Oculus brings VR gameplay streams to your Facebook news feed
Facebook has been experimenting with livestreaming gaming for a bit, and now Oculus is coming into the fold. You’ll be able to broadcast your Gear VR gameplay to the world’s largest social network. From the stage presentation, perhaps unsurprisingly it resembles how the current streams work. Basically, it looks like a status update, and you can tag friends, comment and talk smack. Or, ill-timed words of encouragement from your family members as you blast away enemies. Because that’s how Facebook works.
‘Blade Runner 2049’ and Disney will come to VR via Oculus
Oculus is working on a handful of new VR content projects, but the biggest names dropped at its Oculus Connect 3 conference this afternoon were Blade Runner and Disney. The coming film Blade Runner 2049 and a series of experiences about classic Disney characters are heading to Oculus platforms. Blade Runner 2049 is the sequel to 1982’s cult sci-fi hit and it was just announced today; it’s due in theaters on October 6th, 2017. Oculus didn’t delve into details about either project.
In other big Oculus Connect 3 news: The company is working on a standalone VR headset and it showed off how Facebook-enabled social spaces will work in VR. Plus, Oculus is building a VR web browser codenamed Carmel, it’s enabling Facebook streaming in VR, and it’s offering a third, $80 sensor that turns the Rift into a room-scale VR system.

Belated sequel ‘Blade Runner 2049’ debuts next October
Reports have been circulating about Ridley Scott and Denis Villeneuve’s Blade Runner sequel for a long time now and today the official title of the follow-up was announced. Blade Runner 2049 is the sequel to the 1982 sci-fi film that will star Harrison Ford and Ryan Gosling. Other than the October 6, 2017 premiere date, little else is known about the movie at this point. Of course, the title itself suggests that the film takes place in 2049, 30 years after the storyline of the original. And thanks to Oculus, we know that the movie will be available in VR.
Scott will produce the film with Villeneuve in the director’s chair. We’ve known that Harrison Ford would return as Rick Deckard since early last year, but according to IMDB, he and Gosling will be joined by Robin Wright (House of Cards), Jared Leto (Suicide Squad, Dallas Buyer’s Club) and Dave Bautista (Guardians of the Galaxy). There’s sure to me more details in the time leading up to next year’s debut and if you haven’t seen the original, you’ve got 52 weeks to make that happen.
2049 is just one year away.#BladeRunner 2049 – in theaters October 6, 2017. pic.twitter.com/DDJ752HXvd
— #BladeRunner 2049 (@bladerunner) October 6, 2016
Via: The Verge
Source: Blade Runner 2049 (Twitter)
Sony’s new A6500 and RX100 V cameras are all about speed
Today at an event in New York City, Sony revealed its latest compact cameras, the A6500 and RX100 V. And they have one thing in common: They’re all about speed. With the A6500 flagship mirrorless, you get a 24.2-megapixel APS-C sensor with 11-fps continuous shooting, which you can fire for about 30 seconds at a time. If you do the math, that should give you a little over 300 frames in a single shutter press. The A6500 also comes with in-body 5-axis image stabilization — a first for an APS-C-sized shooter from Sony — as well as 100-25,600 ISO (52,000 for stills).
The RX100 V, meanwhile, captures RAW photos at a ridiculous 24 frames per second. That’s an impressive feat for most digital cameras, let alone one that fits in your jean pocket. Sony’s new high-end point-and-shoot is powered by a 20.1-megapixel 1-inch sensor and an image processor that, according to Sony, handles real-time noise reduction for every picture. Again, the theme of the day is speed, and the RX100 V’s electronic shutter is capable of hitting a max of 1/32,000th of a second. Let’s just say you shouldn’t have any trouble taking pictures of moving subjects.
As we’ve come to expect from Sony, both cameras shoot in 4K (3,840 x 2,160), although the footage from the A6500 is scaled down from 6K. In theory, that should give you sharper videos all around, plus the ability to crop frames and not worry about losing quality. The RX100 V, for its part, features a 960-fps high frame rate mode, which gives you up to 80 seconds of super slow motion recordings (40x).
Unfortunately, I didn’t have the chance to take sample images from either camera, but we hope to be able to share more on that front in the days to come. For now, I can say that if you’ve ever held an A6000, A6300 or any of the RX100 models, the new cameras won’t feel much different on your hands. They’re lightweight and made out of metal, while the button placement remains largely unchanged.
The RX100 V will hit stores this or next month, according to Sony, with pricing set at $1,000. On the other hand, the A6500 is expected to ship in November for $1,400 (body-only).
Amazon picks up ‘Lore’ TV series
Though comic conventions might traditionally be the domain of superheroes and space epics, Amazon Studios used its New York Comic Con panel today to announce that Amazon Prime will be the home of the upcoming Lore TV series, based on the popular nonfiction podcast of the same name. Producer Gale Anne Hurd and program creator Aaron Mahnke were on hand to talk about the show, set to debut on Amazon Prime in early 2017.

Gale Anne Hurd and Doug Mahnke
As announced back in April, the show will be a mixed-media program, using narration and some re-enactments to delve into the background of various popular myths and legends. Hurd further elaborated on this premise, stating that the team is currently in talks with various documentary makers to contribute work to the show. But there’s also still going to be a fictional flair to the series, as they’ve enlisted the help of X-Files alum Glen Morgan — Mahnke specifically name-checked classic creepfest episode “Home” as an inspiration.
I’m super excited to announce that the TV version of Lore will be an original production from Amazon Video.
— Lore Podcast (@lorepodcast) October 6, 2016

Graham Yost, Giovanni Ribisi, Barry Josephson, Ben Edlund and moderator Jamie Hector
Also in attendance at the panel were Sneaky Pete writer and producer Graham Yost and star Giovanni Ribisi, as well as Ben Edlund and Barry Josephson of the recently-greenlit Tick live-action TV series. Edlund hinted that a big part of the upcoming season of his show will involve a government organization that oversees superheroic activity, and that the writers are looking to build a “superhero comedic universe you can invest in and care about.”
Sneaky Pete and The Tick will also debut on Amazon Prime next year.
Palmer Luckey skipped the Oculus event to avoid being a ‘distraction’
Palmer Luckey may have founded Oculus, but he stayed away from today’s big Oculus Connect event after stirring up some trouble recently. Late last month, it was discovered that Luckey donated $10,000 to an anti-Hillary Clinton group that wanted to take some garbage Reddit-style harassment memes and get them into the mainstream via billboards and other prominent messages (something it has failed to do thus far). He apologized, but plenty of developers and Oculus supporters took exception to his actions. Oculus confirmed today that he “chose note to attend” the event to avoid being a “distraction.”
Instead, Facebook CEO Mark Zuckerberg led a rotating cast of speakers through the two-plus hour conference, which offered a release date and pricing for the Oculus Touch controllers and a host of software demos. It’s not surprising to see Zuckerberg leading such a big event — and it makes a lot of sense to keep the focus on the Oculus announcements and avoid any potential distraction that could come from putting Luckey on stage at this point. Our memories are short, though, and we’d imagine he’ll be back at events in the future before long — just not until this election cycle is over, though.
This is how your parents will watch esports
Christina Alejandre ended up chatting with UFC President Dana White backstage at the Turner Studios in July, just before the final game of ELEAGUE’s debut Counter-Strike: Global Offensive season. As VP of esports and ELEAGUE at Turner Sports, Alejandre was pivotal in producing that first season, and she told White how excited she was for the final game, which would be broadcast live on TBS. It was more than excitement, she explained; something more powerful was pulsing through her veins.
White knew exactly what she was trying to describe.
“There are very few people in this world who can identify exactly what you’re saying,” Alejandre remembers White saying. “What you’re feeling is the first time that I saw UFC on Fox.”
UFC has been a household name for years now, and esports are on a similar path. Alejandre is one of the most influential esports shepherds in the business, as she’s working to make professional gaming as visible on television as traditional sports. She works for Turner Sports, where she helped establish ELEAGUE, the first US esports league to stream directly to television in a regular, predictable schedule, just like football, baseball or, of course, UFC matches.

The Turner Sports crew sets up the Overwatch Open (Image credit: Engadget)
ELEAGUE started in 2016 as a competitive CS:GO league, airing games on TBS every Friday night for three months straight over the summer. The final game took place on July 30th, handing out more than $500,000 to the top teams. Already TBS has started preparing for season two, which kicks off Oct. 21st, and for the ELEAGUE Major, a prestigious tournament sponsored by CS:GO developer Valve. This will be the 10th Major tournament ever held, and Turner Sports was selected to host after completing just one three-month CS:GO season. That’s a huge accomplishment for Alejandre.
“It’s almost unprecedented that they would have chosen us, because they choose a lot of other big companies that have been around a long time, and they have done amazing work with their stuff, so for us to get chosen was — it was a little bit humbling,” she says. “We’re just very, very, very excited that it happened.”
ELEAGUE isn’t all CS:GO, all the time. Turner and its ELEAGUE partner WME IMG just wrapped up the first professional Overwatch tournament to ever hit television, the Overwatch Open. The grand finals were televised live on TBS on Sept. 30th, filmed live in front of a sold-out audience.
The television aspect is crucial to Turner Sports’ success as an esports trailblazer. Professional gaming has infiltrated the online world via communities like Reddit and live-streaming sites like Amazon’s Twitch. Online, you can build a fantasy League of Legends team just as easily as a fantasy NFL team. But on television, esports are just starting to make themselves known.

Sebastian “Zebbosai” Olsson waits for the Overwatch Open to start (Image credit: Turner Sports)
Imagine the following scenario: A teenager and his parents are seated around the television on a Friday night. It’s 10PM and ELEAGUE is on TBS, airing a professional Overwatch match. Flipping through the channels, the screen pauses on TBS and the teenager says, “This is that game I was telling you about, the one that people play professionally. For money. I told you it was real!” And instead of shrugging off what clearly sounds like a young gaming nerd’s unrealistic dream, the parents can see the action first-hand, complete with a fancy studio, excited audience, professional players and dynamic shout-casters explaining what’s happening on the screen. It suddenly becomes more real.
This is happening, Alejandre says. She sees stories on forums and social media about young people sitting down with their folks and watching esports every Friday night. It’s becoming a ritual for some families, she says, just like Monday Night Football. Something similar even happened with her own parents.
Alejandre has worked in video games for nearly two decades, most recently at Warner Bros. and esports company ESL. Her parents have never fully understood what she does, and her move into esports was even more confusing for them.
“They were even more like, ‘What are you doing?’” Alejandre says. “So, they tuned in on TBS and they were like, ‘We had no idea what was going on with the game, but it seemed really exciting and it seemed really cool.’ They could actually see what I was doing and participate in what I was doing by watching esports. So, I just love it.”

The Misfits team celebrates after its victory on September 30th (Image credit: Turner Sports)
Televised esports helped legitimize Alejandre’s career. That’s one reason the final game of ELEAGUE’s first season hit her so hard on an emotional level. She was standing on the edge of a new endeavor that allowed her to show the world how much passion, energy and humanity there was in professional gaming — things she’d seen and felt for years, but couldn’t accurately demonstrate to outsiders, including her parents. Television helps introduce esports to people who would never otherwise see a game.
“For me, who’s been struggling to tell my parents what I’ve been doing and legitimize my career, to see that happening, it was immensely gratifying,” Alejandre says.
But TBS didn’t decide to enter the esports industry just to bridge the divide between video game-loving teenagers and their parents. One of the main reasons TBS dived into esports so hard this year was because it was rebranding and re-establishing its internal goals. Specifically, the Turner crew wanted to tap into the most coveted demographic, 18- to 35-year-olds. That happens to be esports’ sweet spot.
In the US, 69 percent of all esports viewers are between the ages of 18 and 34, according to Superdata Research. Worldwide, esports attracted nearly 214 million viewers throughout 2016, with that figure expected to surpass 300 million by 2019. The industry is expected to bring in more than $1 billion in 2017.
With that kind of potential audience and money on the table, ELEAGUE isn’t going to settle for just two games and a few tournaments a year. CS:GO will always be a part of TBS’s esports lineup, Alejandre says, but it’s planning to add more games next year.
Overwatch Open analyst and professional StarCraft II player Chris “Huk” Loranger — he’s one of the people who hosted the grand finals live on TBS — says that esports aren’t that different than traditional sports, and it makes perfect sense for ELEAGUE to exist right now.

A sold-out crowd watches the Overwatch Open in Atlanta (Image credit: Engadget)
“It’s a natural progression for how popular video games are as a hobby,” Loranger says. “Most traditional sports were, at one point, a hobby, and they just developed to where they are now, and that’s basically where esports is.”
The Turner esports crew works closely with other leagues and organizations, scheduling tournaments so that they don’t conflict with one another and trying to make things as easy as possible on players and coaches. On a macro level, esports are fairly disorganized; the industry grew so quickly that it now lacks a regulating body that oversees the well-being of people involved, let alone the industry as a whole. However, organizations like the World Esports Association and the Professional Esports Association are attempting to remedy these oversights.
One of Alejandre’s main goals with ELEAGUE is for Turner Sports to remain authentic to the esports space: She doesn’t want Twitch viewers to switch on TBS and feel like they’re being disparaged or exploited. She was nervous when she took the Turner esports job in February — she’d worked in professional gaming for years and she knew how easily executives could change their minds or misunderstand the industry entirely.
But, so far, it’s been amazing, she says, and season one of ELEAGUE was a resounding success. There are plenty of things to tweak for the next season, but she’s pleased with what TBS has accomplished. She’s pleased with what esports has accomplished.
“This is a legitimate sport, and maybe it doesn’t have the physicality of a traditional stick-and-ball sport, but make no mistake, this is an intellectual sport,” Alejandre says. “I think we’ve been able to kind of provide that exposure that can show [new people] this requires an insane amount of skill. I think esports has kind of arrived and we’re now pushing forward.”
Report confirms IoT botnet took down Krebs’ security site
Two weeks ago, security researcher Brian Krebs’ site KrebsOnSecurity got knocked offline by one of the biggest DDOS attacks ever recorded, which peaked at 620 Gbps. What happened? Akamai, which had been protecting the site for free but ultimately had to unload it as the sustained traffic would have cost them millions of dollars, released a postmortem today. In it, they confirm that the attacker mainly used the Mirai malware to ovewhelm Krebs’ site, though there may have been another botnet involved. But the most crucial distinction from a normal DDOS strike: These bots were mostly IoT devices.
The majority of the estimated 145,000 devices were security cameras and DVRs used in home or office settings. Many of these were using either default passwords or easily-guessed ones (“1234,” “password,” “admin”). Around half of the traffic came from the Europe, Middle East and Africa (EMEA) region, indicating where the compromised devices were located. The volume of traffic was uniquely large, nearly double what Akamai had previously seen in a 363 Gbps attack back in June.
Finally, a large portion of the traffic connected directly from the botnet to the target, rather than reflect or amplify traffic as is typical for DDoS strikes. As Softpedia notes, researchers thought this direct flood to be hardly possible as it would require the attacker to directly control a large volume of bots.
Krebs’ site was likely targeted after he’d busted a two-person DDOS-for-hire outfit in early September that had been responsible for a “majority” of the denial-of-service cyberattacks in recent years. Days after Akamai reluctantly stopped protecting the site, he finally got KrebsOnSecurity back online after getting help from Alphabet’s Project Shield, a free service that protects journalists from denial-of-service assaults.
A DDoS expert noted that an Akamai-level defense would cost Krebs $150,000 annually, far beyond the budgets of most independent writers and newsrooms. While this report confirms much of what was already suspected, it also cements how easily a voice can be silenced, especially since the Mirai malware’s author open-sourced its code for anyone to use.
Via: Softpedia
Source: Akami blog
‘Dash’ App Removed From App Store for Alleged Review Manipulation
Popular API documentation browser Dash was yesterday pulled from the App Store after a routine migration request. Dash developer Bogdan Popescu was given no explanation for why the app had been pulled aside from “fraudulent conduct,” but after a conversation with Apple, he’s been accused of manipulating App Store reviews.
Popescu received a “Notice of Termination” email yesterday and his iTunes Connect account was shut down. Apple initially declined to offer more information, but after Dash’s App Store removal started making headlines, Apple told Popescu it was due to App Store review manipulation, such as paying for positive reviews, something he denies doing.
Update: Apple contacted me and told me they found evidence of App Store review manipulation. This is something I’ve never done.
Apple’s decision is final and can’t be appealed.
Despite Popescu’s denial, Apple appears to be adamant that some sort of fraud took place. Apple’s marketing chief Phil Schiller has stepped in and commented on the situation, through an email sent to Matthew Els, who asked him about the situation.
Hi Matthew,
Thanks for your email about this app.
I did look into this situation when I read about it today. I am told this app was removed due to repeated fraudulent activity.
We often terminate developer accounts for ratings and review fraud, including actions designed to hurt other developers. This is a responsibility that we take very seriously, on behalf of all of our customers and developers.
I hope that you understand the importance of protecting the App Store from repeated fraudulent activity.
Thank you,
Phil
At this time, Popescu says that Apple’s decision is final and the app will not be returned to the App Store. The developer community seems to be surprised by the accusation, with many calling Dash a quality app that wouldn’t have needed to boost its reviews.
@marcoarment @stroughtonsmith You see how many people now write good things about Dash? Busted. 🙂
— Jacob Gorban (@jacobgorban) October 6, 2016
It’s not clear what’s going on, and the App Store reviews for Dash are no longer visible as the app has been pulled. As developer Steven Troughton-Smith points out, if Popescu didn’t manipulate his own reviews, it’s possible he’s been targeted maliciously by a third party or that Apple’s flagging system made a mistake. With Apple’s Phil Schiller having looked into the situation, the latter option seems unlikely.
Dash by @kapeli is used by thousands of devs and has been for years. I use it myself for my iOS reviews. They don’t need to buy reviews…?
— Federico Viticci (@viticci) October 6, 2016
Dash for Mac remains available outside of the Mac App Store, and Popescu is encouraging Dash for Mac users to migrate from the Mac App Store version. It is unclear if the iOS version will be reinstated.
Tags: App Store, Phil Schiller
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Which color Google Pixel should you get?

Quite Black. Very Silver. Really Blue. Which color Pixel or Pixel XL should you get?
Google is offering three different color choices for the Pixel and Pixel XL, and their names are a bit silly. Very Silver, Really Blue, and Quite Black (Pretty self-explanatory). The hard part may be deciding which of the colors you should order, but we’ve got you covered. There are a few reasons why you may pick one of the colors over the others, so let’s take a look and see which may be best for you.
Will it be a blue, black or silver Pixel that makes its way into your pocket this year? Let’s see how they differ and which you may be most interested in!
Who should get the Quite Black Pixel?



If you want a black front on your phone, then Quite Black is your default choice. This is the only one of the three colors that offers the dark front and the others are white. On the back, he black offers a nice matte color on the bottom, with a shiny black glass at the top, and the two tones contrast each other nicely.
With a black phone, just about any case or skin you pick up will match, making it easy to swap them out without worrying how they will look on your phone. All of the colors you can imagine will go with it, and you can brighten it up with a vibrant wallpaper and case, or black it out with a dark wallpaper, depending on your preference. In addition, Quite Black is the best color if you are interested in Daydream because it doesn’t reflect light.
If you are looking for a phone that stands out a bit but blends in as well, the Quite Black may be the best bet for you.
Who should get the Very Silver Pixel?



Silver is a pretty neutral color, and the Very Silver is a great option for those who want something elegant that goes with pretty much everything available. It has a white front and a two-tone gray back and is definitely the least flashy of all the options. Being neutral isn’t always a bad thing because it allows you to dress the phone up or down depending how you feel. Just be aware of how the white bezels will stand out when you’re trying to concentrate on the screen — they definitely reflect light a bit more than the black model.
With the silver, you can add nearly any case to it that you want and it will look great. Silver is a timeless color that will never go out of style and you aren’t likely to regret making the safe choice for your phone.
If you don’t want your phone to stand out too much but still look nice and professional, the Very Silver is likely the option you will want to gravitate towards.
Who should get the Really Blue Pixel?



This is the boldest of the Pixel colors, so if you want to stand out this is the one to go for. Many believe they should pick the newest color so that people will be able to easily see that they have the latest phone, and the Really Blue will do just that.
The phone has a white front (same as Very Silver) and a bright blue back to it, but it is currently only available in a 32GB storage configuration. If you are looking for the 128GB of storage, blue is out of the question, unfortunately. 32GB is enough for many, but you’ll want to consider your personal use to see if that will be enough to hold you over before you order it just to have the blue.
It’s also technically a “limited edition” color, so there’s that extra bit of pizzazz. Because Google has it listed as a limited edition color, it may not be available as long as the others. If you like the idea of having something that is limited edition, be sure to go with the Really Blue!
Still undecided?


If you can’t make up your mind, hop in the forums to see what others are ordering and why — it may help you in your decision!
Google Pixel + Pixel XL
- Google Pixel and Pixel XL hands-on preview
- In pictures: Google Pixel and Pixel XL
- Pixel + Pixel XL specs
- Understanding Android 7.1 Nougat
- Verizon is the exclusive U.S. carrier for the Google Pixels
- Join the discussion in the forums!
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