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Posts tagged ‘Nintendo’

3
Jul

N64 controller modded to (sort of) work with the Xbox One


N64 Controller

Microsoft has an exorbitant $150 controller coming this year that it hopes will make up for the Xbox One’s middling gamepad, but that won’t make the upcoming Rare Replay feel any more authentic when you play. The folks at Hyperkin — makers of the Retron 5 console — know this and set forth a challenge: mod a Nintendo 64 controller to work with Microsoft’s latest game console. And they succeeded. Mostly. As you’ll see in the video below, the three-pronged paddle can navigate the console’s dashboard and select apps, but, since there’s only one analog stick, that rules out it playing nicely with a vast majority of modern games. The wiring is a bit wonky and certain inputs trigger at random, but, from the sounds of it, the project is far from over.

The plan is to make “an awesome controller” work in time for Rare Replay‘s release. Does that mean Hyperkin will actually sell an N64-styled controller for the game? It sounds like a possibility. We’ve reached out to the company for more info and will update this post should we hear back.

[Image credit: Reintji/Flickr]

Filed under: Gaming, Home Entertainment, HD

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Via: Kotaku

Source: Chris Gallizzi (YouTube)

2
Jul

Play ‘Legend of Zelda: Ocarina of Time’ on your Wii U


'Legend of Zelda: Ocarina of Time' on a Wii U

At long last, you can play one of the best Legend of Zelda games (often considered the best) on your Wii U. Nintendo has released a Virtual Console version of Ocarina of Time for its latest TV console on the eShop, giving you an easy way to relive Link’s classic time-traveling adventure without taking your dusty old Nintendo 64 (or original Wii) out of storage. You might not relish the thought of plunking down $10 for a 17-year-old game, especially if you’ve already bought it twice, but it beats watching a groundbreaking title fade from memory.

Filed under: Gaming, Nintendo

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Source: BusinessWire, Nintendo

26
Jun

ICYMI: Amazon’s Treasure Truck, mood-altering wearables and more


ICYMI: Amazon Treasure Truck, Mood Adjusting Tech and More

Today on In Case You Missed It: Strap a neurosignaling device onto your forehead and control your mood from an app ; Amazon delivers deals on wheels via a new ‘Treasure Truck;’ and a new Super Mario World record has been set by a speedrunner who did it all blindfolded.

But we need your help! Let the team at Engadget know about any interesting stories or videos you stumble across by using the #ICYMI hashtag @engadget or @mskerryd. We will be ever so thankful!

Filed under: Displays, Misc, Gaming, Transportation, Wearables, Science, Internet, Amazon, Nintendo

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25
Jun

Nintendo includes same-sex marriages in ‘Fire Emblem Fates’


Nintendo has a rocky past when it comes to same-sex relationships in its games, but the upcoming Fire Emblem Fates for its 3DS handheld should change that. There are a few different options to choose from, as Polygon reports. If you want to play as a male character who can marry a male party member, you should grab the Conquest edition of Fates. And if you want to be a female warrior who weds another lady, then the Birthright edition is the one for you. There’s also a third downloadable storyline that’ll let you do both. The marriages don’t come easy from the sounds of it, either: you need to bond with your partner in battle before you can tie the knot.

It’s a rather surprising about-face from Nintendo considering its history, but the company’s statement to Polygon makes it pretty clear that the company’s learned its lesson. Check it out:

“We believe that our gameplay experiences should reflect the diversity of the communities in which we operate and, at the same time, we will always design the game specifications of each title by considering a variety of factors, such as the game’s scenario and the nature of the game play. In the end of course, the game should be fun to play. We feel that Fire Emblem Fates is indeed enjoyable to play and we hope fans like the game.”

Filed under: Gaming, Home Entertainment, Nintendo

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Source: Polygon

21
Jun

This is E3 2015 in motion


A picture paints a thousand words. A video does even more again. A gif… well, somewhere in the middle. So let’s join the cosplayers, tour some of the elaborate booths and dodge around the people-in-suits-that-didn’t-want-to-be there. E3 2015 is all about The Business, but it also has to be fun.

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18
Jun

E3 Streams: ‘Volume,’ ‘Fortnite,’ ‘Elite: Dangerous,’ and more!


Onward into E3 2015! Our week in Los Angeles has left us wild and crazed. We interviewed the director of the Final Fantasy VII remake. We played Star Fox Zero. Now we’re going to give you a chance to talk to the developers of some of E3’s biggest games right here on JXE Streams. Join us starting at at 12:30PM ET/9:30AM PT on Twitch.tv/Joystiq for a chance to chat with developers like Epic Games, Elite: Dangerous creator David Braben, and a special early look at Volume with Mike Bithell.

Where can you watch these streams? Right here in this post! Want to chat with us? Go to Twitch.tv/Joystiq.

If you want to follow along with our E3 streams, here is our complete schedule for Thursday, June 18th:

12:30PM ET/9:30AM PT: Fortnite with Epic Games. The creators of Unreal and Gears of War have spent four years making this crazy blend of Minecraft and tower defense.

2PM ET/11AM PT: Skyhill with Daedalic Entertainment. Part roguelike and part noir, Daedalic’s Skyhill is an intriguingly stylized random mystery.

2:30PM ET/11:30AM PT: Elite: Dangerous with David Braben of Frontier Developments. David Braben spent the better part of two decades trying to create this modern version of the classic space sim.

3PM ET/12PM PT: Volume with Mike Bithell. The creator of Thomas Was Alone doles out his own version of the Robin Hood story in this slick stealth game.

[We’re playing all games in 720p via OBS.]

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18
Jun

‘Yoshi’s Woolly World’ is the video game equivalent of a hug


I am not what you would call a “hardcore gamer.” I don’t enjoy shooters; I don’t have the time for RPGs; and my last dance with open-world gameplay was a 45-minute joyride through the faux-LA of Grand Theft Auto V. But, oh, do I love me some Yoshi’s Woolly World. The upcoming, cutesy Wii U title, due out this Fall, has a shared DNA. It’s a hodgepodge of past Yoshi’s Island games and the Wii title Kirby’s Epic Yarn. That last bit of pedigree makes complete sense when you consider that the game’s being developed by Good-Feel, the very same studio behind the aformentioned Kirby title.

E3: Tour of Nintendo's Yoshi's Wooly World Booth

Yes, the beauty of Yoshi’s Woolly World lies in its stunning, yarn-spun aesthetic, but the same can be said for the gameplay. As with most of Nintendo’s beloved franchises, the mechanics feel familiar, though not stale. When I demoed the title at the company’s E3 booth, I was able to immediately pick up and play without any coaching from the nearby rep — a factor CEO Satoru Iwata said the company would be stressing with the majority of its games.

For those not well-acquainted with the series, Yoshi’s Woolly World replaces the eggs that’ve long trailed Yoshi for balls of yarn. With the help of a wandering cursor, triggered by depressing the ZR button, players can set the angle of attack with ‘Y’ and let loose a yarn ball attack. This results in delightful animations, like a thread encircling and sealing shut the mouth of a piranha plant. Of course, players can always default to either jumping atop enemies or using Yoshi’s tried-and-true elastic tongue to suck them in and “transform” them (through digestion) into additional yarn balls.

It bears repeating that the game, unlike Star Fox Zero, is gorgeous. Nintendo’s Wii U may not be on par with the silicon juggernauts that are the PlayStation 4 and Xbox One, but the art style of Yoshi’s Woolly World more than makes up for it. The environments, characters and enemies all have a storybook quality and truly look as if they were spun from yarn, replete with telltale frayed threads.

The game also includes helpful support in the form of amiibo. By placing the made-from-yarn Yoshi amiibo on the GamePad’s NFC receiver, players can add a duplicate Yoshi into the world; one that’ll mimic your every movement. You can even ingest this amiibo Yoshi for an extra ball of yarn should you need it. What’s more, the game also supports a handful of other amiibo that’ll give your in-game Yoshi a makeover. So, for example, if you tap a Fox McCloud amiibo on the GamePad, Yoshi will adopt a Star Fox-themed look. It’s a thoughtful touch that should lend the game extra appeal and also give amiibo collectors something to do with all those figurines.

Yoshi’s Woolly World’s visual appeal is both a blessing and a curse. It runs the risk of condemning the game to a kiddie corner when, in actuality, the game boasts some difficult platforming elements. If you own a Wii U or plan on picking one up in the near future, you won’t want to miss this adorable spin on the platformer.

[Images: Nintendo]

Filed under: Gaming, HD, Nintendo

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18
Jun

‘Star Fox Zero’ will drive you crazy, but in a good way


Last E3, Shigeru Miyamoto, the famed Mario and Zelda creator, made it known that Nintendo was well underway with a new Star Fox game for the Wii U. So when the company kicked off its bizarro Muppets-themed E3 Nintendo Direct earlier this week with the reveal of Star Fox Zero, it wasn’t much of a surprise. The reimagined game, which adheres closely to the initial Wii U mantra that two screens are better than one, is quite simply overwhelming. To say this installment in the Star Fox series requires a steep learning curve would be to grossly understate the complexity of the control scheme. There’s just so much to absorb; so many different controls thrown at you at once.

For anyone that’s ever played any game in the franchise’s history, Star Fox Zero feels immediately familiar. The Arwing’s back and along with it is the anthropomorphic crew of galactic space animals led by Fox McCloud. Corneria, that war-torn planet from the original game, sets the stage for one of two missions Nintendo made available for play on the show floor. The other is an all-range boss battle dogfight that takes place in outer space. But before the rep on hand let me jump into battle, I was entered into a training simulation set within the cockpit of the Arwing.

Before I dive into a rundown of the gameplay, it’s important I start with the ideal “posture” Nintendo recommends for play. On the advice of a nearby rep, I loosely locked my elbows to my sides — just above my hips — and held the GamePad a short distance in front of me. I’ll admit I was initially confused as to what I was supposed to be doing and where I was supposed to be looking. The GamePad is pretty much your “turret” and moving it doesn’t translate into moving the Arwing onscreen; you control that with the left thumbstick. Acceleration and braking are handled by pressing up or down on the right thumbstick, respectively. Meanwhile, the ZR trigger fires off a stream of laser blasts and ZL can be used for a loose lock-on that merely shows you where your target is located.

E3 2015: Star Fox Zero Early Impressions

As if that weren’t enough to juggle, simultaneously pressing down on the left thumbstick and up on the right one initiates a somersault that’ll place your Arwing behind an approaching enemy. Additionally, pressing down simultaneously on both thumbsticks will cause your ship to make a U-turn. Both of those actions are also mapped to the GamePad’s lettered buttons; in this case “X” and “Y.” But wait, there’s more: As you can imagine, your reticle will need (constant) recalibration, so a quick press-in of the left thumbstick will do the trick. As a result of this control scheme brain dump, I pretty much flubbed the training. It was just too much to take in while juggling between screens, tracking enemies and recalibrating my reticle. So the obvious next step for was to jump right into Corneria.

Here is where things started to slowly click into place. As this Corneria battle is set in a land-based, sandboxed area, I had more time to practice using the various control techniques and pick off enemies. With each kill, Star Fox Zero became less daunting and more enjoyable. Soon, I was out-maneuvering rogue ships and picking off enemies from a distance. But then the nearby rep threw another curveball my way: By pressing “A,” you can transform into a bird-like land vehicle with the ability to hover. I didn’t spend much time in this form, but it came in handy when taking out targets placed atop spider-like robots.

It wasn’t until the all-range space dogfight that I realized I was having a lot of fun. Sure, I’d been (politely) cursing non-stop while getting to grips with the controls before, but now I was littering the room with expletives from the intensity of the deep space combat. Free of any landlocked targets, Star Fox Zero makes the most sense. I was at liberty to accelerate and brake at will; to initiate constant U-turns, somersaults and lock-ons. And, most importantly, I felt comfortable shifting between the TV screen and GamePad to chase and successfully take out the Piggy boss.

Whether my sudden comfort with Star Fox Zero‘s controls was a result of my extended playtime (about 10 minutes), I can’t say for sure. Though, the on-hand rep seemed to think that was the case. What I can tell you with certainty is that Star Fox Zero will make you mad, and then it will make you wonder why it took so long for Nintendo to get this classic-in-the-making out on the Wii U.

[Images credit: Nintendo]


Check here for everything happening at E3 2015!

Filed under: Gaming, HD, Nintendo

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17
Jun

All the news you need to know from Day One of E3 2015


So many games. So much Mario. So much to cram into just three official days of E3 2015. We’ve already seen Sony and Microsoft’s opening salvos from Day Zero, but today Nintendo and big-hitting game makers like Square Enix joined the fray. What do you need to know? All this. We’ll be recapping each day, short and sweet… so we can play even more games. All things E3 can found right here. Don’t worry, Slippy’s here.

E3 2015: Day One at E3

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17
Jun

E3 Streams: ‘Divinity: Original Sin’ and ‘Cosmic Star Heroine’


We’re at the halway point of E3 2015 and the hits keep coming. We’ve got an awesome interview with Sony’s Shuhei Yoshida covering everything from Morpheus to Shenmue 3. We even chatted with Keiji Inafune about ReCore, his new Xbox One exclusive. That’s cool and all, but wouldn’t you like the chance to talk to the creators at E3? JXE Streams has your back. Join us starting at at 2:30PM ET on Twitch.tv/Joystiq for a chance to chat with the developers behind Divinity: Original Sin and Cosmic Star Heroine.

Where can you watch these streams? Right here in this post! Want to chat with us? Go to Twitch.tv/Joystiq.

If you want to follow along with our E3 streams, here is our complete schedule for Wednesday, June 17th:

2:30PM ET/11:30AM PT: Divinity: Original Sin with Larian Studios. Larian’s RPG was a cult hit on PC in 2014. It’s making its way to PS4 and Xbox One this year.

3PM ET/12PM PT: Cosmic Star Heroine with Zeboyd Games. Zeboyd’s been making classically styled RPGs for years, but Cosmic Star Heroine looks like its most ambitious work yet.

[We’re playing all games in 720p via OBS.]

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