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Posts tagged ‘Nintendo’

2
Jun

YouTube wants to be your one-stop shop for live E3 game videos


The Xbox and PlayStation booths at E3 2014

If you’ve ever followed the Electronic Entertainment Expo (aka E3) closely, you know that there are a lot of events taking place in a short space of time: press conferences, live booth presentations and legions of game premieres. How in the world are you supposed to watch it all? We’ll be on the ground, of course, but YouTube wants to help as well. It’s launching an E3 2015 hub that will stream “all” the big press conferences (such as Microsoft, Sony, EA and Ubisoft), the Nintendo World Championships, loads of booth events and first-time “let’s play” sessions. YouTube might not have the same lock on live game steaming that Twitch does, but it could get a lot of your attention when E3 kicks off in mid-June.

[Image credit: AP Photo/Jae C. Hong]

Filed under: Gaming, Internet, Sony, Microsoft, Google, Nintendo

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Source: YouTube Official Blog

2
Jun

‘Lego Dimensions’ has the toys, but ‘Disney Infinity’ is a better game


The toys came to life, and it was cool when they did. Almost four years after Skylanders: Spyro’s Adventure let kids place action figures on an NFC device to make them playable in a grand adventure game, what seemed like a goofy idea turned out to be a great one. There’s something undeniably wonderful about seeing your toy come alive. That idea is also an absolute gold mine. The Skylanders series broke $2 billion in 2014, just weeks after Disney Infinity became its first major competitor. Now Warner Bros. is releasing Lego Dimensions, a massive mash-up of different pop culture icons rendered as little toys to use in one of Traveller’s Tales popular Lego game series.

That’s a lot of toys vying for space and attention. After playing both the new Disney Infinity game, Star Wars: Twilight of the Republic, and Lego Dimensions, one thing is abundantly clear: The toys-to-life competition is now rooted in who can make the best game because the toys aren’t changing. By that measure, Disney is doing impressive work while Lego Dimensions demonstrates just how limiting the toys-to-life tech can be.

Lego Dimensions nails the feel of its characters’ worlds.

Consider Lego Dimensions. Particularly since this will be the first toys-to-life game with figures and vehicles that can literally be pulled apart and reassembled, it should be a fundamentally different beast than its competitors. Speaking at a pre-E3 event, Traveller’s Tales co-founder Jon Burton said that this was the game his studio had been building toward for 10 years, ever since it made the hit Lego Star Wars. Just like The Lego Movie — whose co-starring couple Batman and Wyldstyle join Lord of the Rings‘ Gandaflf as the game’s pack-in figures — Dimensions is a grand mix of pop icons. The Doctor from Doctor Who mingles with Marty McFly and Homer Simpson. Provided you have the toys, you can make Ghostbuster Peter Venkman drive Doc Emmett Brown’s DeLorean alongside Scooby-Doo and the robots from Portal.

Lego Dimensions still feels like a game from eight years ago when you actually play it.

Just like in the movie, it’s fun just to see these faces mingle. It helps that the game itself oozes with high production values. A stage where Scooby-Doo’s meddling kid friends try to break into a haunted house is accompanied by scratchy jazz and audio hiss-soaked dialogue that sounds like it was ripped right from the show in 1969. Like Scoob’s perfectly animated floppy walk, though, the audio is all new, just like the rebuildable toys you can place on a glowing platform to make them appear in the game. The toys feel good too. Batman’s Batmobile and the DeLorean are stubby, but accurate recreations that have three alternate forms you have to use to solve puzzles in the game. The game even shows you how to change them with an on-screen manual that looks like it just fell out of a fresh box of the bricks.

For all the polish and charm of its icons, though, Lego Dimensions still feels like a game from eight years ago when you actually play it. In a demo stage like Oz’s Yellow Brick Road and a new world that acts as a hub between all these characters’ realms, Dimensions is indistinguishable from every other Traveller’s Tales Lego game. The characters still trundle along at a cozy pace, collecting bricks and putting things together on screen that you hold a button to assemble.

Dimensions’ vehicles have three shapes for you to build. Your original won’t appear in game.

They try to incorporate the physicality of the toys, but it ultimately just feels like the game is slowing down. If the Wicked Witch puts Batman in a tractor beam, you can free him by moving the figure on the platform sensor, but in a game like 2010’s Lego Harry Potter you could get the same effect by just switching to another character. When you need to break a special box to free an item inside, you have to rebuild the Batmobile into a noise-powered drill, but in Lego Batman 2, you could solve an identical puzzle by just switching to Robin in a quick menu and using his demolitions costume.

The toy platform can’t even sense when you rebuild the vehicles into your own creation. Unless it fits one of the preset modes, the blocks won’t register on the screen. What the game is actually detecting is the NFC base the figures and vehicles are plugged into. Lego Dimensions toys can be mixed and matched to your heart’s content, but the game isn’t built around that quality. If you or your family goes into the game wanting a new style of toys-to-life game based around the mutability of Lego, this isn’t that. It’s more like very expensive fan fiction built using a nearly decade-old video game.

Like them or not, the Star Wars prequels make for fun fights.

By contrast, Disney Infinity is doing something truly invigorating with its new game playsets coming out later this year. There are no efforts to spruce up the toys themselves with what it’s calling Disney Infinity 3.0; just adding more and more of the characters Disney has spent billions on acquiring or creating in the past decade. Most notable among the new crop are George Lucas’ endlessly warring space soldiers and wizards. The little plastic Yoda and Anakin Skywalker you can make fight through the Clone Wars in Star Wars: Twilight of the Republic are appealingly rounded and cartoony, as with all the Disney Infinity toys. They are not nearly as inherently fun as Lego Dimensions’ little yellow brick people, which feel wonderfully distinctive even if they aren’t used to great effect in the game.

Disney is building a video game Exquisite Corpse, finding multiple styles of play to suit its panoply of characters.

Forget the toys, though: Disney’s strength is the games themselves. Twilight of the Republic was very simple in the demo on hand at Disney’s pre-E3 event, but no less fun because of it. Running through fields of gun-toting droids on Geonosis — that’s the planet of bugs from Star Wars: Episode II: Attack of the Clones if you forgot — you slice them up with lightsabers and force powers. Obi-wan Kenobi feels smooth, favoring defensive posturing, while Anakin Skywalker attacks with heavy blows and his apprentice, Ahsoka, feels speedy. Making them pull off slick aerial attacks with a PS4 controller is easy to grasp while also looking extremely stylish.

That the sci-fi sword fighting feels and looks so good isn’t terribly surprising considering who made it. Ninja Theory, the same studio behind such excellent combat games as DmC: Devil May Cry, is the studio making Twilight of the Republic. Not all of it, though. The podracing sequence in there is actually made partly by Sumo Digital, the development house behind the mighty fine Sonic & Sega All-Stars Racing. This is all using the core Disney Infinity 3.0 technology made by Avalanche Software, who created the original Infinity and makes the open-world Toy Box mode that lets you mix and match Disney characters in an original adventure.

Anakin Skywalker is still bitter about the nickname “Annie.”

What’s remarkable about Infinity is Disney’s recognition that no game development studio is a true jack-of-all-trades. The original Infinity‘s combat wasn’t so hot, so Disney brought in Ninja Theory to overhaul it in 2.0, which in turn led to its making Star Wars. And 3.0 needed racing in both Star Wars and the Toy Box, so it brought in another specialist with Sumo Digital. In order to make the best possible game it can, Disney is building a video game Exquisite Corpse, finding multiple styles of play to suit its panoply of characters.

The toys don’t need to change, and it would be difficult to force them to. Of course Lego Dimensions can’t just automatically sense the bizarre thing you’ve just made out of old Batmobile parts because it would require every little Lego piece to have an NFC chip in it. Is the game damned because it doesn’t harness the full creative opportunity of its new toys? Certainly not. What burns about Lego Dimensions is that beneath all the new toys and old faces is the same Lego fans have already played. Disney Infinity is exciting because the company has demonstrated that whether or not its latest game is full of brand-new or fondly remembered faces, it’s going to come up with a new way to play with them.

[Image credits: Disney (Star Wars); WBIE (Lego Dimensions)]

Filed under: Gaming, HD, Sony, Microsoft, Nintendo

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2
Jun

Nintendo’s next console won’t run Android after all


Aside from its codename, we know little about Nintendo’s in-development “NX” console. Yesterday, however, Japanese publication Nikkei claimed to have hit upon a particularly juicy detail about the next-gen gaming system, with its sources stating the NX will run some form of Google’s Android OS. The rumor wasn’t exactly far-fetched, given Nintendo’s plans to get into mobile games this year; but alas, it appears to have been a blast of hot air. Today, a Nintendo spokesperson’s commented on the hearsay — or rather, shot it down in flames — declaring “There is no truth to the report saying that we are planning to adopt Android for NX.” Denials don’t get much clearer than that, but hopefully whatever platform Nintendo’s outfitting the NX with will be less Wii U, more 200cc.

Filed under: Gaming, Software, HD, Google

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Source: Wall Street Journal

2
Jun

Nintendo reveals a flood of new games ahead of E3 2015


The NX console isn’t the only product Nintendo’s working on behind the scenes, naturally. Via a Direct Micro video session, the company has now shared an outlook of its game plan for this year and beyond — though we’re sure it’s not telling us everything. Most notably, Nintendo revealed the Dr. Mario franchise is making a comeback with Dr. Mario: Miracle Cure, which will be launching for the 3DS on June 11th (exclusively in the eShop). But there’s more: Bravely Second is finally coming to North America, where it’s going to be available on the 3DS sometime in 2016.

And looking ahead to the summer games in Brazil, Nintendo also announced Mario & Sonic at the Rio 2016 Olympic Games for Wii U and 3DS, featuring a slew of characters and playable sports. The best news, however, is that the legendary N-Zap ’85 is debuting tonight as an add-on for Splatoon, Nintendo’s wonderful third-person shooter. You can watch today’s Nintendo Direct Micro below.

Filed under: Gaming, Home Entertainment, HD, Nintendo

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Source: Nintendo

1
Jun

Is Nintendo looking to Android for its next video game console?


nintendo_wii_u_with_controller

There is a possibility that the next video game console released by Nintendo is powered by Android. The upcoming hardware, known internally as NX, would take advantage of the third-party developers support that Google has cultivated with its operating system. Nintendo would also seek to bring together phones, tablets, and other form factors if Android becomes the backbone for its “dedicated gaming system.”

Gaming with Android devices has certainly evolved over time. Just take a look at what the NVIDIA SHIELD set-top box is capable of. It packs the powerful Tegra X1 processor to stream PC-level games to your television. Nintendo may see what NVIDIA is doing and feel that they can capture a new audience with a unique approach.

Nintendo has shipped around 10 million units of the Wii U since being released in late 2011. Two other consoles, from Microsoft and Sony, have managed to match or best that number despite being released an entire year after the Wii U. The Xbox One and PlayStation 4 also trounce the Wii U in terms of capabilities and content library. Consumers are looking to the Xbox One, PlayStation 4, and PC for serious gaming machines. Now is the time for Nintendo to make changes.

We will see Nintendo’s first title for smartphones later this year with even more to follow by 2017.

The Nintendo NX will not be detailed until 2016, four years after the Wii U launch. The life cycle of a video game console is normally 6-8 years and that would set the NX’s arrival for late 2018 or later.

Source: Nikkei
Via: Polygon

Come comment on this article: Is Nintendo looking to Android for its next video game console?

1
Jun

Nintendo plans to join the ranks of Android manufacturers


According to a report from news website Kotaku, Nintendo intends to join the Android world by either creating a new mobile device or powering their next generation console with Google’s most popular software in Android.  The codename for this unconfirmed project is NX and will supposedly be a “surprise” to the world.

With confirmed reports that Nintendo intends to have Android apps available by 2017, we can assume this rumor has some legitimacy.  As a former gamer, I always saw Nintendo as a console for kids, families, and for “casual” gamers.  The X-Box and Playstation, in my mind, exist for the more hard-core gamers and do not necessarily compete with Nintendo.  As iOS and Android expanded all over the world, Nintendo started to struggle as both platforms offered much more variety and cheaper games for the casual gamers.  Nintendo also struggled because they thought their product was good enough to survive on its own and their latest platform, the Wii U was highly limited in compatibility.

Rather than compete with Microsoft and Sony by building a high-end hardware gaming platform, which has never been Nintendo’s style, they will be joining the mobile world with a hardware device of their own running Android.   This should help Nintendo as Google already has a huge app store and should make the next console much more versatile.

If we see Nintendo produce an Android powered next generation home console, or an Android powered mobile device, all Android users are winners as Nintendo has offered some of the most popular games in history.  They may not be leaders in building hardware anymore, but Nintendo has always been a leader in developing games that span generations.  Come 2017, hopefully we will be playing the Legend of Zelda or Super Smash Brothers on our Android devices.

The rumor has not been confirmed by Nintendo.

Via – Kotaku

Source – Nikkei

The post Nintendo plans to join the ranks of Android manufacturers appeared first on AndroidGuys.

1
Jun

Nintendo’s NX console will be powered by Android – Nikkei report


nintendo

Nintendo’s upcoming “NX” console will run a version of Android, according to a report from Japan’s respected Nikkei.

Nikkei is Japan’s most respected newspaper and the outlet published several accurate scoops on Nintendo in the past. With that said, this is, for now, just a rumor, albeit a plausible one.

Nintendo vowed to keep details of its next console under wraps until next year, but if the Nikkei report is accurate, a crucial detail just leaked. The publication cites an insider claiming that the NX’s operating system is “loaded with Android,” without providing any clarification on what that means.

NX is “loaded with Android”

The move, said the source, is meant to spur the adoption of the NX platform; developers have largely shunned the Wii U, but an Android-based OS could be much easier to develop for. Using Android would also give Nintendo a powerful and versatile operating system, coming after the sluggish OS it developed in-house for the Wii U.

Nintendo promised “a dedicated game platform with a brand-new concept,” but at this point, we don’t even know if the NX will be a handheld or a home console. So it’s hard to predict what form Nintendo’s Android OS will take. It’s possible though that Nintendo will try to tap into the Android ecosystem without ceding control over the platform. To do so, the company would need to fork Android, but that shouldn’t be difficult, given that a gaming platform doesn’t need Google’s apps anyway.

In potentially related news, Nintendo last month announced it would launch five new Android games over the next three years, with the first one due in 2015.

Would it be wise for Nintendo to adopt Android? Let us know your thoughts.

1
Jun

Nikkei reports that next Nintendo console could be running Android




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If I said that it were possible that the next Nintendo console could be running Android, I wouldn’t be surprised if you called me sacrilegious. Unusually, that is exactly the news that has dropped today according to Japanese financial paper, Nikkei, who claims that not only will the games giant develop games for Android, but also build hardware that will run Google’s operating system. This would be a huge change in direction for Nintendo who has up till now relied on their own proprietary hardware and software to power its video game consoles.

There are pros and cons for Nintendo if this does turn out to be true – an Android based console would definitely make Nintendo relevant again in a console war that is increasingly only about Sony and Microsoft. On the other hand, current Android games are hardly console-ready – a handful could pass for low budget games while others were console games 5+ years ago. Either way, it’s a tantalizing possibility, and we hope we find out more about this possible Nintendo-Android console sooner rather than later. E3 2015 here we come!


What do you think about a Nintendo console running Android? Let us know your thoughts in the comments below.

Source: Nikkei via BGR

The post Nikkei reports that next Nintendo console could be running Android appeared first on AndroidSPIN.

1
Jun

Nintendo’s new ‘NX’ console will reportedly run Android


Nintendo has already said that it won’t be talking about its new NX console until 2016, but that hasn’t stopped a few tantalising details from slipping out to the press. Nikkei reports that the new hardware will use the Android operating system, as Nintendo seeks a more open platform that’s already been embraced by third-party developers. We’re firmly in rumors and speculation territory here, but there’s some basis for the claim. Nintendo has hinted that the NX will be positioned alongside the 3DS and the Wii U, rather than as a direct replacement for either system. The Wii U has been a commercial flop, but that doesn’t mean the NX will be a traditional home console competing directly with the PlayStation 4 and Xbox One. It could be something completely different — fans have suggested a hybrid device that gamers could play both at home and on the go.

Portability would play to Android’s strengths, particularly if Nintendo wants to leverage its upcoming phone and tablet games. However, if the company does indeed use the platform, there’s no guarantee that it’ll look like the typical Android experience found on phones and tablets. The Wii U and 3DS suffer from sluggish operating systems, menus and apps — Nintendo could use a heavily modified version of Google’s platform to quietly offload the problem and focus on what it does best, which is making high quality games.

Filed under: Gaming, Nintendo

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Via: NeoGAF, IGN

Source: Nikkei

29
May

The producer of ‘Splatoon’ on how to make a Nintendo original


If you’re a fan of Nintendo, chances are you’re also a fan of Splatoon producer Hisashi Nogami, although you may not know it. Nogami joined the famed Japanese video game giant in 1994 and has been an essential member of EAD, the first-party development studio responsible for some of Nintendo’s most beloved games, ever since. Early in his career, Nogami worked primarily as an artist at Nintendo, designing some of the iconic imagery in games like Yoshi’s Island and Super Mario 64. But it wasn’t until 2001 that he got his big break with Animal Crossing, an N64 title he co-directed with Katsuya Eguchi.

In recent years, Nogami’s work has focused more on the quiet details that surround the Nintendo game experience, as he’s worked on both the Wii U’s menus and its Mii avatars. Splatoon, his first major AAA work since Animal Crossing: City Folk in 2008, hits Wii U this week with a splash of messy color and an online component. In advance of the game’s release, I spoke with Nogami over the phone (via translator) to discuss the makings of Nintendo’s next, breakout IP.

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Callie and her sister Marie (get it?) remind you to keep your style fresh in Splatoon.

In a recent Iwata Asks interview with the Splatoon team at Nintendo EAD, you explained that after finishing your work on the Wii U, you set out to make a game that didn’t fit into any established genre. You wanted to make something that wasn’t a Super Mario Bros. or Legend of Zelda. What’s the biggest challenge in making something totally new at Nintendo?

Rather than setting out to make something that didn’t fit into any genre, I would say that we didn’t want to get caught up in the idea of genre. In making the game, we started out by reconsidering our experiences making and playing games as well as our experiences in life. The sort of things we enjoyed doing while growing up. We wanted to make something that captured those past experiences.

“In creating a game like Splatoon, we were basically starting from scratch.”

I think it’s true that, with Nintendo, in an established franchise like the Mario series, there are challenges and new things that need to be done with each new title. I think it’s really true that in creating a game like Splatoon, we were basically starting from scratch and there were many more fundamental ideas and decisions that we needed to set in place before we could get going with the rest of development. That was what I considered to be the largest challenge we faced.

You mentioned that your childhood experiences informed making the game. It’s difficult to take something as simple as a child’s game, that energy of a kid playing pretend or just running around and being crazy, and make that into something everyone of any age can play. How do you recognize an idea that can be translated into an all-ages video game? How do you refine that into something that everybody will enjoy?

We wanted to focus on the types of feelings and emotions we had as kids. What was fun in particular about the games and activities we did as children? We wanted to bring those same feelings into the game. So the process consisted of talking about things we enjoyed doing as kids and the feelings that were associated with those experiences, and then picking out the elements from that type of play that we could then carry over into the game.

It wasn’t so much the gameplay itself, but the emotional content the gameplay brought. When we looked back at our childhood we thought, “Wow, this thing really made me excited!” What from those experiences and what from the gameplay can we break down and bring into a game?

Four players laying down a whole lot of ink.

Just the design of the Inklings has that spirit. The T-shirts, the hair, the fashion, the guns themselves; everything is playful. They’re very striking characters. The Inklings are also the very first original characters to come out of EAD since Pikmin in 2001. What’s the secret to making a new Nintendo character?

We didn’t start [with] wanting to create new characters, but rather a new type of play experience. These new characters you see now followed naturally. I feel that no matter how interesting a character you create, if that character isn’t fitting within the context of the gameplay that you’re creating, it’s just not going to have that much lasting appeal.

We knew that we wanted to have gameplay that featured switching back and forth between two forms that have these very different abilities just like the squid and humanoid forms the Inklings have. Their look is more a product of us granting them those abilities and really cementing those things as part of the game that we wanted to create.

This goes back to the points you mentioned with the hair, and fashion, and weapons that the character has. In designing this game, we also knew it was going to be a game that people would play online. In playing games online, when you have a character representing you — and this applies most specifically to the humanoid form the characters have — we thought that players would grow a greater attachment to those characters being able to customize the way you look when you go to face other people in battle.

“When I think about making games and the enjoyable aspect of games, for me it’s really more about the journey than the destination. The interesting parts of a game are those parts in between.”

Something I love about Splatoon is how loud it is. The colors are loud; the music is loud; and everything is just so big and bombastic. Your work tends to be quiet. The Wii U menu you created is quiet. The Animal Crossing games are very quiet. How did it change your creative process to make a game that’s so noisy?

I’m actually someone who enjoys playing games myself! I play a wide variety of games including over-the-top action games. We started this process of making Splatoon from the point of having two teams with two different colors of ink and you need to capture turf with those colors. Once we knew that that two-color separation was our starting point, we thought, “Well, let’s emphasize this!” and really gave those colors that stand-out nature that you see.

To speak to my past experience in designing games that seemed more quiet, I think this returns to the point that when we design games, we start from: “What is the core gameplay element that we’re wanting to create?” So for games that I’ve been associated with in the past, such as Animal Crossing, this is a game in which the core design was to exist and live in a village and look at a variety of things as you experience life. So to achieve that gameplay, the game looks quieter and has a more subtle look.

Using Splatoon Amiibo with the game unlocks new gear in solo missions.

Looking at your games like Animal Crossing and the online player-vs.-player modes in Splatoon, it seems that you tend to make games that can’t be finished in the traditional sense. There’s no final level, no boss. What appeals to you about games that are persistent, that you keep going back to, that you play again and again as opposed to something with a beginning, middle and end?

This may be my own personal taste, but when I think about making games and the enjoyable aspect of games, for me it’s really more about the journey than the destination. So the interesting parts of a game for me are those parts in between. The intermediate processes and things that you do on the way.

In speaking about the types of games we make, it depends largely on who’s going to be playing, and then the different things people of different ages bring to the game. For example, younger children may have difficulty finishing a long game or getting to the end, but it doesn’t matter if they are having fun. For example, someone who can’t finish a Super Mario Bros. will enjoy playing that first level over and over again and getting it just right. But this also holds true for adults. You hear regularly that adults don’t often have time to sink into a game to master it and take it all the way to the end. But if you are able to create something people can enjoy even if they only have a short time, that is a really crucial element to include.

Game players who are in junior high school, though, may have more time on their hands to really focus on taking a game all the way to the end. They want that sense of achievement they get from completing things and ticking off objectives. If we can think about the way to give that type of enjoyable experience to the widest variety of people possible, that’s our aim. I think the way we do that is by making those experiences, no matter what it is you’re doing in the game, so you feel like you’re enjoying yourself and feeling that sense of accomplishment.

So my very last question then is: When are we going to see Animal Crossing on Wii U?

Well, that’s difficult for me to answer at the moment! Yup. That’s pretty much all we can say.

What I will say is that you may have seen an announcement recently about an Animal Crossing product coming out on the 3DS… I can tack that on to the end of my response.

[Image credits: Nintendo]

Filed under: Gaming, HD, Nintendo

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