Nintendo’s awkward TVii service will shut down on August 11th
Remember Nintendo TVii, Nintendo’s weird television hub for the Wii U? Don’t worry, most people don’t — and in a few weeks you’ll never have to think about it again. Nintendo just announced that the service is shutting down on August 11th.
If you never used TVii in its heyday, it was sort of like a universal remote-control with a native second screen experience. The Wii U Gamepad was used to browse a channel guide (generated by entering your zip code) and comment on TV shows. If you found a program you wanted to watch, the Gamepad’s IR blaster would send a signal to your TV or set-top box to change the channel.
It was pretty novel way to tack TV-integration on to the Wii U without actually connecting the console to your set-top-box — but it was also kind of slow, laggy and generally lacked support. Is anything of value going to be lost in its shut-down? Let us know what you think: the comments below await.
Filed under: Gaming, HD, Nintendo
Source: Miiverse
Nintendo redesigned Miiverse because you were using it wrong
You know how everyone completely loses it every time Facebook pushes a redesign live? It’s happening again — except this time it’s happening on Miiverse, Nintendo’s quirky social network. On July 29th Miiverse will be given its first major overhaul: a total redesign that adds new features, changes how game-specific communities work and, weirdly, imposes a daily post limit on all users. Why all the changes? According to Nintendo, the community has been using Miiverse, well, wrong.
“Miiverse is created for gamers to talk about games,” Nintendo spokesperson Erika said on the social network’s announcement forum. “But over time, some people have started using Miiverse for other things, such as long chats that are not strictly game-related.” The redesign was cooked up in an effort to keep Miiverse “game-centered,” and is the reason users will be limited to making 30 posts a day. To the casual user, that seems like more than enough — but the community’s heaviest users have grown accustomed to participating in long RP (roleplay) threads and interactive Miiverse drawing competitions.
These are probably the “long chats” that Nintendo is trying to shut down, but that hasn’t stopped fans of these threads from voicing their objections on Nintendo’s official Miiverse posts. Despite the reaction, Nintendo does seem to be trying to make Miiverse a more organized place: the July 29th redesign will add a private screenshot album (the contents of which can be embedded in other Miiverse posts), a “Play Journal” category for posts made from the in-game Miiverse menu, and separate categories for drawing and discussion posts. Finally, users will no longer be able to post directly to their activity feed, though your existing activity feed will be preserved indefinitely.
It’s a big change, and pretty weird — Nintendo has always been careful about how it allows its users to communicate with each other online, but the “tone policing” of this Miiverse revision feels just a little strange. On the other hand, the social network is sort of a mess, as is. The added categories and sorting options will certainly be a welcome change.
Via: My Nintendo News
Source: Miiverse (1), (2), (3)
‘Project Cars’ Wii U version canceled
Project Cars finally launched on Xbox One, PlayStation 4 and PC in May, after three delays and a few platform uncertainties dating back to January 2012. The game — a realistic racing simulator from Need for Speed: Shift developer Slightly Mad Studios — was supposed to launch on Wii U this year as well, but that’s not going to happen, according to Gamespot and other outlets. Slightly Mad Studios Creative Director Andy Tudor confirmed the cancelation, noting that Project Cars “is simply too much for Wii U,” according to the site. “Despite much perseverance on the Wii U version of Project Cars, we will no longer be actively pursuing development on it as the quality does not meet our own high standards nor our intended vision for the title on this platform,” Tudor told Gamespot.
We’ve reached out to Slightly Mad Studios and publisher Bandai Namco for confirmation of today’s reports.
Speaking with Gamespot, Tudor mentioned that Slightly Mad Studios would look forward to developing for any new hardware from Nintendo — a not-so-subtle hint that it’s waiting for the NX, Nintendo’s mysterious, forthcoming console. The Wii U has faced an uphill battle in the current console generation: It launched in November 2012, about a year before the Xbox One or PS4, and it boasted a focus on games rather than streaming apps, social functions or alternative entertainment options. It’s simply not a technological powerhouse on par with the Xbox One or PS4, and Project Cars isn’t the only big game to skip the console entirely. That said, the Wii U has its fans — including three of Engadget’s own.
Source: Gamespot
‘Devil’s Third’ for Wii U headed to the US, thanks to Nintendo
If you’re a Wii U owner in the US, there aren’t too many games to look forward to in 2015. After Star Fox Zero, Super Mario Maker and Yoshi’s Woolly World, the company’s release schedule looks pretty barren. One of the games that could make up the numbers is Devil’s Third, a third-person action shooter that’s finally been confirmed for the Americas. The debut title from Tomonobu Itagaki’s Valhalla Game Studios has already been announced for Japan and Europe, but until today there had been little mention of a US release. Nintendo has stepped up to publish the game in the fourth quarter of this year, while Valhalla handles the “free-to-start” PC version. Any additions to the Wii U library are welcome, but initial reactions to Devil’s Third haven’t been positive. No matter, there’s always Xenoblade Chronicles X if you’re clamouring for a decent third-party title.
Source: Nintendo
Take my money! Nintendo Smart Boy concept is pretty much an Android gamers dream
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Android gaming hardware has become somewhat of a lost art of late, so it’s understandable that when a new gaming hardware concept comes up, it gets some serious attention. The Nintendo Smart Boy concept has been doing the rounds on the Internet today, designed by artist Pierre Cerveau who says this would be an Android smartphone made by Nintendo. This isn’t an entirely foreign idea given some of the rumours that have been floated, but this is the first time we’ve seen someone attempt to conceptualize what this would look like in real life – and we have to say, we like it.
Featuring a controller add-on and a cartridge module that can be anything from an extended battery, extra storage memory, or even a 3D camera, it’s relatively well thought out, even as a concept. Our only complaint would be that the controller isn’t part of the phone itself as that controller add-on would be a pain to carry around. Apart from that, I just need a direction to throw my money it.
Of course, it’s unlikely that this will ever get made – Nintendo is a hard beast to predict at the best of times – but there is always the Hyperkin Smart Boy which we’re hoping becomes an actual thing instead of staying a particularly well-realized April Fool’s joke.
What do you think about the Nintendo Smart Boy concept? Let us know your thoughts in the comments below.
Source: Pierre Cerveau via BGR
The post Take my money! Nintendo Smart Boy concept is pretty much an Android gamers dream appeared first on AndroidSPIN.
Nintendo was right about the Wii U. We were wrong.
With the announcement of the Wii U, everyone thought Nintendo was wrong. Hell, we thought Nintendo was out of touch, foolish and doomed for producing a gaming-focused, two-screen console that wouldn’t be able to compete technologically with whatever Sony and Microsoft offered in the new generation. The most vocal players wanted better graphics, bigger games and more online experiences. The Wii U offered sub-standard graphics, convoluted online policies and a lineup of classic franchises that, in theory, could eventually show up on the console. By its launch in November 2012, the Wii U was a joke and its sales suffered.
But then: Sony launched the PlayStation 4; Microsoft launched the Xbox One; and as hype for each rose and fizzled out, the Wii U began to look more promising. It had been out for a year longer, meaning it had more games. It offered local cooperative and competitive experiences, something in short supply from the online-focused PS4 and Xbox One. Most importantly, it offered fun — and today, with a lineup of revamped classics and fresh competitive experiences, the Wii U is the most consistently joyful console of the current generation. As it turns out, Nintendo wasn’t wrong. We were.

Nintendo’s Wii U GamePad

Jessica Conditt, Senior Gaming Reporter
Let’s be clear here: The Wii U isn’t a current-generation powerhouse like the Xbox One or PS4. Its sales record remains poor and Nintendo is already preparing to divert attention (and consumer cash) to a mysterious new console code-named “NX.” Details about that system won’t emerge until 2016, but it says a lot that Nintendo, a traditionally secretive company, is already talking about a new console. This could be a move to sweep the Wii U under the rug alongside the Virtual Boy, Power Glove and GameCube.
But, just like the GameCube, the Wii U has wiggled its way into the hearts of many players, including myself. A lot of people have that one, Wii U-owning friend who will extol the virtues of Nintendo’s latest console for hours on end (and if you don’t have that friend, you might be it). The conversation usually goes something like this:
“There’s no point in getting a Wii U with the Xbox One and PS4 out now.”
“Wrong. The Wii U is amazing.”
“But it’s so weird. What’s with that big controller with the screen in it?”
“It’s so fun. And that controller is magical as a hand-held device with all the power of a living room console. Plus, the Wii U has Mario Kart 8 and Super Mario 3D World and Kirby and the Rainbow Curse and Bayonetta 2 and Super Smash Bros. and — why don’t you just come over and play with me?”
“No, thanks. I have to finish milking this cow before dinner.”
OK, so the conversation probably doesn’t end like that, but most people with a Wii U have most likely enacted variants of this dialogue. I certainly have. Sometimes it ends well: It’s wonderful when a group of friends gather at my place for a night of Wii U madness — usually Mario Kart 8 or Smash Bros. — and everyone is down for another round. And another. And another.
“Just like the GameCube, the Wii U has wiggled its way into the hearts of many players, including myself.”
— Jessica Conditt
Nintendo excels at capturing the strange magic of video games, and the Wii U is no different. Nintendo’s franchises are joyful and bright, and its hardware choices often appear to make zero sense until you actually get your hands on them. The industry needs a company like Nintendo — it isn’t heavily invested in military-style first-person shooters and it oftentimes seems to completely disregard what its competitors are up to. When Nintendo announced the Wii U, it was as if the company hadn’t ever heard of 60fps or 1080p, and Microsoft and Sony were just two organizations barely on the periphery of Nintendo’s marketing plan. Such an approach turned out to be a detriment to Nintendo’s bottom line this time around, but sometimes it clicks and alters the industry for decades to come. Does anyone remember the Wii, the silly little console that relied on motion controls? Your little sister, older brother, mother, father and grandparents sure do. Sony, Microsoft, Oculus VR, Valve and a dozen other hardware companies do. Nintendo’s weirdness is often a boon to the creativity of the industry.
In the wake of Nintendo President and CEO Satoru Iwata’s death, I carry one hope for the company going forward: that it stays weird. I hope it never loses its sense of fun and its emphasis on childlike joy in video games. I hope it keeps creating odd, risky consoles like the Wii U — but that it also has some industry-defining Wiis and DSes in the mix.

Nintendo’s former CEO Satoru Iwata
Sean Buckley, Associate Editor
I knew I was going to be wrong about the Wii U the first time I saw it. It’s almost a tradition: Nintendo announces a new product; I denounce it as an awful idea; and it turns out to be great. It happened to me when Nintendo created the DS (two screens? Absurd.), and again when it went all-in on motion controls (where’s my dual-stick gamepad?). I even dismissed the 3DS as a gimmick until I looked through it with my own eyes. Year after year, Nintendo proved to me that my instincts were wrong. So, when the Wii U launched, I threw those instincts out. I indoctrinated myself as one of the Nintendo faithful, come hell or high water. And so far, I have no regrets.
That isn’t to say my faith is blind. I’ve written at length about Nintendo’s struggles, both as a hardware and software company. I’m a Nintendo apologist, but I’m not a moron. Nintendo messed up a lot of things with the Wii U’s launch, but I can’t agree with the folks who argue that the company’s path to success lies on the road more traveled. I’m speaking of arguments that Nintendo needs to ditch its strange controllers, low-cost hardware and bizarre, dual-screen devices for more traditional game consoles. Making the next Nintendo console a Mario-powered Xbox won’t save the company; it’ll strip it of everything that makes it unique, fun and worthwhile. The Wii U has problems, but I love it because it’s weird, insane and non-conventional, not in spite of those things.

Splatoon
Take Nintendo’s latest sleeper hit, Splatoon. It’s everything a team shooter isn’t supposed to be: colorful, bright, quirky, childish and completely devoid of voice chat and matchmaking. It’s also the most fun I’ve ever had with an online multiplayer shooter. I adore it — from the motion-based control scheme (a far better replacement for PC-gaming mouse-look than the traditional dual-analog setup), to how the multiplayer’s main game mode emphasizes teamwork over individual player scores. It’s a Nintendo-exclusive experience — not because it’s a Nintendo exclusive game, but because it’s more focused on being a fun game than a competitive by-the-numbers shooter.
“Making the next Nintendo console a Mario-powered Xbox won’t save the company; it’ll strip it of everything that makes it unique, fun and worthwhile.”
— Sean Buckley
It’s not just the attitude, either. Nintendo’s unique hardware has enabled experiences I simply can’t get elsewhere. Recently, my Wii U has become my teacher, gently guiding me through the technical aspects of illustration and painting with Art Academy: Home Studio. I remember mocking the Wii U Gamepad for having an outdated resistive touchscreen, but now that I’m using it to learn to paint, its limitations are enlightening. I used to think you needed expensive tools to make art, but Nintendo’s outdated technology reminded me that it’s not the tool that matters; it’s talent. Somehow, I don’t think I would have learned the same thing from an Xbox One.
Nintendo’s Iwata said it best. “Above all, video games are meant to just be one thing: Fun for everyone.” This simple phrase has become one of the most widely shared quotes since the CEO passed away earlier this month, and I can’t think of a better way to describe what makes Nintendo and the Wii U unique. Nintendo’s brand of fun is founded in a simple joy that applies to everyone. As much as I love my PlayStation 4 and my custom gaming PC, I just can’t say that for the rest of the market.
That said, I had my early doubts about the Wii U. Nintendo was using a hardware architecture completely out of step with the rest of the industry, a move that would make it hard to stay competitive. It looked grim then, but the fanboy in me argued otherwise. The Wii U’s processor was also a half-step forward, living somewhere between the old console generation and the new one. Was Iwata trying to carve out a half-generation console cycle? I certainly thought so.
At the time, it made sense: The Wii U was launching a year before the rest of the next-gen consoles while being less powerful than them, but still being more so than the current generation. I was convinced Nintendo was trying to beat the Xbox 360 and PS3 at the Wii U’s launch, optimize its games to keep pace with the PS4 and Xbox One later on and quietly introduce hardware that beat both of them halfway through the next generation — when it could no longer compensate for its lower specs with optimized software. For a while I abandoned this theory, but with the NX on the horizon, I’m starting to wonder if it’s still possible.
Whatever Nintendo’s next console is, I know it’ll be radical and unconventional. My first instinct will be to reject it, but I’ve learned my lesson. I already know I’m wrong and I can’t wait to admit it.

Joseph Volpe, Features Editor
I get Nintendo. Whether that’s because I’ve been there with the company since its NES beginnings (I received the console in the winter of 1985 during the New York soft launch) or the years I spent studying Japanese language and culture, Nintendo’s always made sense to me. But, make no mistake, I am far from a Nintendo apologist. I’ve shaken my fists in frustration and cursed the company’s bizarre choices (Metroid Prime: Federation Force, anyone?) and tone-deaf marketing as much as the rest of the internet haterade parade. But mine is a tough love for a gaming outfit so married to its entrenched philosophy of games as “fun,” whereas the collective sentiment of the online mob seems to be: Kill! Kill! Kill! Because, well, that’s what they like to do in HD.
But has anyone ever stopped to wonder why the loudest voices in gaming are lusting over Nintendo’s supposed death rattle? Why are we so angrily shouting for the end days of a company that’s staunchly refused to abandon its pursuit of innovation and experiences that provoke childlike wonderment? Is it because we’re actively trying to murder our childhoods? Has Nintendo become the blankie we’re all afraid to admit we hugged tightly before going off to sleep at night?

Kirby and the Rainbow Curse
This is a company that saved gaming from Atari’s notorious blunders, kicked off a home entertainment revolution, cemented a multibillion-dollar industry and carved out a reputation for itself as gaming’s preeminent content maker. This is a company we all invariably have some fond memory of — be it your first experience with whatever reinvention of Mario or Zelda or Pikmin or Metroid or Kirby or Donkey Kong or Mario Kart or Super Smash Bros. This is a company that bucked the trend of high-octane, “It only does everything” silicon horsepower for decidedly underpowered, meek and quirky hardware at a lower cost (and kicked off yet another gameplay revolution). This is the company that got your grandparents to “bowl” in their living rooms. This is a company that used Muppets in its recent E3 digital presentation. MUPPETS.
If that’s a long list of sins against gaming, then I guess we have different interpretations of wrongdoing. Locking down a console that’s not connected to the internet or telling prospective gamers to pick up a second job to finance a console seem like more egregious corporate infractions. But, hey, that’s just me. You vote with your dollars and the message has been made abundantly clear: Nintendo must die.
“Has anyone ever stopped to wonder why the loudest voices in gaming are lusting over Nintendo’s supposed death rattle?”
— Joseph Volpe
In a sense, that mission’s been nearly accomplished. Nintendo is now reluctantly embracing mobile; a new console is on its way; and the Wii U, by all accounts, is dead. It’s not dead in my living room, but in the narrative that’s been concretely spun in the press and on countless internet forums and social channels. I don’t think anyone would argue that Nintendo didn’t massively bungle the Wii U’s launch — that’s a fairy tale for the most extreme of fanboys. But if there’s ever been a more compelling case for a second act, it’s the massive turnaround Nintendo’s pulled off in the Wii U’s stellar lineup of first-party games. I own all three current-generation consoles, but the Wii U is the only one I actually use to play games. Shocking, I know. And to think, back when it launched, we mocked Nintendo for creating a console so laser-focused on the gaming experience. What fools, right?

The Wonderful 101
I won’t list out all of the must-buy AAA games I’ve amassed for the sure-to-be-collectible console, but I will share this quick anecdote. Back in the fall of 2013, Nintendo published The Wonderful 101, a tremendously overlooked exclusive from Platinum Games that suffered from one dire fault: Its control scheme wasn’t well-explained. I’d picked up the game at release and then promptly abandoned it after 30 minutes of playtime. It wasn’t until one weekend night months later — around February or so — that I’d read up on forum posts and watched some YouTube tutorials that laid out the combat mechanics, which involved using the stylus, or a thumb to squiggle sigils on the GamePad’s screen. Eight hours later, and I was still balancing on the exercise ball in front of my TV, furiously scrawling sigil after sigil on the GamePad’s screen, mashing out combos and happily playing through each of the game’s missions. I can’t remember ever having that much nonstop fun on any other company’s system. It made me look upon the DualShock 4 and Xbox One controller with pity. With the GamePad, Nintendo had done something different and it was joyous.
And that’s because the company’s never been afraid to take risks. Sure, we can all bleat on about wanting a Nintendo console “that’s as powerful as the PS4 or Xbox One,” but have you seen the art direction in any of Nintendo’s Wii U games?! For a console that’s essentially three GameCubes stacked together (or so they say on GAF), it does a fine job at delivering HD eye candy (see: the very “fresh” Splatoon) that rivals its more able console brethren. Besides, Nintendo answered that community cry for a powerhouse console once before. It was called the GameCube and it didn’t sell. I think the commonly held explanation for that commercial disappointment was that it failed to let us kill things in HD. And, oh how we love to snipe in high resolutions.

Super Mario Maker
Alas, no matter how many times Nintendo’s products fly in the face of criticism and contradict the assault of naysayers (e.g., Nintendo Wii; online multiplayer in Splatoon), it’s doomed to live in a Groundhog’s Day of its own devising. See, Nintendo has a brilliant message, but for whatever reason, the company can’t seem to translate it properly. Iwata, Nintendo’s beloved and recently deceased CEO, knew this and was trying to overcome it. I just hope the rest of Nintendo can continue to ignore the haters and carry on his legacy.
[Images: Bloomberg via Getty Images (top image; Satoru Iwata); Nintendo (Wii U; Splatoon; Art Academy: Home Studio; Kirby and the Rainbow Curse; The Wonderful 101; Super Mario Maker)]
The best of Public Access Vol. 5: Paying tribute to a gaming giant
It is with great sadness that the world mourns a man responsible for many treasured gaming memories. Nintendo President Satoru Iwata, who died Saturday, had a history with the company that pre-dated even Mario. In honor of Mr. Iwata and Nintendo’s cultural impact, we’re turning to the Public Access community for your tributes to the consoles, controllers and games that Iwata and co. made possible.
On a lighter, still nostalgic note, y’all continue to excite our inner-childhood geeks with reflections on your early human-machine interactions. These rememberings and an explainer on drone journalism make up the best Public Access entries of the week that was. It’s all available for you after the break, so dig in.
P.S. The homepage is coming soon! in the meantime you can check out the latest from Public Access right here. Not a member? Apply, and keep the weird alive.
Recommended Reading
“The next morning Mikey came downstairs to find me putting the last screws into the case, and soon after the computer started just fine. What he didn’t know (and what I did not volunteer) was that his computer spent half the night in pieces. I was so astonished by the ease at which the tech installed a new source of magical power into the box of witchcraft that I had to check it out for myself.”
Read the rest of Love and PCs: Your first computer memories by Richard Mackey
“While I don’t consider myself old, I feel my screen name was from some other dimension. Some other life. Although it was boring, someone out there found it (and my use of language) interesting enough to foster a connection. Sometimes I wish there was a way for me to dig up all those AOL chats just to see how far I’ve grown. I know, I would probably cringe.”
Read the rest of The Genderless Screen Name of a Curious Teen by Dorothy Santos
“Drones present a huge divide in the court of public opinion: from the arena of war to the ruins caused by natural disasters and the Hollywood cinematic space, drone technology has ushered us into the golden age of citizen journalism.”
Read the rest of Stories in the Sky: Technology and Privacy in Journalism by Miné Salkin
Your Dose of Inspiration
A tribute to Nintendo
As we reflect on the impact of the late Satoru Iwata, we’re reminded of some of our earliest and fondest gaming memories. Perhaps no other gaming company has had the same cultural impact as Nintendo. As a tribute to Mr. Iwata, we’re looking for your first and most memorable moments with the consoles, controllers and games that Iwata and Nintendo made possible.
Apple Watch Flop: What’s a wearable good for?
Earlier this week, we published a piece by our friends at Fast Company that claimed the Apple Watch is flopping due to lackluster design and limited functionality. That news came as a surprise to many, and fostered a lively debate in our comments section. While many are divided on the necessity of the entire category, one question remains: What is a smartwatch good for? Unlocking doors? Flipping pancakes? Flushing the toilet? Tell us what your dream wrist-worn device would be capable of in 500 words or less.
Filed under: Announcements, Apple, Nintendo
Mario and Sonic look absolutely stunning in Unreal Engine 4
Unreal Engine 4 has shown us what the next generation of video games can look like: large, realistic and mind-bogglingly gorgeous. Frankly, its tech demos are breathtaking — technical marvels that show off photo-realistic apartments and stunningly beautiful landscapes; but what happens when you cram cartoonish mascots like Mario and Sonic The Hedgehog into these technical marvels? Mind-blowingly awesome YouTube videos, that’s what.
It was bound to happen eventually. Back in March, Unreal made its incredibly popular game engine free to anybody who wants to use it, leaving amateur game developers with immediate access to professional game creation tools. Search around YouTube, and you’ll find more than a few folks using it to put our favorite game characters into hauntingly realistic worlds. Check it out:
See that vast landscape? That’s the setting for Unreal Engine 4’s Kite demo, which shows off the engine’s ability to handle large worlds and procedural asset placement. YouTube user CryZenx decided it was the perfect place to drop in Sonic The Hedgehog. The resulting demo isn’t much of a game (though it does show off just how fast a blue hedgehog can run), but it binds the potential of Unreal Engine 4 to a familiar face — letting us imagine what the coming generation of games could really look like. CryZenX made a Mario demo, too — but the plumber looks a little out of place in the Unreal’s endless prairie.
YouTuber Aryoksini put Mario in a more familiar environment, a series of castles and caverns more suited to his adventures in the Mushroom Kingdom. The canned environments (taken directly from the Unreal marketplace) look a little too polished for the off-beat world Nintendo’s mascot normally inhabits, but it’s still a stunning look at where console gaming could be in a few short years. Want to see more? Hit up the YouTube search bar with “Unreal Engine 4″ and your favorite video-game mascot. Let us know if you find anything good.
Filed under: Gaming
Source: YouTube (1), (2)
JXE Streams: A special tribute to Nintendo’s Satoru Iwata
Above all, video games are meant to just be one thing: Fun for everyone.
– Satoru Iwata, 1959-2015
The gaming industry mourned the passing of Nintendo President and CEO Satoru Iwata this week, sharing his many memorable quotes and creating touching pieces of art in his honor. Iwata was consistently beloved in a fickle and volatile industry, often winning over players with his joyful approach to gaming. Iwata joined Nintendo as a developer in the 1980s and helped create Earthbound, Kirby, Balloon Fight and other major titles, before rising to the role of President in 2002. Iwata was the first Nintendo president not related to the company’s founding Yamauchi family. In recent years, Iwata led Nintendo through releases of the Wii, 3DS and Wii U, and laid out plans to dive into mobile gaming and launch a new console, the NX. He delivered much of the company’s news in (super adorable) “Iwata Asks” interviews and Nintendo Direct live streams, some of which featured him as a puppet, as Robot Chicken-style claymation, or gazing longingly at bananas.
Today, we tip our hats to Iwata with a special Wii U live stream where we’ll play some of our favorite Nintendo games and talk about the good old days. We kick off with The Legend of Zelda: Ocarina of Time at 3PM PT / 6PM ET right here, on Twitch.tv/Joystiq or on the Engadget Gaming homepage. Join us — and bring your memories.
A sad day for the games industry: Nintendo president Satoru Iwata has passed away
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Nintendo president Satoru Iwata has passed away at the age of 55 in a statement made by the company earlier today.
Nintendo Co., Ltd. deeply regrets to announce that President Satoru Iwata passed away on July 11, 2015 due to a bile duct growth.
Iwata had to miss E3 2014 due to a presumably related ailment, and unfortunately it appears he’s succumbed to the illness. Iwata has been the face of Nintendo for as long as most people can remember, taking the Japanese games company through many highs, including the Nintendo Wii and DS platforms, and many lows, namely the Nintendo Wii-U and GameCube. Iwatu first started at Nintendo in 1983 and worked on developing iconic games such as Earthbound and parts of the Kirby series, but went on to become director in 2000. He became president of Nintendo in 2002, the first president not to come from the founder’s Yamauchi family and fourth president overall. From there, Iwata became a very well known figure within the Nintendo franchise primarily due to his involvement in the Nintendo Direct program.
Unfortunately, Iwatu won’t be able see how Nintendo’s first foray into the mobile industry goes, but we thank him for how much he’s done to enlighten the lives of children and adults all over the world for the past few decades. Rest in peace, Mr. Iwata.
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