‘Super Mario Maker’ out September 11th, demo this week at Best Buy
After a year of teasing, Nintendo’s finally revealed when we’ll get to make side-scrolling Mario levels of our own in Super Mario Maker: September 11th, 2015. Can’t wait that long? The gaming giant is partnering with Best Buy again, and tomorrow (June 17th) from 4PM to 9PM local time, select stores will have demo kiosks where you can kick the game’s tires. As a reward for you enduring the crowds of kicking fans, you’ll snag a 30th anniversary Mario button. Pretty cool, right? Supplies are limited, of course, and Nintendo’s set up a website to help you locate where the nearest participating yellow-tag store is.
Check here for everything happening at E3 2015!
#SuperMarioMaker will launch on September 11, 2015, exclusively on #WiiU. #NintendoE3 pic.twitter.com/tGKbJ3wLzV
– Nintendo of America (@NintendoAmerica) June 16, 2015
Filed under: Gaming, Home Entertainment, HD, Nintendo
Source: Nintendo (Facebook) (1), (2)
Here’s where to watch Nintendo’s digital E3 showcase
Heads up, Mario, Zelda, Smash Bros. and amiibo fans everywhere: Nintendo’s all-digital E3 showcase goes live at 9AM PT / 12PM ET today. Watch the stream here with us and check out all of the new and hot news on the Engadget homepage. Remember, we’re at E3 all week and we’ll go hands-on with some of the cool stuff we see today.
Check here for everything happening at E3 2015!
Nintendo leaks an 8-bit Mario Amiibo ahead of E3
It should come as no surprise, given Nintendo’s propensity for creating Mario games, that the company can’t stop making Amiibo based on its most-famous character. Since the NFC toy line was introduced last November, we’ve already seen five: Super Smash Bros. Mario, Mario Party Mario, Gold Mario, Silver Mario and Dr. Mario. Thanks to an email from Nintendo Spain (first spotted by Nintendo Inquirer), it appears there’s going to be a sixth: 8-bit Mario. The newsletter included an image of the retro-styled figurine along with a shot of an unannounced Animal Crossing collection that’ll feature at least four characters from the series.
Following the newsletter leak, a higher-quality image was found on Nintendo of Europe’s servers. It’s since been removed, but was of course saved and re-uploaded by an enterprising fan. We expect to hear more about the new Amiibo — and maybe some actual games — at Nintendo’s E3 live stream tomorrow evening.

Via: VG247
Source: Nintendo Inquirer
‘Super Smash Bros.’ gets ‘Street Fighter’ and ‘Fire Emblem’ brawlers
The roster for Super Smash Bros. just grew a little larger. Nintendo announced today that Street Fighter icon Ryu and Fire Emblem‘s Roy are joining the fight on Wii U and 3DS. They’re available for $3.99 on either system, or across both for $4.99 each — Ryu’s pack also comes with a Suzaku Castle stage, if you’re struggling to decide which to buy first.
Footage of both characters leaked on YouTube recently, so neither is a huge surprise. However, they’re arriving today alongside the previously announced Lucas from Mother 3 and a host of new Mii fighter outfits. These include Mega Man and Zero, Isabelle from Animal Crossing, an inkling boy, girl and “squid hat” outfit from Splatoon, Heihachi from Tekken, and Jacky and Akira from Virtua Fighter. All eight costumes are available for $6, or $9.20 across both the Wii U and 3DS versions. Alternatively, you can fork out $0.75 for individual costumes on your preferred system, or $1.15 if you want them on both.
That’s a ton of new playable characters — and a huge nod to classic fighting games — but Nintendo isn’t stopping there. In its pre-E3 presentation, Smash Bros. director Masahiro Sakurai also showed off a new Dreamland stage from Kirby, as well as two retro-styled levels taken from the original Smash Bros. on the Nintendo 64. The Kirby-inspired stage is coming out today and will set you back $1.99, or $2.99 across both systems. If you fancy all of the new content, Nintendo is offering a complete DLC pack (including Ryu, Roy and Lucas) for $21.96 on either 3DS or Wii U, or $29.16 across both game versions. If that sounds a little expensive, fear not. Nintendo is also rolling out a free Miiverse stage today which shows a selection of community-created Miiverse posts in the background.

In terms of gameplay, Nintendo is planning an August update that will introduce two new tourney modes: regular tourneys and community tourneys. In the future, the company will also patch in YouTube support so that you can easily upload and share your replays. Finally, Nintendo is promising that every playable Smash Bros. character will eventually have a corresponding Amiibo figure. The next wave will arrive in September with the Mii Brawler, Mii Swordfighter and Mii Gunner, alongside R.O.B, Duck Hunt and Mr. Game & Watch. Falco will debut this holiday season, followed by Mewtwo, Lucas, Roy and Ryu some time in the future. If you’re a Nintendo fan, E3 just got off to a pretty good start…
Source: YouTube
Leak: ‘Street Fighter’ DLC coming to ‘Super Smash Bros.’
Street Fighter‘s Ryu is almost certainly coming to Super Smash Bros. (SSB). Multiple files featuring the character have been extracted from a recent update, adding weight to a rumor that began back in April. The evidence is pretty compelling: there’s a video (below) that seems to be Ryu’s victory sequence, an image depicting what appears to be a recreation of his stage from Street Fighter 2 and a selection of color options for the character.
Capcom (which owns the Street Fighter franchise) has already licensed Mega Man out for SSB, but Ryu would be the first character from the legendary fighting series to make its way over to Nintendo’s brawler.
In addition to the Ryu leak, a video pulled from the same update shows Fire Emblem‘s Roy — a character that previously starred in Super Smash Bros. Melee for the GameCube — slashing his way around, meaning we will hopefully see at least two new characters announced at Nintendo’s pre-E3 SSB presentation, which kicks off at 10:40AM ET tomorrow.
Via: Polygon
Source: Reddit
Unreal Engine 4 is (sort of) coming to Wii U and PS Vita
Long-time Castlevania producer Koji Igarashi is currently Kickstarting a spiritual sequel to the series called Bloodstained. Thanks to the overwhelming response to the campaign — it’s now the highest-grossing videogame Kickstarter ever — the game is coming to PS Vita and Wii U. While that’s great news for fans of the genre, the knock-on effect of the port could be huge. Bloodstained is being built using Unreal Engine 4 (UE4), and Armature Studio, the developer in charge of the Vita and Wii U versions, will be the first to port the popular engine to the platforms. Why’s that so important? Well, both consoles are currently unsupported, and Armature says it will share its Vita and Wii U code with any developer authorised to create games for the systems, potentially opening the door for many more ports of UE4-powered games in the future.
Before you roll your eyes at the idea of UE4 running on “underpowered” hardware, it’s worth taking a look at Armature’s pedigree. It was responsible for the Vita versions of Metal Gear Solid, Injustice: Gods Among Us and The Unfinished Swan. With a wealth of experience developing for the Vita — and experience with the Wii U as well — it’s unlikely the studio would be attempting the port if it didn’t think it was possible. If you want to know more about the effort, Armature’s technical director and co-founder Jack Mathews talked Gamasutra through the the company’s plans for porting the engine.
Filed under: Gaming, Sony, Nintendo
Source: Kickstarter
‘Hyrule Warriors’ hacks and slashes its way to 3DS
Hyrule Warriors, the Zelda-themed hack-and-slash game that hit Wii U in 2014, is on its way to 3DS, according to a new Japanese trailer. The 3DS version comes from Wii U developers Omega Force and Team Ninja, and of course Japanese publisher Koei Tecmo. It looks like the pirate Tetra and the King of Hyrule are playable characters in the 3DS edition, and the final frames of the new trailer suggest compatibility with the Wii U version. The video’s title says, “Announced at E3,” and you better believe we’ll break out all of the Hylian information directly from the show, which runs from June 16th to 18th. In the meantime, we’ve reached out to Nintendo for more information about Hyrule Warriors on 3DS.
Source: YouTube
Tell us how you really feel about the New 3DS and 3DS XL

With E3 starting next week, we’re going to hear plenty of news from companies like Microsoft, Sony and yes, Nintendo. The company’s Digital Event on June 16th promises new games for the handheld 3DS, making this a great time to upgrade to a New 3DS or 3DS XL. The latest 3DS offers improved 3D capabilities, built-in NFC support for your amiibo figures and even a new C stick and ZL and ZR buttons for more control options. Nintendo has also said that some future games will only work on a new 3DS, making an upgrade necessary if you want to play some of the latest titles. While we certainly enjoyed the New 3DS’s added features in our review, we’d like to know how it actually worked out for our readers. If you’ve picked up a New 3DS or 3DS XL since its release, let us know how you’ve been enjoying it by writing a review on its product page. We’ll do a roundup of the best user reviews to find out if this upgrade is worth your hard-earned scratch.
Going Android: How Nintendo could learn from Amazon
Nintendo may have quashed rumors that its next-generation “NX” console will run Android, but that isn’t enough to stop the speculators. After all, the company has a history of denials that weren’t entirely forthright. Remember how the console maker downplayed talk of a supersized 3DS in early June 2012, only to announce that very device weeks later? Yeah. Whomever you believe, the scuttlebutt raises a big question: Just what would Nintendo do with Android? Would it see much of a benefit versus handling everything in-house? If Amazon’s experience building a heavily customized version of Android is any indication, the answer is yes — but it wouldn’t be the cure-all that you might hope for.
More games, but not always better

Nintendo’s Satoru Iwata (right) announces mobile game partnership with DeNA.
If you’re a long-time gamer, you know that one of Nintendo’s ages-old challenges has been getting third-party developers to make games for its TV-based consoles. Big-name brands either skip the platforms entirely or jump ship after deciding that the low sales aren’t worth overcoming the technical hurdles of Nintendo’s frequently eccentric hardware. And there’s no doubt that Nintendo could use some help from outside. It’s so heavily dependent on its own titles that its profits are frequently linked to its flagship games’ release schedules — if there isn’t a new blockbuster on store shelves, it loses money. In theory, a richer library would prevent that financial roller coaster ride.
That’s precisely why Nintendo would embrace Android with open arms, according to the Nikkei rumor. There are already legions of developers writing Android apps for mobile devices, so it wouldn’t be a big stretch for them to either port existing apps or write new ones. Moreover, it would open the doors to developers who hadn’t even considered living room apps before. Make a few tweaks and that phone app potentially reaches millions more people.
Amazon’s experience with its Fire TV media hub would suggest that there’s some wisdom to this strategy. Although it launched primarily as a media player with a very Amazon-centric interface, its use of a modified version of Android (Fire OS) opened the door to 1,600 apps and services that, in many cases, are adaptations of mobile titles. The device is likely more flexible than it would have been, especially when it comes to gaming; witness the big-screen versions of Minecraft Pocket Edition and Candy Crush Saga if you need proof. Could Amazon have persuaded at least some of these firms to write apps for a completely proprietary Fire TV? Probably, but Android meant the company didn’t have to. A seasoned studio can release Fire TV apps without investing a ton of development time and taking on additional risks.

Amazon’s heavily skinned Fire OS runs on Android.
However, that same virtue has also been something of a vice for Amazon. Android might make it easier to write apps for a device, but it offers no guarantees that you’ll get better apps. In fact, it frequently encourages quick-and-dirty conversions that do little to take advantage of hardware. The Fire TV version of Game of Thrones isn’t really different from what you’d get on a good Android tablet with a gamepad. Even on NVIDIA’s Shield devices, some of the biggest releases are straightforward conversions of older PC games like Portal. About the only advantage is playing in your living room instead of your home office.
For Nintendo, these straight-up ports probably wouldn’t cut it. The company might appreciate filling in some of the gaps in its catalog, but what’s the likelihood that an Android developer would go the extra mile to make a game that shines on the NX? Not high. Although set-top boxes like the Fire TV and OUYA certainly prove that Android games can work on the big screen, there are few compelling reasons to get them if you can afford a higher-powered console or a decent computer. Nintendo won’t get you to forgo a PlayStation or Xbox with the same game catalog you could play on your phone, and a title that truly does justice to a system will take a lot of special code. That’s certainly possible with Android, but there isn’t much incentive to using a ready-made platform if studios still have to bend over backward to offer support.
Tie-ins with other devices

Nintendo’s New 3DS and 3DS LL (XL outside Japan) portable consoles
Of course, it’s important to remember that Nintendo, Amazon and other big companies don’t make just one gadget; they have whole ecosystems, and that’s where a common platform like Android can come in handy. Amazon’s Fire lineup is strong evidence. Even if you don’t like Fire OS, it’s safe to say that its take on Android produces a consistent, yet distinctive experience as you hop from device to device. There’s no mistaking that the Fire HD 7 tablet comes from the same company that made the Fire Phone and Fire TV, and there are shared features like ASAP instant streaming or Second Screen sharing. If you like one product, chances are that you’ll like the others… most of the time, anyway.
For Nintendo, that consistency is all-important. Although the 3DS and Wii U are wildly different in some ways, they share the same kid-friendly experience. Android’s support for heavy customization would let Nintendo preserve that whimsical look and feel, not to mention device-independent features, without giving up Android perks like the broader app library, smarter networking and touch support. Whether or not this hypothetical NX was directly compatible with older games, you’d know who made it.
Let’s not forget the elephant in the room, for that matter: Nintendo has already committed to making mobile games. Basing a console around Android, however customized it might be, would make it far easier to bring those games to your TV. Just as the Fire TV gives you reassuringly familiar apps from your phone, you wouldn’t have to completely reset your expectations when picking up the NX edition of something you’ve already played. Cross-platform features would get a lift, too. You could see PlayStation-style continuity where you stop playing on one system and resume on the other, or Windows 10-like universal games that you buy once and run on different device types. In that sense, going Android would be as much about catching up on the kind of synergy that Microsoft and Sony have sought for years.
The Google Play problem: missing services

Modified Android could mean an off-limits Google Play store.
Unfortunately, there’s a price to pay if you modify Android as heavily as Nintendo would likely want. While Android is very flexible, only the core operating system and a handful of basic apps actually have open-source code that you can tailor to your liking. If you want Google’s official apps, you have to get a license and meet certain compatibility requirements (such as app support and branding) that limit what you can change. Without those, you lose access to not only key apps like the Chrome browser and Hangouts messaging, but also the entire Google Play Store. Just like that, about 1.5 million apps (as of June 2015, according to AppBrain) are off the table — you have to either create your own store or use someone else’s if you’re going to provide a one-stop software shop.
If you want to see the problems this can create, you just have to ask Amazon, whose Fire line gave up that Google licensing. The Amazon Appstore took years to amass a relatively modest 250,000 titles, and while you’re going to see a lot of familiar apps these days (think Instagram, Netflix and Spotify), the odds are still high that something you use on another Android device is missing. And as good as 1,600 apps may be on a video-centric device like the Fire TV, that still limits your entertainment options. You’ll get YouTube, but you won’t be streaming your Google Play Music collection or playing that hot new game. Amazon mostly counts on its own services, such as Music and Instant Video, to fill in the gaps.
Nintendo would run into a similar app deficit with an Android-powered NX, and might even face worse troubles growing its catalog. Although it has years of experience with online services thanks to the eShop and Nintendo Network, it’s new to the mobile world — it’s only just building its first mobile apps and the service that will link them together. You’re not likely to see Nintendo-made music and video services, and the console maker might not lure in as many Google Play Store developers as an internet giant like Amazon. Nintendo’s trouble adapting to the online space could work against it. Case in point: Consumers can’t simply re-download 3DS or Wii U content if they change consoles and must, instead, resort to a system transfer or juggling SD cards.
Whether or not you’d miss most Google services on this potential machine (you’re probably not going to check Gmail on your TV), you would likely notice the absence of many Google Play apps, and even some of the offerings on Fire TV. In other words, an Android-based Nintendo console probably wouldn’t be the app paradise you’d like it to be. You might get more software than you would if Nintendo went its usual proprietary route, but not nearly as much as you’re used to in the mobile realm.
So would Android make sense?

Mario Kart 8 for Wii U
It’s possible that Nintendo could pull off an Android-powered gaming system. As you’ve seen through Amazon’s example, though, it would be far from a guaranteed hit. Satoru Iwata and crew would have to work overtime not only courting app developers, but also making sure that at least some of them produce games that are a cut above what you can find on your phone. Amazon managed the former, but has frequently tripped up on the latter. And Nintendo would definitely have to emulate at least some of Amazon’s interface approach, introducing its own flourishes and taking advantage of Android’s internet-savvy code.
The biggest danger for a Nintendo/Android mash-up would be complacency. Amazon’s overall success with the Fire range came through years of fostering a unique, complete ecosystem that gives you at least a few reasons to buy one of its devices versus a run-of-the-mill Android gadget. If Nintendo does indeed pursue the Android route, it can’t just resort to putting a friendly face on Android and then expect the apps to come flooding in. If it did, it would risk repeating the problems we’ve seen with Android consoles so far, where there’s precious little to draw you in. Android would merely be the launching pad for bigger and better things — Nintendo would still need to build the rocket.
[Image credits: Bloomberg via Getty Images (DeNA/Nintendo); Amazon (Fire TV); Google (Google Play); Nintendo (Mario Kart 8)]
Nintendo refutes Android claim
Nintendo has put an end to the rumors circulating about plans to use Android as the OS for its upcoming console, the “NX,” according to the Wall Street Journal.
In responding to a Japanese report that claimed it cited insiders at the company, a spokesperson stated, “There is no truth to the report saying that we are planning to adopt Android for NX.”
In addition, this report claimed that by using Android, Nintendo could gain access to the many software developers who have created apps for the platform. Still, Android’s security issues, which Nintendo likely is aware of, probably would not have been desirable because of the appeal of many of its titles to children, women, and families, as analysts explained.
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