Apple tries to pack more in sack, asks court for almost $180 million more from Samsung
Like one of the scenes of the Grinch trying to cram every last bit of Christmas from Whoville in his sack, Apple strikes just before the holiday with a request to lighten the bank account of Samsung just a little bit more in their long-running patent battle. In a new court filing this week, Apple is asking the district court for another $180 in damages and interest.
Just a couple weeks ago, Samsung made a payment of more than half a billion dollars to settle the amounts outstanding from a 2012 jury ruling in the case. In the course of making that payment, Samsung reserved the right to “claw back” funds if it was later found that Apple was not really owed all of that money. Samsung’s basis for thinking not all of the damages were really owed is their belief that they will succeed in a new appeal to the U.S. Supreme Court that they filed this month.
Samsung may be hopeful regarding the elimination of some of the damages based on previous attempts to limit the damage from the ruling. The jury had originally awarded Apple close to $1 billion. That amount was reduced to just over $500 million after an appellate court ruling earlier this year.
Apple is claiming that Samsung continued to sell some of the infringing products after the jury ruling in the original case. These sales deserve an additional damage award according to Apple since they infringed the patents.
source: Reuters
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Oculus Rift prepares for early 2016 launch
Oculus co-founder and creator Palmer Luckey revealed in some tweets this week that the Oculus Rift virtual reality device is on track for release during the first quarter of 2016. Luckey also indicates that the company will start to accept pre-orders “soon after new year” and that the company will be sure to provide advance warning for interested consumers.
Thrilled to share some news: Manufacturing continues to go well, and we are still on-target for an awesome Rift launch in Q1!
— Palmer Luckey (@PalmerLuckey) December 22, 2015
http://platform.twitter.com/widgets.js
Oculus recently started sending out what they hope is the final version of the virtual reality headset to developers for the final round of testing.
Along with the news regarding the Oculus Rift release window, Luckey revealed the company has been working with CCP Games on a space shooter game called EVE: Valkyrie. The new game will be included with all Oculus Rift pre-orders.
The Oculus Rift will be joining the Samsung Gear VR and devices from other manufacturers slated to hit the virtual reality headset market. If you are on the fence about buying a VR headset, a market that some think is poised for huge growth, check out what TalkAndroid’s own Brent D’Alessandro thought about the Samsung Gear VR after spending some time with it.
Click here to view the embedded video.
source: Palmer Luckey (Twitter)
via: MobileSyrup
Come comment on this article: Oculus Rift prepares for early 2016 launch
Galaxy S6 and S6 Edge owners are getting the Marshmallow beta in the UK
Samsung has begun rolling out the Android 6.0 Marshmallow beta firmware to those who registered for the Galaxy Beta Program in the UK. This comes only a couple days after the Korean tech giant originally began looking for beta testers.
The update brings all of the exciting goodies that come with Android 6.0, including App Permissions, Google Now On Tap, Doze, improved animations, and more.
#Christmas has come early for #Android Fans. Get a beta of #Marshmellow on your #GS6 now https://t.co/XQnHzwtOFP pic.twitter.com/9JrcIva9I2
— Samsung Mobile UK (@SamsungMobileUK) December 23, 2015
This is beta firmware, and as a result, there will no doubt be a lot of bugs that need to be worked out. In the meantime, if you’ve been anxiously awaiting Marshmallow on the Galaxy S6 and Galaxy S6 Edge, be sure to enroll in the Galaxy Beta Program.
Now that Galaxy S6 and S6 Edge owners are receiving the beta, it shouldn’t be too long before an official firmware release.
source: SamMobile, Samsung UK (Twitter)
Come comment on this article: Galaxy S6 and S6 Edge owners are getting the Marshmallow beta in the UK
My week with Samsung’s Gear VR
Samsung and Oculus first unveiled the Gear VR Innovator Edition roughly a year ago, and I was super excited to try it. However, the price was quite steep and it only worked with the Galaxy S6 and S6 Edge, and the other model only worked with the Galaxy Note 4. For those reasons, I did not buy it. Having said that, I still wanted one really badly. I had been using a Google Cardboard and enjoyed the experience but had read a ton of good reviews talking about just how much better the Gear VR experience is. Finally, Samsung and Oculus made a VR headset that works with any of the of Samsung’s 2015 flagship flagships, and the price is only $99. Both of the problems I had before are now gone. So I decided to buy one for myself.
As I just said, I bought this myself. I also purchased a Galaxy S6 Edge myself, and used it to try the new Gear VR, Samsung didn’t supply either to me for testing. This is what I think will make my review a little more authentic from others around the internet. I am a real consumer using this for the first time, and will be sharing my first impressions and long-term use with the Gear VR. The review is written as I experienced it, and near the end is some cons, and conclusion of if I think you should get one or not.
First Impressions
First things first, the box. To get the price point to only $99, Samsung had to do some major cuts. The box looks OK, but it’s nothing special to look at, and inside is just a cheap piece of plastic holding the Gear VR. The cheapness of the box doesn’t really matter, but they also took out a case and cleaning cloth that was supplied with the Gear VR Innovator Edition. Again, not the biggest deal, but considering Samsung wants you to bring the Gear VR around with you, it’s kind of hard to do that without a case. You’ll also need to buy a cleaning cloth yourself to keep everything clear. I think Samsung should of at least included one.
It’s made completely out of plastic, but doesn’t feel that cheap. It’s very hard and feels pretty strong. It’s all white with black accents, which I think makes it look pretty cool. I can’t see myself wearing it, obviously, but I just assume I look like a Star Wars Storm Trooper, which heavily adds to the coolness.
It comes with straps as well — a side strap that wraps around your head and a top strap that goes over it. You don’t really need the top strap for it to stay attached to your face, but I recommend wearing it to allow for more even pressure on your face. It also raises the side strap up a little, which makes it easier to put on. The side clips are even on an angle, so they ideally want you to do this.
Design
I just touched on it a bit above, but there are some other areas that are important to talk about. The size of the device is not that big, so you don’t need the top strap to wear it; however, the main reason I recommended wearing it is because after prolonged use, you will definitely notice there is something on your face without it. The top strap really helps take away some of the pressure you will feel on your cheeks. It doesn’t totally get rid of it, but definitely helps.
There are also buttons on the side that allow you to use the Gear VR while playing games, watching movies, and more. There are pretty much only three buttons, all located on the right side of the device. (Sorry left handed people.) There is a back button, a trackpad, and volume buttons. The volume and back buttons should be pretty self explanatory as to what they do, but the trackpad needs some talking about. It looks like a “plus sign” (+) and allows you to feel where to swipe up or down, or left or right. There is also what looks to be a button in the center, but it’s not clickable. And, finally, there is a wheel for focusing on top.
I think overall it looks cool, and after using it, the button placement works pretty well. The only complaint I have is with the back button. You are used to swiping with the trackpad all the time, but when you have to hit the back button it makes a clicking noise. It kind of takes away from the unified VR experience. Also, the + style trackpad is kind of pointless. Who doesn’t know the difference between up or down, and left or right, and needs a guide to tell them? Probably would of been better to just make a flat trackpad with no marks in it that you make gestures on. This way they could of had two finger swipe to go back instead of a button, and added possibly other gestures to make the VR experience even better. Not to mention the entire track pad is basically a touch sensitive button, so you can’t even search for the arrow indents since it will click something the second you touch it anywhere.
Setup
Once you take it out of the box and look at the device, it’s time to actually try it out. It works with more phones, but only Samsung flagships like the Galaxy S6, Galaxy S6 Edge, Galaxy Note 5, and Galaxy S6 Edge+. I believe the upcoming Galaxy S7 and its variants will work with it too, but I can’t say for sure at this time since they aren’t even publicly known.
Anyways, to get the Gear VR to work you need to take off the front cover and plug your phone into the micro-USB spot. One thing that is disappointing is you can’t use a case on your phone to do this. I have the thinnest, cheapest see-through case on my Galaxy S6 Edge and even that was too big. You must take the case off before using it every time, which does become annoying after a while. Once you do that, and plug it in, a few beeps will be heard and it will tell you to remove your phone from the Gear VR. Once you remove your phone, it will prompt you to download the Oculus Store and a few Oculus apps. They aren’t huge, but you’ll need some space as some apps are over 100mb in size. And once everything has been downloaded, plug the phone back in to start your virtual reality experience.
One tip is always remember to unlock your phone first before plugging it into the Gear VR. You have to do this every time, and you don’t want to forget because it will force you to take your phone out, unlock it, then plug it back in. Memorize that you need to unlock it first now, so you don’t forget later. Trust me, it is super annoying having to take your phone out to unlock it when you forget.
Also, make sure to clean your phone with a microfibre cloth or on your shirt before putting it in. Any small pieces of dust will literally be magnified and ruin your viewing. It is mandatory your phone’s screen is perfectly clear.
Oculus Store
You can browse the Oculus Store in the Gear VR, or just on your phone. I recommend downloading any games or apps you want on your phone first, then playing them in virtual reality. Downloading in the Gear VR and browsing the store works pretty well, but takes a lot more power and battery life to do.
The store itself, whether it is in virtual reality or on your phone, is basically like the Play Store — side menu on the left, Must Haves, Top Selling, and other categories listed on the main page. There isn’t a messy flood of content, so you should have no problem finding any app you want. I will say since I first bought it, Samsung has added many new apps.
Many of the coolest apps are free, but games or more robust apps are paid. Prices range between $2-$15. I haven’t tried every paid app, but the pricing isn’t too bad for what you get. It’s hard to say $15 is too much for a game when that game is in virtual reality, while regular games for console systems are about $60, even the questionable ones.
What’s it like to use?
Actual use is very easy. You basically move your head to look at things and once the cursor is on what you want, tap the trackpad to select it. The Gear VR is very similar to using any computer, phone, tablet, only you move your head rather than your hand.
I can confirm the headset works with glasses. I have glasses and they fit fine. I let someone with larger, strangely shaped glasses try too, and they didn’t have any problems fitting them. I would imagine very large framed glasses might have trouble fitting though. The only thing I noticed is it pushes on them slightly and you might feel extra pressure on your nose. Also, if you have long eyelashes, you might feel them touch the glass when you blink. If this happens, they will sometimes smudge your glasses and you’ll have to take off the Gear VR to clean them. Not a huge deal, but just something to watch out for when putting them on if you also wear glasses.
There is a scroll wheel at the very top where you adjust your focus. Just follow the tutorial it shows you on setup to learn how to get the perfect focus. I tried with glasses on and off, and the focus wheel adjusted great for both. My eye sight is horrible, and I was surprised I could see clearly without my glasses on. Your eyes would have to be almost blind for the focus wheel not to work for you.
The real downside is the screen of your phone. Samsung uses Quad HD (2560×1440) displays, but even that isn’t enough. A 4K screen, at the very least, is going to be needed to truly give you a great experience. I would say Quad HD is the absolute minimum resolution to be decent because after a while any pixels you see will blend in once you get in to the content. But they are always technically there, and that heavily takes away from the experience. It’s not super horrible to look at, but there is room for improvement.
Its biggest pro is also its biggest con: the fact that it uses your phone. Notifications can just keep coming in. Luckily, there is at least an option to turn off notifications, which I recommend doing. I use mine mainly at night when my notifications are low, but having things pop up in front of you usually takes away from the virtual reality experience. All that said, you get true portability with no wires or anything else holding you back.
Testing Apps
Anyone who has tried virtual reality already knows it is pretty shocking. It might take a second or two to get used to, but once your eyes focus properly, it really does feel like you are in an entirely new environment.
I first tried the Oculus Movies app, which allows you to watch movies stored on your phone as well as Twitch streams, Facebook 360-degree movies, some movie trailers, and more. It just doesn’t show you all the movies on your phone. It only showed me ones that I took with the camera, and not others I had stored. I’m pretty sure you can move files around and store them in certain folders to be recognized, but I wish it just searched and showed you all of the movies right away. There are still other ways to watch movies without moving any files around too, just not in this particular app.
By far the coolest part about watching movies in this app is picking the environment you want to watch them in. You can pick between a home theater, movie theater, in the grass as an ant, plain black, and, my favorite, the moon! They’re all cool, but the moon is just too sick. You see stars above you and the earth in the distance. The screen size changes slightly depending on the theater you selected, and I also found the moon’s to be the perfect size/distance away from you for easy viewing. The light from the movies even shines out and lights up elements of your environment just like it would in real life. It’s just awesome, I can’t explain it any other way. The biggest problem with it is lack of content. You have to have all the movies stored on your phone, and the current Samsung lineup doesn’t have a microSD card slot. Be prepared for storage space to be quickly destroyed once you start getting into virtual reality. Too bad they didn’t have a microSD card slot built in to the Gear VR; that would of made it so much better.
There are some apps that are coming out that allow streaming content, so you don’t have to use up all of your internal storage. Netflix has a standalone app, which is probably my favorite of them all. You can stream and watch anything from Netflix, and the controls make it even easier to use than most other systems I have tried. The big problem, though, is with screen size. It’s probably a 100-foot screen about 12-15ft away from you. It’s just too close and forces you to look around to see the entire thing. Also, I find it a little too low. You need to be sitting perfectly straight like a board to view it dead on. Hopefully Netflix will update the app and allow you to set the distance or screen size in the future. It’s watchable right now but could be better. Problems like this seem to be the theme of the Gear VR. Everything is pretty good but improvement is possible.
A web browser app exists, too. It’s actually really good. You use voice commands to search for things, and it understands what you are saying almost all the time. You can double tap to zoom in on text just like you can on a phone, and browse pretty much any site. This brings much more content to the Gear VR, and really opens up a lot of opportunities to come. It is made by Samsung, but I think it’s based off of Google Chrome. The reason for this is once it told me Chrome was out of date and I should update it. The only downside is the screen isn’t super sharp and reading text is slightly hard as it has blurry edges. It’s not impossible once you get used to it, but I’m pretty sure the browser was mainly a way of watching YouTube videos as there is no stand alone app otherwise.
Testing Games
I only tried one game as I didn’t want to pay to test others just yet, don’t judge me, but I couldn’t imagine the experience would be much different. The game I tried was Temple Run VR. I, and I am sure many of you, have played it on your phone before and should be familiar to how it works. I’m not a huge fan of playing it on my phone, but in virtual reality it is totally different. You swipe with the trackpad to move and use the headset to look around. It is much scarier seeing the shadow of a creature chasing you when it gets close, and the fact you can actually look around to see it makes it much more real. If you get motion sickness, you will probably feel it right away with this game. Personally, the sick feeling is almost wanted. If you were actually going super fast and running for your life, I’m pretty sure you’d feel sick too, which I think makes it feel more real. When you first start it feels as if you are going down a roller coaster. That pulled back into your seat feeling because you are going so fast forward. It’s weird not moving, yet still feeling as if you are. I got adjusted after a few minutes of playing and didn’t have any real problems with it. I liked it much more compared to the normal phone version.
For Temple Run you can swipe to move, but can also head to the options by pressing the back button and change the controls to lean your head to move, or look to move. Controls for gaming is a little tricky, but I like how this one at least gives you some options. You can also use a Bluetooth control for games, which I would recommend for more intense titles, but it’s not 100% needed. I didn’t have one around me to try, but I would assume it will feel more like playing a normal video game using one.
Sound
Sound is dependent on your phones speakers, or you can use a pair of headphones. A good pair of headphones will make a huge difference as your eyes and ears will be fully engaged in the content. However, I didn’t find the basic phone speaker to be too bad either. It’s right by your right ear, which is close enough to hear everything just fine in quiet environments, and somehow can be heard fairly evenly by both ears. I do wish Samsung cut a sound channel out of the plastic to funnel the sound towards you, but I think most people will use it with headphones anyways.
I used a pair of Bose in-ear headphones and some Sony DJ style headphones. Both worked great, but I liked the in-ear ones better as they don’t add any more weight to your head. Also, both connectors fit fine when plugging them in. My Bose headphone connector is fairly large and square, but had no issues fitting. I don’t think you will be able to use any L shaped connectors though.
Battery Life
All the coolness is starting to where off at this point, and we are getting to the real life ownership problems. Battery life isn’t the best on the Galaxy S6 Edge with normal use, and is pretty horrible using it with the Gear VR. Remember, even if you are watching a movie it still has to power a full 36-degree environment around you too. All of this computing power uses a ton of battery life.
To put it into perspective, I did a little test. I played a thirty-minute TV show on Netflix and checked how much battery that took. I charged my phone to exactly 50% and placed it into the Gear VR then went straight to Netflix. After watching one show I took out my phone and it had exactly 30% battery left. This was pretty consistent in use I found. About 20% every half hour. That means you can use it for roughly 3 hours before needing to charge it. However, that is if everything is perfect, real life consistent use will be much less, more like 2 hours. It’s probably a bit worse than if you were playing a regular intensive game on your phone. However, this is 2-3 hours of straight use, which you probably won’t be doing. This makes battery life not horrible, but you’ll have to have a charger near by because there is no way you can use it and still get a full day of use out of your phone.
Battery life isn’t actually as big of an issue as it sounds. It does have a charging port in the bottom of the device allowing you to charge your phone while in the virtual reality world. There are some major problems with this, however. Number one is I have heard you must use the supplied Samsung charger and that’s it. I haven’t tried other ones to confirm that, but that’s a huge downside. Also, you now have a wire attached and lose portability. The second reason, which is the main problem of the entire device is you won’t ever be able to charge it anyways. If you are playing any sort of virtual reality content for extended periods of time and charging your phone at the same time, be prepared to get an overheating message real quick. More on this later.
Real Life Use
The best part of the Gear VR compared to all other virtual reality options is it’s portable. All you need is your phone and the Gear VR. This is amazing, but there are some limitations.
You can’t just leave the house with your phone and the device. You will definitely need a battery pack to charge your phone too. As I said, you are looking at about two solid hours of use before needing to charge again. Plus, you’ll probably need a case so it doesn’t get damaged, and a cleaning cloth to make sure the lenses and your phone stays clean for optimum viewing.
The main issue with the Gear VR is overheating. You can’t just take your phone out, charge it, and go back to using VR. Your phone will be too hot and you’ll only get a few minutes before it tells you to stop and let it cool. This means after you charge your phone, which takes at least an hour with quick charge, you now have to sit and wait until it cools a little. Even being unplugging for a while and closing all the apps, I only managed about 20-30min of use before it tells me to take my phone out because it’s too hot. This makes playing games, and especially watching movies almost impossible. I tried to watch a 1.5 hour movie on Netflix and it took more like 3 hours with all the start and stopping. Again, I am using the Galaxy S6 Edge, you will probably get longer battery life if using the Galaxy Note 5 or Galaxy S6 Edge+ as their batters are larger. I have also heard they take a bit longer to overheat too, but it’s eventually gonna happen.
Some of you might be thinking I was using it in a hot environment, which would cause the phone to get hotter quicker. That would be a fair assumption, but I’m actually in Canada during December… It’s an ice box here. Yes, I am not testing it outside, but my house isn’t that hot either. If it overheats this quickly in winter, I can not imagine how quick it will heat up during the summer.
To give you an idea of temperatures, I used CPU-Z to test my phone before and after. The “exynos-therm” (chip) reaches about 70C and then the Gear VR will say your phone needs to take a break. Normal running usage of my Galaxy S6 Edge is about 35-40C. It basically doubles in temperature, and you will notice too as menus will start to lag. You have the option of dismissing the notification, but the warning is there for a reason. The last thing you want to do is burn out your phone.
I actually came back to this after a few more days of use and found a way to prolong the overheating message. Never change apps. Changing apps is the biggest cause of overheating quickly. If you plan on watching a movie, head straight to the movie, watch it, and leave the Gear VR. I managed to watch two thirty-minute TV shows on Netflix straight by doing this. I may have even been able to watch a third, but the second I left Netflix I got an overheating message. I was also in my basement where it is a bit colder, which may have helped. I have also heard this to be the case from other Gear VR owners I know.
If you really want to switch to a bunch of apps, the best way I have found to do this is put your phone in the fridge for about 5min. This will drop the temperature just enough to give you more viewing time. I have also heard people aiming a fan at their face while using it to keep it cool. You basically have to treat it like a hardcore gaming system.
Value
In the United States, the Gear VR is priced at $99; however, in Canada where I bought it, the Gear VR is priced at $160 with tax. This is a huge jump in price, and it’s actually more expensive than what the stores are selling last year’s Gear VR Innovator Edition for, and that used to be priced around $300 after tax here. I find it rather ironic that they are marketing this version as being an affordable alternative when last year’s version is selling for cheaper.
Even at the “cheaper” price, I don’t find VR to be that affordable. The reason I say that is because you have to buy a flagship Samsung only phone. My unlocked Galaxy S6 Edge (with tax) in Canada totals a bold $1,000. Now you have to pay $160 for the Gear VR, $10 per month for Netflix to watch movies and TV shows, and roughly $15 for a high-end game. All of this adds up to a pretty substantial investment just to watch things in virtual reality. Plus, once you dump your phone for a new one, you can basically toss all of this in the trash since it will never work again. At the same time, you have to pay to play. If you want to be the first to experience the latest and greatest, it’s gonna cost you. Can’t complain too much then.
Should I buy a Gear VR?
This section is really all that matters. Everything I’ve said gives you some reasons as to why you might want to look in to picking up the Gear VR. But for me, I’m on the fence. I have never bought a product and been so on the fence like I am with the Gear VR. On one hand, it is probably one of the coolest things I have ever experienced in my life. Yet the battery runs out or it overheats so quickly you can’t use it too much.
I really do like using the Gear VR, and think it’s pretty cool to watch movies on, but I originally wasn’t sure if I would be keeping mine. The fact that it overheats so quickly was the main reason. I think the problem was it was so new and I was switching between all the apps to try them out. This caused it to overheat a lot faster than normal. After a few days, I pretty much know what everything does and only go straight to the app I want. For this reason, if you already have a modern Samsung phone, I recommend picking one up. The mind-blowing experience it delivers trumps everything else, but be warned, when you first get it don’t switch to a bunch of apps right away to try them all out. This is a sure fire way to cause it to overheat and it will really frustrate you.
After about a full week of use I have had my pros and cons using it, but the coolness will be there every time I put it on. Also, new apps are added rather frequently and Samsung films live events you can tune in to. This gives me hope for the future of this product.
Come comment on this article: My week with Samsung’s Gear VR
Dear Santa, Can you please add these features to flagship devices for 2016?
The lines between budget, mid-range, and high-end phones are rapidly becoming blurred. There are many devices in every price category that perform at a high-level, so it is about time that flagships start differentiating themselves again.
With Christmas just a day away, I’m writing an open letter to Santa Claus who hopefully will grant my smartphone feature wishes for next year. I think I have been good, and hope to have stayed off of his naughty list…
Dear Santa,
Flagship phones cost a great deal of money, and it’s embarrassing to see phones that cost half as much offer similar performance and hardware for half the cost. Santa, can you help Samsung, Sony, HTC, and LG design new features into their best phones to keep the enthusiasts happy? I know some of these ideas might be a little crazy, but it can’t hurt to ask!
Optical zoom and a camera lens cover
Before smartphones, most of us used actual cameras to take our pictures. One of the cardinal rules of photography was to never touch the lens. Oil and dust can ruin any picture but no smartphone comes with built-in coverage. Almost all compact cameras come with an automatic lens cover to protect the lens from dirt and oil, so can you help one or all of these companies help protect our lenses? Most lenses come with a coating that helps keep them protected, but after a year of wiping and cleaning, that protection is gone and pictures just don’t come out as good as they did when the phone was new.
Optical image stabilization, ridiculous megapixel counts, laser auto-focus, dual LED flash and Ultrapixels are all great, but optical zoom is what is missing on smartphone cameras these days. Samsung made the Galaxy S4 Zoom a couple of years ago, but that phone was just too thick and a niche device. And Sony made the external DSC-QX30 wireless lens, but no one really likes to bring along a second device to take pictures, unless it is a real camera.
Santa, can you help the engineers come up with a revolutionary way to bring us 3-10X optical zoom to our smartphone cameras? It shouldn’t add much bulk to our devices and should be reliable too. Optical zoom would be a great way for us to enhance our pictures.
Dual front-facing speakers with full range sound
Quite a few phones have dual front facing speakers like the Nexus 6 and 6P, but many flagships like the Samsung Galaxy Note5 and LG V10 still have a mono speaker on the bottom of the device that are anything but spectacular. Loud but tinny sound is the norm on flagships, but can you help the engineers develop fuller sound like the HTC One line has?
It would be nice to make audio an important feature on all flagships these days and we shouldn’t have to settle for a huge black bar to get it. We all love to listen to music, take calls over speakerphone, play games and watch videos. Is it too much to as for full range sound?
Decently made earbuds with an inline remote and microphone
The Apple iPhone has great earbuds that come free with every purchase. Sadly many manufacturers have quietly stopped giving us earbuds and make us buy them separately. If they aren’t going to provide us with quality front facing speakers, can you help them develop earbuds that seal out excess background noise while providing decent sound while being included with every purchase?
Panasonic makes the RPHJE120K In-Ear Headphones and they retail for $6.29 on Amazon.com with free 2-day shipping! The headphones have over 27k reviews with an average rating of 4.5/5 stars which means they are excellent. It really can’t cost manufacturers that much money to manufacture these, so I beg you to help these companies add headphones back into the package.
External Memory with 32GB of base memory
There are fewer and fewer flagships with the ability to add external memory. As technology progresses, our data consumption increases right along with it and some of us need more memory. We are downloading HiFi music from Tidal, and videos from YouTube Red and need our storage space.
Some companies like HTC and LG still have external memory as an option, but Samsung recently decided people care more about looks than internal hardware. In this time of great phones, we should be able to have great builds with external memory too. And while I am at it, can you also make 32GB of memory a base option for flagships? Android software can take over 5GB of space, and that isn’t including all of the bloatware that Verizon, T-Mobile and AT&T install on our phones without our permission.
16GB of base memory is unacceptable for flagship devices.
USB type-C and Qi Wireless charging
Many devices are switching over to USB type-C, like the Nexus 5X and 6P which is a great thing. One of my favorite features, albeit a very simple one, is that you can insert the plug in any orientation. Even though it is a huge pain in the rear to have different charging cables(micro USB and USB type-C), the benefit of not having to look at a small plug before inserting to charge is a nice feature to have.
Santa, can you help all companies adopt this standard?
Sadly while Google brought USB type-C to the Nexus 6P and 5X, they decided to leave out wireless charging. It’s kind of ridiculous that we need to sacrifice one feature for another. Can we just have both? Wireless charging is a great feature that many of us take advantage of. Once you get used to wireless charging, it is really difficult to go back to using a standard plug to charge your device.
48-hour battery life
I’m not sure why phone manufacturers have set a 24-hour limit on battery life, but most flagships barely can make it through a full day of heavy usage. Before smartphones, our flip phones used to last a couple days on a full charge. One would logically think that battery life on smartphones would get better as time passes, but as efficiency improves manufacturers just make the batteries smaller. The Samsung Galaxy Note3 and Note4 both had larger batteries than the Note5, but all three get roughly the same amount of usage on a single charge.
The Note5 can last a full day on a single charge with a 3000mAh, battery, but it’s time to give us a 4000-5000mAh battery found in unlocked devices. We want more time away from our chargers. Is this something you can help us with?
4k Display
I know having a 4k display seems a bit ridiculous at this point. 2k displays commonly found on flagships are so clear that you cannot see pixels without magnification. But as virtual reality(VR) expands in popularity so does the need for increased resolution. VR magnifies your display in a viewer, like the Google Cardboard, making pixels on 2k displays easy to see.
The Elephone Vowney is an unlocked Android smartphone and comes with a pixel busting 2k display with 535ppi. It also comes with 4GB of RAM, 32GB of memory, an octa-core processor and even a 2k display. It also costs just $299. Paying top dollar for a Samsung, LG, HTC or Sony flagship just doesn’t make sense when you can get so much hardware at a mid-range price.

4k resolution may be a bit over kill for most, but it will help future proof our investments since our devices should last us two years or more.
Case and Screen protector
I have now purchased two unlocked budget devices from Gearbest.com, and both phones came with a screen protector installed with a clear hard case covering the back too. Sure this has never been apart of any flagship, but most of us do want added protection for our devices. When we pay $800, it won’t cost much to throw in a case and screen protector.
Amazon.com lists many cases and screen protectors for less than $10. I’m sure cases and screen protectors cost a fraction of that amount, so start including them with our purchases. Instead of giving us fewer accessories, while giving us software features we don’t need, can you help the manufacturers redirect their investments and put them towards things we do need? A simple case and screen protector would be fantastic, and is probably the most reasonable things on my wishlist for 2016.
Budget devices come with them installed out of the box, so the big manufacturers like Samsung and LG shouldn’t have an issue with this.
I think I have been good this year…
Santa, I think the things I am asking for are not too unreasonable. Android manufacturers like HTC and Samsung are getting killed when it comes to smartphone sales and are frequently turning over senior management. They have lost sight of what makes their phones great, and 2015 was a year that lacked in true innovation. Mid-range and budget devices have caught up this year, and are set to do even more damage for 2016.
I ask for the things listed above, because the current sales figures for 2015 represent our growing dissatisfaction with what the major smartphones offer us, and I really want to see a comeback for smartphone flagships in 2016.
I may or may not be granted some of my items from my wishlist, but I am taking part in the spirit of giving on my own anyways. I will be selecting one winner from the ultimate giveaway package that can be entered with a simple comment.
Have a safe trip delivering gifts around the globe Santa. I will be tracking you using Google’s Santa Tracker.
The post Dear Santa, Can you please add these features to flagship devices for 2016? appeared first on AndroidGuys.
Samsung plans to cut smartphone shipments by 12% next year
Samsung released some pretty great phones in 2015, but new reports claim Samsung is planning on reducing their smartphone shipments by 12% in 2016. It sounds like a fairly large cut, but they will still be producing roughly 420-430 million devices.
The reductions will also probably be only from regions where Samsung phones don’t sell as well. Currently, Samsung has a global market share of 20% followed by Apple, and Chinese companies, which they don’t plan on losing any of.
Samsung also plans on keeping the Edge version of the S7 because the S6 Edge has received a better response than anticipated. With the slight reduction and expected high S7 sales, Samsung plans on maintaining its global market share.
Source: Korea Times
Via: SamMobile
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Samsung shares what makes the Galaxy View so great for portable entertainment
The Samsung Galaxy View is basically a huge tablet. Some may even say it’s too huge. However, with an 18.4-inch display, there is no denying it is a media consumption monster. Samsung think this as well, but want to make that point perfectly clear by releasing this infographic explaining why it’s so good.
Probably the best reason as to why it’s so great is its portability. Very rarely can you carry such a huge screen around, but Samsung made it light enough and thin enough that it is very doable. They even built in a handle to make it as easy as possible. Other reasons Samsung gives are, it’s big like a TV, but touchscreen like a phone, has a long battery life, can connect with WiFi or cellular data, great speakers, and more.
Source: Samsung
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First round in NVIDIA v. Samsung goes to…
Yesterday, a trade judged ruled that NVIDIA violated three separate patents, all relating to GPUs held by Samsung. While this is just the beginning of the legal battle between the two companies, Samsung has landed the first round victory in a match guaranteed to go the full twelve rounds.
These findings will now go to a full review by the International Trade Commission which has the legal authority to block products from coming into the United States. No matter what the ITC decides to do, NVIDIA has vowed to appeal this ruling, arguing that the patents held by Samsung are just dust collectors used only for predatory patent cases just like this.
The irony in this case is that this ruling is being handed down in a retaliatory suit brought by Samsung. About a year ago NVIDIA brought suit against Samsung, alleging that Samsung violated its rights following failed licensing talks. The International Trade Commission claimed no rights were violated, a ruling that NVIDIA has vowed to appeal.
This case is part of a broader strategy by NVIDIA to bring in income from other areas besides its sale of graphics chips. While NVIDIA’s graphics chips are quite popular, it has had a hard time penetrating the enormous processor market. Licensing royalties is an area it thought could bring in more income, claiming that other companies, like Samsung, are using their patented chip designs without Nvidia’s permission. So far this new strategy looks like it is only bringing NVIDIA headaches.
This legal battle is very far from over. Aside from the appeal NVIDIA has already pledged, Samsung has brought a civil suit against NVIDIA which will be heard in Virginia this upcoming January. Get your popcorn ready, this fight is going to be a long one.
Source: Bloomberg
Come comment on this article: First round in NVIDIA v. Samsung goes to…
Samsung makes the Galaxy A9 official: Snapdragon 652, 3GB of RAM, 4000mAh battery

After getting caught by China’s TENAA earlier today and a few big leaks from the beginning of December, Samsung has finally taken the wraps off its heavily-rumored Galaxy A9 handset in China.
As of right now we don’t have the entire list of specifications, though the ones we do know are pretty nice. The Galaxy A9 sports a 6.0-inch AMOLED display with 1920 x 1080 resolution, a newly-renamed octa-core Qualcomm Snapdragon 652 processor, 3GB of RAM, 32 gigabytes of on-board storage, microSD card expansion up to 128GB and dual-SIM card support. It also has a 13MP rear camera with OIS, 8MP front camera, a pretty big 4,000mAh battery and support for Qualcomm’s Quick Charge. In typical Samsung fashion, there’s also a home button-mounted fingerprint sensor that brings along support for Samsung Pay. It will also ship with Android 5.1 Lollipop on board.
See also: Best dual-SIM Android phones (December 2015)
We aren’t entirely sure why this device is launching with Android 5.1 Lollipop as opposed to Android 6.0 Marshmallow, as Google announced the latest version of its OS way back in May of this year. Also, the display might not be at a high enough resolution for some folks out there, but we’re hoping the price point makes up for these two potential caveats.
While the phone is finally official, we still have no information on pricing or availability. We’re assuming this device will start hitting store shelves in China sometime very soon. What are your thoughts? If the price is right, do you see yourself carrying around the Galaxy A9? Let us know what you think in the comments.
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Samsung’s Galaxy A9 comes with a gigantic 6-inch display

If you’re looking for a phone that can double as a serving tray you’re in luck. At its Galaxy A Party 2016 event in China, Samsung announced the high-end Galaxy A9 with a six-inch 1080p super AMOLED display. Never again will you have to squint to see the tiny text on lesser phones like the relatively diminutive Nexus 6P (5.7 inches), iPhone 6s Plus (5.5 inches) or Galaxy Note 5 (5.7 inches). Just be sure to invest in some cargo pants because your jean pockets probably won’t cut it.

The 7.4mm thick phone sports an impressive 4,000mAh battery, Snapdragon 652 processor, 3GB of RAM, 32GB of storage and a 13MP rear facing camera. The front facing camera is 8MP. While the hardware on the high-end phone looks great, unfortunately it ships with Android 5.1.1.
Another bummer is that it’s only going to be available in China starting next month. Fingers crossed it hits other countries soon. No word on pricing.
Source: SamMobile























