Get a $100 Galaxy S6 rebate with Samsung ‘Ultimate Upgrade’

There are some pretty good deals around right now if you’re looking to pick-up a Samsung Galaxy S6 or S6 Edge. Yesterday T-Mobile announced its free storage upgrade offer and now Samsung has opened up its similar “Ultimate Upgrade” promotion, which offers customers a $100 rebate when then buy a new S6.
The offer applies to any 64GB Galaxy S6 or S6 Edge smartphone purchased from your choice of US carrier or retail location after June 21st. After you have the smartphone in your hands, simply fill out your email address on Samsung’s promotional website and you will be guided through a few steps to submit your receipt, IMEI number, etc in order to claim your $100 back. It’s probably best to make a photocopy of your receipt before you send off.
Why $100 you ask? Well that’s because there is a $100 price difference between the 32GB and 64GB models, so Samsung is essentially giving customers a free upgrade to double their amount of internal memory. It’s a pretty sweet, especially has the handset lacks a microSD card slot for upgrading your memory capacity at a later date.
Should I buy a Galaxy S6?
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Samsung will be running the Ultimate Upgrade promotion until July 5th and the rebate applies for 64GB handsetd purchased since June 21st. Samsung says that it might take up to eight weeks to process your rebate. You can read the full terms and conditions here.
Deal: T-Mobile offering a free storage upgrade with the purchase of a Galaxy S6 or S6 Edge

We just recently named the Samsung Galaxy S6 and S6 Edge two of the best Android smartphones currently available on the market, and for good reason. These devices both feature incredible internal specifications, premium build quality and an overall great user experience. One of the biggest downfalls for these devices, though, is the steep price point. With that said, if you’ve been holding off buying one of these devices until they see a price drop, now may be your big chance.
T-Mobile is throwing in a free storage upgrade with the purchase of a Galaxy S6 or S6 Edge for no extra cost. That means that for the price of the 32GB model, you can get a 64GB, or you can grab a 128GB model for the price of the 64GB option. This promotion begins Wednesday, June 24th and ends Saturday, June 27th. When you consider the fact that the Galaxy S6 doesn’t have expandable storage, this becomes an even better deal.
Which one is right for you? Check out: Samsung Galaxy S6 vs Galaxy S6 Edge
But that’s not all! If you’re interested in purchasing either these devices from another carrier or retailer, Samsung has a great deal some of you may be able to get behind. From now until Sunday, July 5th, Samsung will throw in a $100 mail-in rebate with the purchase of a 64GB Galaxy S6 or S6 Edge at full retail price from the carrier or national retailer of your choice. The $100 rebate is to make up for the difference between the two storage options. For instance, if you purchase a 64GB Galaxy S6 from Verizon at full retail price then head to samsungpromotions.com to redeem the offer, Samsung will send you a $100 rebate. Awesome, right? Well if you’re a T-Mobile customer, the deal (might) get even better.

If you purchase a 64GB Galaxy S6 or S6 Edge from T-Mobile’s site, not only will the carrier charge you for the 32GB option, but you’ll probably be able to redeem Samsung’s offer as well. I’ve checked through Samsung’s Terms & Conditions page and I can’t seem to find anything that would stop you from using both discounts. Since both promotions are coming from two different sources, I’m pretty sure it will work.
If you’re interested, head to the T-Mobile links below, or follow this link to get more information about the promotion from Samsung.
Up close and personal: how the Samsung Galaxy S6 uses its octa-core processor
A few weeks ago I did some research about how Android apps take advantage of multi-core processors. Specifically, I looked to debunk the myth that Android apps only use one CPU core. My findings basically put an end to that particular fairy tale, however there are other gingerbread houses in the woods that need knocking down!
One caveat from this research was that I hadn’t yet had the chance to run my tests on a Cortex-A53/Cortex-A57 setup as my octa-core test device had a Qualcomm Snapdragon 615, which has a quad-core 1.7GHz ARM Cortex A53 cluster and a quad-core 1.0GHz A53 cluster. However I have now had the opportunity to run some tests on a Samsung Galaxy S6 and its Exynos 7420 processor!
Recap
So to recap briefly what this is all about. Smartphone have multi-core processors. First it was dual-core, then quad-core and now we have 6 and 8 core mobile processors. This is also true in the desktop space, however there is one big difference between the 6 and 8 core desktop processors from Intel and AMD, and the 6 and 8 core processors based on the ARM architecture – most ARM based processors with more than 4 cores use at least two different core designs.
This arrangement is known as big.LITTLE, where big processor cores (Cortex-A57) are combined with LITTLE processor cores (Cortex-A53).
The Exynos 7420 is an ARM based processor which uses a system known as Heterogeneous Multi-Processing (HMP), which means that not all the cores are equal (hence, heterogeneous). The Galaxy S6’s processor has a cluster of Cortex-A57 cores and a cluster of Cortex-A53 cores. The A57 is a high performance core, while the A53 has greater energy efficiency. This arrangement is known as big.LITTLE, where “big” processor cores (Cortex-A57) are combined with “LITTLE” processor cores (Cortex-A53). This is very different to the 6 or 8 core desktop processors that we see from Intel and AMD, as on the desktop power consumption isn’t as critical as it is on mobile.
Once you have a multi-core setup, the question arises, can Android apps use all those cores effectively? At the heart of Linux (the OS kernel used by Android) is a scheduler which determines how much CPU time is given to each app and on which CPU core it will run. To utilize multi-core processors fully, Android apps need to be multi-threaded, however Android is itself a multi-process, multi-tasking OS.
One of the system level tasks in Android’s architecture is the SurfaceFlinger. It is a core part of the way Android sends graphics to the display. It is a separate task that needs to be scheduled and given a slice of CPU time. What this means is that certain graphic operations need another process to run before they are complete.
Because of processes like the SurfaceFlinger, Android benefits from multi-core processors without a specific app actually being multi-threaded by design. Also because there are lots of things always happening in the background, like sync and widgets, then Android as a whole benefits from using a multi-core processor.
For a much fuller explanation of multi-tasking, scheduling, and multi-threading please read Fact or Fiction: Android apps only use one CPU core.
Here are a couple of the key graphs from my previous study, which show clearly that Android is able to use more than one CPU core:
Chrome – active cores on a octa-core phone.
Chrome – core usage on octa-core phone.
The two graphs show the number of cores being used, and the core percentage usage, while using Chrome on a smartphone with an octa-core Snapdragon 615.
As you can see, seven cores are consistently being used with the occasional spike to 8, and a few times when it dips to 6 and 4 cores. You will also notice that there are two or three cores which run more than the others, however all the cores are being utilized in some way or another.
What we are seeing is how the big.LITTLE architecture is able to swap threads from one core to another depending on the load. Remember, the extra cores are here for energy efficiency, not performance.
Samsung Galaxy S6
The graphs above are for a device with a Qualcomm Snapdragon 615, which has a quad-core 1.7GHz ARM Cortex A53 cluster and a quad-core 1.0GHz A53 cluster. Although the two clusters of cores are different, one is clocked at 1.7GHz and the other at 1GHz, the difference between the two is mainly just clock speed.
The Exynos 7420 used in the Galaxy S6 uses four ARM Cortex-A57 cores clocked at 2.1GHz, and four Cortex-A53 cores clocked at 1.5GHz. This is quite a different setup than the Snapdragon 615. Here there are two distinctively different CPU core architectures being used together. For example the Cortex-A57 uses an out-of-order pipeline, while the Cortex-A53 has an in-order pipeline. There are of course many other architectural differences between the two core designs.
The Exynos 7420 used in the Galaxy S6 uses four ARM Cortex-A57 cores clocked at 2.1GHz, and four Cortex-A53 cores clocked at 1.5GHz.
It is also worth noting that the max clock speed for the Cortex-A53 cores is 1.5GHz, almost as high as the bigger of the Cortex-A53 clusters in the Snapdragon 615. What this means is that the overall performance characteristics will be quite different on the Exynos 7420. Where the Snapdragon 615 may have favored the big cluster (Cortex-A53 @ 1.7GHz) for some workloads, the Exynos 7420 could favor the LITTLE cluster (Cortex-A53 @ 1.5GHz) as it is almost as powerful as the big cluster in the Snapdragon 615.
Chrome
So let’s start by comparing the way the Samsung Galaxy S6 uses Chrome. To perform the test I opened the Android Authority website in Chrome and then started browsing. I stayed only on the Android Authority website, but I didn’t spend time reading the pages that loaded, as that would have resulted in no CPU use. However I waited until the page was loaded and rendered, and then I moved on to the next page.
Chrome – active cores on a Samsung Galaxy S6.
The graph above shows how many cores are being used by Android and Chrome. The baseline seems to be around 5 cores and it peaks frequently at 8 cores. It doesn’t show how much the core is being used (that comes in a moment) but it shows if the core is being utilized at all.
Chrome – core usage on a Samsung Galaxy S6.
The graph above shows how much each core was utilized. This is an averaged-out graph (as the real one is a scary scrawl of lines). This means that the peak usages are shown as less. For example, the peak on this graph is just over 95%, however the raw data shows that some of the cores hit 100% multiple times during the test run. However it still gives us a good representation of what was happening.
Chrome – core usage profile on a Samsung Galaxy S6.
On the Exynos 7420 (and on the Snapdragon 615) cores 1 to 4 are the LITTLE cores (the Cortex-A53 cores) and cores 5 to 8 are the big cores (the Cortex-A57 cores). The graph above shows that the Exynos 7420 is favoring the little cores and leaving the BIG cores idle as much as possible. In fact the little cores are hardly ever idle were as the BIG cores are idle for between 30% to 50% of the time. The reason this is important is because the BIG cores use more battery. So if the more energy efficient LITTLE cores are up to the task then they are used and the big cores can sleep.
However when the workload gets tough the big cores are called into action, that is why the max usage for the big cores is at 100%. There were times when they were used at 100% and other times when there were idle, allowing the LITTLE cores to do the work.
Chrome – big vs LITTLE usage on Samsung Galaxy S6
The graph above shows this more clearly. The green line shows the combined LITTLE core usage, while the blue line shows the combined big core usage. As you can see the LITTLE cores are being used all the time, in fact the LITTLE core usage only occasionally dips below the big core usage. However the big cores spike as they are used more and dip when they are used less, only coming into play when needed.
The workload is artificial in the sense that I don’t stop and read any pages, as soon as the page was loaded I moved on to the next page. However the next graphs show what happens if I loaded a page, read some of it, scrolled down a little, read some more, finally I clicked on a new link and started the process again. In the course of 1 minute I loaded three pages. These can be clearly seen here:
Reading with Chrome – big vs LITTLE usage on Samsung Galaxy S6
Notice the three spikes in big core usage as I loaded a page and the spikes in the LITTLE core usage as I scrolled down the page and new elements were rendered and displayed.
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- Reading with Chrome – active cores on Samsung Galaxy S6
- Reading with Chrome – core usage on Samsung Galaxy S6
- Reading with Chrome – core usage profile on Samsung Galaxy S6
Gmail and YouTube
Google deploys many of its key Android apps via the Play Store, and besides Chrome, other popular Google apps include YouTube and Gmail. Google’s email client is a good example of an app that uses Android’s user interface elements. There are no sprites, no 3D graphics, no video to render, just an Android UI. I performed a general usage test where I scrolled up and down in the inbox, searched for emails, replied to an email and wrote a new email – in other words I used the app as it was intended.
Gmail – core usage on a Samsung Galaxy S6.
As you would expect, an email client isn’t going to stress a processor like the Exynos 7420. As you can see from the graph, overall CPU usage is fairly low. There are a few spikes, but on average the cores utilization is less than 30 percent. The scheduler predominantly uses the LITTLE Cortex-A53 cores and the big cores are idle for around 70 percent of the time.
You can see how the LITTLE cores are used more often than the big cores from this graph:
Gmail – big vs LITTLE usage on Samsung Galaxy S6.
YouTube is different to Gmail in that while it has UI elements, it also has to do a lot of video decoding. Most of the video work won’t be handled by the CPU, so its job is predominately UI and networking plus general coordination.
The big vs LITTLE graph is quite revealing here:
YouTube – big vs LITTLE usage on Samsung Galaxy S6.
The big cores are hardly being used at all and the energy efficient (but lower performance) cores are being used to move around data, and handle the network connections etc.
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- YouTube – active cores on Samsung Galaxy S6.
- YouTube – core usage on Samsung Galaxy S6.
- YouTube – core usage profile on Samsung Galaxy S6.
Gaming
Games are a quite different category of app. They are often GPU intensive and not necessarily CPU bound. I tested a range of games including Epic Citadel, Jurassic World, Subway Surfer, Crossy Road, Perfect Dude 2, and Solitaire.
Starting with Epic Citadel, the demo app for the Unreal Engine 3, what I discovered is that again the LITTLE cores are being used consistently and the big cores are being used as support, when necessary. On average the LITTLE cores are running at around 30 to 40 percent utilization while the big cores are being used at less than 10 percent. The big cores are idle for around 40 percent of the time, however when used they can peak at over 90 percent usage.
Epic Citadel – core usage profile on Samsung Galaxy S6.
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- Epic Citadel – core usage on Samsung Galaxy S6.
- Epic Citadel -big vs LITTLE on Samsung Galaxy S6.
The graph above are for actual game play (i.e. walking around the Epic Citadel virtual world using the on screen controls). However Epic Citadel also has a “Guided Tour” mode which automatically swoops around various parts of the map. The core usage graph for Guided Tour mode is slightly different to the real game play version:
Epic Citadel Guided Tour Mode – core usage on Samsung Galaxy S6.
As you can see, the Guided Tour mode has several spikes of CPU activity, which the real game play version doesn’t. This emphasizes the difference between real world workloads and artificial workloads. However, in this particular case, the overall usage profile isn’t altered much:
Epic Citadel Guided Tour Mode – core usage profile on Samsung Galaxy S6.
Here are the graphs for Solitaire, Jurassic World, Subway Surfer, Crossy Road, and Perfect Dude 2:
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- Perfect Dude 2 – big vs LITTLE on Samsung Galaxy S6
- Perfect Dude 2: core usage profile on Samsung Galaxy S6.
- Perfect Dude 2: core usage on Samsung Galaxy S6.
- Crossy Road: active cores on Samsung Galaxy S6.
- Crossy Road: core usage profile on Samsung Galaxy S6.
- Crossy Road: core usage on Samsung Galaxy S6.
- Subway Surfer: big vs LITTLE on Samsung Galaxy S6.
- Subway Surfer: core usage profile on Samsung Galaxy S6.
- Subway Surfer: core usage on Samsung Galaxy S6.
- Jurassic World: big vs LITTLE on Samsung Galaxy S6.
- Jurassic World: core usage profile on Samsung Galaxy S6.
- Jurassic World: core usage on Samsung Galaxy S6.
- Solitaire: big vs LITTLE on Samsung Galaxy S6.
- Solitaire: core usage profile on Samsung Galaxy S6.
- Solitaire: core usage on Samsung Galaxy S6.
As you would expect Solitaire doesn’t use much CPU time, and interestingly Jurassic World uses the most. It is also worth looking at the big versus LITTLE graph for Perfect Dude 2, it shows a near textbook scenario where the LITTLE cores throttle down, while the big cores ramp up. Here is the same graph with those big core peaks highlighted:
Perfect Dude 2: big vs LITTLE (with highlights)
Odds and ends
I have two more sets of graphs to complete our picture. The first is a snapshot of the device when idle, with the screen off. As you can see there is still some activity, this is because the program which collects the data itself uses the CPU. In a quantum-physics-esque kind of way, the act of observation alters the outcome! What it does give us is a baseline:
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- Galaxy S6 core usage profile when at idle
- Galaxy S6 core usage when at idle
The other set of graphs is the artificial workload created by benchmarks, in this case AnTuTu:
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- AnTuTu core usage on Samsung Galaxy S6.
- AnTuTu core usage profile on Samsung Galaxy S6.
- AnTuTu big vs LITTLE on Samsung Galaxy S6.
Even a cursory look shows that the workloads generated by AnTuTu are nothing like real world workloads. The graphs also show us that it is possible to get the Samsung Galaxy S6 to max-out all eight of its CPU cores, but it is completely artificial! For more information about the dangers of benchmarks see Beware of the benchmarks, how to know what to look for.
I also need to list some caveats here. The first thing to underline is that these tests do not benchmark the performance of the phone. My testing only shows how the Exynos 7420 runs different apps. It does not look at the benefits or drawbacks of running parts of an app on two cores at 25% utilization, rather than on one core at 50%, and so on.
Secondly, the scan interval for these statistics is around one six of a second (i.e. around 160 milliseconds). If a core reports its usage is 25% in that 160 milliseconds and another core reports its usage is 25% then the graphs will show both cores running simultaneously at 25%. However it is possible that the first core ran at 25% utilization for 80 milliseconds and then the second core ran at 25% utilization for 80 milliseconds. This means that the cores were used consecutively and not simultaneously. At the moment my test setup doesn’t allow me any greater resolution.
On phones with Qualcomm Snapdragon processors it is possible to disable CPU cores by using Linux’s CPU hotplug feature. However, to do so, you need to kill the ‘mpdecision’ process otherwise the cores will come back online again when the ‘mpdecision’ process runs. It is also possible to disable the individual cores on the Exynos 7420 however I can’t find the equivalent of ‘mpdecision’ which means that whenever I disable a core it get re-enabled after only a few seconds. The result is that I am unable to test the workloads, performance and battery life with different cores disabled (i.e. with all the big cores disabled, or with all the LITTLE cores disabled).
What does it all mean?
The idea behind Heterogeneous Multi-Processing (HMP) is that there are sets of CPU cores with different energy efficiency levels. The cores with the best energy efficiency don’t offer the highest performance. The scheduler picks which cores are the best for each workload, this decision making process happens many times per second and the CPU cores are activated and deactivated accordingly. Also the frequency of the CPU cores is controlled, they are ramped up and throttled down according to the workload. This means the scheduler can pick between cores with different performance characteristics and control the speed of each core, giving it a plethora of choices.
The default behavior of a big.LITTLE processor is to use its LITTLE cores.
In terms of battery life, the higher the frequency of a CPU the more power it will use. There are some clever mathematical equations that show this, but the bottom line is this: multi-core processors are more power efficient than a single core processor running at higher frequencies, or in technical terms multi-core processors have better performance per mW.
What the above testing shows is that the default behavior of a big.LITTLE processor is to use its LITTLE cores. These cores are running at lower clock frequencies (compared to the big cores) and have a more energy efficient design (but at the loss of top end performance). When the Exynos 7420 needs to perform extra work then the big cores are activated. The reason for this isn’t just performance (from the user’s point of view) but there are power savings to be found when a CPU core can perform its work fast and then return to idle.
It is also obvious that at no time is the Exynos 7420 being asked to work overly hard. Jurassic World pushes the processor harder than any of the other apps or games, however even it still leaves the big cores idle for over 50 percent of the time.
This raises two interesting questions. First, should processor makers be looking at other HMP combinations, other than just 4+4. It is interesting that the LG G4 uses a hexa-core processor rather than an octa-core processor. The Snapdragon 808 in the LG G4 uses two Cortex-A57 cores and four A53 cores. Secondly, the power efficiency and performance of the GPU shouldn’t be underestimated when looking at the overall design of a processor. Could it be that a lower performing CPU with a more powerful GPU is better combination?
What are your thoughts on Heterogeneous Multi-Processing, big.LITTLE, octa-core processors, hexa-core processors, and the Exynos 7420? Please let me know in the comments below.
Android 5.1.1 Lollipop making its way to international Galaxy S6 and S6 Edge variants

We’ve already seen the update to Android 5.1.1 Lollipop roll out to the T-Mobile Galaxy S6 and S6 Edge, and now it’s looking like a few other variants are beginning to receive the update. According to French technology website Planete Galaxy, the update to Android 5.1.1 has started rolling out to the Galaxy S6 (SM-G920F) in France.
Android 5.1.1 comes in at around 623MB, which isn’t surprising considering that the update contains mostly bug fixes and performance improvements. While the changelog doesn’t list all of the changes specifically, users will now be able to remove both the S Finder and Quick Connect buttons from the notification shade after the update. To do so, simply pull down the notification shade, tap on the “Edit” button, uncheck the S Finder and Quick Connect options at the bottom, then click “Done”. Additionally, users can now rearrange apps in the app drawer alphabetically, which was oddly missing from the Galaxy S6.

Galaxy S6 owners in France aren’t the only ones that have access to the update, though. According to SamMobile, the update to Android 5.1.1 is now available through Kies for the international Galaxy S6 Edge (SM-G925F). Although an official OTA hasn’t been spotted yet, we can expect it to begin hitting devices sometime very soon.
If you’d like to check for the update manually, head to Settings>About device>Software updates>Check now. If you happen receive the update on either of these devices, be sure to let us know in the comments below!
Galaxy S6 and S6 Edge 2015 sales predicted at 45 million

The Samsung Galaxy S6 and S6 Edge are impressive flagship smartphones, but exactly how well they’ve been selling is still a contested subject. While initially expected to shift around 70 million units, early sales reports suggested that consumer adoption was slower than anticipated. The latest revised forecast for Samsung’s latest flagship predicts that it will sell around 45 million units by the end of 2015, according to the Korea Herald.
The 45 million mark is the magic number for Samsung, as this is the current record for units shipped held by its older Galaxy S4 flagship. The S5 failed to live up to the success of its predecessor and resulted in a remarkable decline in Samsung’s smartphone shipments and company profits last year. Strong sales for its Galaxy S6 would help prove to skeptics that Samsung is still capable of producing desirable high-end hardware.
The Galaxy S4 is currently Samsung’s best selling smartphone, while the Galaxy S5 fell far short of expectations.
This latest report is the most conservative estimate that we have heard so far but other analysts are still predicting much higher numbers. Although this could be a sign that firms are beginning to reign in their expectations. Yonhap still anticipates the handset to put in a performance around the 70 million mark, while industry tracker DRAMeXchange had estimated combined sales of 55 million and Couterpoint Research puts the number at around 50 million.
The consensus seems to be that combined sales of the Galaxy S6 and S6 Edge will surpass those of the Galaxy S4. The unique curved display of the S6 Edge is said to be one of the major driving factor in the handset’s popularity. We will just have to wait for some official figures.
Although a bit lower than some expectations, 45 million units sold would still likely be seen as a success for the Galaxy S6, especially as the Galaxy S5 missed its sales target by some 40 percent.
Do you think that Samsung’s S6 range will put the company back on top?
Samsung on track to sell 45 million Samsung Galaxy S6 and S6 Edge handsets this year
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Samsung‘s primary aim with this year’s flagships was presumably to recover lost ground after releasing the Samsung Galaxy S5, and it looks like they’re going to manage it. Just. According to a report from Deutsche Bank, 45 million Samsung Galaxy S6 and S6 Edge handsets are going to be sold before year’s end, which puts the flagships on par with the Samsung Galaxy S4 which sold the same number two years ago. Luckily, the Galaxy S6 Edge commands a bit more of a profit margin, and while we probably won’t know what kind of profit margin Samsung was able to achieve with the Galaxy S6 and S6 Edge, it’s suffice to say that Samsung is on top of their game again.
Despite this, Samsung might still fall short of its original expected targets, and it’s not like its other product lines are helping with the report citing “struggles” in Samsung’s mid and low end devices. Samsung probably isn’t completely out of the woods yet, but it’s definitely looking better than this time last year, and we’re sure the Samsung Galaxy Note 5 (and Edge companion) is going to make some waves later this year in September.
What do you think about Samsung selling 45 million Samsung Galaxy S6 and S6 Edge handsets? Let us know your thoughts in the comments below.
Source: Yonhap News via SamMobile
The post Samsung on track to sell 45 million Samsung Galaxy S6 and S6 Edge handsets this year appeared first on AndroidSPIN.
Android 5.1 update brings RAW and lower ISO to Galaxy S6

The upcoming Android 5.1.1 update for Samsung’s Galaxy S6 and Galaxy S6 Edge is eagerly awaited for numerous reasons but one of these will arguably transform the camera; RAW support.
It’s long been expected that the Android 5.1 update would bring RAW support – and at the same time, bring the Galaxy S6 and S6 Edge on par with the LG G4 – but when the update was released a few days ago, there was no sign of the RAW support or the lower ISO value. However, it turns out that the update does bring the feature but it’s not available via the camera app as Samsung haven’t flipped the switch yet.
A new post on XDA Developers suggests that the features have been enabled in the Android 5.1.1 update but can only be accessed by a camera app that has full support for Lollipop’s Camera2 API. It’s already possible to customise the ISO value in the Pro mode on the Galaxy S6 but the update brings even an even lower value of ISO 50, which is equal to the standard found on many digital cameras. The update also adds manual control of the shutter speed and together, the new features enhance the Pro mode to offer manual controls that can rival the ones found on the LG G4 (which are a key selling feature of LG’s latest flagship).
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.rvs_wrapper.align_left
float: left;
.rvs_wrapper.align_right
float: right;
.rvs_wrapper.align_center,
.rvs_wrapper.align_none
width: 100%;
.rvs_wrapper.align_center
text-align: center;
.rvs_wrapper.align_center.cbc-latest-videos ul li
float: none;
display: inline-block;
vertical-align: top;
.rvs_wrapper.cbc-latest-videos:not(.align_none) ul li:nth-child(2n+1)
clear: both;
.rvs_title
font-weight: 600 !important;
margin: 0 !important;
font-size: 24px !important;
.rvs_wrapper.align_right .rvs_title
padding-left: 20px;
.rvs_title a
font-family: ‘Roboto Condensed’;
color: #3a3a3a;
.rvs_wrapper.cbc-latest-videos ul
padding-top: 10px;
.rvs_wrapper.align_left.cbc-latest-videos ul li,
.rvs_wrapper.align_none.cbc-latest-videos ul li
padding: 0 15px 0 0;
.rvs_wrapper.align_right.cbc-latest-videos ul li
padding: 0 0 0 15px;
float: right;
.rvs_wrapper.align_center.cbc-latest-videos ul li
padding: 0 7px;
.rvs_wrapper.cbc-latest-videos ul li > a
font-weight: 400;
.rvs_wrapper.cbc-latest-videos ul li > a .yt-thumbnail
margin-bottom: 0;
@media only screen and (max-width : 480px)
.rvs_wrapper
width: 100%;
text-align: center;
body .rvs_wrapper.cbc-latest-videos ul li
padding: 0 7px;
display: inline-block;
float: none;
vertical-align: top;
It’s unclear when Samsung will actually enable these features in the default camera application but hopefully it won’t take too long; if you’d rather not wait, head over to the Play Store to download a camera app and take advantage of the advanced camera features. Do you need manual camera controls on your smartphone or do you prefer auto mode? Let us know your views in the comments below.
Galaxy S6 Edge, Galaxy S6 and LG G4 International Giveaway!
Welcome to the Sunday Giveaway, the place where we giveaway a new Android phone or tablet each and every Sunday.
A big congratulations to last week’s winner of the Galaxy S6 edge giveaway: Diego S. from Venezuela.
This week’s giveaway is sponsored by Opera Max and we are giving away 3 flagships!
- 1 Samsung Galaxy S6 edge
- 1 Samsung Galaxy S6
- 1 LG G4
About #DataEaters Giveaway
We want to know what apps are eating your data. Opera Max enables you to see which apps are consuming your data and gives you the power to block them.
You can earn up to 10 tickets into the giveaway by sending a tweet or instagram screenshot showing what apps are consuming the most of your data. Be sure to include the hashtag #DataEaters in your message. The giveaways ends on June 30 11:59PM EST.

About Opera Max
Opera Max combines the functionality of a virtual private network with data compression. Put simply, the service routes your Internet traffic through Opera’s servers, and serves you a compressed version, resulting in smaller data bills and faster loading times.
The latest version of Opera Max (1.0.225) includes WiFi data compression. Previously, Opera Max only worked over cellular connections, but there are times when you can benefit from data connection even if you’re using WiFi – for instance, in a crowded airport or on a stadium. Switching compression on in these cases should give you a faster browsing experience.
Opera Max works with browsers, but also with any app that receives data over an unencrypted connection. The new version adds an app management component, allowing you to see which apps eat up a lot of data or battery.
Join Now!
#DataEaters Opera Max – Android Authority Giveaway
Terms & Conditions
- The giveaway is an international giveaway (Except when we can not ship to your Country.)
- The giveaway is operated by Android Authority
- If we can not ship to your country, you will be compensated with an online gift card of equal MSRP value to the prize.
- We are not responsible for lost shipments.
- You must be age of majority in your Country of residence.
- We are not responsible for any duties, import taxes that you may incur.
- Only 1 entry per person, do not enter multiple email addresses. We will verify all winners and if we detect multiple email addresses by the same person you will not be eligible to win.
- We reserve all rights to make any changes to this giveaway.
- The prize will ship when it is available to purchase.
Full terms & conditions and FAQ | Past giveaway winners [Gallery]
Good luck, everyone!
SPONSORED CONTENT
Samsung releases app for quick settings issue on Galaxy S6 and S6 Edge
Samsung has come out with QuickPanel Restore, an app with the only purpose of adding the toggles for quick settings back to the notification panel. Upon restoring the toggles, an option is provided to uninstall the app immediately.
According to Sammobile, Samsung has remained silent on why some Galaxy S6 and S6 Edge devices were affected. Nevertheless, this is still good news for those who desire these toggles and want to get them back.
Samsung Galaxy S6 Edge, Black Sapphire 32GB (AT&T)
Display: 5.10-inches
Camera: 16-MP
Processor Speed: OCTA Core 64-bit
Price: $814.99
In order to receive the app, go to the Galaxy Apps store on either aforementioned device, and search for QuickPanel Restore in order to download it. You can also click this link to take you right to the page.
The post Samsung releases app for quick settings issue on Galaxy S6 and S6 Edge appeared first on AndroidGuys.
Samsung Galaxy S6 receives Material Design theme
Were you one of the many people that rushed to procure a shiny new Samsung Galaxy S6 because you needed to have the next big thing? Or maybe you just wanted a new device and the Samsung Galaxy S6 seemed like the natural choice since everyone either has an iPhone (eww) or a Galaxy device. Whatever the case, you are now the proud owner of a Samsung Galaxy S6 device and with that comes the obligation to use TouchWiz.
While it is definitely one of the better OEM skins on the market, it still takes away from the awesome, natural look that stock Android has to offer. Thankfully one of the cool new features that are present on the Samsung Galaxy S6 is the ability to change themes without having to download any third-party software or having to root your device. Pair that ability with the recently approved Material Design theme by XDA cambunch and you have something to be excited about. Keeping in line with a stock Android experience, the Material Design theme will almost completely remove every aspect of TouchWiz on your Samsung Galaxy S6 and replace it with Googles latest theme guidelines.
“Material Design is meant to mimic the stock Google ROMs where available, and the official GApps elsewhere. “
The theme comes in two versions, a dark and light version and will be available in two weeks time, the normal amount of time that it takes Samsung to publish approved themes on their Theme Store. If you are feeling impatient and have rooted your Samsung Galaxy S6, then you can follow these instructions to go ahead and get the theme now. While not everyone is a huge of Google’s latest design guidelines, I think that we can all agree that TouchWiz is not the best when it comes to visual design and at least this Material Theme will give users something different to try out for a few weeks.
Source
The post Samsung Galaxy S6 receives Material Design theme appeared first on AndroidGuys.















































