Skip to content

Posts tagged ‘Nintendo’

31
Mar

Nintendo squashes browser-based Mario tribute game


While Nintendo proper might be willing to let some folk make a Mario game, we’re a long way from that extending to free browser-based versions of the company’s best-known franchise. As such, that Super Mario 64 HD tribute that popped up last Friday is (perhaps predictably) no more. Now back to work, the lot of you.

Original Work: The copyrighted work at issue is Nintendoâ€[TM]s Super Mario 64 video game (U.S. Copyright Reg. No. PA0000788138), including but not limited to the audiovisual work, computer program, music, and fictional character depictions. The web site at http://mario64-erik.u85.net/Web.html displays, and allows users to play, an electronic game that makes unauthorized use of copyright-protected features of Nintendo’s Super Mario 64 video game. Nintendo requests that CloudFlare, Inc. immediately disable public access to http://mario64-erik.u85.net/Web.html We have provided the name of your hosting provider to the reporter. Additionally, we have forwarded this complaint to your hosting provider as well.

Filed under: , ,

Comments

Via: TNW

Source: Roystan Ross

28
Mar

‘The Legend of Zelda’ Wii U version pushed out of 2015


Nintendo’s Legend of Zelda game in development for Wii U is no longer due out in 2015, producer Eiji Aonuma announced in a video (embedded after the break) today. “I must apologize to you all that were expecting the game by year’s end, but we are no longer making a 2015 release our number one priority,” Aonuma says. “Instead, our priority is to make it the most complete and ultimate Zelda game. I hope to use the added time to make The Legend of Zelda for Wii U into a game that will reward you for your patience, so thank you for your continued support.”

Since reiterating the 2015 launch window at The Game Awards in December, the Zelda Wii U development team has discovered more possibilities to add to the game’s open world, Aonuma says. He continues:

As we have worked to turn these possibilities into reality, new ideas have continued to spring forth, and it now feels like we have the potential to create something that exceeds even my own expectations. As I have watched our development team progress, I have come to think that rather than work with meeting a specific schedule as our main objective, and releasing a game that reflects only what we can create within that scheduled time, I feel strongly that our focus should be to bring all these ideas to life in a way that will make The Legend of Zelda on Wii U the best game it can possibly be.

Nintendo revealed the Wii U version of The Legend of Zelda in June 2014, during E3.

Filed under: Gaming, HD, Nintendo

Comments

Source: Nintendo (YouTube)

23
Mar

Nintendo quashes talk of a live-action ‘Legend of Zelda’ series


'Legend of Zelda' TV series intro

We hope you weren’t planning your Netflix viewing schedule around that rumored Legend of Zelda live-action series… you’re about to have your hopes dashed. Nintendo chief Satoru Iwata tells Time that talk of the game-based show is “not based on correct information.” There’s “nothing new to share” about any Nintendo brands showing up in movies or TV, he says. The executive isn’t outright denying things, but you probably don’t want to count on seeing a gritty portrayal of Link’s adventures any time soon. It’s probably just as well if the series never comes to pass — the last time Zelda got a series, it didn’t get a warm reception.

Filed under: Gaming, Home Entertainment, Internet, HD, Nintendo

Comments

Source: Time

19
Mar

Nintendo assures its new mobile games will mostly be developed internally


nintendo-logo1

For years, Nintendo has had a strong stance as to why it wouldn’t bring its games and characters to the mobile platform, but that all began to change yesterday. When Nintendo announced its partnership with mobile game developer DeNA, it shocked a lot of people. Not only because Nintendo finally changed its mind, but because many folks thought the gaming giant would simply license its content to DeNA and let them deal with it. In a recent interview with Time, Nintendo president Satoru Iwata gave us some reassurance on the subject.

When asked flat-out whether Nintendo or DeNA would take care of the bulk of the game making, Iwata explained:

Development of smart device games will be mainly done by Nintendo, but it is significant that we are forming a joint development structure with DeNA.

He goes on to say that Nintendo knows what it’s doing when making traditional gaming products. But when it comes to mobile video games, DeNA knows how to handle the “service” side of things. So while Nintendo is working on developing the game, DeNA will lend a helping hand that will make each game more mobile-friendly.

Iwata was also asked about the company’s standpoint on free-to-play games vs paid games. In response, he explains:

Nintendo does not intend to choose payment methods that may hurt Nintendo’s brand image or our IP, which parents feel comfortable letting their children play with. Also, it’s even more important for us to consider how we can get as many people around the world as possible to play Nintendo smart device apps, rather than to consider which payment system will earn the most money.

This interview helps answer some questions that we had in our original post about the Nintendo/DeNA partnership. Nintendo doesn’t want to build its own games for mobile because the company wants to do it right the first time. As far as gaming is concerned, this is the company’s first foray into the smartphone/tablet world, so why not partner with another company that clearly knows what they’re doing?

If you have time, I’d suggest reading the entire interview. It covers many more details that were left out of the initial announcement the other day. If you’d like to read on, head to the source link below. For you folks who admittedly had some concerns about this partnership: does this interview ease your minds a little bit?



18
Mar

Nintendo’s sellout seals the fate of the Japanese videogame industry


nintendo

At the risk of sounding overly dramatic here, I was absolutely devastated at the news from yesterday that saw Nintendo finally take the plunge into smartphone apps… with none other than IAP king, DeNA. In the decade I’ve spent in Japan, there has been a lot of surprises, but perhaps none as large as this. Let’s explore just what the Nintendo partnership means and what may-or-may-not occur.

On DeNA

DeNA has been around for a long time, though in days of old it was largely known by the “Mobage” free game portal and auction sites it had for Japanese feature phones. The enterprise gradually expanded, and when the smartphone revolution began, DeNA, along with its rival GREE, were quick to make use of IAP systems to collect cash. The company currently has a market cap of around 210,000 million yen (about $1.73 billion) and a whopping sixty (60) different apps on the Japanese Google Play Store, all of which are free to download.

Screenshot_2015-03-17-22-27-12

A random selection from the 60 different products DeNA currently has on the Japanese Google Play Store. The cost? All FREE!

Unfortunately, the success would be called into question. The company’s enormous income was in no small part driven from the obscene amount of money its users were spending on “gacha” items. The term refers to a lottery-type system wherein you pay money to get a random item, then after collecting enough random items, you can get a new, even better item. Japanese consumers in particular are known for their tendency to want to “collect ‘em all” be it trading cards, Pokemon, or even virtual items. With some customers spending what might be over $10,000 in a single month, the Japanese government sought to crack down on the practice under the guise of consumer protection advocacy. As could be imagined, the stock price for DeNA and its cohorts fell an insane $3.8 billion in market cap when the Tokyo Stock Exchange opened the following Monday.

450-cfs5vg

The “Kompu gacha” system explained in visual form.

Games Industry

There is nothing intrinsically wrong with DeNA any more so than there is with its peers. Even the gacha system isn’t unique to Japan. If anything these businesses should be applauded for their almost subliminal way of getting users to spend money on products that are, in theory, totally free. That they can make so much money as a result is simply a testament to ingenuity behind their deceptively simple applications. As for if this kind of business partner is right for Nintendo on the other hand, is another matter entirely.

On Nintendo 

By now most people are familiar with Nintendo, and chances are their memories are (a) from childhood, (b) extremely happy, and (c) filled with love for the company’s venerable IP catalog. Mario and Luigi. Link and Zelda. Pikachu and Ash. Fox and Peppy. Donkey Kong and Diddy. Even the more niche franchises such Pikman are held in high esteem in the gaming community. As Nintendo has gradually faltered over the years, in part due to arrogance and in part due to its failure to adapt to modern times, even its most staunch critics have exchanged harsh words, out of love for what once was, and out of concern for what might never be. No one wants to see Nintendo die, but at the same time, they don’t want to have to buy Nintendo’s hardware to play the products either.

1215270-zelda3map_f

Long, long ago, these kinds of trinkets were the extent to which most of Nintendo’s marketing reached. This map was actually included FREE with the game no less!

Giant Bomb

Nintendo, in turn, has been rather adamant about its plans. Despite the fact that it’s current president has promised to step down several times in the past due to his inability to produce results (i.e. profit), he is still there, and still as questionably competent as-ever. Many saw his decision last year to forgo the mobile gaming community as the epitome of his foolishness, especially given how much money the company stood to make from the revenue. Of course this was before the shameless Nintendo Amiibo toys were released.

To this day, people still ask for their favorite game franchises to appear on their smartphone’s mobile store. Ports or not, they want to game on the go and not be tethered to some antiquated notion of a “handheld console” as Nintendo would seek them to be. Indeed, it’s a fair argument: if the PMP genre has died (don’t tell Sony) in light of integrated media players in our phones, why, then, do we need portable gaming consoles?

What’s all the fuss about?

While DeNA might not be such a household name outside of Japan (or Asia), chances you’ve heard of similar ventures such as King, which seemingly took the role of last decade’s Zynga. King in particular has been the subject of much criticism whether its the bizarre inclination it had to trademark the word “Candy” or the seemingly endless number of editorials that have been written about the manner in which its Candy Crush title becomes exceedingly addictive and compels users to spend on micro-transactions. The fact that it’s all tied into Facebook means that even if you aren’t playing, someone you know probably is, and then you need to log in to help them out.

theatrhythm

Theatrhythm Final Fantasy: A simplistic game that requires massive IAP to fully “enjoy”. And surprise! Fans can’t resist spending.

Pocket Gamer UK

Perhaps one of the best examples of what “could go wrong” with this partnership is to look at Square Enix and the manner in which it has whored out Final Fantasy and Dragon Quest in recent years. In particular, consider the Theatrhythm series. The games are little more than simplistic rhythm outings that draw entirely on the use of music tracks from the source’s history. The games come with a set number of tracks, but of course more can be downloaded. For a price, of course.

While Nintendo gave this a try with New Super Mario Bros. 2, at least there was a substantial game to offer up, and said IAP content wasn’t the main part of the product. Would you really want a mini-game themed Mario for mobile that requires you to shell out $1 every time you want to unlock something? I’d argue people don’t want to spend money period, but the fact that it’s Mario means they (or their kids) are more likely to do it.

Oops, Nintendo did it again…

Nintendo goods

Make no mistake: Nintendo is hardly “innocent” when it comes to aggressive sales techniques.

Videogame Memorabilia Museum

Nintendo has, arguably, never been a truly “innocent” company when it comes to its IP. Going back to the 80’s, the very games it produced required quarters to play at arcades, and thus ironically was a quasi-IAP system before IAP ever existed. As the consoles progressed, the exploitation of the Mario Bros. in particular could be seen in television shows, books, clothing, etc. By the time the 20th anniversary of the Famicom hit, Nintendo was seemingly more interested in generating revenue from reliving the past than it was producing anything substantive in the present.

This focus on the past has resulted in another of the company’s major criticisms, that it relies too much on porting games ad nauseam. This habit is – in theory – no different than say, Lucasfilm re-releasing Star Wars in theaters for the um-teenth time, or even rival game companies putting their old software library on modern platforms. Still, one need only ask a Chrono Trigger fan just what they think of the IP owner’s contention to do nothing with the rights and let’s just say, things can get ugly.

What the real problem is

Nintendo’s partnership with DeNA is of particular concern because of the very nature of the content itself. Nintendo has already announced the new platform won’t be a place for porting existing titles. The only way to play them is, and will continue to be, on Nintendo hardware. Instead, the strategic alliance is going to focus on making new software with Nintendo’s IP. Two divergent paths spring up:

zelda-musou-link-katate-play-4

The Dynasty Warriors-meets-Zelda hybrid was a quality piece of work that Nintendo obviously devoted sufficient resources to.

Optimistically speaking, the future products will be along the lines of such recent ventures as Hyrule Warriors. They will have a large budget and be overseen by key Nintendo staff members to ensure quality and commitment to the core values of the company’s high standards for entertainment. There might be some titles of, shall we say, a more questionable nature, however thinking back to some of Nintendo’s less-than-shining moments, everyone makes mistakes. This scenario will require a lot of time, effort, and money to ensure that top quality games are made.

Realistically speaking, it’s more likely that the future products will be a shameless IAP onslaught that degrade the core of Nintendo’s once-proud franchises. The fact that DeNA was chosen almost suggests this will occur (though the extent to which remains to be seen), as it has such a strong and clear history of free to play titles. What we are seeing now is premeditation; for this to work, Nintendo must be absolved of the repercussions. They have the perfect alibi: DeNA will be blamed for the exploitation of Mario and the shameless way in which he is being prostituted, thus leaving Nintendo off the hook. DeNA, in turn, won’t be held in contempt of whoring out Mario because of a “that’s what we do, what do you expect” type approach. Think about it. It’s the perfect crime. It’s brilliant.

Wrap up

Yes, it’s true. Nintendo isn’t some saintly entity, and it’s not a non-profit organization. Like any company, it functions as a product of consumer spending, and as times change (and it doesn’t) the cash becomes harder to come by. That Nintendo needed to start developing software for smartphones and tablets isn’t, and has never been, the problem. There is an endless amount of financial reservoirs waiting to be tapped and it would be foolish not to.

Still, Nintendo has held to the idea that it’s a game company, that its core focus is on its hardware and support of it, and inadvertently, that it’s more “wholesome” than its quick-to-make-a-buck peers that have all but sold out to the glory of IAP, by watering down their IP to untold extents. Today’s announcement is both profound and prolific, for it is arguably the day that the Japanese videogame industry has truly, truly died. When the last bastion of gaming wholesomeness and child-friendly focus climbs into bed with a soulless, customer exploitative entity that even many of its addicted users wish they could drop, then things can only go downhill.

Star Wars

This paring is oddly more apropos to this story than one might think.

To end with an odd parallel, consider Lucasfilm and Disney. In some regards, this situation is a direct parallel: Nintendo is the former and DeNA is the latter. Despite the Star Wars company’s insatiable marketing onslaught, the franchise itself always felt a bit “protected” given that the core was but six movies. No more, no less. Notice, then, how Disney wasted no time at all in its decision to announce an entire series of Star Wars side-stories in addition to the main installments. Because it’s not enough that three new movies will release. Therein lies the core problem with the modern era of marketing: nothing is too much, and yet everything is not enough.



18
Mar

DeNA gets in with Nintendo to bring original games to mobile in the future along with membership service


Just about every Android user I have known has one, if not two, emulators installed to their device. The original Nintendo emulator and the original Playstation are probably the two most prolific. While they work out pretty well most of the time, that doesn’t mean we don’t long for titles to be directly available. Sega […]

The post DeNA gets in with Nintendo to bring original games to mobile in the future along with membership service appeared first on AndroidSPIN.

18
Mar

Nintendo looking to develop mobile games


nintendologo

Renowned Japanese game developer, Nintendo will reportedly step into the mobile gaming market soon. This is a natural transition for the company given that customers are taking mobile gaming seriously with new gen hardware capable of taking massive workloads.

Nintendo has partnered with DeNA to bring games tailored specifically for smart devices. There was a time when mobile gaming was all about relatively small games like Angry Birds and Candy Crush. But given the sort of graphics heavy games that the developers are pushing these days, we can expect some good content from Nintendo.

The agreement signed by the two companies mentions that there will be new games developed under the partnership, so don’t expect to see repolished version of classic Nintendo games.

“To ensure the quality of game experience that consumers expect from this alliance of Nintendo and DeNA, only new original games optimized for smart device functionality will be created, rather than porting games created specifically for the Wii U home console or the Nintendo 3DS portable system,” the press release said.

Source: Globe Newswire

Come comment on this article: Nintendo looking to develop mobile games

17
Mar

Exploring the history behind Nintendo’s flip-flop on mobile gaming


Did you hear the one about Nintendo “never” putting its content on mobile platforms? About how Nintendo makes its own hardware specifically intended to cater to its software? About how it would dilute those “brands” (think: Mario, Zelda, Donkey Kong) to put them on hardware other than Nintendo’s?

Clearly Nintendo isn’t so worried about that, as it announced plans last evening to work with Japan mobile game giant DeNA on moving its many brands over to mobile. Or, as Nintendo describes the relationship: a “business and capital alliance to develop and operate new game apps for smart devices and build a new multi-device membership service for consumers worldwide.” Sounds like a blast!

Joking aside, this is a pretty serious about-face for a company that’s repeatedly stated it wouldn’t put its properties on mobile. Here’s a smattering of quotes from Nintendo CEO Satoru Iwata across the past several years on the subject.

  • In 2011 (as translated by Andriasang, originally from Nikkei): “This is absolutely not under consideration. If we did this, Nintendo would cease to be Nintendo. Having a hardware development team in-house is a major strength. It’s the duty of management to make use of those strengths. It’s probably the correct decision in the sense that the moment we started to release games on smartphones we’d make profits. However, I believe my responsibility is not to short term profits, but to Nintendo’s mid and long term competitive strength.”
  • Also in 2011, from Iwata’s speech at the 2011 Game Developer’s Conference (via GamesIndustry.biz): “We make platforms designed to demonstrate the high value of high quality video game software. But, there is a second, entirely different way to consider the value of software. The objective of smartphones and social networks, and the reason they were created, are not at all like ours. These platforms have no motivation to maintain the high value of video game software — for them, content is something created by someone else. Their goal is just to gather as much software as possible, because quantity is what makes the money flow — the value of video game software does not matter to them.”
  • In March 2013, from an investor Q&A: “Some say that they do not need dedicated gaming systems because they can play a number of games for free or for 85 yen each on smartphones. We believe that neither Nintendo nor dedicated gaming systems are worthy of existence unless our games give consumers unparalleled fun, which games for free or for 85 yen do not supply.”
  • In early 2014, Nintendo started showing signs of breaking from its hardline stance. As reported by the Wall Street Journal: “Mr. Iwata says Nintendo will ‘actively’ use smart devices to ‘make connections with customers.’ That is, they’ll use smart devices as a catalyst to encourage customers to use its Nintendo platforms. Short answer, he’s not going to release Nintendo’s titles on other platforms.”
  • Further breaking from its previous stance, Iwata said Nintendo was exploring mobile platforms without giving further details (via Bloomberg) in the same time frame: “Given the expansion of smart devices, we are naturally studying how smart devices can be used to grow the game-player business. It’s not as simple as enabling Mario to move on a smartphone.”

And now we’re here, today, where DeNA will apparently enable Mario to move on a smartphone.

Will the move be as simple as porting existing Nintendo games to mobile? No, it thankfully won’t. As much as you want Super Mario World on your phone, it would almost certainly be a bad experience, and at very least a less enjoyable experience than playing the game on the hardware it was made to work with.

Nintendo knows this, despite the fact that they’re giving in to the enormous mobile market. Nintendo also knows that its faithful audience will potentially panic upon hearing that the company is pushing into mobile, assuming that Nintendo is abandoning its longtime strategy of creating the hardware that powers its software. Essentially, “OH GOD NINTENDO IS ONLY MAKING MOBILE GAMES FROM NOW ON. OH GOD.” This is why Nintendo teased the codename and plans for its next hardware: the “NX”.

Here’s an explanatory quote from last night’s presentation, care of Iwata, with added emphasis from me on particularly interesting bits:

The NX — our next generation platform — is not directly related to the collaboration. The question on why we made the announcement if it’s not directly related: that is because I wanted to communicate that Nintendo will be progressing with video game dedicated devices with passion, and also we wanted to clarify that communicating our Nintendo IP through smartphone devices — providing premium content on video game devices where we can persuade the consumers that a very-well made video game with immersive experience, that kind of experience that will be loved by video game lovers — we wanted to make it clear that Nintendo will continue that as a core business. Without the explanation, we believe that many people might misunderstand Nintendo [is doing mobile] because it’s pessimistic about the dedicated video game industry.”

So what changed Iwata’s (and Nintendo’s) mind on moving Nintendo properties to mobile? “It would be a waste not to use these devices,” Iwata said last night. It would be. So why has Nintendo not been utilizing them for years now? Iwata compares it to the maturation of television, and Nintendo’s origins as a playing card- and toy-making company.

“It is structurally the same as when Nintendo, which was founded 125 years ago when there were no TVs, started to aggressively take advantage of TV as a communication channel. Now that smart devices have grown to become the window for so many people to personally connect with society, it would be a waste not to use these devices.”

In so many words, Iwata and co. believe that smart devices have matured to the point of Nintendo engaging the platform.

Of course, for those of us living in reality, smart devices have dominated mainstream culture for the past several years. The first iPhone launched in 2007. And the first iPhone was far from the first smartphone; it launched long after smartphone gaming established itself. Sure, there are 50 million 3DS handheld game consoles in the wild; there are well over half a billion iPhones out there.

As evidenced by the laundry list of editorials over the years, Nintendo is entering the smartphone game late. It’s just not admitting as much.

Filed under: Cellphones, Gaming, Handhelds, Software, HD, Mobile, Nintendo

Comments

17
Mar

Nintendo is finally developing smartphone games


Smash Bros.-themed 3DS XL

Despite denying it would ever do such a thing, Nintendo has entered into a partnership with developer DeNA to create new games for mobile devices. The emphasis is on the word “new” — you won’t be getting Super Mario Bros. on your Android smartphone, for instance. Instead, the companies said “only new original games optimized for smart device functionality will be created, rather than porting games created specifically for the Wii U home console or the Nintendo 3DS portable system.” In other words, it looks like Nintendo has relented to investors who’ve said it’s not profiting enough from its valuable intellectual property, and you may soon see its universe of characters pop up in Candy Crush-style games.

Developing…

Filed under: Gaming, Mobile, Nintendo

Comments

Source: Nasdaq

11
Mar

Netflix stuffed its video service into an NES cartridge


Netflix engineers' DarNES project

Netflix’s experimental Hack Days often lead to wonderfully off-the-wall projects, but its latest might have produced the best example yet. Engineers Guy Cirino, Carenina Motion and Alex Wolfe have whipped up DarNES, a hack that turns the original Nintendo Entertainment System into a Netflix playback machine. The ’80s-era console is unchanged — the real trickery is inside a special 256KB cartridge. You probably wouldn’t want to go on an Orange is the New Black marathon given the chunky 8-bit graphics, but it’s nice to know that you can.

There are some other sweet projects emerging from Hack Day. BEEP harasses you into focusing on the TV, Netflix Earth shows activity around the world, Net the Netflix Cheats makes sure you only watch what your partner also wants to see, and Say Whaaat!!! shows subtitles for missed dialogue. Few if any of these will reach official apps, of course, but that’s part of the point — Netflix is taking the pressure off so that engineers can rejuvenate their creativity.

Filed under: Gaming, Home Entertainment, Internet, HD, Nintendo

Comments

Via: Gizmodo, The Verge, Digg

Source: Netflix Tech Blog