Nintendo Announces ‘Super Mario Run’ Will Launch on December 15 for $9.99
Nintendo today confirmed that its iOS endless runner game, Super Mario Run, will launch on iPhone, iPad, and iPod touch on December 15 for $9.99, a price that will allow users “full access” to the game’s three modes. Players will also be able to download the game for free, gaining limited access to elements from each mode so that they can try out the game before deciding whether or not they want to buy it.
“The wait is almost over for a Super Mario game that can be played on mobile devices,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “Developed under the direction of Mario creator Shigeru Miyamoto, Super Mario Run brings a new take on the series’ beloved action-platforming gameplay to iPhone and iPad for the first time.”
The game will be compatible with iPhone, iPad, and iPod touch devices running iOS 8 or later, and launch in 151 countries on December 15. Additionally, Super Mario Run will support the following languages: English, Japanese, German, French, Spanish, Portuguese, Italian, Dutch, Russian and traditional Chinese.
The game was first announced at Apple’s September 7 iPhone event, and will have Mario running to the right with users tapping to make him jump and avoid enemies in order to complete each level.
Tags: Nintendo, Super Mario Run
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NES Classic Edition review: The best and worst of retro gaming
“I don’t want to sit on the floor while I play video games,” my buddy Josh told me. “I’m not 7 anymore.” My friend was parked just 4 feet away from my 40-inch television, playing Ninja Gaiden on the NES Classic Edition — a tiny re-creation of Nintendo’s original home game console. The diminutive game system has everything a nostalgic gamer could want: an iconic design, a built-in collection of 30 classic games and pixel-perfect emulation. But for Josh, the two-and-a-half-foot-long controller cables were a deal-breaker. It’s a shame, too: Almost everything else about the NES Classic is perfect.
In a lot of ways, the Classic is a product that feels long overdue, if only because Nintendo’s longtime rivals have been selling officially licensed plug-and-play consoles for over a decade. These devices were relatively cheap and usually came with a robust selection of each console’s most popular games. They also had a reputation for bad sound emulation, antiquated video-output technology and poor build quality. Nintendo’s take on the mini-console is late to the party, but at least it’s fashionably late: Not only does the NES Classic offer a hearty collection of the original console’s most popular games, it delivers them to your television in crisp, high-definition resolution over HDMI.
Just as you remember it, but smaller

If you’ve seen the original Nintendo Entertainment System, you’ve basically seen the NES Classic Edition. The mini-console looks almost exactly like the gray and black box Nintendo released three decades ago, albeit at a much smaller scale. The NES Classic is, in a word, tiny — it barely stretches beyond than the length of its own gamepad at its widest point, but it’s still faithful to the device that inspired it. The same horizontal grooves reach across the top of the console’s chassis, leading down to a pair of controller ports that are exactly where you remember them to be. To the left, you’ll find a familiar red LED, as well as power and reset buttons that look identical to their progenitors. Around the back are two more connections: a micro-USB port for power, and HDMI output.
At first blush, the Classic is a dead ringer for the original, but the modernization of the NES has wrought a few minor cosmetic changes. Instead of using the original NES’s controller ports, the new console has opted for Wii Remote accessory connectors. These ports are compatible with Wii Classic Controllers and a slew of third-party accessories (more on that later), but their width cuts into the “gray” area of the NES Classic front more than the original console’s controller ports did.
Despite having a perfectly molded re-creation of the original console’s cartridge slot, the Classic’s chamber lid door is purely cosmetic — it doesn’t open. Even so, the vestigial door lends itself to the nostalgic experience. It’s the details that make the NES Classic a joy to hold and play with. Even the power button feels just like the original, depressing with a deep, springy tactility that clearly defines where the “on” position is.

It doesn’t take long before you can press that power button, either — setting up the NES Classic Edition is as easy as plugging a power cable into your TV’s spare USB port (or the included wall adapter) and hooking up an HDMI cable. That’s it.
Gaming like it’s 1985 (but better)
Nintendo’s diminutive retro console boots up in less than five seconds and presents users with what might be the most straightforward, easy-to-use menu the company has ever created. Save for a few bells and whistles, the NES Classic Edition’s menu is little more than a horizontal scrolling list of 30 of the system’s most revered titles — an alphabetical smorgasbord (see the full list below) that runs from Balloon Fight to Zelda II: Adventure of Link. Pressing select will sort the list by publisher, title, multiplayer, recently played, times played and release date, but there’s not really enough games on the list that it needs sorting options. Simply scroll left or right until you find something you like, and press start.
| The NES Classic Edition game library | |||||
| Balloon Fight | Bubble Bobble | Castlevania | Castlevania II: Simon’s Quest | Donkey Kong | Donkey Kong Jr. |
| Double Dragon II: The Revenge | Dr. Mario | Excitebike | Final Fantasy | Galaga | Ghosts and Goblins |
| Gradius | Ice Climber | Kid Icarus | Kirby’s Adventure | Mario Bros. | Mega Man 2 |
| Metroid | Ninja Gaiden | Pac-Man | Punch-Out!! Featuring Mr. Dream | StarTropics | Super C |
| Super Mario Bros. | Super Mario Bros. 2 | Super Mario Bros. 3 | Techmo Bowl | The Legend of Zelda | Zelda II: The Adventure of Link |
Playing classic Nintendo games on the mini-console is almost like having a revelation — if you’ve only ever played NES games on official hardware, you’ve never seen them look this good. Complex pixel patterns and shading that would traditionally be obscured by the blurry glow of a CRT television simply pop with detail over the Classic’s HDMI connection. Colors that once blurred together are now distinct, pulling out details like the whites behind Megaman’s eyes, or the expression on a zombie’s face in Castlevania. The Classic outperforms the Wii, Wii U and even the original NES in terms of visual quality. It’s about time, too: Nintendo has been offering classic NES games on its Virtual Console service for a decade, and until now they’ve always looked terrible.

It’s true. For some reason, Virtual Console games on the Wii and Wii U suffer from muted colors, dim contrast and a gross, blurry overlay. It’s a problem classic Nintendo fans have been aware of for years: NES games simply look better on PC emulators and third-party consoles like the Retron5 and RetroUSB AVS. The NES Classic finally closes that gap, offering an official solution for playing classic Nintendo games that can compete with the best efforts of unofficial (and sometimes legally questionable) competitors.
More important, the Classic’s high-quality emulation shows that Nintendo is finally getting serious about its digital archive of old games — if its cheap plug-and-play game console looks this good, maybe Virtual Console games on the Nintendo Switch won’t look half bad, either.

If crystal-clear pixels aren’t your thing, the Classic can accommodate. Pressing the “reset” button returns you to the main menu, where you can select from three different display modes: a “pixel perfect” setting that draws games at their native resolution; a wider, but still sharp, 4:3 presentation; or a robust CRT filter designed to simulate the blur and scanlines of an old television set. These are all pretty standard filter modes in the retro-gaming scene, but the NES Classic’s CRT mode is particularly impressive — most emulators are content with overlaying a dim layer of scanlines and calling it a day, but the Classic’s subtle blurring and pixel-distortion effects really sell the illusion. Technically, this feature makes every game look “worse” — but worse in a way that looks, well, sort of right.
Even more nostalgia can be found in the menu’s manual section — well, sort of. The game-manual icon doesn’t actually call up a list of video-game instruction booklets so much as it displays a QR code and URL that will take you to them. It feels a bit like a cop-out, but following the link is worth it. Not only does Nintendo’s NES manual website feature full digital manuals, but it also has high-resolution scans of the original printed booklets that came with each game. They’re pretty complete, too: The scanned manuals for Final Fantasy and The Legend of Zelda include original artwork and huge maps of each game’s overworld. It’s just a shame this content isn’t also built directly into the system. Some games, like Startropics, can’t be finished without special hints that were included in the game manual. Forcing players to access the web to beat a 30-year-old video game is a little weird.
The NES Classic’s menu has one more special feature, and it’s an important one: Suspend Points. Think of it like a bookmark feature — Suspend Points (or “save states,” as they’re commonly known) allow you to pause the game at any moment and save it for later. This can be used to add save functionality to games like Metroid and Ghosts and Goblins, or to allow you replay a challenging part of a game over and over until you get it right. It’s sort of like cheating, but it’s worth it: Some of these old games are really hard.
The fatal flaw

The NES Classic is almost perfect, but there’s a reason this review started with one of my oldest friends sitting on my floor, groaning. Josh and I (remember Josh?) marveled at the attention to detail in the Classic’s chassis as we hooked it up to my HDTV. We geeked out over its controller — a dead ringer for the square gamepad that shipped with the original Nintendo Entertainment System. We were, frankly, beside ourselves with the product — until we noticed the NES Classic controller’s cable. At just 2.5 feet long, it was too short to reach the couch.
Josh stared at me in disbelief. “This is ridiculous,” he told me. He’s right. The NES Classic makes 8-bit Nintendo games look gorgeous on modern televisions, but its controller cables are too short to allow players to enjoy them from a comfortable distance. Maybe, we mused, it’s part of the retro experience: the truncated wiring forced us to sit cross-legged on the floor, just like we did when we were kids — but we weren’t comfortable, and were too close to the 40-inch television to really take-in the whole screen.
As we played, the short cable seemed to be a compromise between inconvenience and historical accuracy. Because the NES Classic’s controller is an almost exact reproduction of the original NES gamepad, it lacks a home button to call up the menu. This means the player needs to be within an arm’s reach of the console’s “reset” button at all times. If the controller had a longer cable, we would have had to stand up and walk across the room every time we wanted to load a Suspend Point, change the screen setting or switch to a new game. That’s equally ridiculous.

Without a doubt, this is the NES Classic Edition’s greatest flaw — but what makes it worse is how entirely avoidable it was. The mini-console’s controller uses the exact same connector as the Wii Remote accessory port, which means it supports the Nintendo Wii Classic controller. That gamepad actually has an even shorter cable, but that’s not the point: The Classic controller has a home button, and that home button works on the mini NES. By choosing not to add a home button (and a longer cable) to the NES Classic Edition gamepad, it made the entire experience bad enough to spoil the system for a lifelong Nintendo fan. “I really want this thing,” Josh told me. “But, man, that controller cable.”
Adamant fans can close the gap with cable extenders and third-party controllers, but for Josh, it was just too much. At $60, the NES Classic offered a great value. At $60 plus the price of a bunch of accessories to make it easy to play in his apartment, the NES Classic was suddenly kind of a pain in the ass.
Wrap-up

The NES Classic Edition is everything it promised to be — it’s a tiny version of Nintendo’s most iconic home video-game system, complete with 30 fantastic games, excellent emulation and more than enough nostalgia to satisfy any adult who grew up in the ’80s and ’90s. Even so, it’s not perfect. Frustratingly short controller cables make it hard to use comfortably in a modern living space, and its nonexpandable library means that you’re stuck with the collection of games it comes with. If your favorite NES game isn’t already on the console, you’re out of luck.
If you can deal with those issues, however, the Classic is an incredible value — and a great gift for the 30-something geek in your life.
Nintendo’s mini NES is out today
You may want to ready your wallets and your mouse-clicking fingers for the NES Classic’s launch today. Some fans who attended the midnight event at Nintendo’s New York offices were already able to get one, but don’t worry: you can grab your own from several retailers. Amazon, for one, has sent out emails informing customers that it’ll start selling the retro-console in “very limited quantities” starting at 2PM PT/5PM ET later. The online shopping giant warns that it expects demands to be high and that “there’s no guarantee that it will remain in stock for long.” If you’re looking to buy from Amazon, make sure to bookmark the device’s page and set an alarm.
Amazon isn’t the only place where you can grab a NES Classic, though. Best Buy and Target have product pages up and running, but both websites indicate that you can only get a unit in store. You’ll have to go to one of the big-box stores’ locations to actually buy the device. GameStop’s website wouldn’t let us put one in our virtual cart either, but you can try ringing up a brick-and-mortar outlet to ask if they have any for sale. In the UK, stores have little to no stock and marketplace sellers are already offering the console at more than double its recommended retail price.
The NES Classic is a tiny version of the old console we’re sure a lot of you played as kids. It comes pre-loaded with 30 games, including several Super Mario Bros., Final Fantasy and Zelda titles. And, yes, you can save so you can pick up where you left off later. The console will set you back $60/£50, but since it only comes bundled with one controller and you can buy another separately, you may have end up spending a bit more money than that.
Nintendo confirms it will end Wii U production in Japan
When Nintendo announced its upcoming Switch console a few weeks ago, the writing was clearly on the wall for its current-gen entry, the noble but niche Wii U. Exactly when they’d be shuttering the four-year-old system was unclear. The company first denied rumors that the last model would roll off the assembly lines at the end of this week. But in its quiet Nintendo way, they confirmed today that they had scheduled an end to Wii U production in Japan via text on the console’s product page.
Both remaining choices — a standalone white WiiU console and one bundled with Splatoon — post disclaimers noting the systems won’t be around much longer. According to Kotaku’s translation: “The text reads, 近日生産終了予定 (kinjitsu seisan shuuryou yotei), which means, “Production is scheduled to end soon.” After that, the announcement reads “within Japan” (日本国内 or Nihon kokunai).” Whether that means the company will still roll out WiiU consoles in other regions is also unclear.
As Eurogamer points out, ceasing “production” could mean a lot of things: The last system rolling off the assembly line, or the last one boxed up, or the last one shipped out the door. What it does mean is an official nail in the coffin for a quality game console that missed with consumers, thanks in part to Nintendo’s faulty marketing. All that’s left for the WiiU to do is run out the clock until the Switch is released in March 2017.
Via: Kotaku
Source: Nintendo Store
Nintendo’s big Miitomo update adds chat and room customization
Nintendo is trying to get back all the Miitomo players it lost by releasing features a quasi-social network should have had from the start. The biggest addition that comes with its huge November update? Chat. Players can now send messages to each other in app by sending Mii characters as cute, little avatar messengers. They can now customize their rooms, as well, using wallpapers and flooring from the Miitomo Drop game and posters created from their own photos.
The third big feature that comes with the November upgrade is the ability to display outfits that other players can vote on. Those in the mood to connect with other players can head over to Answer Central, which is sort of a forum where they can reply to people’s questions. Finally, they can create Mii sidekicks that look like anyone they want to become the Robin to their Batman. While those make up the biggest new features, players will also get Mario and Luigi items, among other freebies. We guess we can only wait and see if all these are enough to lure players back into the game.
Source: Nintendo (1), (2)
Nintendo will sell the New 3DS for $100 on Black Friday
You no longer have to pick a 2DS if you want a Nintendo handheld for $100 or less. The company is releasing special black and white Mushroom Kingdom editions of the New 3DS for $100 starting on Black Friday, November 25th. You won’t get any games out of the box, alas, but you might be willing to forgive that when you’ll have extra money to spend. Assuming you’re interested in the first place, there’s just one main dilemma: do you go for the low price, portability and large game library of the New 3DS right now, or save up for the larger, pricier but more powerful Switch when it arrives next year?
[Thanks, Kristy]

Source: BusinessWire
Nintendo is reviving the NES’ hint line for one weekend
When Nintendo releases the NES Classic Edition on November 11th, it won’t limit the nostalgia to the hardware you take home. The company is marking the launch by resurrecting its classic Power Line for that weekend. Call 425-885-7529 between 9AM and 10PM Eastern each day (until the night of the 13th) and you can get both hints for “several” games as well as stories from people who manned the phones on the original line back in the 1980s. The tips are pre-recorded, alas, but this could easily rekindle memories of a pre-web era when your best bets at help usually involved calling the Power Line or asking a friend. Our main question: will the phone line stick to the same tips you got as a kid, or offer a few juicy secrets?
Via: Kotaku
Source: Nintendo
Pokémon Go expands ‘Nearby’ test areas, rolls out daily bonuses
Every time there’s a Pokémon Go update, the number one thing its remaining players ask about is access to a tracker to help locate the little critters. This weekend Niantic Labs announced it’s expanding the test area of its Nearby Pokémon feature from San Francisco to parts of Arizona, Seattle and the rest of the Bay Area. While we wait for that to roll out nation and world-wide, an update that adds the previously-announced daily bonus/streak bonus scheme is about to arrive on Android and iOS.
Beyond the bonus, it also fixes an annoying aspect of Pokémon Go, where once a gym was defeated, anyone nearby could quickly take it over, even if they didn’t defeat the previous owner. Now, the person who defeated the gym will be the only one who can insert a Pokémon and take it over for their team “for a short period of time.”
Also, in a move that probably serves to balance out recent changes that make training at friendly gyms easier, now defeating a gym member will take away more Prestige points, and the amount of Prestige gained from training has been lowered. The cumulative effect is that while it’s easier to get a Pokémon into a gym, it will also be easier to take down gyms maxed out by other teams. If players can actually get some bonuses without using up all of their items or wasting an hour sketchily posted on a street corner, maybe they’ll stick with the game. Maybe.
Trainers in parts of Arizona, the Seattle area of Washington state, and the rest of the SF Bay area can now test the Nearby Pokémon feature.
— Pokémon GO (@PokemonGoApp) November 5, 2016
Source: Pokémon Go Live
Nintendo reveals ‘Miitopia’ and ‘Animal Crossing’ expansion
Animal Crossing fans starting to get burnt out by the repetitive tasks in New Leaf — hey, it’s been years since it came out — would love Nintendo’s announcement. At the latest Nintendo Direct presentation, the gaming giant has announced a free software update for the old favorite that adds amiibo support and expands its world. If you have any of the 16 previously released Animal Crossing amiibos, scanning them invites the characters into your village, but not in the way you’re familiar with. They come with their own RVs and stay in the brand new RV Campground overseen by a new character named Harvey.
The amiibos will also give you access to a new game within the game: you get Desert Island Escape if you’re playing on the Wii U or Animal Crossing Puzzle League if you’re playing on the 3DS. If you never bought New Leaf and want to try it out, though, you may want to wait for a bit. Nintendo is releasing the Animal Crossing: New Leaf – Welcome amiibo pack on December 2nd for the 3DS. It comes with 50 amiibo cards featuring villagers from old games that you can scan and invite to your RV Campground. Besides these amiibo-related features, the update also gives you a camera mode for in-game selfies, a new storage room and other goodies.
Nintendo has also finally revealed what Miitopia is all about after mentioning it during another Direct presentation a couple of months ago. Turns out it’s a cross between an RPG and Tomodachi Life, where you can choose your class/job and fight enemies. You can be a knight, a mage or what seems to be a cat, and in your downtime, your characters can train together and exchange gifts. Miitopia will be available in Japan on December 8th. Since you might have to wait for quite some time to be able to get it outside the company’s home country, check out the trailer below to get a glimpse of the game.
Source: Nintendo
Nintendo to end Wii U production this week
The Wii U game console has come to the end of the line — its production line, specifically. Eurogamer reports multiple sources have confirmed that the final Wii U unit will be built this Friday.
The Wii U has been a slow seller for Nintendo over the course of its production run. The console has sold barely 13 million units since its debut in November, 2012. By contrast the GameCube sold 21 million during its run, the N64 sold 32 million and the original Wii sold a whopping 101 million units.
When asked for comment, Nintendo declined, stating that “We have nothing to announce on this topic.” Though, given how tight-lipped the company is being with the upcoming release of is next console, the Switch, that response is not surprising.
Source: Eurogamer



