Skip to content

Posts tagged ‘Nintendo’

19
Jun

Watch Conan O’Brien make E3 2014 into an even bigger spectacle than it already was


As if the game industry’s annual trade show weren’t enough of a spectacle on its own, massively tall comedian/talk show host Conan O’Brien took to E3 2014‘s lavish booths and talked with swaths of attendees for a hilarious recap video. He makes the rounds: luging at Sony’s Project Morpheus, high-speed driving in Forza, and making childhood fantasies a reality with Nintendo’s gang of ladies (not quite “booth babes,” but not quite not either). Sadly, we can’t get away with asking crowds of people to applaud our rock-solid run through Hyrule Warriors, but Conan does it and makes it funny. Head below for the full video, but be prepared to set aside about 10 minutes. He’s thorough!

Filed under: Gaming, Wearables, Software, HD, Sony, Microsoft, Nintendo

Comments

Via: Joystiq

Source: Team Coco

19
Jun

Nintendo’s Shigeru Miyamoto feels a ‘bit of uneasiness’ about virtual reality


Looking suave while using Nintendo's Virtual Boy

Nintendo’s Shigeru Miyamoto may have been an initial supporter of the Virtual Boy back in the ’90s, but modern virtual reality? Not so much. The Mario Bros. creator finally tried an Oculus Rift headset at E3, and he tells Time that the experience gave him a “little bit of uneasiness” as to whether or not VR is the best solution for video gaming. While Nintendo is intrigued by the tech, Miyamoto sees it as the opposite of the social experience at the heart of the Wii U. He doesn’t like the idea of a gamer strapping on eyewear and playing “over in a corner” by themselves. VR would be better suited to arcade-like public play, he says.

We can understand the cautious approach. Miyamoto saw the Virtual Boy as more of a toy even when it was new, and he was frustrated when the company sold it as a full-fledged platform. With that said, Nintendo has been hesitant to embrace a lot of technology as of late, whether or not there’s demand. It’s skittish about smartphones, and it doesn’t believe that live game streaming is fun (by itself, at least) despite the rapid rise of services like Twitch. Let’s hope that Miyamoto and crew are paying close attention to VR, especially rival projects like Sony’s Project Morpheus — if they take off, Nintendo may want to change its tune.

[Image credit: Jeff Rubin, Flickr]

Filed under: Displays, Gaming, Wearables, HD, Nintendo

Comments

Via: The Escapist, The Verge

Source: Time

16
Jun

Feedback Loop: Discussing E3, Nintendo, live streaming and more!


This week’s edition of Feedback Loop is packed with gaming goodness. We discuss all the E3 things, analyze Nintendo’s upcoming titles, share the worst games we’ve ever played and find out if watching feeds of other people gaming is any fun. You’ll find all this and more in our fabulous forums after the break.

Share your thoughts on E3!

Sony, Microsoft and Nintendo all announced a slew of new games this week. Whether you’ve got a next-gen console or not, there’s plenty of eye candy for everyone. Head over here and let us know which are the must-haves for your collection.

Breaking down Nintendo’s new games

We love Mario… and Link. There, we said it. And that’s why we loved Nintendo’s announcements at this year’s E3. Open-world Zelda game? Check. Designing your own Super Mario Bros. levels in Mario Maker? Check. Head to the forums to share in our collective joy? Check.

What is the worst game you’ve ever played?

Some people consider the Atari game E.T. to be among the worst video games of all time. With all the E3 news going on this week, playcrazy thought it would be a perfect time to talk about the most awful games that we’ve ever played. Go ahead, tell us yours. Do your worst.

Do you watch live streams of games?

Live streaming is the future, right? Twitch is all over next-gen (at least according to Microsoft and Sony). Kris ponders Nintendo’s streaming aversion and why people enjoy watching other people play games. Which kind of person are you?

That’s all this week! Want to talk about your favorite gadget or have a burning question about technology? Register for an Engadget account today, visit the Engadget forums and start a new discussion!

Comments

15
Jun

Gadget Rewind 2006: Nintendo Wii


Nintendo planned a “Revolution” for your TV. When it arrived in 2006, it was a lot more fun than the confrontational term might imply. Revolution turned out to be the code name for the company’s new console, and just before E3 that year Nintendo ditched the subterfuge and unveiled its official title: Nintendo Wii. It was revolutionary, using motion-tracking remotes to get players off the couch and involved in the action. The Wii rapidly became the centerpiece at parties, stepping into the arena with classics like Pictionary and charades. The console’s popularity was also a welcome turnabout for Nintendo, which had been languishing over its latest console’s missteps.

When the Nintendo Wii launched in late 2006, it made the holiday deadline, but also ended up in head-to-head competition with Sony’s PlayStation 3. While the PS3 and Xbox 360 offered higher-resolution games and more complex titles, they didn’t really have the motion-tracking magic that Nintendo brought to the table. At least not until 2010, when Sony’s PS Move and Microsoft’s Kinect appeared on the scene.

The Wii’s success was about accessibility. Nintendo games like Wii Sports — wisely bundled with the console — and WarioWare showcased the system’s uniquely intuitive controller. Players got to act out their favorite sports: swinging the remote around like a baseball bat, golf club or bowling ball. Even mundane activities like cooking could be transformed into hours of enjoyment through the Wii. Sadly, third-party game studios never quite figured out how to mirror the success of Nintendo’s first-party. As a result, few third-party games were sold on the Wii, which led most studios to give up on supporting the system.

Even though the console was an enormous hit, Nintendo decided that it would have to evolve in order to compete with emerging trends. In late 2012, Nintendo launched the Wii’s successor with a slightly tweaked moniker: Wii U. Its GamePad controller was aimed at challenging tablet gaming and providing a “second screen” experience. Unfortunately, the launch left many confused. With such a subtle name change, it was often misinterpreted as an add-on for the existing Wii system — which it wasn’t.

Just like life, Nintendo’s consoles seem to have lots of ups and downs, at least in terms of market success. The Wii was definitely a high point in its history of gaming systems. It sold over 24 million units by its second year and surpassed 100 million units in its lifetime. The impact of that system even served to inform future consoles of competing brands. The mainstream affinity for Wii Sports led to developments like Wii Fit and its Balance Board accessory, which took things a step further by adding fitness tracking and exercise programs into the mix. The living room could now serve double duty as a gym, and children (as well as adults) no longer needed to suffer the oppressive nature of “going outside” just to get some exercise.


Did you own a Nintendo Wii? Add it to your Engadget profile as a device you had (or still have) and join the discussion to reminisce or share photos of your device with other like-minded gadget fans.

Filed under: Gaming, HD, Mobile, Alt

Comments

15
Jun

These are the biggest Nintendo games at E3 2014


Nintendo’s in a weird place. The company’s got a game console that no one’s buying, the Wii U, and it’s the only place to play some of gaming’s biggest franchises: Super Mario, The Legend of Zelda, Metroid, Donkey Kong. The list goes on. Nintendo’s also got a tremendously popular handheld game console, the 3DS, but Wii U software was the focus of E3 2014. Rather than a press conference like in the past, Nintendo chose to unveil its E3 news in a digital venue: a Nintendo Direct video stream. Much of Tuesday morning’s announcements were available to play at E3, impressions of which we’ve shared below.

And yes, we played a lot of Smash Bros.

YOSHI’S WOOLLY WORLD

For those who don’t remember Kirby’s Epic Yarn, the cutesy platforming game that came out on Wii in 2010, allow us to jog your memory. It’s a standard Kirby platforming game — relatively easy, the same chameleon mechanics Kirby is known for — but the world (and all of its characters, including Kirby) is made of yarn. As if a fluffy pink ball of a character wasn’t cutesy enough, eh?

In 2015, the Yoshi’s Island-themed iteration of Epic Yarn is coming to Wii U in Yoshi’s Woolly World. Like Yoshi games before it, you jump on enemies, consume them to create shootable eggs, and exaggeratedly jump across gullies as Mario’s goofy green dinosaur. Like Epic Yarn, well, everything’s made of yarn. Rather, it’s made of “woolly” things this time around. The levels are gorgeous and look like real, living worlds, only everything’s made of craft store items. Secrets abound, and the textured cloth effect is hidden everywhere. In the demo we played, there weren’t any GamePad-specific features beyond off-screen play.

We’re not exactly upset, but the GamePad not being featured was a theme among the demos we played.

CAPTAIN TOAD: TREASURE TRACKER

Super Mario 3D World was a highlight of 2013, if not the best game released on game consoles last year. And a highlight of Super Mario 3D World was Toad’s puzzle levels, wherein you navigate a twistable 3D maze using a light helmet-wearing Toad. They were a welcome aside, and a notable deviation from the usual Mario formula. Nintendo apparently recognized their excellence as well, awarding Toad his own game — Captain Toad: Treasure Tracker — and making the puzzles better than ever.

In 3D World, Toad’s worlds were limited. In Captain Toad, they range in size dramatically, from the standard-ish 3D cube to a vertical world inside a volcano. On one puzzle, we had to carefully time our movements based on the attacks of a fire-breathing lava monster. On another, we struggled with deciphering the twists and nooks of a floating world. We’re told it’s not a digital game, but a full release; Captain Toad: Treasure Tracker arrives this holiday.

Oh, and most importantly, there’s a button reserved for making Toad say silly things. Perfect. If we could somehow get a level that involves Toad wearing an astronaut suit on the Moon, that’d be great. Thanks Nintendo.

SUPER SMASH BROS. FOR 3DS / WII U

You’ll have to excuse me as I break format here for a moment: I come to Super Smash Bros. for Wii U/3DS as a longtime player of the series and a total Smash nerd. I’m going to restrict this piece to a broader approach, but I welcome your questions on Twitter. That said!

Super Smash Bros. for Wii U and Super Smash Bros. for 3DS are completely different beasts. The issue isn’t so much that they’re different games — they are, but not that different — but that the control methods for each are so wildly different. Even on a 3DS XL, which we used to play Super Smash Bros. for 3DS, it’s really tough and kind of painful. Blocking is a central component to any fighting game, and in Smash Bros. it’s handled by the shoulder buttons. In practice, this means discomfort at least and, more likely, frustrating hand cramps.

3DS control issues aside, both games play a lot like you’d expect. Nintendo favorites return and new favorites are added; it’s the same raucously fun affair it’s always been. We loved Little Mac — he’s fast and brutal — and Samus — she’s better than ever. Mega Man was seemingly less powerful than we expected, but with only 10 rounds to play, we’ll need much more time before leveling any real judgment. Though the 3DS version is noticeably pared down, both games are very pretty and run just as smoothly as we hoped. Both versions of Super Smash Bros. are set to arrive this holiday, with the 3DS version launching a bit sooner in October.

HYRULE WARRIORS

The folks behind Dynasty/Samurai Warriors were given access to the world of The Legend of Zelda. The result is Hyrule Warriors, a third-person action game that revolves around quickly disposing of large quantities of enemies to achieve an ever-changing set of goals. It’s fun, quick, and light. There are plenty of Zelda references embedded, from the loading screen 8-bit animation to the trademark jingle that plays when treasure chests are opened, but this is pretty far from a main series Zelda game.

Hyrule Warriors is fine, but nowhere near the grandeur or delivery of a standard Zelda entry. Sadly, all we have for now is a 2015 window and a brief tease of the actual next series entry from longtime producer Eiji Aonuma.

MARIO MAKER

We’re not even gonna bother with this one — check out Brad Molen’s lengthy writeup right here. We can confirm that Mario Maker is a treat!

Filed under: Gaming, Software, HD, Nintendo

Comments

12
Jun

Engadget Daily: an interview with Shuhei Yoshida, a social guide to the World Cup and more!


Today, we sit down with Shuhei Yoshida to discuss PlayStation Now, watch SwiftKey lose its price tag, go hands-on with Mario Maker and explore how to keep up with the World Cup on Facebook, Twitter and Google! Read on for Engadget’s news highlights from the last 24 hours.

PlayStation at E3 2014: an interview with Worldwide Studios head Shuhei Yoshida

Today at E3, our own Ben Gilbert sat down with Sony’s Shuhei Yoshida to discuss PlayStation Now. Launching as an open beta later this summer, the game-streaming service is just the beginning of Sony’s initiative to bring PlayStation games to many devices.

SwiftKey’s Android keyboard is now available for free

If you like SwiftKey, but couldn’t pony up $4 for predictive typing, you’re in luck. Thanks to today’s update, the popular Android keyboard app is completely free to download. And don’t worry iPhone users, SwiftKey for iOS 8 is on its way.

A quick guide to following World Cup 2014 on Google, Facebook and Twitter

It’s time to get your game faces on: The World Cup is tomorrow, and most everyone in the world will be watching. Here’s our guide to following every bit of the action on Google, Facebook and Twitter. Let the games begin!

Making your own Mario level is incredibly fun, but difficult to master

Want to build you own level of Super Mario Bros.? It might be a bit harder than you’d think. Read on as Brad Molen goes hands-on with Nintendo’s new game called Mario Maker.

Filed under: Misc, Internet

Comments

11
Jun

Making your own Mario level is incredibly fun, but difficult to master


Today, I wrote my very own level of Super Mario Bros. at E3. Featuring a pyramid of goombas, several randomly placed pipes, a dozen mystery blocks in a row and countless coins scattered throughout, my creation was a jumbled mess; coming up with a cool world for Mario to navigate is a lot easier said than done. But it was mine.

In the first half of next year, Wii U owners will have the same opportunity thanks to a game called Mario Maker. It’s Nintendo’s first attempt at producing a level creator similar to LittleBigPlanet or Project Spark, and it tugged at my heartstrings. For a brief moment, I shared the same experience as a small group of video game designers: Armed with a Wii U GamePad and its included stylus, I placed enemies, pipes, platforms and other Mario obstacles anywhere I wanted. In my demo, I was allowed to choose between the original game’s 8-bit style and the high-def style from the franchise’s recent titles. And just to make sure my Mario genesis was actually playable, I was able to play through it in real time.

In edit mode, Mario Maker looks closer to a crude video editor or an early version of Photoshop than an actual game. Items, tiles and enemies line the top of the screen, while your current position in the world sits on the bottom. The mechanics are simple: Select an item from the top and then tap on the screen where you want to place it. If you plant a platform somewhere, you can then dictate which direction it moves in. (Reps told me that there’s no way to adjust how far each platform travels, however.) You can add wings to goombas or turtles, and if you place an enemy in a pipe, that enemy will start popping out at regular intervals. Once you hit the Play button in the bottom-left corner, it transforms into a real game that you can actually play through. This is where the difficult part of the process began: Randomly placing items on a level is one thing, but making everything work well together and helping Mario get through it successfully is another.

It took just a few minutes to create a simple level. Satisfied, I saved my masterpiece, but Nintendo hasn’t given any specific details on exactly what I can do with it after this point. Reps suggest that there will be ways to share it with others. Hopefully this means you’ll be able to upload levels and challenge family and friends. I’d also love to download curated playlists of custom-made levels to tide me over until the next Mario game comes out. The demo shown off at E3 is an early version of the game, which means there should be a lot more options and customizations to choose from when it’s ready next year. Sadly, there was no option to create warp pipes, nor were there any underground or water levels. While there aren’t many official answers yet, Nintendo has plenty of time to provide them before its general release.

Filed under: Gaming, Nintendo

Comments

11
Jun

Here are Nintendo’s new ‘Super Smash Bros.’ Amiibo toys for Wii U


Toy-based gaming is not only alive and well, it’s expanding to more franchises. This time it’s Nintendo’s turn: Following the footsteps of games like Skylanders and Disney Infinity, Nintendo announced the Amiibo, which are plastic figurines that you scan into your Wii U by holding them on the gamepad. As soon as the toy is scanned, its corresponding character — Mario is a primary example — appears in the game with its own unique score, experience points and skills. The point of doing this is so you can either partner with or fight against these virtual characters. Additionally, the more the Amiibo fights, the better it will become. The toys, which were shown off for the first time at E3, will initially be available for (and compatible with) Super Smash Bros. this holiday season, but more games will be compatible later on, such as Mario Kart 8 and Mario Party 10.

The Amiibo’s secret sauce is Near-Field Communications (NFC), the same short-length wireless communications standard used for mobile payments and Bluetooth pairing. Each action figure — which is just a hair taller than the average human finger — is embedded with crucial stats that gets transferred into the game as soon as you pair it with your gamepad; conversely, once you’re done playing, any new experience points, tactics or abilities you received during gameplay will be saved onto the Amiibo. These enhancements to your Amiibo’s profile can come either through battle or training, and thanks to the large number of customized moves and skills that you can rack up, you won’t have to worry about two Mario Amiibo figures being exactly alike.

There are a few different ways an Amiibo can be used in battle. You can have them fight other characters, team up with them, use them to take on your friends or go up against the Amiibo yourself. And according to Nintendo, going head-to-head against an Amiibo in Smash Bros. is more challenging and rewarding than if you were to fight the regular computer, since they’ll level up faster.

No prices have been announced, nor has Nintendo released details on how the figures will be utilized in upcoming games. For the holiday season, however, keep an eye out for Mario, Link, Princess Peach, Pikachu, Samus Aran and around five other characters who will be available at launch, with more planned for later. Nintendo also plans to come out with a NFC peripheral pad next year that will make it possible to use Amiibo with a 3DS.

Filed under: Gaming, Nintendo

Comments

11
Jun

Everything Nintendo did (and didn’t) announce at its digital E3 event


Nintendo once told us that if it didn’t change, it “might die,” but we never expected the company to turn into a puppet show. It happened anyway: Nintendo’s digital E3 event was hosted by Robot Chicken-sourced figures, complete with a demanding audience of stop-motion fans. We’ve got to give Nintendo credit — this is certainly a new approach to handling E3. What did the company actually announce, though? Lots of things: including a new, open-world Zelda game, a little bit of NFC wizardry and even a game starring Toad. After the event closed, Nintendo dropped a few more announcements from a “Nintendo Minute” event on the E3 show floor. Miss the show? You can rewatch it in its entirety here, or simply read on for Engadget’s full run-down.

Amiibo, Nintendo’s NFC initiative

When Nintendo launched the Wii U, we wondered what the company was planning to do with the GamePad’s NFC functionality. Now we know: toys, toys and toys. Amiibo is Nintendo’s answer to games like Skylanders and Disney Infinity, linking its games to figurines. Unlike those properties, however, Amiibo promises to work across several games, and will even have a 3DS peripheral. During its digital event, Nintendo showed how the toys integrate with Super Smash Bros, with each toy functioning as an AI combatant that can be used in single and multiplayer battles — but Amiibo functionality is planned for Mario Kart 8, Mario Party 10 and Yoshi’s Woolly World, as well as other, unannounced games. Speaking of…

Mario Party 10

The latest game in the Mario Party series was sadly left out of Nintendo’s main presentation, but reared its head during the company’s Amiibo follow-up presentation. Like its predecessors, Mario Party 10 promises friendship-testing multiplayer competition, but the latest installment seems to make one player the main antagonist: putting them in the role of Mario’s archnemesis, Bowser, with the powers to antagonize the rest of the players from the safety of the Wii U GamePad.

Play as yourself in Super Smash Bros.

Not satisfied with Nintendo’s roster of Super Smash Bros. fighters? Then make your own: Nintendo kicked off its event by announcing not only the game’s Amiibo support, but also the ability to throw your own Mii characters into the brawl. Mii fighters can use three different fighting styles: a Mario-like “brawler,” as a “swordfighter” like Link or as a Mega Man-esque “gunner.” Each of these classes can also select several special moves, making them the most customizable character in the game. Not into Miis? No worries — Nintendo announced that Kid Icarus’ Lady Palutena would be a playable character, too.

Yoshi’s Woolly World

The creators behind Yoshi’s yarn-based adventure took a few minutes to talk about how it’s different from that very similar-looking Kirby game we saw a few years back. Specifically, the developers talked about how exploration-focused they want the game to be, and how co-op gameplay factors into the game design. The team talked about how they knit actual Yoshi dolls to make sure that the character in-game looked realistic and slapped a released window on the title: Expect it sometime in 2015.

Captain Toad: Treasure Tracker

Unless he’s teaming up with Mario or driving a go-kart, Toad doesn’t get much action. That’s about to change: One of Nintendo’s least-expected announcements was Captain Toad: Treasure Tracker a Wii U title derived from the Captain Toad mini-game from Super Mario 3D World. If you’re looking for something to do with your Wii U GamePad, this is the title for you: Players use the GamePad to manipulate elements in levels to help Toad (who can’t even jump) find treasure and overcome obstacles. There are not a lot of details on the title just yet, but the above trailer teases a few of the game’s GamePad-centric puzzles. It’s adorable, and it’s due out holiday 2014.

The Legend of Zelda goes open world in 2015

How did Eiji Aonuma kick off development of Nintendo’s next big Legend of Zelda game? By going back to the source, apparently. Aonuma says the original games allowed players to explore a wide area, but the series’ 3D iterations were less open and connected by comparison. The next game hopes to break that paradigm, and promises to allow players to enter any area of the game from almost any direction: Think of it like Skyrim in the land of Hyrule. Unfortunately, the title doesn’t have a proper name yet, just a release year — next year.

Pokémon Omega Ruby and Alpha Sapphire

Dig that fancy, new 3D game engine running Pokémon X and Y? Check out the above video: Nintendo’s using it to remake the series’ third-generation games as Pokémon Omega Ruby and Pokémon Alpha Sapphire. This includes the engine’s new dynamic battles and the Pokémon mega-evolutions introduced in the latest iteration. Catch’em all over again on November 21st.

Bayonetta 2 lets you dress up like Nintendo characters, play the first game

The Wii U is short on third-party exclusives; it’s true — but early on, it secured the Bayonetta franchise as a Nintendo-exclusive title. It was then, and still is, an odd exclusive for Nintendo’s family-friendly arena. Still, the company is doing its best to dress the game up for Nintendo’s audience, and the game’s heroine can now sport Metroid- and Legend of Zelda-themed outfits, at least in the original game. Oh, did we mention that Bayonetta 2 will come with the full original game for free? It totally does — both will be available (in one package, of course) in October of this year.

Play as Princess Zelda in Hyrule Warriors

Who has a flowing dress, a magical bow and the ability to slay hordes of moblins with a single blow? Why Princess Zelda, of course. The team behind Hyrule Warriors sat down during the digital event to talk about the challenges of merging the two series, but what really stuck out were the features and characters. Players will be able to take control of not only Link and Impa, but also Princess Zelda and Midna. Best of all, multiplayer won’t be limited by your TV’s split screen: Player 2 can keep their action exclusively on the Wii U GamePad, giving both players a full-screen experience. That game launches September 26th, 2014.

Kirby and the Rainbow Curse

Kirby’s first major outing on the Wii U echoes the character’s past: Kirby and the Rainbow Curse looks to be a spiritual successor to the Nintendo DS’ Kirby: Canvas Curse, a stylus-controlled platformer that had players directing Kirby by drawing lines on the handheld’s touchscreen. Rainbow looks to be more of the same, but in glorious HD — sadly, this title won’t hit shelves until sometime next year.

Xenoblade Chronicles X

Monolith Soft’s nebulous Wii U exclusive finally has a name, and that name is Xenoblade Chronicles X. This Japanese RPG is one of the system’s most anticipated niche titles, and it’s good to finally see it getting its own identity. That said, this open-world sci-fi game won’t land until 2015 — but check out the trailer to whet your appetite.

Mario Maker

If you’ve been lurking on gaming forums, you knew this was coming: Mario Maker, Nintendo’s Super Mario Bros. level editor. Nintendo’s digital event did tell us a little more about the game than leaks suggested though; in addition to being able to create custom levels in the classic NES style, the tool seems to allow players to switch between old and “new” Super Mario graphics on the fly. Start planning now — you won’t be building your own Mushroom Kingdom until 2015.

Splatoon


Splatoon offers a new spin on four-player arena combat: squid ink. Each team is defined by a specific color of ink, which they can swim through by transforming into a squid — allowing them to sneak, slide and ambush their enemies, provided they’re swimming through the correct hue. This arena-battle game is due out in the first half of next year.

Fantasy Life


As Nintendo’s digital event closed, the company continued its live broadcast from its E3 booth, quietly announcing titles that didn’t make the cut for the main show. After revealing the aforementioned addition to the Mario Party franchise, Nintendo’s team announced Fantasy Life for the 3DS — a create-a-fantasy RPG game that gives characters a chance to embark on their own fantasy adventure… or so Nintendo’s press release says. Check out the trailer above to judge for yourself and pick it up on September 16th, if you’re so inclined.

Professor Layton vs. Phoenix Wright: Ace Attorney

Two of the most unique Nintendo properties are coming together for the first time: Professor Layton and Phoenix Wright are teaming up to end a witch hunt — and the title has finally been announced for Western shores: Look for it on September 16th, 2014.

eShop games

If you’ve been paying attention to the dates in this list, you know a lot of Nintendo’s best upcoming titles are going to have to wait until next year. Frankly, it’s a bit of a letdown — but the company has a backup plan: the Nintendo eShop. During its post-event broadcast, Nintendo played a teaser showcasing some of the digital content it plans to offer for the remainder of the year, including 3DS and Wii U games like Affordable Space Adventures, the Ace Attorney Trilogy, Thorium Wars: Attack of the Skyfighter, Chariot, Shovel Knight, STARWHAL: Just the tip, Gunman Clive 2, Citizens of Earth and tons of other titles. Hopefully, those will be enough to tide us over until next year.

And it’s not over yet…

Compared to Sony’s and Microsoft’s long presentations, Nintendo’s digital event seemed deceptively short — but don’t be fooled: It’s not actually over, not even now. Click on that above video and you’ll find that Nintendo is broadcasting continuous coverage for the remainder of the show, featuring developers and Nintendo employees exploring the company’s booth, playing games and quietly dropping bits of news every now and then. Nintendo is slowly trickling announcements on its Twitter feed, too — telling fans about upcoming titles like Pokémon Art Academy.

Is Nintendo’s new approach to E3 novel, or just annoying? Scroll down just a bit further and let us know what you think in our comments section.

Which games from Nintendo’s E3 event excite you the most?

Filed under: Gaming, Nintendo

Comments

10
Jun

Watch Nintendo’s E3 ‘Digital Event’ right here!


Hey! Nintendo’s annual not quite E3 event is kicking off at 9 AM PT (12 PM ET). As usual the company isn’t holding an in-the-flesh press event. So, why don’t you follow along with us and watch a stream of the company’s big gaming announcements (we’ll be watching right along with you). Mario Kart already out of the way, maybe we’ll get word on some of our other favorite Nintendo franchises. (Zelda or Donkey Kong, anybody?) Only one way to find out. Click on through past the break to watch a Twitch stream of the “Digital Event” or just check back with us throughout the day as we bring you all the latest E3 news.

Filed under: Gaming, HD, Nintendo

Comments