We turned on the Nintendo PlayStation: It’s real and it works
When a mysterious “Nintendo PlayStation” prototype with both an SNES cartridge slot and a CD drive made the rounds back in July, many remained skeptical. Not even Sony PlayStation’s head of Worldwide Studios, Shuhei Yoshida, wanted to confirm its authenticity. Or perhaps he just didn’t want to bring up the bad blood between his company and Nintendo over this failed collaboration.
Back in 1988, Sony inked a deal with the legendary gaming giant to add its then new CD-ROM technology to the upcoming SNES console. But when it came to money, they couldn’t reach an agreement: Sony allegedly wanted to keep all the money from CD licenses and then figure out royalties with Nintendo later. As you’d imagine, Nintendo didn’t take to this arrangement too kindly. Eventually, just a day after Sony unveiled this “Play Station” at the Chicago CES in 1991, Nintendo retaliated with a surprise move by publicly breaking up with Sony in favor of Philips. Well, that partnership didn’t work out for Nintendo, either. But this infamous rupture did lead to the birth of Sony’s very own PlayStation, which went on to become one of the company’s most profitable assets today.
The “Nintendo PlayStation” is now the stuff of gaming legend, with reportedly only about 200 prototypes ever produced. But, as luck would have it, one of those systems fell into the hands of a father and son: Terry and Dan Diebold. We met up with the Diebolds in Hong Kong, where they were in town for a retro gaming expo, to hear how it ended up in their possession. Most importantly, we got to turn the “Nintendo PlayStation” on, play a couple of SNES games on it, and even take it apart to see if we could fix the dormant CD drive. Slideshow-338987
Nintendo and DeNA’s first smartphone game will be Miitomo, delayed till March 2016
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We always knew Nintendo‘s first foray into smartphones would be a bit weird at first, but this is definitely a bit weirder than we were expecting. Announced at a briefing for Nintendo’s investors, it was revealed that Nintendo and DeNA‘s first (of five) mobile game will be called Miitomo – yes, the “Mii” in “Miitomo” refers to the 3D caricatures that Nintendo uses as your personal avatars. There wasn’t a whole lot revealed about Miitomo, and certainly no gameplay details, but it was said that the game will be free-to-play and will feature in-app purchases – because that always goes well.
However, the biggest news about Miitomo is that it won’t be releasing in 2015 as promised – the game will be delayed till March 2016 because, in the words of Nintendo CEO Tatsumi Kimishima, they need more time to “promote and explain” the game, a process that will begin probably in the new year. Kimishima also said that the following four Nintendo/DeNA games would be more standard pay-to-play games and it’s been suggested Nintendo will use more recognizable IP for those games.
What do you think about Nintendo’s first mobile game, Miitomo? Let us know your thoughts in the comments below.
Source: WSJ via Nintendo Life
The post Nintendo and DeNA’s first smartphone game will be Miitomo, delayed till March 2016 appeared first on AndroidSPIN.
Nintendo’s first mobile app will be Miitomo… and it’s not really a game

Earlier we told you that Nintendo would announce its first mobile game tomorrow (Oct. 29). Guess what? It’s already tomorrow in Japan, and the video game giant has announced this highly anticipated title during an investor briefing.
The new game goes by the name of Miitomo, and it’s pretty much a communication tool that uses Mii characters. It’s said to be part of an effort to get more people in touch with other Nintendo users, as they may currently be hesitant to get to know each other more. In essence, it’s a messaging app of sorts, so we wouldn’t exactly call this the “first game” from Nintendo. It’s just the first app they will be publishing.

More details will emerge as the release date comes closer. This should be soon, right? After all, Nintendo did tell us the first of their upcoming 5 titles would come this year. That’s where the bad news come. Nintendo also mentioned they won’t be launching Miitomo until March 2016. They do have an explanation for this delay, though. It seems Nintendo will need more time to appropriately promote Miitomo; the issue is they are busy promoting other apps right now.
On a brighter note, the game will be free to download and released globally. In similar fashion to most mobile games nowadays, there will be in-app purchases.
Another significant concern about these Nintendo games is that it first announced they had partnered with DeNA to build games together. This had plenty of us worried, as we suspected this might just be a simple licensing deal, but Nintendo did reassure that most of the games will be developed in-house.

Senior Managing Director Shigeru Miyamoto also states DeNA will mostly be in charge of game operations, so all these titles should still be designed by Nintendo, something that will be good news for fans.
With all that in mind, let’s just wait until next year to see what Nintendo has been buttering up for us. In the meantime, just hit the comments and share your 2 cents about Miitomo. Were you guys hoping for something more exciting? Maybe an actual game?!
Nintendo Announces First Mobile Game ‘Miitomo,’ Arrives March 2016
During a strategy meeting with its investors tonight, Nintendo announced its first smartphone game, according to The Wall Street Journal. The game is called Miitomo and will the the first of five games that’ll be released by March 2017.

The game will be a free-to-play title with “attractive add-ons” that people can pay for. Users will create their own avatars, known as Miis, that can communicate with other users. Miis can communicate with other people’s Miis without a users knowledge, and Nintendo says the game will find ways “to encourage people who are hesitant to talk to share things about themselves” with other users.
However, Nintendo says that the game has been delayed until March 2016; the game was originally intended to launch this year. The company says that one reason for the delay is the need to fully promote and explain what Miitomo is, but that it wants to currently concentrate its marketing efforts on other titles in its product pipeline. As noted by The WSJ, Nintendo’s partner DeNA will focus on the operations of the games, indicating that Nintendo may be designing the games.

While Miimoto is a free-to-play game, Nintendo says that other games will be pay-to-download. The company also announced a new membership service called Nintendo Account, which will connect PC, Nintendo hardware and smartphone users. It’ll also enable the transfer of game data between mobile and console games.
Nintendo’s first mobile game sounds weird, has in-app payments
Mario won’t be leaping or exclaiming on your iPhone any time soon. At an investor’s meeting, NIntendo announced that it’s delayed its smartphone game debut til around March 2016. It’s also aiming for a global launch. Elaborating in the Q&A session, Nintendo CEO Kimishima said the first game is called Miitomo (“Mii Friends”) and will involve Mii interactions. Your avatar will apparently even interact with people on its own volition, helping shy types or unearthing sinister new facets of your friend’s personality. Maybe. Inevitably, (mobile games maker DeNa is involved), in-app payments will be built-in, but the game will be free to play. Games following Miitomo will be pay-to-download. You know, like normal Nintendo release. The company plans to launch five different apps by March 2017.
Source: WSJ
Nintendo to unveil its first mobile game Thursday, October 29
We’ve known Nintendo has been developing mobile games in partnership with DeNA since the beginning of this year. We also know that the Japanese video game creator plans on producing at least five mobile titles by the year 2017, and the first one is slated to arrive sometime before the end of the year. If you’ve been waiting for more details on Nintendo’s first mobile game, we have some good news for you.
According to Nintendo’s new president Tatsumi Kimishima, the company plans to unveil its first mobile title on Thursday, October 29th.
This was confirmed by Kimishima during the recent reporting of the company’s financial results, which turned out to be much weaker than expected. Nintendo’s revenues fell way below expectations due to its console business underperforming, especially when it comes to the Wii U and 3DS handheld devices. Both of these devices have been on the market for several years. According to some analysts, heading into the smartphone gaming business could generate meaningful sales for Nintendo because the company has done a great job at appealing to casual gamers.
See also: DeNA West CEO thinks Nintendo partnership will “completely change the market”
Nintendo isn’t putting all of its eggs in the smartphone gaming basket, though. Kimishima said on Wednesday that the company is still prioritizing its console business and has a next-generation system in the works.
Nintendo set to unveil its first mobile game tomorrow
Nintendo will be unveiling its first video game for smartphones tomorrow, October 29. This news comes a day after Nintendo reveals its Q3 2015 results, indicating that the company needs to find new ways to bring in new business. And mobile games might just be the sweet spot Nintendo is looking for.
“We will talk about details tomorrow,” said Nintendo’s new chief executive, Tatsumi Kimishima. Nintendo has, in the past, been reluctant to jump in the mobile game space, but they’re rushing into it with open arms now. The company earlier announced that it would be launching five mobile titles by 2017, with the first to hit mobile ecosystems this year.
There’s no telling what Nintendo could announce. At this point, Nintendo says they will be entirely new games built from the ground up after expressing its disappointment in ports from one platform to another.
Keep in mind that this doesn’t mean Nintendo is giving up on consoles. On the contrary, the company already has a next-generation system under development, and we might even see some more details on that during tomorrow’s mobile game announcement, Kimishima indicated.
This could be a great new journey for Nintendo if executed correctly. We’re excited to see what they have to unveil tomorrow!
source: Wall Street Journal
Come comment on this article: Nintendo set to unveil its first mobile game tomorrow
Playdate’s Wii U Halloween Horror: ‘Fatal Frame’ and ‘Year Walk’
‘Spooky’ isn’t exactly the first word that comes to mind when one things of the family-friendly Wii U — but that didn’t stop the PlayDate crew from digging up a couple or horror titles to mark the coming of all hallows eve. Join us at 6PM Eastern / 3PM Pacific as we tour Fatal Frame: Maiden of the Black Water’s haunted Hikami Mountain and learn the legend of its ghost-wrangling shrine maidens. Then, we’ll take a Year Walk and step into the darker side of old Swedish folklore. Join in the fun right here, at twitch.tv/joystiq and on the Engadget Gaming homepage.
Nintendo wanted to tone down the violence in ‘GoldenEye’
The classic N64 first-person shooter GoldenEye 007 is one of the most beloved games of the ’90s and played a big part in ushering such games from the PC to the living room. It’s the kind of game that a certain audience will never tire of learning more about, which is why this report from The Guardian is such an enjoyable read. GoldenEye’s director Martin Hollis discussed the game at the GameCity festival in Nottingham England and dropped some details on just how developer Rare was able to bring such a violent game to the family-friendly Nintendo console.
Via: Kotaku
Source: The Guardian
Nintendo wanted to tone down the violence in ‘GoldenEye’
The classic N64 first-person shooter GoldenEye 007 is one of the most beloved games of the ’90s and played a big part in ushering such games from the PC to the living room. It’s the kind of game that a certain audience will never tire of learning more about, which is why this report from The Guardian is such an enjoyable read. GoldenEye’s director Martin Hollis discussed the game at the GameCity festival in Nottingham England and dropped some details on just how developer Rare was able to bring such a violent game to the family-friendly Nintendo console.
Via: Kotaku
Source: The Guardian









