Watch Nintendo’s 3DS-focused Direct here at 10AM ET
Nintendo is giving some love to its handheld 3DS console at its IFA 2016 Nintendo Direct event this year. Expected titles include Shin Megami Tensei 4 Apocalypse, Yo-kai Watch 2, Pokemon Sun & Moon and more. We can also expect some Amiibo figurines that work with Nintendo’s New 3DS and New 3DS XL, or on the older models via a reader.
What we’re really hoping to see, however, is an appearance by Detective Pikachu, the Japan-only game that sees the Pokemon character make like Sherlock Holmes. Luckily, we won’t have to wait long to find out, as the Nintendo Direct show starts streaming on Twitch, or you can see it below at 10AM ET.
Source: Nintendo (Twitter)
‘Super Mario Maker’ heads to 3DS on December 2nd
Super Mario Maker is already a success on the Wii U, and now it’s making its way to the 3DS on December 2nd. Nintendo announced the handheld version during a 3DS-specific livestream this morning. Super Mario Maker on 3DS includes the full game plus the ability to share courses with your friends via WiFi or StreetPass. Players can even collaborate on incomplete courses to create friendship masterpieces.
Super Mario Maker landed on Wii U in 2015 and was a hit with fans and critics alike. Not only is Super Mario Maker an innovative title that’s great for livestreaming, it drives home how ridiculously hard it is to actually make video games.
#SuperMarioMaker for #3DS launches on 12/2! pic.twitter.com/zOPWhfLV0C
— Nintendo of America (@NintendoAmerica) September 1, 2016
‘Yoshi’s Woolly World’ hits 3DS next year with an adorable Amiibo
Yoshi’s Woolly World is the next game in Nintendo’s Wii U library to make its way to 3DS, further proving that while the Wii U is a wonderful system, Nintendo is winding the console down to make room for the NX. The complete Yoshi’s Woolly World game lands on Nintendo’s handheld on February 3rd, and it’s bringing a friend along for the ride.
The 3DS version is technically called Poochy & Yoshi’s Woolly World. Poochy is an adorable pup that shows up in the game to complete levels on his own and help Yoshi by enlisting his secret-sniffing Poochy Pups. The 3DS version of Yoshi’s Woolly World includes new Poochy levels and, most importantly, it launches alongside the Poochy Amiibo figurine. Look at its happy little face. Let its soothe your soul.

If that didn’t work, please find solace in Poochy’s adorable booty.

The next ‘Pikmin’ game is a Nintendo 3DS side-scroller
It’s been well over a year since Shigeru Miyamoto teased us with the possibility of a Pikmin 4, and during today’s Nintendo Direct stream, the company announced… something else. The company closed out its 2017 line-up with a new, unnamed Pikmin adventure for 3DS. Okay, it’s not the full sequel we were hoping for, but it looks pretty darn cute.
Pikmin for 3DS seems to follow a familiar pattern: Olimar is wandering an alien landscape with an army of brightly colored Pikmin. Together, they collect objects, fight enemies and solve puzzles. Players control Olimar with the physical buttons and throw Pikmin by tapping on the 3DS’ touch display. This time around, however, the game is presented as a side-scroller, stretching each level’s landscape between the portable console’s dual screens. Nintendo says this game is a bit more action focused than previous titles, too.
Sounds neat! But unfortunately, we won’t know more for awhile: the game doesn’t even have a final name yet, and carries the vague release date of “sometime next year.”
Niantic is reversing bans on some ‘Pokémon Go’ accounts
Pokémon Go players who felt they were wrongly banned might get a reprieve. That’s because developer Niantic has said that in its quest to block bots and data scrapers, some people who used third-party map apps to locate the virtual critters were wrongly blocked.
“Each end-user app can be used as a collection tool by the app creator, invisibly collecting and forwarding data to the app creator without the knowledge of the end user,” Niantic writes. “These apps can have an effect similar to DDoS attacks on our servers.”
The company says it’s rearranged of few things in its back-end and can reverse bans on a “small subset” of accounts. That won’t apply to accounts doing nothing but remotely accessing and capturing Pokemon, taking part in gym battles or grabbing supplies from Pokéstops. In fact, it sounds like bans for those terms-of-service-violating activities will become even more strict.
“Our main priority is to provide a fair, fun and legitimate experience for all players, so, aggressive banning will continue to occur for players who engage in these kinds of activities.”
Source: Pokemon Go Live
The Wii U revisited: Looking back on a forward-thinking console
Engadget is re-reviewing the current generation of game consoles, each of which has benefited from firmware updates, price drops and an improved selection of games. We’ve already revisited the Xbox One and the PlayStation 4. Now, at last, it’s Nintendo’s turn. Though we’ve raised our Wii U score to 74 from 70, you can still find our original review here, if you’re curious to read what we said at launch.
It’s hard to believe that the Wii U is only 4 years old. In the time since Nintendo released its last flagship console, we’ve seen four iPhones, as many Galaxy S handsets from Samsung, two models of the Xbox One and, of course, the PlayStation 4. All of which is to say, it feels like it’s been much longer since the quirky console came out. Compared with the Xbox One and PlayStation 4, the Wii U has changed the least. Nintendo didn’t release a slimmed-down version, nor has it offered additional storage options beyond the launch model’s 32GB. Firmware updates have slightly changed the UI as well as delivered performance improvements, but there otherwise hasn’t been a massive overhaul.
Even before it began teasing a new console, still codenamed “NX,” Nintendo seemed to have forgotten about the Wii U. Sure, the company released the poorly received Star Fox Zero in April, but until The Legend of Zelda: Breath of the Wild comes out next year, the release calendar is devoid of first-party games. Of course, that’s not counting the throwback Classic Mini NES console, which arrives in November. Before the NX’s promised March 2017 launch, we wanted to revisit the system, just as we did recently with the Xbox One and PlayStation 4. Think of this as both a re-review and a postmortem.
Hardware

The Wii U wasn’t supposed to go head-to-head with consoles from Microsoft and Sony — not the PlayStation 3 and Xbox 360, and certainly not the PS4 and Xbox One. That’s evident by looking at both the system itself as well as the game selection. Unlike its competitors, which sport sleek, futuristic designs, the Wii U is understated, with cheerful rounded corners and a glossy finish — as clear a sign as any that the Wii U was intended for families more than avid gamers. All told, it’s about the size of a hardcover book, making it very unobtrusive indeed. Up front is the slot-loading DVD drive and under that a sliding door hiding two USB 2.0 ports and an SD card slot for additional storage. On the left, you’ll find the power and eject buttons.
Around back are two more USB 2.0 connections, an HDMI socket, power-supply input, a port for the Wii sensor bar (for backward compatibility with the original Wii) and analog video output. The lack of Ethernet means everything from downloading games to playing Fast Racing Neo online is done via the console’s archaic 802.11b/g/n WiFi radio — that is, unless you spring for a compatible USB LAN adapter.
If the 32GB of internal storage isn’t enough for you, or you don’t have a sizable SD card lying around, the system also supports powered external hard drives. Even then, I’ve had the system since launch, owned a number of downloaded games and have rarely come close to needing more space than the internal storage provided. Speaking of games, the type of stuff you’ll play on the Wii U underscores the limitations of its relatively low-powered internals. The IBM-Power-based multi-core processor and custom Radeon high-def GPU can’t crank out visuals on par with what the PS4 and Xbox One are capable of, but playing Mario Kart 8 in 1080p at 60 frames per second is still nothing to sneeze at. Strong art direction doesn’t need bleeding-edge silicon to power it either — just a development team skilled at using what’s available. And that’s what Nintendo does best.
GamePad

The GamePad is the heart of the Wii U; the thing that makes it so different from the hardware that came before it. Nintendo fused motion controls from the original Wii with the 3DS hand-held’s touch interface into one package, creating something truly unique. Perhaps someone else is using the TV in the living room, but you want to collect a few coins in Mario Kart 8? No problem. You can use GamePad’s 6.2-inch resistive touchscreen to play games, no TV required. Just plug in a pair of headphones to the 3.5mm jack on top and you’re all set. A majority of titles mirror their video output to the GamePad’s screen too, so your options aren’t limited to kart racing with an Italian plumber and his pals. The catch here is that to get the best experience, you need to be pretty close to the console itself (read: within 20 feet and with a clear line of sight).
While the touchpad takes center stage, there are also a bunch of physical inputs. Two clickable, convex analog sticks are equidistant on opposite sides of the touchscreen, with a D-pad below the one on the left. And there’s an NFC contact point for Amiibo figurines directly under that. Moving to the right, the system’s home button is centered below the screen. Next to that is a battery-indicator light, and buttons for TV control and powering the console on and off.
The diamond arrangement of A, B, X and Y face buttons sits awkwardly right below the right analog stick, with the start and select buttons below that. And I almost forgot: There’s a camera centered above the touchpad. I’ve never used it for anything, hence my nearly forgetting to mention it. Continuing our tour, a pair each of digital shoulder and trigger buttons rest on the backside. Those are joined by a volume slider for the onboard speakers, an IR blaster, headphone port and AC power connector.

I’ve never been able to hold the GamePad comfortably. I have big hands, and the device, though sturdy, isn’t easy to hang onto for extended periods of time. The ridge that juts out from the backside isn’t even the issue. I actually like resting the tops of my middle fingers against it while my pointer fingers lie on top of the ZL and ZR triggers. It’s the fact that half of my fingers don’t have any option other than lying flat against the back. Moreover, the symmetrical analog stick placement makes it difficult for me to reach the A, B, X, Y diamond during gameplay. Same with grabbing the stylus from its holster in the middle of playing.
Of course, the traditional joypad, the Wii U Pro Controller, doesn’t have any of these issues. My only gripes are the digital shoulder and trigger buttons: It’s hard to go back from the analog precision Microsoft has offered on its Xbox controllers since 2001. Hell, the GameCube controller had them too.
The other thing is that some games — especially those developed in-house by Nintendo — simply aren’t playable without the GamePad. Launch title Scribblenauts Unlimited relies on the touchpad for inputting text, for instance. Meanwhile, this year’s Star Fox Zero uses its motion controls and second screen extensively for targeting. Kirby and the Rainbow Curse has you drawing paths for the pink puffball to follow directly on the GamePad’s screen as well, without the need to even look up at your TV. Not using the controller isn’t exactly an option if you aren’t a fan of it and still want to play the Wii U’s exclusive games.
Anecdotally, I’ve discovered that the split of people who love or loathe the GamePad is pretty even. Personally, the ergonomic issues make it hard for me to go more than a few hours before my hands cramp up and I need to put the GamePad down. Which works out well because the battery on the controller lasts only around four hours at half brightness with the volume turned off.
Battery life isn’t as annoying an issue thanks to the GamePad’s pack-in charging cradle, though. Setting the controller in it after a session is effortless, due to the fact that it charges via contact points rather than a cable. I wish Microsoft and Sony would do something like this: The convenience of it can’t be overstated.
System software

Part of what makes the Wii U feel like it’s aged so much is that its software hasn’t been updated nearly as much as its contemporaries’. The system feels like we’ve had it longer because, aside from the addition of folders and a quick access menu (both of which are incredibly welcome), it’s basically running the same software as it did in 2012. The Xbox One, meanwhile, has undergone a total software makeover, and in less time.
We’re currently at system software version 5.5.1, and compared to 2012’s operating system, it’s dramatically faster. Is it as zippy as navigating the PS4’s home screen? No, but that console is a year newer and a great deal more powerful. A lot of things that required digging through a few submenus and exiting your game to access, like the friends list and Miiverse social network, pop up when pressing the Home button now. And that’s about it.
Game selection

The reason practically everyone buys Nintendo consoles is to play the latest versions of the company’s signature franchises. Very few third-party games take advantage of Nintendo’s various hardware features the way its in-house teams do. It’s a good thing, then, that for the most part, the tentpole Nintendo games on the Wii U are great — especially for parties. Splatoon, Super Smash Bros. for Wii U, Mario Kart 8 and Super Mario 3D World offer the types of local multiplayer action you simply can’t get anywhere else. That’s to say nothing of revisiting remastered classics like The Legend of Zelda: Wind Waker HD or its sequel, Twilight Princess HD, with more detail and new features, respectively.
The Wii U has given birth to a pretty active indie scene, too. Affordable Space Adventures, Runbow, Fast Racing Neo and Shovel Knight, among others, are all worth your time.
At this point in the console’s life, though, there’s really only one new game on the horizon: The Legend of Zelda: Breath of the Wild. And even then, that doesn’t come out until sometime early next year. If you’re buying a Wii U today, there isn’t a lot to look forward to by way of new games, but at least there are plenty of quality experiences to catch up on.
Wrapup

While the Wii and 3DS that came before it popularized motion control and stylus input, the Wii U’s use of these technologies didn’t excite gamers the way Nintendo’s earlier consoles did. Still, the Wii U’s impact on the broader gaming landscape is undeniable. Mirroring gameplay to another device gave rise to Remote Play on PlayStation and game streaming on Xbox One. What’s more, Sony cribbed the idea of using your TV as a monitor for bystanders for its soon-to-be-released PlayStation VR. Nintendo has been ahead of the curve for a while, but what legacy its next hardware innovation leaves remains to be seen.
Photos by Will Lipman
Nintendo opines on where it went wrong with the Wii U
Nintendo wants to make sure it “does better” next time when it comes to launching its NX platform.
It’s clear from a recent interview Nintendo of America head Reggie Fils-Aime had with AList that the company has indeed learned its lesson from the issues suffering from the Wii U’s launch and subsequent marketing tactics. The Nintendo head outright admitted that Nintendo has to do a “better job helping people to understand [the NX’s] uniqueness and what that means for the game playing experience.”
If you use the Wii U as an example here, the appeal at its core was using the Wii U Gamepad as a tablet to control games, and that was part of what the system’s appeal hinged on. Launch games like New Super Mario Bros. and Nintendo Land didn’t communicate why the Wii U was a new or unique experience as well as the Wii’s launch selection did, and it absolutely contributed to the failure of the Wii U to gain more traction and stabilize throughout its life cycle.
“We have to do a better job from a software planning standpoint,” Fils-Aime concluded, and it seems as though this was the thought when planning The Legend of Zelda: Breath of the Wild for the NX, which should be launching alongside the console when it finally releases.
With a new library of content coming for the NX, the hope is that things will improve this time around for Nintendo, and since it seems they’re certainly on the right track, there’s no reason the console couldn’t be a smash hit, but only time will tell.
Via: Eurogamer
Source: AList
Nintendo celebrates indie gaming this September
Nintendo is placing the spotlight squarely on a month’s worth of independent games, introducing the #Nindies Summer Jam promotion going on in the Nintendo eShop.
Every Thursday starting September 1st and running through September 30th, Nintendo is releasing several independent hits via the eShop, with some impressive names showing up.
The week of September 1st welcomes Thomas Happ Games’ Axiom Verge, an action platformer with a retro aesthetic, while the week of September 8th brings Jotun: Valhalla Edition, a gorgeous, hand-drawn action game based in Norse Mythology.
On the week of September 15th, Noitu Love: Devolution makes its debut, and the week of September 22nd means you can pick up Drinkbox Studios’ Severed. Finally, September 30th wraps it all up with Azure Striker GUNVOLT 2, a Nintendo 3DS exclusive.
Each game debuts at 10 percent off its original price during its first week of launch, and if you’re interested in learning more about the games themselves, video clips from the developers will be loaded into the Nintendo eShop.
You can get an eyeful of the games in the sizzle reel below.
Via: BusinessWire
Homebrew Enthusiasts Emulate Macintosh Plus on Nintendo 3DS
While the Macintosh Plus was discontinued over 25 years ago, two developers have brought the old school machine back to life in the form of a Nintendo 2DS and 3DS.
The first developer, who uses the pseudonym TarableCode, managed to port the Mini vMac emulator to Nintendo 2DS and has since shared pictures and technical details of her homebrew accomplishment on video game community GBAtemp. The code for Mini vMac for Nintendo 2DS/3DS is available on GitHub.
The photo shows the Nintendo 2DS is running Macintosh System 7.5.3, retroactively called Mac OS 7, released in 1996. The 2DS’s directional pad functions as arrow keys, while the L and R shoulder buttons are the mouse buttons, the Y button toggles the on-screen keyboard, and both the circle pad and touchscreen move the mouse.
A fellow homebrew enthusiast who uses the pseudonym LarBob Doomer has since uploaded a YouTube video that shows the emulated Macintosh Plus experience in action on Nintendo 3DS. In the video, he scrolls through a functional version of System 6, and opens apps, inputs text from the keyboard, and eventually powers off the device.
The practical applications of 20-year-old Mac software running on Nintendo 3DS are obviously limited, but the homebrew emulator is a unique proof of concept. In the past, developer Nick Lee similarly managed to get both Macintosh System 7.5.5 and Windows 95 to run on an Apple Watch.
(Thanks, Mitch!)
Tag: Nintendo
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‘Pokémon Go’ update explains which monsters are the best
Despite its incredible initial popularity, Pokémon Go has faced a number of issues since launch beyond just keeping its servers working. A Bloomberg report cites analyst numbers claiming the game’s active users have shrunk by more than 10 million from their mid-July peak, which makes keeping the remaining players happy even more important. An update that just arrived on Android and iOS is trying to address that, pulling in the recently-added Team Leader characters to give players advice on their Pokémon.

The only problem is that, as you can see in the screenshots, the advice is pretty vague and may not give casual players any useful info. Basically, by pressing the appraisal button while looking at a captured Pokémon, players can get feedback that indicates how that particular Pokémon’s stats compare to others of its species. That’s the kind of feedback you’ll need before deciding which ones to evolve, battle or trade to the professor — but only if you can understand what’s going on. The Pokémon Go Database fan site has a list of all the possible responses and what they mean in terms of numbers, acting as an explainer to the explanation feature.
As-is, it’s a small step towards helping players understand what’s going on without needing to search out help online, while the changelog indicates that Niantic is also working on “rebalancing” the training battle. So many areas of the game could use work to provide better rewards for time invested it’s hard to pick out just one, but that’s apparently what’s coming next. You can grab the new update on iTunes or Google Play right now — let us know if a few one-liners from Spark, Blanche and Candela are enough to keep you playing.
Source: Pokémon Go, iTunes, Google Play



