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Posts tagged ‘nvidia’

14
Jul

The Rise and Rise of Mobile Gaming


There was a time that the phone was used to talk to people. With the evolution of smartphone technology though, it seems that we spend more time playing games on our devices that we do using them to communicate.

The Rise and Rise of Mobile Gaming

As the world of technology keeps on moving, and improvements give smartphones and tablets give them more power and better graphics, the games are improving too. This is why there has been a sharp rise in the use of these devices as mobile gaming devices.

Whether you are a fan of online slots, bingo, or many of the Candy Crush Saga clones there is plenty of choice on your mobile device when it comes to playing games. With the rise of free-to-play games which let you pay through in-game transactions, finding the right game for you is becoming even easier. While more and more people move to mobile gaming, the popularity of tablets also appear to be growing even more popular.

The reason for this may be that the size of gaming screen is increased, but another factor is also the versatility of the tablets that are being made available to the market. A good example of this is the NVidia Shield that not only allows you to use the tablet as an Android device, but it also lets you stream PC games with relative ease.

Even if you are not a fan of PC games there is plenty of choice for games to play. Online bingo gives you more fun, and this is an area hat have taken full advantage of mobile devices for the gamers. Through smart use of the new technology available, and shrewd use of increasing internet speeds these companies have managed to stay ahead of the game. Thankfully while legislation around these games may have been relaxed, protection for the player is still in place to help them gamble responsibly.

Whether you are a fan of these online casinos, or you are more of a Candy Crush Saga type of gamer there is plenty of choice out there in the world of mobile gaming. With technology getting ever better, it is a safe bet that mobile gaming is set to continue to grow well into the future.

30
Jun

Your NVIDIA Shield now plays Netflix videos in HDR


NVIDIA just underscored one of the advantages of having a high-powered streaming media hub: you can roll out new video features before anyone else. It’s delivering an update to its Shield set-top box that introduces high dynamic range Netflix video on supporting TVs — a first for a stand-alone device, NVIDIA claims. You can also watch YouTube videos at both 4K and 60 frames per second, while Vudu 4K support is equally new. And if you’re an audio junkie, you’ll be glad to know that Dolby Atmos’ extra-immersive audio gets a direct pass-through when you’re using apps like Vudu, MX Player and NVIDIA’s own media gallery.

There’s broader software support, to boot. You’re getting that promised Plex media server feature, so your Shield can share media across the whole home. You can tune into WatchESPN for live sports, or listen to tunes through Spotify. Voice search now extends to Netflix, Spotify and Vudu. And to top it all off, you can both drag-and-drop files from your computers as well as mount network-attached storage. All told, this is a huge upgrade even if you don’t have a cutting-edge home theater setup.

24
Jun

DARPA’s ‘Virtual Eye’ lets soldiers see around obstacles


Intel’s virtual FreeD replay tech used in the NBA and other sports is cool, but it requires a lot of cameras and GPU horsepower. DARPA, the US military’s science fiction arm, thinks the same technology could give soldiers and rescuers better situational awareness. Since there’s no way personnel can lug all those computers and cameras into a battle or disaster, it worked with NVIDIA to create Virtual Eye. The system fuses two images into a live synthetic 3D scene using just a powerful laptop and a pair of cameras.

First responders could send a pair of camera-equipped drones or robots into a burning or unstable building, place them in separate locations, and let the software take over. Running on a laptop with a dual NVIDIA K20 GPUs, it fuses the images into a live virtual scene, using extrapolation to fill in the missing pixels. While the images aren’t as pretty as Intel’s FreeD replays, users get a continuous video feed that they can rotate around in real time, unlike the still images from the replay tech.

The resulting synthetic view would help personnel find someone trapped in a fire by looking around objects, or even through them, as shown above. Soldiers could also peer over and around obstacles to spot enemies or booby traps. They could then create a plan for a rescue or incursion with better information than from, say, a single camera.

The researchers also think that Virtual Eye tech could be used for sports, but not just in replays. By adding support for additional cameras, networks could do 3D broadcasting in real time, letting you control exactly what you’re watching. That would give you something else to do with that pricey VR headset.

Source: NVIDIA

9
Jun

NVIDIA’s Shield is now an all-in-one Plex box


Everybody loves Plex, but it’s always been a stumbling point for novice users that it still needs a dedicated, always-on PC to run the show. Thanks to the power of NVIDIA’s Shield TV, that’s no longer the case, and Plex has revealed that the device can act as a dedicated, standalone Plex server. Rather than having to tend to that media center machine you’ve got tucked under the stairs, the box under your TV can now handle it all, including remote play to mobile devices outside the home. Naturally, while both the Shield and Shield Pro can do the business, it’s the latter unit that’ll really come into its own, thanks to its 500GB of built-in storage.

The fact that Shield is already a consumer-ready device means that novice users should have almost no trouble getting Plex up and running. When done, it’ll appear as a tile on the Android TV home screen, a single button press away from launching you into one of the smartest media products available. If your library expands well beyond the Pro’s 500GB of built-in storage, then you can expand it either on the network or via USB. Not to mention, of course, that the box can support 4K video at 60fps, making it ideal for users who want to future-proof their video libraries. Plex, on its website, adds that it’ll try to bring Server to other standalone boxes, but points out that Shield’s powerful internals sets it apart from other gear in this class.

Source: Plex

29
May

ASUS’ GeForce GTX 1080 is faster and more colorful


NVIDIA’s official GeForce GTX 1080 is fast, but let’s face it: you’re really waiting for the third-party cards that push the limits of what the high-end graphics chipset can really do. And it looks like your patience just paid off. ASUS has revealed the ROG Strix GeForce GTX 1080, and it pushes well past what NVIDIA’s board can do. The regular Strix runs at a 1.76GHz base clock speed (with a boost to 1.9GHz) versus the reference model’s 1.6GHz, and an overclocked version bumps that to 1.78GHz (boosting to 1.94GHz). You’re only looking at a few more frames per second in your games, but that can make the difference between a glass-smooth 60 frames per second and the occasional hitch.

There’s more to it than just raw speed, too. You get customizable lighting that includes color-shifting and patterns — you can even have the lights pulse to your music if you want your PC to serve as a tiny disco. ASUS’ mix of heatpipes and custom-shaped fans also promises a card that’s 30 percent cooler and three times quieter than NVIDIA’s stock hardware.

The best part may be the price. While NVIDIA’s own GTX 1080 costs $699, the standard Strix will sell for $620; even the higher-clocked version costs $640. You could buy a brand new game with the price difference, folks. You’ll likely have to wait until June 4th to get ASUS’ card, but it’ll probably be worth the wait if you’re building a gaming rig that has to last for years.

Via: Polygon

Source: ASUS (1), (2)

21
May

NVIDIA GeForce GTX 1080 video review: Behold, the GPU king


As far as video card upgrades go, there’s a lot to love with NVIDIA’s GeForce GTX 1080. We called it “the upgrade you’ve been waiting for” in our full review. The GTX 1080 blows away last year’s high-end cards, and even though it’s $599 ($699 for the Founders Edition we tested), it’s well worth the cost for serious gamers. In our video review above, check out some gameplay footage from the new Doom remake, as well as Quantum Break.

17
May

​NVIDIA’s GeForce GTX 1080 is a PC gamer’s dream


It’s never been a better time to be a PC gamer. Hardware is getting both cheaper and more powerful, most big-budget console games are making it to PCs (where they also look better), and the rise of virtual reality offers a tempting upgrade target. NVIDIA, one of the pioneering graphics card designers, is taking full advantage of this revitalized PC gaming market with the GeForce GTX 1080, its latest powerhouse GPU. It’s the first consumer card built on the company’s Pascal architecture, and most intriguingly, NVIDIA claims the $599 video card ($699 for the special “Founder’s Edition”) is faster than the Titan X, which goes for upwards of $1,000. After testing it out over the past week, I can say the 1080 is clearly something special.

Hardware

I had the privilege of testing the Founder’s Edition of the card, which is something unique for NVIDIA. Previously, the company released fairly plain reference editions of its cards, which would inevitably be one-upped by partners with more elaborate cooling designs. But NVIDIA is positioning the GTX 1080 Founder’s Edition as a premium offering. The company claims the materials used to build the card, including the aluminum vapor chamber cooler (a step up from plain old air cooling) and more efficient power components, justify its $100 premium. But that’s a bit hard to stomach when its reference cards had similar cooler designs in the past.

NVIDIA went for a bit more flair this time around. The sharp angles around the 1080’s cooler feel more reminiscent of a Ferrari than the company’s past designed. That’s a fitting way to represent just how fast it is: It’s capable of pumping out nine teraflops of computing power. The 1080 runs at 1,607MHz (up to 1,733MHz in boost mode) and packs in 8GB of Micron’s new DDR5X RAM. In comparison, last year’s 980 Ti card clocked in at 1,000MHz with 6GB of standard DDR5 memory. Unlike CPUs, video cards haven’t seen massive megahertz bumps over the past few years, so the 1080’s numbers are seriously impressive.

You can chalk up much of the GTX 1080’s upgrades to NVIDIA’s new Pascal architecture. It first appeared on the P100 card for data crunchers, but this is the first time we’ve seen what it looks like in consumer hardware. The big benefit with Pascal is its new 16nm FinFET architecture (a type of 3D transistor technology). It allows NVIDIA to reach higher clock speeds, as well as make the card much more power efficient.

In terms of connectivity, the 1080 Founder’s Edition features 3 DisplayPort connections, one HDMI port and a single DVI socket. It would have been nice to see another HDMI port, but I’m sure there are plenty of professionals out there who are still running fancy monitors over DVI.

Setup

Getting the GTX 1080 up and running isn’t any different than you typical video card. It’s a big piece of kit, so you’ll want to make sure there’s enough room in your case for it to fit, but otherwise it snaps right into a PCI-X slot. Unlike the Radeon R9 Fury X, which required me to move some case fans around to make room for its water cooler radiator, the GTX 1080 was a cinch to install. After grabbing some fresh drivers from NVIDIA (and making sure any traces of old drivers were gone for good), I was off to the benchmarking races.

Performance

NVIDIA wasn’t lying: The GTX 1080 is a beast. I only had the R9 Fury X to compare it to on my gaming rig (which consists of a 4GHz Core i7-4790K CPU, 16GB of 2400Mz DDR3 RAM and a 512GB Crucial MX100 SSD on a ASUS Z97-A motherboard), but that’s a powerhouse GPU that easily keeps pace with the GTX 980 and Titan X. And for every major benchmark, the 1080 was significantly faster.

3DMark 3DMark 11
NVIDIA GeForce GTX 1080 Standard 15,859/ Extreme 9,316/ Ultra 5,021 X9,423
AMD R9 Fury X Standard 13,337/ Extreme 7,249/ Ultra 3,899 X,6457

In 3DMark online comparisons with similar systems, the 1080 was typically ranked better than 92 to 95 percent of results. It was only bested by scores from machines running multiple 980 and 980 Ti cards in SLI mode (which would also cost a lot more than the 1080 to put together).

Witcher 3 Hitman Fallout 4
NVIDIA GeForce GTX 1080 43 48 54
AMD R9 Fury X 35 38 42

Average FPS performance in 4K with all graphics set to maximum.

Still, benchmarks are one thing: I was more interested in how the GTX 1080 performs in actual games. And once again, it didn’t disappoint. Compared to the R9 Fury X, it reached around 43 frames per second in the Witcher 3 while running in 4K with all of the settings set to Ultra. That made the game much more playable in such a high resolution — the Fury X averaged around 35 fps, and it would sometimes dip below 30, which makes things unbearably jerky. For Hitman, the 1080 reached a smooth 48 fps on average, whereas the Fury X hovered around 38.

I was particularly impressed with the card’s performance in Fallout 4 (after turning off that game’s frame limiter). It was playable on the Fury X, reaching around 42 fps, but on the GTX 1080 it more often hovered between 50 and 55 fps in most environments. Sometimes it would shoot upwards of 60fps indoors, and in wide open areas it would dip to 40 fps. That wouldn’t make for the smoothest experience, but it’s certainly a lot more playable in 4K.

Thanks to the elaborate heatsink design, the GTX 1080 Founder’s Edition was also cooler than I expected. It idled at a mere 33c, and under full load it reached between 65c and 70c. I also had no trouble overclocking the GPU by 250MHz (reaching around 1.95 GHz under load), and the memory by 200MHz, without any significant temperature changes. NVIDIA reps managed to push the card past 2.1GHz during a stage demo without any additional cooling. If you’re into overclocking, this card was basically made for you.

Last year I wasn’t sold on the viability of 4K gaming — if a $600 card like the R9 Fury X couldn’t always handle it, why even bother? — but the GTX 1080 actually makes it viable with a single card. But while it’s nice to see significant progress in high-res gaming, I still prefer bumping down to a lower resolution like 2,560 x 1,440 to ensure a silky 60fps experience. Most people wouldn’t notice the marginal difference in rendering resolution, but they’d certainly pick out when frames start to stutter in 4K.

Even if you’re not chasing 4K, a powerful card like the 1080 could be used to “supersample” games, which involves rendering them at a higher resolution than what’s being shown on the screen to remove unsightly jagged lines. It’s a technique that’s fallen out of fashion in the PC gaming world, but now that cards have computing power to spare, it could be a smart way to make games look even better. With Hitman, I was able to get around 60 fps when running it at 2,560 x 1,440 with a 1.2X supersample. I couldn’t see a huge difference without enabling the feature, but this is the sort of thing that some PC gamers might eat up.

When it comes to VR, the GTX 1080 doesn’t feel significantly better than the R9 Fury X. That’s partially because the Oculus Rift and HTC Vive run at a relatively low 1,200-by-1,080-pixel resolution for each eye display, which is significantly less sharp than the 1080p HD screens we’ve grown used to. You need to reach at least 90 fps in VR to make games look smooth, but that’s not a tough target for the 1080 to reach at such a low resolution.

NVIDIA has also included some new technology, dubbed Simultaneous Multi-Projection, which makes the 1080 more efficient at displaying VR scenes than other cards. For example, it only needs to render a scene once to show it in VR, whereas other video cards have to do that work twice (once for each eye). The card is also much smarter about processing the pixels you actually need to see in a scene. These new innovations won’t make a big impact on existing VR games, which don’t need to be displayed in high resolutions, but they could be a big deal with next-generation headsets.

The competition

As great as the GTX 1080 is, most gamers will likely opt for its cheaper sibling, the $379 GTX 1070 ($449 for the Founders Edition). It’s only slightly slower — pumping out 6.5 teraflops instead of the 1080’s nine terfalops — but NVIDIA says it’s also “roughly” the same performance as the $1,000 Titan X. That’s an insane cost/performance ratio, and it also leaves room for snapping up another (inevitably cheaper) 1070 in a year or so to bump your speeds up.

As is usually the case, there will also be plenty of competing GTX 1080 designs to choose from in the next few months. Those cards will likely come in closer to the $599 retail price NVIDIA is advertising, rather than the $699 premium for the Founders Edition.

Normally, I’d also urge you to look at previous-generation hardware as new gear comes in. But the 1070 and 1080 are such huge architectural leaps that it doesn’t make sense for most people to consider a 970 or 980. If you’re really trying to save money, a 970 for around $200 could be a decent deal in the future (they’re still going for around $300). But you’d also regret that choice if you want to dabble in VR within the next year.

AMD has also shown off its next-generation graphics technology, Polaris, which promises to be just as power efficient as NVIDIA’s Pascal. We still don’t know what Polaris consumer cards will look like yet, so it might pay off to wait a few months before you decide on a new GPU.

Wrap-up

If you have the cash, and need the most powerful video card on the market, you can’t go wrong with the GTX 1080. It’s built precisely for the things gamers are focused on today: 4K and VR. It’s not just an incremental upgrade for NVIDIA: It’s a dramatic leap forward.

17
May

NVIDIA’s Ansel game camera placed me in ‘The Witcher 3’ with VR


Geralt of Rivia, the grizzled silver-haired hero of The Witcher 3, was in front of me, sitting atop his trusty steed. Around me, the remnants of a bloody battle. Trees dotted the clearing I was standing in. I looked to the sun and squinted out of habit. I wasn’t just playing The Witcher 3, I was inside it, thanks to the HTC Vive headset I was wearing and a 360 degree screenshot taken by NVIDIA’s Ansel in-game camera. I was looking at the game like never before, which is notable since I’ve already spent more than 50 hours playing it.

Ansel was a small part of NVIDIA’s massive GTX 1080 launch event, but it has the potential to impact far more people than the company’s shiny new GPUs (in part because it’ll also work on its older cards, too). It’s an in-game camera that developers can easily plug into their titles. Ansel lets you move the camera around independently of the player character, change the color intensity, add a vignette and make other tweaks to get your screenshot looking just right.

On top of taking typical 2D screencaps, you can also capture the entire 360-degree view of the game world, which can be viewed on the Vive as well as upcoming Ansel mobile apps. That’s what let me step into The Witcher 3 — while it’s not exactly VR, it was mindblowing to see a game world I know so well blown up to near realistic proportions.

You can also create “super” resolution photos, which basically turn the screencaps into highly detailed image files. At its media event, NVIDIA used a 2.5 gigapixel Witcher 3 photo taken by Ansel, which clocked in at 1.5GB, to print out a giant 38′ x 8′. Basically, it’s a huge step up from fighting with your position in a game and hoping you hit “Print Screen” at the right moment.

Game photography has been a vibrant scene for several years, but it’s now going mainstream in big ways. Uncharted 4, one of the PlayStation 4’s biggest titles this year, has an in-game “Photo Mode” with a load of customization options. (Check out an in-depth look on that feature by Engadget’s Tim Seppala.) Of course, both the Xbox One and PS4 have had image (and video) capture and sharing capabilities since they launched. But what’s interesting now is that gamers are finally getting the tools to do more than just take quick and dirty screenshots.

At the moment, Ansel’s interface is fairly spartan. It’s mostly relegated to the left side of the screen, which lets you sort through its many editing options. On top of those I mentioned above, you can also roll the camera in either direction and expand the camera’s point of view. In The Witness, Ansel let me move the camera below water (which just revealed graphical glitches), as well as hundreds of feet above the island, which gave me a birds-eye view of all its puzzles. Since having a free-roaming camera could be used to cheat in certain games, developers can also lock it down to the perspective of the player.

I wasn’t able to save any of the images I took with Ansel, but NVIDIA says you’ll be able to save them at up to 4.5 gigapixel resolutions. You can also export your pics as OpenEXR files, which lets you open them in Photoshop and other apps for professional editing.

There’s no set release date for Ansel yet, but NVIDIA says it’s coming soon with support for new titles like The Division, No Man’s Sky, Paragon and Lawbreakers at launch. NVIDIA also stressed that it doesn’t take much code to implement Ansel, so I’d expect plenty of additional games to support it eventually.

I could easily see myself spending hours in Ansel, which is surely what NVIDIA wants. Obviously, it’s a great way for it to convince people to buy its cards over AMDs. But Ansel is also a smart community-oriented move by NVIDIA that shows its appreciation of games as artistic creations.

15
May

HDHomeRun is ready to make your Android TV a DVR


When SiliconDust announced its DIY DVR project a year ago, recording your shows meant building a PC dedicated to the task, or hooking up network storage. Now it’s testing out HDHomeRun Record for Android TV, which lets you create an entire DVR with just one of its TV tuner devices and an Android box. Unfortunately, suggested requirements of Android 6.0, Ethernet, and a USB 3.0 connection for external storage mean Amazon’s Fire TV and Google’s Nexus Player won’t work, but NVIDIA Shield Pro owners should be able to try it out immediately, thanks to their 500GB of built-in storage. You can watch the recorded shows directly on the device, or on any platform that runs its HDHomeRun View app.

HDHomeRun DVR flow chart

The HDHomeRun DVR still has some work to go before it’s officially released, but once it’s done the idea is for anyone to make the kind of DVR that suits them, with access to programming from antenna or cable TV. While Kickstarter backers and subscribers can try things out now, some of the features still in the works include the View app for OS X, support for protected premium channels and pause/rewing on live TV (trick play). With Windows Media Center on ice and TiVo recently acquired, it’s an option worth considering if you’re not ready to go all-in on internet TV just yet.

Source: HDHomeRun DVR Kickstarter, SiliconDust forum

7
May

NVIDIA brings in-game photography to the masses with ‘Ansel’


Taking in-game screenshots is great and all, but there’s so much more potential than just grabbing an image of what you see during gameplay. NVIDIA knows this and is addressing the desire for artistic screenshots on PC games with Ansel, a photo mode that’ll work across a plethora of games. The name, of course, is a nod to the legendary landscape photographer Ansel Adams. It’s a bit like what Dead End Thrills has been doing for ages, and allows you to adjust the angle and have a fully free-form camera. One photo from the stage weighed in at 61,440 pixel width. You can even take 360 degree stereoscopic images in one click.

Oh, right: there’s also support for these stereo images on mobile devices thanks to Google Cardboard. No Cardboard? No problem because you can use a mobile app and move your phone around with a 2D image, with motion tracking. Supported games include The Witness, Tom Clancy’s The Division, Lawbreakers, Paragon and No Man’s Sky.

NVIDIA Ansel enables high-resolution image capture, free-moving camera, image editing, and more – all in-game. pic.twitter.com/6PR421yDSB

— NVIDIA GeForce (@NVIDIAGeForce) May 7, 2016