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Posts tagged ‘News’

4
Oct

Google Pixel event liveblog: From San Francisco Oct 4 at 9 a.m. PT / noon ET


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Google’s ready to announce its new phones and potentially much more.

We all get very excited for a Google event, and rightfully so. After a pretty big Google I/O earlier this year and plenty of leaks pointing us in the right direction, this latest event is expected to be worth your time. New phones with Pixel branding are a lock, but there will likely be much more to be shown off and explained. It’s going to be a big deal, and Android Central will be there to cover it all.

And now we play the waiting game. It all kicks off in San Francisco at 9 a.m. PT / noon ET on October 4. Join us here for the liveblog!

Google Pixel + Pixel XL

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  • Everything we know so far
  • New navigation buttons
  • Google UI + circular icons
  • Android 7.1 Nougat
  • Pixel vs Pixel XL
  • Older Nexus phones

4
Oct

The Best Smartphone Camera, as judged by YOU!


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So who makes the best smartphone camera? Here’s what you picked.

We showed you 16 sets of photos taken by four unspecified cameras, with all identifying data stripped away and presented in a randomized-on-load order for each block, all in an effort to ensure that you would be able to judge based on the quality of the photo and nothing more. And so, based on this wide range of photos, it’s time to see just who makes the best smartphone camera today.

According to more than 13,000 of your votes, the best smartphone camera is the Samsung Galaxy S7.

The Galaxy S7 was up against another Android phone in the LG V20, as well as the new iPhone 7 and the Windows 10 Mobile-powered Microsoft Lumia 950.

Why these phones?

Simply put: they’re the best smartphone cameras you’ll find. We went with what we expected would be the top four — it’s been several months since we last did this and we wanted to both revisit some “older” excellent phones (Galaxy S7 and Lumia 950) that have received new software in the interim and pit them against the newer smartphone camera beasts on the block (V20, iPhone 7).

Including the Samsung Galaxy S7 was a natural choice — it won our last smartphone camera comparison, and with software updates the already great camera has only improved. The camera in the Galaxy S7 is also the same as you’ll find in the Galaxy S7 edge and Galaxy Note 7, so you can easily extrapolate these results to those phones. It was a great camera earlier in 2016 and it’s still a great camera today.

The other carry over was the Microsoft Lumia 950 — it’s also the oldest phone here, nearly a year old at this point. Including it wasn’t to throw a bone to the Windows phone crowd, no, the Lumia 950 had a great camera in late 2015 and with the recent update to Windows 10 Anniversary Update it received a whole new app and camera features (panorama!) worth testing again. But could it measure up to a raft of newer phones? There was only one way to find out.

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And then there are the new phones. LG’s V20 was announced in early September, but has started shipping in some locales (but not yet the United States). The version that we used for testing here was a pre-production Korean unit, but one that should be representative of the final product. LG has made serious strides in its camera performance over the past few years and has often led the way when it comes to new technical features. We should note that the LG V20 sports an extra-wide-angle 135º secondary camera, and while we do love the option, it wasn’t used in this comparison.

The other new phone that was the impetus for doing this comparison again won’t surprise anybody: the iPhone 7. Apple’s made a big deal about their smartphone cameras in the past few years, and the previous iPhone 6s performed well in good lighting conditions in our previous showdown, but floundered as soon as the lights went out. With a widened aperture of f/1.8 and (finally) stabilization in the smaller iPhone, it looks like the device might be on even technical footing with the others. And while the iPhone 7 Plus has a secondary camera that’s essentially a 2x zoom, like the V20’s wide-angle camera it wouldn’t make for an apples-to-apples comparison.

We also carried the Honor 8 to take photos. Despite the dual-camera hype around the phone, it was immediately obvious that it was the worst of the bunch by a noticeable degree, especially in low-light shots and anything with motion, so we dropped it from the comparison.

How we shot

Over the course of a few days I carried these four phones to various locations to put them to the test in a variety of settings and conditions. Every photo was shot in Auto mode with settings matching what you get out of the box from the manufacturer — down to automatic exposure and even auto HDR when the camera felt it was appropriate. The only modifications we made to any photos were stripping identifying data before uploading.

Yes, every one of these phones can shoot in RAW with manual controls (iPhone requires a manual app, of which there are many) and we know and embrace that these files would be better for editing to create a better image than the full-auto JPGs. But that’s not how “normal” people use these phones. There are hundreds of millions of these smartphones out there, and the overwhelming majority of people taking photos with them aren’t bothering with manual modes or with editing RAW files. That requires technical knowledge that most people don’t have, and that’s okay.

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And to be perfectly frank, if you really care about fiddling with your white balance, ISO, shutter speed, and everything else, then you already know what you want in a camera — and you don’t want the tiny lens and sensor you get in a phone. You want a real camera with real controls and a big sensor and beautiful lenses.

But, as they say, the best camera is the one you’ve got on you. Messing around with manual controls means you’re going to miss the shot. Smartphones these days produce some really amazing photos on auto. We’re not professional photographers, and odds are neither are you, so Apple, Microsoft, Samsung, and LG have all designed their camera apps to be accessible to the populace at large.

No modifications were made to the photos before comparison, although for display here they were automatically shrunk to a more manageable size.

Spec Showdown

There’s one last thing before we dive into the photos: specs.

Megapixels 12MP 16MP 20MP 12MP
Resolution 4032×3024 4656×2492 4992×3744 4032×3024
Sensor Size 1/2.6″ 1/2.6″* 1/2.4″ 1/2.6″
Pixel Size 1.4μm 1.12μm* 1.12μm 1.4μm
Aperture ƒ/1.8 ƒ/1.8 ƒ/1.9 ƒ/1.7

* LG has not revealed full specifications for the V20’s camera sensor, but we believe it sports the same camera setup as in the LG G5, whose specs are listed here.

Alright, that’s a lot of numbers. But what do they mean?

Megapixels is a count of the total number of pixels you’ll find on a camera sensor, arranged in a grid. The “mega” in megapixel means one million, so a “12 megapixel” sensor will have 12 million pixels on it. More pixels mean a more detailed image. We’re only now getting into the era of 2K smartphone displays and 4K TVs and compute monitors, and 4K only equals 8.8MP, so every one of these cameras will produce images “bigger” than your screens. More megapixels mean, though, that you can crop in closer without losing detail or that you can print a larger image — even poster-sized at 12MP — and not start seeing the pixels.

Resolution is the size of the pixel grid, width and height. Multiply the two and you’ll get the pixel count, and thus the megapixels.

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Sensor size is the literal physical size of the sensor. More megapixels mean the camera will produce a bigger image, but it doesn’t mean that the camera itself is actually bigger. A bigger sensor can collect more light for a brighter photo, or fit more pixels for a bigger one. Sensor size is measured as a fraction — the larger the number, the larger the sensor (remember, in fractions a smaller denominator results in a bigger number). Of these four phones, the Lumia 950 has the biggest sensor — but it also packs in the most pixels, which leads to our next measurement…

Pixel size is a measurement of the physical size of an individual pixel on the sensor. This is where megapixels and sensor size collide and where the rubber meets the road. A bigger pixel can collect more light, which in daylight use you won’t notice, but as soon as it goes dark the bigger pixels can produce brighter and less noisy images. It’s worth noting that these are still microscopically tiny pixels we’re talking about here — 12 million on a plate the size of a pinky nail. So they’re measured in micrometers (μm). The biggest pixels here are on the Galaxy S7 and iPhone 7 at 1.4μm, and that’s 1/70th the thickness of a human hair. These things are tiny.

Aperture is the size of the hole the light is passing through, and it works exactly the way you think: the bigger the opening, the more light gets to the sensor. The more light on the sensor, the better an image it can produce. Aperture is expressed as a fraction (the “ƒ” stands for “1”), and so the smaller the number in that fraction, the bigger the opening. We could get technical with it, but it’s worth noting that the difference between ƒ/2.0 and ƒ/1.4 is double the light.

Take it again!

One more thing — just for giggles and your own edification: we’ve created a copy of the blind survey from before. It’s still blind to start, but when you select your favorite photo this time it’ll tell you which phone you picked. This is just for fun, we won’t be tallying these into the 13,557 that informed the results below, we just want you to know what your own eye picked.

See which photos you picked as the best

The Photos

So we’ve said that the Galaxy S7 won, but how did it win? Let’s go through each photo comparison.

Indoors

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On the artificially lit interior shot, the Galaxy S7 pulled way ahead, besting the next-best iPhone 7 by a solid 45% to 28%, largely due to its more pleasing saturation. Truth be told, the V20’s image was more accurate than both of them, best capturing the yellowish hue of the lighting inside Findlay Market without squashing the red of the metal beams. But Samsung’s win here is a trend you’ll see repeated over and over: hyper-saturated colors are more pleasing to the eye.

When the lights went down inside, both the LG V20 and Lumia 950 performed well. Actually, all four phones performed admirably, but the Lumia and V20 both struck a balance between the iPhone’s muted color palate and the Galaxy’s too-saturated look.

Outside

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As soon as we step outside into the green environs of Washington Park, the Galaxy S7’s propensity for hyper-saturation again becomes an asset, bringing brilliant, truer-than-life colors to play. But as before, it was far from the most accurate — even if it was the most-liked image by an incredibly wide margin (67% vs 11-12% for the others). In this outing, the V20 did an admirable job of balancing the shadows and sunlight, though the end result was a flat image. The iPhone 7 and Lumia 950 sat in between these two extremes, giving images that were practically indistinguishable.

In bright lighting, none of these phones faltered in capturing a lightning-fast photo, each freezing the water jets of the fountains right in place. But it was the Lumia 950 that came out on top with contrast that actually gave depth to the water jets, though at the expense of the overall brightness of the image.

Stepping outside, the Galaxy S7’s propensity for hyper-saturation again becomes an asset, bringing brilliant, truer-than-life colors to play.

Panoramas were the most special camera mode that we tested, and here the iPhone 7 and Galaxy S7 were neck-and-neck, with the latter winning out in the polling by a mere 1%. It’s easy to see why both ranked high — the dramatic brightness contrast of the approaching storm wreaked havoc on the V20 and the Lumia 950, producing images that were overly dark on the sunlit left side and too bright in the dark clouds on the right. The Lumia 950 in particular struggled mightily, with shifting color balance and an unforgivable stitching error (we didn’t notice it until long after, alas). Both the Galaxy S7 and the iPhone did an admirable job keeping the brightness and colors in check across the entire exposure, though again the saturated hues of the Samsung again pushed it over the top — even over the superior brightness balance of the iPhone 7. And in case you’re wondering what that light streak is in the middle of the storm on the iPhone’s photo: that’s what happens when a sweep-style panorama meets lightning.

For all of its strengths in the daytime panorama, the iPhone 7 fell flat at night.

Thanks to optical image stabilization and a twice-as-large aperture than before, the iPhone 7 is finally a competent nighttime shooter. But it was not the best. In fact, it fared the worst, though none of its nighttime shots were particularly bad (though they were undersaturated). It was the Lumia 950 that won the nighttime poll, barely edging out (you guessed it) the Galaxy S7 by just 46 votes. Both produced sharp, high-contrast images with plenty of color. It came down to preference; the Lumia toned down the brightness to bring out more detail in the brilliantly lit stadium, while the Galaxy ramped it up and pushed the hues towards warmer tones.

For all of its strengths in the daytime panorama, the iPhone 7 fell flat at night, producing a final image that was terribly dark, undersaturated, and weirdly blue. But the worst performer was the Lumia 950, which committed the exact opposite sin: a too-bright night shot that washed out almost the entire image — a shocking result given the excellent nighttime single-photo showing. Coming down to LG and Samsung, the LG V20 had the best overall nighttime performance, balancing brightness and color and contrast beautifully in stills and panoramas.

Portrait

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So that’s a lot of taking pictures of buildings and plants and things, but what about people? After all, many of those moments you’re going to want to capture are going to involve the people in your life and the things they’re doing — and the things you’re doing, so being able to capture people and faces cleanly and accurately is of some importance.

Portrait photography has long been one of the iPhone’s strongest suits, and it lives up to that in our testing. At least it does in well-lit conditions. The Samsung’s penchant for oversaturating made my face go all pink and red, the LG V20 went bright and pink, while the Lumia ended up giving me something of an artificial tan. While I don’t mind looking like I’ve gotten more sun than I actually have, it was the iPhone that manage to produce the most natural-looking photo — soundly trouncing the competition with nearly half the vote.

Taking portraits, it was the iPhone that manage to produce the most natural-looking photo.

But as soon as the lights went down the Galaxy S7’s tendency towards oversaturation dramatically lifted the Samsung’s quality, sitting it between the practically ashen iPhone 7 (I get some sun, I swear!) and the almost Trumpian overly saturated LG V20. The Lumia 950, for all its bright aperture and big sensor, struggle to find balance in the darkness, exposing the background just as well as the others but leaving the subject dull and dark (like my soul).

When it comes to photos using the flash, our pick for the best is — just don’t use flash. Each phone fired off a quick flash first to get focus and balance and then a brighter and color-calibrated flash to match the scene, and each produce a photo that’s unflattering at best. Flashes on phones are simply too close to the lens and subject, and there’s no physical way around that reality. That said, the Galaxy S7 secured the most votes in this comparison, thanks again to its saturated looks and a relatively close color balance, though it was the second-place V20’s colors that were probably closest to accurate.

Food

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Second to selfies, it’s food photos that rule the social media photography landscape. Who doesn’t love sharing a beautiful photo of a gorgeous dish and bragging about how tasty it is? As with most of these comparisons, in good lighting each phone performed admirably — only 5% separated the top three: Galaxy S7, iPhone 7, and LG V20. The iPhone and Galaxy S7 practically tied, with some preferring the iPhone’s brightness while others opted for the Samsung’s colors (though the LG V20 seemed to strike a nice middle-ground between the two). The sole outlier was the Lumia 950, which seemed to go for a longer exposure that led to blurriness, all while not giving the brighter image you’d expect from more time.

Take your meals in the dark, however, and you’ll notice a predictable pattern: the iPhone is undersaturated, the Samsung oversaturated, and it’s the LG and the Lumia that strike a happy balance. In the end it was Windows Phone, with the Lumia 950, that won this round with a brighter and cleaner photo that best balanced the many colors of the salad.

Selfies

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With the front-facing camera LG made a decision with the V20 that I believe to be a critical error. The phone’s predecessor, the V10, was their first phone to feature a dual-camera standard-and-wide-angle setup, but unlike the V20 and G5, the dual cameras were the front-facing cameras. Yes, two selfie cams — one at a standard 80º and the other at an extra-wide 120º so you can easily capture more of your environment along with your head. It was a nice enough feature, and with the G5, LG did the thing we wanted most out of those cameras: put them on the back instead with a standard-angle front-facing cameras. Not wanting to lose out on the wide-angle fans of the V10, though, LG included only the wide angle camera on the front and the dual cameras on the back. Consequently, any traditionally-framed front-facing photos are actually cropped from the middle of the 5MP shooter and they look abysmal.

LG’s wide-angle selfie cam produces traditional photos that are actually cropped from the middle of the 5MP shooter — and they look abysmal.

At the same time, Apple’s upgrade the front camera in the iPhone 7 to 7MP, allowing it to (in theory) offer the most detailed photos of the bunch — all the rest are at 5MP. And in practice the iPhone 7’s front camera did fair quite well. In good lighting, just as with the iPhone’s rear camera, it managed to offer the most realistic skin tones. It actually faired better in the darkness than the bigger and better rear camera, refusing to crush saturation out of the image. But the Galaxy S7 handled the dark better out front as well, firing off an HDR image that nicely balanced the shadows and bright lights in the rear, even if a lot of facial detail was lost along the way.

Macro

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Get up close with any of these phones and you’ll probably get a good-and-sharp photo. We pointed ours at a standard quarter dollar coin and each was able to get crisp captures as a result. While the Lumia 950’s 20MP resolution hadn’t aided it much in the rest of this comparison, unless you really wanted to crop in, when it came to macro photos it was able to capture even more detail than its 12MP and 16MP rivals. The Galaxy S7 and LG V20 both produced nicely-balanced photos that replicated both the texture and color of the wood and the detail of the coin. Oddly, it was the iPhone 7 that went for oversaturation this time, dramatically ramping up the yellows for a very unnatural look.

Overall Tally

And so, coming out on top with a commanding 39% of the overall vote was the Samsung Galaxy S7. The LG V20 and Apple iPhone 7 duked it out for second place, coming in at 22% and 21%, respectively. The Microsoft Lumia 950, despite being a year old, still came in at a respectable 18% overall.

When you start to break it down, the iPhone fares much better when you only focus on well-lit photos, matching the Galaxy S7 at around 1/3 of the total vote. Take away the bright photos, though, and the Galaxy S7 wallops the competition, the V20 rises to a strong second place, and the iPhone falls to a distant last place behind the Lumia 950. But if taking pictures of people is your thing, grab an iPhone 7 — especially the 7 Plus with its 2x zoomed lens.

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We, as animals of a base nature, are drawn to saturated colors. It’s programmed into our very DNA, from the food that we eat to the clothes that we wear to the characteristics we look for in a mate, brighter and bolder colors are better. That’s what we’re drawn to in photos, even if it’s more colorful and brighter than real life — and that’s what smartphone makers are increasingly giving us in both the photos taken by the camera and the quality of the screen.

Samsung, by the results here, is clearly giving the people what they want.

Samsung, by the results here, is clearly giving the people what they want. It won the most of these contests and the most overall votes, but it was still far from the majority choice in nearly each comparison. LG and Microsoft, too, amped up the saturation in their photos. In isolation there doesn’t appear to be anything wrong with the iPhone’s photos, but as soon as they’re compared side-by-side with the competition the iPhone’s saturation deficit stands out in dramatic fashion.

Of course, you can shoot in RAW with any of these cameras and adjust the brightness, saturation, and everything else to your liking — or even adjust a JPG photo afterwards — but that’s not what this comparison is about. Most of the photos we take are impromptu moments captured on the fly, not something we stage and frame and ensure is beautifully lit and perfectly positioned. It’s about capturing the moment, not as we see it, but as we want to remember it: bright, vivid, and full of color.

4
Oct

Apple might introduce three new iPad Pro models next spring


Apple will reportedly update its iPad Pro range with new models in early 2017.

Japanese blog Mac Otakara has claimed Apple will ship three new iPad Pro models next spring in 7.9-inch, 9.7-inch, and 10.1-inch sizes. The report cited “reliable sources” and provided a few details on specifications, including that all three new models will reportedly feature quad microphones, rather than the current dual setup, and they will keep their 3.5mm headphone jacks.

The 12.9-inch model will feature a True Tone display like the current 9.7-inch model. It’ll also add the 9.7-inch model’s 12-megapixel rear-facing iSight camera and True Tone flash. The smallest of the new iPad Pro models, the 7.9-inch one, will include a Smart Connector, True Tone display, four speakers, and a 12-megapixel rear-facing iSight camera with True Tone flash.

KGI Securities analyst Ming-Chi Kuo, who is known for reporting accurate Apple-based leaks, also said in August that Apple is planning to release three new iPads in 2017, though he claimed the sizes would include a 12.9-inch iPad Pro 2, 10.5-inch iPad Pro, and an affordable 9.7-inch iPad. Although Mac Otakara doesn’t have a perfect record, it was the first to report that Apple was ditching the headphone jack and adding new colours to the iPhone 7 range. It also accurately reported on the pressure-sensitive Home button and Lightning-to-3.5mm audio adapter.

4
Oct

Researchers use the human body to transfer wireless passwords


Sending data over wireless formats like WiFi and Bluetooth is very convenient, but not necessarily secure. A Princeton report back in January revealed that some smart home devices unwittingly broadcast location information while others didn’t encrypt their data streams at all. To get around the uncertainty of pushing information over the air, some scientists have posited using the body as a conduit. Instead of using its magnetic field, as previous researchers have, engineers from the University of Washington have pioneered a way to send wireless signals from a touchpad or screen held in one hand to a smart device in physical contact with the other.

As described in their research paper, the method operates simply, like conducting static electricity. Data is still wireless but confined to the human body, riding the low-frequency electromagnetic transmissions generated by a device’s fingerprint sensor or touchpad, traveling through the body to whatever smart device the user touches. While this has obvious applications for smart home or car door locks, it could also send information securely to wearables or even coordinate networks of body sensors.

While the scientists were able to repurpose touch interfaces to send data at bit rates of 50 bits per second on laptop touchpads and 25 bits per second with fingerprint sensors, that’s just fast enough to send a simple password or numerical code from body to receiver in a few seconds. They could achieve much higher speeds, and thus transmit more complex data, if the input manufacturers gave them more access to their software.

Source: University of Washington press room

4
Oct

Chevy truck brings hydrogen fuel cells to the military


Hydrogen fuel cell vehicles aren’t just for eco-conscious civilian drivers. Chevy has unveiled the Colorado ZH2, an experimental truck designed to test the feasibility of fuel cells in the military. Its powerplant is much quieter and cooler-running than a conventional gas motor, making it ideal for special ops where conventional trucks would blow your cover. However, its real specialty doesn’t involve driving at all — you can use the modular cell to power devices outside the truck with up to 25kW of continuous electricity. A squad could run equipment while camped out in mid-mission, for example.

There are also some inherent performance advantages to embracing hydrogen, including high torque (since it’s powering an electric motor) and high fuel efficiency. You could even reuse the cell’s water output. Chevy also tells TechCrunch that having exportable power could make it easy to fix vehicles — you could swap fuel cells in the field.

The US Army plans to test the ZH2 in “extreme field conditions” during 2017. There’s no guarantee that the truck will enter service, and we could see a few obstacles to it: it’s still expensive to produce hydrogen, and it’s not as readily available as fossil fuels. A stranded unit likely couldn’t scrounge up fuel without calling in support. It’s hard to deny the advantages, however, and it’s easy to see fuel cell trucks finding at least some use in combat.

Via: TechCrunch

Source: GM

4
Oct

Oregon authorities are investigating Kickstarter darling Coolest (updated)


When Coolest debuted on Kickstarter back in 2014, it set a funding record. The do-it-all cooler campaing took in $13 million for an outdoor beverage option with blender, Bluetooth speaker, USB charging and more. The company asked its backers for more money back in April, saying that the price it offered during the crowdfunding campaign was too low. What’s more, some backers still haven’t received their coolers despite the company selling them for a discounted price on Amazon, its own website and other retailers. The Coolest website says that if you hand over $400 for a cooler right now, it will ship in 48 hours.

As you can imagine, this isn’t sitting well with the backers who didn’t have the rolling party cooler in hand for the summer months this year — or last year for that matter. The Oregonian reports that the Oregon Justice Department is investigating the Portland-based company following 315 complaints over the course of the last year. Those complaints claim that not only did the company fail to deliver the promised rewards, but that it also didn’t fulfill requests for refunds. Kickstarter guidelines at the time required a project to deliver the stated rewards or refund the pledges. Unfortunately, there isn’t a mandatory timeline for either those things to happen.

Coolest set that Kickstarter record in August 2014 and promised backers that it would deliver coolers in February 2015. In August of this year, creator Ryan Grepper explained the product was going on sale at “a national chain” in addition to other retailers. “The faster we can place more Coolest Coolers in more retail stores the faster we can generate the revenue to ship even more Rewards to more Backers,” Grepper said in a Kickstarter update for the project’s supporters.

Pledging money for a Kickstarter project is always a risk, but this is a unique case since the product is actually for sale elsewhere even though some people who committed funds still haven’t received theirs. It would be much different had the cooler not been made. Coolest has said that retail sales allow it to finance those backer orders, perhaps as a way of making up the difference from misjudging the production costs. Kickstarter backers were offered a $185 price tag while the cooler is now selling for more than double on the company’s website now.

After The Oregonian report last week, the company posted an update for backers to Kickstarter. Grepper explained that the company doesn’t have the inventory or money to just ship Coolest to the remaining backers who haven’t received one yet. The retail sales are being used to fund on-going production and get those units sent out. Grepper said that the company has run into a number of issues with Amazon’s Launchpad program, including the online retailer selling the cooler at a reduced rate after promising not to offer it below the retail price of $400. He explained that at the price of $225, the company isn’t making the profit needed to make more inventory. We’ve reached out to Amazon for a comment on the matter and we’ll updated when/if we hear back.

Grepper also said that the company has “cooperated fully” Oregon Department of Justice investigation. He said that Coolest was shipping units to backers who formally filed a complaint or threatened any legal action as a way to avoid pricey legal fees. It has since stopped that practice as it gave customers a way to jump to the front of the line for shipping. Grepper said that around 200 backers have filed complaints so far, compared to the over 300 mentioned in The Oregonian report. He also noted that handling complaints filed with the state is slowing down the process even more as Coolest is a small company.

“We aren’t refusing to send Coolests — we can’t afford to and we lack inventory and resources to fulfill all Backer units,” he explained. “We’ve been very clear about our continual efforts in all our updates and are following Kickstarter terms of service.” The Coolest CEO also reminded backers that Kickstarter isn’t a store and he’s right.

“Backers must understand that when they back a project, they’re helping to create something new — not ordering something that already exists,” KIckstarter’s terms reads. “There may be changes or delays, and there’s a chance something could happen that prevents the creator from being able to finish the project as promised.”

Supporters pledge money in hopes that the project will be made and they’ll have the opportunity to cash in on their reward. Again, there’s no mandatory timeline for doing so, only a shipping estimate given by a project’s creators and details on delays via regular updates. Grepper said that 3/5 of the company’s backers have their coolers and now the only issue is raising the funds needed to fulfill the rest.

Update: Coolest sent Engadget this weekend’s update after this post went live. This post has been updated to reflect the information in that update for Kickstarter backers.

Via: Consumerist

Source: The Oregonian

4
Oct

Crowd control and confetti cannons at the Overwatch Open


The studio is immaculate. Shiny black floors glisten under orange, blue and purple lights. A dozen people dressed in all black, wires dangling from their headphones to the battery packs at their waists, mill around, preparing massive hooded cameras, adjusting light fixtures, sweeping the floors and, way in the back on a raised platform, tweaking the appearance of the stage from behind multi-screen terminals. It’s 9PM on a Friday night and everyone in the room is at work, but the air sizzles with chatter and excitement.

The stage itself is impressive, with three massive, crisp screens alternating between the logo for the 2016 Overwatch Open and the competing teams’ insignias. A cartoon rabbit head wearing goggles and a scar over one eye smirks down from the orange side, representing the European underdog team, Misfits. A stylized white “N” surrounded by a circle looms over the North American favorites, EnVyUs. Twelve young men — some bearded, others clean-shaven — sit in front of their respective screens at two long, curved banks of gaming PCs, getting in just a few more minutes of practice before the big game; just a few more kills, just a few more dodges and clicks and saves. The mood on the stage is deadly serious. Whoever wins tonight takes home $100,000, after all.

A woman in a long-sleeved shirt with “LOVE” printed on it in large, white letters stands on the center platform, in front of the main viewing screen. She yells for someone to turn on Outkast’s “Hey Ya.”

The speakers continue to pump out peppy indie rock.

ELEAGUE analysts prepare the desk before showtime (Image credit: Engadget)

Rows of empty chairs line the studio floor and cascade up three platforms at the back of the room, strategically positioned around cameras and control panels. The on-air talent arrives about an hour before the show starts, settling into their seats for lighting and mic tests. They’ve done this before, but tonight is special. Tonight is a first. Tonight’s games, the ELEAGUE Overwatch Open grand finals, will be broadcast live on TBS, where families across the country will be able to watch it just like they’d switch on football, baseball or wrestling. Tonight, Overwatch eSports will be live on television for the first time ever, shoutcasters, audience and all.

The three analysts at the main casting desk sink into their seats and adjust their papers, jotting down notes and happily chatting with each other.

From the stage, the woman in the LOVE shirt yells again for someone to turn on Outkast’s “Hey Ya.” The music switches off entirely. She stares down the technicians at the back of the studio and calls out again. The speakers remain silent. She calmly makes her way across the room, climbing the stairs to the men manning the control panel in a shadowy corner; she’s not angry.

“The music part is very important,” she says, laughing and leaning over the panel to line up the song herself. “Gotta keep ’em hyped, gotta keep ’em turnt.”

She plays the music video for “Hey Ya,” skipping past the scripted intro and diving directly into the song. By now, people are pouring into the studio, taking their seats on the ground floor and trickling up the platforms. The music energizes the room as the clock ticks closer to 10PM, when the cameras will switch on and the show will go live.

North America’s EnVyUs minutes before the grand finals begin (Image credit: Engadget)

The woman takes the stage again, this time to command the eager audience. She tells them how the evening will go down; she explains their role in the show. They need to be excited, energetic and loud. Every time the studio comes back from commercial, everyone in the crowd needs to scream like this is the night of their life.

Two minutes before going live and Daft Punk’s “Get Lucky” is blasting through the speakers. She pulls a random fan out of his chair and onto the stage; they dance, both smiling wide as the audience laughs. She dabs and he dabs. The crowd whoops and cheers, and she motions for him to take his seat once again. The show is about to begin. The music shuts off but the audience doesn’t need it anymore; they’re pumped and ready to demonstrate it at a moment’s notice.

She’s not a hype director — she’s a puppet master, controlling the entire studio with electric, warm energy. She starts talking and the audience listens; she says scream and the audience screams. She pulls one string, and then another.

Quietly, from the bank of screens and lights at the back of the room, a man says, “Three, two, one and go. It’s Domino’s, Domino’s, Domino’s, Domino’s…” as the commercials begin. The show starts with a video montage introducing the game. The audience is enraptured and silent, until the puppet master leaps out from behind the main screen and yells for them to scream. They do and she slinks back, out of view of the cameras. The studio goes live.

The puppet master appears at the end of the first few commercial breaks to cue the audience, but by the third one, she doesn’t even need to prompt them anymore. She fades into the background as the crowd responds according to their training, screaming and clapping whenever the show comes back on.

Fans celebrate a big play at the Overwatch Open (Image credit: Turner Sports)

The studio is rocked by waves of screaming jubilation and muted, shifting silence as the crew and the audience alternately watch the games play out and then wait for unseen ads to run their course. The players’ faces, captured by cameras hooked onto the top of their screens, hover above the crowd in two long strips, gazing down on their fans and detractors alike.

There’s no sound from the game in the studio; just the quick, precise chatter of the play-by-play announcers describing everything happening on the screen. But, the audience doesn’t seem to notice or care about the audio: During the matches, the energy is real. The crowd chants, “USA! USA! USA!” unprompted when EnVyUs make a big play and it’s difficult to not get wrapped up in the nationalistic glee.

Someone on EnVyUs selects the character McCree, a vigilante gunslinger, and the massive viewing screen follows him as he hunts down Misfits’ Winston, a gorilla scientist character. McCree unloads a rapid-fire round of bullets directly into Winston’s face, killing him, and the room explodes in cheers, a few hundred #Harambe supporters standing and raising their arms in pure, unironic victory.

It’s midnight by the time the match ends, but the roiling, pumping energy never leaves the crowd, even though the home team loses and Misfits, the European underdogs, leaves with the trophy. A pair of cannons blast out confetti and streamers and the lights go as wild as the audience.

And then the studio empties out, fans pouring into the hallway as they try to take pictures with their favorite players and shoutcasters. The brooms reappear. The puppet master disappears into a back room, leaving behind a trail of invisible, powerful energy that the studio will store for the next live show, dormant, buzzing and ready to be deployed.

4
Oct

Chat app Telegram is now a gaming platform too


If a company has a messaging app, there’s a good chance that chat bots are headed its way. Case in point, today secure-chat service Telegram announced a bot-powered gaming platform. While the app has had text-based games for a while, today’s announcement means those distractions will now have HTML 5 graphics and sound.

To start in on the fun, users can just type “@gamebot” in a group chat to see the list of about 30 available games. Telegram says that hundreds more are coming to the platform and that they will be able to keep track of high scores both within a group and globally.

Plus when someone in a group takes the lead in a game, the rest of the participants are alerted so they can jump back into the chat and try to overtake them.

Updates are currently available for iOS and Android users and because the games are basically tiny web pages, they won’t add to the size of the actual app.

Source: Telegram

4
Oct

Huawei reportedly turned down Google’s new phone strategy


You may be wondering why Google appears to be going with HTC for this year’s Pixel phones instead of Huawei. Wasn’t the Nexus 6P a rousing success? Apparently, Huawei and Google aren’t getting along quite as well as you might think. An Android Police source understands that Huawei bristled at Google’s plan to take more control over its Android hardware, which included erasing any mentions of the phone builder’s name. Huawei wanted a larger footprint in the US, and it wasn’t going to get that by being reduced to a contract manufacturer.

The decision to back out wasn’t helped by trouble with the Nexus 6P launch, according to the tipster. Google had originally promised deals with all four big US carriers, but that never happened. Talks broke down, and the grand launch (which would have included a “multi-hundred-million dollar” ad strategy) was reduced to sales through Google and Huawei stores. Neither this nor the Pixel problem appears to have permanently soured the relationship between the companies (there may even be a Huawei-made Google phone in 2017), but Huawei would undoubtedly be frustrated.

The incidents may be hints of a broader problem with Huawei’s US division. Reportedly, the only device to get any significant traction is the cheap-but-capable Honor 5X. The GX8 (which shares ties with the Honor phone) has seen virtually no sales, while the MateBook is an “absolute flop.” There are hints that Huawei ousted most of its American leadership and has otherwise gone through major management changes in a bid to turn things around.

We’ve asked Huawei for comment on the report. Whether or not the Google stories are accurate, though, it’s no secret that Huawei hasn’t had the best time in the US. Outside of the Nexus 6P and Huawei Watch, the company doesn’t have much stateside recognition or a fiercely competitive lineup. Unlocked phones (beyond Google’s lineup) don’t garner nearly as much attention as their carrier-bound counterparts, and it’s hard to argue for the MateBook when the Surface Pro 4 is both better-known and better-built. In short, it’s not enough to show up — Huawei has to demonstrate that it compete with its biggest rivals on their home turf.

Source: Android Police

4
Oct

Microsoft discontinues its Band fitness wearable


The Microsoft Band is likely no more. While signs pointed to the wearable line’s possible demise a few weeks ago, there was always the chance that the tech giant would flip its noncommittal stance and announce a Band 3. But the final nail seems to be in its coffin: As of today, every listing and mention of the fitness wearable has been completely removed from the company’s Store site.

Best Buy has likewise removed it from its online store, though Band 2 devices are still available on Amazon until their supply runs out, according to The Verge. While a Microsoft spokesperson told ZDNet that it will still support existing Band 2 owners, they have also removed the device’s software development kit from its site.

The writing may have been on the wall when Microsoft supposedly disbanded the team porting the wearable to Windows 10 a few months ago. But they’re still keeping their mobile health apps under the “Band” name, which they rebranded last month as rumor spread that they were dropping their own fitness device. This lets Microsoft continue running its Health backend service on other wearables, extending its lifespan while they quietly let their tracker die.

Source: ZDNet