but in terms of when they celebrate their birthdays is pretty close together. Today Amazon is celebrating the Amazon App Stores Birthday and that […]

The post 34 games and apps free today thanks to Amazon App Store birthday gifts appeared first on AndroidSPIN.

19
Mar

Rumor has it the Motorola DROID Turbo will skip straight to Android 5.1


When Motorola started pushing updates to the Moto X and Moto G, it got people wondering about the DROID Turbo with Verizon. When the soak tests for the Moto X 1st Gen started floating around, it really got people wondering. Now it would seem there is an unofficial answer floating around from Motorola engineer Luciano Carvalho. […]

The post Rumor has it the Motorola DROID Turbo will skip straight to Android 5.1 appeared first on AndroidSPIN.

18
Mar

Gameloft flips the switch on Modern Combat 5 and makes it Free-to-Play, previous buyers get perks


Gameloft launched Modern Combat 5 to an eager following in July of 2014. It launched with the typical $6.99 price tag, but hit sales at $3.99 and even landed for $0.75 for the holiday season. This morning Gameloft has announced that they are doing away with the price tag all together and making the first […]

The post Gameloft flips the switch on Modern Combat 5 and makes it Free-to-Play, previous buyers get perks appeared first on AndroidSPIN.

18
Mar

Virgin Media customers finally get access to Sky Sports’ Android app


Virgin Media Access To Sky Sports App

As part of its tie-up with Sky, Virgin Media has been letting subscribers use their logins to access Sky Sports and Sky Movies. Apple users gained access to both services in August last year, while Android device owners have had to make do with Sky’s movie streaming app. Today, the cable giant announced that it’s finally completing its Android rollout by granting customers access to the Sky Sports app. Like the other services, users need to have already signed up for the TV package, but if that prerequisite has been fulfilled then Sky Sports 1 to 5, Sky Sports F1 and Sky Sports News HQ can be streamed right away.

Filed under: Cellphones, Internet, Software, Mobile

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Source: Sky Sports for Android

18
Mar

Humble PC and Android Bundle 12 brings cross title gaming action for a low price


The Humble Bundle deals are always something magical. you get a slew of games, usually aimed at one particular system, for a small donation that goes to foundations and the games developers. As the payments roll in other titles get added to the mix and if you beat the average when you made the donation […]

The post Humble PC and Android Bundle 12 brings cross title gaming action for a low price appeared first on AndroidSPIN.

17
Mar

Google bringing age-based rating system to Google Play apps and improves policy violation support for developers


Google will be updating the Google Play Store with a new global content rating system that display contents age-based rating. Starting now, developers can complete a content rating questionnaire for each of their apps and games. The questionnaire will help give the apps and games an objective content rating. Thus more clearly displaying if an […]

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17
Mar

Exploring the history behind Nintendo’s flip-flop on mobile gaming


Did you hear the one about Nintendo “never” putting its content on mobile platforms? About how Nintendo makes its own hardware specifically intended to cater to its software? About how it would dilute those “brands” (think: Mario, Zelda, Donkey Kong) to put them on hardware other than Nintendo’s?

Clearly Nintendo isn’t so worried about that, as it announced plans last evening to work with Japan mobile game giant DeNA on moving its many brands over to mobile. Or, as Nintendo describes the relationship: a “business and capital alliance to develop and operate new game apps for smart devices and build a new multi-device membership service for consumers worldwide.” Sounds like a blast!

Joking aside, this is a pretty serious about-face for a company that’s repeatedly stated it wouldn’t put its properties on mobile. Here’s a smattering of quotes from Nintendo CEO Satoru Iwata across the past several years on the subject.

  • In 2011 (as translated by Andriasang, originally from Nikkei): “This is absolutely not under consideration. If we did this, Nintendo would cease to be Nintendo. Having a hardware development team in-house is a major strength. It’s the duty of management to make use of those strengths. It’s probably the correct decision in the sense that the moment we started to release games on smartphones we’d make profits. However, I believe my responsibility is not to short term profits, but to Nintendo’s mid and long term competitive strength.”
  • Also in 2011, from Iwata’s speech at the 2011 Game Developer’s Conference (via GamesIndustry.biz): “We make platforms designed to demonstrate the high value of high quality video game software. But, there is a second, entirely different way to consider the value of software. The objective of smartphones and social networks, and the reason they were created, are not at all like ours. These platforms have no motivation to maintain the high value of video game software — for them, content is something created by someone else. Their goal is just to gather as much software as possible, because quantity is what makes the money flow — the value of video game software does not matter to them.”
  • In March 2013, from an investor Q&A: “Some say that they do not need dedicated gaming systems because they can play a number of games for free or for 85 yen each on smartphones. We believe that neither Nintendo nor dedicated gaming systems are worthy of existence unless our games give consumers unparalleled fun, which games for free or for 85 yen do not supply.”
  • In early 2014, Nintendo started showing signs of breaking from its hardline stance. As reported by the Wall Street Journal: “Mr. Iwata says Nintendo will ‘actively’ use smart devices to ‘make connections with customers.’ That is, they’ll use smart devices as a catalyst to encourage customers to use its Nintendo platforms. Short answer, he’s not going to release Nintendo’s titles on other platforms.”
  • Further breaking from its previous stance, Iwata said Nintendo was exploring mobile platforms without giving further details (via Bloomberg) in the same time frame: “Given the expansion of smart devices, we are naturally studying how smart devices can be used to grow the game-player business. It’s not as simple as enabling Mario to move on a smartphone.”

And now we’re here, today, where DeNA will apparently enable Mario to move on a smartphone.

Will the move be as simple as porting existing Nintendo games to mobile? No, it thankfully won’t. As much as you want Super Mario World on your phone, it would almost certainly be a bad experience, and at very least a less enjoyable experience than playing the game on the hardware it was made to work with.

Nintendo knows this, despite the fact that they’re giving in to the enormous mobile market. Nintendo also knows that its faithful audience will potentially panic upon hearing that the company is pushing into mobile, assuming that Nintendo is abandoning its longtime strategy of creating the hardware that powers its software. Essentially, “OH GOD NINTENDO IS ONLY MAKING MOBILE GAMES FROM NOW ON. OH GOD.” This is why Nintendo teased the codename and plans for its next hardware: the “NX”.

Here’s an explanatory quote from last night’s presentation, care of Iwata, with added emphasis from me on particularly interesting bits:

The NX — our next generation platform — is not directly related to the collaboration. The question on why we made the announcement if it’s not directly related: that is because I wanted to communicate that Nintendo will be progressing with video game dedicated devices with passion, and also we wanted to clarify that communicating our Nintendo IP through smartphone devices — providing premium content on video game devices where we can persuade the consumers that a very-well made video game with immersive experience, that kind of experience that will be loved by video game lovers — we wanted to make it clear that Nintendo will continue that as a core business. Without the explanation, we believe that many people might misunderstand Nintendo [is doing mobile] because it’s pessimistic about the dedicated video game industry.”

So what changed Iwata’s (and Nintendo’s) mind on moving Nintendo properties to mobile? “It would be a waste not to use these devices,” Iwata said last night. It would be. So why has Nintendo not been utilizing them for years now? Iwata compares it to the maturation of television, and Nintendo’s origins as a playing card- and toy-making company.

“It is structurally the same as when Nintendo, which was founded 125 years ago when there were no TVs, started to aggressively take advantage of TV as a communication channel. Now that smart devices have grown to become the window for so many people to personally connect with society, it would be a waste not to use these devices.”

In so many words, Iwata and co. believe that smart devices have matured to the point of Nintendo engaging the platform.

Of course, for those of us living in reality, smart devices have dominated mainstream culture for the past several years. The first iPhone launched in 2007. And the first iPhone was far from the first smartphone; it launched long after smartphone gaming established itself. Sure, there are 50 million 3DS handheld game consoles in the wild; there are well over half a billion iPhones out there.

As evidenced by the laundry list of editorials over the years, Nintendo is entering the smartphone game late. It’s just not admitting as much.

Filed under: Cellphones, Gaming, Handhelds, Software, HD, Mobile, Nintendo

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17
Mar

Google starts reviewing apps before they reach the Play Store


Google is now reviewing apps before they reach the Play Store

Although Google has tightened app policies on the Play Store over the years, the company thinks it can do more to protect users. One way to do that is to crack down on the amount of malware and bad apps on its marketplace, so it’s begun reviewing apps before they become available to download. The new policy, which is similar to Apple’s approach on the App Store, has been in effect for a couple of months and uses a mix of algorithms and human intervention to weed out rogue apps.

But that’s not all it’s doing. Google has also launched a new rating system for Android apps that will spell out which apps and games are appropriate for certain age groups. It’s teamed up with a number of independent bodies including the ESRB, PEGI, USK, ClassInd and the Australian Classification Board, the same groups that classify video games like GTA V before they go on sale.

The idea is to help developers better target users and educate parents about the apps and games they are being asked to download. The ratings will cover the usual topics: sexual content, violent content, drugs, alcohol and gambling. According to Google, if users aren’t in one of the supported countries, it will deliver an “age-based, generic rating” that has been awarded after developers have completed a content rating questionnaire. If developers don’t comply, downloads could be blocked in certain regions.

It’s a far cry from the early days of Android, when developers could submit whatever they like. The Play Store is now a $7 billion-plus business, so Google needs to better protect users as hardware gets more powerful and apps normally reserved for desktops and consoles come to mobile devices.

Filed under: Cellphones, Gaming, Internet, Software, Mobile, Google

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Source: Android Developers Blog

17
Mar

Gear up Ingress lovers, Niantic Labs Endgame: Proving Grounds AR game on the horizon


While I would like to say “dust off you gear Ingress players,” I know that would partially be a lie since Ingress is still very much alive and well for many out there. Maybe it is more fitting to tell you guys to get ready to switch gears a bit and pick up another battery […]

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14
Mar

Google Messenger update rolling out with animated GIF support and a widget


There are plenty of apps to chose from in the Play Store that give users a new way to send and receive text/MMS messages. Depending on your tastes and needs of course. Not to long ago Google pushed out the stock Google Messenger app to the Play Store. It has been my go to on […]

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